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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VTwistSurface implementation << 27 // 26 // 28 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepbu << 27 // $Id: G4VTwistSurface.cc,v 1.10 2010-07-12 15:25:37 gcosmo Exp $ 29 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), << 28 // GEANT4 tag $Name: not supported by cvs2svn $ 30 // from original version in Jupi << 29 // >> 30 // >> 31 // -------------------------------------------------------------------- >> 32 // GEANT 4 class source file >> 33 // >> 34 // >> 35 // G4VTwistSurface.cc >> 36 // >> 37 // Author: >> 38 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp) >> 39 // >> 40 // History: >> 41 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4 >> 42 // from original version in Jupiter-2.5.02 application. 31 // ------------------------------------------- 43 // -------------------------------------------------------------------- 32 44 33 #include <iomanip> 45 #include <iomanip> 34 46 35 #include "G4VTwistSurface.hh" 47 #include "G4VTwistSurface.hh" 36 #include "G4GeometryTolerance.hh" 48 #include "G4GeometryTolerance.hh" 37 49 38 const G4int G4VTwistSurface::sOutside 50 const G4int G4VTwistSurface::sOutside = 0x00000000; 39 const G4int G4VTwistSurface::sInside 51 const G4int G4VTwistSurface::sInside = 0x10000000; 40 const G4int G4VTwistSurface::sBoundary 52 const G4int G4VTwistSurface::sBoundary = 0x20000000; 41 const G4int G4VTwistSurface::sCorner 53 const G4int G4VTwistSurface::sCorner = 0x40000000; 42 const G4int G4VTwistSurface::sC0Min1Min 54 const G4int G4VTwistSurface::sC0Min1Min = 0x40000101; 43 const G4int G4VTwistSurface::sC0Max1Min 55 const G4int G4VTwistSurface::sC0Max1Min = 0x40000201; 44 const G4int G4VTwistSurface::sC0Max1Max 56 const G4int G4VTwistSurface::sC0Max1Max = 0x40000202; 45 const G4int G4VTwistSurface::sC0Min1Max 57 const G4int G4VTwistSurface::sC0Min1Max = 0x40000102; 46 const G4int G4VTwistSurface::sAxisMin 58 const G4int G4VTwistSurface::sAxisMin = 0x00000101; 47 const G4int G4VTwistSurface::sAxisMax 59 const G4int G4VTwistSurface::sAxisMax = 0x00000202; 48 const G4int G4VTwistSurface::sAxisX 60 const G4int G4VTwistSurface::sAxisX = 0x00000404; 49 const G4int G4VTwistSurface::sAxisY 61 const G4int G4VTwistSurface::sAxisY = 0x00000808; 50 const G4int G4VTwistSurface::sAxisZ 62 const G4int G4VTwistSurface::sAxisZ = 0x00000C0C; 51 const G4int G4VTwistSurface::sAxisRho 63 const G4int G4VTwistSurface::sAxisRho = 0x00001010; 52 const G4int G4VTwistSurface::sAxisPhi 64 const G4int G4VTwistSurface::sAxisPhi = 0x00001414; 53 65 54 // mask 66 // mask 55 const G4int G4VTwistSurface::sAxis0 67 const G4int G4VTwistSurface::sAxis0 = 0x0000FF00; 56 const G4int G4VTwistSurface::sAxis1 68 const G4int G4VTwistSurface::sAxis1 = 0x000000FF; 57 const G4int G4VTwistSurface::sSizeMask 69 const G4int G4VTwistSurface::sSizeMask = 0x00000303; 58 const G4int G4VTwistSurface::sAxisMask 70 const G4int G4VTwistSurface::sAxisMask = 0x0000FCFC; 59 const G4int G4VTwistSurface::sAreaMask 71 const G4int G4VTwistSurface::sAreaMask = 0XF0000000; 60 72 61 //============================================ 73 //===================================================================== 62 //* constructors ----------------------------- 74 //* constructors ------------------------------------------------------ 63 75 64 G4VTwistSurface::G4VTwistSurface(const G4Strin 76 G4VTwistSurface::G4VTwistSurface(const G4String &name) 65 : fIsValidNorm(false), fName(name) 77 : fIsValidNorm(false), fName(name) 66 { 78 { 67 79 68 fAxis[0] = kUndefined; 80 fAxis[0] = kUndefined; 69 fAxis[1] = kUndefined; 81 fAxis[1] = kUndefined; 70 fAxisMin[0] = kInfinity; 82 fAxisMin[0] = kInfinity; 71 fAxisMin[1] = kInfinity; 83 fAxisMin[1] = kInfinity; 72 fAxisMax[0] = kInfinity; 84 fAxisMax[0] = kInfinity; 73 fAxisMax[1] = kInfinity; 85 fAxisMax[1] = kInfinity; 74 fHandedness = 1; 86 fHandedness = 1; 75 87 76 for (auto i=0; i<4; ++i) << 88 for (G4int i=0; i<4; i++) 77 { 89 { 78 fCorners[i].set(kInfinity, kInfinity, kI 90 fCorners[i].set(kInfinity, kInfinity, kInfinity); 79 fNeighbours[i] = nullptr; << 91 fNeighbours[i] = 0; 80 } 92 } 81 93 82 fCurrentNormal.p.set(kInfinity, kInfinity, 94 fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity); 83 95 84 fAmIOnLeftSide.me.set(kInfinity, kInfinity, 96 fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity); 85 fAmIOnLeftSide.vec.set(kInfinity, kInfinity 97 fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity); 86 kCarTolerance = G4GeometryTolerance::GetIns 98 kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); 87 } 99 } 88 100 89 G4VTwistSurface::G4VTwistSurface(const G4Strin << 101 G4VTwistSurface::G4VTwistSurface(const G4String &name, 90 const G4RotationMatrix& << 102 const G4RotationMatrix &rot, 91 const G4ThreeVector& << 103 const G4ThreeVector &tlate, 92 G4int 104 G4int handedness, 93 const EAxis 105 const EAxis axis0 , 94 const EAxis 106 const EAxis axis1 , 95 G4double 107 G4double axis0min, 96 G4double 108 G4double axis1min, 97 G4double 109 G4double axis0max, 98 G4double 110 G4double axis1max ) 99 : fIsValidNorm(false), fName(name) 111 : fIsValidNorm(false), fName(name) 100 { 112 { 101 fAxis[0] = axis0; 113 fAxis[0] = axis0; 102 fAxis[1] = axis1; 114 fAxis[1] = axis1; 103 fAxisMin[0] = axis0min; 115 fAxisMin[0] = axis0min; 104 fAxisMin[1] = axis1min; 116 fAxisMin[1] = axis1min; 105 fAxisMax[0] = axis0max; 117 fAxisMax[0] = axis0max; 106 fAxisMax[1] = axis1max; 118 fAxisMax[1] = axis1max; 107 fHandedness = handedness; 119 fHandedness = handedness; 108 fRot = rot; 120 fRot = rot; 109 fTrans = tlate; 121 fTrans = tlate; 110 122 111 for (auto i=0; i<4; ++i) << 123 for (G4int i=0; i<4; i++) 112 { 124 { 113 fCorners[i].set(kInfinity, kInfinity, kI 125 fCorners[i].set(kInfinity, kInfinity, kInfinity); 114 fNeighbours[i] = nullptr; << 126 fNeighbours[i] = 0; 115 } 127 } 116 128 117 fCurrentNormal.p.set(kInfinity, kInfinity, 129 fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity); 118 130 119 fAmIOnLeftSide.me.set(kInfinity, kInfinity, 131 fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity); 120 fAmIOnLeftSide.vec.set(kInfinity, kInfinity 132 fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity); 121 kCarTolerance = G4GeometryTolerance::GetIns 133 kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); 122 } 134 } 123 135 124 //============================================ 136 //===================================================================== 125 //* Fake default constructor ----------------- 137 //* Fake default constructor ------------------------------------------ 126 138 127 G4VTwistSurface::G4VTwistSurface( __void__& ) 139 G4VTwistSurface::G4VTwistSurface( __void__& ) 128 : fHandedness(0), fIsValidNorm(false), kCarT 140 : fHandedness(0), fIsValidNorm(false), kCarTolerance(0.), 129 fName("") 141 fName("") 130 { 142 { 131 fAxis[0] = fAxis[1] = kXAxis; 143 fAxis[0] = fAxis[1] = kXAxis; 132 fAxisMin[0] = fAxisMin[1] = 0.; 144 fAxisMin[0] = fAxisMin[1] = 0.; 133 fAxisMax[0] = fAxisMax[1] = 0.; 145 fAxisMax[0] = fAxisMax[1] = 0.; 134 fNeighbours[0] = fNeighbours[1] = fNeighbou << 146 fNeighbours[0] = fNeighbours[1] = fNeighbours[2] = fNeighbours[3] = 0; >> 147 } >> 148 >> 149 //===================================================================== >> 150 //* destructor -------------------------------------------------------- >> 151 >> 152 G4VTwistSurface::~G4VTwistSurface() >> 153 { 135 } 154 } 136 155 137 //============================================ 156 //===================================================================== 138 //* AmIOnLeftSide ---------------------------- 157 //* AmIOnLeftSide ----------------------------------------------------- 139 158 140 G4int G4VTwistSurface::AmIOnLeftSide(const G4T << 159 G4int G4VTwistSurface::AmIOnLeftSide(const G4ThreeVector &me, 141 const G4T << 160 const G4ThreeVector &vec, 142 G4b << 161 G4bool withtol) 143 { 162 { 144 // AmIOnLeftSide returns phi-location of "m 163 // AmIOnLeftSide returns phi-location of "me" 145 // (phi relation between me and vec project 164 // (phi relation between me and vec projected on z=0 plane). 146 // If "me" is on -ve-phi-side of "vec", it 165 // If "me" is on -ve-phi-side of "vec", it returns 1. 147 // On the other hand, if "me" is on +ve-phi 166 // On the other hand, if "me" is on +ve-phi-side of "vec", 148 // it returns -1. 167 // it returns -1. 149 // (The return value represents z-coordinat 168 // (The return value represents z-coordinate of normal vector 150 // of me.cross(vec).) 169 // of me.cross(vec).) 151 // If me is on boundary of vec, return 0. 170 // If me is on boundary of vec, return 0. 152 171 153 const G4double kAngTolerance << 172 static const G4double kAngTolerance 154 = G4GeometryTolerance::GetInstance()->Get 173 = G4GeometryTolerance::GetInstance()->GetAngularTolerance(); 155 174 156 G4RotationMatrix unitrot; << 175 static G4RotationMatrix unitrot; // unit matrix 157 const G4RotationMatrix rottol = unitrot. << 176 static const G4RotationMatrix rottol = unitrot.rotateZ(0.5*kAngTolerance); 158 const G4RotationMatrix invrottol = unitrot. << 177 static const G4RotationMatrix invrottol = unitrot.rotateZ(-1.*kAngTolerance); 159 178 160 if (fAmIOnLeftSide.me == me 179 if (fAmIOnLeftSide.me == me 161 && fAmIOnLeftSide.vec == vec 180 && fAmIOnLeftSide.vec == vec 162 && fAmIOnLeftSide.withTol == withtol) << 181 && fAmIOnLeftSide.withTol == withtol) { 163 { << 164 return fAmIOnLeftSide.amIOnLeftSide; 182 return fAmIOnLeftSide.amIOnLeftSide; 165 } 183 } 166 184 167 fAmIOnLeftSide.me = me; 185 fAmIOnLeftSide.me = me; 168 fAmIOnLeftSide.vec = vec; 186 fAmIOnLeftSide.vec = vec; 169 fAmIOnLeftSide.withTol = withtol; 187 fAmIOnLeftSide.withTol = withtol; 170 188 171 G4ThreeVector met = (G4ThreeVector(me.x() 189 G4ThreeVector met = (G4ThreeVector(me.x(), me.y(), 0.)).unit(); 172 G4ThreeVector vect = (G4ThreeVector(vec.x( 190 G4ThreeVector vect = (G4ThreeVector(vec.x(), vec.y(), 0.)).unit(); 173 191 174 G4ThreeVector ivect = invrottol * vect; 192 G4ThreeVector ivect = invrottol * vect; 175 G4ThreeVector rvect = rottol * vect; 193 G4ThreeVector rvect = rottol * vect; 176 194 177 G4double metcrossvect = met.x() * vect.y() 195 G4double metcrossvect = met.x() * vect.y() - met.y() * vect.x(); 178 196 179 if (withtol) << 197 if (withtol) { 180 { << 181 if (met.x() * ivect.y() - met.y() * ivec 198 if (met.x() * ivect.y() - met.y() * ivect.x() > 0 && 182 metcrossvect >= 0) { 199 metcrossvect >= 0) { 183 fAmIOnLeftSide.amIOnLeftSide = 1; 200 fAmIOnLeftSide.amIOnLeftSide = 1; 184 } else if (met.x() * rvect.y() - met.y() 201 } else if (met.x() * rvect.y() - met.y() * rvect.x() < 0 && 185 metcrossvect <= 0) { 202 metcrossvect <= 0) { 186 fAmIOnLeftSide.amIOnLeftSide = -1; 203 fAmIOnLeftSide.amIOnLeftSide = -1; 187 } else { 204 } else { 188 fAmIOnLeftSide.amIOnLeftSide = 0; 205 fAmIOnLeftSide.amIOnLeftSide = 0; 189 } 206 } 190 } << 207 } else { 191 else << 192 { << 193 if (metcrossvect > 0) { 208 if (metcrossvect > 0) { 194 fAmIOnLeftSide.amIOnLeftSide = 1; 209 fAmIOnLeftSide.amIOnLeftSide = 1; 195 } else if (metcrossvect < 0 ) { 210 } else if (metcrossvect < 0 ) { 196 fAmIOnLeftSide.amIOnLeftSide = -1; 211 fAmIOnLeftSide.amIOnLeftSide = -1; 197 } else { 212 } else { 198 fAmIOnLeftSide.amIOnLeftSide = 0; 213 fAmIOnLeftSide.amIOnLeftSide = 0; 199 } 214 } 200 } 215 } 201 216 202 #ifdef G4TWISTDEBUG 217 #ifdef G4TWISTDEBUG 203 G4cout << " === G4VTwistSurface::Am 218 G4cout << " === G4VTwistSurface::AmIOnLeftSide() ==============" 204 << G4endl; 219 << G4endl; 205 G4cout << " Name , returncode 220 G4cout << " Name , returncode : " << fName << " " 206 << fAmIOnLeftSide.amIOn 221 << fAmIOnLeftSide.amIOnLeftSide << G4endl; 207 G4cout << " me, vec : " << s 222 G4cout << " me, vec : " << std::setprecision(14) << me 208 << " 223 << " " << vec << G4endl; 209 G4cout << " met, vect : " << m 224 G4cout << " met, vect : " << met << " " << vect << G4endl; 210 G4cout << " ivec, rvec : " << i 225 G4cout << " ivec, rvec : " << ivect << " " << rvect << G4endl; 211 G4cout << " met x vect : " << m 226 G4cout << " met x vect : " << metcrossvect << G4endl; 212 G4cout << " met x ivec : " << m 227 G4cout << " met x ivec : " << met.cross(ivect) << G4endl; 213 G4cout << " met x rvec : " << m 228 G4cout << " met x rvec : " << met.cross(rvect) << G4endl; 214 G4cout << " ======================= 229 G4cout << " ==============================================" 215 << G4endl; 230 << G4endl; 216 #endif 231 #endif 217 232 218 return fAmIOnLeftSide.amIOnLeftSide; 233 return fAmIOnLeftSide.amIOnLeftSide; 219 } 234 } 220 235 221 //============================================ 236 //===================================================================== 222 //* DistanceToBoundary ----------------------- 237 //* DistanceToBoundary ------------------------------------------------ 223 238 224 G4double G4VTwistSurface::DistanceToBoundary(G 239 G4double G4VTwistSurface::DistanceToBoundary(G4int areacode, 225 G << 240 G4ThreeVector &xx, 226 const G << 241 const G4ThreeVector &p) 227 { 242 { 228 // DistanceToBoundary 243 // DistanceToBoundary 229 // 244 // 230 // return distance to nearest boundary from 245 // return distance to nearest boundary from arbitrary point p 231 // in local coodinate. 246 // in local coodinate. 232 // Argument areacode must be one of them: 247 // Argument areacode must be one of them: 233 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 248 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 234 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 249 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 235 // 250 // 236 251 237 G4ThreeVector d; // direction vector of 252 G4ThreeVector d; // direction vector of the boundary 238 G4ThreeVector x0; // reference point of t 253 G4ThreeVector x0; // reference point of the boundary 239 G4double dist = kInfinity; 254 G4double dist = kInfinity; 240 G4int boundarytype; 255 G4int boundarytype; 241 256 242 if (IsAxis0(areacode) && IsAxis1(areacode)) << 257 if (IsAxis0(areacode) && IsAxis1(areacode)) { 243 { << 244 std::ostringstream message; 258 std::ostringstream message; 245 message << "Point is in the corner area. 259 message << "Point is in the corner area." << G4endl 246 << " Point is in the corn 260 << " Point is in the corner area. This function returns" 247 << G4endl 261 << G4endl 248 << " a direction vector o 262 << " a direction vector of a boundary line." << G4endl 249 << " areacode = " << area 263 << " areacode = " << areacode; 250 G4Exception("G4VTwistSurface::DistanceTo 264 G4Exception("G4VTwistSurface::DistanceToBoundary()", "GeomSolids0003", 251 FatalException, message); 265 FatalException, message); 252 } << 266 } else if (IsAxis0(areacode) || IsAxis1(areacode)) { 253 else if (IsAxis0(areacode) || IsAxis1(areac << 254 { << 255 GetBoundaryParameters(areacode, d, x0, b 267 GetBoundaryParameters(areacode, d, x0, boundarytype); 256 if (boundarytype == sAxisPhi) << 268 if (boundarytype == sAxisPhi) { 257 { << 258 G4double t = x0.getRho() / p.getRho() 269 G4double t = x0.getRho() / p.getRho(); 259 xx.set(t*p.x(), t*p.y(), x0.z()); 270 xx.set(t*p.x(), t*p.y(), x0.z()); 260 dist = (xx - p).mag(); 271 dist = (xx - p).mag(); 261 } << 272 } else { 262 else << 263 { << 264 // linear boundary 273 // linear boundary 265 // sAxisX, sAxisY, sAxisZ, sAxisRho 274 // sAxisX, sAxisY, sAxisZ, sAxisRho 266 dist = DistanceToLine(p, x0, d, xx); 275 dist = DistanceToLine(p, x0, d, xx); 267 } 276 } 268 } << 277 } else { 269 else << 270 { << 271 std::ostringstream message; 278 std::ostringstream message; 272 message << "Bad areacode of boundary." < 279 message << "Bad areacode of boundary." << G4endl 273 << " areacode = " << area 280 << " areacode = " << areacode; 274 G4Exception("G4VTwistSurface::DistanceTo 281 G4Exception("G4VTwistSurface::DistanceToBoundary()", "GeomSolids0003", 275 FatalException, message); 282 FatalException, message); 276 } 283 } 277 return dist; 284 return dist; 278 } 285 } 279 286 280 //============================================ 287 //===================================================================== 281 //* DistanceToIn ----------------------------- 288 //* DistanceToIn ------------------------------------------------------ 282 289 283 G4double G4VTwistSurface::DistanceToIn(const G << 290 G4double G4VTwistSurface::DistanceToIn(const G4ThreeVector &gp, 284 const G << 291 const G4ThreeVector &gv, 285 G << 292 G4ThreeVector &gxxbest) 286 { 293 { 287 #ifdef G4TWISTDEBUG 294 #ifdef G4TWISTDEBUG 288 G4cout << " ~~~~ G4VTwistSurface::DistanceT << 295 G4cout << " ~~~~~ G4VTwistSurface::DistanceToIn(p,v) - Start ~~~~~" << G4endl; 289 G4cout << " Name : " << fName << G4end 296 G4cout << " Name : " << fName << G4endl; 290 G4cout << " gp : " << gp << G4endl; 297 G4cout << " gp : " << gp << G4endl; 291 G4cout << " gv : " << gv << G4endl; 298 G4cout << " gv : " << gv << G4endl; 292 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 299 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 293 #endif 300 #endif 294 301 295 G4ThreeVector gxx[G4VSURFACENXX]; 302 G4ThreeVector gxx[G4VSURFACENXX]; 296 G4double distance[G4VSURFACENXX] ; 303 G4double distance[G4VSURFACENXX] ; 297 G4int areacode[G4VSURFACENXX] ; 304 G4int areacode[G4VSURFACENXX] ; 298 G4bool isvalid[G4VSURFACENXX] ; 305 G4bool isvalid[G4VSURFACENXX] ; 299 306 300 for (G4int i = 0 ; i<G4VSURFACENXX ; ++i ) << 307 for (G4int i = 0 ; i<G4VSURFACENXX ; i++ ) { 301 { << 302 distance[i] = kInfinity ; 308 distance[i] = kInfinity ; 303 areacode[i] = sOutside ; 309 areacode[i] = sOutside ; 304 isvalid[i] = false ; 310 isvalid[i] = false ; 305 } 311 } 306 312 307 G4double bestdistance = kInfinity; 313 G4double bestdistance = kInfinity; 308 #ifdef G4TWISTDEBUG 314 #ifdef G4TWISTDEBUG 309 G4int besti = -1; 315 G4int besti = -1; 310 #endif 316 #endif 311 G4ThreeVector bestgxx(kInfinity, kInfinity, 317 G4ThreeVector bestgxx(kInfinity, kInfinity, kInfinity); 312 318 313 G4int nxx = DistanceToSurface(gp, g 319 G4int nxx = DistanceToSurface(gp, gv, gxx, distance, areacode, 314 isval 320 isvalid, kValidateWithTol); 315 321 316 for (G4int i=0; i<nxx; ++i) << 322 for (G4int i=0; i< nxx; i++) { 317 { << 318 323 319 // skip this intersection if: 324 // skip this intersection if: 320 // - invalid intersection 325 // - invalid intersection 321 // - particle goes outword the surface 326 // - particle goes outword the surface 322 327 323 if (!isvalid[i]) << 328 if (!isvalid[i]) { 324 { << 325 // xx[i] is sOutside or distance[i] < 329 // xx[i] is sOutside or distance[i] < 0 326 continue; 330 continue; 327 } 331 } 328 332 329 G4ThreeVector normal = GetNormal(gxx[i], 333 G4ThreeVector normal = GetNormal(gxx[i], true); 330 334 331 if ((normal * gv) >= 0) << 335 if ((normal * gv) >= 0) { 332 { << 333 336 334 #ifdef G4TWISTDEBUG 337 #ifdef G4TWISTDEBUG 335 G4cout << " G4VTwistSurface::Distan 338 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 336 << "particle goes outword the 339 << "particle goes outword the surface." << G4endl; 337 #endif 340 #endif 338 continue; 341 continue; 339 } 342 } 340 343 341 // 344 // 342 // accept this intersection if the inter 345 // accept this intersection if the intersection is inside. 343 // 346 // 344 347 345 if (IsInside(areacode[i])) << 348 if (IsInside(areacode[i])) { 346 { << 349 if (distance[i] < bestdistance) { 347 if (distance[i] < bestdistance) << 348 { << 349 bestdistance = distance[i]; 350 bestdistance = distance[i]; 350 bestgxx = gxx[i]; 351 bestgxx = gxx[i]; 351 #ifdef G4TWISTDEBUG 352 #ifdef G4TWISTDEBUG 352 besti = i; 353 besti = i; 353 G4cout << " G4VTwistSurface::Dis 354 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 354 << " areacode sInside name, 355 << " areacode sInside name, distance = " 355 << fName << " "<< bestdist 356 << fName << " "<< bestdistance << G4endl; 356 #endif 357 #endif 357 } 358 } 358 359 359 // 360 // 360 // else, the intersection is on boundary 361 // else, the intersection is on boundary or corner. 361 // 362 // 362 363 363 } << 364 } else { 364 else << 365 365 { << 366 G4VTwistSurface *neighbours[2]; 366 G4VTwistSurface* neighbours[2]; << 367 G4bool isaccepted[2] = {false, f 367 G4bool isaccepted[2] = {false, false}; 368 G4int nneighbours = GetNeighb 368 G4int nneighbours = GetNeighbours(areacode[i], neighbours); 369 369 370 for (G4int j=0; j<nneighbours; ++j) << 370 for (G4int j=0; j< nneighbours; j++) { 371 { << 372 // if on corner, nneighbours = 2. 371 // if on corner, nneighbours = 2. 373 // if on boundary, nneighbours = 1 372 // if on boundary, nneighbours = 1. 374 373 375 G4ThreeVector tmpgxx[G4VSURFACENXX 374 G4ThreeVector tmpgxx[G4VSURFACENXX]; 376 G4double tmpdist[G4VSURFACENX 375 G4double tmpdist[G4VSURFACENXX] ; 377 G4int tmpareacode[G4VSURFA 376 G4int tmpareacode[G4VSURFACENXX] ; 378 G4bool tmpisvalid[G4VSURFAC 377 G4bool tmpisvalid[G4VSURFACENXX] ; 379 378 380 for (G4int l = 0 ; l<G4VSURFACENXX << 379 for (G4int l = 0 ; l<G4VSURFACENXX ; l++ ) { 381 { << 382 tmpdist[l] = kInfinity ; 380 tmpdist[l] = kInfinity ; 383 tmpareacode[l] = sOutside ; 381 tmpareacode[l] = sOutside ; 384 tmpisvalid[l] = false ; 382 tmpisvalid[l] = false ; 385 } 383 } 386 384 387 G4int tmpnxx = neighbours[j]->Dist 385 G4int tmpnxx = neighbours[j]->DistanceToSurface( 388 gp, 386 gp, gv, tmpgxx, tmpdist, 389 tmpa 387 tmpareacode, tmpisvalid, 390 kVal 388 kValidateWithTol); 391 G4ThreeVector neighbournormal; 389 G4ThreeVector neighbournormal; 392 390 393 for (G4int k=0; k< tmpnxx; ++k) << 391 for (G4int k=0; k< tmpnxx; k++) { 394 { << 392 395 // 393 // 396 // if tmpxx[k] is valid && sIns 394 // if tmpxx[k] is valid && sInside, the final winner must 397 // be neighbour surface. return 395 // be neighbour surface. return kInfinity. 398 // else , choose tmpxx on same 396 // else , choose tmpxx on same boundary of xx, then check normal 399 // 397 // 400 398 401 if (IsInside(tmpareacode[k])) << 399 if (IsInside(tmpareacode[k])) { 402 { << 400 403 #ifdef G4TWISTDEBUG 401 #ifdef G4TWISTDEBUG 404 G4cout << " G4VTwistSurfac 402 G4cout << " G4VTwistSurface:DistanceToIn(p,v): " 405 << " intersection "<< 403 << " intersection "<< tmpgxx[k] << G4endl 406 << " is inside of n 404 << " is inside of neighbour surface of " << fName 407 << " . returning kInf 405 << " . returning kInfinity." << G4endl; 408 G4cout << "~~ G4VTwistSurfac << 406 G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~~" 409 << G4endl; 407 << G4endl; 410 G4cout << " No intersec 408 G4cout << " No intersections " << G4endl; 411 G4cout << " Name : " << 409 G4cout << " Name : " << fName << G4endl; 412 G4cout << "~~~~~~~~~~~~~~~~~ 410 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" 413 << G4endl; 411 << G4endl; 414 #endif 412 #endif 415 if (tmpisvalid[k]) return k 413 if (tmpisvalid[k]) return kInfinity; 416 continue; 414 continue; 417 415 418 // 416 // 419 // if tmpxx[k] is valid && sIns 417 // if tmpxx[k] is valid && sInside, the final winner must 420 // be neighbour surface. return 418 // be neighbour surface. return . 421 // 419 // 422 420 423 } << 421 } else if (IsSameBoundary(this,areacode[i], 424 else if (IsSameBoundary(this,ar << 422 neighbours[j], tmpareacode[k])) { 425 neighbo << 426 { << 427 // tmpxx[k] is same boundary 423 // tmpxx[k] is same boundary (or corner) of xx. 428 424 429 neighbournormal = neighbours 425 neighbournormal = neighbours[j]->GetNormal(tmpgxx[k], true); 430 if (neighbournormal * gv < 0 426 if (neighbournormal * gv < 0) isaccepted[j] = true; 431 } 427 } 432 } 428 } 433 429 434 // if nneighbours = 1, chabge isac 430 // if nneighbours = 1, chabge isaccepted[1] before 435 // exiting neighboursurface loop. 431 // exiting neighboursurface loop. 436 432 437 if (nneighbours == 1) isaccepted[1 433 if (nneighbours == 1) isaccepted[1] = true; 438 434 439 } // neighboursurface loop end 435 } // neighboursurface loop end 440 436 441 // now, we can accept xx intersection 437 // now, we can accept xx intersection 442 438 443 if (isaccepted[0] && isaccepted[1]) << 439 if (isaccepted[0] == true && isaccepted[1] == true) { 444 { << 440 if (distance[i] < bestdistance) { 445 if (distance[i] < bestdistance) << 446 { << 447 bestdistance = distance[i]; 441 bestdistance = distance[i]; 448 gxxbest = gxx[i]; 442 gxxbest = gxx[i]; 449 #ifdef G4TWISTDEBUG 443 #ifdef G4TWISTDEBUG 450 besti = i; << 444 besti = i; 451 G4cout << " G4VTwistSurface:: 445 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 452 << " areacode sBoundary 446 << " areacode sBoundary & sBoundary distance = " 453 << fName << " " << dist 447 << fName << " " << distance[i] << G4endl; 454 #endif 448 #endif 455 } 449 } 456 } 450 } >> 451 457 } // else end 452 } // else end 458 } // intersection loop end 453 } // intersection loop end 459 454 460 gxxbest = bestgxx; 455 gxxbest = bestgxx; 461 456 462 #ifdef G4TWISTDEBUG 457 #ifdef G4TWISTDEBUG 463 if (besti < 0) << 458 if (besti < 0) { 464 { << 459 G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~~" << G4endl; 465 G4cout << "~~~ G4VTwistSurface::Distance << 466 G4cout << " No intersections " << G 460 G4cout << " No intersections " << G4endl; 467 G4cout << " Name : " << fName << G4 461 G4cout << " Name : " << fName << G4endl; 468 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 462 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 469 } << 463 } else { 470 else << 464 G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) : return ~~~~" << G4endl; 471 { << 472 G4cout << "~~~ G4VTwistSurface::Distance << 473 G4cout << " Name, i : " << fName < 465 G4cout << " Name, i : " << fName << " , " << besti << G4endl; 474 G4cout << " gxx[i] : " << gxxbest 466 G4cout << " gxx[i] : " << gxxbest << G4endl; 475 G4cout << " bestdist : " << bestdis 467 G4cout << " bestdist : " << bestdistance << G4endl; 476 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 468 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 477 } 469 } 478 470 479 #endif 471 #endif 480 472 481 return bestdistance; 473 return bestdistance; 482 } 474 } 483 475 484 //============================================ 476 //===================================================================== 485 //* DistanceToOut(p, v) ---------------------- 477 //* DistanceToOut(p, v) ----------------------------------------------- 486 478 487 G4double G4VTwistSurface::DistanceToOut(const << 479 G4double G4VTwistSurface::DistanceToOut(const G4ThreeVector &gp, 488 const << 480 const G4ThreeVector &gv, 489 << 481 G4ThreeVector &gxxbest) 490 { 482 { 491 #ifdef G4TWISTDEBUG 483 #ifdef G4TWISTDEBUG 492 G4cout << "~~~~~ G4VTwistSurface::DistanceT 484 G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - Start ~~~~" << G4endl; 493 G4cout << " Name : " << fName << G4end 485 G4cout << " Name : " << fName << G4endl; 494 G4cout << " gp : " << gp << G4endl; 486 G4cout << " gp : " << gp << G4endl; 495 G4cout << " gv : " << gv << G4endl; 487 G4cout << " gv : " << gv << G4endl; 496 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 488 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 497 #endif 489 #endif 498 490 499 G4ThreeVector gxx[G4VSURFACENXX]; 491 G4ThreeVector gxx[G4VSURFACENXX]; 500 G4double distance[G4VSURFACENXX]; << 492 G4double distance[G4VSURFACENXX] ; 501 G4int areacode[G4VSURFACENXX]; << 493 G4int areacode[G4VSURFACENXX] ; 502 G4bool isvalid[G4VSURFACENXX]; << 494 G4bool isvalid[G4VSURFACENXX] ; >> 495 G4int i; 503 496 504 for ( G4int i = 0 ; i<G4VSURFACENXX ; ++i ) << 497 for ( i = 0 ; i<G4VSURFACENXX ; i++ ) 505 { 498 { 506 distance[i] = kInfinity ; 499 distance[i] = kInfinity ; 507 areacode[i] = sOutside ; 500 areacode[i] = sOutside ; 508 isvalid[i] = false ; 501 isvalid[i] = false ; 509 } 502 } 510 503 511 G4int nxx; 504 G4int nxx; 512 G4double bestdistance = kInfinity; 505 G4double bestdistance = kInfinity; 513 506 514 nxx = DistanceToSurface(gp, gv, gxx, distan 507 nxx = DistanceToSurface(gp, gv, gxx, distance, areacode, 515 isvalid, kValidateW 508 isvalid, kValidateWithTol); 516 509 517 for (G4int i=0; i<nxx; ++i) << 510 for (i=0; i<nxx; i++) { 518 { << 511 if (!(isvalid[i])) { 519 if (!(isvalid[i])) << 520 { << 521 continue; 512 continue; 522 } 513 } 523 514 524 G4ThreeVector normal = GetNormal(gxx[i], 515 G4ThreeVector normal = GetNormal(gxx[i], true); 525 if (normal * gv <= 0) << 516 if (normal * gv <= 0) { 526 { << 527 // particle goes toword inside of sol 517 // particle goes toword inside of solid, return kInfinity 528 #ifdef G4TWISTDEBUG 518 #ifdef G4TWISTDEBUG 529 G4cout << " G4VTwistSurface::Dista << 519 G4cout << " G4VTwistSurface::DistanceToOut(p,v): normal*gv < 0, normal " 530 << fName << " " << normal 520 << fName << " " << normal 531 << G4endl; 521 << G4endl; 532 #endif 522 #endif 533 } << 523 } else { 534 else << 535 { << 536 // gxx[i] is accepted. 524 // gxx[i] is accepted. 537 if (distance[i] < bestdistance) << 525 if (distance[i] < bestdistance) { 538 { << 539 bestdistance = distance[i]; 526 bestdistance = distance[i]; 540 gxxbest = gxx[i]; 527 gxxbest = gxx[i]; 541 } 528 } 542 } 529 } 543 } 530 } 544 531 545 #ifdef G4TWISTDEBUG 532 #ifdef G4TWISTDEBUG 546 if (besti < 0) << 533 if (besti < 0) { 547 { << 534 G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - return ~~~" << G4endl; 548 G4cout << "~~ G4VTwistSurface::DistanceT << 549 G4cout << " No intersections " << 535 G4cout << " No intersections " << G4endl; 550 G4cout << " Name : " << fName < 536 G4cout << " Name : " << fName << G4endl; 551 G4cout << " bestdist : " << bestdis 537 G4cout << " bestdist : " << bestdistance << G4endl; 552 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 538 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 553 } << 539 } else { 554 else << 540 G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) : return ~~~" << G4endl; 555 { << 556 G4cout << "~~ G4VTwistSurface::DistanceT << 557 G4cout << " Name, i : " << fName < 541 G4cout << " Name, i : " << fName << " , " << i << G4endl; 558 G4cout << " gxx[i] : " << gxxbest 542 G4cout << " gxx[i] : " << gxxbest << G4endl; 559 G4cout << " bestdist : " << bestdis 543 G4cout << " bestdist : " << bestdistance << G4endl; 560 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 544 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 561 } 545 } 562 #endif 546 #endif 563 547 564 return bestdistance; 548 return bestdistance; 565 } 549 } 566 550 567 //============================================ 551 //===================================================================== 568 //* DistanceTo(p) ---------------------------- 552 //* DistanceTo(p) ----------------------------------------------------- 569 553 570 G4double G4VTwistSurface::DistanceTo(const G4T << 554 G4double G4VTwistSurface::DistanceTo(const G4ThreeVector &gp, 571 G4T << 555 G4ThreeVector &gxxbest) 572 { 556 { 573 #ifdef G4TWISTDEBUG 557 #ifdef G4TWISTDEBUG 574 G4cout << "~~~~~ G4VTwistSurface::DistanceT 558 G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - Start ~~~~~~~~~" << G4endl; 575 G4cout << " Name : " << fName << G4end 559 G4cout << " Name : " << fName << G4endl; 576 G4cout << " gp : " << gp << G4endl; 560 G4cout << " gp : " << gp << G4endl; 577 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 561 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 578 #endif 562 #endif 579 563 580 564 581 G4ThreeVector gxx[G4VSURFACENXX]; 565 G4ThreeVector gxx[G4VSURFACENXX]; 582 G4double distance[G4VSURFACENXX] ; 566 G4double distance[G4VSURFACENXX] ; 583 G4int areacode[G4VSURFACENXX] ; 567 G4int areacode[G4VSURFACENXX] ; 584 568 585 for (G4int i = 0 ; i<G4VSURFACENXX ; ++i ) << 569 for (G4int i = 0 ; i<G4VSURFACENXX ; i++ ) { 586 { << 587 distance[i] = kInfinity ; 570 distance[i] = kInfinity ; 588 areacode[i] = sOutside ; 571 areacode[i] = sOutside ; 589 } 572 } 590 573 >> 574 591 DistanceToSurface(gp, gxx, distance, areaco 575 DistanceToSurface(gp, gxx, distance, areacode); 592 gxxbest = gxx[0]; 576 gxxbest = gxx[0]; 593 577 594 #ifdef G4TWISTDEBUG 578 #ifdef G4TWISTDEBUG 595 G4cout << "~~~~~ G4VTwistSurface::DistanceT 579 G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - return ~~~~~~~~" << G4endl; 596 G4cout << " Name : " << fName << G 580 G4cout << " Name : " << fName << G4endl; 597 G4cout << " gxx : " << gxxbest << 581 G4cout << " gxx : " << gxxbest << G4endl; 598 G4cout << " bestdist : " << distance[0 582 G4cout << " bestdist : " << distance[0] << G4endl; 599 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 583 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 600 #endif 584 #endif 601 585 602 return distance[0]; 586 return distance[0]; 603 } 587 } 604 588 605 //============================================ 589 //===================================================================== 606 //* IsSameBoundary --------------------------- 590 //* IsSameBoundary ---------------------------------------------------- 607 591 608 G4bool << 592 G4bool G4VTwistSurface::IsSameBoundary(G4VTwistSurface *surface1, G4int areacode1, 609 G4VTwistSurface::IsSameBoundary(G4VTwistSurfac << 593 G4VTwistSurface *surface2, G4int areacode2 ) const 610 G4VTwistSurfac << 611 { 594 { 612 // 595 // 613 // IsSameBoundary 596 // IsSameBoundary 614 // 597 // 615 // checking tool whether two boundaries on 598 // checking tool whether two boundaries on different surfaces are same or not. 616 // 599 // 617 600 618 G4bool testbitmode = true; 601 G4bool testbitmode = true; 619 G4bool iscorner[2] = {IsCorner(areacode1, t 602 G4bool iscorner[2] = {IsCorner(areacode1, testbitmode), 620 IsCorner(areacode2, t 603 IsCorner(areacode2, testbitmode)}; 621 604 622 if (iscorner[0] && iscorner[1]) << 605 if (iscorner[0] && iscorner[1]) { 623 { << 624 // on corner 606 // on corner 625 G4ThreeVector corner1 = 607 G4ThreeVector corner1 = 626 surf1->ComputeGlobalPoint(surf1->Ge << 608 surface1->ComputeGlobalPoint(surface1->GetCorner(areacode1)); 627 G4ThreeVector corner2 = 609 G4ThreeVector corner2 = 628 surf2->ComputeGlobalPoint(surf2->Ge << 610 surface2->ComputeGlobalPoint(surface2->GetCorner(areacode2)); 629 611 630 return (corner1 - corner2).mag() < kCarT << 612 if ((corner1 - corner2).mag() < kCarTolerance) { 631 } << 613 return true; 632 else if ((IsBoundary(areacode1, testbitmode << 614 } else { 633 (IsBoundary(areacode2, testbitmode << 615 return false; 634 { << 616 } >> 617 >> 618 } else if ((IsBoundary(areacode1, testbitmode) && (!iscorner[0])) && >> 619 (IsBoundary(areacode2, testbitmode) && (!iscorner[1]))) { 635 // on boundary 620 // on boundary 636 G4ThreeVector d1, d2, ld1, ld2; 621 G4ThreeVector d1, d2, ld1, ld2; 637 G4ThreeVector x01, x02, lx01, lx02; 622 G4ThreeVector x01, x02, lx01, lx02; 638 G4int type1, type2; 623 G4int type1, type2; 639 surf1->GetBoundaryParameters(areacode1, << 624 surface1->GetBoundaryParameters(areacode1, ld1, lx01, type1); 640 surf2->GetBoundaryParameters(areacode2, << 625 surface2->GetBoundaryParameters(areacode2, ld2, lx02, type2); 641 626 642 x01 = surf1->ComputeGlobalPoint(lx01); << 627 x01 = surface1->ComputeGlobalPoint(lx01); 643 x02 = surf2->ComputeGlobalPoint(lx02); << 628 x02 = surface2->ComputeGlobalPoint(lx02); 644 d1 = surf1->ComputeGlobalDirection(ld1) << 629 d1 = surface1->ComputeGlobalDirection(ld1); 645 d2 = surf2->ComputeGlobalDirection(ld2) << 630 d2 = surface2->ComputeGlobalDirection(ld2); >> 631 >> 632 if ((x01 - x02).mag() < kCarTolerance && >> 633 (d1 - d2).mag() < kCarTolerance) { >> 634 return true; >> 635 } else { >> 636 return false; >> 637 } 646 638 647 return (x01 - x02).mag() < kCarTolerance << 639 } else { 648 && (d1 - d2).mag() < kCarTolerance << 649 } << 650 else << 651 { << 652 return false; 640 return false; 653 } 641 } 654 } 642 } 655 643 656 //============================================ 644 //===================================================================== 657 //* GetBoundaryParameters -------------------- 645 //* GetBoundaryParameters --------------------------------------------- 658 646 659 void G4VTwistSurface::GetBoundaryParameters(co << 647 void G4VTwistSurface::GetBoundaryParameters(const G4int &areacode, 660 G << 648 G4ThreeVector &d, 661 G << 649 G4ThreeVector &x0, 662 G << 650 G4int &boundarytype) const 663 { 651 { 664 // areacode must be one of them: 652 // areacode must be one of them: 665 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 653 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 666 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 654 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 667 655 668 for (const auto & boundary : fBoundaries) << 656 G4int i; 669 { << 657 for (i=0; i<4; i++) { 670 if (boundary.GetBoundaryParameters(areac << 658 if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0, 671 { << 659 boundarytype)) { 672 return; 660 return; 673 } 661 } 674 } 662 } 675 663 676 std::ostringstream message; 664 std::ostringstream message; 677 message << "Not registered boundary." << G4 665 message << "Not registered boundary." << G4endl 678 << " Boundary at areacode " 666 << " Boundary at areacode " << std::hex << areacode 679 << std::dec << G4endl 667 << std::dec << G4endl 680 << " is not registered."; 668 << " is not registered."; 681 G4Exception("G4VTwistSurface::GetBoundaryPa 669 G4Exception("G4VTwistSurface::GetBoundaryParameters()", "GeomSolids0002", 682 FatalException, message); 670 FatalException, message); 683 } 671 } 684 672 685 //============================================ 673 //===================================================================== 686 //* GetBoundaryAtPZ -------------------------- 674 //* GetBoundaryAtPZ --------------------------------------------------- 687 675 688 G4ThreeVector G4VTwistSurface::GetBoundaryAtPZ 676 G4ThreeVector G4VTwistSurface::GetBoundaryAtPZ(G4int areacode, 689 << 677 const G4ThreeVector &p) const 690 { 678 { 691 // areacode must be one of them: 679 // areacode must be one of them: 692 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 680 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 693 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 681 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 694 682 695 if (((areacode & sAxis0) != 0) && ((areacod << 683 if (areacode & sAxis0 && areacode & sAxis1) { 696 { << 697 std::ostringstream message; 684 std::ostringstream message; 698 message << "Point is in the corner area." 685 message << "Point is in the corner area." << G4endl 699 << " This function returns 686 << " This function returns " 700 << "a direction vector of a bound 687 << "a direction vector of a boundary line." << G4endl 701 << " areacode = " << areac 688 << " areacode = " << areacode; 702 G4Exception("G4VTwistSurface::GetBoundary 689 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0003", 703 FatalException, message); 690 FatalException, message); 704 } 691 } 705 692 706 G4ThreeVector d; 693 G4ThreeVector d; 707 G4ThreeVector x0; 694 G4ThreeVector x0; 708 G4int boundarytype = 0; << 695 G4int boundarytype; 709 G4bool found = false; 696 G4bool found = false; 710 697 711 for (const auto & boundary : fBoundaries) << 698 for (G4int i=0; i<4; i++) { 712 { << 699 if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0, 713 if (boundary.GetBoundaryParameters(areac << 700 boundarytype)){ 714 { << 715 found = true; 701 found = true; 716 continue; 702 continue; 717 } 703 } 718 } 704 } 719 705 720 if (!found) << 706 if (!found) { 721 { << 722 std::ostringstream message; 707 std::ostringstream message; 723 message << "Not registered boundary." << 708 message << "Not registered boundary." << G4endl 724 << " Boundary at areacode 709 << " Boundary at areacode " << areacode << G4endl 725 << " is not registered."; 710 << " is not registered."; 726 G4Exception("G4VTwistSurface::GetBoundary 711 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0002", 727 FatalException, message); 712 FatalException, message); 728 } 713 } 729 714 730 if (((boundarytype & sAxisPhi) == sAxisPhi) 715 if (((boundarytype & sAxisPhi) == sAxisPhi) || 731 ((boundarytype & sAxisRho) == sAxisRho) << 716 ((boundarytype & sAxisRho) == sAxisRho)) { 732 { << 733 std::ostringstream message; 717 std::ostringstream message; 734 message << "Not a z-depended line boundar 718 message << "Not a z-depended line boundary." << G4endl 735 << " Boundary at areacode 719 << " Boundary at areacode " << areacode << G4endl 736 << " is not a z-depended l 720 << " is not a z-depended line."; 737 G4Exception("G4VTwistSurface::GetBoundary 721 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0002", 738 FatalException, message); 722 FatalException, message); 739 } 723 } 740 return ((p.z() - x0.z()) / d.z()) * d + x0; 724 return ((p.z() - x0.z()) / d.z()) * d + x0; 741 } 725 } 742 726 743 //============================================ 727 //===================================================================== 744 //* SetCorner -------------------------------- 728 //* SetCorner --------------------------------------------------------- 745 729 746 void G4VTwistSurface::SetCorner(G4int areacode << 730 void G4VTwistSurface::SetCorner(G4int areacode, G4double x, G4double y, G4double z) 747 G4double x, G4 << 748 { 731 { 749 if ((areacode & sCorner) != sCorner) << 732 if ((areacode & sCorner) != sCorner){ 750 { << 751 std::ostringstream message; 733 std::ostringstream message; 752 message << "Area code must represents cor 734 message << "Area code must represents corner." << G4endl 753 << " areacode " << areacod 735 << " areacode " << areacode; 754 G4Exception("G4VTwistSurface::SetCorner() 736 G4Exception("G4VTwistSurface::SetCorner()", "GeomSolids0002", 755 FatalException, message); 737 FatalException, message); 756 } 738 } 757 739 758 if ((areacode & sC0Min1Min) == sC0Min1Min) 740 if ((areacode & sC0Min1Min) == sC0Min1Min) { 759 fCorners[0].set(x, y, z); 741 fCorners[0].set(x, y, z); 760 } else if ((areacode & sC0Max1Min) == sC0Ma 742 } else if ((areacode & sC0Max1Min) == sC0Max1Min) { 761 fCorners[1].set(x, y, z); 743 fCorners[1].set(x, y, z); 762 } else if ((areacode & sC0Max1Max) == sC0Ma 744 } else if ((areacode & sC0Max1Max) == sC0Max1Max) { 763 fCorners[2].set(x, y, z); 745 fCorners[2].set(x, y, z); 764 } else if ((areacode & sC0Min1Max) == sC0Mi 746 } else if ((areacode & sC0Min1Max) == sC0Min1Max) { 765 fCorners[3].set(x, y, z); 747 fCorners[3].set(x, y, z); 766 } 748 } 767 } 749 } 768 750 769 //============================================ 751 //===================================================================== 770 //* SetBoundaryAxis -------------------------- 752 //* SetBoundaryAxis --------------------------------------------------- 771 753 772 void G4VTwistSurface::GetBoundaryAxis(G4int ar 754 void G4VTwistSurface::GetBoundaryAxis(G4int areacode, EAxis axis[]) const 773 { 755 { 774 if ((areacode & sBoundary) != sBoundary) { 756 if ((areacode & sBoundary) != sBoundary) { 775 G4Exception("G4VTwistSurface::GetBoundary 757 G4Exception("G4VTwistSurface::GetBoundaryAxis()", "GeomSolids0003", 776 FatalException, "Not located 758 FatalException, "Not located on a boundary!"); 777 } 759 } 778 for (G4int i=0; i<2; ++i) << 760 G4int i; 779 { << 761 for (i=0; i<2; i++) { >> 762 780 G4int whichaxis = 0 ; 763 G4int whichaxis = 0 ; 781 if (i == 0) { 764 if (i == 0) { 782 whichaxis = sAxis0; 765 whichaxis = sAxis0; 783 } else if (i == 1) { 766 } else if (i == 1) { 784 whichaxis = sAxis1; 767 whichaxis = sAxis1; 785 } 768 } 786 769 787 // extracted axiscode of whichaxis 770 // extracted axiscode of whichaxis 788 G4int axiscode = whichaxis & sAxisMask & 771 G4int axiscode = whichaxis & sAxisMask & areacode ; 789 if (axiscode != 0) { << 772 if (axiscode) { 790 if (axiscode == (whichaxis & sAxisX)) 773 if (axiscode == (whichaxis & sAxisX)) { 791 axis[i] = kXAxis; 774 axis[i] = kXAxis; 792 } else if (axiscode == (whichaxis & s 775 } else if (axiscode == (whichaxis & sAxisY)) { 793 axis[i] = kYAxis; 776 axis[i] = kYAxis; 794 } else if (axiscode == (whichaxis & s 777 } else if (axiscode == (whichaxis & sAxisZ)) { 795 axis[i] = kZAxis; 778 axis[i] = kZAxis; 796 } else if (axiscode == (whichaxis & s 779 } else if (axiscode == (whichaxis & sAxisRho)) { 797 axis[i] = kRho; 780 axis[i] = kRho; 798 } else if (axiscode == (whichaxis & s 781 } else if (axiscode == (whichaxis & sAxisPhi)) { 799 axis[i] = kPhi; 782 axis[i] = kPhi; 800 } else { 783 } else { 801 std::ostringstream message; 784 std::ostringstream message; 802 message << "Not supported areacode. 785 message << "Not supported areacode." << G4endl 803 << " areacode " << a 786 << " areacode " << areacode; 804 G4Exception("G4VTwistSurface::GetBo 787 G4Exception("G4VTwistSurface::GetBoundaryAxis()", "GeomSolids0001", 805 FatalException, message 788 FatalException, message); 806 } 789 } 807 } 790 } 808 } 791 } 809 } 792 } 810 793 811 //============================================ 794 //===================================================================== 812 //* SetBoundaryLimit ------------------------- 795 //* SetBoundaryLimit -------------------------------------------------- 813 796 814 void G4VTwistSurface::GetBoundaryLimit(G4int a 797 void G4VTwistSurface::GetBoundaryLimit(G4int areacode, G4double limit[]) const 815 { 798 { 816 if ((areacode & sCorner) != 0) { << 799 if (areacode & sCorner) { 817 if ((areacode & sC0Min1Min) != 0) { << 800 if (areacode & sC0Min1Max) { 818 limit[0] = fAxisMin[0]; 801 limit[0] = fAxisMin[0]; 819 limit[1] = fAxisMin[1]; 802 limit[1] = fAxisMin[1]; 820 } else if ((areacode & sC0Max1Min) != 0) << 803 } else if (areacode & sC0Max1Min) { 821 limit[0] = fAxisMax[0]; 804 limit[0] = fAxisMax[0]; 822 limit[1] = fAxisMin[1]; 805 limit[1] = fAxisMin[1]; 823 } else if ((areacode & sC0Max1Max) != 0) << 806 } else if (areacode & sC0Max1Max) { 824 limit[0] = fAxisMax[0]; 807 limit[0] = fAxisMax[0]; 825 limit[1] = fAxisMax[1]; 808 limit[1] = fAxisMax[1]; 826 } else if ((areacode & sC0Min1Max) != 0) << 809 } else if (areacode & sC0Min1Max) { 827 limit[0] = fAxisMin[0]; 810 limit[0] = fAxisMin[0]; 828 limit[1] = fAxisMax[1]; 811 limit[1] = fAxisMax[1]; 829 } 812 } 830 } else if ((areacode & sBoundary) != 0) { << 813 } else if (areacode & sBoundary) { 831 if ((areacode & (sAxis0 | sAxisMin)) != << 814 if (areacode & (sAxis0 | sAxisMin)) { 832 limit[0] = fAxisMin[0]; 815 limit[0] = fAxisMin[0]; 833 } else if ((areacode & (sAxis1 | sAxisMi << 816 } else if (areacode & (sAxis1 | sAxisMin)) { 834 limit[0] = fAxisMin[1]; 817 limit[0] = fAxisMin[1]; 835 } else if ((areacode & (sAxis0 | sAxisMa << 818 } else if (areacode & (sAxis0 | sAxisMax)) { 836 limit[0] = fAxisMax[0]; 819 limit[0] = fAxisMax[0]; 837 } else if ((areacode & (sAxis1 | sAxisMa << 820 } else if (areacode & (sAxis1 | sAxisMax)) { 838 limit[0] = fAxisMax[1]; 821 limit[0] = fAxisMax[1]; 839 } 822 } 840 } else { 823 } else { 841 std::ostringstream message; 824 std::ostringstream message; 842 message << "Not located on a boundary!" < 825 message << "Not located on a boundary!" << G4endl 843 << " areacode " << areac 826 << " areacode " << areacode; 844 G4Exception("G4VTwistSurface::GetBoundary 827 G4Exception("G4VTwistSurface::GetBoundaryLimit()", "GeomSolids1002", 845 JustWarning, message); 828 JustWarning, message); 846 } 829 } 847 } 830 } 848 831 849 //============================================ 832 //===================================================================== 850 //* SetBoundary ------------------------------ 833 //* SetBoundary ------------------------------------------------------- 851 834 852 void G4VTwistSurface::SetBoundary(const G4int& << 835 void G4VTwistSurface::SetBoundary(const G4int &axiscode, 853 const G4Thre << 836 const G4ThreeVector &direction, 854 const G4Thre << 837 const G4ThreeVector &x0, 855 const G4int& << 838 const G4int &boundarytype) 856 { 839 { 857 G4int code = (~sAxisMask) & axiscode; 840 G4int code = (~sAxisMask) & axiscode; 858 if ((code == (sAxis0 & sAxisMin)) || 841 if ((code == (sAxis0 & sAxisMin)) || 859 (code == (sAxis0 & sAxisMax)) || 842 (code == (sAxis0 & sAxisMax)) || 860 (code == (sAxis1 & sAxisMin)) || 843 (code == (sAxis1 & sAxisMin)) || 861 (code == (sAxis1 & sAxisMax))) << 844 (code == (sAxis1 & sAxisMax))) { 862 { << 845 >> 846 G4int i; 863 G4bool done = false; 847 G4bool done = false; 864 for (auto & boundary : fBoundaries) << 848 for (i=0; i<4; i++) { 865 { << 849 if (fBoundaries[i].IsEmpty()) { 866 if (boundary.IsEmpty()) << 850 fBoundaries[i].SetFields(axiscode, direction, 867 { << 851 x0, boundarytype); 868 boundary.SetFields(axiscode, direc << 869 done = true; 852 done = true; 870 break; 853 break; 871 } 854 } 872 } 855 } 873 856 874 if (!done) << 857 if (!done) { 875 { << 876 G4Exception("G4VTwistSurface::SetBoun 858 G4Exception("G4VTwistSurface::SetBoundary()", "GeomSolids0003", 877 FatalException, "Number 859 FatalException, "Number of boundary exceeding 4!"); 878 } 860 } 879 } << 861 } else { 880 else << 881 { << 882 std::ostringstream message; 862 std::ostringstream message; 883 message << "Invalid axis-code." << G4end 863 message << "Invalid axis-code." << G4endl 884 << " axiscode = " 864 << " axiscode = " 885 << std::hex << axiscode << std:: 865 << std::hex << axiscode << std::dec; 886 G4Exception("G4VTwistSurface::SetBoundar 866 G4Exception("G4VTwistSurface::SetBoundary()", "GeomSolids0003", 887 FatalException, message); 867 FatalException, message); 888 } 868 } 889 } 869 } 890 870 891 //============================================ 871 //===================================================================== 892 //* GetFace ---------------------------------- 872 //* GetFace ----------------------------------------------------------- 893 873 894 G4int G4VTwistSurface::GetFace( G4int i, G4int << 874 G4int G4VTwistSurface::GetFace( G4int i, G4int j, G4int m, 895 G4int n, G4int 875 G4int n, G4int iside ) 896 { 876 { 897 // this is the face mapping function 877 // this is the face mapping function 898 // (i,j) -> face number 878 // (i,j) -> face number 899 879 900 if ( iside == 0 ) { 880 if ( iside == 0 ) { 901 return i * ( k - 1 ) + j ; << 881 return i * ( m - 1 ) + j ; 902 } 882 } 903 883 904 else if ( iside == 1 ) { 884 else if ( iside == 1 ) { 905 return (k-1)*(k-1) + i*(k-1) + j ; << 885 return (m-1)*(m-1) + i*(m-1) + j ; 906 } 886 } 907 887 908 else if ( iside == 2 ) { 888 else if ( iside == 2 ) { 909 return 2*(k-1)*(k-1) + i*(k-1) + j ; << 889 return 2*(m-1)*(m-1) + i*(m-1) + j ; 910 } 890 } 911 891 912 else if ( iside == 3 ) { 892 else if ( iside == 3 ) { 913 return 2*(k-1)*(k-1) + (n-1)*(k-1) + i*(k- << 893 return 2*(m-1)*(m-1) + (n-1)*(m-1) + i*(m-1) + j ; 914 } 894 } 915 895 916 else if ( iside == 4 ) { 896 else if ( iside == 4 ) { 917 return 2*(k-1)*(k-1) + 2*(n-1)*(k-1) + i*( << 897 return 2*(m-1)*(m-1) + 2*(n-1)*(m-1) + i*(m-1) + j ; 918 } 898 } 919 899 920 else if ( iside == 5 ) { 900 else if ( iside == 5 ) { 921 return 2*(k-1)*(k-1) + 3*(n-1)*(k-1) + i*( << 901 return 2*(m-1)*(m-1) + 3*(n-1)*(m-1) + i*(m-1) + j ; 922 } 902 } 923 903 924 else { 904 else { >> 905 925 std::ostringstream message; 906 std::ostringstream message; 926 message << "Not correct side number: " 907 message << "Not correct side number: " 927 << GetName() << G4endl 908 << GetName() << G4endl 928 << "iside is " << iside << " but s 909 << "iside is " << iside << " but should be " 929 << "0,1,2,3,4 or 5" << "."; 910 << "0,1,2,3,4 or 5" << "."; 930 G4Exception("G4TwistSurface::G4GetFace()", 911 G4Exception("G4TwistSurface::G4GetFace()", "GeomSolids0002", 931 FatalException, message); 912 FatalException, message); >> 913 >> 914 932 } 915 } 933 916 934 return -1 ; // wrong face 917 return -1 ; // wrong face 935 } 918 } 936 919 937 //============================================ 920 //===================================================================== 938 //* GetNode ---------------------------------- 921 //* GetNode ----------------------------------------------------------- 939 922 940 G4int G4VTwistSurface::GetNode( G4int i, G4int << 923 G4int G4VTwistSurface::GetNode( G4int i, G4int j, G4int m, 941 G4int n, G4int 924 G4int n, G4int iside ) 942 { 925 { 943 // this is the node mapping function 926 // this is the node mapping function 944 // (i,j) -> node number 927 // (i,j) -> node number 945 // Depends on the side iside and the used me 928 // Depends on the side iside and the used meshing of the surface 946 929 947 if ( iside == 0 ) << 930 if ( iside == 0 ) { 948 { << 931 // lower endcap is mxm squared. 949 // lower endcap is kxk squared. << 932 // n = m 950 // n = k << 933 return i * m + j ; 951 return i * k + j ; << 952 } 934 } 953 935 954 if ( iside == 1 ) << 936 if ( iside == 1 ) { 955 { << 937 // upper endcap is mxm squared. Shift by m*m 956 // upper endcap is kxk squared. Shift by k << 938 // n = m 957 // n = k << 939 return m*m + i*m + j ; 958 return k*k + i*k + j ; << 959 } 940 } 960 941 961 else if ( iside == 2 ) << 942 else if ( iside == 2 ) { 962 { << 963 // front side. 943 // front side. 964 if ( i == 0 ) { return j ; } << 944 if ( i == 0 ) { return j ; } 965 else if ( i == n-1 ) { return k*k + j ; } << 945 else if ( i == n-1 ) { return m*m + j ; } 966 else { return 2*k*k + 4*(i << 946 else { return 2*m*m + 4*(i-1)*(m-1) + j ; } 967 } 947 } 968 948 969 else if ( iside == 3 ) << 949 else if ( iside == 3 ) { 970 { << 971 // right side 950 // right side 972 if ( i == 0 ) { return (j+1)* << 951 if ( i == 0 ) { return (j+1)*m - 1 ; } 973 else if ( i == n-1 ) { return k*k + (j+1)* << 952 else if ( i == n-1 ) { return m*m + (j+1)*m - 1 ; } 974 else << 953 else { return 2*m*m + 4*(i-1)*(m-1) + (m-1) + j ; } 975 { << 976 return 2*k*k + 4*(i-1)*(k-1) + (k-1) + j << 977 } << 978 } 954 } 979 else if ( iside == 4 ) << 955 else if ( iside == 4 ) { 980 { << 956 // back side. 981 // back side << 957 if ( i == 0 ) { return m*m - 1 - j ; } // reversed order 982 if ( i == 0 ) { return k*k - 1 - << 958 else if ( i == n-1 ) { return 2*m*m - 1 - j ; } // reversed order 983 else if ( i == n-1 ) { return 2*k*k - 1 - << 959 else { return 2*m*m + 4*(i-1)*(m-1) + 2*(m-1) + j ; // normal order 984 else << 985 { << 986 return 2*k*k + 4*(i-1)*(k-1) + 2*(k-1) + << 987 } 960 } 988 } 961 } 989 else if ( iside == 5 ) << 962 else if ( iside == 5 ) { 990 { << 991 // left side 963 // left side 992 if ( i == 0 ) { return k*k - (j+1 << 964 if ( i == 0 ) { return m*m - (j+1)*m ; } // reversed order 993 else if ( i == n-1) { return 2*k*k - (j+1 << 965 else if ( i == n-1) { return 2*m*m - (j+1)*m ; } // reverded order 994 else << 966 else { 995 { << 967 if ( j == m-1 ) { return 2*m*m + 4*(i-1)*(m-1) ; } // special case 996 if ( j == k-1 ) { return 2*k*k + 4*(i-1) << 968 else { return 2*m*m + 4*(i-1)*(m-1) + 3*(m-1) + j ; } // normal order 997 else << 969 } 998 { << 999 return 2*k*k + 4*(i-1)*(k-1) + 3*(k-1) << 1000 } << 1001 } << 1002 } 970 } 1003 else << 971 1004 { << 972 else { >> 973 1005 std::ostringstream message; 974 std::ostringstream message; 1006 message << "Not correct side number: " 975 message << "Not correct side number: " 1007 << GetName() << G4endl 976 << GetName() << G4endl 1008 << "iside is " << iside << " but 977 << "iside is " << iside << " but should be " 1009 << "0,1,2,3,4 or 5" << "."; 978 << "0,1,2,3,4 or 5" << "."; 1010 G4Exception("G4TwistSurface::G4GetNode()" 979 G4Exception("G4TwistSurface::G4GetNode()", "GeomSolids0002", 1011 FatalException, message); 980 FatalException, message); 1012 } 981 } 1013 return -1 ; // wrong node 982 return -1 ; // wrong node 1014 } 983 } 1015 984 1016 //=========================================== 985 //===================================================================== 1017 //* GetEdgeVisiblility ---------------------- 986 //* GetEdgeVisiblility ------------------------------------------------ 1018 987 1019 G4int G4VTwistSurface::GetEdgeVisibility( G4i << 988 G4int G4VTwistSurface::GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation) 1020 G4i << 1021 { 989 { >> 990 1022 // clockwise filling -> positive or 991 // clockwise filling -> positive orientation 1023 // counter clockwise filling -> negative or 992 // counter clockwise filling -> negative orientation 1024 993 1025 // 994 // 1026 // d C c 995 // d C c 1027 // +------+ 996 // +------+ 1028 // | | 997 // | | 1029 // | | 998 // | | 1030 // | | 999 // | | 1031 // D | |B 1000 // D | |B 1032 // | | 1001 // | | 1033 // | | 1002 // | | 1034 // | | 1003 // | | 1035 // +------+ 1004 // +------+ 1036 // a A b 1005 // a A b 1037 // 1006 // 1038 // a = +--+ A = ---+ 1007 // a = +--+ A = ---+ 1039 // b = --++ B = --+- 1008 // b = --++ B = --+- 1040 // c = -++- C = -+-- 1009 // c = -++- C = -+-- 1041 // d = ++-- D = +--- 1010 // d = ++-- D = +--- 1042 1011 1043 1012 1044 // check first invisible faces 1013 // check first invisible faces 1045 1014 1046 if ( ( i>0 && i<n-2 ) && ( j>0 && j<k-2 ) ) << 1015 if ( ( i>0 && i<n-2 ) && ( j>0 && j<m-2 ) ) { 1047 { << 1048 return -1 ; // always invisible, signs: 1016 return -1 ; // always invisible, signs: ---- 1049 } 1017 } 1050 1018 1051 // change first the vertex number (depends 1019 // change first the vertex number (depends on the orientation) 1052 // 0,1,2,3 -> 3,2,1,0 1020 // 0,1,2,3 -> 3,2,1,0 1053 if ( orientation < 0 ) { number = ( 3 - num 1021 if ( orientation < 0 ) { number = ( 3 - number ) ; } 1054 1022 1055 // check true edges 1023 // check true edges 1056 if ( ( j>=1 && j<=k-3 ) ) << 1024 if ( ( j>=1 && j<=m-3 ) ) { 1057 { << 1025 1058 if ( i == 0 ) { // signs (A): -- 1026 if ( i == 0 ) { // signs (A): ---+ 1059 return ( number == 3 ) ? 1 : -1 ; 1027 return ( number == 3 ) ? 1 : -1 ; 1060 } 1028 } 1061 1029 1062 else if ( i == n-2 ) { // signs (C): -+ 1030 else if ( i == n-2 ) { // signs (C): -+-- 1063 return ( number == 1 ) ? 1 : -1 ; 1031 return ( number == 1 ) ? 1 : -1 ; 1064 } 1032 } 1065 1033 1066 else << 1034 else { 1067 { << 1068 std::ostringstream message; 1035 std::ostringstream message; 1069 message << "Not correct face number: " 1036 message << "Not correct face number: " << GetName() << " !"; 1070 G4Exception("G4TwistSurface::G4GetEdgeV 1037 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", 1071 "GeomSolids0003", FatalExce 1038 "GeomSolids0003", FatalException, message); 1072 } 1039 } 1073 } 1040 } 1074 1041 1075 if ( ( i>=1 && i<=n-3 ) ) << 1042 if ( ( i>=1 && i<=n-3 ) ) { 1076 { << 1043 1077 if ( j == 0 ) { // signs (D): +- 1044 if ( j == 0 ) { // signs (D): +--- 1078 return ( number == 0 ) ? 1 : -1 ; 1045 return ( number == 0 ) ? 1 : -1 ; 1079 } 1046 } 1080 1047 1081 else if ( j == k-2 ) { // signs (B): -- << 1048 else if ( j == m-2 ) { // signs (B): --+- 1082 return ( number == 2 ) ? 1 : -1 ; 1049 return ( number == 2 ) ? 1 : -1 ; 1083 } 1050 } 1084 1051 1085 else << 1052 else { 1086 { << 1087 std::ostringstream message; 1053 std::ostringstream message; 1088 message << "Not correct face number: " 1054 message << "Not correct face number: " << GetName() << " !"; 1089 G4Exception("G4TwistSurface::G4GetEdgeV 1055 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", 1090 "GeomSolids0003", FatalExce 1056 "GeomSolids0003", FatalException, message); 1091 } 1057 } 1092 } 1058 } 1093 1059 1094 // now the corners 1060 // now the corners 1095 if ( i == 0 && j == 0 ) { // signs 1061 if ( i == 0 && j == 0 ) { // signs (a) : +--+ 1096 return ( number == 0 || number == 3 ) ? 1 1062 return ( number == 0 || number == 3 ) ? 1 : -1 ; 1097 } 1063 } 1098 else if ( i == 0 && j == k-2 ) { // signs << 1064 else if ( i == 0 && j == m-2 ) { // signs (b) : --++ 1099 return ( number == 2 || number == 3 ) ? 1 1065 return ( number == 2 || number == 3 ) ? 1 : -1 ; 1100 } 1066 } 1101 else if ( i == n-2 && j == k-2 ) { // signs << 1067 else if ( i == n-2 && j == m-2 ) { // signs (c) : -++- 1102 return ( number == 1 || number == 2 ) ? 1 1068 return ( number == 1 || number == 2 ) ? 1 : -1 ; 1103 } 1069 } 1104 else if ( i == n-2 && j == 0 ) { // signs 1070 else if ( i == n-2 && j == 0 ) { // signs (d) : ++-- 1105 return ( number == 0 || number == 1 ) ? 1 1071 return ( number == 0 || number == 1 ) ? 1 : -1 ; 1106 } 1072 } 1107 else << 1073 else { 1108 { << 1109 std::ostringstream message; 1074 std::ostringstream message; 1110 message << "Not correct face number: " << 1075 message << "Not correct face number: " << GetName() << " !"; 1111 G4Exception("G4TwistSurface::G4GetEdgeVis 1076 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", 1112 "GeomSolids0003", FatalExcept 1077 "GeomSolids0003", FatalException, message); 1113 } 1078 } 1114 1079 1115 std::ostringstream message; 1080 std::ostringstream message; 1116 message << "Not correct face number: " << G 1081 message << "Not correct face number: " << GetName() << " !"; 1117 G4Exception("G4TwistSurface::G4GetEdgeVisib 1082 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "GeomSolids0003", 1118 FatalException, message); 1083 FatalException, message); 1119 1084 1120 return 0 ; 1085 return 0 ; 1121 } 1086 } 1122 1087 1123 1088 1124 //=========================================== 1089 //===================================================================== 1125 //* DebugPrint ------------------------------ 1090 //* DebugPrint -------------------------------------------------------- 1126 1091 1127 void G4VTwistSurface::DebugPrint() const 1092 void G4VTwistSurface::DebugPrint() const 1128 { 1093 { 1129 G4ThreeVector A = fRot * GetCorner(sC0Min1 1094 G4ThreeVector A = fRot * GetCorner(sC0Min1Min) + fTrans; 1130 G4ThreeVector B = fRot * GetCorner(sC0Max1 1095 G4ThreeVector B = fRot * GetCorner(sC0Max1Min) + fTrans; 1131 G4ThreeVector C = fRot * GetCorner(sC0Max1 1096 G4ThreeVector C = fRot * GetCorner(sC0Max1Max) + fTrans; 1132 G4ThreeVector D = fRot * GetCorner(sC0Min1 1097 G4ThreeVector D = fRot * GetCorner(sC0Min1Max) + fTrans; 1133 1098 1134 G4cout << "/* G4VTwistSurface::DebugPrint( << 1099 G4cout << "/* G4VTwistSurface::DebugPrint():-------------------------------" 1135 << G4endl; 1100 << G4endl; 1136 G4cout << "/* Name = " << fName << G4endl; 1101 G4cout << "/* Name = " << fName << G4endl; 1137 G4cout << "/* Axis = " << std::hex << fAxi 1102 G4cout << "/* Axis = " << std::hex << fAxis[0] << " " 1138 << std::hex << fAxis[1] 1103 << std::hex << fAxis[1] 1139 << " (0,1,2,3,5 = kXAxis,kYAxis,kZA 1104 << " (0,1,2,3,5 = kXAxis,kYAxis,kZAxis,kRho,kPhi)" 1140 << std::dec << G4endl; 1105 << std::dec << G4endl; 1141 G4cout << "/* BoundaryLimit(in local) fAxi 1106 G4cout << "/* BoundaryLimit(in local) fAxis0(min, max) = ("<<fAxisMin[0] 1142 << ", " << fAxisMax[0] << ")" << G4 1107 << ", " << fAxisMax[0] << ")" << G4endl; 1143 G4cout << "/* BoundaryLimit(in local) fAxi 1108 G4cout << "/* BoundaryLimit(in local) fAxis1(min, max) = ("<<fAxisMin[1] 1144 << ", " << fAxisMax[1] << ")" << G4 1109 << ", " << fAxisMax[1] << ")" << G4endl; 1145 G4cout << "/* Cornar point sC0Min1Min = " 1110 G4cout << "/* Cornar point sC0Min1Min = " << A << G4endl; 1146 G4cout << "/* Cornar point sC0Max1Min = " 1111 G4cout << "/* Cornar point sC0Max1Min = " << B << G4endl; 1147 G4cout << "/* Cornar point sC0Max1Max = " 1112 G4cout << "/* Cornar point sC0Max1Max = " << C << G4endl; 1148 G4cout << "/* Cornar point sC0Min1Max = " 1113 G4cout << "/* Cornar point sC0Min1Max = " << D << G4endl; 1149 G4cout << "/*----------------------------- 1114 G4cout << "/*---------------------------------------------------------" 1150 << G4endl; 1115 << G4endl; 1151 } 1116 } 1152 1117 1153 //=========================================== 1118 //===================================================================== 1154 // G4VTwistSurface::CurrentStatus class 1119 // G4VTwistSurface::CurrentStatus class 1155 //=========================================== 1120 //===================================================================== 1156 1121 1157 //=========================================== 1122 //===================================================================== 1158 //* CurrentStatus::CurrentStatus ------------ 1123 //* CurrentStatus::CurrentStatus -------------------------------------- 1159 1124 1160 G4VTwistSurface::CurrentStatus::CurrentStatus 1125 G4VTwistSurface::CurrentStatus::CurrentStatus() 1161 { 1126 { 1162 for (size_t i=0; i<G4VSURFACENXX; ++i) << 1127 for (size_t i=0; i<G4VSURFACENXX; i++) 1163 { 1128 { 1164 fDistance[i] = kInfinity; 1129 fDistance[i] = kInfinity; 1165 fAreacode[i] = sOutside; 1130 fAreacode[i] = sOutside; 1166 fIsValid[i] = false; 1131 fIsValid[i] = false; 1167 fXX[i].set(kInfinity, kInfinity, kInfinit 1132 fXX[i].set(kInfinity, kInfinity, kInfinity); 1168 } 1133 } 1169 fNXX = 0; 1134 fNXX = 0; 1170 fLastp.set(kInfinity, kInfinity, kInfinity) 1135 fLastp.set(kInfinity, kInfinity, kInfinity); 1171 fLastv.set(kInfinity, kInfinity, kInfinity) 1136 fLastv.set(kInfinity, kInfinity, kInfinity); 1172 fLastValidate = kUninitialized; 1137 fLastValidate = kUninitialized; 1173 fDone = false; 1138 fDone = false; 1174 } 1139 } 1175 1140 1176 //=========================================== 1141 //===================================================================== 1177 //* CurrentStatus::~CurrentStatus ----------- 1142 //* CurrentStatus::~CurrentStatus ------------------------------------- 1178 1143 1179 G4VTwistSurface::CurrentStatus::~CurrentStatu 1144 G4VTwistSurface::CurrentStatus::~CurrentStatus() 1180 = default; << 1145 { >> 1146 } 1181 1147 1182 //=========================================== 1148 //===================================================================== 1183 //* CurrentStatus::SetCurrentStatus --------- 1149 //* CurrentStatus::SetCurrentStatus ----------------------------------- 1184 1150 1185 void 1151 void 1186 G4VTwistSurface::CurrentStatus::SetCurrentSta << 1152 G4VTwistSurface::CurrentStatus::SetCurrentStatus(G4int i, 1187 << 1153 G4ThreeVector &xx, 1188 << 1154 G4double &dist, 1189 << 1155 G4int &areacode, 1190 << 1156 G4bool &isvalid, 1191 << 1157 G4int nxx, 1192 << 1158 EValidate validate, 1193 co << 1159 const G4ThreeVector *p, 1194 co << 1160 const G4ThreeVector *v) 1195 { 1161 { 1196 fDistance[i] = dist; 1162 fDistance[i] = dist; 1197 fAreacode[i] = areacode; 1163 fAreacode[i] = areacode; 1198 fIsValid[i] = isvalid; 1164 fIsValid[i] = isvalid; 1199 fXX[i] = xx; 1165 fXX[i] = xx; 1200 fNXX = nxx; 1166 fNXX = nxx; 1201 fLastValidate = validate; 1167 fLastValidate = validate; 1202 if (p != nullptr) << 1168 if (p) 1203 { 1169 { 1204 fLastp = *p; 1170 fLastp = *p; 1205 } 1171 } 1206 else 1172 else 1207 { 1173 { 1208 G4Exception("G4VTwistSurface::CurrentStat 1174 G4Exception("G4VTwistSurface::CurrentStatus::SetCurrentStatus()", 1209 "GeomSolids0003", FatalExcept 1175 "GeomSolids0003", FatalException, "SetCurrentStatus: p = 0!"); 1210 } 1176 } 1211 if (v != nullptr) << 1177 if (v) 1212 { 1178 { 1213 fLastv = *v; 1179 fLastv = *v; 1214 } 1180 } 1215 else 1181 else 1216 { 1182 { 1217 fLastv.set(kInfinity, kInfinity, kInfinit 1183 fLastv.set(kInfinity, kInfinity, kInfinity); 1218 } 1184 } 1219 fDone = true; 1185 fDone = true; 1220 } 1186 } 1221 1187 1222 //=========================================== 1188 //===================================================================== 1223 //* CurrentStatus::ResetfDone --------------- 1189 //* CurrentStatus::ResetfDone ----------------------------------------- 1224 1190 1225 void 1191 void 1226 G4VTwistSurface::CurrentStatus::ResetfDone(EV << 1192 G4VTwistSurface::CurrentStatus::ResetfDone(EValidate validate, 1227 const G4 << 1193 const G4ThreeVector *p, 1228 const G4 << 1194 const G4ThreeVector *v) 1229 1195 1230 { 1196 { 1231 if (validate == fLastValidate && p != nullp << 1197 if (validate == fLastValidate && p && *p == fLastp) 1232 { 1198 { 1233 if (v == nullptr || (*v == fLastv)) retu << 1199 if (!v || (v && *v == fLastv)) return; 1234 } 1200 } 1235 G4ThreeVector xx(kInfinity, kInfinity, kInf 1201 G4ThreeVector xx(kInfinity, kInfinity, kInfinity); 1236 for (size_t i=0; i<G4VSURFACENXX; ++i) << 1202 for (size_t i=0; i<G4VSURFACENXX; i++) 1237 { 1203 { 1238 fDistance[i] = kInfinity; 1204 fDistance[i] = kInfinity; 1239 fAreacode[i] = sOutside; 1205 fAreacode[i] = sOutside; 1240 fIsValid[i] = false; 1206 fIsValid[i] = false; 1241 fXX[i] = xx; // bug in old code ( was f 1207 fXX[i] = xx; // bug in old code ( was fXX[i] = xx[i] ) 1242 } 1208 } 1243 fNXX = 0; << 1209 fNXX = 0; 1244 fLastp.set(kInfinity, kInfinity, kInfinity) 1210 fLastp.set(kInfinity, kInfinity, kInfinity); 1245 fLastv.set(kInfinity, kInfinity, kInfinity) 1211 fLastv.set(kInfinity, kInfinity, kInfinity); 1246 fLastValidate = kUninitialized; 1212 fLastValidate = kUninitialized; 1247 fDone = false; 1213 fDone = false; 1248 } 1214 } 1249 1215 1250 //=========================================== 1216 //===================================================================== 1251 //* CurrentStatus::DebugPrint --------------- 1217 //* CurrentStatus::DebugPrint ----------------------------------------- 1252 1218 1253 void 1219 void 1254 G4VTwistSurface::CurrentStatus::DebugPrint() 1220 G4VTwistSurface::CurrentStatus::DebugPrint() const 1255 { 1221 { 1256 G4cout << "CurrentStatus::Dist0,1= " << fDi 1222 G4cout << "CurrentStatus::Dist0,1= " << fDistance[0] 1257 << " " << fDistance[1] << " areacode 1223 << " " << fDistance[1] << " areacode = " << fAreacode[0] 1258 << " " << fAreacode[1] << G4endl; 1224 << " " << fAreacode[1] << G4endl; 1259 } 1225 } 1260 1226 1261 //=========================================== 1227 //===================================================================== 1262 // G4VTwistSurface::Boundary class 1228 // G4VTwistSurface::Boundary class 1263 //=========================================== 1229 //===================================================================== 1264 1230 1265 //=========================================== 1231 //===================================================================== >> 1232 //* Boundary::Boundary ------------------------------------------------ >> 1233 >> 1234 G4VTwistSurface::Boundary::Boundary() >> 1235 : fBoundaryAcode(-1), fBoundaryType(0) >> 1236 { >> 1237 } >> 1238 >> 1239 //===================================================================== >> 1240 //* Boundary::~Boundary ----------------------------------------------- >> 1241 >> 1242 G4VTwistSurface::Boundary::~Boundary() >> 1243 { >> 1244 } >> 1245 >> 1246 //===================================================================== 1266 //* Boundary::SetFields --------------------- 1247 //* Boundary::SetFields ----------------------------------------------- 1267 1248 1268 void 1249 void 1269 G4VTwistSurface::Boundary::SetFields(const G4 << 1250 G4VTwistSurface::Boundary::SetFields(const G4int &areacode, 1270 const G4Three << 1251 const G4ThreeVector &d, 1271 const G4Three << 1252 const G4ThreeVector &x0, 1272 const G4int& << 1253 const G4int &boundarytype) 1273 { 1254 { 1274 fBoundaryAcode = areacode; 1255 fBoundaryAcode = areacode; 1275 fBoundaryDirection = d; 1256 fBoundaryDirection = d; 1276 fBoundaryX0 = x0; 1257 fBoundaryX0 = x0; 1277 fBoundaryType = boundarytype; 1258 fBoundaryType = boundarytype; 1278 } 1259 } 1279 1260 1280 //=========================================== 1261 //===================================================================== 1281 //* Boundary::IsEmpty ----------------------- 1262 //* Boundary::IsEmpty ------------------------------------------------- 1282 1263 1283 G4bool G4VTwistSurface::Boundary::IsEmpty() c 1264 G4bool G4VTwistSurface::Boundary::IsEmpty() const 1284 { 1265 { 1285 return fBoundaryAcode == -1; << 1266 if (fBoundaryAcode == -1) return true; >> 1267 return false; 1286 } 1268 } 1287 1269 1288 //=========================================== 1270 //===================================================================== 1289 //* Boundary::GetBoundaryParameters --------- 1271 //* Boundary::GetBoundaryParameters ----------------------------------- 1290 1272 1291 G4bool 1273 G4bool 1292 G4VTwistSurface::Boundary::GetBoundaryParamet << 1274 G4VTwistSurface::Boundary::GetBoundaryParameters(const G4int &areacode, 1293 << 1275 G4ThreeVector &d, 1294 << 1276 G4ThreeVector &x0, 1295 << 1277 G4int &boundarytype) const 1296 { 1278 { 1297 // areacode must be one of them: 1279 // areacode must be one of them: 1298 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 1280 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 1299 // sAxis1 & sAxisMin, sAxis1 & sAxisMax 1281 // sAxis1 & sAxisMin, sAxis1 & sAxisMax 1300 // << 1282 if ((areacode & sAxis0) && (areacode & sAxis1)) 1301 if (((areacode & sAxis0) != 0) && ((areacod << 1302 { 1283 { 1303 std::ostringstream message; 1284 std::ostringstream message; 1304 message << "Located in the corner area." 1285 message << "Located in the corner area." << G4endl 1305 << " This function returns 1286 << " This function returns a direction vector of " 1306 << "a boundary line." << G4endl 1287 << "a boundary line." << G4endl 1307 << " areacode = " << areac 1288 << " areacode = " << areacode; 1308 G4Exception("G4VTwistSurface::Boundary::G 1289 G4Exception("G4VTwistSurface::Boundary::GetBoundaryParameters()", 1309 "GeomSolids0003", FatalExcept 1290 "GeomSolids0003", FatalException, message); 1310 } 1291 } 1311 if ((areacode & sSizeMask) != (fBoundaryAco 1292 if ((areacode & sSizeMask) != (fBoundaryAcode & sSizeMask)) 1312 { 1293 { 1313 return false; 1294 return false; 1314 } 1295 } 1315 d = fBoundaryDirection; 1296 d = fBoundaryDirection; 1316 x0 = fBoundaryX0; 1297 x0 = fBoundaryX0; 1317 boundarytype = fBoundaryType; 1298 boundarytype = fBoundaryType; 1318 return true; 1299 return true; 1319 } 1300 } 1320 1301