Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, * 20 // * subject to DEFCON 705 IPR conditions. 20 // * subject to DEFCON 705 IPR conditions. * 21 // * By using, copying, modifying or distri 21 // * By using, copying, modifying or distributing the software (or * 22 // * any work based on the software) you ag 22 // * any work based on the software) you agree to acknowledge its * 23 // * use in resulting scientific publicati 23 // * use in resulting scientific publications, and indicate your * 24 // * acceptance of all terms of the Geant4 Sof 24 // * acceptance of all terms of the Geant4 Software license. * 25 // ******************************************* 25 // ******************************************************************** 26 // 26 // 27 // G4VFacet implementation. << 27 // >> 28 // $Id: G4VFacet.cc,v 1.8 2008/12/18 12:57:38 gunter Exp $ >> 29 // GEANT4 tag $Name: geant4-09-03-patch-01 $ >> 30 // >> 31 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% >> 32 // >> 33 // MODULE: G4VFacet.hh >> 34 // >> 35 // Date: 15/06/2005 >> 36 // Author: P R Truscott >> 37 // Organisation: QinetiQ Ltd, UK >> 38 // Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems >> 39 // Contract: C/MAT/N03517 >> 40 // >> 41 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% >> 42 // >> 43 // CHANGE HISTORY >> 44 // -------------- 28 // 45 // 29 // 31 October 2004, P R Truscott, QinetiQ Ltd, 46 // 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created. 30 // 12 October 2012, M Gayer, CERN, - Reviewed << 47 // 31 // ------------------------------------------- << 48 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 32 49 33 #include "G4VFacet.hh" 50 #include "G4VFacet.hh" 34 #include "globals.hh" 51 #include "globals.hh" 35 #include "geomdefs.hh" << 36 #include "G4GeometryTolerance.hh" 52 #include "G4GeometryTolerance.hh" 37 53 38 using namespace std; << 39 << 40 const G4double G4VFacet::dirTolerance = 1.0E-1 << 41 << 42 ////////////////////////////////////////////// 54 /////////////////////////////////////////////////////////////////////////////// 43 // 55 // 44 G4VFacet::G4VFacet() << 56 G4VFacet::G4VFacet () 45 { 57 { >> 58 dirTolerance = 1.0E-14; 46 kCarTolerance = G4GeometryTolerance::GetInst 59 kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); >> 60 >> 61 P.clear(); >> 62 E.clear(); >> 63 >> 64 circumcentre = G4ThreeVector(0.0,0.0,0.0); >> 65 radius = 0.0; >> 66 radiusSqr = 0.0; >> 67 area = 0.0; 47 } 68 } 48 69 49 ////////////////////////////////////////////// 70 /////////////////////////////////////////////////////////////////////////////// 50 // 71 // 51 G4VFacet::~G4VFacet() = default; << 72 G4VFacet::~G4VFacet () >> 73 { >> 74 P.clear(); >> 75 E.clear(); >> 76 } 52 77 53 ////////////////////////////////////////////// 78 /////////////////////////////////////////////////////////////////////////////// 54 // 79 // 55 G4bool G4VFacet::operator== (const G4VFacet& r << 80 G4bool G4VFacet::operator== (const G4VFacet &right) const 56 { 81 { 57 G4double tolerance = kCarTolerance*kCarToler 82 G4double tolerance = kCarTolerance*kCarTolerance/4.0; 58 << 83 if (nVertices != right.GetNumberOfVertices()) 59 if (GetNumberOfVertices() != right.GetNumber << 84 { return false; } 60 return false; << 85 else if ((circumcentre-right.GetCircumcentre()).mag2() > tolerance) 61 else if ((GetCircumcentre()-right.GetCircumc << 86 { return false; } 62 return false; << 87 else if (std::fabs((right.GetSurfaceNormal()).dot(surfaceNormal)) < 0.9999999999) 63 else if (std::fabs((right.GetSurfaceNormal() << 88 { return false; } 64 return false; << 65 89 66 G4bool coincident = true; 90 G4bool coincident = true; 67 G4int i = 0; << 91 size_t i = 0; 68 do // Loop checking, 13.08.2015, G.Cosmo << 92 do 69 { 93 { 70 coincident = false; 94 coincident = false; 71 G4int j = 0; << 95 size_t j = 0; 72 do // Loop checking, 13.08.2015, G.Cosm << 96 do 73 { 97 { 74 coincident = (GetVertex(i)-right.GetVert 98 coincident = (GetVertex(i)-right.GetVertex(j)).mag2() < tolerance; 75 } while (!coincident && ++j < GetNumberOfV << 99 } while (!coincident && ++j < nVertices); 76 } while (coincident && ++i < GetNumberOfVert << 100 } while (coincident && ++i < nVertices); 77 << 101 78 return coincident; 102 return coincident; 79 } 103 } 80 104 81 ////////////////////////////////////////////// 105 /////////////////////////////////////////////////////////////////////////////// 82 // 106 // 83 void G4VFacet::ApplyTranslation(const G4ThreeV << 107 void G4VFacet::ApplyTranslation(const G4ThreeVector v) 84 { 108 { 85 G4int n = GetNumberOfVertices(); << 109 P0 += v; 86 for (G4int i = 0; i < n; ++i) << 110 for (G4ThreeVectorList::iterator it=P.begin(); it!=P.end(); it++) 87 { 111 { 88 SetVertex(i, GetVertex(i) + v); << 112 (*it) += v; 89 } 113 } 90 } 114 } 91 115 92 ////////////////////////////////////////////// 116 /////////////////////////////////////////////////////////////////////////////// 93 // 117 // 94 std::ostream& G4VFacet::StreamInfo(std::ostrea << 118 std::ostream &G4VFacet::StreamInfo(std::ostream &os) const 95 { 119 { 96 os << G4endl; 120 os << G4endl; 97 os << "************************************* 121 os << "*********************************************************************" 98 << G4endl; 122 << G4endl; 99 os << "FACET TYPE = " << GetEntityType << 123 os << "FACET TYPE = " << geometryType << G4endl; 100 os << "ABSOLUTE VECTORS = " << G4endl; 124 os << "ABSOLUTE VECTORS = " << G4endl; 101 G4int n = GetNumberOfVertices(); << 125 os << "P0 = " << P0 << G4endl; 102 for (G4int i = 0; i < n; ++i) << 126 for (G4ThreeVectorList::const_iterator it=P.begin(); it!=P.end(); it++) 103 os << "P[" << i << "] = " << GetVerte << 127 { os << "P[" << it-P.begin()+1 << "] = " << *it << G4endl; } >> 128 >> 129 os << "RELATIVE VECTORS = " << G4endl; >> 130 for (G4ThreeVectorList::const_iterator it=E.begin(); it!=E.end(); it++) >> 131 { os << "E[" << it-E.begin()+1 << "] = " << *it << G4endl; } >> 132 104 os << "************************************* 133 os << "*********************************************************************" 105 << G4endl; 134 << G4endl; 106 << 135 107 return os; 136 return os; 108 } 137 } 109 138 110 G4bool G4VFacet::IsInside (const G4ThreeVector << 139 /////////////////////////////////////////////////////////////////////////////// 111 { << 140 // 112 G4ThreeVector d = p-GetVertex(0); << 141 G4VFacet* G4VFacet::GetClone () 113 G4double displacement = d.dot(GetSurfaceNorm << 142 {return 0;} 114 return displacement <= 0.0; << 143 115 } << 144 /////////////////////////////////////////////////////////////////////////////// >> 145 // >> 146 G4double G4VFacet::Distance (const G4ThreeVector&, const G4double) >> 147 {return kInfinity;} >> 148 >> 149 /////////////////////////////////////////////////////////////////////////////// >> 150 // >> 151 G4double G4VFacet::Distance (const G4ThreeVector&, const G4double, >> 152 const G4bool) >> 153 {return kInfinity;} >> 154 >> 155 /////////////////////////////////////////////////////////////////////////////// >> 156 // >> 157 G4double G4VFacet::Extent (const G4ThreeVector) >> 158 {return 0.0;} >> 159 >> 160 /////////////////////////////////////////////////////////////////////////////// >> 161 // >> 162 G4bool G4VFacet::Intersect (const G4ThreeVector&, const G4ThreeVector &, >> 163 const G4bool , G4double &, G4double &, >> 164 G4ThreeVector &) >> 165 {return false;} 116 166