Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/global/HEPRandom/include/G4RandomDirection.hh

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Diff markup

Differences between /global/HEPRandom/include/G4RandomDirection.hh (Version 11.3.0) and /global/HEPRandom/include/G4RandomDirection.hh (Version 10.3.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4RandomDirection.hh 96120 2016-03-16 20:29:21Z gcosmo $
 27 //                                                 28 //
 28 //                                             <<  29 // 
 29 // -------------------------------------------     30 // ------------------------------------------------------------
 30 //      GEANT 4 class header file              <<  31 //      GEANT 4 class header file 
 31 // -------------------------------------------     32 // ------------------------------------------------------------
 32 // Class description:                              33 // Class description:
 33 //                                                 34 //
 34 // Function returning a unit 3-vector homogene     35 // Function returning a unit 3-vector homogeneously randomised over 4pi
 35 // solid angle. It can be used in any particle     36 // solid angle. It can be used in any particle scattering methods
 36 // instead of:                                     37 // instead of:
 37 //   z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQR     38 //   z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
 38 // providing more performant results.              39 // providing more performant results.
 39                                                    40 
 40 // History:                                        41 // History:
 41 //    19.10.17 E. Tcherniaev, use of G.Marsagl << 
 42 //    06.04.17 E. Tcherniaev, added G4RandomDi << 
 43 //    15.03.16 E. Tcherniaev, removed unnecess     42 //    15.03.16 E. Tcherniaev, removed unnecessary if and unit()
 44 //    18.03.08 V. Grichine, unit radius sphere     43 //    18.03.08 V. Grichine, unit radius sphere surface based algorithm
 45 //      ~ 2007 M. Kossov, algorithm based on 8     44 //      ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
 46 //                                                 45 //
 47 // -------------------------------------------     46 // ------------------------------------------------------------
 48 #ifndef G4RANDOMDIR_HH                             47 #ifndef G4RANDOMDIR_HH
 49 #define G4RANDOMDIR_HH                             48 #define G4RANDOMDIR_HH
 50                                                    49 
 51 #include <CLHEP/Units/PhysicalConstants.h>         50 #include <CLHEP/Units/PhysicalConstants.h>
 52                                                    51 
 53 #include "G4ThreeVector.hh"                    << 
 54 #include "Randomize.hh"                        << 
 55 #include "globals.hh"                              52 #include "globals.hh"
                                                   >>  53 #include "Randomize.hh"
                                                   >>  54 #include "G4ThreeVector.hh"
 56                                                    55 
 57 // G.Marsaglia (1972) method                   << 
 58 inline G4ThreeVector G4RandomDirection()           56 inline G4ThreeVector G4RandomDirection()
 59 {                                                  57 {
 60   G4double u, v, b;                            <<  58   G4double z   = 2.*G4UniformRand() - 1.;  // z = cos(theta)
 61   do                                           <<  59   G4double rho = std::sqrt((1.+z)*(1.-z)); // rho = sqrt(1-z*z)
 62   {                                            <<  60   G4double phi = CLHEP::twopi*G4UniformRand();
 63     u = 2. * G4UniformRand() - 1.;             <<  61   return G4ThreeVector(rho*std::cos(phi), rho*std::sin(phi), z);
 64     v = 2. * G4UniformRand() - 1.;             << 
 65     b = u * u + v * v;                         << 
 66   } while(b > 1.);                             << 
 67   G4double a = 2. * std::sqrt(1. - b);         << 
 68   return G4ThreeVector(a * u, a * v, 2. * b -  << 
 69 }                                              << 
 70                                                << 
 71 inline G4ThreeVector G4RandomDirection(G4doubl << 
 72 {                                              << 
 73   G4double z   = (1. - cosTheta) * G4UniformRa << 
 74   G4double rho = std::sqrt((1. + z) * (1. - z) << 
 75   G4double phi = CLHEP::twopi * G4UniformRand( << 
 76   return G4ThreeVector(rho * std::cos(phi), rh << 
 77 }                                                  62 }
 78                                                    63 
 79 #endif /* G4RANDOMDIR_HH */                    <<  64 #endif  /* G4RANDOMDIR_HH */
 80                                                    65