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Geant4/geometry/volumes/include/G4PVPlacement.hh

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Diff markup

Differences between /geometry/volumes/include/G4PVPlacement.hh (Version 11.3.0) and /geometry/volumes/include/G4PVPlacement.hh (Version 11.1.3)


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 25 //                                                 25 // 
 26 // G4PVPlacement                                   26 // G4PVPlacement
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // Class representing a single volume position     30 // Class representing a single volume positioned within and relative
 31 // to a mother volume.                             31 // to a mother volume.
 32                                                    32 
 33 // 24.07.95 P.Kent, First non-stub version.    <<  33 // 24.07.95 P.Kent, First non-stub version
                                                   >>  34 // 25.07.96 P.Kent, Modified interface for new `Replica' capable geometry
                                                   >>  35 // 28.08.96 P.Kent. Tidied + transform replaced by rotmat+vector
 34 // -------------------------------------------     36 // ----------------------------------------------------------------------
 35 #ifndef G4PVPLACEMENT_HH                           37 #ifndef G4PVPLACEMENT_HH
 36 #define G4PVPLACEMENT_HH 1                     <<  38 #define G4PVPLACEMENT_HH
 37                                                    39 
 38 #include "G4VPhysicalVolume.hh"                    40 #include "G4VPhysicalVolume.hh"
 39 #include "G4Transform3D.hh"                        41 #include "G4Transform3D.hh"
 40                                                    42 
 41 class G4PVPlacement : public G4VPhysicalVolume     43 class G4PVPlacement : public G4VPhysicalVolume
 42 {                                                  44 {
 43   public:                                      <<  45   public:  // with description
 44                                                    46 
 45     G4PVPlacement(G4RotationMatrix* pRot,          47     G4PVPlacement(G4RotationMatrix* pRot,
 46             const G4ThreeVector& tlate,            48             const G4ThreeVector& tlate,
 47                   G4LogicalVolume* pCurrentLog     49                   G4LogicalVolume* pCurrentLogical,
 48             const G4String& pName,                 50             const G4String& pName,
 49                   G4LogicalVolume* pMotherLogi     51                   G4LogicalVolume* pMotherLogical,
 50                   G4bool pMany,                    52                   G4bool pMany,
 51                   G4int  pCopyNo,                  53                   G4int  pCopyNo,
 52                   G4bool pSurfChk = false);        54                   G4bool pSurfChk = false);
 53       // Initialise a single volume, positione     55       // Initialise a single volume, positioned in a frame which is rotated by
 54       // *pRot and traslated by tlate, relativ     56       // *pRot and traslated by tlate, relative to the coordinate system of the
 55       // mother volume pMotherLogical.             57       // mother volume pMotherLogical.
 56       // If pRot=nullptr the volume is unrotat     58       // If pRot=nullptr the volume is unrotated with respect to its mother.
 57       // The physical volume is added to the m     59       // The physical volume is added to the mother's logical volume.
 58       // Arguments particular to G4PVPlacement     60       // Arguments particular to G4PVPlacement:
 59       //   pMany Currently NOT used. For futur     61       //   pMany Currently NOT used. For future use to identify if the volume
 60       //         is meant to be considered an      62       //         is meant to be considered an overlapping structure, or not.
 61       //   pCopyNo should be set to 0 for the      63       //   pCopyNo should be set to 0 for the first volume of a given type.
 62       //   pSurfChk if true activates check fo     64       //   pSurfChk if true activates check for overlaps with existing volumes.
 63       // This is a very natural way of definin     65       // This is a very natural way of defining a physical volume, and is
 64       // especially useful when creating subde     66       // especially useful when creating subdetectors: the mother volumes are
 65       // not placed until a later stage of the     67       // not placed until a later stage of the assembly program.
 66                                                    68 
 67     G4PVPlacement(const G4Transform3D& Transfo     69     G4PVPlacement(const G4Transform3D& Transform3D,
 68                         G4LogicalVolume* pCurr     70                         G4LogicalVolume* pCurrentLogical,
 69                   const G4String& pName,           71                   const G4String& pName,
 70                         G4LogicalVolume* pMoth     72                         G4LogicalVolume* pMotherLogical,
 71                         G4bool pMany,              73                         G4bool pMany,
 72                         G4int pCopyNo,             74                         G4int pCopyNo,
 73                         G4bool pSurfChk = fals     75                         G4bool pSurfChk = false);
 74       // Additional constructor, which expects     76       // Additional constructor, which expects a G4Transform3D that represents 
 75       // the direct rotation and translation o     77       // the direct rotation and translation of the solid (NOT of the frame).  
 76       // The G4Transform3D argument should be      78       // The G4Transform3D argument should be constructed by:
 77       //  i) First rotating it to align the so     79       //  i) First rotating it to align the solid to the system of 
 78       //     reference of its mother volume *p     80       //     reference of its mother volume *pMotherLogical, and 
 79       // ii) Then placing the solid at the loc     81       // ii) Then placing the solid at the location Transform3D.getTranslation(),
 80       //     with respect to the origin of the     82       //     with respect to the origin of the system of coordinates of the
 81       //     mother volume.                        83       //     mother volume.  
 82       // [ This is useful for the people who p     84       // [ This is useful for the people who prefer to think in terms 
 83       //   of moving objects in a given refere     85       //   of moving objects in a given reference frame. ]
 84       // All other arguments are the same as f     86       // All other arguments are the same as for the previous constructor.
 85                                                    87 
                                                   >>  88   public:  // without description
                                                   >>  89 
 86     G4PVPlacement(G4RotationMatrix* pRot,          90     G4PVPlacement(G4RotationMatrix* pRot,
 87             const G4ThreeVector& tlate,            91             const G4ThreeVector& tlate,
 88             const G4String& pName,                 92             const G4String& pName,
 89                   G4LogicalVolume* pLogical,       93                   G4LogicalVolume* pLogical,
 90                   G4VPhysicalVolume* pMother,      94                   G4VPhysicalVolume* pMother,
 91                   G4bool pMany,                    95                   G4bool pMany,
 92                   G4int pCopyNo,                   96                   G4int pCopyNo,
 93                   G4bool pSurfChk = false);        97                   G4bool pSurfChk = false);
 94       // A simple variation of the 1st constru     98       // A simple variation of the 1st constructor, only specifying the
 95       // mother volume as a pointer to its phy     99       // mother volume as a pointer to its physical volume instead of its
 96       // logical volume. The effect is exactly    100       // logical volume. The effect is exactly the same.
 97                                                   101 
 98     G4PVPlacement(const G4Transform3D& Transfo    102     G4PVPlacement(const G4Transform3D& Transform3D,
 99                   const G4String& pName,          103                   const G4String& pName,
100                         G4LogicalVolume* pLogi    104                         G4LogicalVolume* pLogical,
101                         G4VPhysicalVolume* pMo    105                         G4VPhysicalVolume* pMother,
102                         G4bool pMany,             106                         G4bool pMany,
103                         G4int pCopyNo,            107                         G4int pCopyNo,
104                         G4bool pSurfChk = fals    108                         G4bool pSurfChk = false);
105       // Utilises both variations above (from     109       // Utilises both variations above (from 2nd and 3rd constructor).
106       // The effect is the same as for the 2nd    110       // The effect is the same as for the 2nd constructor.
107                                                   111 
108     ~G4PVPlacement() override;                 << 112   public:  // with description
                                                   >> 113 
                                                   >> 114     virtual ~G4PVPlacement();
109       // Default destructor.                      115       // Default destructor.
110                                                   116 
111     inline G4int GetCopyNo() const override  { << 117     inline G4int GetCopyNo() const  { return fcopyNo; }
112                                                   118 
113     void SetCopyNo(G4int CopyNo) override;     << 119     void SetCopyNo(G4int CopyNo);
114       // Gets and sets the copy number of the     120       // Gets and sets the copy number of the volume.
115                                                   121 
116     G4bool CheckOverlaps(G4int res = 1000, G4d    122     G4bool CheckOverlaps(G4int res = 1000, G4double tol = 0.,
117                          G4bool verbose = true << 123                          G4bool verbose = true, G4int maxErr = 1);
118       // Verifies if the placed volume is over    124       // Verifies if the placed volume is overlapping with existing
119       // daughters or with the mother volume.     125       // daughters or with the mother volume. Provides default resolution
120       // for the number of points to be genera    126       // for the number of points to be generated and verified.
121       // A tolerance for the precision of the     127       // A tolerance for the precision of the overlap check can be specified,
122       // by default it is set to maximum preci    128       // by default it is set to maximum precision.
123       // Reports a maximum of overlaps errors     129       // Reports a maximum of overlaps errors according to parameter in input.
124       // Returns true if the volume is overlap    130       // Returns true if the volume is overlapping.
125                                                   131 
                                                   >> 132   public:  // without description
                                                   >> 133 
126     G4PVPlacement(__void__&);                     134     G4PVPlacement(__void__&);
127       // Fake default constructor for usage re    135       // Fake default constructor for usage restricted to direct object
128       // persistency for clients requiring pre    136       // persistency for clients requiring preallocation of memory for
129       // persistifiable objects.                  137       // persistifiable objects.
130                                                   138 
131     G4PVPlacement(const G4PVPlacement&) = dele    139     G4PVPlacement(const G4PVPlacement&) = delete;
132     G4PVPlacement& operator=(const G4PVPlaceme    140     G4PVPlacement& operator=(const G4PVPlacement&) = delete;
133       // Copy constructor and assignment opera    141       // Copy constructor and assignment operator not allowed.
134                                                   142 
135     G4bool IsMany() const override;            << 143     G4bool IsMany() const;
136     G4bool IsReplicated() const override;      << 144     G4bool IsReplicated() const;
137     G4bool IsParameterised() const override;   << 145     G4bool IsParameterised() const;
138     G4VPVParameterisation* GetParameterisation << 146     G4VPVParameterisation* GetParameterisation() const;
139     void GetReplicationData(EAxis& axis,          147     void GetReplicationData(EAxis& axis,
140                             G4int& nReplicas,     148                             G4int& nReplicas,
141                             G4double& width,      149                             G4double& width,
142                             G4double& offset,     150                             G4double& offset,
143                             G4bool& consuming) << 151                             G4bool& consuming) const;
144     G4bool IsRegularStructure() const override << 152     G4bool IsRegularStructure() const; 
145     G4int GetRegularStructureId() const overri << 153     G4int GetRegularStructureId() const; 
146                                                   154 
147     EVolume VolumeType() const override;       << 155     EVolume VolumeType() const;
148                                                   156    
149   private:                                        157   private:
150                                                   158 
151     static G4RotationMatrix* NewPtrRotMatrix(c    159     static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix& RotMat);
152       // Auxiliary function for 2nd constructo    160       // Auxiliary function for 2nd constructor (one with G4Transform3D).
153       // Creates a new RotMatrix on the heap (    161       // Creates a new RotMatrix on the heap (using "new") and copies 
154       // its argument into it.                    162       // its argument into it.
155                                                   163 
156   private:                                        164   private:
157                                                   165 
158     G4bool fmany = false;   // flag for overla    166     G4bool fmany = false;   // flag for overlapping structure - not used
159     G4bool fallocatedRotM = false;  // flag fo    167     G4bool fallocatedRotM = false;  // flag for allocation of Rotation Matrix
160     G4int fcopyNo = 0;      // for identificat    168     G4int fcopyNo = 0;      // for identification
                                                   >> 169 
161 };                                                170 };
162                                                   171 
163 #endif                                            172 #endif
                                                   >> 173 
164                                                   174