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Geant4/global/HEPNumerics/src/G4GaussHermiteQ.cc

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Differences between /global/HEPNumerics/src/G4GaussHermiteQ.cc (Version 11.3.0) and /global/HEPNumerics/src/G4GaussHermiteQ.cc (Version 10.6)


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 25 //                                                 25 //
 26 // G4GaussHermiteQ class implementation        << 
 27 //                                                 26 //
 28 // Author: V.Grichine, 13.05.1997 V.Grichine   <<  27 //
 29 // ------------------------------------------- << 
 30                                                    28 
 31 #include "G4GaussHermiteQ.hh"                      29 #include "G4GaussHermiteQ.hh"
 32 #include "G4PhysicalConstants.hh"                  30 #include "G4PhysicalConstants.hh"
 33                                                    31 
 34 #include <limits>                              << 
 35                                                << 
 36 // -------------------------------------------     32 // ----------------------------------------------------------
 37 //                                                 33 //
 38 // Constructor for Gauss-Hermite                   34 // Constructor for Gauss-Hermite
 39                                                    35 
 40 G4GaussHermiteQ::G4GaussHermiteQ(function pFun <<  36 G4GaussHermiteQ::G4GaussHermiteQ ( function pFunction, 
 41   : G4VGaussianQuadrature(pFunction)           <<  37                                    G4int nHermite     ) 
                                                   >>  38    : G4VGaussianQuadrature(pFunction)
 42 {                                                  39 {
 43   const G4double tolerance = 1.0e-12;          <<  40    const G4double tolerance = 1.0e-12 ;
 44   const G4int maxNumber    = 12;               <<  41    const G4int maxNumber = 12 ;
 45                                                <<  42    
 46   G4int i = 1, j = 1, k = 1;                   <<  43    G4int i=1, j=1, k=1 ;
 47   G4double newton0 = 0.;                       <<  44    G4double newton0=0.;
 48   G4double newton1 = 0.0, temp1 = 0.0, temp2 = <<  45    G4double newton1=0.0, temp1=0.0, temp2=0.0, temp3=0.0, temp=0.0 ;
 49   G4double piInMinusQ = std::pow(pi, -0.25);   <<  46    G4double piInMinusQ = std::pow(pi,-0.25) ; // 1.0/std::sqrt(std::sqrt(pi)) ??
 50                                                <<  47 
 51   fNumber   = (nHermite + 1) / 2;              <<  48    fNumber = (nHermite +1)/2 ;
 52   fAbscissa = new G4double[fNumber];           <<  49    fAbscissa = new G4double[fNumber] ;
 53   fWeight   = new G4double[fNumber];           <<  50    fWeight   = new G4double[fNumber] ;
 54                                                <<  51 
 55   for(i = 1; i <= fNumber; ++i)                <<  52    for(i=1;i<=fNumber;i++)
 56   {                                            <<  53    {
 57     if(i == 1)                                 <<  54       if(i == 1)
 58     {                                          <<  55       {
 59       newton0 =                                <<  56          newton0 = std::sqrt((G4double)(2*nHermite + 1)) - 
 60         std::sqrt((G4double)(2 * nHermite + 1) <<  57                    1.85575001*std::pow((G4double)(2*nHermite + 1),-0.16666999) ;
 61         1.85575001 * std::pow((G4double)(2 * n <<  58       }
 62     }                                          <<  59       else if(i == 2)
 63     else if(i == 2)                            <<  60       {
 64     {                                          <<  61          newton0 -= 1.14001*std::pow((G4double)nHermite,0.425999)/newton0 ;
 65       newton0 -= 1.14001 * std::pow((G4double) <<  62       }
 66     }                                          <<  63       else if(i == 3)
 67     else if(i == 3)                            <<  64       {
 68     {                                          <<  65          newton0 = 1.86002*newton0 - 0.86002*fAbscissa[0] ;
 69       newton0 = 1.86002 * newton0 - 0.86002 *  <<  66       }
 70     }                                          <<  67       else if(i == 4)
 71     else if(i == 4)                            <<  68       {
 72     {                                          <<  69          newton0 = 1.91001*newton0 - 0.91001*fAbscissa[1] ;
 73       newton0 = 1.91001 * newton0 - 0.91001 *  <<  70       }
 74     }                                          <<  71       else 
 75     else                                       <<  72       {
 76     {                                          <<  73          newton0 = 2.0*newton0 - fAbscissa[i - 3] ;
 77       newton0 = 2.0 * newton0 - fAbscissa[i -  <<  74       }
 78     }                                          <<  75       for(k=1;k<=maxNumber;k++)
 79     for(k = 1; k <= maxNumber; ++k)            <<  76       {
 80     {                                          <<  77          temp1 = piInMinusQ ;
 81       temp1 = piInMinusQ;                      <<  78          temp2 = 0.0 ;
 82       temp2 = 0.0;                             <<  79          for(j=1;j<=nHermite;j++)
 83       for(j = 1; j <= nHermite; ++j)           <<  80          {
 84       {                                        <<  81             temp3 = temp2 ;
 85         temp3 = temp2;                         <<  82             temp2 = temp1 ;
 86         temp2 = temp1;                         <<  83             temp1 = newton0*std::sqrt(2.0/j)*temp2
 87         temp1 = newton0 * std::sqrt(2.0 / j) * <<  84                   - std::sqrt(((G4double)(j - 1))/j)*temp3 ;
 88                 std::sqrt(((G4double)(j - 1))  <<  85          }
 89       }                                        <<  86          temp = std::sqrt((G4double)2*nHermite)*temp2 ;
 90       temp    = std::sqrt((G4double) 2 * nHerm <<  87          newton1 = newton0 ;
 91       newton1 = newton0;                       <<  88          newton0 = newton1 - temp1/temp ;
 92       G4double ratio = std::numeric_limits<G4d <<  89          if(std::fabs(newton0 - newton1) <= tolerance) 
 93       if(temp > 0.0)                           <<  90          {
 94       {                                        <<  91             break ;
 95         ratio = temp1 / temp;                  <<  92          }
 96       }                                        <<  93       }
 97       newton0 = newton1 - ratio;               <<  94       if(k > maxNumber)
 98       if(std::fabs(newton0 - newton1) <= toler <<  95       {
 99       {                                        <<  96          G4Exception("G4GaussHermiteQ::G4GaussHermiteQ()",
100         break;                                 <<  97                      "OutOfRange", FatalException,
101       }                                        <<  98                      "Too many iterations in Gauss-Hermite constructor.") ;
102     }                                          <<  99       }
103     if(k > maxNumber)                          << 100       fAbscissa[i-1] =  newton0 ;
104     {                                          << 101       fWeight[i-1] = 2.0/(temp*temp) ;
105       G4Exception("G4GaussHermiteQ::G4GaussHer << 102    }
106                   FatalException,              << 
107                   "Too many iterations in Gaus << 
108     }                                          << 
109     fAbscissa[i - 1] = newton0;                << 
110     fWeight[i - 1]   = 2.0 / (temp * temp);    << 
111   }                                            << 
112 }                                                 103 }
113                                                   104 
                                                   >> 105 
114 // -------------------------------------------    106 // ----------------------------------------------------------
115 //                                                107 //
116 // Gauss-Hermite method for integration of std    108 // Gauss-Hermite method for integration of std::exp(-x*x)*nFunction(x)
117 // from minus infinity to plus infinity .      << 109 // from minus infinity to plus infinity . 
118                                                   110 
119 G4double G4GaussHermiteQ::Integral() const     << 111 G4double G4GaussHermiteQ::Integral() const 
120 {                                                 112 {
121   G4double integral = 0.0;                     << 113    G4double integral = 0.0 ;
122   for(G4int i = 0; i < fNumber; ++i)           << 114    for(G4int i=0;i<fNumber;i++)
123   {                                            << 115    {
124     integral +=                                << 116       integral += fWeight[i]*(fFunction(fAbscissa[i])
125       fWeight[i] * (fFunction(fAbscissa[i]) +  << 117                 + fFunction(-fAbscissa[i])) ;
126   }                                            << 118    }
127   return integral;                             << 119    return integral ;
128 }                                                 120 }
129                                                   121