Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** >> 25 // >> 26 // >> 27 // 25 // 28 // 26 // G4PVPlacement << 29 // class G4PVPlacement 27 // 30 // 28 // Class description: 31 // Class description: 29 // 32 // 30 // Class representing a single volume position 33 // Class representing a single volume positioned within and relative 31 // to a mother volume. 34 // to a mother volume. 32 35 33 // 24.07.95 P.Kent, First non-stub version. << 36 // History: >> 37 // 24.07.95 P.Kent First non-stub version >> 38 // 25.07.96 P.Kent Modified interface for new `Replica' capable geometry >> 39 // 28.08.96 P.Kent Tidied + transform replaced by rotmat+vector >> 40 // 28.02.97 J.Apostolakis Added 2nd constructor with G4Transform3D of solid. >> 41 // 11.07.97 J.Apostolakis Added 3rd constructor with pMotherLogical >> 42 // 11.05.98 J.Apostolakis Added 4th constructor with G4Transform3D & pMotherLV 34 // ------------------------------------------- 43 // ---------------------------------------------------------------------- 35 #ifndef G4PVPLACEMENT_HH 44 #ifndef G4PVPLACEMENT_HH 36 #define G4PVPLACEMENT_HH 1 << 45 #define G4PVPLACEMENT_HH 37 46 38 #include "G4VPhysicalVolume.hh" 47 #include "G4VPhysicalVolume.hh" 39 #include "G4Transform3D.hh" 48 #include "G4Transform3D.hh" 40 49 41 class G4PVPlacement : public G4VPhysicalVolume 50 class G4PVPlacement : public G4VPhysicalVolume 42 { 51 { 43 public: << 52 public: // with description 44 53 45 G4PVPlacement(G4RotationMatrix* pRot, << 54 G4PVPlacement(G4RotationMatrix *pRot, 46 const G4ThreeVector& tlate, << 55 const G4ThreeVector &tlate, 47 G4LogicalVolume* pCurrentLog << 56 G4LogicalVolume *pCurrentLogical, 48 const G4String& pName, 57 const G4String& pName, 49 G4LogicalVolume* pMotherLogi << 58 G4LogicalVolume *pMotherLogical, 50 G4bool pMany, 59 G4bool pMany, 51 G4int pCopyNo, 60 G4int pCopyNo, 52 G4bool pSurfChk = false); << 61 G4bool pSurfChk=false); 53 // Initialise a single volume, positione 62 // Initialise a single volume, positioned in a frame which is rotated by 54 // *pRot and traslated by tlate, relativ 63 // *pRot and traslated by tlate, relative to the coordinate system of the 55 // mother volume pMotherLogical. 64 // mother volume pMotherLogical. 56 // If pRot=nullptr the volume is unrotat << 65 // If pRot=0 the volume is unrotated with respect to its mother. 57 // The physical volume is added to the m 66 // The physical volume is added to the mother's logical volume. 58 // Arguments particular to G4PVPlacement 67 // Arguments particular to G4PVPlacement: 59 // pMany Currently NOT used. For futur 68 // pMany Currently NOT used. For future use to identify if the volume 60 // is meant to be considered an 69 // is meant to be considered an overlapping structure, or not. 61 // pCopyNo should be set to 0 for the 70 // pCopyNo should be set to 0 for the first volume of a given type. 62 // pSurfChk if true activates check fo 71 // pSurfChk if true activates check for overlaps with existing volumes. 63 // This is a very natural way of definin 72 // This is a very natural way of defining a physical volume, and is 64 // especially useful when creating subde 73 // especially useful when creating subdetectors: the mother volumes are 65 // not placed until a later stage of the 74 // not placed until a later stage of the assembly program. 66 75 67 G4PVPlacement(const G4Transform3D& Transfo << 76 G4PVPlacement(const G4Transform3D &Transform3D, 68 G4LogicalVolume* pCurr << 77 G4LogicalVolume *pCurrentLogical, 69 const G4String& pName, 78 const G4String& pName, 70 G4LogicalVolume* pMoth << 79 G4LogicalVolume *pMotherLogical, 71 G4bool pMany, 80 G4bool pMany, 72 G4int pCopyNo, 81 G4int pCopyNo, 73 G4bool pSurfChk = fals << 82 G4bool pSurfChk=false); 74 // Additional constructor, which expects 83 // Additional constructor, which expects a G4Transform3D that represents 75 // the direct rotation and translation o 84 // the direct rotation and translation of the solid (NOT of the frame). 76 // The G4Transform3D argument should be 85 // The G4Transform3D argument should be constructed by: 77 // i) First rotating it to align the so 86 // i) First rotating it to align the solid to the system of 78 // reference of its mother volume *p 87 // reference of its mother volume *pMotherLogical, and 79 // ii) Then placing the solid at the loc 88 // ii) Then placing the solid at the location Transform3D.getTranslation(), 80 // with respect to the origin of the 89 // with respect to the origin of the system of coordinates of the 81 // mother volume. 90 // mother volume. 82 // [ This is useful for the people who p 91 // [ This is useful for the people who prefer to think in terms 83 // of moving objects in a given refere 92 // of moving objects in a given reference frame. ] 84 // All other arguments are the same as f 93 // All other arguments are the same as for the previous constructor. 85 94 86 G4PVPlacement(G4RotationMatrix* pRot, << 95 public: // without description 87 const G4ThreeVector& tlate, << 96 88 const G4String& pName, << 97 G4PVPlacement(G4RotationMatrix *pRot, 89 G4LogicalVolume* pLogical, << 98 const G4ThreeVector &tlate, 90 G4VPhysicalVolume* pMother, << 99 const G4String &pName, >> 100 G4LogicalVolume *pLogical, >> 101 G4VPhysicalVolume *pMother, 91 G4bool pMany, 102 G4bool pMany, 92 G4int pCopyNo, 103 G4int pCopyNo, 93 G4bool pSurfChk = false); << 104 G4bool pSurfChk=false); 94 // A simple variation of the 1st constru 105 // A simple variation of the 1st constructor, only specifying the 95 // mother volume as a pointer to its phy 106 // mother volume as a pointer to its physical volume instead of its 96 // logical volume. The effect is exactly 107 // logical volume. The effect is exactly the same. 97 108 98 G4PVPlacement(const G4Transform3D& Transfo << 109 G4PVPlacement(const G4Transform3D &Transform3D, 99 const G4String& pName, << 110 const G4String &pName, 100 G4LogicalVolume* pLogi << 111 G4LogicalVolume *pLogical, 101 G4VPhysicalVolume* pMo << 112 G4VPhysicalVolume *pMother, 102 G4bool pMany, 113 G4bool pMany, 103 G4int pCopyNo, 114 G4int pCopyNo, 104 G4bool pSurfChk = fals << 115 G4bool pSurfChk=false); 105 // Utilises both variations above (from 116 // Utilises both variations above (from 2nd and 3rd constructor). 106 // The effect is the same as for the 2nd 117 // The effect is the same as for the 2nd constructor. 107 118 108 ~G4PVPlacement() override; << 119 public: // with description >> 120 >> 121 virtual ~G4PVPlacement(); 109 // Default destructor. 122 // Default destructor. 110 123 111 inline G4int GetCopyNo() const override { << 124 inline G4int GetCopyNo() const { return fcopyNo; } 112 125 113 void SetCopyNo(G4int CopyNo) override; << 126 void SetCopyNo(G4int CopyNo); 114 // Gets and sets the copy number of the 127 // Gets and sets the copy number of the volume. 115 128 116 G4bool CheckOverlaps(G4int res = 1000, G4d << 129 G4bool CheckOverlaps(G4int res=1000, G4double tol=0., 117 G4bool verbose = true << 130 G4bool verbose=true, G4int maxErr=1); 118 // Verifies if the placed volume is over 131 // Verifies if the placed volume is overlapping with existing 119 // daughters or with the mother volume. 132 // daughters or with the mother volume. Provides default resolution 120 // for the number of points to be genera 133 // for the number of points to be generated and verified. 121 // A tolerance for the precision of the 134 // A tolerance for the precision of the overlap check can be specified, 122 // by default it is set to maximum preci 135 // by default it is set to maximum precision. 123 // Reports a maximum of overlaps errors 136 // Reports a maximum of overlaps errors according to parameter in input. 124 // Returns true if the volume is overlap 137 // Returns true if the volume is overlapping. 125 138 >> 139 public: // without description >> 140 126 G4PVPlacement(__void__&); 141 G4PVPlacement(__void__&); 127 // Fake default constructor for usage re 142 // Fake default constructor for usage restricted to direct object 128 // persistency for clients requiring pre 143 // persistency for clients requiring preallocation of memory for 129 // persistifiable objects. 144 // persistifiable objects. 130 145 131 G4PVPlacement(const G4PVPlacement&) = dele << 146 G4bool IsMany() const; 132 G4PVPlacement& operator=(const G4PVPlaceme << 147 G4bool IsReplicated() const; 133 // Copy constructor and assignment opera << 148 G4bool IsParameterised() const; 134 << 149 G4VPVParameterisation* GetParameterisation() const; 135 G4bool IsMany() const override; << 136 G4bool IsReplicated() const override; << 137 G4bool IsParameterised() const override; << 138 G4VPVParameterisation* GetParameterisation << 139 void GetReplicationData(EAxis& axis, 150 void GetReplicationData(EAxis& axis, 140 G4int& nReplicas, 151 G4int& nReplicas, 141 G4double& width, 152 G4double& width, 142 G4double& offset, 153 G4double& offset, 143 G4bool& consuming) << 154 G4bool& consuming) const; 144 G4bool IsRegularStructure() const override << 155 G4bool IsRegularStructure() const; 145 G4int GetRegularStructureId() const overri << 156 G4int GetRegularStructureId() const; 146 157 147 EVolume VolumeType() const override; << 148 << 149 private: 158 private: 150 159 151 static G4RotationMatrix* NewPtrRotMatrix(c << 160 static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix &RotMat); 152 // Auxiliary function for 2nd constructo 161 // Auxiliary function for 2nd constructor (one with G4Transform3D). 153 // Creates a new RotMatrix on the heap ( 162 // Creates a new RotMatrix on the heap (using "new") and copies 154 // its argument into it. 163 // its argument into it. 155 164 >> 165 G4PVPlacement(const G4PVPlacement&); >> 166 G4PVPlacement& operator=(const G4PVPlacement&); >> 167 // Private copy constructor and assignment operator. >> 168 156 private: 169 private: 157 170 158 G4bool fmany = false; // flag for overla << 171 G4bool fmany; // flag for overlapping structure - not used 159 G4bool fallocatedRotM = false; // flag fo << 172 G4bool fallocatedRotM; // flag for allocation of Rotation Matrix 160 G4int fcopyNo = 0; // for identificat << 173 G4int fcopyNo; // for identification >> 174 161 }; 175 }; 162 176 163 #endif 177 #endif >> 178 164 179