Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/specific/src/G4VFacet.cc

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Diff markup

Differences between /geometry/solids/specific/src/G4VFacet.cc (Version 11.3.0) and /geometry/solids/specific/src/G4VFacet.cc (Version 5.2.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * subject to DEFCON 705 IPR conditions.        
 21 // * By using,  copying,  modifying or  distri    
 22 // * any work based  on the software)  you  ag    
 23 // * use  in  resulting  scientific  publicati    
 24 // * acceptance of all terms of the Geant4 Sof    
 25 // *******************************************    
 26 //                                                
 27 // G4VFacet implementation.                       
 28 //                                                
 29 // 31 October 2004, P R Truscott, QinetiQ Ltd,    
 30 // 12 October 2012, M Gayer, CERN, - Reviewed     
 31 // -------------------------------------------    
 32                                                   
 33 #include "G4VFacet.hh"                            
 34 #include "globals.hh"                             
 35 #include "geomdefs.hh"                            
 36 #include "G4GeometryTolerance.hh"                 
 37                                                   
 38 using namespace std;                              
 39                                                   
 40 const G4double G4VFacet::dirTolerance = 1.0E-1    
 41                                                   
 42 //////////////////////////////////////////////    
 43 //                                                
 44 G4VFacet::G4VFacet()                              
 45 {                                                 
 46   kCarTolerance = G4GeometryTolerance::GetInst    
 47 }                                                 
 48                                                   
 49 //////////////////////////////////////////////    
 50 //                                                
 51 G4VFacet::~G4VFacet() = default;                  
 52                                                   
 53 //////////////////////////////////////////////    
 54 //                                                
 55 G4bool G4VFacet::operator== (const G4VFacet& r    
 56 {                                                 
 57   G4double tolerance = kCarTolerance*kCarToler    
 58                                                   
 59   if (GetNumberOfVertices() != right.GetNumber    
 60     return false;                                 
 61   else if ((GetCircumcentre()-right.GetCircumc    
 62     return false;                                 
 63   else if (std::fabs((right.GetSurfaceNormal()    
 64     return false;                                 
 65                                                   
 66   G4bool coincident  = true;                      
 67   G4int i = 0;                                    
 68   do    // Loop checking, 13.08.2015, G.Cosmo     
 69   {                                               
 70     coincident = false;                           
 71     G4int j   = 0;                                
 72     do    // Loop checking, 13.08.2015, G.Cosm    
 73     {                                             
 74       coincident = (GetVertex(i)-right.GetVert    
 75     } while (!coincident && ++j < GetNumberOfV    
 76   } while (coincident && ++i < GetNumberOfVert    
 77                                                   
 78   return coincident;                              
 79 }                                                 
 80                                                   
 81 //////////////////////////////////////////////    
 82 //                                                
 83 void G4VFacet::ApplyTranslation(const G4ThreeV    
 84 {                                                 
 85   G4int n = GetNumberOfVertices();                
 86   for (G4int i = 0; i < n; ++i)                   
 87   {                                               
 88     SetVertex(i, GetVertex(i) + v);               
 89   }                                               
 90 }                                                 
 91                                                   
 92 //////////////////////////////////////////////    
 93 //                                                
 94 std::ostream& G4VFacet::StreamInfo(std::ostrea    
 95 {                                                 
 96   os << G4endl;                                   
 97   os << "*************************************    
 98      << G4endl;                                   
 99   os << "FACET TYPE       = " << GetEntityType    
100   os << "ABSOLUTE VECTORS = " << G4endl;          
101   G4int n = GetNumberOfVertices();                
102   for (G4int i = 0; i < n; ++i)                   
103     os << "P[" << i << "]      = " << GetVerte    
104   os << "*************************************    
105      << G4endl;                                   
106                                                   
107   return os;                                      
108 }                                                 
109                                                   
110 G4bool G4VFacet::IsInside (const G4ThreeVector    
111 {                                                 
112   G4ThreeVector d =  p-GetVertex(0);              
113   G4double displacement = d.dot(GetSurfaceNorm    
114   return displacement <= 0.0;                     
115 }                                                 
116