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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4PolynomialSolver << 26 // >> 27 // $Id: G4PolynomialSolver.hh 67970 2013-03-13 10:10:06Z gcosmo $ >> 28 // >> 29 // class G4PolynomialSolver 27 // 30 // 28 // Class description: 31 // Class description: 29 // 32 // 30 // G4PolynomialSolver allows the user to sol 33 // G4PolynomialSolver allows the user to solve a polynomial equation 31 // with a great precision. This is used by I 34 // with a great precision. This is used by Implicit Equation solver. 32 // 35 // 33 // The Bezier clipping method is used to sol 36 // The Bezier clipping method is used to solve the polynomial. 34 // 37 // 35 // How to use it: 38 // How to use it: 36 // Create a class that is the function to be 39 // Create a class that is the function to be solved. 37 // This class could have internal parameters 40 // This class could have internal parameters to allow to change 38 // the equation to be solved without recreat 41 // the equation to be solved without recreating a new one. 39 // 42 // 40 // Define a Polynomial solver, example: 43 // Define a Polynomial solver, example: 41 // G4PolynomialSolver<MyFunctionClass,G4doub 44 // G4PolynomialSolver<MyFunctionClass,G4double(MyFunctionClass::*)(G4double)> 42 // PolySolver (&MyFunction, 45 // PolySolver (&MyFunction, 43 // &MyFunctionClass::Function, 46 // &MyFunctionClass::Function, 44 // &MyFunctionClass::Derivativ 47 // &MyFunctionClass::Derivative, 45 // precision); 48 // precision); 46 // 49 // 47 // The precision is relative to the function 50 // The precision is relative to the function to solve. 48 // 51 // 49 // In MyFunctionClass, provide the function 52 // In MyFunctionClass, provide the function to solve and its derivative: 50 // Example of function to provide : 53 // Example of function to provide : 51 // 54 // 52 // x,y,z,dx,dy,dz,Rmin,Rmax are internal var 55 // x,y,z,dx,dy,dz,Rmin,Rmax are internal variables of MyFunctionClass 53 // 56 // 54 // G4double MyFunctionClass::Function(G4doub 57 // G4double MyFunctionClass::Function(G4double value) 55 // { 58 // { 56 // G4double Lx,Ly,Lz; 59 // G4double Lx,Ly,Lz; 57 // G4double result; << 60 // G4double result; 58 // << 61 // 59 // Lx = x + value*dx; 62 // Lx = x + value*dx; 60 // Ly = y + value*dy; 63 // Ly = y + value*dy; 61 // Lz = z + value*dz; 64 // Lz = z + value*dz; 62 // << 65 // 63 // result = TorusEquation(Lx,Ly,Lz,Rmax,Rm 66 // result = TorusEquation(Lx,Ly,Lz,Rmax,Rmin); 64 // << 67 // 65 // return result ; << 68 // return result ; 66 // } << 69 // } 67 // << 70 // 68 // G4double MyFunctionClass::Derivative(G4do 71 // G4double MyFunctionClass::Derivative(G4double value) 69 // { 72 // { 70 // G4double Lx,Ly,Lz; 73 // G4double Lx,Ly,Lz; 71 // G4double result; << 74 // G4double result; 72 // << 75 // 73 // Lx = x + value*dx; 76 // Lx = x + value*dx; 74 // Ly = y + value*dy; 77 // Ly = y + value*dy; 75 // Lz = z + value*dz; 78 // Lz = z + value*dz; 76 // << 79 // 77 // result = dx*TorusDerivativeX(Lx,Ly,Lz,R 80 // result = dx*TorusDerivativeX(Lx,Ly,Lz,Rmax,Rmin); 78 // result += dy*TorusDerivativeY(Lx,Ly,Lz, 81 // result += dy*TorusDerivativeY(Lx,Ly,Lz,Rmax,Rmin); 79 // result += dz*TorusDerivativeZ(Lx,Ly,Lz, 82 // result += dz*TorusDerivativeZ(Lx,Ly,Lz,Rmax,Rmin); 80 // << 83 // 81 // return result; 84 // return result; 82 // } 85 // } 83 // << 86 // 84 // Then to have a root inside an interval [I 87 // Then to have a root inside an interval [IntervalMin,IntervalMax] do the 85 // following: 88 // following: 86 // 89 // 87 // MyRoot = PolySolver.solve(IntervalMin,Int 90 // MyRoot = PolySolver.solve(IntervalMin,IntervalMax); >> 91 // >> 92 >> 93 // History: >> 94 // >> 95 // - 19.12.00 E.Medernach, First implementation >> 96 // 88 97 89 // Author: E.Medernach, 19.12.2000 - First imp << 90 // ------------------------------------------- << 91 #ifndef G4POL_SOLVER_HH 98 #ifndef G4POL_SOLVER_HH 92 #define G4POL_SOLVER_HH 1 << 99 #define G4POL_SOLVER_HH 93 100 94 #include "globals.hh" << 101 #include "globals.hh" 95 102 96 template <class T, class F> 103 template <class T, class F> 97 class G4PolynomialSolver << 104 class G4PolynomialSolver 98 { 105 { 99 public: << 106 public: // with description 100 G4PolynomialSolver(T* typeF, F func, F deriv << 107 >> 108 G4PolynomialSolver(T* typeF, F func, F deriv, G4double precision); 101 ~G4PolynomialSolver(); 109 ~G4PolynomialSolver(); >> 110 102 111 103 G4double solve(G4double IntervalMin, G4doubl << 112 G4double solve (G4double IntervalMin, G4double IntervalMax); >> 113 >> 114 private: 104 115 105 private: << 116 G4double Newton (G4double IntervalMin, G4double IntervalMax); 106 G4double Newton(G4double IntervalMin, G4doub << 117 //General Newton method with Bezier Clipping 107 // General Newton method with Bezier Clippin << 108 118 109 // Works for polynomial of order less or equ 119 // Works for polynomial of order less or equal than 4. 110 // But could be changed to work for polynomi 120 // But could be changed to work for polynomial of any order providing 111 // that we find the bezier control points. 121 // that we find the bezier control points. 112 122 113 G4int BezierClipping(G4double* IntervalMin, << 123 G4int BezierClipping(G4double *IntervalMin, G4double *IntervalMax); 114 // This is just one iteration of Bezier Clip << 124 // This is just one iteration of Bezier Clipping 115 125 116 T* FunctionClass; << 117 F Function; << 118 F Derivative; << 119 126 >> 127 T* FunctionClass ; >> 128 F Function ; >> 129 F Derivative ; >> 130 120 G4double Precision; 131 G4double Precision; 121 }; 132 }; 122 133 123 #include "G4PolynomialSolver.icc" 134 #include "G4PolynomialSolver.icc" 124 135 125 #endif << 136 #endif 126 137