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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // G4VTwistSurface implementation << 27 // 23 // 28 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepbu << 24 // $Id: G4VTwistSurface.cc,v 1.4 2005/12/09 13:38:15 link Exp $ 29 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), << 25 // GEANT4 tag $Name: geant4-08-00-patch-01 $ 30 // from original version in Jupi << 26 // >> 27 // >> 28 // -------------------------------------------------------------------- >> 29 // GEANT 4 class source file >> 30 // >> 31 // >> 32 // G4VTwistSurface.cc >> 33 // >> 34 // Author: >> 35 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp) >> 36 // >> 37 // History: >> 38 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4 >> 39 // from original version in Jupiter-2.5.02 application. 31 // ------------------------------------------- 40 // -------------------------------------------------------------------- 32 << 33 #include <iomanip> << 34 41 35 #include "G4VTwistSurface.hh" 42 #include "G4VTwistSurface.hh" 36 #include "G4GeometryTolerance.hh" << 43 #include <iomanip> 37 44 38 const G4int G4VTwistSurface::sOutside 45 const G4int G4VTwistSurface::sOutside = 0x00000000; 39 const G4int G4VTwistSurface::sInside 46 const G4int G4VTwistSurface::sInside = 0x10000000; 40 const G4int G4VTwistSurface::sBoundary 47 const G4int G4VTwistSurface::sBoundary = 0x20000000; 41 const G4int G4VTwistSurface::sCorner 48 const G4int G4VTwistSurface::sCorner = 0x40000000; 42 const G4int G4VTwistSurface::sC0Min1Min 49 const G4int G4VTwistSurface::sC0Min1Min = 0x40000101; 43 const G4int G4VTwistSurface::sC0Max1Min 50 const G4int G4VTwistSurface::sC0Max1Min = 0x40000201; 44 const G4int G4VTwistSurface::sC0Max1Max 51 const G4int G4VTwistSurface::sC0Max1Max = 0x40000202; 45 const G4int G4VTwistSurface::sC0Min1Max 52 const G4int G4VTwistSurface::sC0Min1Max = 0x40000102; 46 const G4int G4VTwistSurface::sAxisMin 53 const G4int G4VTwistSurface::sAxisMin = 0x00000101; 47 const G4int G4VTwistSurface::sAxisMax 54 const G4int G4VTwistSurface::sAxisMax = 0x00000202; 48 const G4int G4VTwistSurface::sAxisX 55 const G4int G4VTwistSurface::sAxisX = 0x00000404; 49 const G4int G4VTwistSurface::sAxisY 56 const G4int G4VTwistSurface::sAxisY = 0x00000808; 50 const G4int G4VTwistSurface::sAxisZ 57 const G4int G4VTwistSurface::sAxisZ = 0x00000C0C; 51 const G4int G4VTwistSurface::sAxisRho 58 const G4int G4VTwistSurface::sAxisRho = 0x00001010; 52 const G4int G4VTwistSurface::sAxisPhi 59 const G4int G4VTwistSurface::sAxisPhi = 0x00001414; 53 60 54 // mask 61 // mask 55 const G4int G4VTwistSurface::sAxis0 62 const G4int G4VTwistSurface::sAxis0 = 0x0000FF00; 56 const G4int G4VTwistSurface::sAxis1 63 const G4int G4VTwistSurface::sAxis1 = 0x000000FF; 57 const G4int G4VTwistSurface::sSizeMask 64 const G4int G4VTwistSurface::sSizeMask = 0x00000303; 58 const G4int G4VTwistSurface::sAxisMask 65 const G4int G4VTwistSurface::sAxisMask = 0x0000FCFC; 59 const G4int G4VTwistSurface::sAreaMask 66 const G4int G4VTwistSurface::sAreaMask = 0XF0000000; 60 67 61 //============================================ 68 //===================================================================== 62 //* constructors ----------------------------- 69 //* constructors ------------------------------------------------------ 63 70 64 G4VTwistSurface::G4VTwistSurface(const G4Strin 71 G4VTwistSurface::G4VTwistSurface(const G4String &name) 65 : fIsValidNorm(false), fName(name) << 72 : fName(name) 66 { 73 { 67 74 68 fAxis[0] = kUndefined; 75 fAxis[0] = kUndefined; 69 fAxis[1] = kUndefined; 76 fAxis[1] = kUndefined; 70 fAxisMin[0] = kInfinity; 77 fAxisMin[0] = kInfinity; 71 fAxisMin[1] = kInfinity; 78 fAxisMin[1] = kInfinity; 72 fAxisMax[0] = kInfinity; 79 fAxisMax[0] = kInfinity; 73 fAxisMax[1] = kInfinity; 80 fAxisMax[1] = kInfinity; 74 fHandedness = 1; 81 fHandedness = 1; 75 82 76 for (auto i=0; i<4; ++i) << 83 G4int i; 77 { << 84 for (i=0; i<4; i++) { 78 fCorners[i].set(kInfinity, kInfinity, kI 85 fCorners[i].set(kInfinity, kInfinity, kInfinity); 79 fNeighbours[i] = nullptr; << 86 fNeighbours[i] = 0; 80 } 87 } 81 88 82 fCurrentNormal.p.set(kInfinity, kInfinity, 89 fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity); 83 90 84 fAmIOnLeftSide.me.set(kInfinity, kInfinity, 91 fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity); 85 fAmIOnLeftSide.vec.set(kInfinity, kInfinity 92 fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity); 86 kCarTolerance = G4GeometryTolerance::GetIns << 87 } 93 } 88 94 89 G4VTwistSurface::G4VTwistSurface(const G4Strin << 95 G4VTwistSurface::G4VTwistSurface(const G4String &name, 90 const G4RotationMatrix& << 96 const G4RotationMatrix &rot, 91 const G4ThreeVector& << 97 const G4ThreeVector &tlate, 92 G4int 98 G4int handedness, 93 const EAxis 99 const EAxis axis0 , 94 const EAxis 100 const EAxis axis1 , 95 G4double 101 G4double axis0min, 96 G4double 102 G4double axis1min, 97 G4double 103 G4double axis0max, 98 G4double 104 G4double axis1max ) 99 : fIsValidNorm(false), fName(name) << 105 : fName(name) 100 { 106 { 101 fAxis[0] = axis0; 107 fAxis[0] = axis0; 102 fAxis[1] = axis1; 108 fAxis[1] = axis1; 103 fAxisMin[0] = axis0min; 109 fAxisMin[0] = axis0min; 104 fAxisMin[1] = axis1min; 110 fAxisMin[1] = axis1min; 105 fAxisMax[0] = axis0max; 111 fAxisMax[0] = axis0max; 106 fAxisMax[1] = axis1max; 112 fAxisMax[1] = axis1max; 107 fHandedness = handedness; 113 fHandedness = handedness; 108 fRot = rot; 114 fRot = rot; 109 fTrans = tlate; 115 fTrans = tlate; 110 116 111 for (auto i=0; i<4; ++i) << 117 G4int i; 112 { << 118 for (i=0; i<4; i++) { 113 fCorners[i].set(kInfinity, kInfinity, kI 119 fCorners[i].set(kInfinity, kInfinity, kInfinity); 114 fNeighbours[i] = nullptr; << 120 fNeighbours[i] = 0; 115 } 121 } 116 122 117 fCurrentNormal.p.set(kInfinity, kInfinity, 123 fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity); 118 124 119 fAmIOnLeftSide.me.set(kInfinity, kInfinity, 125 fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity); 120 fAmIOnLeftSide.vec.set(kInfinity, kInfinity 126 fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity); 121 kCarTolerance = G4GeometryTolerance::GetIns << 122 } 127 } 123 128 124 //============================================ 129 //===================================================================== 125 //* Fake default constructor ----------------- 130 //* Fake default constructor ------------------------------------------ 126 131 127 G4VTwistSurface::G4VTwistSurface( __void__& ) 132 G4VTwistSurface::G4VTwistSurface( __void__& ) 128 : fHandedness(0), fIsValidNorm(false), kCarT << 133 : fName("") 129 fName("") << 134 { >> 135 } >> 136 >> 137 //===================================================================== >> 138 //* destructor -------------------------------------------------------- >> 139 >> 140 G4VTwistSurface::~G4VTwistSurface() 130 { 141 { 131 fAxis[0] = fAxis[1] = kXAxis; << 132 fAxisMin[0] = fAxisMin[1] = 0.; << 133 fAxisMax[0] = fAxisMax[1] = 0.; << 134 fNeighbours[0] = fNeighbours[1] = fNeighbou << 135 } 142 } 136 143 137 //============================================ 144 //===================================================================== 138 //* AmIOnLeftSide ---------------------------- 145 //* AmIOnLeftSide ----------------------------------------------------- 139 146 140 G4int G4VTwistSurface::AmIOnLeftSide(const G4T << 147 G4int G4VTwistSurface::AmIOnLeftSide(const G4ThreeVector &me, 141 const G4T << 148 const G4ThreeVector &vec, 142 G4b << 149 G4bool withtol) 143 { 150 { 144 // AmIOnLeftSide returns phi-location of "m 151 // AmIOnLeftSide returns phi-location of "me" 145 // (phi relation between me and vec project 152 // (phi relation between me and vec projected on z=0 plane). 146 // If "me" is on -ve-phi-side of "vec", it 153 // If "me" is on -ve-phi-side of "vec", it returns 1. 147 // On the other hand, if "me" is on +ve-phi 154 // On the other hand, if "me" is on +ve-phi-side of "vec", 148 // it returns -1. 155 // it returns -1. 149 // (The return value represents z-coordinat 156 // (The return value represents z-coordinate of normal vector 150 // of me.cross(vec).) 157 // of me.cross(vec).) 151 // If me is on boundary of vec, return 0. 158 // If me is on boundary of vec, return 0. 152 159 153 const G4double kAngTolerance << 160 static G4RotationMatrix unitrot; // unit matrix 154 = G4GeometryTolerance::GetInstance()->Get << 161 static const G4RotationMatrix rottol = unitrot.rotateZ(0.5*kAngTolerance); 155 << 162 static const G4RotationMatrix invrottol = unitrot.rotateZ(-1.*kAngTolerance); 156 G4RotationMatrix unitrot; << 157 const G4RotationMatrix rottol = unitrot. << 158 const G4RotationMatrix invrottol = unitrot. << 159 163 160 if (fAmIOnLeftSide.me == me 164 if (fAmIOnLeftSide.me == me 161 && fAmIOnLeftSide.vec == vec 165 && fAmIOnLeftSide.vec == vec 162 && fAmIOnLeftSide.withTol == withtol) << 166 && fAmIOnLeftSide.withTol == withtol) { 163 { << 164 return fAmIOnLeftSide.amIOnLeftSide; 167 return fAmIOnLeftSide.amIOnLeftSide; 165 } 168 } 166 169 167 fAmIOnLeftSide.me = me; 170 fAmIOnLeftSide.me = me; 168 fAmIOnLeftSide.vec = vec; 171 fAmIOnLeftSide.vec = vec; 169 fAmIOnLeftSide.withTol = withtol; 172 fAmIOnLeftSide.withTol = withtol; 170 173 171 G4ThreeVector met = (G4ThreeVector(me.x() 174 G4ThreeVector met = (G4ThreeVector(me.x(), me.y(), 0.)).unit(); 172 G4ThreeVector vect = (G4ThreeVector(vec.x( 175 G4ThreeVector vect = (G4ThreeVector(vec.x(), vec.y(), 0.)).unit(); 173 176 174 G4ThreeVector ivect = invrottol * vect; 177 G4ThreeVector ivect = invrottol * vect; 175 G4ThreeVector rvect = rottol * vect; 178 G4ThreeVector rvect = rottol * vect; 176 179 177 G4double metcrossvect = met.x() * vect.y() 180 G4double metcrossvect = met.x() * vect.y() - met.y() * vect.x(); 178 181 179 if (withtol) << 182 if (withtol) { 180 { << 181 if (met.x() * ivect.y() - met.y() * ivec 183 if (met.x() * ivect.y() - met.y() * ivect.x() > 0 && 182 metcrossvect >= 0) { 184 metcrossvect >= 0) { 183 fAmIOnLeftSide.amIOnLeftSide = 1; 185 fAmIOnLeftSide.amIOnLeftSide = 1; 184 } else if (met.x() * rvect.y() - met.y() 186 } else if (met.x() * rvect.y() - met.y() * rvect.x() < 0 && 185 metcrossvect <= 0) { 187 metcrossvect <= 0) { 186 fAmIOnLeftSide.amIOnLeftSide = -1; 188 fAmIOnLeftSide.amIOnLeftSide = -1; 187 } else { 189 } else { 188 fAmIOnLeftSide.amIOnLeftSide = 0; 190 fAmIOnLeftSide.amIOnLeftSide = 0; 189 } 191 } 190 } << 192 } else { 191 else << 192 { << 193 if (metcrossvect > 0) { 193 if (metcrossvect > 0) { 194 fAmIOnLeftSide.amIOnLeftSide = 1; 194 fAmIOnLeftSide.amIOnLeftSide = 1; 195 } else if (metcrossvect < 0 ) { 195 } else if (metcrossvect < 0 ) { 196 fAmIOnLeftSide.amIOnLeftSide = -1; 196 fAmIOnLeftSide.amIOnLeftSide = -1; 197 } else { 197 } else { 198 fAmIOnLeftSide.amIOnLeftSide = 0; 198 fAmIOnLeftSide.amIOnLeftSide = 0; 199 } 199 } 200 } 200 } 201 201 202 #ifdef G4TWISTDEBUG << 202 #ifdef G4SPECSDEBUG 203 G4cout << " === G4VTwistSurface::Am 203 G4cout << " === G4VTwistSurface::AmIOnLeftSide() ==============" 204 << G4endl; 204 << G4endl; 205 G4cout << " Name , returncode 205 G4cout << " Name , returncode : " << fName << " " 206 << fAmIOnLeftSide.amIOn 206 << fAmIOnLeftSide.amIOnLeftSide << G4endl; 207 G4cout << " me, vec : " << s 207 G4cout << " me, vec : " << std::setprecision(14) << me 208 << " 208 << " " << vec << G4endl; 209 G4cout << " met, vect : " << m 209 G4cout << " met, vect : " << met << " " << vect << G4endl; 210 G4cout << " ivec, rvec : " << i 210 G4cout << " ivec, rvec : " << ivect << " " << rvect << G4endl; 211 G4cout << " met x vect : " << m 211 G4cout << " met x vect : " << metcrossvect << G4endl; 212 G4cout << " met x ivec : " << m 212 G4cout << " met x ivec : " << met.cross(ivect) << G4endl; 213 G4cout << " met x rvec : " << m 213 G4cout << " met x rvec : " << met.cross(rvect) << G4endl; 214 G4cout << " ======================= 214 G4cout << " ==============================================" 215 << G4endl; 215 << G4endl; 216 #endif 216 #endif 217 217 218 return fAmIOnLeftSide.amIOnLeftSide; 218 return fAmIOnLeftSide.amIOnLeftSide; 219 } 219 } 220 220 221 //============================================ 221 //===================================================================== 222 //* DistanceToBoundary ----------------------- 222 //* DistanceToBoundary ------------------------------------------------ 223 223 224 G4double G4VTwistSurface::DistanceToBoundary(G 224 G4double G4VTwistSurface::DistanceToBoundary(G4int areacode, 225 G << 225 G4ThreeVector &xx, 226 const G << 226 const G4ThreeVector &p) 227 { 227 { 228 // DistanceToBoundary 228 // DistanceToBoundary 229 // 229 // 230 // return distance to nearest boundary from 230 // return distance to nearest boundary from arbitrary point p 231 // in local coodinate. 231 // in local coodinate. 232 // Argument areacode must be one of them: 232 // Argument areacode must be one of them: 233 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 233 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 234 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 234 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 235 // 235 // 236 236 237 G4ThreeVector d; // direction vector of 237 G4ThreeVector d; // direction vector of the boundary 238 G4ThreeVector x0; // reference point of t 238 G4ThreeVector x0; // reference point of the boundary 239 G4double dist = kInfinity; 239 G4double dist = kInfinity; 240 G4int boundarytype; 240 G4int boundarytype; 241 241 242 if (IsAxis0(areacode) && IsAxis1(areacode)) << 242 if (IsAxis0(areacode) && IsAxis1(areacode)) { 243 { << 243 G4cerr << "ERROR - G4VTwistSurface::DistanceToBoundary()" << G4endl 244 std::ostringstream message; << 244 << " Point is in the corner area. This function returns" 245 message << "Point is in the corner area. << 245 << G4endl 246 << " Point is in the corn << 246 << " a direction vector of a boundary line." << G4endl 247 << G4endl << 247 << " areacode = " << areacode << G4endl; 248 << " a direction vector o << 248 G4Exception("G4VTwistSurface::DistanceToBoundary()", "InvalidSetup", 249 << " areacode = " << area << 249 FatalException, "Point is in the corner area."); 250 G4Exception("G4VTwistSurface::DistanceTo << 250 } else if (IsAxis0(areacode) || IsAxis1(areacode)) { 251 FatalException, message); << 252 } << 253 else if (IsAxis0(areacode) || IsAxis1(areac << 254 { << 255 GetBoundaryParameters(areacode, d, x0, b 251 GetBoundaryParameters(areacode, d, x0, boundarytype); 256 if (boundarytype == sAxisPhi) << 252 if (boundarytype == sAxisPhi) { 257 { << 258 G4double t = x0.getRho() / p.getRho() 253 G4double t = x0.getRho() / p.getRho(); 259 xx.set(t*p.x(), t*p.y(), x0.z()); 254 xx.set(t*p.x(), t*p.y(), x0.z()); 260 dist = (xx - p).mag(); 255 dist = (xx - p).mag(); 261 } << 256 } else { 262 else << 263 { << 264 // linear boundary 257 // linear boundary 265 // sAxisX, sAxisY, sAxisZ, sAxisRho 258 // sAxisX, sAxisY, sAxisZ, sAxisRho 266 dist = DistanceToLine(p, x0, d, xx); 259 dist = DistanceToLine(p, x0, d, xx); 267 } 260 } 268 } << 261 } else { 269 else << 262 G4cerr << "ERROR - G4VTwistSurface::DistanceToBoundary()" << G4endl 270 { << 263 << " areacode = " << areacode << G4endl; 271 std::ostringstream message; << 264 G4Exception("G4VTwistSurface::DistanceToBoundary()", "InvalidSetup", 272 message << "Bad areacode of boundary." < << 265 FatalException, "Bad areacode of boundary."); 273 << " areacode = " << area << 274 G4Exception("G4VTwistSurface::DistanceTo << 275 FatalException, message); << 276 } 266 } 277 return dist; 267 return dist; 278 } 268 } 279 269 280 //============================================ 270 //===================================================================== 281 //* DistanceToIn ----------------------------- 271 //* DistanceToIn ------------------------------------------------------ 282 272 283 G4double G4VTwistSurface::DistanceToIn(const G << 273 G4double G4VTwistSurface::DistanceToIn(const G4ThreeVector &gp, 284 const G << 274 const G4ThreeVector &gv, 285 G << 275 G4ThreeVector &gxxbest) 286 { 276 { 287 #ifdef G4TWISTDEBUG << 277 #ifdef G4SPECSDEBUG 288 G4cout << " ~~~~ G4VTwistSurface::DistanceT << 278 G4cout << " ~~~~~ G4VTwistSurface::DistanceToIn(p,v) - Start ~~~~~" << G4endl; 289 G4cout << " Name : " << fName << G4end 279 G4cout << " Name : " << fName << G4endl; 290 G4cout << " gp : " << gp << G4endl; 280 G4cout << " gp : " << gp << G4endl; 291 G4cout << " gv : " << gv << G4endl; 281 G4cout << " gv : " << gv << G4endl; 292 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 282 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 293 #endif 283 #endif 294 284 295 G4ThreeVector gxx[G4VSURFACENXX]; 285 G4ThreeVector gxx[G4VSURFACENXX]; 296 G4double distance[G4VSURFACENXX] ; 286 G4double distance[G4VSURFACENXX] ; 297 G4int areacode[G4VSURFACENXX] ; 287 G4int areacode[G4VSURFACENXX] ; 298 G4bool isvalid[G4VSURFACENXX] ; 288 G4bool isvalid[G4VSURFACENXX] ; 299 289 300 for (G4int i = 0 ; i<G4VSURFACENXX ; ++i ) << 290 for (G4int i = 0 ; i<G4VSURFACENXX ; i++ ) { 301 { << 302 distance[i] = kInfinity ; 291 distance[i] = kInfinity ; 303 areacode[i] = sOutside ; 292 areacode[i] = sOutside ; 304 isvalid[i] = false ; 293 isvalid[i] = false ; 305 } 294 } 306 295 307 G4double bestdistance = kInfinity; 296 G4double bestdistance = kInfinity; 308 #ifdef G4TWISTDEBUG << 309 G4int besti = -1; 297 G4int besti = -1; 310 #endif << 311 G4ThreeVector bestgxx(kInfinity, kInfinity, 298 G4ThreeVector bestgxx(kInfinity, kInfinity, kInfinity); 312 299 313 G4int nxx = DistanceToSurface(gp, g 300 G4int nxx = DistanceToSurface(gp, gv, gxx, distance, areacode, 314 isval 301 isvalid, kValidateWithTol); 315 302 316 for (G4int i=0; i<nxx; ++i) << 303 for (G4int i=0; i< nxx; i++) { 317 { << 318 304 319 // skip this intersection if: 305 // skip this intersection if: 320 // - invalid intersection 306 // - invalid intersection 321 // - particle goes outword the surface 307 // - particle goes outword the surface 322 308 323 if (!isvalid[i]) << 309 if (!isvalid[i]) { 324 { << 325 // xx[i] is sOutside or distance[i] < 310 // xx[i] is sOutside or distance[i] < 0 326 continue; 311 continue; 327 } 312 } 328 313 329 G4ThreeVector normal = GetNormal(gxx[i], 314 G4ThreeVector normal = GetNormal(gxx[i], true); 330 315 331 if ((normal * gv) >= 0) << 316 if ((normal * gv) >= 0) { 332 { << 333 317 334 #ifdef G4TWISTDEBUG << 318 #ifdef G4SPECSDEBUG 335 G4cout << " G4VTwistSurface::Distan 319 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 336 << "particle goes outword the 320 << "particle goes outword the surface." << G4endl; 337 #endif 321 #endif 338 continue; 322 continue; 339 } 323 } 340 324 341 // 325 // 342 // accept this intersection if the inter 326 // accept this intersection if the intersection is inside. 343 // 327 // 344 328 345 if (IsInside(areacode[i])) << 329 if (IsInside(areacode[i])) { 346 { << 330 if (distance[i] < bestdistance) { 347 if (distance[i] < bestdistance) << 348 { << 349 bestdistance = distance[i]; 331 bestdistance = distance[i]; 350 bestgxx = gxx[i]; 332 bestgxx = gxx[i]; 351 #ifdef G4TWISTDEBUG << 352 besti = i; 333 besti = i; >> 334 >> 335 #ifdef G4SPECSDEBUG 353 G4cout << " G4VTwistSurface::Dis 336 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 354 << " areacode sInside name, 337 << " areacode sInside name, distance = " 355 << fName << " "<< bestdist 338 << fName << " "<< bestdistance << G4endl; 356 #endif 339 #endif 357 } 340 } 358 341 359 // 342 // 360 // else, the intersection is on boundary 343 // else, the intersection is on boundary or corner. 361 // 344 // 362 345 363 } << 346 } else { 364 else << 347 365 { << 348 G4VTwistSurface *neighbours[2]; 366 G4VTwistSurface* neighbours[2]; << 367 G4bool isaccepted[2] = {false, f 349 G4bool isaccepted[2] = {false, false}; 368 G4int nneighbours = GetNeighb 350 G4int nneighbours = GetNeighbours(areacode[i], neighbours); 369 351 370 for (G4int j=0; j<nneighbours; ++j) << 352 for (G4int j=0; j< nneighbours; j++) { 371 { << 372 // if on corner, nneighbours = 2. 353 // if on corner, nneighbours = 2. 373 // if on boundary, nneighbours = 1 354 // if on boundary, nneighbours = 1. 374 355 375 G4ThreeVector tmpgxx[G4VSURFACENXX 356 G4ThreeVector tmpgxx[G4VSURFACENXX]; 376 G4double tmpdist[G4VSURFACENX 357 G4double tmpdist[G4VSURFACENXX] ; 377 G4int tmpareacode[G4VSURFA 358 G4int tmpareacode[G4VSURFACENXX] ; 378 G4bool tmpisvalid[G4VSURFAC 359 G4bool tmpisvalid[G4VSURFACENXX] ; 379 360 380 for (G4int l = 0 ; l<G4VSURFACENXX << 361 for (G4int l = 0 ; l<G4VSURFACENXX ; l++ ) { 381 { << 382 tmpdist[l] = kInfinity ; 362 tmpdist[l] = kInfinity ; 383 tmpareacode[l] = sOutside ; 363 tmpareacode[l] = sOutside ; 384 tmpisvalid[l] = false ; 364 tmpisvalid[l] = false ; 385 } 365 } 386 366 387 G4int tmpnxx = neighbours[j]->Dist 367 G4int tmpnxx = neighbours[j]->DistanceToSurface( 388 gp, 368 gp, gv, tmpgxx, tmpdist, 389 tmpa 369 tmpareacode, tmpisvalid, 390 kVal 370 kValidateWithTol); 391 G4ThreeVector neighbournormal; 371 G4ThreeVector neighbournormal; 392 372 393 for (G4int k=0; k< tmpnxx; ++k) << 373 for (G4int k=0; k< tmpnxx; k++) { 394 { << 374 395 // 375 // 396 // if tmpxx[k] is valid && sIns 376 // if tmpxx[k] is valid && sInside, the final winner must 397 // be neighbour surface. return 377 // be neighbour surface. return kInfinity. 398 // else , choose tmpxx on same 378 // else , choose tmpxx on same boundary of xx, then check normal 399 // 379 // 400 380 401 if (IsInside(tmpareacode[k])) << 381 if (IsInside(tmpareacode[k])) { 402 { << 382 403 #ifdef G4TWISTDEBUG << 383 #ifdef G4SPECSDEBUG 404 G4cout << " G4VTwistSurfac 384 G4cout << " G4VTwistSurface:DistanceToIn(p,v): " 405 << " intersection "<< 385 << " intersection "<< tmpgxx[k] << G4endl 406 << " is inside of n 386 << " is inside of neighbour surface of " << fName 407 << " . returning kInf 387 << " . returning kInfinity." << G4endl; 408 G4cout << "~~ G4VTwistSurfac << 388 G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~~" 409 << G4endl; 389 << G4endl; 410 G4cout << " No intersec 390 G4cout << " No intersections " << G4endl; 411 G4cout << " Name : " << 391 G4cout << " Name : " << fName << G4endl; 412 G4cout << "~~~~~~~~~~~~~~~~~ 392 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" 413 << G4endl; 393 << G4endl; 414 #endif 394 #endif 415 if (tmpisvalid[k]) return k 395 if (tmpisvalid[k]) return kInfinity; 416 continue; 396 continue; 417 397 418 // 398 // 419 // if tmpxx[k] is valid && sIns 399 // if tmpxx[k] is valid && sInside, the final winner must 420 // be neighbour surface. return 400 // be neighbour surface. return . 421 // 401 // 422 402 423 } << 403 } else if (IsSameBoundary(this,areacode[i], 424 else if (IsSameBoundary(this,ar << 404 neighbours[j], tmpareacode[k])) { 425 neighbo << 426 { << 427 // tmpxx[k] is same boundary 405 // tmpxx[k] is same boundary (or corner) of xx. 428 406 429 neighbournormal = neighbours 407 neighbournormal = neighbours[j]->GetNormal(tmpgxx[k], true); 430 if (neighbournormal * gv < 0 408 if (neighbournormal * gv < 0) isaccepted[j] = true; 431 } 409 } 432 } 410 } 433 411 434 // if nneighbours = 1, chabge isac 412 // if nneighbours = 1, chabge isaccepted[1] before 435 // exiting neighboursurface loop. 413 // exiting neighboursurface loop. 436 414 437 if (nneighbours == 1) isaccepted[1 415 if (nneighbours == 1) isaccepted[1] = true; 438 416 439 } // neighboursurface loop end 417 } // neighboursurface loop end 440 418 441 // now, we can accept xx intersection 419 // now, we can accept xx intersection 442 420 443 if (isaccepted[0] && isaccepted[1]) << 421 if (isaccepted[0] == true && isaccepted[1] == true) { 444 { << 422 if (distance[i] < bestdistance) { 445 if (distance[i] < bestdistance) << 423 bestdistance = distance[i]; 446 { << 424 gxxbest = gxx[i]; 447 bestdistance = distance[i]; << 425 besti = i; 448 gxxbest = gxx[i]; << 426 #ifdef G4SPECSDEBUG 449 #ifdef G4TWISTDEBUG << 450 besti = i; << 451 G4cout << " G4VTwistSurface:: 427 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 452 << " areacode sBoundary 428 << " areacode sBoundary & sBoundary distance = " 453 << fName << " " << dist 429 << fName << " " << distance[i] << G4endl; 454 #endif 430 #endif 455 } 431 } 456 } 432 } >> 433 457 } // else end 434 } // else end 458 } // intersection loop end 435 } // intersection loop end 459 436 460 gxxbest = bestgxx; 437 gxxbest = bestgxx; 461 438 462 #ifdef G4TWISTDEBUG << 439 #ifdef G4SPECSDEBUG 463 if (besti < 0) << 440 if (besti < 0) { 464 { << 441 G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~~" << G4endl; 465 G4cout << "~~~ G4VTwistSurface::Distance << 466 G4cout << " No intersections " << G 442 G4cout << " No intersections " << G4endl; 467 G4cout << " Name : " << fName << G4 443 G4cout << " Name : " << fName << G4endl; 468 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 444 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 469 } << 445 } else { 470 else << 446 G4cout << "~~~~~ G4VTwistSurface::DistanceToIn(p,v) : return ~~~~" << G4endl; 471 { << 472 G4cout << "~~~ G4VTwistSurface::Distance << 473 G4cout << " Name, i : " << fName < 447 G4cout << " Name, i : " << fName << " , " << besti << G4endl; 474 G4cout << " gxx[i] : " << gxxbest 448 G4cout << " gxx[i] : " << gxxbest << G4endl; 475 G4cout << " bestdist : " << bestdis 449 G4cout << " bestdist : " << bestdistance << G4endl; 476 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 450 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 477 } 451 } 478 452 479 #endif 453 #endif 480 454 481 return bestdistance; 455 return bestdistance; 482 } 456 } 483 457 484 //============================================ 458 //===================================================================== 485 //* DistanceToOut(p, v) ---------------------- 459 //* DistanceToOut(p, v) ----------------------------------------------- 486 460 487 G4double G4VTwistSurface::DistanceToOut(const << 461 G4double G4VTwistSurface::DistanceToOut(const G4ThreeVector &gp, 488 const << 462 const G4ThreeVector &gv, 489 << 463 G4ThreeVector &gxxbest) 490 { 464 { 491 #ifdef G4TWISTDEBUG << 465 #ifdef G4SPECSDEBUG 492 G4cout << "~~~~~ G4VTwistSurface::DistanceT 466 G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - Start ~~~~" << G4endl; 493 G4cout << " Name : " << fName << G4end 467 G4cout << " Name : " << fName << G4endl; 494 G4cout << " gp : " << gp << G4endl; 468 G4cout << " gp : " << gp << G4endl; 495 G4cout << " gv : " << gv << G4endl; 469 G4cout << " gv : " << gv << G4endl; 496 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 470 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 497 #endif 471 #endif 498 472 499 G4ThreeVector gxx[G4VSURFACENXX]; 473 G4ThreeVector gxx[G4VSURFACENXX]; 500 G4double distance[G4VSURFACENXX]; << 474 G4double distance[G4VSURFACENXX] ; 501 G4int areacode[G4VSURFACENXX]; << 475 G4int areacode[G4VSURFACENXX] ; 502 G4bool isvalid[G4VSURFACENXX]; << 476 G4bool isvalid[G4VSURFACENXX] ; >> 477 G4int i; 503 478 504 for ( G4int i = 0 ; i<G4VSURFACENXX ; ++i ) << 479 for ( i = 0 ; i<G4VSURFACENXX ; i++ ) 505 { 480 { 506 distance[i] = kInfinity ; 481 distance[i] = kInfinity ; 507 areacode[i] = sOutside ; 482 areacode[i] = sOutside ; 508 isvalid[i] = false ; 483 isvalid[i] = false ; 509 } 484 } 510 485 511 G4int nxx; 486 G4int nxx; 512 G4double bestdistance = kInfinity; 487 G4double bestdistance = kInfinity; >> 488 G4int besti = -1; 513 489 514 nxx = DistanceToSurface(gp, gv, gxx, distan 490 nxx = DistanceToSurface(gp, gv, gxx, distance, areacode, 515 isvalid, kValidateW 491 isvalid, kValidateWithTol); 516 492 517 for (G4int i=0; i<nxx; ++i) << 493 for (i=0; i<nxx; i++) { 518 { << 494 if (!(isvalid[i])) { 519 if (!(isvalid[i])) << 520 { << 521 continue; 495 continue; 522 } 496 } 523 497 524 G4ThreeVector normal = GetNormal(gxx[i], 498 G4ThreeVector normal = GetNormal(gxx[i], true); 525 if (normal * gv <= 0) << 499 if (normal * gv <= 0) { 526 { << 527 // particle goes toword inside of sol 500 // particle goes toword inside of solid, return kInfinity 528 #ifdef G4TWISTDEBUG << 501 #ifdef G4SPECSDEBUG 529 G4cout << " G4VTwistSurface::Dista << 502 G4cout << " G4VTwistSurface::DistanceToOut(p,v): normal*gv < 0, normal " 530 << fName << " " << normal 503 << fName << " " << normal 531 << G4endl; 504 << G4endl; 532 #endif 505 #endif 533 } << 506 } else { 534 else << 535 { << 536 // gxx[i] is accepted. 507 // gxx[i] is accepted. 537 if (distance[i] < bestdistance) << 508 if (distance[i] < bestdistance) { 538 { << 539 bestdistance = distance[i]; 509 bestdistance = distance[i]; 540 gxxbest = gxx[i]; 510 gxxbest = gxx[i]; >> 511 besti = i; 541 } 512 } 542 } 513 } 543 } 514 } 544 515 545 #ifdef G4TWISTDEBUG << 516 #ifdef G4SPECSDEBUG 546 if (besti < 0) << 517 if (besti < 0) { 547 { << 518 G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - return ~~~" << G4endl; 548 G4cout << "~~ G4VTwistSurface::DistanceT << 549 G4cout << " No intersections " << 519 G4cout << " No intersections " << G4endl; 550 G4cout << " Name : " << fName < 520 G4cout << " Name : " << fName << G4endl; 551 G4cout << " bestdist : " << bestdis 521 G4cout << " bestdist : " << bestdistance << G4endl; 552 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 522 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 553 } << 523 } else { 554 else << 524 G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) : return ~~~" << G4endl; 555 { << 556 G4cout << "~~ G4VTwistSurface::DistanceT << 557 G4cout << " Name, i : " << fName < 525 G4cout << " Name, i : " << fName << " , " << i << G4endl; 558 G4cout << " gxx[i] : " << gxxbest 526 G4cout << " gxx[i] : " << gxxbest << G4endl; 559 G4cout << " bestdist : " << bestdis 527 G4cout << " bestdist : " << bestdistance << G4endl; 560 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 528 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 561 } 529 } 562 #endif 530 #endif 563 531 564 return bestdistance; 532 return bestdistance; 565 } 533 } 566 534 567 //============================================ 535 //===================================================================== 568 //* DistanceTo(p) ---------------------------- 536 //* DistanceTo(p) ----------------------------------------------------- 569 537 570 G4double G4VTwistSurface::DistanceTo(const G4T << 538 G4double G4VTwistSurface::DistanceTo(const G4ThreeVector &gp, 571 G4T << 539 G4ThreeVector &gxxbest) 572 { 540 { 573 #ifdef G4TWISTDEBUG << 541 #ifdef G4SPECSDEBUG 574 G4cout << "~~~~~ G4VTwistSurface::DistanceT 542 G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - Start ~~~~~~~~~" << G4endl; 575 G4cout << " Name : " << fName << G4end 543 G4cout << " Name : " << fName << G4endl; 576 G4cout << " gp : " << gp << G4endl; 544 G4cout << " gp : " << gp << G4endl; 577 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 545 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 578 #endif 546 #endif 579 547 580 548 581 G4ThreeVector gxx[G4VSURFACENXX]; 549 G4ThreeVector gxx[G4VSURFACENXX]; 582 G4double distance[G4VSURFACENXX] ; 550 G4double distance[G4VSURFACENXX] ; 583 G4int areacode[G4VSURFACENXX] ; 551 G4int areacode[G4VSURFACENXX] ; 584 552 585 for (G4int i = 0 ; i<G4VSURFACENXX ; ++i ) << 553 for (G4int i = 0 ; i<G4VSURFACENXX ; i++ ) { 586 { << 587 distance[i] = kInfinity ; 554 distance[i] = kInfinity ; 588 areacode[i] = sOutside ; 555 areacode[i] = sOutside ; 589 } 556 } 590 557 591 DistanceToSurface(gp, gxx, distance, areaco << 558 G4int nxx; >> 559 >> 560 nxx = DistanceToSurface(gp, gxx, distance, areacode); 592 gxxbest = gxx[0]; 561 gxxbest = gxx[0]; 593 562 594 #ifdef G4TWISTDEBUG << 563 #ifdef G4SPECSDEBUG 595 G4cout << "~~~~~ G4VTwistSurface::DistanceT 564 G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - return ~~~~~~~~" << G4endl; 596 G4cout << " Name : " << fName << G 565 G4cout << " Name : " << fName << G4endl; 597 G4cout << " gxx : " << gxxbest << 566 G4cout << " gxx : " << gxxbest << G4endl; 598 G4cout << " bestdist : " << distance[0 567 G4cout << " bestdist : " << distance[0] << G4endl; 599 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 568 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 600 #endif 569 #endif 601 570 602 return distance[0]; 571 return distance[0]; 603 } 572 } 604 573 605 //============================================ 574 //===================================================================== 606 //* IsSameBoundary --------------------------- 575 //* IsSameBoundary ---------------------------------------------------- 607 576 608 G4bool << 577 G4bool G4VTwistSurface::IsSameBoundary(G4VTwistSurface *surface1, G4int areacode1, 609 G4VTwistSurface::IsSameBoundary(G4VTwistSurfac << 578 G4VTwistSurface *surface2, G4int areacode2 ) const 610 G4VTwistSurfac << 611 { 579 { 612 // 580 // 613 // IsSameBoundary 581 // IsSameBoundary 614 // 582 // 615 // checking tool whether two boundaries on 583 // checking tool whether two boundaries on different surfaces are same or not. 616 // 584 // 617 585 618 G4bool testbitmode = true; 586 G4bool testbitmode = true; 619 G4bool iscorner[2] = {IsCorner(areacode1, t 587 G4bool iscorner[2] = {IsCorner(areacode1, testbitmode), 620 IsCorner(areacode2, t 588 IsCorner(areacode2, testbitmode)}; 621 589 622 if (iscorner[0] && iscorner[1]) << 590 if (iscorner[0] && iscorner[1]) { 623 { << 624 // on corner 591 // on corner 625 G4ThreeVector corner1 = 592 G4ThreeVector corner1 = 626 surf1->ComputeGlobalPoint(surf1->Ge << 593 surface1->ComputeGlobalPoint(surface1->GetCorner(areacode1)); 627 G4ThreeVector corner2 = 594 G4ThreeVector corner2 = 628 surf2->ComputeGlobalPoint(surf2->Ge << 595 surface2->ComputeGlobalPoint(surface2->GetCorner(areacode2)); 629 596 630 return (corner1 - corner2).mag() < kCarT << 597 if ((corner1 - corner2).mag() < kCarTolerance) { 631 } << 598 return true; 632 else if ((IsBoundary(areacode1, testbitmode << 599 } else { 633 (IsBoundary(areacode2, testbitmode << 600 return false; 634 { << 601 } >> 602 >> 603 } else if ((IsBoundary(areacode1, testbitmode) && (!iscorner[0])) && >> 604 (IsBoundary(areacode2, testbitmode) && (!iscorner[1]))) { 635 // on boundary 605 // on boundary 636 G4ThreeVector d1, d2, ld1, ld2; 606 G4ThreeVector d1, d2, ld1, ld2; 637 G4ThreeVector x01, x02, lx01, lx02; 607 G4ThreeVector x01, x02, lx01, lx02; 638 G4int type1, type2; 608 G4int type1, type2; 639 surf1->GetBoundaryParameters(areacode1, << 609 surface1->GetBoundaryParameters(areacode1, ld1, lx01, type1); 640 surf2->GetBoundaryParameters(areacode2, << 610 surface2->GetBoundaryParameters(areacode2, ld2, lx02, type2); 641 611 642 x01 = surf1->ComputeGlobalPoint(lx01); << 612 x01 = surface1->ComputeGlobalPoint(lx01); 643 x02 = surf2->ComputeGlobalPoint(lx02); << 613 x02 = surface2->ComputeGlobalPoint(lx02); 644 d1 = surf1->ComputeGlobalDirection(ld1) << 614 d1 = surface1->ComputeGlobalDirection(ld1); 645 d2 = surf2->ComputeGlobalDirection(ld2) << 615 d2 = surface2->ComputeGlobalDirection(ld2); >> 616 >> 617 if ((x01 - x02).mag() < kCarTolerance && >> 618 (d1 - d2).mag() < kCarTolerance) { >> 619 return true; >> 620 } else { >> 621 return false; >> 622 } 646 623 647 return (x01 - x02).mag() < kCarTolerance << 624 } else { 648 && (d1 - d2).mag() < kCarTolerance << 649 } << 650 else << 651 { << 652 return false; 625 return false; 653 } 626 } 654 } 627 } 655 628 656 //============================================ 629 //===================================================================== 657 //* GetBoundaryParameters -------------------- 630 //* GetBoundaryParameters --------------------------------------------- 658 631 659 void G4VTwistSurface::GetBoundaryParameters(co << 632 void G4VTwistSurface::GetBoundaryParameters(const G4int &areacode, 660 G << 633 G4ThreeVector &d, 661 G << 634 G4ThreeVector &x0, 662 G << 635 G4int &boundarytype) const 663 { 636 { 664 // areacode must be one of them: 637 // areacode must be one of them: 665 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 638 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 666 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 639 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 667 640 668 for (const auto & boundary : fBoundaries) << 641 G4int i; 669 { << 642 for (i=0; i<4; i++) { 670 if (boundary.GetBoundaryParameters(areac << 643 if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0, 671 { << 644 boundarytype)) { 672 return; 645 return; 673 } 646 } 674 } 647 } 675 648 676 std::ostringstream message; << 649 G4cerr << "ERROR - G4VTwistSurface::GetBoundaryParameters()" << G4endl 677 message << "Not registered boundary." << G4 << 650 << " Boundary at areacode " << std::hex << areacode 678 << " Boundary at areacode " << 651 << std::dec << G4endl 679 << std::dec << G4endl << 652 << " is not be registered." << G4endl; 680 << " is not registered."; << 653 G4Exception("G4VTwistSurface::GetBoundaryParameters()", "InvalidSetup", 681 G4Exception("G4VTwistSurface::GetBoundaryPa << 654 FatalException, "Not registered boundary."); 682 FatalException, message); << 683 } 655 } 684 656 685 //============================================ 657 //===================================================================== 686 //* GetBoundaryAtPZ -------------------------- 658 //* GetBoundaryAtPZ --------------------------------------------------- 687 659 688 G4ThreeVector G4VTwistSurface::GetBoundaryAtPZ 660 G4ThreeVector G4VTwistSurface::GetBoundaryAtPZ(G4int areacode, 689 << 661 const G4ThreeVector &p) const 690 { 662 { 691 // areacode must be one of them: 663 // areacode must be one of them: 692 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 664 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 693 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 665 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 694 666 695 if (((areacode & sAxis0) != 0) && ((areacod << 667 if (areacode & sAxis0 && areacode & sAxis1) { 696 { << 668 G4cerr << "ERROR - G4VTwistSurface::GetBoundaryAtPZ()" << G4endl 697 std::ostringstream message; << 669 << " Point is in the corner area. This function returns" 698 message << "Point is in the corner area." << 670 << G4endl 699 << " This function returns << 671 << " a direction vector of a boundary line." << G4endl 700 << "a direction vector of a bound << 672 << " areacode = " << areacode << G4endl; 701 << " areacode = " << areac << 673 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "InvalidCondition", 702 G4Exception("G4VTwistSurface::GetBoundary << 674 FatalException, "Point is in the corner area."); 703 FatalException, message); << 704 } 675 } 705 676 706 G4ThreeVector d; 677 G4ThreeVector d; 707 G4ThreeVector x0; 678 G4ThreeVector x0; 708 G4int boundarytype = 0; << 679 G4int boundarytype; 709 G4bool found = false; 680 G4bool found = false; 710 681 711 for (const auto & boundary : fBoundaries) << 682 for (G4int i=0; i<4; i++) { 712 { << 683 if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0, 713 if (boundary.GetBoundaryParameters(areac << 684 boundarytype)){ 714 { << 715 found = true; 685 found = true; 716 continue; 686 continue; 717 } 687 } 718 } 688 } 719 689 720 if (!found) << 690 if (!found) { 721 { << 691 G4cerr << "ERROR - G4VTwistSurface::GetBoundaryAtPZ()" << G4endl 722 std::ostringstream message; << 692 << " Boundary at areacode " << areacode << G4endl 723 message << "Not registered boundary." << << 693 << " is not be registered." << G4endl; 724 << " Boundary at areacode << 694 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "InvalidSetup", 725 << " is not registered."; << 695 FatalException, "Not registered boundary."); 726 G4Exception("G4VTwistSurface::GetBoundary << 727 FatalException, message); << 728 } 696 } 729 697 730 if (((boundarytype & sAxisPhi) == sAxisPhi) 698 if (((boundarytype & sAxisPhi) == sAxisPhi) || 731 ((boundarytype & sAxisRho) == sAxisRho) << 699 ((boundarytype & sAxisRho) == sAxisRho)) { 732 { << 700 G4cerr << "ERROR - G4VTwistSurface::GetBoundaryAtPZ()" << G4endl 733 std::ostringstream message; << 701 << " Boundary at areacode " << areacode << G4endl 734 message << "Not a z-depended line boundar << 702 << " is not a z-depended line." << G4endl; 735 << " Boundary at areacode << 703 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "InvalidSetup", 736 << " is not a z-depended l << 704 FatalException, "Not a z-depended line boundary."); 737 G4Exception("G4VTwistSurface::GetBoundary << 738 FatalException, message); << 739 } 705 } 740 return ((p.z() - x0.z()) / d.z()) * d + x0; 706 return ((p.z() - x0.z()) / d.z()) * d + x0; 741 } 707 } 742 708 743 //============================================ 709 //===================================================================== 744 //* SetCorner -------------------------------- 710 //* SetCorner --------------------------------------------------------- 745 711 746 void G4VTwistSurface::SetCorner(G4int areacode << 712 void G4VTwistSurface::SetCorner(G4int areacode, G4double x, G4double y, G4double z) 747 G4double x, G4 << 748 { 713 { 749 if ((areacode & sCorner) != sCorner) << 714 if ((areacode & sCorner) != sCorner){ 750 { << 715 G4cerr << "ERROR - G4VTwistSurface::SetCorner()" << G4endl 751 std::ostringstream message; << 716 << " areacode " << areacode << G4endl; 752 message << "Area code must represents cor << 717 G4Exception("G4VTwistSurface::SetCorner()", "InvalidSetup", 753 << " areacode " << areacod << 718 FatalException, "Area code must represents corner."); 754 G4Exception("G4VTwistSurface::SetCorner() << 755 FatalException, message); << 756 } 719 } 757 720 758 if ((areacode & sC0Min1Min) == sC0Min1Min) 721 if ((areacode & sC0Min1Min) == sC0Min1Min) { 759 fCorners[0].set(x, y, z); 722 fCorners[0].set(x, y, z); 760 } else if ((areacode & sC0Max1Min) == sC0Ma 723 } else if ((areacode & sC0Max1Min) == sC0Max1Min) { 761 fCorners[1].set(x, y, z); 724 fCorners[1].set(x, y, z); 762 } else if ((areacode & sC0Max1Max) == sC0Ma 725 } else if ((areacode & sC0Max1Max) == sC0Max1Max) { 763 fCorners[2].set(x, y, z); 726 fCorners[2].set(x, y, z); 764 } else if ((areacode & sC0Min1Max) == sC0Mi 727 } else if ((areacode & sC0Min1Max) == sC0Min1Max) { 765 fCorners[3].set(x, y, z); 728 fCorners[3].set(x, y, z); 766 } 729 } 767 } 730 } 768 731 769 //============================================ 732 //===================================================================== 770 //* SetBoundaryAxis -------------------------- 733 //* SetBoundaryAxis --------------------------------------------------- 771 734 772 void G4VTwistSurface::GetBoundaryAxis(G4int ar 735 void G4VTwistSurface::GetBoundaryAxis(G4int areacode, EAxis axis[]) const 773 { 736 { 774 if ((areacode & sBoundary) != sBoundary) { 737 if ((areacode & sBoundary) != sBoundary) { 775 G4Exception("G4VTwistSurface::GetBoundary << 738 G4Exception("G4VTwistSurface::GetBoundaryAxis()", "InvalidCondition", 776 FatalException, "Not located 739 FatalException, "Not located on a boundary!"); 777 } 740 } 778 for (G4int i=0; i<2; ++i) << 741 G4int i; 779 { << 742 for (i=0; i<2; i++) { >> 743 780 G4int whichaxis = 0 ; 744 G4int whichaxis = 0 ; 781 if (i == 0) { 745 if (i == 0) { 782 whichaxis = sAxis0; 746 whichaxis = sAxis0; 783 } else if (i == 1) { 747 } else if (i == 1) { 784 whichaxis = sAxis1; 748 whichaxis = sAxis1; 785 } 749 } 786 750 787 // extracted axiscode of whichaxis 751 // extracted axiscode of whichaxis 788 G4int axiscode = whichaxis & sAxisMask & 752 G4int axiscode = whichaxis & sAxisMask & areacode ; 789 if (axiscode != 0) { << 753 if (axiscode) { 790 if (axiscode == (whichaxis & sAxisX)) 754 if (axiscode == (whichaxis & sAxisX)) { 791 axis[i] = kXAxis; 755 axis[i] = kXAxis; 792 } else if (axiscode == (whichaxis & s 756 } else if (axiscode == (whichaxis & sAxisY)) { 793 axis[i] = kYAxis; 757 axis[i] = kYAxis; 794 } else if (axiscode == (whichaxis & s 758 } else if (axiscode == (whichaxis & sAxisZ)) { 795 axis[i] = kZAxis; 759 axis[i] = kZAxis; 796 } else if (axiscode == (whichaxis & s 760 } else if (axiscode == (whichaxis & sAxisRho)) { 797 axis[i] = kRho; 761 axis[i] = kRho; 798 } else if (axiscode == (whichaxis & s 762 } else if (axiscode == (whichaxis & sAxisPhi)) { 799 axis[i] = kPhi; 763 axis[i] = kPhi; 800 } else { 764 } else { 801 std::ostringstream message; << 765 G4cerr << "ERROR - G4VTwistSurface::GetBoundaryAxis()" << G4endl 802 message << "Not supported areacode. << 766 << " areacode " << areacode << G4endl; 803 << " areacode " << a << 767 G4Exception("G4VTwistSurface::GetBoundaryAxis()", "InvalidSetup", 804 G4Exception("G4VTwistSurface::GetBo << 768 FatalException, "Not supported areacode."); 805 FatalException, message << 806 } 769 } 807 } 770 } 808 } 771 } 809 } 772 } 810 773 811 //============================================ 774 //===================================================================== 812 //* SetBoundaryLimit ------------------------- 775 //* SetBoundaryLimit -------------------------------------------------- 813 776 814 void G4VTwistSurface::GetBoundaryLimit(G4int a 777 void G4VTwistSurface::GetBoundaryLimit(G4int areacode, G4double limit[]) const 815 { 778 { 816 if ((areacode & sCorner) != 0) { << 779 if (areacode & sCorner) { 817 if ((areacode & sC0Min1Min) != 0) { << 780 if (areacode & sC0Min1Max) { 818 limit[0] = fAxisMin[0]; 781 limit[0] = fAxisMin[0]; 819 limit[1] = fAxisMin[1]; 782 limit[1] = fAxisMin[1]; 820 } else if ((areacode & sC0Max1Min) != 0) << 783 } else if (areacode & sC0Max1Min) { 821 limit[0] = fAxisMax[0]; 784 limit[0] = fAxisMax[0]; 822 limit[1] = fAxisMin[1]; 785 limit[1] = fAxisMin[1]; 823 } else if ((areacode & sC0Max1Max) != 0) << 786 } else if (areacode & sC0Max1Max) { 824 limit[0] = fAxisMax[0]; 787 limit[0] = fAxisMax[0]; 825 limit[1] = fAxisMax[1]; 788 limit[1] = fAxisMax[1]; 826 } else if ((areacode & sC0Min1Max) != 0) << 789 } else if (areacode & sC0Min1Max) { 827 limit[0] = fAxisMin[0]; 790 limit[0] = fAxisMin[0]; 828 limit[1] = fAxisMax[1]; 791 limit[1] = fAxisMax[1]; 829 } 792 } 830 } else if ((areacode & sBoundary) != 0) { << 793 } else if (areacode & sBoundary) { 831 if ((areacode & (sAxis0 | sAxisMin)) != << 794 if (areacode & (sAxis0 | sAxisMin)) { 832 limit[0] = fAxisMin[0]; 795 limit[0] = fAxisMin[0]; 833 } else if ((areacode & (sAxis1 | sAxisMi << 796 } else if (areacode & (sAxis1 | sAxisMin)) { 834 limit[0] = fAxisMin[1]; 797 limit[0] = fAxisMin[1]; 835 } else if ((areacode & (sAxis0 | sAxisMa << 798 } else if (areacode & (sAxis0 | sAxisMax)) { 836 limit[0] = fAxisMax[0]; 799 limit[0] = fAxisMax[0]; 837 } else if ((areacode & (sAxis1 | sAxisMa << 800 } else if (areacode & (sAxis1 | sAxisMax)) { 838 limit[0] = fAxisMax[1]; 801 limit[0] = fAxisMax[1]; 839 } 802 } 840 } else { 803 } else { 841 std::ostringstream message; << 804 G4cerr << "WARNING - G4VTwistSurface::GetBoundaryAxis()" << G4endl 842 message << "Not located on a boundary!" < << 805 << " areacode " << areacode << G4endl; 843 << " areacode " << areac << 806 G4Exception("G4VTwistSurface::GetBoundaryLimit()", "InvalidCondition", 844 G4Exception("G4VTwistSurface::GetBoundary << 807 JustWarning, "Not located on a boundary!"); 845 JustWarning, message); << 846 } 808 } 847 } 809 } 848 810 849 //============================================ 811 //===================================================================== 850 //* SetBoundary ------------------------------ 812 //* SetBoundary ------------------------------------------------------- 851 813 852 void G4VTwistSurface::SetBoundary(const G4int& << 814 void G4VTwistSurface::SetBoundary(const G4int &axiscode, 853 const G4Thre << 815 const G4ThreeVector &direction, 854 const G4Thre << 816 const G4ThreeVector &x0, 855 const G4int& << 817 const G4int &boundarytype) 856 { 818 { 857 G4int code = (~sAxisMask) & axiscode; 819 G4int code = (~sAxisMask) & axiscode; 858 if ((code == (sAxis0 & sAxisMin)) || 820 if ((code == (sAxis0 & sAxisMin)) || 859 (code == (sAxis0 & sAxisMax)) || 821 (code == (sAxis0 & sAxisMax)) || 860 (code == (sAxis1 & sAxisMin)) || 822 (code == (sAxis1 & sAxisMin)) || 861 (code == (sAxis1 & sAxisMax))) << 823 (code == (sAxis1 & sAxisMax))) { 862 { << 824 >> 825 G4int i; 863 G4bool done = false; 826 G4bool done = false; 864 for (auto & boundary : fBoundaries) << 827 for (i=0; i<4; i++) { 865 { << 828 if (fBoundaries[i].IsEmpty()) { 866 if (boundary.IsEmpty()) << 829 fBoundaries[i].SetFields(axiscode, direction, 867 { << 830 x0, boundarytype); 868 boundary.SetFields(axiscode, direc << 869 done = true; 831 done = true; 870 break; 832 break; 871 } 833 } 872 } 834 } 873 835 874 if (!done) << 836 if (!done) { 875 { << 837 G4Exception("G4VTwistSurface::SetBoundary()", "InvalidCondition", 876 G4Exception("G4VTwistSurface::SetBoun << 877 FatalException, "Number 838 FatalException, "Number of boundary exceeding 4!"); 878 } 839 } 879 } << 840 } else { 880 else << 841 G4cerr << "ERROR - G4VTwistSurface::SetBoundary()" << G4endl 881 { << 842 << " invalid axiscode. axiscode = " 882 std::ostringstream message; << 843 << std::hex << axiscode << std::dec << G4endl; 883 message << "Invalid axis-code." << G4end << 844 G4Exception("G4VTwistSurface::SetBoundary()", "InvalidCondition", 884 << " axiscode = " << 845 FatalException, "Invalid axis-code."); 885 << std::hex << axiscode << std:: << 886 G4Exception("G4VTwistSurface::SetBoundar << 887 FatalException, message); << 888 } 846 } 889 } 847 } 890 848 891 //============================================ 849 //===================================================================== 892 //* GetFace ---------------------------------- 850 //* GetFace ----------------------------------------------------------- 893 851 894 G4int G4VTwistSurface::GetFace( G4int i, G4int << 852 G4int G4VTwistSurface::GetFace( G4int i, G4int j, G4int m, 895 G4int n, G4int 853 G4int n, G4int iside ) 896 { 854 { 897 // this is the face mapping function 855 // this is the face mapping function 898 // (i,j) -> face number 856 // (i,j) -> face number 899 857 900 if ( iside == 0 ) { 858 if ( iside == 0 ) { 901 return i * ( k - 1 ) + j ; << 859 return i * ( m - 1 ) + j ; 902 } 860 } 903 861 904 else if ( iside == 1 ) { 862 else if ( iside == 1 ) { 905 return (k-1)*(k-1) + i*(k-1) + j ; << 863 return (m-1)*(m-1) + i*(m-1) + j ; 906 } 864 } 907 865 908 else if ( iside == 2 ) { 866 else if ( iside == 2 ) { 909 return 2*(k-1)*(k-1) + i*(k-1) + j ; << 867 return 2*(m-1)*(m-1) + i*(m-1) + j ; 910 } 868 } 911 869 912 else if ( iside == 3 ) { 870 else if ( iside == 3 ) { 913 return 2*(k-1)*(k-1) + (n-1)*(k-1) + i*(k- << 871 return 2*(m-1)*(m-1) + (n-1)*(m-1) + i*(m-1) + j ; 914 } 872 } 915 873 916 else if ( iside == 4 ) { 874 else if ( iside == 4 ) { 917 return 2*(k-1)*(k-1) + 2*(n-1)*(k-1) + i*( << 875 return 2*(m-1)*(m-1) + 2*(n-1)*(m-1) + i*(m-1) + j ; 918 } 876 } 919 877 920 else if ( iside == 5 ) { 878 else if ( iside == 5 ) { 921 return 2*(k-1)*(k-1) + 3*(n-1)*(k-1) + i*( << 879 return 2*(m-1)*(m-1) + 3*(n-1)*(m-1) + i*(m-1) + j ; 922 } 880 } 923 881 924 else { 882 else { 925 std::ostringstream message; << 883 926 message << "Not correct side number: " << 884 G4cerr << "ERROR - G4VTwistSurface::GetFace(): " 927 << GetName() << G4endl << 885 << GetName() << G4endl 928 << "iside is " << iside << " but s << 886 << " Not correct side number! - " << G4endl 929 << "0,1,2,3,4 or 5" << "."; << 887 << "iside is " << iside << " but should be " 930 G4Exception("G4TwistSurface::G4GetFace()", << 888 << "0,1,2,3,4 or 5" << "." << G4endl ; 931 FatalException, message); << 889 G4Exception("G4TwistSurface::G4GetFace()", "InvalidSetup", >> 890 FatalException, "Not correct side number."); >> 891 >> 892 932 } 893 } 933 894 934 return -1 ; // wrong face 895 return -1 ; // wrong face 935 } 896 } 936 897 937 //============================================ 898 //===================================================================== 938 //* GetNode ---------------------------------- 899 //* GetNode ----------------------------------------------------------- 939 900 940 G4int G4VTwistSurface::GetNode( G4int i, G4int << 901 G4int G4VTwistSurface::GetNode( G4int i, G4int j, G4int m, 941 G4int n, G4int 902 G4int n, G4int iside ) 942 { 903 { 943 // this is the node mapping function 904 // this is the node mapping function 944 // (i,j) -> node number 905 // (i,j) -> node number 945 // Depends on the side iside and the used me 906 // Depends on the side iside and the used meshing of the surface 946 907 947 if ( iside == 0 ) << 908 if ( iside == 0 ) { 948 { << 909 // lower endcap is mxm squared. 949 // lower endcap is kxk squared. << 910 // n = m 950 // n = k << 911 return i * m + j ; 951 return i * k + j ; << 952 } 912 } 953 913 954 if ( iside == 1 ) << 914 if ( iside == 1 ) { 955 { << 915 // upper endcap is mxm squared. Shift by m*m 956 // upper endcap is kxk squared. Shift by k << 916 // n = m 957 // n = k << 917 return m*m + i*m + j ; 958 return k*k + i*k + j ; << 959 } 918 } 960 919 961 else if ( iside == 2 ) << 920 else if ( iside == 2 ) { 962 { << 963 // front side. 921 // front side. 964 if ( i == 0 ) { return j ; } << 922 if ( i == 0 ) { return j ; } 965 else if ( i == n-1 ) { return k*k + j ; } << 923 else if ( i == n-1 ) { return m*m + j ; } 966 else { return 2*k*k + 4*(i << 924 else { return 2*m*m + 4*(i-1)*(m-1) + j ; } 967 } 925 } 968 926 969 else if ( iside == 3 ) << 927 else if ( iside == 3 ) { 970 { << 971 // right side 928 // right side 972 if ( i == 0 ) { return (j+1)* << 929 if ( i == 0 ) { return (j+1)*m - 1 ; } 973 else if ( i == n-1 ) { return k*k + (j+1)* << 930 else if ( i == n-1 ) { return m*m + (j+1)*m - 1 ; } 974 else << 931 else { return 2*m*m + 4*(i-1)*(m-1) + (m-1) + j ; } 975 { << 976 return 2*k*k + 4*(i-1)*(k-1) + (k-1) + j << 977 } << 978 } 932 } 979 else if ( iside == 4 ) << 933 else if ( iside == 4 ) { 980 { << 934 // back side. 981 // back side << 935 if ( i == 0 ) { return m*m - 1 - j ; } // reversed order 982 if ( i == 0 ) { return k*k - 1 - << 936 else if ( i == n-1 ) { return 2*m*m - 1 - j ; } // reversed order 983 else if ( i == n-1 ) { return 2*k*k - 1 - << 937 else { return 2*m*m + 4*(i-1)*(m-1) + 2*(m-1) + j ; // normal order 984 else << 985 { << 986 return 2*k*k + 4*(i-1)*(k-1) + 2*(k-1) + << 987 } 938 } 988 } 939 } 989 else if ( iside == 5 ) << 940 else if ( iside == 5 ) { 990 { << 991 // left side 941 // left side 992 if ( i == 0 ) { return k*k - (j+1 << 942 if ( i == 0 ) { return m*m - (j+1)*m ; } // reversed order 993 else if ( i == n-1) { return 2*k*k - (j+1 << 943 else if ( i == n-1) { return 2*m*m - (j+1)*m ; } // reverded order 994 else << 944 else { 995 { << 945 if ( j == m-1 ) { return 2*m*m + 4*(i-1)*(m-1) ; } // special case 996 if ( j == k-1 ) { return 2*k*k + 4*(i-1) << 946 else { return 2*m*m + 4*(i-1)*(m-1) + 3*(m-1) + j ; } // normal order 997 else << 947 } 998 { << 999 return 2*k*k + 4*(i-1)*(k-1) + 3*(k-1) << 1000 } << 1001 } << 1002 } 948 } 1003 else << 949 1004 { << 950 else { 1005 std::ostringstream message; << 951 1006 message << "Not correct side number: " << 952 G4cerr << "ERROR - G4VTwistSurface::GetNode(): " 1007 << GetName() << G4endl << 953 << GetName() << G4endl 1008 << "iside is " << iside << " but << 954 << " Not correct side number! - " << G4endl 1009 << "0,1,2,3,4 or 5" << "."; << 955 << "iside is " << iside << " but should be " 1010 G4Exception("G4TwistSurface::G4GetNode()" << 956 << "0,1,2,3,4 or 5" << "." << G4endl ; 1011 FatalException, message); << 957 G4Exception("G4TwistSurface::G4GetNode()", "InvalidSetup", >> 958 FatalException, "Not correct side number."); 1012 } 959 } 1013 return -1 ; // wrong node 960 return -1 ; // wrong node 1014 } 961 } 1015 962 1016 //=========================================== 963 //===================================================================== 1017 //* GetEdgeVisiblility ---------------------- 964 //* GetEdgeVisiblility ------------------------------------------------ 1018 965 1019 G4int G4VTwistSurface::GetEdgeVisibility( G4i << 966 G4int G4VTwistSurface::GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation) 1020 G4i << 1021 { 967 { >> 968 1022 // clockwise filling -> positive or 969 // clockwise filling -> positive orientation 1023 // counter clockwise filling -> negative or 970 // counter clockwise filling -> negative orientation 1024 971 1025 // 972 // 1026 // d C c 973 // d C c 1027 // +------+ 974 // +------+ 1028 // | | 975 // | | 1029 // | | 976 // | | 1030 // | | 977 // | | 1031 // D | |B 978 // D | |B 1032 // | | 979 // | | 1033 // | | 980 // | | 1034 // | | 981 // | | 1035 // +------+ 982 // +------+ 1036 // a A b 983 // a A b 1037 // 984 // 1038 // a = +--+ A = ---+ 985 // a = +--+ A = ---+ 1039 // b = --++ B = --+- 986 // b = --++ B = --+- 1040 // c = -++- C = -+-- 987 // c = -++- C = -+-- 1041 // d = ++-- D = +--- 988 // d = ++-- D = +--- 1042 989 1043 990 1044 // check first invisible faces 991 // check first invisible faces 1045 992 1046 if ( ( i>0 && i<n-2 ) && ( j>0 && j<k-2 ) ) << 993 if ( ( i>0 && i<n-2 ) && ( j>0 && j<m-2 ) ) { 1047 { << 1048 return -1 ; // always invisible, signs: 994 return -1 ; // always invisible, signs: ---- 1049 } 995 } 1050 996 1051 // change first the vertex number (depends 997 // change first the vertex number (depends on the orientation) 1052 // 0,1,2,3 -> 3,2,1,0 998 // 0,1,2,3 -> 3,2,1,0 1053 if ( orientation < 0 ) { number = ( 3 - num 999 if ( orientation < 0 ) { number = ( 3 - number ) ; } 1054 1000 1055 // check true edges 1001 // check true edges 1056 if ( ( j>=1 && j<=k-3 ) ) << 1002 if ( ( j>=1 && j<=m-3 ) ) { 1057 { << 1003 1058 if ( i == 0 ) { // signs (A): -- 1004 if ( i == 0 ) { // signs (A): ---+ 1059 return ( number == 3 ) ? 1 : -1 ; 1005 return ( number == 3 ) ? 1 : -1 ; 1060 } 1006 } 1061 1007 1062 else if ( i == n-2 ) { // signs (C): -+ 1008 else if ( i == n-2 ) { // signs (C): -+-- 1063 return ( number == 1 ) ? 1 : -1 ; 1009 return ( number == 1 ) ? 1 : -1 ; 1064 } 1010 } 1065 1011 1066 else << 1012 else { 1067 { << 1013 G4cerr << "ERROR - G4VTwistSurface::GetEdgeVisibliity(): " 1068 std::ostringstream message; << 1014 << GetName() << G4endl 1069 message << "Not correct face number: " << 1015 << " Not correct face number! - " << G4endl ; 1070 G4Exception("G4TwistSurface::G4GetEdgeV << 1016 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "InvalidSetup", 1071 "GeomSolids0003", FatalExce << 1017 FatalException, "Not correct face number."); 1072 } 1018 } 1073 } 1019 } 1074 1020 1075 if ( ( i>=1 && i<=n-3 ) ) << 1021 if ( ( i>=1 && i<=n-3 ) ) { 1076 { << 1022 1077 if ( j == 0 ) { // signs (D): +- 1023 if ( j == 0 ) { // signs (D): +--- 1078 return ( number == 0 ) ? 1 : -1 ; 1024 return ( number == 0 ) ? 1 : -1 ; 1079 } 1025 } 1080 1026 1081 else if ( j == k-2 ) { // signs (B): -- << 1027 else if ( j == m-2 ) { // signs (B): --+- 1082 return ( number == 2 ) ? 1 : -1 ; 1028 return ( number == 2 ) ? 1 : -1 ; 1083 } 1029 } 1084 1030 1085 else << 1031 else { 1086 { << 1032 G4cerr << "ERROR - G4VTwistSurface::GetEdgeVisibliity(): " 1087 std::ostringstream message; << 1033 << GetName() << G4endl 1088 message << "Not correct face number: " << 1034 << " Not correct face number! - " << G4endl ; 1089 G4Exception("G4TwistSurface::G4GetEdgeV << 1035 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "InvalidSetup", 1090 "GeomSolids0003", FatalExce << 1036 FatalException, "Not correct face number."); 1091 } 1037 } 1092 } 1038 } 1093 1039 1094 // now the corners 1040 // now the corners 1095 if ( i == 0 && j == 0 ) { // signs 1041 if ( i == 0 && j == 0 ) { // signs (a) : +--+ 1096 return ( number == 0 || number == 3 ) ? 1 1042 return ( number == 0 || number == 3 ) ? 1 : -1 ; 1097 } 1043 } 1098 else if ( i == 0 && j == k-2 ) { // signs << 1044 else if ( i == 0 && j == m-2 ) { // signs (b) : --++ 1099 return ( number == 2 || number == 3 ) ? 1 1045 return ( number == 2 || number == 3 ) ? 1 : -1 ; 1100 } 1046 } 1101 else if ( i == n-2 && j == k-2 ) { // signs << 1047 else if ( i == n-2 && j == m-2 ) { // signs (c) : -++- 1102 return ( number == 1 || number == 2 ) ? 1 1048 return ( number == 1 || number == 2 ) ? 1 : -1 ; 1103 } 1049 } 1104 else if ( i == n-2 && j == 0 ) { // signs << 1050 else if ( i == n-2 && j == j ) { // signs (d) : ++-- 1105 return ( number == 0 || number == 1 ) ? 1 1051 return ( number == 0 || number == 1 ) ? 1 : -1 ; 1106 } 1052 } 1107 else << 1053 else { 1108 { << 1054 G4cerr << "ERROR - G4VTwistSurface::GetEdgeVisibliity(): " 1109 std::ostringstream message; << 1055 << GetName() << G4endl 1110 message << "Not correct face number: " << << 1056 << " Not correct face number! - " << G4endl ; 1111 G4Exception("G4TwistSurface::G4GetEdgeVis << 1057 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "InvalidSetup", 1112 "GeomSolids0003", FatalExcept << 1058 FatalException, "Not correct face number."); 1113 } 1059 } 1114 1060 1115 std::ostringstream message; << 1061 G4cerr << "ERROR - G4VTwistSurface::GetEdgeVisibliity(): " 1116 message << "Not correct face number: " << G << 1062 << GetName() << G4endl 1117 G4Exception("G4TwistSurface::G4GetEdgeVisib << 1063 << " Not correct face number! - " << G4endl ; 1118 FatalException, message); << 1064 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "InvalidSetup", 1119 << 1065 FatalException, "Not correct face number."); >> 1066 1120 return 0 ; 1067 return 0 ; >> 1068 1121 } 1069 } 1122 1070 1123 1071 1124 //=========================================== 1072 //===================================================================== 1125 //* DebugPrint ------------------------------ 1073 //* DebugPrint -------------------------------------------------------- 1126 1074 1127 void G4VTwistSurface::DebugPrint() const 1075 void G4VTwistSurface::DebugPrint() const 1128 { 1076 { 1129 G4ThreeVector A = fRot * GetCorner(sC0Min1 1077 G4ThreeVector A = fRot * GetCorner(sC0Min1Min) + fTrans; 1130 G4ThreeVector B = fRot * GetCorner(sC0Max1 1078 G4ThreeVector B = fRot * GetCorner(sC0Max1Min) + fTrans; 1131 G4ThreeVector C = fRot * GetCorner(sC0Max1 1079 G4ThreeVector C = fRot * GetCorner(sC0Max1Max) + fTrans; 1132 G4ThreeVector D = fRot * GetCorner(sC0Min1 1080 G4ThreeVector D = fRot * GetCorner(sC0Min1Max) + fTrans; 1133 1081 1134 G4cout << "/* G4VTwistSurface::DebugPrint( << 1082 G4cout << "/* G4VTwistSurface::DebugPrint():-------------------------------" 1135 << G4endl; 1083 << G4endl; 1136 G4cout << "/* Name = " << fName << G4endl; 1084 G4cout << "/* Name = " << fName << G4endl; 1137 G4cout << "/* Axis = " << std::hex << fAxi 1085 G4cout << "/* Axis = " << std::hex << fAxis[0] << " " 1138 << std::hex << fAxis[1] 1086 << std::hex << fAxis[1] 1139 << " (0,1,2,3,5 = kXAxis,kYAxis,kZA 1087 << " (0,1,2,3,5 = kXAxis,kYAxis,kZAxis,kRho,kPhi)" 1140 << std::dec << G4endl; 1088 << std::dec << G4endl; 1141 G4cout << "/* BoundaryLimit(in local) fAxi 1089 G4cout << "/* BoundaryLimit(in local) fAxis0(min, max) = ("<<fAxisMin[0] 1142 << ", " << fAxisMax[0] << ")" << G4 1090 << ", " << fAxisMax[0] << ")" << G4endl; 1143 G4cout << "/* BoundaryLimit(in local) fAxi 1091 G4cout << "/* BoundaryLimit(in local) fAxis1(min, max) = ("<<fAxisMin[1] 1144 << ", " << fAxisMax[1] << ")" << G4 1092 << ", " << fAxisMax[1] << ")" << G4endl; 1145 G4cout << "/* Cornar point sC0Min1Min = " 1093 G4cout << "/* Cornar point sC0Min1Min = " << A << G4endl; 1146 G4cout << "/* Cornar point sC0Max1Min = " 1094 G4cout << "/* Cornar point sC0Max1Min = " << B << G4endl; 1147 G4cout << "/* Cornar point sC0Max1Max = " 1095 G4cout << "/* Cornar point sC0Max1Max = " << C << G4endl; 1148 G4cout << "/* Cornar point sC0Min1Max = " 1096 G4cout << "/* Cornar point sC0Min1Max = " << D << G4endl; 1149 G4cout << "/*----------------------------- 1097 G4cout << "/*---------------------------------------------------------" 1150 << G4endl; 1098 << G4endl; 1151 } 1099 } 1152 1100 1153 //=========================================== 1101 //===================================================================== 1154 // G4VTwistSurface::CurrentStatus class 1102 // G4VTwistSurface::CurrentStatus class 1155 //=========================================== 1103 //===================================================================== 1156 1104 1157 //=========================================== 1105 //===================================================================== 1158 //* CurrentStatus::CurrentStatus ------------ 1106 //* CurrentStatus::CurrentStatus -------------------------------------- 1159 1107 1160 G4VTwistSurface::CurrentStatus::CurrentStatus 1108 G4VTwistSurface::CurrentStatus::CurrentStatus() 1161 { 1109 { 1162 for (size_t i=0; i<G4VSURFACENXX; ++i) << 1110 for (size_t i=0; i<G4VSURFACENXX; i++) 1163 { 1111 { 1164 fDistance[i] = kInfinity; 1112 fDistance[i] = kInfinity; 1165 fAreacode[i] = sOutside; 1113 fAreacode[i] = sOutside; 1166 fIsValid[i] = false; 1114 fIsValid[i] = false; 1167 fXX[i].set(kInfinity, kInfinity, kInfinit 1115 fXX[i].set(kInfinity, kInfinity, kInfinity); 1168 } 1116 } 1169 fNXX = 0; 1117 fNXX = 0; 1170 fLastp.set(kInfinity, kInfinity, kInfinity) 1118 fLastp.set(kInfinity, kInfinity, kInfinity); 1171 fLastv.set(kInfinity, kInfinity, kInfinity) 1119 fLastv.set(kInfinity, kInfinity, kInfinity); 1172 fLastValidate = kUninitialized; 1120 fLastValidate = kUninitialized; 1173 fDone = false; 1121 fDone = false; 1174 } 1122 } 1175 1123 1176 //=========================================== 1124 //===================================================================== 1177 //* CurrentStatus::~CurrentStatus ----------- 1125 //* CurrentStatus::~CurrentStatus ------------------------------------- 1178 1126 1179 G4VTwistSurface::CurrentStatus::~CurrentStatu 1127 G4VTwistSurface::CurrentStatus::~CurrentStatus() 1180 = default; << 1128 { >> 1129 } 1181 1130 1182 //=========================================== 1131 //===================================================================== 1183 //* CurrentStatus::SetCurrentStatus --------- 1132 //* CurrentStatus::SetCurrentStatus ----------------------------------- 1184 1133 1185 void 1134 void 1186 G4VTwistSurface::CurrentStatus::SetCurrentSta << 1135 G4VTwistSurface::CurrentStatus::SetCurrentStatus(G4int i, 1187 << 1136 G4ThreeVector &xx, 1188 << 1137 G4double &dist, 1189 << 1138 G4int &areacode, 1190 << 1139 G4bool &isvalid, 1191 << 1140 G4int nxx, 1192 << 1141 EValidate validate, 1193 co << 1142 const G4ThreeVector *p, 1194 co << 1143 const G4ThreeVector *v) 1195 { 1144 { 1196 fDistance[i] = dist; 1145 fDistance[i] = dist; 1197 fAreacode[i] = areacode; 1146 fAreacode[i] = areacode; 1198 fIsValid[i] = isvalid; 1147 fIsValid[i] = isvalid; 1199 fXX[i] = xx; 1148 fXX[i] = xx; 1200 fNXX = nxx; 1149 fNXX = nxx; 1201 fLastValidate = validate; 1150 fLastValidate = validate; 1202 if (p != nullptr) << 1151 if (p) 1203 { 1152 { 1204 fLastp = *p; 1153 fLastp = *p; 1205 } 1154 } 1206 else 1155 else 1207 { 1156 { 1208 G4Exception("G4VTwistSurface::CurrentStat << 1157 G4Exception("G4VTwistSurface::CurrentStatus::CurrentStatus()", 1209 "GeomSolids0003", FatalExcept << 1158 "InvalidCondition", FatalException, >> 1159 "SetCurrentStatus: p = 0!"); 1210 } 1160 } 1211 if (v != nullptr) << 1161 if (v) 1212 { 1162 { 1213 fLastv = *v; 1163 fLastv = *v; 1214 } 1164 } 1215 else 1165 else 1216 { 1166 { 1217 fLastv.set(kInfinity, kInfinity, kInfinit 1167 fLastv.set(kInfinity, kInfinity, kInfinity); 1218 } 1168 } 1219 fDone = true; 1169 fDone = true; 1220 } 1170 } 1221 1171 1222 //=========================================== 1172 //===================================================================== 1223 //* CurrentStatus::ResetfDone --------------- 1173 //* CurrentStatus::ResetfDone ----------------------------------------- 1224 1174 1225 void 1175 void 1226 G4VTwistSurface::CurrentStatus::ResetfDone(EV << 1176 G4VTwistSurface::CurrentStatus::ResetfDone(EValidate validate, 1227 const G4 << 1177 const G4ThreeVector *p, 1228 const G4 << 1178 const G4ThreeVector *v) 1229 1179 1230 { 1180 { 1231 if (validate == fLastValidate && p != nullp << 1181 if (validate == fLastValidate && p && *p == fLastp) 1232 { 1182 { 1233 if (v == nullptr || (*v == fLastv)) retu << 1183 if (!v || (v && *v == fLastv)) return; 1234 } 1184 } 1235 G4ThreeVector xx(kInfinity, kInfinity, kInf 1185 G4ThreeVector xx(kInfinity, kInfinity, kInfinity); 1236 for (size_t i=0; i<G4VSURFACENXX; ++i) << 1186 for (size_t i=0; i<G4VSURFACENXX; i++) 1237 { 1187 { 1238 fDistance[i] = kInfinity; 1188 fDistance[i] = kInfinity; 1239 fAreacode[i] = sOutside; 1189 fAreacode[i] = sOutside; 1240 fIsValid[i] = false; 1190 fIsValid[i] = false; 1241 fXX[i] = xx; // bug in old code ( was f 1191 fXX[i] = xx; // bug in old code ( was fXX[i] = xx[i] ) 1242 } 1192 } 1243 fNXX = 0; << 1193 fNXX = 0; 1244 fLastp.set(kInfinity, kInfinity, kInfinity) 1194 fLastp.set(kInfinity, kInfinity, kInfinity); 1245 fLastv.set(kInfinity, kInfinity, kInfinity) 1195 fLastv.set(kInfinity, kInfinity, kInfinity); 1246 fLastValidate = kUninitialized; 1196 fLastValidate = kUninitialized; 1247 fDone = false; 1197 fDone = false; 1248 } 1198 } 1249 1199 1250 //=========================================== 1200 //===================================================================== 1251 //* CurrentStatus::DebugPrint --------------- 1201 //* CurrentStatus::DebugPrint ----------------------------------------- 1252 1202 1253 void 1203 void 1254 G4VTwistSurface::CurrentStatus::DebugPrint() 1204 G4VTwistSurface::CurrentStatus::DebugPrint() const 1255 { 1205 { 1256 G4cout << "CurrentStatus::Dist0,1= " << fDi 1206 G4cout << "CurrentStatus::Dist0,1= " << fDistance[0] 1257 << " " << fDistance[1] << " areacode 1207 << " " << fDistance[1] << " areacode = " << fAreacode[0] 1258 << " " << fAreacode[1] << G4endl; 1208 << " " << fAreacode[1] << G4endl; 1259 } 1209 } 1260 1210 1261 //=========================================== 1211 //===================================================================== 1262 // G4VTwistSurface::Boundary class 1212 // G4VTwistSurface::Boundary class 1263 //=========================================== 1213 //===================================================================== 1264 1214 1265 //=========================================== 1215 //===================================================================== >> 1216 //* Boundary::Boundary ------------------------------------------------ >> 1217 >> 1218 G4VTwistSurface::Boundary::Boundary() >> 1219 : fBoundaryAcode(-1), fBoundaryType(0) >> 1220 { >> 1221 } >> 1222 >> 1223 //===================================================================== >> 1224 //* Boundary::~Boundary ----------------------------------------------- >> 1225 >> 1226 G4VTwistSurface::Boundary::~Boundary() >> 1227 { >> 1228 } >> 1229 >> 1230 //===================================================================== 1266 //* Boundary::SetFields --------------------- 1231 //* Boundary::SetFields ----------------------------------------------- 1267 1232 1268 void 1233 void 1269 G4VTwistSurface::Boundary::SetFields(const G4 << 1234 G4VTwistSurface::Boundary::SetFields(const G4int &areacode, 1270 const G4Three << 1235 const G4ThreeVector &d, 1271 const G4Three << 1236 const G4ThreeVector &x0, 1272 const G4int& << 1237 const G4int &boundarytype) 1273 { 1238 { 1274 fBoundaryAcode = areacode; 1239 fBoundaryAcode = areacode; 1275 fBoundaryDirection = d; 1240 fBoundaryDirection = d; 1276 fBoundaryX0 = x0; 1241 fBoundaryX0 = x0; 1277 fBoundaryType = boundarytype; 1242 fBoundaryType = boundarytype; 1278 } 1243 } 1279 1244 1280 //=========================================== 1245 //===================================================================== 1281 //* Boundary::IsEmpty ----------------------- 1246 //* Boundary::IsEmpty ------------------------------------------------- 1282 1247 1283 G4bool G4VTwistSurface::Boundary::IsEmpty() c 1248 G4bool G4VTwistSurface::Boundary::IsEmpty() const 1284 { 1249 { 1285 return fBoundaryAcode == -1; << 1250 if (fBoundaryAcode == -1) return true; >> 1251 return false; 1286 } 1252 } 1287 1253 1288 //=========================================== 1254 //===================================================================== 1289 //* Boundary::GetBoundaryParameters --------- 1255 //* Boundary::GetBoundaryParameters ----------------------------------- 1290 1256 1291 G4bool 1257 G4bool 1292 G4VTwistSurface::Boundary::GetBoundaryParamet << 1258 G4VTwistSurface::Boundary::GetBoundaryParameters(const G4int &areacode, 1293 << 1259 G4ThreeVector &d, 1294 << 1260 G4ThreeVector &x0, 1295 << 1261 G4int &boundarytype) const 1296 { 1262 { 1297 // areacode must be one of them: 1263 // areacode must be one of them: 1298 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 1264 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 1299 // sAxis1 & sAxisMin, sAxis1 & sAxisMax 1265 // sAxis1 & sAxisMin, sAxis1 & sAxisMax 1300 // << 1266 if ((areacode & sAxis0) && (areacode & sAxis1)) 1301 if (((areacode & sAxis0) != 0) && ((areacod << 1302 { 1267 { 1303 std::ostringstream message; << 1268 G4cerr << "ERROR - G4VTwistSurface::Boundary::GetBoundaryParameters()" 1304 message << "Located in the corner area." << 1269 << G4endl 1305 << " This function returns << 1270 << " Located in the corner area. This function" 1306 << "a boundary line." << G4endl << 1271 << " returns a direction vector of a boundary line." 1307 << " areacode = " << areac << 1272 << " areacode = " << areacode << G4endl; 1308 G4Exception("G4VTwistSurface::Boundary::G 1273 G4Exception("G4VTwistSurface::Boundary::GetBoundaryParameters()", 1309 "GeomSolids0003", FatalExcept << 1274 "InvalidCondition", FatalException, >> 1275 "Located in the corner area."); 1310 } 1276 } 1311 if ((areacode & sSizeMask) != (fBoundaryAco 1277 if ((areacode & sSizeMask) != (fBoundaryAcode & sSizeMask)) 1312 { 1278 { 1313 return false; 1279 return false; 1314 } 1280 } 1315 d = fBoundaryDirection; 1281 d = fBoundaryDirection; 1316 x0 = fBoundaryX0; 1282 x0 = fBoundaryX0; 1317 boundarytype = fBoundaryType; 1283 boundarytype = fBoundaryType; 1318 return true; 1284 return true; 1319 } 1285 } 1320 1286