Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/specific/src/G4VTwistSurface.cc

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Differences between /geometry/solids/specific/src/G4VTwistSurface.cc (Version 11.3.0) and /geometry/solids/specific/src/G4VTwistSurface.cc (Version 9.2.p2)


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 25 //                                                 25 //
 26 // G4VTwistSurface implementation              << 
 27 //                                                 26 //
 28 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepbu <<  27 // $Id: G4VTwistSurface.cc,v 1.9 2007/05/31 13:52:48 gcosmo Exp $
 29 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), <<  28 // GEANT4 tag $Name: geant4-09-02 $
 30 //               from original version in Jupi <<  29 //
                                                   >>  30 // 
                                                   >>  31 // --------------------------------------------------------------------
                                                   >>  32 // GEANT 4 class source file
                                                   >>  33 //
                                                   >>  34 //
                                                   >>  35 // G4VTwistSurface.cc
                                                   >>  36 //
                                                   >>  37 // Author: 
                                                   >>  38 //   01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
                                                   >>  39 //
                                                   >>  40 // History:
                                                   >>  41 //   13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
                                                   >>  42 //                 from original version in Jupiter-2.5.02 application.
 31 // -------------------------------------------     43 // --------------------------------------------------------------------
 32                                                    44 
 33 #include <iomanip>                                 45 #include <iomanip>
 34                                                    46 
 35 #include "G4VTwistSurface.hh"                      47 #include "G4VTwistSurface.hh"
 36 #include "G4GeometryTolerance.hh"                  48 #include "G4GeometryTolerance.hh"
 37                                                    49 
 38 const G4int  G4VTwistSurface::sOutside             50 const G4int  G4VTwistSurface::sOutside        = 0x00000000;
 39 const G4int  G4VTwistSurface::sInside              51 const G4int  G4VTwistSurface::sInside         = 0x10000000;
 40 const G4int  G4VTwistSurface::sBoundary            52 const G4int  G4VTwistSurface::sBoundary       = 0x20000000;
 41 const G4int  G4VTwistSurface::sCorner              53 const G4int  G4VTwistSurface::sCorner         = 0x40000000;
 42 const G4int  G4VTwistSurface::sC0Min1Min           54 const G4int  G4VTwistSurface::sC0Min1Min      = 0x40000101; 
 43 const G4int  G4VTwistSurface::sC0Max1Min           55 const G4int  G4VTwistSurface::sC0Max1Min      = 0x40000201;
 44 const G4int  G4VTwistSurface::sC0Max1Max           56 const G4int  G4VTwistSurface::sC0Max1Max      = 0x40000202; 
 45 const G4int  G4VTwistSurface::sC0Min1Max           57 const G4int  G4VTwistSurface::sC0Min1Max      = 0x40000102; 
 46 const G4int  G4VTwistSurface::sAxisMin             58 const G4int  G4VTwistSurface::sAxisMin        = 0x00000101; 
 47 const G4int  G4VTwistSurface::sAxisMax             59 const G4int  G4VTwistSurface::sAxisMax        = 0x00000202; 
 48 const G4int  G4VTwistSurface::sAxisX               60 const G4int  G4VTwistSurface::sAxisX          = 0x00000404;
 49 const G4int  G4VTwistSurface::sAxisY               61 const G4int  G4VTwistSurface::sAxisY          = 0x00000808;
 50 const G4int  G4VTwistSurface::sAxisZ               62 const G4int  G4VTwistSurface::sAxisZ          = 0x00000C0C;
 51 const G4int  G4VTwistSurface::sAxisRho             63 const G4int  G4VTwistSurface::sAxisRho        = 0x00001010;
 52 const G4int  G4VTwistSurface::sAxisPhi             64 const G4int  G4VTwistSurface::sAxisPhi        = 0x00001414;
 53                                                    65 
 54 // mask                                            66 // mask
 55 const G4int  G4VTwistSurface::sAxis0               67 const G4int  G4VTwistSurface::sAxis0          = 0x0000FF00;
 56 const G4int  G4VTwistSurface::sAxis1               68 const G4int  G4VTwistSurface::sAxis1          = 0x000000FF;
 57 const G4int  G4VTwistSurface::sSizeMask            69 const G4int  G4VTwistSurface::sSizeMask       = 0x00000303;
 58 const G4int  G4VTwistSurface::sAxisMask            70 const G4int  G4VTwistSurface::sAxisMask       = 0x0000FCFC;
 59 const G4int  G4VTwistSurface::sAreaMask            71 const G4int  G4VTwistSurface::sAreaMask       = 0XF0000000;
 60                                                    72 
 61 //============================================     73 //=====================================================================
 62 //* constructors -----------------------------     74 //* constructors ------------------------------------------------------
 63                                                    75 
 64 G4VTwistSurface::G4VTwistSurface(const G4Strin     76 G4VTwistSurface::G4VTwistSurface(const G4String &name)
 65   : fIsValidNorm(false), fName(name)           <<  77   : fName(name)
 66 {                                                  78 {
 67                                                    79 
 68    fAxis[0]    = kUndefined;                       80    fAxis[0]    = kUndefined;
 69    fAxis[1]    = kUndefined;                       81    fAxis[1]    = kUndefined;
 70    fAxisMin[0] = kInfinity;                        82    fAxisMin[0] = kInfinity;
 71    fAxisMin[1] = kInfinity;                        83    fAxisMin[1] = kInfinity;
 72    fAxisMax[0] = kInfinity;                        84    fAxisMax[0] = kInfinity;
 73    fAxisMax[1] = kInfinity;                        85    fAxisMax[1] = kInfinity;
 74    fHandedness = 1;                                86    fHandedness = 1;
 75                                                    87 
 76    for (auto i=0; i<4; ++i)                    <<  88    G4int i;
 77    {                                           <<  89    for (i=0; i<4; i++) {
 78       fCorners[i].set(kInfinity, kInfinity, kI     90       fCorners[i].set(kInfinity, kInfinity, kInfinity);
 79       fNeighbours[i] = nullptr;                <<  91       fNeighbours[i] = 0;
 80    }                                               92    }
 81                                                    93 
 82    fCurrentNormal.p.set(kInfinity, kInfinity,      94    fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity);
 83                                                    95    
 84    fAmIOnLeftSide.me.set(kInfinity, kInfinity,     96    fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity);
 85    fAmIOnLeftSide.vec.set(kInfinity, kInfinity     97    fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity);
 86    kCarTolerance = G4GeometryTolerance::GetIns     98    kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
 87 }                                                  99 }
 88                                                   100 
 89 G4VTwistSurface::G4VTwistSurface(const G4Strin << 101 G4VTwistSurface::G4VTwistSurface(const G4String         &name,
 90                        const G4RotationMatrix& << 102                        const G4RotationMatrix &rot,
 91                        const G4ThreeVector&    << 103                        const G4ThreeVector    &tlate,
 92                              G4int                104                              G4int             handedness,
 93                        const EAxis                105                        const EAxis             axis0 ,
 94                        const EAxis                106                        const EAxis             axis1 ,
 95                              G4double             107                              G4double          axis0min,
 96                              G4double             108                              G4double          axis1min,
 97                              G4double             109                              G4double          axis0max,
 98                              G4double             110                              G4double          axis1max )
 99    : fIsValidNorm(false), fName(name)          << 111    : fName(name)
100 {                                                 112 {
101    fAxis[0]    = axis0;                           113    fAxis[0]    = axis0;
102    fAxis[1]    = axis1;                           114    fAxis[1]    = axis1;
103    fAxisMin[0] = axis0min;                        115    fAxisMin[0] = axis0min;
104    fAxisMin[1] = axis1min;                        116    fAxisMin[1] = axis1min;
105    fAxisMax[0] = axis0max;                        117    fAxisMax[0] = axis0max;
106    fAxisMax[1] = axis1max;                        118    fAxisMax[1] = axis1max;
107    fHandedness = handedness;                      119    fHandedness = handedness;
108    fRot        = rot;                             120    fRot        = rot;
109    fTrans      = tlate;                           121    fTrans      = tlate;
110                                                   122 
111    for (auto i=0; i<4; ++i)                    << 123    G4int i;
112    {                                           << 124    for (i=0; i<4; i++) {
113       fCorners[i].set(kInfinity, kInfinity, kI    125       fCorners[i].set(kInfinity, kInfinity, kInfinity);
114       fNeighbours[i] = nullptr;                << 126       fNeighbours[i] = 0;
115    }                                              127    }
116                                                   128 
117    fCurrentNormal.p.set(kInfinity, kInfinity,     129    fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity);
118                                                   130    
119    fAmIOnLeftSide.me.set(kInfinity, kInfinity,    131    fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity);
120    fAmIOnLeftSide.vec.set(kInfinity, kInfinity    132    fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity);
121    kCarTolerance = G4GeometryTolerance::GetIns    133    kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
122 }                                                 134 }
123                                                   135 
124 //============================================    136 //=====================================================================
125 //* Fake default constructor -----------------    137 //* Fake default constructor ------------------------------------------
126                                                   138 
127 G4VTwistSurface::G4VTwistSurface( __void__& )     139 G4VTwistSurface::G4VTwistSurface( __void__& )
128   : fHandedness(0), fIsValidNorm(false), kCarT << 140   : fName("")
129     fName("")                                  << 141 {
                                                   >> 142 }
                                                   >> 143 
                                                   >> 144 //=====================================================================
                                                   >> 145 //* destructor --------------------------------------------------------
                                                   >> 146 
                                                   >> 147 G4VTwistSurface::~G4VTwistSurface()
130 {                                                 148 {
131    fAxis[0] = fAxis[1] = kXAxis;               << 
132    fAxisMin[0] = fAxisMin[1] = 0.;             << 
133    fAxisMax[0] = fAxisMax[1] = 0.;             << 
134    fNeighbours[0] = fNeighbours[1] = fNeighbou << 
135 }                                                 149 }
136                                                   150 
137 //============================================    151 //=====================================================================
138 //* AmIOnLeftSide ----------------------------    152 //* AmIOnLeftSide -----------------------------------------------------
139                                                   153 
140 G4int G4VTwistSurface::AmIOnLeftSide(const G4T << 154 G4int G4VTwistSurface::AmIOnLeftSide(const G4ThreeVector &me, 
141                                      const G4T << 155                                 const G4ThreeVector &vec,
142                                            G4b << 156                                       G4bool        withtol) 
143 {                                                 157 {
144    // AmIOnLeftSide returns phi-location of "m    158    // AmIOnLeftSide returns phi-location of "me"
145    // (phi relation between me and vec project    159    // (phi relation between me and vec projected on z=0 plane).
146    // If "me" is on -ve-phi-side of "vec", it     160    // If "me" is on -ve-phi-side of "vec", it returns 1.
147    // On the other hand, if "me" is on +ve-phi    161    // On the other hand, if "me" is on +ve-phi-side of "vec",
148    // it returns -1.                              162    // it returns -1.
149    // (The return value represents z-coordinat    163    // (The return value represents z-coordinate of normal vector
150    //  of me.cross(vec).)                         164    //  of me.cross(vec).)
151    // If me is on boundary of vec, return 0.      165    // If me is on boundary of vec, return 0.
152                                                   166 
153    const G4double kAngTolerance                << 167    static const G4double kAngTolerance
154      = G4GeometryTolerance::GetInstance()->Get    168      = G4GeometryTolerance::GetInstance()->GetAngularTolerance();
155                                                   169 
156    G4RotationMatrix unitrot;                   << 170    static G4RotationMatrix unitrot;  // unit matrix
157    const G4RotationMatrix rottol    = unitrot. << 171    static const G4RotationMatrix rottol    = unitrot.rotateZ(0.5*kAngTolerance);
158    const G4RotationMatrix invrottol = unitrot. << 172    static const G4RotationMatrix invrottol = unitrot.rotateZ(-1.*kAngTolerance);
159                                                   173 
160    if (fAmIOnLeftSide.me == me                    174    if (fAmIOnLeftSide.me == me 
161        && fAmIOnLeftSide.vec == vec               175        && fAmIOnLeftSide.vec == vec
162        && fAmIOnLeftSide.withTol == withtol)   << 176        && fAmIOnLeftSide.withTol == withtol) {
163    {                                           << 
164       return fAmIOnLeftSide.amIOnLeftSide;        177       return fAmIOnLeftSide.amIOnLeftSide;
165    }                                              178    }
166                                                   179    
167    fAmIOnLeftSide.me      = me;                   180    fAmIOnLeftSide.me      = me;
168    fAmIOnLeftSide.vec     = vec;                  181    fAmIOnLeftSide.vec     = vec;
169    fAmIOnLeftSide.withTol = withtol;              182    fAmIOnLeftSide.withTol = withtol;
170                                                   183    
171    G4ThreeVector met   = (G4ThreeVector(me.x()    184    G4ThreeVector met   = (G4ThreeVector(me.x(), me.y(), 0.)).unit();
172    G4ThreeVector vect  = (G4ThreeVector(vec.x(    185    G4ThreeVector vect  = (G4ThreeVector(vec.x(), vec.y(), 0.)).unit();
173                                                   186    
174    G4ThreeVector ivect = invrottol * vect;        187    G4ThreeVector ivect = invrottol * vect;
175    G4ThreeVector rvect = rottol * vect;           188    G4ThreeVector rvect = rottol * vect;
176                                                   189 
177    G4double metcrossvect = met.x() * vect.y()     190    G4double metcrossvect = met.x() * vect.y() - met.y() * vect.x();
178                                                   191    
179    if (withtol)                                << 192    if (withtol) {
180    {                                           << 
181       if (met.x() * ivect.y() - met.y() * ivec    193       if (met.x() * ivect.y() - met.y() * ivect.x() > 0 && 
182           metcrossvect >= 0)  {                   194           metcrossvect >= 0)  {
183          fAmIOnLeftSide.amIOnLeftSide = 1;        195          fAmIOnLeftSide.amIOnLeftSide = 1;
184       } else if (met.x() * rvect.y() - met.y()    196       } else if (met.x() * rvect.y() - met.y() * rvect.x() < 0 &&
185                  metcrossvect <= 0)  {            197                  metcrossvect <= 0)  {
186          fAmIOnLeftSide.amIOnLeftSide = -1;       198          fAmIOnLeftSide.amIOnLeftSide = -1;
187       } else {                                    199       } else {
188          fAmIOnLeftSide.amIOnLeftSide = 0;        200          fAmIOnLeftSide.amIOnLeftSide = 0;
189       }                                           201       }
190    }                                           << 202    } else {
191    else                                        << 
192    {                                           << 
193       if (metcrossvect > 0) {                     203       if (metcrossvect > 0) {    
194          fAmIOnLeftSide.amIOnLeftSide = 1;        204          fAmIOnLeftSide.amIOnLeftSide = 1;
195       } else if (metcrossvect < 0 ) {             205       } else if (metcrossvect < 0 ) {
196          fAmIOnLeftSide.amIOnLeftSide = -1;       206          fAmIOnLeftSide.amIOnLeftSide = -1;
197       } else {                                    207       } else {       
198          fAmIOnLeftSide.amIOnLeftSide = 0;        208          fAmIOnLeftSide.amIOnLeftSide = 0;
199       }                                           209       }
200    }                                              210    }
201                                                   211 
202 #ifdef G4TWISTDEBUG                               212 #ifdef G4TWISTDEBUG
203    G4cout << "         === G4VTwistSurface::Am    213    G4cout << "         === G4VTwistSurface::AmIOnLeftSide() =============="
204           << G4endl;                              214           << G4endl;
205    G4cout << "             Name , returncode      215    G4cout << "             Name , returncode  : " << fName << " " 
206                        << fAmIOnLeftSide.amIOn    216                        << fAmIOnLeftSide.amIOnLeftSide <<  G4endl;
207    G4cout << "             me, vec    : " << s    217    G4cout << "             me, vec    : " << std::setprecision(14) << me 
208                                           << "    218                                           << " " << vec  << G4endl;
209    G4cout << "             met, vect  : " << m    219    G4cout << "             met, vect  : " << met << " " << vect  << G4endl;
210    G4cout << "             ivec, rvec : " << i    220    G4cout << "             ivec, rvec : " << ivect << " " << rvect << G4endl;
211    G4cout << "             met x vect : " << m    221    G4cout << "             met x vect : " << metcrossvect << G4endl;
212    G4cout << "             met x ivec : " << m    222    G4cout << "             met x ivec : " << met.cross(ivect) << G4endl;
213    G4cout << "             met x rvec : " << m    223    G4cout << "             met x rvec : " << met.cross(rvect) << G4endl;
214    G4cout << "         =======================    224    G4cout << "         =============================================="
215           << G4endl;                              225           << G4endl;
216 #endif                                            226 #endif
217                                                   227 
218    return fAmIOnLeftSide.amIOnLeftSide;           228    return fAmIOnLeftSide.amIOnLeftSide;
219 }                                                 229 }
220                                                   230 
221 //============================================    231 //=====================================================================
222 //* DistanceToBoundary -----------------------    232 //* DistanceToBoundary ------------------------------------------------
223                                                   233 
224 G4double G4VTwistSurface::DistanceToBoundary(G    234 G4double G4VTwistSurface::DistanceToBoundary(G4int areacode,
225                                              G << 235                                         G4ThreeVector &xx,
226                                        const G << 236                                         const G4ThreeVector &p) 
227 {                                                 237 {
228    // DistanceToBoundary                          238    // DistanceToBoundary 
229    //                                             239    //
230    // return distance to nearest boundary from    240    // return distance to nearest boundary from arbitrary point p 
231    // in local coodinate.                         241    // in local coodinate.
232    // Argument areacode must be one of them:      242    // Argument areacode must be one of them:
233    // sAxis0 & sAxisMin, sAxis0 & sAxisMax,       243    // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
234    // sAxis1 & sAxisMin, sAxis1 & sAxisMax.       244    // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
235    //                                             245    //
236                                                   246 
237    G4ThreeVector d;    // direction vector of     247    G4ThreeVector d;    // direction vector of the boundary
238    G4ThreeVector x0;   // reference point of t    248    G4ThreeVector x0;   // reference point of the boundary
239    G4double      dist = kInfinity;                249    G4double      dist = kInfinity;
240    G4int         boundarytype;                    250    G4int         boundarytype;
241                                                   251 
242    if (IsAxis0(areacode) && IsAxis1(areacode)) << 252    if (IsAxis0(areacode) && IsAxis1(areacode)) {
243    {                                           << 253       G4cerr << "ERROR - G4VTwistSurface::DistanceToBoundary()" << G4endl
244       std::ostringstream message;              << 254              << "        Point is in the corner area. This function returns"
245       message << "Point is in the corner area. << 255              << G4endl
246               << "        Point is in the corn << 256              << "        a direction vector of a boundary line." << G4endl
247               << G4endl                        << 257              << "        areacode = " << areacode << G4endl;
248               << "        a direction vector o << 258       G4Exception("G4VTwistSurface::DistanceToBoundary()", "InvalidSetup",
249               << "        areacode = " << area << 259                   FatalException, "Point is in the corner area.");
250       G4Exception("G4VTwistSurface::DistanceTo << 260    } else if (IsAxis0(areacode) || IsAxis1(areacode)) {
251                   FatalException, message);    << 
252    }                                           << 
253    else if (IsAxis0(areacode) || IsAxis1(areac << 
254    {                                           << 
255       GetBoundaryParameters(areacode, d, x0, b    261       GetBoundaryParameters(areacode, d, x0, boundarytype);
256       if (boundarytype == sAxisPhi)            << 262       if (boundarytype == sAxisPhi) {
257       {                                        << 
258          G4double t = x0.getRho() / p.getRho()    263          G4double t = x0.getRho() / p.getRho();
259          xx.set(t*p.x(), t*p.y(), x0.z());        264          xx.set(t*p.x(), t*p.y(), x0.z());
260          dist = (xx - p).mag();                   265          dist = (xx - p).mag();
261       }                                        << 266       } else { 
262       else                                     << 
263       {                                        << 
264          // linear boundary                       267          // linear boundary
265          // sAxisX, sAxisY, sAxisZ, sAxisRho      268          // sAxisX, sAxisY, sAxisZ, sAxisRho
266          dist = DistanceToLine(p, x0, d, xx);     269          dist = DistanceToLine(p, x0, d, xx);
267       }                                           270       }
268    }                                           << 271    } else {
269    else                                        << 272       G4cerr << "ERROR - G4VTwistSurface::DistanceToBoundary()" << G4endl
270    {                                           << 273              << "        areacode = " << areacode << G4endl;
271       std::ostringstream message;              << 274       G4Exception("G4VTwistSurface::DistanceToBoundary()", "InvalidSetup",
272       message << "Bad areacode of boundary." < << 275                   FatalException, "Bad areacode of boundary.");
273               << "        areacode = " << area << 
274       G4Exception("G4VTwistSurface::DistanceTo << 
275                   FatalException, message);    << 
276    }                                              276    }
277    return dist;                                   277    return dist;
278 }                                                 278 }
279                                                   279 
280 //============================================    280 //=====================================================================
281 //* DistanceToIn -----------------------------    281 //* DistanceToIn ------------------------------------------------------
282                                                   282 
283 G4double G4VTwistSurface::DistanceToIn(const G << 283 G4double G4VTwistSurface::DistanceToIn(const G4ThreeVector &gp,
284                                        const G << 284                                   const G4ThreeVector &gv,
285                                              G << 285                                         G4ThreeVector &gxxbest)
286 {                                                 286 {
287 #ifdef G4TWISTDEBUG                               287 #ifdef G4TWISTDEBUG
288    G4cout << " ~~~~ G4VTwistSurface::DistanceT << 288    G4cout << " ~~~~~ G4VTwistSurface::DistanceToIn(p,v) - Start ~~~~~" << G4endl;
289    G4cout << "      Name : " << fName << G4end    289    G4cout << "      Name : " << fName << G4endl;
290    G4cout << "      gp   : " << gp << G4endl;     290    G4cout << "      gp   : " << gp << G4endl;
291    G4cout << "      gv   : " <<  gv << G4endl;    291    G4cout << "      gv   : " <<  gv << G4endl;
292    G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    292    G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
293 #endif                                            293 #endif
294                                                   294    
295    G4ThreeVector gxx[G4VSURFACENXX];              295    G4ThreeVector gxx[G4VSURFACENXX];
296    G4double      distance[G4VSURFACENXX]  ;       296    G4double      distance[G4VSURFACENXX]  ; 
297    G4int         areacode[G4VSURFACENXX]  ;       297    G4int         areacode[G4VSURFACENXX]  ;
298    G4bool        isvalid[G4VSURFACENXX]   ;       298    G4bool        isvalid[G4VSURFACENXX]   ; 
299                                                   299    
300    for (G4int i = 0 ; i<G4VSURFACENXX ; ++i )  << 300    for (G4int i = 0 ; i<G4VSURFACENXX ; i++ ) {
301    {                                           << 
302      distance[i] = kInfinity ;                    301      distance[i] = kInfinity ;
303      areacode[i] = sOutside ;                     302      areacode[i] = sOutside ;
304      isvalid[i] = false ;                         303      isvalid[i] = false ;
305    }                                              304    }
306                                                   305 
307    G4double      bestdistance   = kInfinity;      306    G4double      bestdistance   = kInfinity;
308 #ifdef G4TWISTDEBUG                            << 
309    G4int         besti          = -1;             307    G4int         besti          = -1;  
310 #endif                                         << 
311    G4ThreeVector bestgxx(kInfinity, kInfinity,    308    G4ThreeVector bestgxx(kInfinity, kInfinity, kInfinity);
312                                                   309 
313    G4int         nxx = DistanceToSurface(gp, g    310    G4int         nxx = DistanceToSurface(gp, gv, gxx, distance, areacode, 
314                                          isval    311                                          isvalid, kValidateWithTol);
315                                                   312 
316    for (G4int i=0; i<nxx; ++i)                 << 313    for (G4int i=0; i< nxx; i++) {
317    {                                           << 
318                                                   314 
319       // skip this intersection if:               315       // skip this intersection if:
320       //   - invalid intersection                 316       //   - invalid intersection
321       //   - particle goes outword the surface    317       //   - particle goes outword the surface
322                                                   318 
323       if (!isvalid[i])                         << 319       if (!isvalid[i]) {
324       {                                        << 
325          // xx[i] is sOutside or distance[i] <    320          // xx[i] is sOutside or distance[i] < 0
326          continue;                                321          continue;      
327       }                                           322       }
328                                                   323 
329       G4ThreeVector normal = GetNormal(gxx[i],    324       G4ThreeVector normal = GetNormal(gxx[i], true);
330                                                   325 
331       if ((normal * gv) >= 0)                  << 326       if ((normal * gv) >= 0) {
332       {                                        << 
333                                                   327 
334 #ifdef G4TWISTDEBUG                               328 #ifdef G4TWISTDEBUG
335          G4cout << "   G4VTwistSurface::Distan    329          G4cout << "   G4VTwistSurface::DistanceToIn(p,v): "
336                 << "particle goes outword the     330                 << "particle goes outword the surface." << G4endl;
337 #endif                                            331 #endif 
338          continue;                                332          continue; 
339       }                                           333       }
340                                                   334       
341       //                                          335       //
342       // accept this intersection if the inter    336       // accept this intersection if the intersection is inside.
343       //                                          337       //
344                                                   338 
345       if (IsInside(areacode[i]))               << 339       if (IsInside(areacode[i])) {
346       {                                        << 340          if (distance[i] < bestdistance) {
347          if (distance[i] < bestdistance)       << 
348          {                                     << 
349             bestdistance = distance[i];           341             bestdistance = distance[i];
350             bestgxx = gxx[i];                     342             bestgxx = gxx[i];
351 #ifdef G4TWISTDEBUG                            << 
352             besti   = i;                          343             besti   = i;
                                                   >> 344 
                                                   >> 345 #ifdef G4TWISTDEBUG
353             G4cout << "   G4VTwistSurface::Dis    346             G4cout << "   G4VTwistSurface::DistanceToIn(p,v): "
354                    << " areacode sInside name,    347                    << " areacode sInside name, distance = "
355                    << fName <<  " "<< bestdist    348                    << fName <<  " "<< bestdistance << G4endl;
356 #endif                                            349 #endif 
357          }                                        350          }
358                                                   351 
359       //                                          352       //
360       // else, the intersection is on boundary    353       // else, the intersection is on boundary or corner.
361       //                                          354       //
362                                                   355 
363       }                                        << 356       } else {
364       else                                     << 357 
365       {                                        << 358          G4VTwistSurface *neighbours[2];
366          G4VTwistSurface* neighbours[2];       << 
367          G4bool      isaccepted[2] = {false, f    359          G4bool      isaccepted[2] = {false, false};
368          G4int       nneighbours   = GetNeighb    360          G4int       nneighbours   = GetNeighbours(areacode[i], neighbours);
369                                                   361             
370          for (G4int j=0; j<nneighbours; ++j)   << 362          for (G4int j=0; j< nneighbours; j++) {
371          {                                     << 
372             // if on corner, nneighbours = 2.     363             // if on corner, nneighbours = 2.
373             // if on boundary, nneighbours = 1    364             // if on boundary, nneighbours = 1.
374                                                   365 
375             G4ThreeVector tmpgxx[G4VSURFACENXX    366             G4ThreeVector tmpgxx[G4VSURFACENXX];
376             G4double      tmpdist[G4VSURFACENX    367             G4double      tmpdist[G4VSURFACENXX] ;
377             G4int         tmpareacode[G4VSURFA    368             G4int         tmpareacode[G4VSURFACENXX] ;
378             G4bool        tmpisvalid[G4VSURFAC    369             G4bool        tmpisvalid[G4VSURFACENXX] ;
379                                                   370 
380             for (G4int l = 0 ; l<G4VSURFACENXX << 371             for (G4int l = 0 ; l<G4VSURFACENXX ; l++ ) {
381             {                                  << 
382               tmpdist[l] = kInfinity ;            372               tmpdist[l] = kInfinity ;
383               tmpareacode[l] = sOutside ;         373               tmpareacode[l] = sOutside ;
384               tmpisvalid[l] = false ;             374               tmpisvalid[l] = false ;
385             }                                     375             }
386                                                   376 
387             G4int tmpnxx = neighbours[j]->Dist    377             G4int tmpnxx = neighbours[j]->DistanceToSurface(
388                                           gp,     378                                           gp, gv, tmpgxx, tmpdist,
389                                           tmpa    379                                           tmpareacode, tmpisvalid,
390                                           kVal    380                                           kValidateWithTol);
391             G4ThreeVector neighbournormal;        381             G4ThreeVector neighbournormal;
392                                                   382 
393             for (G4int k=0; k< tmpnxx; ++k)    << 383             for (G4int k=0; k< tmpnxx; k++) {
394             {                                  << 384 
395                //                                 385                //  
396                // if tmpxx[k] is valid && sIns    386                // if tmpxx[k] is valid && sInside, the final winner must
397                // be neighbour surface. return    387                // be neighbour surface. return kInfinity. 
398                // else , choose tmpxx on same     388                // else , choose tmpxx on same boundary of xx, then check normal 
399                //                                 389                //  
400                                                   390 
401                if (IsInside(tmpareacode[k]))   << 391                if (IsInside(tmpareacode[k])) {
402                {                               << 392 
403 #ifdef G4TWISTDEBUG                               393 #ifdef G4TWISTDEBUG
404                   G4cout << "   G4VTwistSurfac    394                   G4cout << "   G4VTwistSurface:DistanceToIn(p,v): "
405                          << " intersection "<<    395                          << " intersection "<< tmpgxx[k] << G4endl
406                          << "   is inside of n    396                          << "   is inside of neighbour surface of " << fName 
407                          << " . returning kInf    397                          << " . returning kInfinity." << G4endl;
408                   G4cout << "~~ G4VTwistSurfac << 398                   G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~~"
409                          << G4endl;               399                          << G4endl;
410                   G4cout << "      No intersec    400                   G4cout << "      No intersections " << G4endl; 
411                   G4cout << "      Name : " <<    401                   G4cout << "      Name : " << fName << G4endl; 
412                   G4cout << "~~~~~~~~~~~~~~~~~    402                   G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
413                          << G4endl;               403                          << G4endl;
414 #endif                                            404 #endif 
415                   if (tmpisvalid[k])  return k    405                   if (tmpisvalid[k])  return kInfinity;
416                   continue;                       406                   continue;
417                                                   407 
418                //                                 408                //  
419                // if tmpxx[k] is valid && sIns    409                // if tmpxx[k] is valid && sInside, the final winner must
420                // be neighbour surface. return    410                // be neighbour surface. return .  
421                //                                 411                //
422                                                   412 
423                }                               << 413                } else if (IsSameBoundary(this,areacode[i],
424                else if (IsSameBoundary(this,ar << 414                                          neighbours[j], tmpareacode[k])) { 
425                                        neighbo << 
426                {                               << 
427                   // tmpxx[k] is same boundary    415                   // tmpxx[k] is same boundary (or corner) of xx.
428                                                   416                  
429                   neighbournormal = neighbours    417                   neighbournormal = neighbours[j]->GetNormal(tmpgxx[k], true);
430                   if (neighbournormal * gv < 0    418                   if (neighbournormal * gv < 0) isaccepted[j] = true;
431                }                                  419                }
432             }                                     420             } 
433                                                   421 
434             // if nneighbours = 1, chabge isac    422             // if nneighbours = 1, chabge isaccepted[1] before
435             // exiting neighboursurface loop.     423             // exiting neighboursurface loop.  
436                                                   424 
437             if (nneighbours == 1) isaccepted[1    425             if (nneighbours == 1) isaccepted[1] = true;
438                                                   426 
439          } // neighboursurface loop end           427          } // neighboursurface loop end
440                                                   428 
441          // now, we can accept xx intersection    429          // now, we can accept xx intersection
442                                                   430 
443          if (isaccepted[0] && isaccepted[1])   << 431          if (isaccepted[0] == true && isaccepted[1] == true) {
444          {                                     << 432             if (distance[i] < bestdistance) {
445             if (distance[i] < bestdistance)    << 433                 bestdistance = distance[i];
446             {                                  << 434                 gxxbest = gxx[i];
447                bestdistance = distance[i];     << 435                 besti   = i;
448                gxxbest = gxx[i];               << 
449 #ifdef G4TWISTDEBUG                               436 #ifdef G4TWISTDEBUG
450                besti = i;                      << 
451                G4cout << "   G4VTwistSurface::    437                G4cout << "   G4VTwistSurface::DistanceToIn(p,v): "
452                       << " areacode sBoundary     438                       << " areacode sBoundary & sBoundary distance = "
453                       << fName  << " " << dist    439                       << fName  << " " << distance[i] << G4endl;
454 #endif                                            440 #endif 
455             }                                     441             }
456          }                                        442          }
                                                   >> 443 
457       } // else end                               444       } // else end
458    } // intersection loop end                     445    } // intersection loop end
459                                                   446 
460    gxxbest = bestgxx;                             447    gxxbest = bestgxx;
461                                                   448 
462 #ifdef G4TWISTDEBUG                               449 #ifdef G4TWISTDEBUG
463    if (besti < 0)                              << 450    if (besti < 0) {
464    {                                           << 451       G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~~" << G4endl;
465       G4cout << "~~~ G4VTwistSurface::Distance << 
466       G4cout << "      No intersections " << G    452       G4cout << "      No intersections " << G4endl; 
467       G4cout << "      Name : " << fName << G4    453       G4cout << "      Name : " << fName << G4endl; 
468       G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    454       G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
469    }                                           << 455    } else {
470    else                                        << 456       G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) : return ~~~~" << G4endl;
471    {                                           << 
472       G4cout << "~~~ G4VTwistSurface::Distance << 
473       G4cout << "      Name, i  : " << fName <    457       G4cout << "      Name, i  : " << fName << " , " << besti << G4endl; 
474       G4cout << "      gxx[i]   : " << gxxbest    458       G4cout << "      gxx[i]   : " << gxxbest << G4endl; 
475       G4cout << "      bestdist : " << bestdis    459       G4cout << "      bestdist : " << bestdistance << G4endl;
476       G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    460       G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
477    }                                              461    } 
478                                                   462 
479 #endif                                            463 #endif
480                                                   464 
481    return bestdistance;                           465    return bestdistance;
482 }                                                 466 }
483                                                   467 
484 //============================================    468 //=====================================================================
485 //* DistanceToOut(p, v) ----------------------    469 //* DistanceToOut(p, v) -----------------------------------------------
486                                                   470 
487 G4double G4VTwistSurface::DistanceToOut(const  << 471 G4double G4VTwistSurface::DistanceToOut(const G4ThreeVector &gp,
488                                         const  << 472                                    const G4ThreeVector &gv,
489                                                << 473                                          G4ThreeVector &gxxbest)
490 {                                                 474 {
491 #ifdef G4TWISTDEBUG                               475 #ifdef G4TWISTDEBUG
492    G4cout << "~~~~~ G4VTwistSurface::DistanceT    476    G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - Start ~~~~" << G4endl;
493    G4cout << "      Name : " << fName << G4end    477    G4cout << "      Name : " << fName << G4endl;
494    G4cout << "      gp   : " << gp << G4endl;     478    G4cout << "      gp   : " << gp << G4endl;
495    G4cout << "      gv   : " <<  gv << G4endl;    479    G4cout << "      gv   : " <<  gv << G4endl;
496    G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    480    G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
497 #endif                                            481 #endif
498                                                   482 
499    G4ThreeVector gxx[G4VSURFACENXX];              483    G4ThreeVector gxx[G4VSURFACENXX];
500    G4double      distance[G4VSURFACENXX];      << 484    G4double      distance[G4VSURFACENXX]  ; 
501    G4int         areacode[G4VSURFACENXX];      << 485    G4int         areacode[G4VSURFACENXX]  ;
502    G4bool        isvalid[G4VSURFACENXX];       << 486    G4bool        isvalid[G4VSURFACENXX]   ; 
                                                   >> 487    G4int         i;
503                                                   488    
504    for ( G4int i = 0 ; i<G4VSURFACENXX ; ++i ) << 489    for ( i = 0 ; i<G4VSURFACENXX ; i++ )
505    {                                              490    {
506      distance[i] = kInfinity ;                    491      distance[i] = kInfinity ;
507      areacode[i] = sOutside ;                     492      areacode[i] = sOutside ;
508      isvalid[i] = false ;                         493      isvalid[i] = false ;
509    }                                              494    }
510                                                   495 
511    G4int         nxx;                             496    G4int         nxx;
512    G4double      bestdistance   = kInfinity;      497    G4double      bestdistance   = kInfinity;
                                                   >> 498    G4int         besti          = -1;
513                                                   499 
514    nxx = DistanceToSurface(gp, gv, gxx, distan    500    nxx = DistanceToSurface(gp, gv, gxx, distance, areacode,
515                            isvalid, kValidateW    501                            isvalid, kValidateWithTol);
516                                                   502 
517    for (G4int i=0; i<nxx; ++i)                 << 503    for (i=0; i<nxx; i++) {
518    {                                           << 504       if (!(isvalid[i])) {
519       if (!(isvalid[i]))                       << 
520       {                                        << 
521          continue;                                505          continue;
522       }                                           506       }
523                                                   507 
524       G4ThreeVector normal = GetNormal(gxx[i],    508       G4ThreeVector normal = GetNormal(gxx[i], true);
525       if (normal * gv <= 0)                    << 509       if (normal * gv <= 0) {
526       {                                        << 
527          // particle goes toword inside of sol    510          // particle goes toword inside of solid, return kInfinity
528 #ifdef G4TWISTDEBUG                               511 #ifdef G4TWISTDEBUG
529           G4cout << "   G4VTwistSurface::Dista << 512           G4cout << "   G4VTwistSurface::DistanceToOut(p,v): normal*gv < 0, normal " 
530                  << fName << " " << normal        513                  << fName << " " << normal 
531                  << G4endl;                       514                  << G4endl;
532 #endif                                            515 #endif 
533       }                                        << 516       } else {
534       else                                     << 
535       {                                        << 
536          // gxx[i] is accepted.                   517          // gxx[i] is accepted.
537          if (distance[i] < bestdistance)       << 518          if (distance[i] < bestdistance) {
538          {                                     << 
539             bestdistance = distance[i];           519             bestdistance = distance[i];
540             gxxbest = gxx[i];                     520             gxxbest = gxx[i];
                                                   >> 521             besti   = i;
541          }                                        522          }
542       }                                           523       } 
543    }                                              524    }
544                                                   525 
545 #ifdef G4TWISTDEBUG                               526 #ifdef G4TWISTDEBUG
546    if (besti < 0)                              << 527    if (besti < 0) {
547    {                                           << 528       G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - return ~~~" << G4endl;
548       G4cout << "~~ G4VTwistSurface::DistanceT << 
549       G4cout << "      No intersections   " <<    529       G4cout << "      No intersections   " << G4endl; 
550       G4cout << "      Name     : " << fName <    530       G4cout << "      Name     : " << fName << G4endl; 
551       G4cout << "      bestdist : " << bestdis    531       G4cout << "      bestdist : " << bestdistance << G4endl;
552       G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    532       G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
553    }                                           << 533    } else {
554    else                                        << 534       G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) : return ~~~" << G4endl;
555    {                                           << 
556       G4cout << "~~ G4VTwistSurface::DistanceT << 
557       G4cout << "      Name, i  : " << fName <    535       G4cout << "      Name, i  : " << fName << " , " << i << G4endl; 
558       G4cout << "      gxx[i]   : " << gxxbest    536       G4cout << "      gxx[i]   : " << gxxbest << G4endl; 
559       G4cout << "      bestdist : " << bestdis    537       G4cout << "      bestdist : " << bestdistance << G4endl;
560       G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    538       G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
561    }                                              539    } 
562 #endif                                            540 #endif
563                                                   541 
564    return bestdistance;                           542    return bestdistance;
565 }                                                 543 }
566                                                   544 
567 //============================================    545 //=====================================================================
568 //* DistanceTo(p) ----------------------------    546 //* DistanceTo(p) -----------------------------------------------------
569                                                   547 
570 G4double G4VTwistSurface::DistanceTo(const G4T << 548 G4double G4VTwistSurface::DistanceTo(const G4ThreeVector &gp,
571                                            G4T << 549                                       G4ThreeVector &gxxbest)
572 {                                                 550 {
573 #ifdef G4TWISTDEBUG                               551 #ifdef G4TWISTDEBUG
574    G4cout << "~~~~~ G4VTwistSurface::DistanceT    552    G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - Start ~~~~~~~~~" << G4endl;
575    G4cout << "      Name : " << fName << G4end    553    G4cout << "      Name : " << fName << G4endl;
576    G4cout << "      gp   : " << gp << G4endl;     554    G4cout << "      gp   : " << gp << G4endl;
577    G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    555    G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
578 #endif                                            556 #endif
579                                                   557 
580                                                   558 
581    G4ThreeVector gxx[G4VSURFACENXX];              559    G4ThreeVector gxx[G4VSURFACENXX];
582    G4double      distance[G4VSURFACENXX]  ;       560    G4double      distance[G4VSURFACENXX]  ; 
583    G4int         areacode[G4VSURFACENXX]  ;       561    G4int         areacode[G4VSURFACENXX]  ;
584                                                   562    
585    for (G4int i = 0 ; i<G4VSURFACENXX ; ++i )  << 563    for (G4int i = 0 ; i<G4VSURFACENXX ; i++ ) {
586    {                                           << 
587      distance[i] = kInfinity ;                    564      distance[i] = kInfinity ;
588      areacode[i] = sOutside ;                     565      areacode[i] = sOutside ;
589    }                                              566    }
590                                                   567 
591    DistanceToSurface(gp, gxx, distance, areaco << 568    G4int nxx;
                                                   >> 569 
                                                   >> 570    nxx = DistanceToSurface(gp, gxx, distance, areacode);
592    gxxbest = gxx[0];                              571    gxxbest = gxx[0];
593                                                   572 
594 #ifdef G4TWISTDEBUG                               573 #ifdef G4TWISTDEBUG
595    G4cout << "~~~~~ G4VTwistSurface::DistanceT    574    G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - return ~~~~~~~~" << G4endl;
596    G4cout << "      Name     : " << fName << G    575    G4cout << "      Name     : " << fName << G4endl; 
597    G4cout << "      gxx      : " << gxxbest <<    576    G4cout << "      gxx      : " << gxxbest << G4endl; 
598    G4cout << "      bestdist : " << distance[0    577    G4cout << "      bestdist : " << distance[0] << G4endl;
599    G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    578    G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
600 #endif                                            579 #endif
601                                                   580 
602    return distance[0];                            581    return distance[0];
603 }                                                 582 }
604                                                   583 
605 //============================================    584 //=====================================================================
606 //* IsSameBoundary ---------------------------    585 //* IsSameBoundary ----------------------------------------------------
607                                                   586 
608 G4bool                                         << 587 G4bool G4VTwistSurface::IsSameBoundary(G4VTwistSurface *surface1, G4int areacode1,
609 G4VTwistSurface::IsSameBoundary(G4VTwistSurfac << 588                                   G4VTwistSurface *surface2, G4int areacode2 ) const
610                                 G4VTwistSurfac << 
611 {                                                 589 {
612    //                                             590    //
613    // IsSameBoundary                              591    // IsSameBoundary
614    //                                             592    //
615    // checking tool whether two boundaries on     593    // checking tool whether two boundaries on different surfaces are same or not.
616    //                                             594    //
617                                                   595 
618    G4bool testbitmode = true;                     596    G4bool testbitmode = true;
619    G4bool iscorner[2] = {IsCorner(areacode1, t    597    G4bool iscorner[2] = {IsCorner(areacode1, testbitmode), 
620                          IsCorner(areacode2, t    598                          IsCorner(areacode2, testbitmode)};
621                                                   599 
622    if (iscorner[0] && iscorner[1])             << 600    if (iscorner[0] && iscorner[1]) {
623    {                                           << 
624       // on corner                                601       // on corner 
625       G4ThreeVector corner1 =                     602       G4ThreeVector corner1 = 
626            surf1->ComputeGlobalPoint(surf1->Ge << 603            surface1->ComputeGlobalPoint(surface1->GetCorner(areacode1));
627       G4ThreeVector corner2 =                     604       G4ThreeVector corner2 = 
628            surf2->ComputeGlobalPoint(surf2->Ge << 605            surface2->ComputeGlobalPoint(surface2->GetCorner(areacode2));
629                                                   606 
630       return (corner1 - corner2).mag() < kCarT << 607       if ((corner1 - corner2).mag() < kCarTolerance) {
631    }                                           << 608          return true;
632    else if ((IsBoundary(areacode1, testbitmode << 609       } else {
633             (IsBoundary(areacode2, testbitmode << 610          return false;
634    {                                           << 611       }
                                                   >> 612     
                                                   >> 613    } else if ((IsBoundary(areacode1, testbitmode) && (!iscorner[0])) &&
                                                   >> 614               (IsBoundary(areacode2, testbitmode) && (!iscorner[1]))) {
635       // on boundary                              615       // on boundary  
636       G4ThreeVector d1, d2, ld1, ld2;             616       G4ThreeVector d1, d2, ld1, ld2;
637       G4ThreeVector x01, x02, lx01, lx02;         617       G4ThreeVector x01, x02, lx01, lx02;
638       G4int         type1, type2;                 618       G4int         type1, type2;
639       surf1->GetBoundaryParameters(areacode1,  << 619       surface1->GetBoundaryParameters(areacode1, ld1, lx01, type1);
640       surf2->GetBoundaryParameters(areacode2,  << 620       surface2->GetBoundaryParameters(areacode2, ld2, lx02, type2);
641                                                   621 
642       x01 = surf1->ComputeGlobalPoint(lx01);   << 622       x01 = surface1->ComputeGlobalPoint(lx01);
643       x02 = surf2->ComputeGlobalPoint(lx02);   << 623       x02 = surface2->ComputeGlobalPoint(lx02);
644       d1  = surf1->ComputeGlobalDirection(ld1) << 624       d1  = surface1->ComputeGlobalDirection(ld1);
645       d2  = surf2->ComputeGlobalDirection(ld2) << 625       d2  = surface2->ComputeGlobalDirection(ld2);
                                                   >> 626 
                                                   >> 627       if ((x01 - x02).mag() < kCarTolerance &&
                                                   >> 628           (d1 - d2).mag() < kCarTolerance) {
                                                   >> 629         return true;
                                                   >> 630       } else {
                                                   >> 631         return false;
                                                   >> 632       }
646                                                   633 
647       return (x01 - x02).mag() < kCarTolerance << 634    } else {
648             && (d1 - d2).mag() < kCarTolerance << 
649    }                                           << 
650    else                                        << 
651    {                                           << 
652       return false;                               635       return false;
653    }                                              636    }
654 }                                                 637 }
655                                                   638 
656 //============================================    639 //=====================================================================
657 //* GetBoundaryParameters --------------------    640 //* GetBoundaryParameters ---------------------------------------------
658                                                   641 
659 void G4VTwistSurface::GetBoundaryParameters(co << 642 void G4VTwistSurface::GetBoundaryParameters(const G4int         &areacode,
660                                              G << 643                                              G4ThreeVector &d,
661                                              G << 644                                              G4ThreeVector &x0,
662                                              G << 645                                              G4int         &boundarytype) const
663 {                                                 646 {
664    // areacode must be one of them:               647    // areacode must be one of them:
665    // sAxis0 & sAxisMin, sAxis0 & sAxisMax,       648    // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
666    // sAxis1 & sAxisMin, sAxis1 & sAxisMax.       649    // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
667                                                   650    
668    for (const auto & boundary : fBoundaries)   << 651    G4int i;
669    {                                           << 652    for (i=0; i<4; i++) {
670       if (boundary.GetBoundaryParameters(areac << 653       if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0,
671       {                                        << 654                                                boundarytype)) {
672          return;                                  655          return;
673       }                                           656       }
674    }                                              657    }
675                                                   658 
676    std::ostringstream message;                 << 659    G4cerr << "ERROR - G4VTwistSurface::GetBoundaryParameters()" << G4endl
677    message << "Not registered boundary." << G4 << 660           << "        Boundary at areacode " << std::hex << areacode
678            << "        Boundary at areacode "  << 661           << std::dec << G4endl
679            << std::dec << G4endl               << 662           << "        is not be registered." << G4endl;
680            << "        is not registered.";    << 663    G4Exception("G4VTwistSurface::GetBoundaryParameters()", "InvalidSetup",
681    G4Exception("G4VTwistSurface::GetBoundaryPa << 664                FatalException, "Not registered boundary.");
682                FatalException, message);       << 
683 }                                                 665 }
684                                                   666 
685 //============================================    667 //=====================================================================
686 //* GetBoundaryAtPZ --------------------------    668 //* GetBoundaryAtPZ ---------------------------------------------------
687                                                   669 
688 G4ThreeVector G4VTwistSurface::GetBoundaryAtPZ    670 G4ThreeVector G4VTwistSurface::GetBoundaryAtPZ(G4int areacode,
689                                                << 671                                           const G4ThreeVector &p) const
690 {                                                 672 {
691    // areacode must be one of them:               673    // areacode must be one of them:
692    // sAxis0 & sAxisMin, sAxis0 & sAxisMax,       674    // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
693    // sAxis1 & sAxisMin, sAxis1 & sAxisMax.       675    // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
694                                                   676 
695    if (((areacode & sAxis0) != 0) && ((areacod << 677    if (areacode & sAxis0 && areacode & sAxis1) {
696    {                                           << 678      G4cerr << "ERROR - G4VTwistSurface::GetBoundaryAtPZ()" << G4endl
697      std::ostringstream message;               << 679             << "        Point is in the corner area. This function returns"
698      message << "Point is in the corner area." << 680             << G4endl
699              << "        This function returns << 681             << "        a direction vector of a boundary line." << G4endl
700              << "a direction vector of a bound << 682             << "        areacode = " << areacode << G4endl;
701              << "        areacode = " << areac << 683      G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "InvalidCondition",
702      G4Exception("G4VTwistSurface::GetBoundary << 684                  FatalException, "Point is in the corner area.");
703                  FatalException, message);     << 
704    }                                              685    }
705                                                   686 
706    G4ThreeVector d;                               687    G4ThreeVector d;
707    G4ThreeVector x0;                              688    G4ThreeVector x0;
708    G4int         boundarytype = 0;             << 689    G4int         boundarytype;
709    G4bool        found = false;                   690    G4bool        found = false;
710                                                   691    
711    for (const auto & boundary : fBoundaries)   << 692    for (G4int i=0; i<4; i++) {
712    {                                           << 693       if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0, 
713       if (boundary.GetBoundaryParameters(areac << 694                                                 boundarytype)){
714       {                                        << 
715          found = true;                            695          found = true;
716          continue;                                696          continue;
717       }                                           697       }
718    }                                              698    }
719                                                   699 
720    if (!found)                                 << 700    if (!found) {
721    {                                           << 701      G4cerr << "ERROR - G4VTwistSurface::GetBoundaryAtPZ()" << G4endl
722      std::ostringstream message;               << 702             << "        Boundary at areacode " << areacode << G4endl
723      message << "Not registered boundary." <<  << 703             << "        is not be registered." << G4endl;
724              << "        Boundary at areacode  << 704      G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "InvalidSetup",
725              << "        is not registered.";  << 705                  FatalException, "Not registered boundary.");
726      G4Exception("G4VTwistSurface::GetBoundary << 
727                  FatalException, message);     << 
728    }                                              706    }
729                                                   707 
730    if (((boundarytype & sAxisPhi) == sAxisPhi)    708    if (((boundarytype & sAxisPhi) == sAxisPhi) ||
731        ((boundarytype & sAxisRho) == sAxisRho) << 709        ((boundarytype & sAxisRho) == sAxisRho)) {
732    {                                           << 710      G4cerr << "ERROR - G4VTwistSurface::GetBoundaryAtPZ()" << G4endl
733      std::ostringstream message;               << 711             << "        Boundary at areacode " << areacode << G4endl
734      message << "Not a z-depended line boundar << 712             << "        is not a z-depended line." << G4endl;
735              << "        Boundary at areacode  << 713      G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "InvalidSetup",
736              << "        is not a z-depended l << 714                  FatalException, "Not a z-depended line boundary.");
737      G4Exception("G4VTwistSurface::GetBoundary << 
738                  FatalException, message);     << 
739    }                                              715    }
740    return ((p.z() - x0.z()) / d.z()) * d + x0;    716    return ((p.z() - x0.z()) / d.z()) * d + x0;
741 }                                                 717 }
742                                                   718 
743 //============================================    719 //=====================================================================
744 //* SetCorner --------------------------------    720 //* SetCorner ---------------------------------------------------------
745                                                   721 
746 void G4VTwistSurface::SetCorner(G4int areacode << 722 void G4VTwistSurface::SetCorner(G4int areacode, G4double x, G4double y, G4double z)
747                                 G4double x, G4 << 
748 {                                                 723 {
749    if ((areacode & sCorner) != sCorner)        << 724    if ((areacode & sCorner) != sCorner){
750    {                                           << 725      G4cerr << "ERROR - G4VTwistSurface::SetCorner()" << G4endl
751      std::ostringstream message;               << 726             << "        areacode " << areacode << G4endl;
752      message << "Area code must represents cor << 727      G4Exception("G4VTwistSurface::SetCorner()", "InvalidSetup",
753              << "        areacode " << areacod << 728                  FatalException, "Area code must represents corner.");
754      G4Exception("G4VTwistSurface::SetCorner() << 
755                  FatalException, message);     << 
756    }                                              729    }
757                                                   730 
758    if ((areacode & sC0Min1Min) == sC0Min1Min)     731    if ((areacode & sC0Min1Min) == sC0Min1Min) {
759       fCorners[0].set(x, y, z);                   732       fCorners[0].set(x, y, z);
760    } else if ((areacode & sC0Max1Min) == sC0Ma    733    } else if ((areacode & sC0Max1Min) == sC0Max1Min) {
761       fCorners[1].set(x, y, z);                   734       fCorners[1].set(x, y, z);
762    } else if ((areacode & sC0Max1Max) == sC0Ma    735    } else if ((areacode & sC0Max1Max) == sC0Max1Max) {
763       fCorners[2].set(x, y, z);                   736       fCorners[2].set(x, y, z);
764    } else if ((areacode & sC0Min1Max) == sC0Mi    737    } else if ((areacode & sC0Min1Max) == sC0Min1Max) {
765       fCorners[3].set(x, y, z);                   738       fCorners[3].set(x, y, z);
766    }                                              739    }
767 }                                                 740 }
768                                                   741 
769 //============================================    742 //=====================================================================
770 //* SetBoundaryAxis --------------------------    743 //* SetBoundaryAxis ---------------------------------------------------
771                                                   744 
772 void G4VTwistSurface::GetBoundaryAxis(G4int ar    745 void G4VTwistSurface::GetBoundaryAxis(G4int areacode, EAxis axis[]) const
773 {                                                 746 {
774    if ((areacode & sBoundary) != sBoundary) {     747    if ((areacode & sBoundary) != sBoundary) {
775      G4Exception("G4VTwistSurface::GetBoundary << 748      G4Exception("G4VTwistSurface::GetBoundaryAxis()", "InvalidCondition",
776                  FatalException, "Not located     749                  FatalException, "Not located on a boundary!");
777    }                                              750    }
778    for (G4int i=0; i<2; ++i)                   << 751    G4int i;
779    {                                           << 752    for (i=0; i<2; i++) {
                                                   >> 753 
780       G4int whichaxis = 0 ;                       754       G4int whichaxis = 0 ;
781       if (i == 0) {                               755       if (i == 0) {
782          whichaxis = sAxis0;                      756          whichaxis = sAxis0;
783       } else if (i == 1) {                        757       } else if (i == 1) {
784          whichaxis = sAxis1;                      758          whichaxis = sAxis1;
785       }                                           759       }
786                                                   760       
787       // extracted axiscode of whichaxis          761       // extracted axiscode of whichaxis
788       G4int axiscode = whichaxis & sAxisMask &    762       G4int axiscode = whichaxis & sAxisMask & areacode ; 
789       if (axiscode != 0) {                     << 763       if (axiscode) {
790          if (axiscode == (whichaxis & sAxisX))    764          if (axiscode == (whichaxis & sAxisX)) {
791             axis[i] = kXAxis;                     765             axis[i] = kXAxis;
792          } else if (axiscode == (whichaxis & s    766          } else if (axiscode == (whichaxis & sAxisY)) {
793             axis[i] = kYAxis;                     767             axis[i] = kYAxis;
794          } else if (axiscode == (whichaxis & s    768          } else if (axiscode == (whichaxis & sAxisZ)) {
795             axis[i] = kZAxis;                     769             axis[i] = kZAxis;
796          } else if (axiscode == (whichaxis & s    770          } else if (axiscode == (whichaxis & sAxisRho)) {
797             axis[i] = kRho;                       771             axis[i] = kRho;
798          } else if (axiscode == (whichaxis & s    772          } else if (axiscode == (whichaxis & sAxisPhi)) {
799             axis[i] = kPhi;                       773             axis[i] = kPhi;
800          } else {                                 774          } else {
801            std::ostringstream message;         << 775            G4cerr << "ERROR - G4VTwistSurface::GetBoundaryAxis()" << G4endl
802            message << "Not supported areacode. << 776                   << "        areacode " << areacode << G4endl;
803                    << "        areacode " << a << 777            G4Exception("G4VTwistSurface::GetBoundaryAxis()", "InvalidSetup",
804            G4Exception("G4VTwistSurface::GetBo << 778                        FatalException, "Not supported areacode.");
805                        FatalException, message << 
806          }                                        779          }
807       }                                           780       }
808    }                                              781    }
809 }                                                 782 }
810                                                   783 
811 //============================================    784 //=====================================================================
812 //* SetBoundaryLimit -------------------------    785 //* SetBoundaryLimit --------------------------------------------------
813                                                   786 
814 void G4VTwistSurface::GetBoundaryLimit(G4int a    787 void G4VTwistSurface::GetBoundaryLimit(G4int areacode, G4double limit[]) const
815 {                                                 788 {
816    if ((areacode & sCorner) != 0) {            << 789    if (areacode & sCorner) {
817       if ((areacode & sC0Min1Min) != 0) {      << 790       if (areacode & sC0Min1Max) {
818          limit[0] = fAxisMin[0];                  791          limit[0] = fAxisMin[0];
819          limit[1] = fAxisMin[1];                  792          limit[1] = fAxisMin[1];
820       } else if ((areacode & sC0Max1Min) != 0) << 793       } else if (areacode & sC0Max1Min) {
821          limit[0] = fAxisMax[0];                  794          limit[0] = fAxisMax[0];
822          limit[1] = fAxisMin[1];                  795          limit[1] = fAxisMin[1];
823       } else if ((areacode & sC0Max1Max) != 0) << 796       } else if (areacode & sC0Max1Max) {
824          limit[0] = fAxisMax[0];                  797          limit[0] = fAxisMax[0];
825          limit[1] = fAxisMax[1];                  798          limit[1] = fAxisMax[1];
826       } else if ((areacode & sC0Min1Max) != 0) << 799       } else if (areacode & sC0Min1Max) {
827          limit[0] = fAxisMin[0];                  800          limit[0] = fAxisMin[0];
828          limit[1] = fAxisMax[1];                  801          limit[1] = fAxisMax[1];
829       }                                           802       }
830    } else if ((areacode & sBoundary) != 0) {   << 803    } else if (areacode & sBoundary) {
831       if ((areacode & (sAxis0 | sAxisMin)) !=  << 804       if (areacode & (sAxis0 | sAxisMin)) {
832          limit[0] = fAxisMin[0];                  805          limit[0] = fAxisMin[0];
833       } else if ((areacode & (sAxis1 | sAxisMi << 806       } else if (areacode & (sAxis1 | sAxisMin)) {
834          limit[0] = fAxisMin[1];                  807          limit[0] = fAxisMin[1];
835       } else if ((areacode & (sAxis0 | sAxisMa << 808       } else if (areacode & (sAxis0 | sAxisMax)) {
836          limit[0] = fAxisMax[0];                  809          limit[0] = fAxisMax[0];
837       } else if ((areacode & (sAxis1 | sAxisMa << 810       } else if (areacode & (sAxis1 | sAxisMax)) {
838          limit[0] = fAxisMax[1];                  811          limit[0] = fAxisMax[1];
839       }                                           812       }
840    } else {                                       813    } else {
841      std::ostringstream message;               << 814      G4cerr << "WARNING - G4VTwistSurface::GetBoundaryAxis()" << G4endl
842      message << "Not located on a boundary!" < << 815             << "          areacode " << areacode << G4endl;
843              << "          areacode " << areac << 816      G4Exception("G4VTwistSurface::GetBoundaryLimit()", "InvalidCondition",
844      G4Exception("G4VTwistSurface::GetBoundary << 817                  JustWarning, "Not located on a boundary!");
845                  JustWarning, message);        << 
846    }                                              818    }
847 }                                                 819 }
848                                                   820 
849 //============================================    821 //=====================================================================
850 //* SetBoundary ------------------------------    822 //* SetBoundary -------------------------------------------------------
851                                                   823 
852 void G4VTwistSurface::SetBoundary(const G4int& << 824 void G4VTwistSurface::SetBoundary(const G4int         &axiscode,
853                                   const G4Thre << 825                              const G4ThreeVector &direction,
854                                   const G4Thre << 826                              const G4ThreeVector &x0,
855                                   const G4int& << 827                              const G4int         &boundarytype)
856 {                                                 828 {
857    G4int code = (~sAxisMask) & axiscode;          829    G4int code = (~sAxisMask) & axiscode;
858    if ((code == (sAxis0 & sAxisMin)) ||           830    if ((code == (sAxis0 & sAxisMin)) ||
859        (code == (sAxis0 & sAxisMax)) ||           831        (code == (sAxis0 & sAxisMax)) ||
860        (code == (sAxis1 & sAxisMin)) ||           832        (code == (sAxis1 & sAxisMin)) ||
861        (code == (sAxis1 & sAxisMax)))          << 833        (code == (sAxis1 & sAxisMax))) {
862    {                                           << 834 
                                                   >> 835       G4int i;
863       G4bool done = false;                        836       G4bool done = false;
864       for (auto & boundary : fBoundaries)      << 837       for (i=0; i<4; i++) {
865       {                                        << 838          if (fBoundaries[i].IsEmpty()) {
866          if (boundary.IsEmpty())               << 839             fBoundaries[i].SetFields(axiscode, direction,
867          {                                     << 840                                      x0, boundarytype);
868             boundary.SetFields(axiscode, direc << 
869             done = true;                          841             done = true;
870             break;                                842             break;
871          }                                        843          }
872       }                                           844       }
873                                                   845 
874       if (!done)                               << 846       if (!done) {
875       {                                        << 847          G4Exception("G4VTwistSurface::SetBoundary()", "InvalidCondition",
876          G4Exception("G4VTwistSurface::SetBoun << 
877                       FatalException, "Number     848                       FatalException, "Number of boundary exceeding 4!");
878       }                                           849       }
879    }                                           << 850    } else {
880    else                                        << 851       G4cerr << "ERROR - G4VTwistSurface::SetBoundary()" << G4endl
881    {                                           << 852              << "        invalid axiscode. axiscode = "
882       std::ostringstream message;              << 853              << std::hex << axiscode << std::dec << G4endl;
883       message << "Invalid axis-code." << G4end << 854       G4Exception("G4VTwistSurface::SetBoundary()", "InvalidCondition",
884               << "        axiscode = "         << 855                   FatalException, "Invalid axis-code.");
885               << std::hex << axiscode << std:: << 
886       G4Exception("G4VTwistSurface::SetBoundar << 
887                   FatalException, message);    << 
888    }                                              856    }
889 }                                                 857 }
890                                                   858 
891 //============================================    859 //=====================================================================
892 //* GetFace ----------------------------------    860 //* GetFace -----------------------------------------------------------
893                                                   861 
894 G4int G4VTwistSurface::GetFace( G4int i, G4int << 862 G4int G4VTwistSurface::GetFace( G4int i, G4int j, G4int m,
895                                 G4int n, G4int    863                                 G4int n, G4int iside ) 
896 {                                                 864 {
897   // this is the face mapping function            865   // this is the face mapping function
898   // (i,j) -> face number                         866   // (i,j) -> face number
899                                                   867 
900   if ( iside == 0 ) {                             868   if ( iside == 0 ) {
901     return i * ( k - 1 ) + j ;                 << 869     return i * ( m - 1 ) + j ;
902   }                                               870   }
903                                                   871 
904   else if ( iside == 1 ) {                        872   else if ( iside == 1 ) {
905     return (k-1)*(k-1) + i*(k-1) + j ;         << 873     return (m-1)*(m-1) + i*(m-1) + j ;
906   }                                               874   }
907                                                   875 
908   else if ( iside == 2 ) {                        876   else if ( iside == 2 ) {
909     return 2*(k-1)*(k-1) + i*(k-1) + j ;       << 877     return 2*(m-1)*(m-1) + i*(m-1) + j ;
910   }                                               878   }
911                                                   879 
912   else if ( iside == 3 ) {                        880   else if ( iside == 3 ) {
913     return 2*(k-1)*(k-1) + (n-1)*(k-1) + i*(k- << 881     return 2*(m-1)*(m-1) + (n-1)*(m-1) + i*(m-1) + j ;
914   }                                               882   }
915                                                   883   
916   else if ( iside == 4 ) {                        884   else if ( iside == 4 ) {
917     return 2*(k-1)*(k-1) + 2*(n-1)*(k-1) + i*( << 885     return 2*(m-1)*(m-1) + 2*(n-1)*(m-1) + i*(m-1) + j ;
918   }                                               886   }
919                                                   887   
920   else if ( iside == 5 ) {                        888   else if ( iside == 5 ) {
921     return 2*(k-1)*(k-1) + 3*(n-1)*(k-1) + i*( << 889     return 2*(m-1)*(m-1) + 3*(n-1)*(m-1) + i*(m-1) + j ;
922   }                                               890   }
923                                                   891 
924   else {                                          892   else {
925     std::ostringstream message;                << 893 
926     message << "Not correct side number: "     << 894    G4cerr << "ERROR - G4VTwistSurface::GetFace(): "
927             << GetName() << G4endl             << 895            << GetName() << G4endl
928             << "iside is " << iside << " but s << 896            << "        Not correct side number! - " << G4endl 
929             << "0,1,2,3,4 or 5" << ".";        << 897            << "iside is " << iside << " but should be "
930     G4Exception("G4TwistSurface::G4GetFace()", << 898            << "0,1,2,3,4 or 5" << "." << G4endl ;
931                 FatalException, message);      << 899     G4Exception("G4TwistSurface::G4GetFace()", "InvalidSetup",
                                                   >> 900                 FatalException, "Not correct side number.");
                                                   >> 901 
                                                   >> 902 
932   }                                               903   }
933                                                   904 
934   return -1 ;  // wrong face                      905   return -1 ;  // wrong face
935 }                                                 906 }
936                                                   907 
937 //============================================    908 //=====================================================================
938 //* GetNode ----------------------------------    909 //* GetNode -----------------------------------------------------------
939                                                   910 
940 G4int G4VTwistSurface::GetNode( G4int i, G4int << 911 G4int G4VTwistSurface::GetNode( G4int i, G4int j, G4int m,
941                                 G4int n, G4int    912                                 G4int n, G4int iside ) 
942 {                                                 913 {
943   // this is the node mapping function            914   // this is the node mapping function
944   // (i,j) -> node number                         915   // (i,j) -> node number
945   // Depends on the side iside and the used me    916   // Depends on the side iside and the used meshing of the surface
946                                                   917 
947   if ( iside == 0 )                            << 918   if ( iside == 0 ) {
948   {                                            << 919     // lower endcap is mxm squared. 
949     // lower endcap is kxk squared.            << 920     // n = m 
950     // n = k                                   << 921     return i * m + j ;
951     return i * k + j ;                         << 
952   }                                               922   }
953                                                   923 
954   if ( iside == 1 )                            << 924   if ( iside == 1 ) {
955   {                                            << 925     // upper endcap is mxm squared. Shift by m*m
956     // upper endcap is kxk squared. Shift by k << 926     // n = m 
957     // n = k                                   << 927     return  m*m + i*m + j ;
958     return  k*k + i*k + j ;                    << 
959   }                                               928   }
960                                                   929 
961   else if ( iside == 2 )                       << 930   else if ( iside == 2 ) {
962   {                                            << 
963     // front side.                                931     // front side.
964     if      ( i == 0 )   { return       j ;  } << 932     if      ( i == 0 )     {   return       j ;  }
965     else if ( i == n-1 ) { return k*k + j ;  } << 933     else if ( i == n-1 )   {   return m*m + j ;  } 
966     else                 { return 2*k*k + 4*(i << 934     else                   {   return 2*m*m + 4*(i-1)*(m-1) + j ; }
967   }                                               935   }
968                                                   936 
969   else if ( iside == 3 )                       << 937   else if ( iside == 3 ) {
970   {                                            << 
971     // right side                                 938     // right side
972     if      ( i == 0 )   { return       (j+1)* << 939     if      ( i == 0 )     {   return       (j+1)*m - 1 ; } 
973     else if ( i == n-1 ) { return k*k + (j+1)* << 940     else if ( i == n-1 )   {   return m*m + (j+1)*m - 1 ; }
974     else                                       << 941     else                   {   return 2*m*m + 4*(i-1)*(m-1) + (m-1) + j ; }
975     {                                          << 
976       return 2*k*k + 4*(i-1)*(k-1) + (k-1) + j << 
977     }                                          << 
978   }                                               942   }
979   else if ( iside == 4 )                       << 943   else if ( iside == 4 ) {
980   {                                            << 944     // back side.
981     // back side                               << 945     if      ( i == 0 )     {   return   m*m - 1 - j ; }               // reversed order
982     if      ( i == 0 )   { return   k*k - 1 -  << 946     else if ( i == n-1 )   {   return 2*m*m - 1 - j ; }               // reversed order 
983     else if ( i == n-1 ) { return 2*k*k - 1 -  << 947     else                   {   return 2*m*m + 4*(i-1)*(m-1) + 2*(m-1) + j ; // normal order
984     else                                       << 
985     {                                          << 
986       return 2*k*k + 4*(i-1)*(k-1) + 2*(k-1) + << 
987     }                                             948     }
988   }                                               949   }
989   else if ( iside == 5 )                       << 950   else if ( iside == 5 ) {
990   {                                            << 
991     // left side                                  951     // left side 
992     if      ( i == 0 )   { return k*k   - (j+1 << 952     if      ( i == 0 )     {   return m*m   - (j+1)*m ; }             // reversed order
993     else if ( i == n-1)  { return 2*k*k - (j+1 << 953     else if ( i == n-1)    {   return 2*m*m - (j+1)*m ; }             // reverded order
994     else                                       << 954     else {
995     {                                          << 955       if ( j == m-1 )      {   return 2*m*m + 4*(i-1)*(m-1) ; }       // special case
996       if ( j == k-1 ) { return 2*k*k + 4*(i-1) << 956       else                 {   return 2*m*m + 4*(i-1)*(m-1) + 3*(m-1) + j ; }  // normal order
997       else                                     << 957     }  
998       {                                        << 
999         return 2*k*k + 4*(i-1)*(k-1) + 3*(k-1) << 
1000       }                                       << 
1001     }                                         << 
1002   }                                              958   }
1003   else                                        << 959 
1004   {                                           << 960   else {
1005     std::ostringstream message;               << 961 
1006     message << "Not correct side number: "    << 962     G4cerr << "ERROR - G4VTwistSurface::GetNode(): "
1007             << GetName() << G4endl            << 963            << GetName() << G4endl
1008             << "iside is " << iside << " but  << 964            << "        Not correct side number! - " << G4endl 
1009             << "0,1,2,3,4 or 5" << ".";       << 965            << "iside is " << iside << " but should be "
1010     G4Exception("G4TwistSurface::G4GetNode()" << 966            << "0,1,2,3,4 or 5" << "." << G4endl ;
1011                 FatalException, message);     << 967     G4Exception("G4TwistSurface::G4GetNode()", "InvalidSetup",
                                                   >> 968                 FatalException, "Not correct side number.");
1012   }                                              969   } 
1013   return -1 ;  // wrong node                     970   return -1 ;  // wrong node 
1014 }                                                971 } 
1015                                                  972 
1016 //===========================================    973 //=====================================================================
1017 //* GetEdgeVisiblility ----------------------    974 //* GetEdgeVisiblility ------------------------------------------------
1018                                                  975 
1019 G4int G4VTwistSurface::GetEdgeVisibility( G4i << 976 G4int G4VTwistSurface::GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation) 
1020                                           G4i << 
1021 {                                                977 {
                                                   >> 978 
1022   // clockwise filling         -> positive or    979   // clockwise filling         -> positive orientation
1023   // counter clockwise filling -> negative or    980   // counter clockwise filling -> negative orientation 
1024                                                  981 
1025   //                                             982   //
1026   //   d    C    c                               983   //   d    C    c
1027   //     +------+                                984   //     +------+ 
1028   //     |      |                                985   //     |      |
1029   //     |      |                                986   //     |      |
1030   //     |      |                                987   //     |      |
1031   //   D |      |B                               988   //   D |      |B
1032   //     |      |                                989   //     |      |
1033   //     |      |                                990   //     |      |
1034   //     |      |                                991   //     |      |
1035   //     +------+                                992   //     +------+
1036   //    a   A    b                               993   //    a   A    b
1037   //                                             994   //    
1038   //  a = +--+    A = ---+                       995   //  a = +--+    A = ---+
1039   //  b = --++    B = --+-                       996   //  b = --++    B = --+-
1040   //  c = -++-    C = -+--                       997   //  c = -++-    C = -+--
1041   //  d = ++--    D = +---                       998   //  d = ++--    D = +---
1042                                                  999 
1043                                                  1000 
1044   // check first invisible faces                 1001   // check first invisible faces
1045                                                  1002 
1046   if ( ( i>0 && i<n-2 ) && ( j>0 && j<k-2 ) ) << 1003   if ( ( i>0 && i<n-2 ) && ( j>0 && j<m-2 ) ) {
1047   {                                           << 
1048     return -1 ;   // always invisible, signs:    1004     return -1 ;   // always invisible, signs:   ----
1049   }                                              1005   }
1050                                                  1006   
1051   // change first the vertex number (depends     1007   // change first the vertex number (depends on the orientation)
1052   // 0,1,2,3  -> 3,2,1,0                         1008   // 0,1,2,3  -> 3,2,1,0
1053   if ( orientation < 0 ) { number = ( 3 - num    1009   if ( orientation < 0 ) { number = ( 3 - number ) ;  }
1054                                                  1010   
1055   // check true edges                            1011   // check true edges
1056   if ( ( j>=1 && j<=k-3 ) )                   << 1012   if ( ( j>=1 && j<=m-3 ) ) {
1057   {                                           << 1013 
1058     if ( i == 0 )  {        // signs (A):  --    1014     if ( i == 0 )  {        // signs (A):  ---+  
1059       return ( number == 3 ) ? 1 : -1 ;          1015       return ( number == 3 ) ? 1 : -1 ;
1060     }                                            1016     }
1061                                                  1017     
1062     else if ( i == n-2 ) {  // signs (C):  -+    1018     else if ( i == n-2 ) {  // signs (C):  -+--
1063       return  ( number == 1 ) ? 1 : -1 ;         1019       return  ( number == 1 ) ? 1 : -1 ; 
1064     }                                            1020     }
1065                                                  1021     
1066     else                                      << 1022     else {
1067     {                                         << 1023       G4cerr << "ERROR - G4VTwistSurface::GetEdgeVisibliity(): "
1068       std::ostringstream message;             << 1024        << GetName() << G4endl
1069       message << "Not correct face number: "  << 1025        << "        Not correct face number! - " << G4endl ;
1070       G4Exception("G4TwistSurface::G4GetEdgeV << 1026   G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "InvalidSetup",
1071                   "GeomSolids0003", FatalExce << 1027         FatalException, "Not correct face number.");
1072     }                                            1028     }
1073   }                                              1029   }
1074                                                  1030   
1075   if ( ( i>=1 && i<=n-3 ) )                   << 1031   if ( ( i>=1 && i<=n-3 ) ) {
1076   {                                           << 1032 
1077     if ( j == 0 )  {        // signs (D):  +-    1033     if ( j == 0 )  {        // signs (D):  +---
1078       return ( number == 0 ) ? 1 : -1 ;          1034       return ( number == 0 ) ? 1 : -1 ;
1079     }                                            1035     }
1080                                                  1036 
1081     else if ( j == k-2 ) {  // signs (B):  -- << 1037     else if ( j == m-2 ) {  // signs (B):  --+-
1082       return  ( number == 2 ) ? 1 : -1 ;         1038       return  ( number == 2 ) ? 1 : -1 ; 
1083     }                                            1039     }
1084                                                  1040 
1085     else                                      << 1041     else {
1086     {                                         << 1042       G4cerr << "ERROR - G4VTwistSurface::GetEdgeVisibliity(): "
1087       std::ostringstream message;             << 1043        << GetName() << G4endl
1088       message << "Not correct face number: "  << 1044        << "        Not correct face number! - " << G4endl ;
1089       G4Exception("G4TwistSurface::G4GetEdgeV << 1045   G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "InvalidSetup",
1090                   "GeomSolids0003", FatalExce << 1046         FatalException, "Not correct face number.");
1091     }                                            1047     }
1092   }                                              1048   }
1093                                                  1049   
1094   // now the corners                             1050   // now the corners
1095   if ( i == 0 && j == 0 ) {          // signs    1051   if ( i == 0 && j == 0 ) {          // signs (a) : +--+
1096     return ( number == 0 || number == 3 ) ? 1    1052     return ( number == 0 || number == 3 ) ? 1 : -1 ;
1097   }                                              1053   }
1098   else if ( i == 0 && j == k-2 ) {   // signs << 1054   else if ( i == 0 && j == m-2 ) {   // signs (b) : --++
1099     return ( number == 2 || number == 3 ) ? 1    1055     return ( number == 2 || number == 3 ) ? 1 : -1 ;
1100   }                                              1056   }
1101   else if ( i == n-2 && j == k-2 ) { // signs << 1057   else if ( i == n-2 && j == m-2 ) { // signs (c) : -++-
1102     return ( number == 1 || number == 2 ) ? 1    1058     return ( number == 1 || number == 2 ) ? 1 : -1 ;
1103   }                                              1059   }
1104   else if ( i == n-2 && j == 0 ) {   // signs << 1060   else if ( i == n-2 && j == j ) {   // signs (d) : ++--
1105     return ( number == 0 || number == 1 ) ? 1    1061     return ( number == 0 || number == 1 ) ? 1 : -1 ;
1106   }                                              1062   }
1107   else                                        << 1063   else {
1108   {                                           << 1064     G4cerr << "ERROR - G4VTwistSurface::GetEdgeVisibliity(): "
1109     std::ostringstream message;               << 1065            << GetName() << G4endl
1110     message << "Not correct face number: " << << 1066            << "        Not correct face number! - " << G4endl ;
1111     G4Exception("G4TwistSurface::G4GetEdgeVis << 1067       G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "InvalidSetup",
1112                 "GeomSolids0003", FatalExcept << 1068       FatalException, "Not correct face number.");
1113   }                                              1069   }
1114                                                  1070 
1115   std::ostringstream message;                 << 1071   G4cerr << "ERROR - G4VTwistSurface::GetEdgeVisibliity(): "
1116   message << "Not correct face number: " << G << 1072    << GetName() << G4endl
1117   G4Exception("G4TwistSurface::G4GetEdgeVisib << 1073    << "        Not correct face number! - " << G4endl ;
1118               FatalException, message);       << 1074     G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "InvalidSetup",
1119                                               << 1075     FatalException, "Not correct face number.");
                                                   >> 1076   
1120   return 0 ;                                     1077   return 0 ;
                                                   >> 1078 
1121 }                                                1079 }
1122                                                  1080 
1123                                                  1081 
1124 //===========================================    1082 //=====================================================================
1125 //* DebugPrint ------------------------------    1083 //* DebugPrint --------------------------------------------------------
1126                                                  1084 
1127 void G4VTwistSurface::DebugPrint() const         1085 void G4VTwistSurface::DebugPrint() const
1128 {                                                1086 {
1129    G4ThreeVector A = fRot * GetCorner(sC0Min1    1087    G4ThreeVector A = fRot * GetCorner(sC0Min1Min) + fTrans;
1130    G4ThreeVector B = fRot * GetCorner(sC0Max1    1088    G4ThreeVector B = fRot * GetCorner(sC0Max1Min) + fTrans;
1131    G4ThreeVector C = fRot * GetCorner(sC0Max1    1089    G4ThreeVector C = fRot * GetCorner(sC0Max1Max) + fTrans;
1132    G4ThreeVector D = fRot * GetCorner(sC0Min1    1090    G4ThreeVector D = fRot * GetCorner(sC0Min1Max) + fTrans;
1133                                                  1091   
1134    G4cout << "/* G4VTwistSurface::DebugPrint( << 1092    G4cout << "/* G4VTwistSurface::DebugPrint():-------------------------------"
1135           << G4endl;                             1093           << G4endl;
1136    G4cout << "/* Name = " << fName << G4endl;    1094    G4cout << "/* Name = " << fName << G4endl;
1137    G4cout << "/* Axis = " << std::hex << fAxi    1095    G4cout << "/* Axis = " << std::hex << fAxis[0] << " "
1138           << std::hex << fAxis[1]                1096           << std::hex << fAxis[1] 
1139           << " (0,1,2,3,5 = kXAxis,kYAxis,kZA    1097           << " (0,1,2,3,5 = kXAxis,kYAxis,kZAxis,kRho,kPhi)"
1140           << std::dec << G4endl;                 1098           << std::dec << G4endl;
1141    G4cout << "/* BoundaryLimit(in local) fAxi    1099    G4cout << "/* BoundaryLimit(in local) fAxis0(min, max) = ("<<fAxisMin[0] 
1142           << ", " << fAxisMax[0] << ")" << G4    1100           << ", " << fAxisMax[0] << ")" << G4endl;
1143    G4cout << "/* BoundaryLimit(in local) fAxi    1101    G4cout << "/* BoundaryLimit(in local) fAxis1(min, max) = ("<<fAxisMin[1] 
1144           << ", " << fAxisMax[1] << ")" << G4    1102           << ", " << fAxisMax[1] << ")" << G4endl;
1145    G4cout << "/* Cornar point sC0Min1Min = "     1103    G4cout << "/* Cornar point sC0Min1Min = " << A << G4endl;
1146    G4cout << "/* Cornar point sC0Max1Min = "     1104    G4cout << "/* Cornar point sC0Max1Min = " << B << G4endl;
1147    G4cout << "/* Cornar point sC0Max1Max = "     1105    G4cout << "/* Cornar point sC0Max1Max = " << C << G4endl;
1148    G4cout << "/* Cornar point sC0Min1Max = "     1106    G4cout << "/* Cornar point sC0Min1Max = " << D << G4endl;
1149    G4cout << "/*-----------------------------    1107    G4cout << "/*---------------------------------------------------------"
1150           << G4endl;                             1108           << G4endl;
1151 }                                                1109 }
1152                                                  1110 
1153 //===========================================    1111 //=====================================================================
1154 // G4VTwistSurface::CurrentStatus class          1112 // G4VTwistSurface::CurrentStatus class
1155 //===========================================    1113 //=====================================================================
1156                                                  1114 
1157 //===========================================    1115 //=====================================================================
1158 //* CurrentStatus::CurrentStatus ------------    1116 //* CurrentStatus::CurrentStatus --------------------------------------
1159                                                  1117 
1160 G4VTwistSurface::CurrentStatus::CurrentStatus    1118 G4VTwistSurface::CurrentStatus::CurrentStatus() 
1161 {                                                1119 {
1162   for (size_t i=0; i<G4VSURFACENXX; ++i)      << 1120   for (size_t i=0; i<G4VSURFACENXX; i++)
1163   {                                              1121   {
1164     fDistance[i] = kInfinity;                    1122     fDistance[i] = kInfinity;
1165     fAreacode[i] = sOutside;                     1123     fAreacode[i] = sOutside;
1166     fIsValid[i]  = false;                        1124     fIsValid[i]  = false;
1167     fXX[i].set(kInfinity, kInfinity, kInfinit    1125     fXX[i].set(kInfinity, kInfinity, kInfinity);
1168   }                                              1126   }
1169   fNXX   = 0;                                    1127   fNXX   = 0;
1170   fLastp.set(kInfinity, kInfinity, kInfinity)    1128   fLastp.set(kInfinity, kInfinity, kInfinity);
1171   fLastv.set(kInfinity, kInfinity, kInfinity)    1129   fLastv.set(kInfinity, kInfinity, kInfinity);
1172   fLastValidate = kUninitialized;                1130   fLastValidate = kUninitialized;
1173   fDone = false;                                 1131   fDone = false;
1174 }                                                1132 }
1175                                                  1133 
1176 //===========================================    1134 //=====================================================================
1177 //* CurrentStatus::~CurrentStatus -----------    1135 //* CurrentStatus::~CurrentStatus -------------------------------------
1178                                                  1136 
1179 G4VTwistSurface::CurrentStatus::~CurrentStatu    1137 G4VTwistSurface::CurrentStatus::~CurrentStatus() 
1180 = default;                                    << 1138 {
                                                   >> 1139 }
1181                                                  1140 
1182 //===========================================    1141 //=====================================================================
1183 //* CurrentStatus::SetCurrentStatus ---------    1142 //* CurrentStatus::SetCurrentStatus -----------------------------------
1184                                                  1143 
1185 void                                             1144 void
1186 G4VTwistSurface::CurrentStatus::SetCurrentSta << 1145 G4VTwistSurface::CurrentStatus::SetCurrentStatus(G4int                i, 
1187                                               << 1146                                             G4ThreeVector       &xx, 
1188                                               << 1147                                             G4double            &dist, 
1189                                               << 1148                                             G4int               &areacode, 
1190                                               << 1149                                             G4bool              &isvalid,
1191                                               << 1150                                             G4int                nxx,
1192                                               << 1151                                             EValidate            validate,
1193                                            co << 1152                                       const G4ThreeVector *p, 
1194                                            co << 1153                                       const G4ThreeVector *v)
1195 {                                                1154 {
1196   fDistance[i]  = dist;                          1155   fDistance[i]  = dist;
1197   fAreacode[i]  = areacode;                      1156   fAreacode[i]  = areacode;
1198   fIsValid[i]   = isvalid;                       1157   fIsValid[i]   = isvalid;
1199   fXX[i]        = xx;                            1158   fXX[i]        = xx;
1200   fNXX          = nxx;                           1159   fNXX          = nxx;
1201   fLastValidate = validate;                      1160   fLastValidate = validate;
1202   if (p != nullptr)                           << 1161   if (p)
1203   {                                              1162   {
1204     fLastp = *p;                                 1163     fLastp = *p;
1205   }                                              1164   }
1206   else                                           1165   else
1207   {                                              1166   {
1208     G4Exception("G4VTwistSurface::CurrentStat << 1167     G4Exception("G4VTwistSurface::CurrentStatus::CurrentStatus()",
1209                 "GeomSolids0003", FatalExcept << 1168                 "InvalidCondition", FatalException,
                                                   >> 1169                 "SetCurrentStatus: p = 0!");
1210   }                                              1170   }
1211   if (v != nullptr)                           << 1171   if (v) 
1212   {                                              1172   {
1213     fLastv = *v;                                 1173     fLastv = *v;
1214   }                                              1174   }
1215   else                                           1175   else
1216   {                                              1176   {
1217     fLastv.set(kInfinity, kInfinity, kInfinit    1177     fLastv.set(kInfinity, kInfinity, kInfinity);
1218   }                                              1178   }
1219   fDone = true;                                  1179   fDone = true;
1220 }                                                1180 }
1221                                                  1181 
1222 //===========================================    1182 //=====================================================================
1223 //* CurrentStatus::ResetfDone ---------------    1183 //* CurrentStatus::ResetfDone -----------------------------------------
1224                                                  1184 
1225 void                                             1185 void
1226 G4VTwistSurface::CurrentStatus::ResetfDone(EV << 1186 G4VTwistSurface::CurrentStatus::ResetfDone(EValidate     validate,
1227                                      const G4 << 1187                                 const G4ThreeVector *p, 
1228                                      const G4 << 1188                                 const G4ThreeVector *v)
1229                                                  1189 
1230 {                                                1190 {
1231   if (validate == fLastValidate && p != nullp << 1191   if (validate == fLastValidate && p && *p == fLastp)
1232   {                                              1192   {
1233      if (v == nullptr || (*v == fLastv)) retu << 1193      if (!v || (v && *v == fLastv)) return;
1234   }                                              1194   }         
1235   G4ThreeVector xx(kInfinity, kInfinity, kInf    1195   G4ThreeVector xx(kInfinity, kInfinity, kInfinity);
1236   for (size_t i=0; i<G4VSURFACENXX; ++i)      << 1196   for (size_t i=0; i<G4VSURFACENXX; i++)
1237   {                                              1197   {
1238     fDistance[i] = kInfinity;                    1198     fDistance[i] = kInfinity;
1239     fAreacode[i] = sOutside;                     1199     fAreacode[i] = sOutside;
1240     fIsValid[i]  = false;                        1200     fIsValid[i]  = false;
1241     fXX[i] = xx;   // bug in old code ( was f    1201     fXX[i] = xx;   // bug in old code ( was fXX[i] =  xx[i]  )
1242   }                                              1202   }
1243   fNXX = 0;                                   << 1203   fNXX   = 0;
1244   fLastp.set(kInfinity, kInfinity, kInfinity)    1204   fLastp.set(kInfinity, kInfinity, kInfinity);
1245   fLastv.set(kInfinity, kInfinity, kInfinity)    1205   fLastv.set(kInfinity, kInfinity, kInfinity);
1246   fLastValidate = kUninitialized;                1206   fLastValidate = kUninitialized;
1247   fDone = false;                                 1207   fDone = false;
1248 }                                                1208 }
1249                                                  1209 
1250 //===========================================    1210 //=====================================================================
1251 //* CurrentStatus::DebugPrint ---------------    1211 //* CurrentStatus::DebugPrint -----------------------------------------
1252                                                  1212 
1253 void                                             1213 void
1254 G4VTwistSurface::CurrentStatus::DebugPrint()     1214 G4VTwistSurface::CurrentStatus::DebugPrint() const
1255 {                                                1215 {
1256   G4cout << "CurrentStatus::Dist0,1= " << fDi    1216   G4cout << "CurrentStatus::Dist0,1= " << fDistance[0] 
1257          << " " << fDistance[1] << " areacode    1217          << " " << fDistance[1] << " areacode = " << fAreacode[0] 
1258          << " " << fAreacode[1] << G4endl;       1218          << " " << fAreacode[1] << G4endl;
1259 }                                                1219 }
1260                                                  1220 
1261 //===========================================    1221 //=====================================================================
1262 // G4VTwistSurface::Boundary class               1222 // G4VTwistSurface::Boundary class
1263 //===========================================    1223 //=====================================================================
1264                                                  1224 
1265 //===========================================    1225 //=====================================================================
                                                   >> 1226 //* Boundary::Boundary ------------------------------------------------
                                                   >> 1227 
                                                   >> 1228 G4VTwistSurface::Boundary::Boundary()
                                                   >> 1229  : fBoundaryAcode(-1), fBoundaryType(0)
                                                   >> 1230 {
                                                   >> 1231 }
                                                   >> 1232 
                                                   >> 1233 //=====================================================================
                                                   >> 1234 //* Boundary::~Boundary -----------------------------------------------
                                                   >> 1235 
                                                   >> 1236 G4VTwistSurface::Boundary::~Boundary()
                                                   >> 1237 {
                                                   >> 1238 }
                                                   >> 1239 
                                                   >> 1240 //=====================================================================
1266 //* Boundary::SetFields ---------------------    1241 //* Boundary::SetFields -----------------------------------------------
1267                                                  1242 
1268 void                                             1243 void
1269 G4VTwistSurface::Boundary::SetFields(const G4 << 1244 G4VTwistSurface::Boundary::SetFields(const G4int         &areacode, 
1270                                 const G4Three << 1245                                 const G4ThreeVector &d, 
1271                                 const G4Three << 1246                                 const G4ThreeVector &x0, 
1272                                 const G4int&  << 1247                                 const G4int         &boundarytype)
1273 {                                                1248 {
1274   fBoundaryAcode     = areacode;                 1249   fBoundaryAcode     = areacode;
1275   fBoundaryDirection = d;                        1250   fBoundaryDirection = d;
1276   fBoundaryX0        = x0;                       1251   fBoundaryX0        = x0;
1277   fBoundaryType      = boundarytype;             1252   fBoundaryType      = boundarytype;
1278 }                                                1253 }
1279                                                  1254 
1280 //===========================================    1255 //=====================================================================
1281 //* Boundary::IsEmpty -----------------------    1256 //* Boundary::IsEmpty -------------------------------------------------
1282                                                  1257 
1283 G4bool G4VTwistSurface::Boundary::IsEmpty() c    1258 G4bool G4VTwistSurface::Boundary::IsEmpty() const 
1284 {                                                1259 {
1285   return fBoundaryAcode == -1;                << 1260   if (fBoundaryAcode == -1) return true;
                                                   >> 1261   return false;
1286 }                                                1262 }
1287                                                  1263 
1288 //===========================================    1264 //=====================================================================
1289 //* Boundary::GetBoundaryParameters ---------    1265 //* Boundary::GetBoundaryParameters -----------------------------------
1290                                                  1266 
1291 G4bool                                           1267 G4bool
1292 G4VTwistSurface::Boundary::GetBoundaryParamet << 1268 G4VTwistSurface::Boundary::GetBoundaryParameters(const G4int         &areacode, 
1293                                               << 1269                                                   G4ThreeVector &d,
1294                                               << 1270                                                   G4ThreeVector &x0, 
1295                                               << 1271                                                   G4int  &boundarytype) const 
1296 {                                                1272 {  
1297   // areacode must be one of them:               1273   // areacode must be one of them:
1298   // sAxis0 & sAxisMin, sAxis0 & sAxisMax,       1274   // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
1299   // sAxis1 & sAxisMin, sAxis1 & sAxisMax        1275   // sAxis1 & sAxisMin, sAxis1 & sAxisMax
1300   //                                          << 1276   if ((areacode & sAxis0) && (areacode & sAxis1))
1301   if (((areacode & sAxis0) != 0) && ((areacod << 
1302   {                                              1277   {
1303     std::ostringstream message;               << 1278     G4cerr << "ERROR - G4VTwistSurface::Boundary::GetBoundaryParameters()"
1304     message << "Located in the corner area."  << 1279            << G4endl
1305             << "        This function returns << 1280            << "        Located in the corner area. This function"
1306             << "a boundary line." << G4endl   << 1281            << "        returns a direction vector of a boundary line."
1307             << "        areacode = " << areac << 1282            << "        areacode = " << areacode << G4endl;
1308     G4Exception("G4VTwistSurface::Boundary::G    1283     G4Exception("G4VTwistSurface::Boundary::GetBoundaryParameters()",
1309                 "GeomSolids0003", FatalExcept << 1284                 "InvalidCondition", FatalException,
                                                   >> 1285                 "Located in the corner area.");
1310   }                                              1286   } 
1311   if ((areacode & sSizeMask) != (fBoundaryAco    1287   if ((areacode & sSizeMask) != (fBoundaryAcode & sSizeMask))
1312   {                                              1288   {
1313     return false;                                1289     return false;
1314   }                                              1290   }
1315   d  = fBoundaryDirection;                       1291   d  = fBoundaryDirection;
1316   x0 = fBoundaryX0;                              1292   x0 = fBoundaryX0;
1317   boundarytype = fBoundaryType;                  1293   boundarytype = fBoundaryType;
1318   return true;                                   1294   return true;
1319 }                                                1295 }
1320                                                  1296