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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4PolynomialSolver << 26 // >> 27 // $Id: G4PolynomialSolver.hh,v 1.4 2006/06/29 18:59:52 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-03-patch-01 $ >> 29 // >> 30 // class G4PolynomialSolver 27 // 31 // 28 // Class description: 32 // Class description: 29 // 33 // 30 // G4PolynomialSolver allows the user to sol 34 // G4PolynomialSolver allows the user to solve a polynomial equation 31 // with a great precision. This is used by I 35 // with a great precision. This is used by Implicit Equation solver. 32 // 36 // 33 // The Bezier clipping method is used to sol 37 // The Bezier clipping method is used to solve the polynomial. 34 // 38 // 35 // How to use it: 39 // How to use it: 36 // Create a class that is the function to be 40 // Create a class that is the function to be solved. 37 // This class could have internal parameters 41 // This class could have internal parameters to allow to change 38 // the equation to be solved without recreat 42 // the equation to be solved without recreating a new one. 39 // 43 // 40 // Define a Polynomial solver, example: 44 // Define a Polynomial solver, example: 41 // G4PolynomialSolver<MyFunctionClass,G4doub 45 // G4PolynomialSolver<MyFunctionClass,G4double(MyFunctionClass::*)(G4double)> 42 // PolySolver (&MyFunction, 46 // PolySolver (&MyFunction, 43 // &MyFunctionClass::Function, 47 // &MyFunctionClass::Function, 44 // &MyFunctionClass::Derivativ 48 // &MyFunctionClass::Derivative, 45 // precision); 49 // precision); 46 // 50 // 47 // The precision is relative to the function 51 // The precision is relative to the function to solve. 48 // 52 // 49 // In MyFunctionClass, provide the function 53 // In MyFunctionClass, provide the function to solve and its derivative: 50 // Example of function to provide : 54 // Example of function to provide : 51 // 55 // 52 // x,y,z,dx,dy,dz,Rmin,Rmax are internal var 56 // x,y,z,dx,dy,dz,Rmin,Rmax are internal variables of MyFunctionClass 53 // 57 // 54 // G4double MyFunctionClass::Function(G4doub 58 // G4double MyFunctionClass::Function(G4double value) 55 // { 59 // { 56 // G4double Lx,Ly,Lz; 60 // G4double Lx,Ly,Lz; 57 // G4double result; << 61 // G4double result; 58 // << 62 // 59 // Lx = x + value*dx; 63 // Lx = x + value*dx; 60 // Ly = y + value*dy; 64 // Ly = y + value*dy; 61 // Lz = z + value*dz; 65 // Lz = z + value*dz; 62 // << 66 // 63 // result = TorusEquation(Lx,Ly,Lz,Rmax,Rm 67 // result = TorusEquation(Lx,Ly,Lz,Rmax,Rmin); 64 // << 68 // 65 // return result ; << 69 // return result ; 66 // } << 70 // } 67 // << 71 // 68 // G4double MyFunctionClass::Derivative(G4do 72 // G4double MyFunctionClass::Derivative(G4double value) 69 // { 73 // { 70 // G4double Lx,Ly,Lz; 74 // G4double Lx,Ly,Lz; 71 // G4double result; << 75 // G4double result; 72 // << 76 // 73 // Lx = x + value*dx; 77 // Lx = x + value*dx; 74 // Ly = y + value*dy; 78 // Ly = y + value*dy; 75 // Lz = z + value*dz; 79 // Lz = z + value*dz; 76 // << 80 // 77 // result = dx*TorusDerivativeX(Lx,Ly,Lz,R 81 // result = dx*TorusDerivativeX(Lx,Ly,Lz,Rmax,Rmin); 78 // result += dy*TorusDerivativeY(Lx,Ly,Lz, 82 // result += dy*TorusDerivativeY(Lx,Ly,Lz,Rmax,Rmin); 79 // result += dz*TorusDerivativeZ(Lx,Ly,Lz, 83 // result += dz*TorusDerivativeZ(Lx,Ly,Lz,Rmax,Rmin); 80 // << 84 // 81 // return result; 85 // return result; 82 // } 86 // } 83 // << 87 // 84 // Then to have a root inside an interval [I 88 // Then to have a root inside an interval [IntervalMin,IntervalMax] do the 85 // following: 89 // following: 86 // 90 // 87 // MyRoot = PolySolver.solve(IntervalMin,Int 91 // MyRoot = PolySolver.solve(IntervalMin,IntervalMax); >> 92 // >> 93 >> 94 // History: >> 95 // >> 96 // - 19.12.00 E.Medernach, First implementation >> 97 // 88 98 89 // Author: E.Medernach, 19.12.2000 - First imp << 90 // ------------------------------------------- << 91 #ifndef G4POL_SOLVER_HH 99 #ifndef G4POL_SOLVER_HH 92 #define G4POL_SOLVER_HH 1 << 100 #define G4POL_SOLVER_HH 93 101 94 #include "globals.hh" << 102 #include "globals.hh" 95 103 96 template <class T, class F> 104 template <class T, class F> 97 class G4PolynomialSolver << 105 class G4PolynomialSolver 98 { 106 { 99 public: << 107 public: // with description 100 G4PolynomialSolver(T* typeF, F func, F deriv << 108 >> 109 G4PolynomialSolver(T* typeF, F func, F deriv, G4double precision); 101 ~G4PolynomialSolver(); 110 ~G4PolynomialSolver(); >> 111 102 112 103 G4double solve(G4double IntervalMin, G4doubl << 113 G4double solve (G4double IntervalMin, G4double IntervalMax); >> 114 >> 115 private: 104 116 105 private: << 117 G4double Newton (G4double IntervalMin, G4double IntervalMax); 106 G4double Newton(G4double IntervalMin, G4doub << 118 //General Newton method with Bezier Clipping 107 // General Newton method with Bezier Clippin << 108 119 109 // Works for polynomial of order less or equ 120 // Works for polynomial of order less or equal than 4. 110 // But could be changed to work for polynomi 121 // But could be changed to work for polynomial of any order providing 111 // that we find the bezier control points. 122 // that we find the bezier control points. 112 123 113 G4int BezierClipping(G4double* IntervalMin, << 124 G4int BezierClipping(G4double *IntervalMin, G4double *IntervalMax); 114 // This is just one iteration of Bezier Clip << 125 // This is just one iteration of Bezier Clipping 115 126 116 T* FunctionClass; << 117 F Function; << 118 F Derivative; << 119 127 >> 128 T* FunctionClass ; >> 129 F Function ; >> 130 F Derivative ; >> 131 120 G4double Precision; 132 G4double Precision; 121 }; 133 }; 122 134 123 #include "G4PolynomialSolver.icc" 135 #include "G4PolynomialSolver.icc" 124 136 125 #endif << 137 #endif 126 138