Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** >> 25 // >> 26 // >> 27 // $Id$ >> 28 // 25 // 29 // 26 // Class G4AssemblyTriplet - inline implementa 30 // Class G4AssemblyTriplet - inline implementation 27 // 31 // 28 // ------------------------------------------- 32 // ---------------------------------------------------------------------- 29 33 30 inline 34 inline 31 G4AssemblyTriplet::G4AssemblyTriplet() 35 G4AssemblyTriplet::G4AssemblyTriplet() >> 36 : fVolume( 0 ), fRotation( 0 ), fAssembly(0), fIsReflection(false) 32 { 37 { 33 G4ThreeVector v(0.,0.,0.); 38 G4ThreeVector v(0.,0.,0.); 34 fTranslation = v; 39 fTranslation = v; 35 } 40 } 36 41 37 inline 42 inline 38 G4AssemblyTriplet::G4AssemblyTriplet( G4Logica 43 G4AssemblyTriplet::G4AssemblyTriplet( G4LogicalVolume* pVolume, 39 G4ThreeV 44 G4ThreeVector& translation, 40 G4Rotati 45 G4RotationMatrix* pRotation, 41 G4bool i 46 G4bool isReflection ) 42 : fVolume( pVolume ), fTranslation( translat 47 : fVolume( pVolume ), fTranslation( translation ), fRotation( pRotation ), 43 fIsReflection(isReflection) << 48 fAssembly( 0 ), fIsReflection(isReflection) 44 { 49 { 45 } 50 } 46 51 47 inline 52 inline 48 G4AssemblyTriplet::G4AssemblyTriplet( G4Assemb 53 G4AssemblyTriplet::G4AssemblyTriplet( G4AssemblyVolume* pAssembly, 49 G4ThreeV 54 G4ThreeVector& translation, 50 G4Rotati 55 G4RotationMatrix* pRotation, 51 G4bool i 56 G4bool isReflection ) 52 : fTranslation( translation ), fRotation( pR << 57 : fVolume( 0 ), fTranslation( translation ), fRotation( pRotation ), 53 fAssembly( pAssembly ), fIsReflection(isRe 58 fAssembly( pAssembly ), fIsReflection(isReflection) 54 { 59 { 55 } 60 } 56 61 57 inline 62 inline 58 G4AssemblyTriplet::G4AssemblyTriplet( const G4 63 G4AssemblyTriplet::G4AssemblyTriplet( const G4AssemblyTriplet& scopy ) 59 { 64 { 60 fVolume = scopy.GetVolume(); 65 fVolume = scopy.GetVolume(); 61 fRotation = scopy.GetRotation(); 66 fRotation = scopy.GetRotation(); 62 fTranslation = scopy.GetTranslation(); 67 fTranslation = scopy.GetTranslation(); 63 fAssembly = scopy.GetAssembly(); 68 fAssembly = scopy.GetAssembly(); 64 fIsReflection = scopy.IsReflection(); 69 fIsReflection = scopy.IsReflection(); 65 } 70 } 66 71 67 inline 72 inline 68 G4AssemblyTriplet::~G4AssemblyTriplet() = defa << 73 G4AssemblyTriplet::~G4AssemblyTriplet() >> 74 { >> 75 } 69 76 70 inline 77 inline 71 G4LogicalVolume* G4AssemblyTriplet::GetVolume( 78 G4LogicalVolume* G4AssemblyTriplet::GetVolume() const 72 { 79 { 73 return fVolume; 80 return fVolume; 74 } 81 } 75 82 76 inline 83 inline 77 void G4AssemblyTriplet::SetVolume( G4LogicalVo 84 void G4AssemblyTriplet::SetVolume( G4LogicalVolume* pVolume ) 78 { 85 { 79 if ( fAssembly != nullptr ) << 86 if ( fAssembly ) 80 { 87 { 81 G4Exception("G4AssemblyTriplet::SetVolume( 88 G4Exception("G4AssemblyTriplet::SetVolume()", 82 "GeomVol1001", JustWarning, 89 "GeomVol1001", JustWarning, 83 "There is an assembly already 90 "There is an assembly already set, it will be ignored."); 84 } 91 } 85 fVolume = pVolume; 92 fVolume = pVolume; 86 fAssembly = nullptr; << 93 fAssembly = 0; 87 } 94 } 88 95 89 inline 96 inline 90 G4AssemblyVolume* G4AssemblyTriplet::GetAssemb 97 G4AssemblyVolume* G4AssemblyTriplet::GetAssembly() const 91 { 98 { 92 return fAssembly; 99 return fAssembly; 93 } 100 } 94 101 95 inline 102 inline 96 void G4AssemblyTriplet::SetAssembly( G4Assembl 103 void G4AssemblyTriplet::SetAssembly( G4AssemblyVolume* pAssembly ) 97 { 104 { 98 if ( fVolume != nullptr ) << 105 if ( fVolume ) 99 { 106 { 100 G4Exception("G4AssemblyTriplet::SetAssembl 107 G4Exception("G4AssemblyTriplet::SetAssembly()", 101 "GeomVol1001", JustWarning, 108 "GeomVol1001", JustWarning, 102 "There is a volume already set 109 "There is a volume already set, it will be ignored."); 103 } 110 } 104 fAssembly = pAssembly; 111 fAssembly = pAssembly; 105 fVolume = nullptr; << 112 fVolume = 0; 106 } 113 } 107 114 108 inline 115 inline 109 G4ThreeVector G4AssemblyTriplet::GetTranslatio 116 G4ThreeVector G4AssemblyTriplet::GetTranslation() const 110 { 117 { 111 return fTranslation; 118 return fTranslation; 112 } 119 } 113 120 114 inline 121 inline 115 void G4AssemblyTriplet::SetTranslation( G4Thre 122 void G4AssemblyTriplet::SetTranslation( G4ThreeVector& translation ) 116 { 123 { 117 fTranslation = translation; 124 fTranslation = translation; 118 } 125 } 119 126 120 inline 127 inline 121 G4RotationMatrix* G4AssemblyTriplet::GetRotati 128 G4RotationMatrix* G4AssemblyTriplet::GetRotation() const 122 { 129 { 123 return fRotation; 130 return fRotation; 124 } 131 } 125 132 126 inline 133 inline 127 void G4AssemblyTriplet::SetRotation( G4Rotatio 134 void G4AssemblyTriplet::SetRotation( G4RotationMatrix* pRotation ) 128 { 135 { 129 fRotation = pRotation; 136 fRotation = pRotation; 130 } 137 } 131 138 132 inline 139 inline 133 G4bool G4AssemblyTriplet::IsReflection() const 140 G4bool G4AssemblyTriplet::IsReflection() const 134 { 141 { 135 return fIsReflection; 142 return fIsReflection; 136 } 143 } 137 144 138 inline 145 inline 139 G4AssemblyTriplet& 146 G4AssemblyTriplet& 140 G4AssemblyTriplet::operator=( const G4Assembly 147 G4AssemblyTriplet::operator=( const G4AssemblyTriplet& scopy ) 141 { 148 { 142 if( this != &scopy ) 149 if( this != &scopy ) 143 { 150 { 144 fVolume = scopy.GetVolume(); 151 fVolume = scopy.GetVolume(); 145 fRotation = scopy.GetRotation(); 152 fRotation = scopy.GetRotation(); 146 fTranslation = scopy.GetTranslation(); 153 fTranslation = scopy.GetTranslation(); 147 fAssembly = scopy.GetAssembly(); 154 fAssembly = scopy.GetAssembly(); 148 fIsReflection = scopy.IsReflection(); 155 fIsReflection = scopy.IsReflection(); 149 } 156 } 150 157 151 return *this; 158 return *this; 152 } 159 } 153 160