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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** >> 25 // >> 26 // >> 27 // $Id$ >> 28 // 25 // 29 // 26 // G4PVPlacement << 30 // class G4PVPlacement 27 // 31 // 28 // Class description: 32 // Class description: 29 // 33 // 30 // Class representing a single volume position 34 // Class representing a single volume positioned within and relative 31 // to a mother volume. 35 // to a mother volume. 32 36 33 // 24.07.95 P.Kent, First non-stub version. << 37 // History: >> 38 // 24.07.95 P.Kent First non-stub version >> 39 // 25.07.96 P.Kent Modified interface for new `Replica' capable geometry >> 40 // 28.08.96 P.Kent Tidied + transform replaced by rotmat+vector >> 41 // 28.02.97 J.Apostolakis Added 2nd constructor with G4Transform3D of solid. >> 42 // 11.07.97 J.Apostolakis Added 3rd constructor with pMotherLogical >> 43 // 11.05.98 J.Apostolakis Added 4th constructor with G4Transform3D & pMotherLV 34 // ------------------------------------------- 44 // ---------------------------------------------------------------------- 35 #ifndef G4PVPLACEMENT_HH 45 #ifndef G4PVPLACEMENT_HH 36 #define G4PVPLACEMENT_HH 1 << 46 #define G4PVPLACEMENT_HH 37 47 38 #include "G4VPhysicalVolume.hh" 48 #include "G4VPhysicalVolume.hh" 39 #include "G4Transform3D.hh" 49 #include "G4Transform3D.hh" 40 50 41 class G4PVPlacement : public G4VPhysicalVolume 51 class G4PVPlacement : public G4VPhysicalVolume 42 { 52 { 43 public: << 53 public: // with description 44 54 45 G4PVPlacement(G4RotationMatrix* pRot, << 55 G4PVPlacement(G4RotationMatrix *pRot, 46 const G4ThreeVector& tlate, << 56 const G4ThreeVector &tlate, 47 G4LogicalVolume* pCurrentLog << 57 G4LogicalVolume *pCurrentLogical, 48 const G4String& pName, 58 const G4String& pName, 49 G4LogicalVolume* pMotherLogi << 59 G4LogicalVolume *pMotherLogical, 50 G4bool pMany, 60 G4bool pMany, 51 G4int pCopyNo, 61 G4int pCopyNo, 52 G4bool pSurfChk = false); << 62 G4bool pSurfChk=false); 53 // Initialise a single volume, positione 63 // Initialise a single volume, positioned in a frame which is rotated by 54 // *pRot and traslated by tlate, relativ 64 // *pRot and traslated by tlate, relative to the coordinate system of the 55 // mother volume pMotherLogical. 65 // mother volume pMotherLogical. 56 // If pRot=nullptr the volume is unrotat << 66 // If pRot=0 the volume is unrotated with respect to its mother. 57 // The physical volume is added to the m 67 // The physical volume is added to the mother's logical volume. 58 // Arguments particular to G4PVPlacement 68 // Arguments particular to G4PVPlacement: 59 // pMany Currently NOT used. For futur 69 // pMany Currently NOT used. For future use to identify if the volume 60 // is meant to be considered an 70 // is meant to be considered an overlapping structure, or not. 61 // pCopyNo should be set to 0 for the 71 // pCopyNo should be set to 0 for the first volume of a given type. 62 // pSurfChk if true activates check fo 72 // pSurfChk if true activates check for overlaps with existing volumes. 63 // This is a very natural way of definin 73 // This is a very natural way of defining a physical volume, and is 64 // especially useful when creating subde 74 // especially useful when creating subdetectors: the mother volumes are 65 // not placed until a later stage of the 75 // not placed until a later stage of the assembly program. 66 76 67 G4PVPlacement(const G4Transform3D& Transfo << 77 G4PVPlacement(const G4Transform3D &Transform3D, 68 G4LogicalVolume* pCurr << 78 G4LogicalVolume *pCurrentLogical, 69 const G4String& pName, 79 const G4String& pName, 70 G4LogicalVolume* pMoth << 80 G4LogicalVolume *pMotherLogical, 71 G4bool pMany, 81 G4bool pMany, 72 G4int pCopyNo, 82 G4int pCopyNo, 73 G4bool pSurfChk = fals << 83 G4bool pSurfChk=false); 74 // Additional constructor, which expects 84 // Additional constructor, which expects a G4Transform3D that represents 75 // the direct rotation and translation o 85 // the direct rotation and translation of the solid (NOT of the frame). 76 // The G4Transform3D argument should be 86 // The G4Transform3D argument should be constructed by: 77 // i) First rotating it to align the so 87 // i) First rotating it to align the solid to the system of 78 // reference of its mother volume *p 88 // reference of its mother volume *pMotherLogical, and 79 // ii) Then placing the solid at the loc 89 // ii) Then placing the solid at the location Transform3D.getTranslation(), 80 // with respect to the origin of the 90 // with respect to the origin of the system of coordinates of the 81 // mother volume. 91 // mother volume. 82 // [ This is useful for the people who p 92 // [ This is useful for the people who prefer to think in terms 83 // of moving objects in a given refere 93 // of moving objects in a given reference frame. ] 84 // All other arguments are the same as f 94 // All other arguments are the same as for the previous constructor. 85 95 86 G4PVPlacement(G4RotationMatrix* pRot, << 96 public: // without description 87 const G4ThreeVector& tlate, << 97 88 const G4String& pName, << 98 G4PVPlacement(G4RotationMatrix *pRot, 89 G4LogicalVolume* pLogical, << 99 const G4ThreeVector &tlate, 90 G4VPhysicalVolume* pMother, << 100 const G4String &pName, >> 101 G4LogicalVolume *pLogical, >> 102 G4VPhysicalVolume *pMother, 91 G4bool pMany, 103 G4bool pMany, 92 G4int pCopyNo, 104 G4int pCopyNo, 93 G4bool pSurfChk = false); << 105 G4bool pSurfChk=false); 94 // A simple variation of the 1st constru 106 // A simple variation of the 1st constructor, only specifying the 95 // mother volume as a pointer to its phy 107 // mother volume as a pointer to its physical volume instead of its 96 // logical volume. The effect is exactly 108 // logical volume. The effect is exactly the same. 97 109 98 G4PVPlacement(const G4Transform3D& Transfo << 110 G4PVPlacement(const G4Transform3D &Transform3D, 99 const G4String& pName, << 111 const G4String &pName, 100 G4LogicalVolume* pLogi << 112 G4LogicalVolume *pLogical, 101 G4VPhysicalVolume* pMo << 113 G4VPhysicalVolume *pMother, 102 G4bool pMany, 114 G4bool pMany, 103 G4int pCopyNo, 115 G4int pCopyNo, 104 G4bool pSurfChk = fals << 116 G4bool pSurfChk=false); 105 // Utilises both variations above (from 117 // Utilises both variations above (from 2nd and 3rd constructor). 106 // The effect is the same as for the 2nd 118 // The effect is the same as for the 2nd constructor. 107 119 108 ~G4PVPlacement() override; << 120 public: // with description >> 121 >> 122 virtual ~G4PVPlacement(); 109 // Default destructor. 123 // Default destructor. 110 124 111 inline G4int GetCopyNo() const override { << 125 inline G4int GetCopyNo() const { return fcopyNo; } 112 126 113 void SetCopyNo(G4int CopyNo) override; << 127 void SetCopyNo(G4int CopyNo); 114 // Gets and sets the copy number of the 128 // Gets and sets the copy number of the volume. 115 129 116 G4bool CheckOverlaps(G4int res = 1000, G4d << 130 G4bool CheckOverlaps(G4int res=1000, G4double tol=0., 117 G4bool verbose = true << 131 G4bool verbose=true, G4int maxErr=1); 118 // Verifies if the placed volume is over 132 // Verifies if the placed volume is overlapping with existing 119 // daughters or with the mother volume. 133 // daughters or with the mother volume. Provides default resolution 120 // for the number of points to be genera 134 // for the number of points to be generated and verified. 121 // A tolerance for the precision of the 135 // A tolerance for the precision of the overlap check can be specified, 122 // by default it is set to maximum preci 136 // by default it is set to maximum precision. 123 // Reports a maximum of overlaps errors 137 // Reports a maximum of overlaps errors according to parameter in input. 124 // Returns true if the volume is overlap 138 // Returns true if the volume is overlapping. 125 139 >> 140 public: // without description >> 141 126 G4PVPlacement(__void__&); 142 G4PVPlacement(__void__&); 127 // Fake default constructor for usage re 143 // Fake default constructor for usage restricted to direct object 128 // persistency for clients requiring pre 144 // persistency for clients requiring preallocation of memory for 129 // persistifiable objects. 145 // persistifiable objects. 130 146 131 G4PVPlacement(const G4PVPlacement&) = dele << 147 G4bool IsMany() const; 132 G4PVPlacement& operator=(const G4PVPlaceme << 148 G4bool IsReplicated() const; 133 // Copy constructor and assignment opera << 149 G4bool IsParameterised() const; 134 << 150 G4VPVParameterisation* GetParameterisation() const; 135 G4bool IsMany() const override; << 136 G4bool IsReplicated() const override; << 137 G4bool IsParameterised() const override; << 138 G4VPVParameterisation* GetParameterisation << 139 void GetReplicationData(EAxis& axis, 151 void GetReplicationData(EAxis& axis, 140 G4int& nReplicas, 152 G4int& nReplicas, 141 G4double& width, 153 G4double& width, 142 G4double& offset, 154 G4double& offset, 143 G4bool& consuming) << 155 G4bool& consuming) const; 144 G4bool IsRegularStructure() const override << 156 G4bool IsRegularStructure() const; 145 G4int GetRegularStructureId() const overri << 157 G4int GetRegularStructureId() const; 146 158 147 EVolume VolumeType() const override; << 148 << 149 private: 159 private: 150 160 151 static G4RotationMatrix* NewPtrRotMatrix(c << 161 static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix &RotMat); 152 // Auxiliary function for 2nd constructo 162 // Auxiliary function for 2nd constructor (one with G4Transform3D). 153 // Creates a new RotMatrix on the heap ( 163 // Creates a new RotMatrix on the heap (using "new") and copies 154 // its argument into it. 164 // its argument into it. 155 165 >> 166 G4PVPlacement(const G4PVPlacement&); >> 167 G4PVPlacement& operator=(const G4PVPlacement&); >> 168 // Private copy constructor and assignment operator. >> 169 156 private: 170 private: 157 171 158 G4bool fmany = false; // flag for overla << 172 G4bool fmany; // flag for overlapping structure - not used 159 G4bool fallocatedRotM = false; // flag fo << 173 G4bool fallocatedRotM; // flag for allocation of Rotation Matrix 160 G4int fcopyNo = 0; // for identificat << 174 G4int fcopyNo; // for identification >> 175 161 }; 176 }; 162 177 163 #endif 178 #endif >> 179 164 180