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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4RandomDirection.hh,v 1.2 2004/11/12 17:38:34 gcosmo Exp $ >> 25 // GEANT4 tag $Name: geant4-08-00-patch-01 $ 27 // 26 // 28 // << 27 // 29 // ------------------------------------------- 28 // ------------------------------------------------------------ 30 // GEANT 4 class header file << 29 // GEANT 4 class header file 31 // ------------------------------------------- 30 // ------------------------------------------------------------ 32 // Class description: 31 // Class description: 33 // 32 // 34 // Function returning a unit 3-vector homogene << 33 // Funtion returning a unit 3-vector homogeneously randomised over 4pi 35 // solid angle. It can be used in any particle 34 // solid angle. It can be used in any particle scattering methods 36 // instead of: 35 // instead of: 37 // z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQR 36 // z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2) 38 // providing more performant results. 37 // providing more performant results. 39 << 40 // History: << 41 // 19.10.17 E. Tcherniaev, use of G.Marsagl << 42 // 06.04.17 E. Tcherniaev, added G4RandomDi << 43 // 15.03.16 E. Tcherniaev, removed unnecess << 44 // 18.03.08 V. Grichine, unit radius sphere << 45 // ~ 2007 M. Kossov, algorithm based on 8 << 46 // << 47 // ------------------------------------------- 38 // ------------------------------------------------------------ 48 #ifndef G4RANDOMDIR_HH 39 #ifndef G4RANDOMDIR_HH 49 #define G4RANDOMDIR_HH 40 #define G4RANDOMDIR_HH 50 41 51 #include <CLHEP/Units/PhysicalConstants.h> << 52 << 53 #include "G4ThreeVector.hh" << 54 #include "Randomize.hh" << 55 #include "globals.hh" 42 #include "globals.hh" >> 43 #include "Randomize.hh" >> 44 #include "G4ThreeVector.hh" 56 45 57 // G.Marsaglia (1972) method << 58 inline G4ThreeVector G4RandomDirection() 46 inline G4ThreeVector G4RandomDirection() 59 { 47 { 60 G4double u, v, b; << 48 // Randomization in one of 8 Quadrants (x>0, y>0, z>0) 61 do << 49 // >> 50 G4double x=G4UniformRand(), y=G4UniformRand(), z=G4UniformRand(); >> 51 G4double r2= x*x+y*y+z*z; >> 52 while(r2>1.||r2<.000001) 62 { 53 { 63 u = 2. * G4UniformRand() - 1.; << 54 x = G4UniformRand(); y = G4UniformRand(); z = G4UniformRand(); 64 v = 2. * G4UniformRand() - 1.; << 55 r2=x*x+y*y+z*z; 65 b = u * u + v * v; << 56 } 66 } while(b > 1.); << 57 G4double r=std::sqrt(r2), quad=G4UniformRand(); 67 G4double a = 2. * std::sqrt(1. - b); << 68 return G4ThreeVector(a * u, a * v, 2. * b - << 69 } << 70 58 71 inline G4ThreeVector G4RandomDirection(G4doubl << 59 if(quad>0.5) 72 { << 60 { 73 G4double z = (1. - cosTheta) * G4UniformRa << 61 if(quad>0.75) 74 G4double rho = std::sqrt((1. + z) * (1. - z) << 62 { 75 G4double phi = CLHEP::twopi * G4UniformRand( << 63 if(quad>0.875) return G4ThreeVector(-x/r,-y/r,-z/r); 76 return G4ThreeVector(rho * std::cos(phi), rh << 64 else return G4ThreeVector(-x/r,-y/r, z/r); >> 65 } >> 66 else >> 67 { >> 68 if(quad>0.625) return G4ThreeVector(-x/r, y/r,-z/r); >> 69 else return G4ThreeVector(-x/r, y/r, z/r); >> 70 } >> 71 } >> 72 else >> 73 { >> 74 if(quad>0.25) >> 75 { >> 76 if(quad>0.375) return G4ThreeVector( x/r,-y/r,-z/r); >> 77 else return G4ThreeVector( x/r,-y/r, z/r); >> 78 } >> 79 else if(quad>0.125) return G4ThreeVector( x/r, y/r,-z/r); >> 80 } >> 81 return G4ThreeVector( x/r, y/r, z/r); 77 } 82 } 78 83 79 #endif /* G4RANDOMDIR_HH */ << 84 #endif /* G4RANDOMDIR_HH */ 80 85