Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/global/HEPRandom/include/G4RandomDirection.hh

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Diff markup

Differences between /global/HEPRandom/include/G4RandomDirection.hh (Version 11.3.0) and /global/HEPRandom/include/G4RandomDirection.hh (Version 1.1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // -------------------------------------------    
 30 //      GEANT 4 class header file                 
 31 // -------------------------------------------    
 32 // Class description:                             
 33 //                                                
 34 // Function returning a unit 3-vector homogene    
 35 // solid angle. It can be used in any particle    
 36 // instead of:                                    
 37 //   z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQR    
 38 // providing more performant results.             
 39                                                   
 40 // History:                                       
 41 //    19.10.17 E. Tcherniaev, use of G.Marsagl    
 42 //    06.04.17 E. Tcherniaev, added G4RandomDi    
 43 //    15.03.16 E. Tcherniaev, removed unnecess    
 44 //    18.03.08 V. Grichine, unit radius sphere    
 45 //      ~ 2007 M. Kossov, algorithm based on 8    
 46 //                                                
 47 // -------------------------------------------    
 48 #ifndef G4RANDOMDIR_HH                            
 49 #define G4RANDOMDIR_HH                            
 50                                                   
 51 #include <CLHEP/Units/PhysicalConstants.h>        
 52                                                   
 53 #include "G4ThreeVector.hh"                       
 54 #include "Randomize.hh"                           
 55 #include "globals.hh"                             
 56                                                   
 57 // G.Marsaglia (1972) method                      
 58 inline G4ThreeVector G4RandomDirection()          
 59 {                                                 
 60   G4double u, v, b;                               
 61   do                                              
 62   {                                               
 63     u = 2. * G4UniformRand() - 1.;                
 64     v = 2. * G4UniformRand() - 1.;                
 65     b = u * u + v * v;                            
 66   } while(b > 1.);                                
 67   G4double a = 2. * std::sqrt(1. - b);            
 68   return G4ThreeVector(a * u, a * v, 2. * b -     
 69 }                                                 
 70                                                   
 71 inline G4ThreeVector G4RandomDirection(G4doubl    
 72 {                                                 
 73   G4double z   = (1. - cosTheta) * G4UniformRa    
 74   G4double rho = std::sqrt((1. + z) * (1. - z)    
 75   G4double phi = CLHEP::twopi * G4UniformRand(    
 76   return G4ThreeVector(rho * std::cos(phi), rh    
 77 }                                                 
 78                                                   
 79 #endif /* G4RANDOMDIR_HH */                       
 80