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Geant4/geometry/volumes/include/G4PVPlacement.hh

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Diff markup

Differences between /geometry/volumes/include/G4PVPlacement.hh (Version 11.3.0) and /geometry/volumes/include/G4PVPlacement.hh (Version 9.5.p2)


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                                                   >>  25 //
                                                   >>  26 //
                                                   >>  27 // $Id: G4PVPlacement.hh,v 1.8 2007-04-11 07:56:38 gcosmo Exp $
                                                   >>  28 // GEANT4 tag $Name: not supported by cvs2svn $
                                                   >>  29 //
 25 //                                                 30 // 
 26 // G4PVPlacement                               <<  31 // class G4PVPlacement
 27 //                                                 32 //
 28 // Class description:                              33 // Class description:
 29 //                                                 34 //
 30 // Class representing a single volume position     35 // Class representing a single volume positioned within and relative
 31 // to a mother volume.                             36 // to a mother volume.
 32                                                    37 
 33 // 24.07.95 P.Kent, First non-stub version.    <<  38 // History:
                                                   >>  39 // 24.07.95 P.Kent   First non-stub version
                                                   >>  40 // 25.07.96 P.Kent   Modified interface for new `Replica' capable geometry
                                                   >>  41 // 28.08.96 P.Kent   Tidied + transform replaced by rotmat+vector
                                                   >>  42 // 28.02.97 J.Apostolakis Added 2nd constructor with G4Transform3D of solid.
                                                   >>  43 // 11.07.97 J.Apostolakis Added 3rd constructor with pMotherLogical 
                                                   >>  44 // 11.05.98 J.Apostolakis Added 4th constructor with G4Transform3D & pMotherLV
 34 // -------------------------------------------     45 // ----------------------------------------------------------------------
 35 #ifndef G4PVPLACEMENT_HH                           46 #ifndef G4PVPLACEMENT_HH
 36 #define G4PVPLACEMENT_HH 1                     <<  47 #define G4PVPLACEMENT_HH
 37                                                    48 
 38 #include "G4VPhysicalVolume.hh"                    49 #include "G4VPhysicalVolume.hh"
 39 #include "G4Transform3D.hh"                        50 #include "G4Transform3D.hh"
 40                                                    51 
 41 class G4PVPlacement : public G4VPhysicalVolume     52 class G4PVPlacement : public G4VPhysicalVolume
 42 {                                                  53 {
 43   public:                                      <<  54   public:  // with description
 44                                                    55 
 45     G4PVPlacement(G4RotationMatrix* pRot,      <<  56     G4PVPlacement(G4RotationMatrix *pRot,
 46             const G4ThreeVector& tlate,        <<  57             const G4ThreeVector &tlate,
 47                   G4LogicalVolume* pCurrentLog <<  58                   G4LogicalVolume *pCurrentLogical,
 48             const G4String& pName,                 59             const G4String& pName,
 49                   G4LogicalVolume* pMotherLogi <<  60                   G4LogicalVolume *pMotherLogical,
 50                   G4bool pMany,                    61                   G4bool pMany,
 51                   G4int  pCopyNo,                  62                   G4int  pCopyNo,
 52                   G4bool pSurfChk = false);    <<  63                   G4bool pSurfChk=false);
 53       // Initialise a single volume, positione     64       // Initialise a single volume, positioned in a frame which is rotated by
 54       // *pRot and traslated by tlate, relativ     65       // *pRot and traslated by tlate, relative to the coordinate system of the
 55       // mother volume pMotherLogical.             66       // mother volume pMotherLogical.
 56       // If pRot=nullptr the volume is unrotat <<  67       // If pRot=0 the volume is unrotated with respect to its mother.
 57       // The physical volume is added to the m     68       // The physical volume is added to the mother's logical volume.
 58       // Arguments particular to G4PVPlacement     69       // Arguments particular to G4PVPlacement:
 59       //   pMany Currently NOT used. For futur     70       //   pMany Currently NOT used. For future use to identify if the volume
 60       //         is meant to be considered an      71       //         is meant to be considered an overlapping structure, or not.
 61       //   pCopyNo should be set to 0 for the      72       //   pCopyNo should be set to 0 for the first volume of a given type.
 62       //   pSurfChk if true activates check fo     73       //   pSurfChk if true activates check for overlaps with existing volumes.
 63       // This is a very natural way of definin     74       // This is a very natural way of defining a physical volume, and is
 64       // especially useful when creating subde     75       // especially useful when creating subdetectors: the mother volumes are
 65       // not placed until a later stage of the     76       // not placed until a later stage of the assembly program.
 66                                                    77 
 67     G4PVPlacement(const G4Transform3D& Transfo <<  78     G4PVPlacement(const G4Transform3D &Transform3D,
 68                         G4LogicalVolume* pCurr <<  79                         G4LogicalVolume *pCurrentLogical,
 69                   const G4String& pName,           80                   const G4String& pName,
 70                         G4LogicalVolume* pMoth <<  81                         G4LogicalVolume *pMotherLogical,
 71                         G4bool pMany,              82                         G4bool pMany,
 72                         G4int pCopyNo,             83                         G4int pCopyNo,
 73                         G4bool pSurfChk = fals <<  84                         G4bool pSurfChk=false);
 74       // Additional constructor, which expects     85       // Additional constructor, which expects a G4Transform3D that represents 
 75       // the direct rotation and translation o     86       // the direct rotation and translation of the solid (NOT of the frame).  
 76       // The G4Transform3D argument should be      87       // The G4Transform3D argument should be constructed by:
 77       //  i) First rotating it to align the so     88       //  i) First rotating it to align the solid to the system of 
 78       //     reference of its mother volume *p     89       //     reference of its mother volume *pMotherLogical, and 
 79       // ii) Then placing the solid at the loc     90       // ii) Then placing the solid at the location Transform3D.getTranslation(),
 80       //     with respect to the origin of the     91       //     with respect to the origin of the system of coordinates of the
 81       //     mother volume.                        92       //     mother volume.  
 82       // [ This is useful for the people who p     93       // [ This is useful for the people who prefer to think in terms 
 83       //   of moving objects in a given refere     94       //   of moving objects in a given reference frame. ]
 84       // All other arguments are the same as f     95       // All other arguments are the same as for the previous constructor.
 85                                                    96 
 86     G4PVPlacement(G4RotationMatrix* pRot,      <<  97   public:  // without description
 87             const G4ThreeVector& tlate,        <<  98 
 88             const G4String& pName,             <<  99     G4PVPlacement(G4RotationMatrix *pRot,
 89                   G4LogicalVolume* pLogical,   << 100             const G4ThreeVector &tlate,
 90                   G4VPhysicalVolume* pMother,  << 101             const G4String &pName,
                                                   >> 102                   G4LogicalVolume *pLogical,
                                                   >> 103                   G4VPhysicalVolume *pMother,
 91                   G4bool pMany,                   104                   G4bool pMany,
 92                   G4int pCopyNo,                  105                   G4int pCopyNo,
 93                   G4bool pSurfChk = false);    << 106                   G4bool pSurfChk=false);
 94       // A simple variation of the 1st constru    107       // A simple variation of the 1st constructor, only specifying the
 95       // mother volume as a pointer to its phy    108       // mother volume as a pointer to its physical volume instead of its
 96       // logical volume. The effect is exactly    109       // logical volume. The effect is exactly the same.
 97                                                   110 
 98     G4PVPlacement(const G4Transform3D& Transfo << 111     G4PVPlacement(const G4Transform3D &Transform3D,
 99                   const G4String& pName,       << 112                   const G4String &pName,
100                         G4LogicalVolume* pLogi << 113                         G4LogicalVolume *pLogical,
101                         G4VPhysicalVolume* pMo << 114                         G4VPhysicalVolume *pMother,
102                         G4bool pMany,             115                         G4bool pMany,
103                         G4int pCopyNo,            116                         G4int pCopyNo,
104                         G4bool pSurfChk = fals << 117                         G4bool pSurfChk=false);
105       // Utilises both variations above (from     118       // Utilises both variations above (from 2nd and 3rd constructor).
106       // The effect is the same as for the 2nd    119       // The effect is the same as for the 2nd constructor.
107                                                   120 
108     ~G4PVPlacement() override;                 << 121   public:  // with description
109       // Default destructor.                   << 
110                                                   122 
111     inline G4int GetCopyNo() const override  { << 123     virtual ~G4PVPlacement();
                                                   >> 124       // Default destructor.
112                                                   125 
113     void SetCopyNo(G4int CopyNo) override;     << 126     G4int GetCopyNo() const;
                                                   >> 127     void  SetCopyNo(G4int CopyNo);
114       // Gets and sets the copy number of the     128       // Gets and sets the copy number of the volume.
115                                                   129 
116     G4bool CheckOverlaps(G4int res = 1000, G4d << 130     G4bool CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true);
117                          G4bool verbose = true << 
118       // Verifies if the placed volume is over    131       // Verifies if the placed volume is overlapping with existing
119       // daughters or with the mother volume.     132       // daughters or with the mother volume. Provides default resolution
120       // for the number of points to be genera    133       // for the number of points to be generated and verified.
121       // A tolerance for the precision of the     134       // A tolerance for the precision of the overlap check can be specified,
122       // by default it is set to maximum preci    135       // by default it is set to maximum precision.
123       // Reports a maximum of overlaps errors  << 
124       // Returns true if the volume is overlap    136       // Returns true if the volume is overlapping.
125                                                   137 
                                                   >> 138   public:  // without description
                                                   >> 139 
126     G4PVPlacement(__void__&);                     140     G4PVPlacement(__void__&);
127       // Fake default constructor for usage re    141       // Fake default constructor for usage restricted to direct object
128       // persistency for clients requiring pre    142       // persistency for clients requiring preallocation of memory for
129       // persistifiable objects.                  143       // persistifiable objects.
130                                                   144 
131     G4PVPlacement(const G4PVPlacement&) = dele << 145     G4bool IsMany() const;
132     G4PVPlacement& operator=(const G4PVPlaceme << 146     G4bool IsReplicated() const;
133       // Copy constructor and assignment opera << 147     G4bool IsParameterised() const;
134                                                << 148     G4VPVParameterisation* GetParameterisation() const;
135     G4bool IsMany() const override;            << 
136     G4bool IsReplicated() const override;      << 
137     G4bool IsParameterised() const override;   << 
138     G4VPVParameterisation* GetParameterisation << 
139     void GetReplicationData(EAxis& axis,          149     void GetReplicationData(EAxis& axis,
140                             G4int& nReplicas,     150                             G4int& nReplicas,
141                             G4double& width,      151                             G4double& width,
142                             G4double& offset,     152                             G4double& offset,
143                             G4bool& consuming) << 153                             G4bool& consuming) const;
144     G4bool IsRegularStructure() const override << 154     G4bool  IsRegularStructure() const; 
145     G4int GetRegularStructureId() const overri << 155     G4int  GetRegularStructureId() const; 
146                                                   156 
147     EVolume VolumeType() const override;       << 
148                                                << 
149   private:                                        157   private:
150                                                   158 
151     static G4RotationMatrix* NewPtrRotMatrix(c << 159     static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix &RotMat);
152       // Auxiliary function for 2nd constructo    160       // Auxiliary function for 2nd constructor (one with G4Transform3D).
153       // Creates a new RotMatrix on the heap (    161       // Creates a new RotMatrix on the heap (using "new") and copies 
154       // its argument into it.                    162       // its argument into it.
155                                                   163 
                                                   >> 164     G4PVPlacement(const G4PVPlacement&);
                                                   >> 165     G4PVPlacement& operator=(const G4PVPlacement&);
                                                   >> 166       // Private copy constructor and assignment operator.
                                                   >> 167 
156   private:                                        168   private:
157                                                   169 
158     G4bool fmany = false;   // flag for overla << 170     G4bool fmany;           // flag for overlapping structure - not used
159     G4bool fallocatedRotM = false;  // flag fo << 171     G4bool fallocatedRotM;  // flag for allocation of Rotation Matrix
160     G4int fcopyNo = 0;      // for identificat << 172     G4int fcopyNo;          // for identification
                                                   >> 173 
161 };                                                174 };
162                                                   175 
163 #endif                                            176 #endif
                                                   >> 177 
164                                                   178