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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // >> 27 // $Id: G4LogicalSkinSurface.cc 88950 2015-03-16 16:31:29Z gcosmo $ >> 28 // >> 29 // -------------------------------------------------------------------- 26 // G4LogicalSkinSurface Implementation 30 // G4LogicalSkinSurface Implementation >> 31 // -------------------------------------------------------------------- 27 // 32 // 28 // A Logical Surface class for the surface sur 33 // A Logical Surface class for the surface surrounding a single 29 // logical volume. 34 // logical volume. 30 // 35 // 31 // Author: John Apostolakis, CERN - 26-06-1997 << 36 // Created: 1997-06-26 32 // ------------------------------------------- << 37 // Author: John Apostolakis (John.Apostolakis@cern.ch) >> 38 // >> 39 // ---------------------------------------------------------------------- 33 40 34 #include "G4LogicalSkinSurface.hh" 41 #include "G4LogicalSkinSurface.hh" 35 #include "G4LogicalVolume.hh" 42 #include "G4LogicalVolume.hh" 36 43 37 G4LogicalSkinSurfaceTable *G4LogicalSkinSurfac << 44 G4LogicalSkinSurfaceTable *G4LogicalSkinSurface::theSkinSurfaceTable = 0; 38 45 39 // ------------------------------------------- << 40 // Constructor << 41 // 46 // 42 G4LogicalSkinSurface::G4LogicalSkinSurface(con << 47 // Constructors & destructor 43 G4L << 48 // >> 49 >> 50 G4LogicalSkinSurface::G4LogicalSkinSurface(const G4String& name, >> 51 G4LogicalVolume* logicalVolume, 44 G4S 52 G4SurfaceProperty* surfaceProperty) 45 : G4LogicalSurface(name, surfaceProperty), 53 : G4LogicalSurface(name, surfaceProperty), 46 LogVolume(logicalVolume) 54 LogVolume(logicalVolume) 47 { 55 { 48 if (theSkinSurfaceTable == nullptr) << 56 if (!theSkinSurfaceTable) 49 { 57 { 50 theSkinSurfaceTable = new G4LogicalSkinSur 58 theSkinSurfaceTable = new G4LogicalSkinSurfaceTable; 51 } 59 } 52 // Store in the table of Surfaces 60 // Store in the table of Surfaces 53 // 61 // 54 theSkinSurfaceTable->insert(std::make_pair(l << 62 theSkinSurfaceTable->push_back(this); >> 63 } >> 64 >> 65 G4LogicalSkinSurface::G4LogicalSkinSurface(const G4LogicalSkinSurface& right) >> 66 : G4LogicalSurface(right.GetName(), right.GetSurfaceProperty()) >> 67 { >> 68 if (!theSkinSurfaceTable) >> 69 { >> 70 theSkinSurfaceTable = new G4LogicalSkinSurfaceTable; >> 71 } >> 72 SetTransitionRadiationSurface(right.GetTransitionRadiationSurface()); >> 73 LogVolume = right.LogVolume; >> 74 (*theSkinSurfaceTable) = (*right.theSkinSurfaceTable); >> 75 } >> 76 >> 77 G4LogicalSkinSurface::~G4LogicalSkinSurface() >> 78 { >> 79 // delete theSkinSurfaceTable; theSkinSurfaceTable = 0; 55 } 80 } 56 81 57 // ------------------------------------------- << 58 // Default destructor << 59 // 82 // 60 G4LogicalSkinSurface::~G4LogicalSkinSurface() << 83 // Operators >> 84 // 61 85 62 // ------------------------------------------- << 86 G4LogicalSkinSurface& 63 G4bool << 87 G4LogicalSkinSurface::operator=(const G4LogicalSkinSurface& right) >> 88 { >> 89 if (&right == this) return *this; >> 90 >> 91 SetSurfaceProperty(right.GetSurfaceProperty()); >> 92 SetName(right.GetName()); >> 93 SetTransitionRadiationSurface(right.GetTransitionRadiationSurface()); >> 94 LogVolume = right.LogVolume; >> 95 (*theSkinSurfaceTable) = (*right.theSkinSurfaceTable); >> 96 >> 97 return *this; >> 98 } >> 99 >> 100 G4int 64 G4LogicalSkinSurface::operator==(const G4Logic 101 G4LogicalSkinSurface::operator==(const G4LogicalSkinSurface& right) const 65 { 102 { 66 return (this == (G4LogicalSkinSurface *) &ri 103 return (this == (G4LogicalSkinSurface *) &right); 67 } 104 } 68 105 69 // ------------------------------------------- << 106 G4int 70 G4bool << 71 G4LogicalSkinSurface::operator!=(const G4Logic 107 G4LogicalSkinSurface::operator!=(const G4LogicalSkinSurface& right) const 72 { 108 { 73 return (this != (G4LogicalSkinSurface *) &ri 109 return (this != (G4LogicalSkinSurface *) &right); 74 } 110 } 75 111 76 // ------------------------------------------- << 112 // >> 113 // Methods >> 114 // >> 115 77 const G4LogicalSkinSurfaceTable* G4LogicalSkin 116 const G4LogicalSkinSurfaceTable* G4LogicalSkinSurface::GetSurfaceTable() 78 { 117 { 79 if (theSkinSurfaceTable == nullptr) << 118 if (!theSkinSurfaceTable) 80 { 119 { 81 theSkinSurfaceTable = new G4LogicalSkinSur 120 theSkinSurfaceTable = new G4LogicalSkinSurfaceTable; 82 } 121 } 83 return theSkinSurfaceTable; 122 return theSkinSurfaceTable; 84 } 123 } 85 124 86 // ------------------------------------------- << 87 size_t G4LogicalSkinSurface::GetNumberOfSkinSu 125 size_t G4LogicalSkinSurface::GetNumberOfSkinSurfaces() 88 { 126 { 89 if (theSkinSurfaceTable != nullptr) << 127 if (theSkinSurfaceTable) 90 { 128 { 91 return theSkinSurfaceTable->size(); 129 return theSkinSurfaceTable->size(); 92 } 130 } 93 return 0; 131 return 0; 94 } 132 } 95 133 96 // ------------------------------------------- << 97 G4LogicalSkinSurface* 134 G4LogicalSkinSurface* 98 G4LogicalSkinSurface::GetSurface(const G4Logic 135 G4LogicalSkinSurface::GetSurface(const G4LogicalVolume* vol) 99 { 136 { 100 if (theSkinSurfaceTable != nullptr) << 137 if (theSkinSurfaceTable) 101 { 138 { 102 auto pos = theSkinSurfaceTable->find(vol); << 139 for (size_t i=0; i<theSkinSurfaceTable->size(); i++) 103 if(pos != theSkinSurfaceTable->cend()) ret << 140 { >> 141 if((*theSkinSurfaceTable)[i]->GetLogicalVolume() == vol) >> 142 return (*theSkinSurfaceTable)[i]; >> 143 } 104 } 144 } 105 return nullptr; << 145 return 0; 106 } 146 } 107 147 108 // ------------------------------------------- << 109 // Dump info for known surfaces 148 // Dump info for known surfaces 110 // 149 // 111 void G4LogicalSkinSurface::DumpInfo() 150 void G4LogicalSkinSurface::DumpInfo() 112 { 151 { 113 G4cout << "***** Skin Surface Table : Nb of 152 G4cout << "***** Skin Surface Table : Nb of Surfaces = " 114 << GetNumberOfSkinSurfaces() << " *** 153 << GetNumberOfSkinSurfaces() << " *****" << G4endl; 115 154 116 if (theSkinSurfaceTable != nullptr) << 155 if (theSkinSurfaceTable) 117 { 156 { 118 for(const auto & pos : *theSkinSurfaceTabl << 157 for (size_t i=0; i<theSkinSurfaceTable->size(); i++) 119 { 158 { 120 G4LogicalSkinSurface* pSurf = pos.second << 159 G4LogicalSkinSurface* pSkinSurface = (*theSkinSurfaceTable)[i]; 121 G4cout << pSurf->GetName() << " : " << G << 160 G4cout << pSkinSurface->GetName() << " : " << G4endl 122 << " Skin of logical volume " 161 << " Skin of logical volume " 123 << pSurf->GetLogicalVolume()->Get << 162 << pSkinSurface->GetLogicalVolume()->GetName() 124 << G4endl; 163 << G4endl; 125 } 164 } 126 } 165 } 127 G4cout << G4endl; 166 G4cout << G4endl; 128 } 167 } 129 168 130 // ------------------------------------------- << 131 void G4LogicalSkinSurface::CleanSurfaceTable() 169 void G4LogicalSkinSurface::CleanSurfaceTable() 132 { 170 { 133 if (theSkinSurfaceTable != nullptr) << 171 if (theSkinSurfaceTable) 134 { 172 { 135 for(const auto & pos : *theSkinSurfaceTabl << 173 G4LogicalSkinSurfaceTable::iterator pos; >> 174 for(pos=theSkinSurfaceTable->begin(); >> 175 pos!=theSkinSurfaceTable->end(); pos++) 136 { 176 { 137 delete pos.second; << 177 if (*pos) { delete *pos; } 138 } 178 } 139 theSkinSurfaceTable->clear(); 179 theSkinSurfaceTable->clear(); 140 } 180 } 141 return; 181 return; 142 } 182 } 143 183