Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4TwistTubsSide.cc

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Differences between /geometry/solids/specific/src/G4TwistTubsSide.cc (Version 11.3.0) and /geometry/solids/specific/src/G4TwistTubsSide.cc (Version 9.1.p2)


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 25 //                                                 25 //
 26 // G4TwistTubsSide implementation              << 
 27 //                                                 26 //
 28 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepbu <<  27 // $Id: G4TwistTubsSide.cc,v 1.5 2006/06/29 18:49:18 gunter Exp $
 29 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), <<  28 // GEANT4 tag $Name: geant4-09-01-patch-02 $
 30 //               from original version in Jupi <<  29 //
                                                   >>  30 // 
                                                   >>  31 // --------------------------------------------------------------------
                                                   >>  32 // GEANT 4 class source file
                                                   >>  33 //
                                                   >>  34 //
                                                   >>  35 // G4TwistTubsSide.cc
                                                   >>  36 //
                                                   >>  37 // Author: 
                                                   >>  38 //   01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
                                                   >>  39 //
                                                   >>  40 // History:
                                                   >>  41 //   13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
                                                   >>  42 //                 from original version in Jupiter-2.5.02 application.
                                                   >>  43 //   29-Apr-2004 - O.Link. Bug fixed in GetAreaCode
 31 // -------------------------------------------     44 // --------------------------------------------------------------------
 32                                                    45 
 33 #include "G4TwistTubsSide.hh"                      46 #include "G4TwistTubsSide.hh"
 34                                                    47 
 35 //============================================     48 //=====================================================================
 36 //* constructors -----------------------------     49 //* constructors ------------------------------------------------------
 37                                                    50 
 38 G4TwistTubsSide::G4TwistTubsSide(const G4Strin <<  51 G4TwistTubsSide::G4TwistTubsSide(const G4String         &name,
 39                                  const G4Rotat <<  52                                    const G4RotationMatrix &rot,
 40                                  const G4Three <<  53                                    const G4ThreeVector    &tlate,
 41                                        G4int   <<  54                                          G4int             handedness,
 42                                  const G4doubl <<  55                                    const G4double          kappa,
 43                                  const EAxis   <<  56                                    const EAxis             axis0,
 44                                  const EAxis   <<  57                                    const EAxis             axis1,
 45                                        G4doubl <<  58                                          G4double          axis0min,
 46                                        G4doubl <<  59                                          G4double          axis1min,
 47                                        G4doubl <<  60                                          G4double          axis0max,
 48                                        G4doubl <<  61                                          G4double          axis1max)
 49    : G4VTwistSurface(name, rot, tlate, handedn     62    : G4VTwistSurface(name, rot, tlate, handedness, axis0, axis1,
 50                      axis0min, axis1min, axis0 <<  63                 axis0min, axis1min, axis0max, axis1max),
 51      fKappa(kappa)                                 64      fKappa(kappa)
 52 {                                                  65 {
 53    if (axis0 == kZAxis && axis1 == kXAxis)     <<  66    if (axis0 == kZAxis && axis1 == kXAxis) {
 54    {                                           <<  67       G4Exception("G4TwistTubsSide::G4TwistTubsSide()", "InvalidSetup",
 55       G4Exception("G4TwistTubsSide::G4TwistTub <<  68                   FatalException, "Should swap axis0 and axis1!");
 56                   FatalErrorInArgument, "Shoul << 
 57    }                                               69    }
 58    fIsValidNorm = false;                           70    fIsValidNorm = false;
 59    SetCorners();                                   71    SetCorners();
 60    SetBoundaries();                                72    SetBoundaries();
 61 }                                                  73 }
 62                                                    74 
 63 G4TwistTubsSide::G4TwistTubsSide(const G4Strin <<  75 G4TwistTubsSide::G4TwistTubsSide(const G4String     &name,
 64                                        G4doubl <<  76                                          G4double      EndInnerRadius[2],
 65                                        G4doubl <<  77                                          G4double      EndOuterRadius[2],
 66                                        G4doubl <<  78                                          G4double      DPhi,
 67                                        G4doubl <<  79                                          G4double      EndPhi[2],
 68                                        G4doubl <<  80                                          G4double      EndZ[2], 
 69                                        G4doubl <<  81                                          G4double      InnerRadius,
 70                                        G4doubl <<  82                                          G4double      OuterRadius,
 71                                        G4doubl <<  83                                          G4double      Kappa,
 72                                        G4int   <<  84                                          G4int         handedness)
 73   : G4VTwistSurface(name)                          85   : G4VTwistSurface(name)
 74 {                                                  86 {  
 75    fHandedness = handedness;   // +z = +ve, -z     87    fHandedness = handedness;   // +z = +ve, -z = -ve
 76    fAxis[0]    = kXAxis; // in local coordinat     88    fAxis[0]    = kXAxis; // in local coordinate system
 77    fAxis[1]    = kZAxis;                           89    fAxis[1]    = kZAxis;
 78    fAxisMin[0] = InnerRadius;  // Inner-hype r     90    fAxisMin[0] = InnerRadius;  // Inner-hype radius at z=0
 79    fAxisMax[0] = OuterRadius;  // Outer-hype r     91    fAxisMax[0] = OuterRadius;  // Outer-hype radius at z=0
 80    fAxisMin[1] = EndZ[0];                          92    fAxisMin[1] = EndZ[0];
 81    fAxisMax[1] = EndZ[1];                          93    fAxisMax[1] = EndZ[1];
 82                                                    94 
 83    fKappa = Kappa;                                 95    fKappa = Kappa;
 84    fRot.rotateZ( fHandedness > 0                   96    fRot.rotateZ( fHandedness > 0
 85                  ? -0.5*DPhi                       97                  ? -0.5*DPhi
 86                  :  0.5*DPhi );                    98                  :  0.5*DPhi );
 87    fTrans.set(0, 0, 0);                            99    fTrans.set(0, 0, 0);
 88    fIsValidNorm = false;                          100    fIsValidNorm = false;
 89                                                   101    
 90    SetCorners( EndInnerRadius, EndOuterRadius,    102    SetCorners( EndInnerRadius, EndOuterRadius, EndPhi, EndZ) ;
 91    SetBoundaries();                               103    SetBoundaries();
 92 }                                                 104 }
 93                                                   105 
                                                   >> 106 
 94 //============================================    107 //=====================================================================
 95 //* Fake default constructor -----------------    108 //* Fake default constructor ------------------------------------------
 96                                                   109 
 97 G4TwistTubsSide::G4TwistTubsSide( __void__& a     110 G4TwistTubsSide::G4TwistTubsSide( __void__& a )
 98   : G4VTwistSurface(a)                            111   : G4VTwistSurface(a)
 99 {                                                 112 {
100 }                                                 113 }
101                                                   114 
102                                                   115 
103 //============================================    116 //=====================================================================
104 //* destructor -------------------------------    117 //* destructor --------------------------------------------------------
105                                                   118 
106 G4TwistTubsSide::~G4TwistTubsSide() = default; << 119 G4TwistTubsSide::~G4TwistTubsSide()
                                                   >> 120 {
                                                   >> 121 }
107                                                   122 
108 //============================================    123 //=====================================================================
109 //* GetNormal --------------------------------    124 //* GetNormal ---------------------------------------------------------
110                                                   125 
111 G4ThreeVector G4TwistTubsSide::GetNormal(const << 126 G4ThreeVector G4TwistTubsSide::GetNormal(const G4ThreeVector &tmpxx, 
112                                                   127                                                 G4bool isGlobal) 
113 {                                                 128 {
114    // GetNormal returns a normal vector at a s    129    // GetNormal returns a normal vector at a surface (or very close
115    // to surface) point at tmpxx.                 130    // to surface) point at tmpxx.
116    // If isGlobal=true, it returns the normal     131    // If isGlobal=true, it returns the normal in global coordinate.
117    //                                             132    //
118    G4ThreeVector xx;                              133    G4ThreeVector xx;
119    if (isGlobal)                               << 134    if (isGlobal) {
120    {                                           << 
121       xx = ComputeLocalPoint(tmpxx);              135       xx = ComputeLocalPoint(tmpxx);
122       if ((xx - fCurrentNormal.p).mag() < 0.5  << 136       if ((xx - fCurrentNormal.p).mag() < 0.5 * kCarTolerance) {
123       {                                        << 
124          return ComputeGlobalDirection(fCurren    137          return ComputeGlobalDirection(fCurrentNormal.normal);
125       }                                           138       }
126    }                                           << 139    } else {
127    else                                        << 
128    {                                           << 
129       xx = tmpxx;                                 140       xx = tmpxx;
130       if (xx == fCurrentNormal.p)              << 141       if (xx == fCurrentNormal.p) {
131       {                                        << 
132          return fCurrentNormal.normal;            142          return fCurrentNormal.normal;
133       }                                           143       }
134    }                                              144    }
135                                                   145    
136    G4ThreeVector er(1, fKappa * xx.z(), 0);       146    G4ThreeVector er(1, fKappa * xx.z(), 0);
137    G4ThreeVector ez(0, fKappa * xx.x(), 1);       147    G4ThreeVector ez(0, fKappa * xx.x(), 1);
138    G4ThreeVector normal = fHandedness*(er.cros    148    G4ThreeVector normal = fHandedness*(er.cross(ez));
139                                                   149 
140    if (isGlobal)                               << 150    if (isGlobal) {
141    {                                           << 
142       fCurrentNormal.normal = ComputeGlobalDir    151       fCurrentNormal.normal = ComputeGlobalDirection(normal.unit());
143    }                                           << 152    } else {
144    else                                        << 
145    {                                           << 
146       fCurrentNormal.normal = normal.unit();      153       fCurrentNormal.normal = normal.unit();
147    }                                              154    }
148    return fCurrentNormal.normal;                  155    return fCurrentNormal.normal;
149 }                                                 156 }
150                                                   157 
151 //============================================    158 //=====================================================================
152 //* DistanceToSurface ------------------------    159 //* DistanceToSurface -------------------------------------------------
153                                                   160 
154 G4int G4TwistTubsSide::DistanceToSurface(const << 161 G4int G4TwistTubsSide::DistanceToSurface(const G4ThreeVector &gp,
155                                          const << 162                                           const G4ThreeVector &gv,
156                                                << 163                                                 G4ThreeVector  gxx[],
157                                                << 164                                                 G4double       distance[],
158                                                << 165                                                 G4int          areacode[],
159                                                << 166                                                 G4bool         isvalid[],
160                                                << 167                                                 EValidate      validate)
161 {                                                 168 {
162    // Coordinate system:                          169    // Coordinate system:
163    //                                             170    //
164    //    The coordinate system is so chosen th    171    //    The coordinate system is so chosen that the intersection of
165    //    the twisted surface with the z=0 plan    172    //    the twisted surface with the z=0 plane coincides with the
166    //    x-axis.                                  173    //    x-axis. 
167    //    Rotation matrix from this coordinate     174    //    Rotation matrix from this coordinate system (local system)
168    //    to global system is saved in fRot fie    175    //    to global system is saved in fRot field.
169    //    So the (global) particle position and    176    //    So the (global) particle position and (global) velocity vectors, 
170    //    p and v, should be rotated fRot.inver    177    //    p and v, should be rotated fRot.inverse() in order to convert
171    //    to local vectors.                        178    //    to local vectors.
172    //                                             179    //
173    // Equation of a twisted surface:              180    // Equation of a twisted surface:
174    //                                             181    //
175    //    x(rho(z=0), z) = rho(z=0)                182    //    x(rho(z=0), z) = rho(z=0)
176    //    y(rho(z=0), z) = rho(z=0)*K*z            183    //    y(rho(z=0), z) = rho(z=0)*K*z
177    //    z(rho(z=0), z) = z                       184    //    z(rho(z=0), z) = z
178    //    with                                     185    //    with
179    //       K = std::tan(fPhiTwist/2)/fZHalfLe    186    //       K = std::tan(fPhiTwist/2)/fZHalfLen
180    //                                             187    //
181    // Equation of a line:                         188    // Equation of a line:
182    //                                             189    //
183    //    gxx = p + t*v                            190    //    gxx = p + t*v
184    //    with                                     191    //    with
185    //       p = fRot.inverse()*gp                 192    //       p = fRot.inverse()*gp  
186    //       v = fRot.inverse()*gv                 193    //       v = fRot.inverse()*gv
187    //                                             194    //
188    // Solution for intersection:                  195    // Solution for intersection:
189    //                                             196    //
190    //    Required time for crossing is given b    197    //    Required time for crossing is given by solving the
191    //    following quadratic equation:            198    //    following quadratic equation:
192    //                                             199    //
193    //       a*t^2 + b*t + c = 0                   200    //       a*t^2 + b*t + c = 0
194    //                                             201    //
195    //    where                                    202    //    where
196    //                                             203    //
197    //       a = K*v_x*v_z                         204    //       a = K*v_x*v_z
198    //       b = K*(v_x*p_z + v_z*p_x) - v_y       205    //       b = K*(v_x*p_z + v_z*p_x) - v_y
199    //       c = K*p_x*p_z - p_y                   206    //       c = K*p_x*p_z - p_y
200    //                                             207    //
201    //    Out of the possible two solutions you    208    //    Out of the possible two solutions you must choose
202    //    the one that gives a positive rho(z=0    209    //    the one that gives a positive rho(z=0).
203    //                                             210    //
204    //                                             211    //
205                                                   212       
206    fCurStatWithV.ResetfDone(validate, &gp, &gv    213    fCurStatWithV.ResetfDone(validate, &gp, &gv);
207                                                   214 
208    if (fCurStatWithV.IsDone())                 << 215    if (fCurStatWithV.IsDone()) {
209    {                                           << 216       G4int i;
210       for (G4int i=0; i<fCurStatWithV.GetNXX() << 217       for (i=0; i<fCurStatWithV.GetNXX(); i++) {
211       {                                        << 
212          gxx[i] = fCurStatWithV.GetXX(i);         218          gxx[i] = fCurStatWithV.GetXX(i);
213          distance[i] = fCurStatWithV.GetDistan    219          distance[i] = fCurStatWithV.GetDistance(i);
214          areacode[i] = fCurStatWithV.GetAreaco    220          areacode[i] = fCurStatWithV.GetAreacode(i);
215          isvalid[i]  = fCurStatWithV.IsValid(i    221          isvalid[i]  = fCurStatWithV.IsValid(i);
216       }                                           222       }
217       return fCurStatWithV.GetNXX();              223       return fCurStatWithV.GetNXX();
218    }                                           << 224    } else {
219    else  // initialize                         << 225       // initialize
220    {                                           << 226       G4int i;
221       for (auto i=0; i<2; ++i)                 << 227       for (i=0; i<2; i++) {
222       {                                        << 
223          distance[i] = kInfinity;                 228          distance[i] = kInfinity;
224          areacode[i] = sOutside;                  229          areacode[i] = sOutside;
225          isvalid[i]  = false;                     230          isvalid[i]  = false;
226          gxx[i].set(kInfinity, kInfinity, kInf    231          gxx[i].set(kInfinity, kInfinity, kInfinity);
227       }                                           232       }
228    }                                              233    }
229                                                   234 
230    G4ThreeVector p = ComputeLocalPoint(gp);       235    G4ThreeVector p = ComputeLocalPoint(gp);
231    G4ThreeVector v = ComputeLocalDirection(gv)    236    G4ThreeVector v = ComputeLocalDirection(gv);
232    G4ThreeVector xx[2];                           237    G4ThreeVector xx[2]; 
233                                                   238 
                                                   >> 239 
234    //                                             240    // 
235    // special case!                               241    // special case! 
236    // p is origin or                              242    // p is origin or
237    //                                             243    //
238                                                   244 
239    G4double absvz = std::fabs(v.z());             245    G4double absvz = std::fabs(v.z());
240                                                   246 
241    if ((absvz<DBL_MIN) && (std::fabs(p.x() * v << 247    if ((absvz < DBL_MIN) && (std::fabs(p.x() * v.y() - p.y() * v.x()) < DBL_MIN)) {
242    {                                           << 
243       // no intersection                          248       // no intersection
244                                                   249 
245       isvalid[0] = false;                         250       isvalid[0] = false;
246       fCurStat.SetCurrentStatus(0, gxx[0], dis    251       fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
247                                 isvalid[0], 0,    252                                 isvalid[0], 0, validate, &gp, &gv);
248       return 0;                                   253       return 0;
249    }                                              254    } 
250                                                   255    
251    //                                             256    // 
252    // special case end                            257    // special case end
253    //                                             258    //
254                                                   259 
                                                   >> 260    
255    G4double a = fKappa * v.x() * v.z();           261    G4double a = fKappa * v.x() * v.z();
256    G4double b = fKappa * (v.x() * p.z() + v.z(    262    G4double b = fKappa * (v.x() * p.z() + v.z() * p.x()) - v.y();
257    G4double c = fKappa * p.x() * p.z() - p.y()    263    G4double c = fKappa * p.x() * p.z() - p.y();
258    G4double D = b * b - 4 * a * c;                264    G4double D = b * b - 4 * a * c;             // discriminant
259    G4int vout = 0;                             << 
260                                                   265 
261    if (std::fabs(a) < DBL_MIN)                 << 266    if (std::fabs(a) < DBL_MIN) {
262    {                                           << 267       if (std::fabs(b) > DBL_MIN) { 
263       if (std::fabs(b) > DBL_MIN)              << 268 
264       {                                        << 
265          // single solution                       269          // single solution
266                                                   270 
267          distance[0] = - c / b;                   271          distance[0] = - c / b;
268          xx[0]       = p + distance[0]*v;         272          xx[0]       = p + distance[0]*v;
269          gxx[0]      = ComputeGlobalPoint(xx[0    273          gxx[0]      = ComputeGlobalPoint(xx[0]);
270                                                   274 
271          if (validate == kValidateWithTol)     << 275          if (validate == kValidateWithTol) {
272          {                                     << 
273             areacode[0] = GetAreaCode(xx[0]);     276             areacode[0] = GetAreaCode(xx[0]);
274             if (!IsOutside(areacode[0]))       << 277             if (!IsOutside(areacode[0])) {
275             {                                  << 
276                if (distance[0] >= 0) isvalid[0    278                if (distance[0] >= 0) isvalid[0] = true;
277             }                                     279             }
278          }                                     << 280          } else if (validate == kValidateWithoutTol) {
279          else if (validate == kValidateWithout << 
280          {                                     << 
281             areacode[0] = GetAreaCode(xx[0], f    281             areacode[0] = GetAreaCode(xx[0], false);
282             if (IsInside(areacode[0]))         << 282             if (IsInside(areacode[0])) {
283             {                                  << 
284                if (distance[0] >= 0) isvalid[0    283                if (distance[0] >= 0) isvalid[0] = true;
285             }                                     284             }
286          }                                     << 285          } else { // kDontValidate                       
287          else  // kDontValidate                << 
288          {                                     << 
289             // we must omit x(rho,z) = rho(z=0    286             // we must omit x(rho,z) = rho(z=0) < 0
290             if (xx[0].x() > 0)                 << 287             if (xx[0].x() > 0) {
291             {                                  << 
292                areacode[0] = sInside;             288                areacode[0] = sInside;
293                if (distance[0] >= 0) isvalid[0    289                if (distance[0] >= 0) isvalid[0] = true;
294             }                                  << 290             } else {
295             else                               << 
296             {                                  << 
297                distance[0] = kInfinity;           291                distance[0] = kInfinity;
298                fCurStatWithV.SetCurrentStatus(    292                fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0],
299                                                   293                                               areacode[0], isvalid[0],
300                                                   294                                               0, validate, &gp, &gv);
301                return vout;                    << 295                return 0;
302             }                                     296             } 
303          }                                        297          }
304                                                   298                  
305          fCurStatWithV.SetCurrentStatus(0, gxx    299          fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
306                                         isvali    300                                         isvalid[0], 1, validate, &gp, &gv);
307          vout = 1;                             << 301          return 1;
308       }                                        << 302 
309       else                                     << 303       } else {
310       {                                        << 
311          // if a=b=0 , v.y=0 and (v.x=0 && p.x    304          // if a=b=0 , v.y=0 and (v.x=0 && p.x=0) or (v.z=0 && p.z=0) .
312          //    if v.x=0 && p.x=0, no intersect    305          //    if v.x=0 && p.x=0, no intersection unless p is on z-axis
313          //    (in that case, v is paralell to    306          //    (in that case, v is paralell to surface). 
314          //    if v.z=0 && p.z=0, no intersect    307          //    if v.z=0 && p.z=0, no intersection unless p is on x-axis
315          //    (in that case, v is paralell to    308          //    (in that case, v is paralell to surface). 
316          // return distance = infinity.           309          // return distance = infinity.
317                                                   310 
318          fCurStatWithV.SetCurrentStatus(0, gxx    311          fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
319                                         isvali    312                                         isvalid[0], 0, validate, &gp, &gv);
                                                   >> 313 
                                                   >> 314          return 0;
320       }                                           315       }
321    }                                           << 316       
322    else if (D > DBL_MIN)                       << 317    } else if (D > DBL_MIN) {   
323    {                                           << 318 
324       // double solutions                         319       // double solutions
325                                                   320 
326       D = std::sqrt(D);                           321       D = std::sqrt(D);
327       G4double      factor = 0.5/a;               322       G4double      factor = 0.5/a;
328       G4double      tmpdist[2] = {kInfinity, k    323       G4double      tmpdist[2] = {kInfinity, kInfinity};
329       G4ThreeVector tmpxx[2];                     324       G4ThreeVector tmpxx[2];
330       G4int         tmpareacode[2] = {sOutside    325       G4int         tmpareacode[2] = {sOutside, sOutside};
331       G4bool        tmpisvalid[2]  = {false, f    326       G4bool        tmpisvalid[2]  = {false, false};
                                                   >> 327       G4int i;
332                                                   328 
333       for (auto i=0; i<2; ++i)                 << 329       for (i=0; i<2; i++) {
334       {                                        << 
335          G4double bminusD = - b - D;              330          G4double bminusD = - b - D;
336                                                   331 
337          // protection against round off error    332          // protection against round off error  
338          //G4double protection = 1.0e-6;          333          //G4double protection = 1.0e-6;
339          G4double protection = 0;                 334          G4double protection = 0;
340          if ( b * D < 0 && std::fabs(bminusD / << 335          if ( b * D < 0 && std::fabs(bminusD / D) < protection ) {
341          {                                     << 
342             G4double acovbb = (a*c)/(b*b);        336             G4double acovbb = (a*c)/(b*b);
343             tmpdist[i] = - c/b * ( 1 - acovbb     337             tmpdist[i] = - c/b * ( 1 - acovbb * (1 + 2*acovbb));
344          }                                     << 338          } else { 
345          else                                  << 
346          {                                     << 
347             tmpdist[i] = factor * bminusD;        339             tmpdist[i] = factor * bminusD;
348          }                                        340          }
349                                                   341 
350          D = -D;                                  342          D = -D;
351          tmpxx[i] = p + tmpdist[i]*v;             343          tmpxx[i] = p + tmpdist[i]*v;
352                                                   344          
353          if (validate == kValidateWithTol)     << 345          if (validate == kValidateWithTol) {
354          {                                     << 
355             tmpareacode[i] = GetAreaCode(tmpxx    346             tmpareacode[i] = GetAreaCode(tmpxx[i]);
356             if (!IsOutside(tmpareacode[i]))    << 347             if (!IsOutside(tmpareacode[i])) {
357             {                                  << 
358                if (tmpdist[i] >= 0) tmpisvalid    348                if (tmpdist[i] >= 0) tmpisvalid[i] = true;
359                continue;                          349                continue;
360             }                                     350             }
361          }                                     << 351          } else if (validate == kValidateWithoutTol) {
362          else if (validate == kValidateWithout << 
363          {                                     << 
364             tmpareacode[i] = GetAreaCode(tmpxx    352             tmpareacode[i] = GetAreaCode(tmpxx[i], false);
365             if (IsInside(tmpareacode[i]))      << 353             if (IsInside(tmpareacode[i])) {
366             {                                  << 
367                if (tmpdist[i] >= 0) tmpisvalid    354                if (tmpdist[i] >= 0) tmpisvalid[i] = true;
368                continue;                          355                continue;
369             }                                     356             }
370          }                                     << 357          } else { // kDontValidate
371          else  // kDontValidate                << 
372          {                                     << 
373             // we must choose x(rho,z) = rho(z    358             // we must choose x(rho,z) = rho(z=0) > 0
374             if (tmpxx[i].x() > 0)              << 359             if (tmpxx[i].x() > 0) {
375             {                                  << 
376                tmpareacode[i] = sInside;          360                tmpareacode[i] = sInside;
377                if (tmpdist[i] >= 0) tmpisvalid    361                if (tmpdist[i] >= 0) tmpisvalid[i] = true;
378                continue;                          362                continue;
379             } else {                              363             } else {
380                tmpdist[i] = kInfinity;            364                tmpdist[i] = kInfinity;
381                continue;                          365                continue;
382             }                                     366             }                     
383          }                                        367          }
384       }                                           368       }
385                                                   369       
386       if (tmpdist[0] <= tmpdist[1])            << 370       if (tmpdist[0] <= tmpdist[1]) {
387       {                                        << 
388          distance[0] = tmpdist[0];                371          distance[0] = tmpdist[0];
389          distance[1] = tmpdist[1];                372          distance[1] = tmpdist[1];
390          xx[0]       = tmpxx[0];                  373          xx[0]       = tmpxx[0];
391          xx[1]       = tmpxx[1];                  374          xx[1]       = tmpxx[1];
392          gxx[0]      = ComputeGlobalPoint(tmpx    375          gxx[0]      = ComputeGlobalPoint(tmpxx[0]);
393          gxx[1]      = ComputeGlobalPoint(tmpx    376          gxx[1]      = ComputeGlobalPoint(tmpxx[1]);
394          areacode[0] = tmpareacode[0];            377          areacode[0] = tmpareacode[0];
395          areacode[1] = tmpareacode[1];            378          areacode[1] = tmpareacode[1];
396          isvalid[0]  = tmpisvalid[0];             379          isvalid[0]  = tmpisvalid[0];
397          isvalid[1]  = tmpisvalid[1];             380          isvalid[1]  = tmpisvalid[1];
398       }                                        << 381       } else {
399       else                                     << 
400       {                                        << 
401          distance[0] = tmpdist[1];                382          distance[0] = tmpdist[1];
402          distance[1] = tmpdist[0];                383          distance[1] = tmpdist[0];
403          xx[0]       = tmpxx[1];                  384          xx[0]       = tmpxx[1];
404          xx[1]       = tmpxx[0];                  385          xx[1]       = tmpxx[0];
405          gxx[0]      = ComputeGlobalPoint(tmpx    386          gxx[0]      = ComputeGlobalPoint(tmpxx[1]);
406          gxx[1]      = ComputeGlobalPoint(tmpx    387          gxx[1]      = ComputeGlobalPoint(tmpxx[0]);
407          areacode[0] = tmpareacode[1];            388          areacode[0] = tmpareacode[1];
408          areacode[1] = tmpareacode[0];            389          areacode[1] = tmpareacode[0];
409          isvalid[0]  = tmpisvalid[1];             390          isvalid[0]  = tmpisvalid[1];
410          isvalid[1]  = tmpisvalid[0];             391          isvalid[1]  = tmpisvalid[0];
411       }                                           392       }
412                                                   393          
413       fCurStatWithV.SetCurrentStatus(0, gxx[0]    394       fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
414                                      isvalid[0    395                                      isvalid[0], 2, validate, &gp, &gv);
415       fCurStatWithV.SetCurrentStatus(1, gxx[1]    396       fCurStatWithV.SetCurrentStatus(1, gxx[1], distance[1], areacode[1],
416                                      isvalid[1    397                                      isvalid[1], 2, validate, &gp, &gv);
417                                                   398 
418       // protection against roundoff error        399       // protection against roundoff error
419                                                   400 
420       for (G4int k=0; k<2; ++k)                << 401       for (G4int k=0; k<2; k++) {
421       {                                        << 
422          if (!isvalid[k]) continue;               402          if (!isvalid[k]) continue;
423                                                   403 
424          G4ThreeVector xxonsurface(xx[k].x(),     404          G4ThreeVector xxonsurface(xx[k].x(), fKappa * std::fabs(xx[k].x())
425                                                   405                                               * xx[k].z() , xx[k].z());
426          G4double      deltaY  =  (xx[k] - xxo    406          G4double      deltaY  =  (xx[k] - xxonsurface).mag();
427                                                   407 
428          if ( deltaY > 0.5*kCarTolerance )     << 408          if ( deltaY > 0.5*kCarTolerance ) {
429          {                                     << 409 
430            G4int maxcount = 10;                   410            G4int maxcount = 10;
431            G4int l;                               411            G4int l;
432            G4double lastdeltaY = deltaY;       << 412            G4double      lastdeltaY = deltaY; 
433            for (l=0; l<maxcount; ++l)          << 413            G4ThreeVector last = deltaY; 
434            {                                   << 414            for (l=0; l<maxcount; l++) {
435              G4ThreeVector surfacenormal = Get    415              G4ThreeVector surfacenormal = GetNormal(xxonsurface); 
436              distance[k] = DistanceToPlaneWith    416              distance[k] = DistanceToPlaneWithV(p, v, xxonsurface,
437                                                   417                                                 surfacenormal, xx[k]);
438              deltaY      = (xx[k] - xxonsurfac    418              deltaY      = (xx[k] - xxonsurface).mag();
439              if (deltaY > lastdeltaY) { }   // << 419              if (deltaY > lastdeltaY) {
                                                   >> 420                
                                                   >> 421              }
440              gxx[k]      = ComputeGlobalPoint(    422              gxx[k]      = ComputeGlobalPoint(xx[k]);
441                                                   423 
442              if (deltaY <= 0.5*kCarTolerance)  << 424                if (deltaY <= 0.5*kCarTolerance) {
443              xxonsurface.set(xx[k].x(),        << 425             
444                              fKappa * std::fab << 426                  break;
445                              xx[k].z());       << 427                }
446            }                                   << 428                xxonsurface.set(xx[k].x(),
447            if (l == maxcount)                  << 429                                fKappa * std::fabs(xx[k].x()) * xx[k].z(),
448            {                                   << 430                                xx[k].z());
449              std::ostringstream message;       << 431             }
450              message << "Exceeded maxloop coun << 432             if (l == maxcount) {
451                      << "        maxloop count << 433                G4cerr << "ERROR - G4TwistTubsSide::DistanceToSurface(p,v)"
452              G4Exception("G4TwistTubsFlatSide: << 434                       << G4endl
453                          "GeomSolids0003",  Fa << 435                       << "        maxloop count " << maxcount << G4endl;
454            }                                   << 436                G4Exception("G4TwistTubsFlatSide::DistanceToSurface(p,v)",
                                                   >> 437                            "InvalidSetup",  FatalException,
                                                   >> 438                            "Exceeded maxloop count!");
                                                   >> 439             }
455          }                                        440          }
                                                   >> 441 
456       }                                           442       }
457       vout = 2;                                << 443       return 2;
458    }                                           << 444    } else {
459    else                                        << 
460    {                                           << 
461       // if D<0, no solution                      445       // if D<0, no solution
462       // if D=0, just grazing the surfaces, re    446       // if D=0, just grazing the surfaces, return kInfinity
463                                                   447 
464       fCurStatWithV.SetCurrentStatus(0, gxx[0]    448       fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
465                                      isvalid[0    449                                      isvalid[0], 0, validate, &gp, &gv);
466    }                                           << 
467                                                   450 
468    return vout;                                << 451       return 0;
                                                   >> 452    }
                                                   >> 453    G4Exception("G4TwistTubsSide::DistanceToSurface(p,v)",
                                                   >> 454                "InvalidCondition", FatalException, "Illegal operation !");
                                                   >> 455    return 1;
469 }                                                 456 }
470                                                   457 
471 //============================================    458 //=====================================================================
472 //* DistanceToSurface ------------------------    459 //* DistanceToSurface -------------------------------------------------
473                                                   460 
474 G4int G4TwistTubsSide::DistanceToSurface(const << 461 G4int G4TwistTubsSide::DistanceToSurface(const G4ThreeVector &gp,
475                                                << 462                                                 G4ThreeVector  gxx[],
476                                                << 463                                                 G4double       distance[],
477                                                << 464                                                 G4int          areacode[])
478 {                                                 465 {  
479    fCurStat.ResetfDone(kDontValidate, &gp);       466    fCurStat.ResetfDone(kDontValidate, &gp);
480    if (fCurStat.IsDone())                      << 467    G4int i = 0;
481    {                                           << 468    if (fCurStat.IsDone()) {
482       for (G4int i=0; i<fCurStat.GetNXX(); ++i << 469       for (i=0; i<fCurStat.GetNXX(); i++) {
483       {                                        << 
484          gxx[i] = fCurStat.GetXX(i);              470          gxx[i] = fCurStat.GetXX(i);
485          distance[i] = fCurStat.GetDistance(i)    471          distance[i] = fCurStat.GetDistance(i);
486          areacode[i] = fCurStat.GetAreacode(i)    472          areacode[i] = fCurStat.GetAreacode(i);
487       }                                           473       }
488       return fCurStat.GetNXX();                   474       return fCurStat.GetNXX();
489    }                                           << 475    } else {
490    else  // initialize                         << 476       // initialize
491    {                                           << 477       for (i=0; i<2; i++) {
492       for (auto i=0; i<2; ++i)                 << 
493       {                                        << 
494          distance[i] = kInfinity;                 478          distance[i] = kInfinity;
495          areacode[i] = sOutside;                  479          areacode[i] = sOutside;
496          gxx[i].set(kInfinity, kInfinity, kInf    480          gxx[i].set(kInfinity, kInfinity, kInfinity);
497       }                                           481       }
498    }                                              482    }
499                                                   483    
500    const G4double halftol = 0.5 * kCarToleranc << 484    static const G4double halftol = 0.5 * kCarTolerance; 
501                                                   485 
502    G4ThreeVector  p       = ComputeLocalPoint(    486    G4ThreeVector  p       = ComputeLocalPoint(gp);
503    G4ThreeVector  xx;                             487    G4ThreeVector  xx;
504    G4int          parity  = (fKappa >= 0 ? 1 :    488    G4int          parity  = (fKappa >= 0 ? 1 : -1);
505                                                   489  
506    //                                             490    // 
507    // special case!                               491    // special case! 
508    // If p is on surface, or                      492    // If p is on surface, or
509    // p is on z-axis,                             493    // p is on z-axis, 
510    // return here immediatery.                    494    // return here immediatery.
511    //                                             495    //
512                                                   496    
513    G4ThreeVector  lastgxx[2];                     497    G4ThreeVector  lastgxx[2];
514    for (auto i=0; i<2; ++i)                    << 498    G4double       distfromlast[2];
515    {                                           << 499    for (i=0; i<2; i++) {
516       lastgxx[i] = fCurStatWithV.GetXX(i);        500       lastgxx[i] = fCurStatWithV.GetXX(i);
                                                   >> 501       distfromlast[i] = (gp - lastgxx[i]).mag();
517    }                                              502    } 
518                                                   503 
519    if  ((gp - lastgxx[0]).mag() < halftol         504    if  ((gp - lastgxx[0]).mag() < halftol
520      || (gp - lastgxx[1]).mag() < halftol)     << 505      || (gp - lastgxx[1]).mag() < halftol) { 
521    {                                           << 
522       // last winner, or last poststep point i    506       // last winner, or last poststep point is on the surface.
523       xx = p;                                     507       xx = p;
524       distance[0] = 0;                            508       distance[0] = 0;
525       gxx[0] = gp;                                509       gxx[0] = gp;
526                                                   510 
527       G4bool isvalid = true;                      511       G4bool isvalid = true;
528       fCurStat.SetCurrentStatus(0, gxx[0], dis    512       fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
529                              isvalid, 1, kDont    513                              isvalid, 1, kDontValidate, &gp);
530       return 1;                                   514       return 1;
531    }                                              515    }
532                                                   516           
533    if (p.getRho() == 0)                        << 517    if (p.getRho() == 0) { 
534    {                                           << 
535       // p is on z-axis. Namely, p is on twist    518       // p is on z-axis. Namely, p is on twisted surface (invalid area).
536       // We must return here, however, returni    519       // We must return here, however, returning distance to x-minimum
537       // boundary is better than return 0-dist    520       // boundary is better than return 0-distance.
538       //                                          521       //
539       G4bool isvalid = true;                      522       G4bool isvalid = true;
540       if (fAxis[0] == kXAxis && fAxis[1] == kZ << 523       if (fAxis[0] == kXAxis && fAxis[1] == kZAxis) {
541       {                                        << 
542          distance[0] = DistanceToBoundary(sAxi    524          distance[0] = DistanceToBoundary(sAxis0 & sAxisMin, xx, p);
543          areacode[0] = sInside;                   525          areacode[0] = sInside;
544       }                                        << 526       } else {
545       else                                     << 
546       {                                        << 
547          distance[0] = 0;                         527          distance[0] = 0;
548          xx.set(0., 0., 0.);                      528          xx.set(0., 0., 0.);
549       }                                           529       }
550       gxx[0] = ComputeGlobalPoint(xx);            530       gxx[0] = ComputeGlobalPoint(xx);
551       fCurStat.SetCurrentStatus(0, gxx[0], dis    531       fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
552                                 isvalid, 0, kD    532                                 isvalid, 0, kDontValidate, &gp);
553       return 1;                                   533       return 1;
554    }                                              534    } 
555                                                   535 
556    //                                             536    // 
557    // special case end                            537    // special case end
558    //                                             538    //
559                                                   539 
560    // set corner points of quadrangle try area    540    // set corner points of quadrangle try area ...
561                                                   541 
562    G4ThreeVector A;  // foot of normal from p     542    G4ThreeVector A;  // foot of normal from p to boundary of sAxis0 & sAxisMin
563    G4ThreeVector C;  // foot of normal from p     543    G4ThreeVector C;  // foot of normal from p to boundary of sAxis0 & sAxisMax
564    G4ThreeVector B;       // point on boundary    544    G4ThreeVector B;       // point on boundary sAxis0 & sAxisMax at z = A.z()
565    G4ThreeVector D;       // point on boundary    545    G4ThreeVector D;       // point on boundary sAxis0 & sAxisMin at z = C.z()
                                                   >> 546    G4double      distToA; // distance from p to A
                                                   >> 547    G4double      distToC; // distance from p to C 
566                                                   548 
567    // G4double      distToA; // distance from  << 549    distToA = DistanceToBoundary(sAxis0 & sAxisMin, A, p);
568    DistanceToBoundary(sAxis0 & sAxisMin, A, p) << 550    distToC = DistanceToBoundary(sAxis0 & sAxisMax, C, p);
569    // G4double      distToC; // distance from  << 
570    DistanceToBoundary(sAxis0 & sAxisMax, C, p) << 
571                                                   551    
572    // is p.z between a.z and c.z?                 552    // is p.z between a.z and c.z?
573    // p.z must be bracketed a.z and c.z.          553    // p.z must be bracketed a.z and c.z.
574    if (A.z() > C.z())                          << 554    if (A.z() > C.z()) {
575    {                                           << 555       if (p.z() > A.z()) {
576       if (p.z() > A.z())                       << 
577       {                                        << 
578          A = GetBoundaryAtPZ(sAxis0 & sAxisMin    556          A = GetBoundaryAtPZ(sAxis0 & sAxisMin, p);
579       }                                        << 557       } else if (p.z() < C.z()) {
580       else if (p.z() < C.z())                  << 
581       {                                        << 
582          C = GetBoundaryAtPZ(sAxis0 & sAxisMax    558          C = GetBoundaryAtPZ(sAxis0 & sAxisMax, p);
583       }                                           559       }
584    }                                           << 560    } else {
585    else                                        << 561       if (p.z() > C.z()) {
586    {                                           << 
587       if (p.z() > C.z())                       << 
588       {                                        << 
589          C = GetBoundaryAtPZ(sAxis0 & sAxisMax    562          C = GetBoundaryAtPZ(sAxis0 & sAxisMax, p);
590       }                                        << 563       } else if (p.z() < A.z()) {
591       else if (p.z() < A.z())                  << 
592       {                                        << 
593          A = GetBoundaryAtPZ(sAxis0 & sAxisMin    564          A = GetBoundaryAtPZ(sAxis0 & sAxisMin, p);
594       }                                           565       }
595    }                                              566    }
596                                                   567 
597    G4ThreeVector  d[2];     // direction vecto    568    G4ThreeVector  d[2];     // direction vectors of boundary
598    G4ThreeVector  x0[2];    // foot of normal     569    G4ThreeVector  x0[2];    // foot of normal from line to p 
599    G4int          btype[2]; // boundary type      570    G4int          btype[2]; // boundary type
600                                                   571 
601    for (auto i=0; i<2; ++i)                    << 572    for (i=0; i<2; i++) {
602    {                                           << 573       if (i == 0) {
603       if (i == 0)                              << 
604       {                                        << 
605          GetBoundaryParameters((sAxis0 & sAxis    574          GetBoundaryParameters((sAxis0 & sAxisMax), d[i], x0[i], btype[i]);
606          B = x0[i] + ((A.z() - x0[i].z()) / d[    575          B = x0[i] + ((A.z() - x0[i].z()) / d[i].z()) * d[i]; 
607          // x0 + t*d , d is direction unit vec    576          // x0 + t*d , d is direction unit vector.
608       }                                        << 577       } else {
609       else                                     << 
610       {                                        << 
611          GetBoundaryParameters((sAxis0 & sAxis    578          GetBoundaryParameters((sAxis0 & sAxisMin), d[i], x0[i], btype[i]);
612          D = x0[i] + ((C.z() - x0[i].z()) / d[    579          D = x0[i] + ((C.z() - x0[i].z()) / d[i].z()) * d[i]; 
613       }                                           580       }
614    }                                              581    }
615                                                   582 
616    // In order to set correct diagonal, swap A    583    // In order to set correct diagonal, swap A and D, C and B if needed.  
617    G4ThreeVector pt(p.x(), p.y(), 0.);            584    G4ThreeVector pt(p.x(), p.y(), 0.);
618    G4double      rc = std::fabs(p.x());           585    G4double      rc = std::fabs(p.x());
619    G4ThreeVector surfacevector(rc, rc * fKappa    586    G4ThreeVector surfacevector(rc, rc * fKappa * p.z(), 0.); 
620    G4int         pside = AmIOnLeftSide(pt, sur    587    G4int         pside = AmIOnLeftSide(pt, surfacevector); 
621    G4double      test  = (A.z() - C.z()) * par    588    G4double      test  = (A.z() - C.z()) * parity * pside;  
622                                                   589 
623    if (test == 0)                              << 590    if (test == 0) {
624    {                                           << 591       if (pside == 0) {
625       if (pside == 0)                          << 
626       {                                        << 
627          // p is on surface.                      592          // p is on surface.
628          xx = p;                                  593          xx = p;
629          distance[0] = 0;                         594          distance[0] = 0;
630          gxx[0] = gp;                             595          gxx[0] = gp;
631                                                   596 
632          G4bool isvalid = true;                   597          G4bool isvalid = true;
633          fCurStat.SetCurrentStatus(0, gxx[0],     598          fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
634                                    isvalid, 1, << 599                                 isvalid, 1, kDontValidate, &gp);
635          return 1;                                600          return 1;
636       }                                        << 601       } else {
637       else                                     << 
638       {                                        << 
639          // A.z = C.z(). return distance to li    602          // A.z = C.z(). return distance to line.
640          d[0] = C - A;                            603          d[0] = C - A;
641          distance[0] = DistanceToLine(p, A, d[    604          distance[0] = DistanceToLine(p, A, d[0], xx);
642          areacode[0] = sInside;                   605          areacode[0] = sInside;
643          gxx[0] = ComputeGlobalPoint(xx);         606          gxx[0] = ComputeGlobalPoint(xx);
644          G4bool isvalid = true;                   607          G4bool isvalid = true;
645          fCurStat.SetCurrentStatus(0, gxx[0],     608          fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
646                                    isvalid, 1, << 609                                 isvalid, 1, kDontValidate, &gp);
647          return 1;                                610          return 1;
648       }                                           611       } 
649    }                                           << 612 
650    else if (test < 0)  // wrong diagonal. vect << 613    } else if (test < 0) {
651    {                   // swap A and D, C and  << 614 
                                                   >> 615       // wrong diagonal. vector AC is crossing the surface!  
                                                   >> 616       // swap A and D, C and B
652       G4ThreeVector tmp;                          617       G4ThreeVector tmp;
653       tmp = A;                                    618       tmp = A;
654       A = D;                                      619       A = D;
655       D = tmp;                                    620       D = tmp;
656       tmp = C;                                    621       tmp = C;
657       C = B;                                      622       C = B;
658       B = tmp;                                    623       B = tmp; 
659                                                   624 
660    }                                           << 625    } else {
661    else  // correct diagonal. nothing to do.   << 626       // correct diagonal. nothing to do.  
662    {                                           << 
663    }                                              627    }
664                                                   628 
665    // Now, we chose correct diagonal.          << 629    // Now, we chose correct diaglnal.
666    // First try. divide quadrangle into double    630    // First try. divide quadrangle into double triangle by diagonal and 
667    // calculate distance to both surfaces.        631    // calculate distance to both surfaces.
668                                                   632 
669    G4ThreeVector xxacb;   // foot of normal fr    633    G4ThreeVector xxacb;   // foot of normal from plane ACB to p
670    G4ThreeVector nacb;    // normal of plane A    634    G4ThreeVector nacb;    // normal of plane ACD
671    G4ThreeVector xxcad;   // foot of normal fr    635    G4ThreeVector xxcad;   // foot of normal from plane CAD to p
672    G4ThreeVector ncad;    // normal of plane C    636    G4ThreeVector ncad;    // normal of plane CAD
673    G4ThreeVector AB(A.x(), A.y(), 0);             637    G4ThreeVector AB(A.x(), A.y(), 0);
674    G4ThreeVector DC(C.x(), C.y(), 0);             638    G4ThreeVector DC(C.x(), C.y(), 0);
675                                                   639 
676    G4double distToACB = G4VTwistSurface::Dista << 640    G4double distToACB = G4VTwistSurface::DistanceToPlane(p, A, C-A, AB, xxacb, nacb) * parity;
677                                                << 641    G4double distToCAD = G4VTwistSurface::DistanceToPlane(p, C, C-A, DC, xxcad, ncad) * parity;
678    G4double distToCAD = G4VTwistSurface::Dista << 642 
679                                                << 
680    // if calculated distance = 0, return          643    // if calculated distance = 0, return  
681                                                   644 
682    if (std::fabs(distToACB) <= halftol || std: << 645    if (std::fabs(distToACB) <= halftol || std::fabs(distToCAD) <= halftol) {
683    {                                           << 
684       xx = (std::fabs(distToACB) < std::fabs(d    646       xx = (std::fabs(distToACB) < std::fabs(distToCAD) ? xxacb : xxcad); 
685       areacode[0] = sInside;                      647       areacode[0] = sInside;
686       gxx[0] = ComputeGlobalPoint(xx);            648       gxx[0] = ComputeGlobalPoint(xx);
687       distance[0] = 0;                            649       distance[0] = 0;
688       G4bool isvalid = true;                      650       G4bool isvalid = true;
689       fCurStat.SetCurrentStatus(0, gxx[0], dis    651       fCurStat.SetCurrentStatus(0, gxx[0], distance[0] , areacode[0],
690                                 isvalid, 1, kD    652                                 isvalid, 1, kDontValidate, &gp);
691       return 1;                                   653       return 1;
692    }                                              654    }
693                                                   655    
694    if (distToACB * distToCAD > 0 && distToACB  << 656    if (distToACB * distToCAD > 0 && distToACB < 0) {
695    {                                           << 
696       // both distToACB and distToCAD are nega    657       // both distToACB and distToCAD are negative.
697       // divide quadrangle into double triangl    658       // divide quadrangle into double triangle by diagonal
698       G4ThreeVector normal;                       659       G4ThreeVector normal;
699       distance[0] = DistanceToPlane(p, A, B, C    660       distance[0] = DistanceToPlane(p, A, B, C, D, parity, xx, normal);
700    }                                           << 661    } else {
701    else                                        << 662       if (distToACB * distToCAD > 0) {
702    {                                           << 
703       if (distToACB * distToCAD > 0)           << 
704       {                                        << 
705          // both distToACB and distToCAD are p    663          // both distToACB and distToCAD are positive.
706          // Take smaller one.                     664          // Take smaller one.
707          if (distToACB <= distToCAD)           << 665          if (distToACB <= distToCAD) {
708          {                                     << 
709             distance[0] = distToACB;              666             distance[0] = distToACB;
710             xx   = xxacb;                         667             xx   = xxacb;
711          }                                     << 668          } else {
712          else                                  << 
713          {                                     << 
714             distance[0] = distToCAD;              669             distance[0] = distToCAD;
715             xx   = xxcad;                         670             xx   = xxcad;
716          }                                        671          }
717       }                                        << 672       } else {
718       else                                     << 
719       {                                        << 
720          // distToACB * distToCAD is negative.    673          // distToACB * distToCAD is negative.
721          // take positive one                     674          // take positive one
722          if (distToACB > 0)                    << 675          if (distToACB > 0) {
723          {                                     << 
724             distance[0] = distToACB;              676             distance[0] = distToACB;
725             xx   = xxacb;                         677             xx   = xxacb;
726          }                                     << 678          } else {
727          else                                  << 
728          {                                     << 
729             distance[0] = distToCAD;              679             distance[0] = distToCAD;
730             xx   = xxcad;                         680             xx   = xxcad;
731          }                                        681          }
732       }                                           682       }
                                                   >> 683       
733    }                                              684    }
734    areacode[0] = sInside;                         685    areacode[0] = sInside;
735    gxx[0]      = ComputeGlobalPoint(xx);          686    gxx[0]      = ComputeGlobalPoint(xx);
736    G4bool isvalid = true;                         687    G4bool isvalid = true;
737    fCurStat.SetCurrentStatus(0, gxx[0], distan    688    fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
738                              isvalid, 1, kDont    689                              isvalid, 1, kDontValidate, &gp);
739    return 1;                                      690    return 1;
740 }                                                 691 }
741                                                   692 
742 //============================================    693 //=====================================================================
743 //* DistanceToPlane --------------------------    694 //* DistanceToPlane ---------------------------------------------------
744                                                   695 
745 G4double G4TwistTubsSide::DistanceToPlane(cons << 696 G4double G4TwistTubsSide::DistanceToPlane(const G4ThreeVector &p,
746                                           cons << 697                                            const G4ThreeVector &A,
747                                           cons << 698                                            const G4ThreeVector &B,
748                                           cons << 699                                            const G4ThreeVector &C,
749                                           cons << 700                                            const G4ThreeVector &D,
750                                           cons << 701                                            const G4int          parity,
751                                                << 702                                                  G4ThreeVector &xx,
752                                                << 703                                                  G4ThreeVector &n)
753 {                                                 704 {
754    const G4double halftol = 0.5 * kCarToleranc << 705    static const G4double halftol = 0.5 * kCarTolerance;
755                                                   706    
756    G4ThreeVector M = 0.5*(A + B);                 707    G4ThreeVector M = 0.5*(A + B);
757    G4ThreeVector N = 0.5*(C + D);                 708    G4ThreeVector N = 0.5*(C + D);
758    G4ThreeVector xxanm;  // foot of normal fro    709    G4ThreeVector xxanm;  // foot of normal from p to plane ANM
759    G4ThreeVector nanm;   // normal of plane AN    710    G4ThreeVector nanm;   // normal of plane ANM
760    G4ThreeVector xxcmn;  // foot of normal fro    711    G4ThreeVector xxcmn;  // foot of normal from p to plane CMN
761    G4ThreeVector ncmn;   // normal of plane CM    712    G4ThreeVector ncmn;   // normal of plane CMN
762                                                   713 
763    G4double distToanm = G4VTwistSurface::Dista << 714    G4double distToanm = G4VTwistSurface::DistanceToPlane(p, A, (N - A), (M - A), xxanm, nanm) * parity;
764                                                << 715    G4double distTocmn = G4VTwistSurface::DistanceToPlane(p, C, (M - C), (N - C), xxcmn, ncmn) * parity;
765    G4double distTocmn = G4VTwistSurface::Dista << 716 
766                                                << 
767 #ifdef G4SPECSDEBUG                            << 
768    // if p is behind of both surfaces, abort.     717    // if p is behind of both surfaces, abort.
769    if (distToanm * distTocmn > 0 && distToanm  << 718    if (distToanm * distTocmn > 0 && distToanm < 0) {
770    {                                           << 
771      G4Exception("G4TwistTubsSide::DistanceToP    719      G4Exception("G4TwistTubsSide::DistanceToPlane()",
772                  "GeomSolids0003", FatalExcept << 720                  "InvalidCondition", FatalException,
773                  "Point p is behind the surfac    721                  "Point p is behind the surfaces.");
774    }                                              722    }
775 #endif                                         << 723 
776    // if p is on surface, return 0.               724    // if p is on surface, return 0.
777    if (std::fabs(distToanm) <= halftol)        << 725    if (std::fabs(distToanm) <= halftol) {
778    {                                           << 
779       xx = xxanm;                                 726       xx = xxanm;
780       n  = nanm * parity;                         727       n  = nanm * parity;
781       return 0;                                   728       return 0;
782    }                                           << 729    } else if (std::fabs(distTocmn) <= halftol) {
783    else if (std::fabs(distTocmn) <= halftol)   << 
784    {                                           << 
785       xx = xxcmn;                                 730       xx = xxcmn;
786       n  = ncmn * parity;                         731       n  = ncmn * parity;
787       return 0;                                   732       return 0;
788    }                                              733    }
789                                                   734    
790    if (distToanm <= distTocmn)                 << 735    if (distToanm <= distTocmn) {
791    {                                           << 736       if (distToanm > 0) {
792       if (distToanm > 0)                       << 
793       {                                        << 
794          // both distanses are positive. take     737          // both distanses are positive. take smaller one.
795          xx = xxanm;                              738          xx = xxanm;
796          n  = nanm * parity;                      739          n  = nanm * parity;
797          return distToanm;                        740          return distToanm;
798       }                                        << 741       } else {
799       else                                     << 
800       {                                        << 
801          // take -ve distance and call the fun    742          // take -ve distance and call the function recursively.
802          return DistanceToPlane(p, A, M, N, D,    743          return DistanceToPlane(p, A, M, N, D, parity, xx, n);
803       }                                           744       }
804    }                                           << 745    } else {
805    else                                        << 746       if (distTocmn > 0) {
806    {                                           << 
807       if (distTocmn > 0)                       << 
808       {                                        << 
809          // both distanses are positive. take     747          // both distanses are positive. take smaller one.
810          xx = xxcmn;                              748          xx = xxcmn;
811          n  = ncmn * parity;                      749          n  = ncmn * parity;
812          return distTocmn;                        750          return distTocmn;
813       }                                        << 751       } else {
814       else                                     << 
815       {                                        << 
816          // take -ve distance and call the fun    752          // take -ve distance and call the function recursively.
817          return DistanceToPlane(p, C, N, M, B,    753          return DistanceToPlane(p, C, N, M, B, parity, xx, n);
818       }                                           754       }
819    }                                              755    }
820 }                                                 756 }
821                                                   757 
822 //============================================    758 //=====================================================================
823 //* GetAreaCode ------------------------------    759 //* GetAreaCode -------------------------------------------------------
824                                                   760 
825 G4int G4TwistTubsSide::GetAreaCode(const G4Thr << 761 G4int G4TwistTubsSide::GetAreaCode(const G4ThreeVector &xx, 
826                                          G4boo << 762                                           G4bool withTol)
827 {                                                 763 {
828    // We must use the function in local coordi    764    // We must use the function in local coordinate system.
829    // See the description of DistanceToSurface    765    // See the description of DistanceToSurface(p,v).
830                                                   766    
831    const G4double ctol = 0.5 * kCarTolerance;  << 767    static const G4double ctol = 0.5 * kCarTolerance;
832    G4int areacode = sInside;                      768    G4int areacode = sInside;
833                                                   769    
834    if (fAxis[0] == kXAxis && fAxis[1] == kZAxi << 770    if (fAxis[0] == kXAxis && fAxis[1] == kZAxis) {
835    {                                           << 
836       G4int xaxis = 0;                            771       G4int xaxis = 0;
837       G4int zaxis = 1;                            772       G4int zaxis = 1;
838                                                   773       
839       if (withTol)                             << 774       if (withTol) {
840       {                                        << 775 
841          G4bool isoutside   = false;              776          G4bool isoutside   = false;
842                                                   777 
843          // test boundary of xaxis                778          // test boundary of xaxis
844                                                   779 
845          if (xx.x() < fAxisMin[xaxis] + ctol)  << 780          if (xx.x() < fAxisMin[xaxis] + ctol) {
846          {                                     << 
847             areacode |= (sAxis0 & (sAxisX | sA    781             areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary; 
848             if (xx.x() <= fAxisMin[xaxis] - ct    782             if (xx.x() <= fAxisMin[xaxis] - ctol) isoutside = true;
849                                                   783 
850          }                                     << 784          } else if (xx.x() > fAxisMax[xaxis] - ctol) {
851          else if (xx.x() > fAxisMax[xaxis] - c << 
852          {                                     << 
853             areacode |= (sAxis0 & (sAxisX | sA    785             areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
854             if (xx.x() >= fAxisMax[xaxis] + ct    786             if (xx.x() >= fAxisMax[xaxis] + ctol)  isoutside = true;
855          }                                        787          }
856                                                   788 
857          // test boundary of z-axis               789          // test boundary of z-axis
858                                                   790 
859          if (xx.z() < fAxisMin[zaxis] + ctol)  << 791          if (xx.z() < fAxisMin[zaxis] + ctol) {
860          {                                     << 
861             areacode |= (sAxis1 & (sAxisZ | sA    792             areacode |= (sAxis1 & (sAxisZ | sAxisMin)); 
862                                                   793 
863             if   ((areacode & sBoundary) != 0) << 794             if   (areacode & sBoundary) areacode |= sCorner;  // xx is on the corner.
864             else                        areaco    795             else                        areacode |= sBoundary;
865             if (xx.z() <= fAxisMin[zaxis] - ct    796             if (xx.z() <= fAxisMin[zaxis] - ctol) isoutside = true;
866                                                   797 
867          }                                     << 798          } else if (xx.z() > fAxisMax[zaxis] - ctol) {
868          else if (xx.z() > fAxisMax[zaxis] - c << 
869          {                                     << 
870             areacode |= (sAxis1 & (sAxisZ | sA    799             areacode |= (sAxis1 & (sAxisZ | sAxisMax));
871                                                   800 
872             if   ((areacode & sBoundary) != 0) << 801             if   (areacode & sBoundary) areacode |= sCorner;  // xx is on the corner.
873             else                        areaco    802             else                        areacode |= sBoundary; 
874             if (xx.z() >= fAxisMax[zaxis] + ct    803             if (xx.z() >= fAxisMax[zaxis] + ctol) isoutside = true;
875          }                                        804          }
876                                                   805 
877          // if isoutside = true, clear inside     806          // if isoutside = true, clear inside bit.             
878          // if not on boundary, add axis infor    807          // if not on boundary, add axis information.             
879                                                   808          
880          if (isoutside)                        << 809          if (isoutside) {
881          {                                     << 
882             G4int tmpareacode = areacode & (~s    810             G4int tmpareacode = areacode & (~sInside);
883             areacode = tmpareacode;               811             areacode = tmpareacode;
884          }                                     << 812          } else if ((areacode & sBoundary) != sBoundary) {
885          else if ((areacode & sBoundary) != sB << 
886          {                                     << 
887             areacode |= (sAxis0 & sAxisX) | (s    813             areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
888          }                                     << 814          }           
889       }                                        << 815          
890       else                                     << 816       } else {
891       {                                        << 817 
892          // boundary of x-axis                    818          // boundary of x-axis
893                                                   819 
894          if (xx.x() < fAxisMin[xaxis] )        << 820          if (xx.x() < fAxisMin[xaxis] ) {
895          {                                     << 
896             areacode |= (sAxis0 & (sAxisX | sA    821             areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
897          }                                     << 822          } else if (xx.x() > fAxisMax[xaxis]) {
898          else if (xx.x() > fAxisMax[xaxis])    << 
899          {                                     << 
900             areacode |= (sAxis0 & (sAxisX | sA    823             areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
901          }                                        824          }
902                                                   825          
903          // boundary of z-axis                    826          // boundary of z-axis
904                                                   827 
905          if (xx.z() < fAxisMin[zaxis])         << 828          if (xx.z() < fAxisMin[zaxis]) {
906          {                                     << 
907             areacode |= (sAxis1 & (sAxisZ | sA    829             areacode |= (sAxis1 & (sAxisZ | sAxisMin));
908             if   ((areacode & sBoundary) != 0) << 830             if   (areacode & sBoundary) areacode |= sCorner;  // xx is on the corner.
909             else                        areaco    831             else                        areacode |= sBoundary; 
910                                                   832            
911          }                                     << 833          } else if (xx.z() > fAxisMax[zaxis]) {
912          else if (xx.z() > fAxisMax[zaxis])    << 
913          {                                     << 
914             areacode |= (sAxis1 & (sAxisZ | sA    834             areacode |= (sAxis1 & (sAxisZ | sAxisMax)) ;
915             if   ((areacode & sBoundary) != 0) << 835             if   (areacode & sBoundary) areacode |= sCorner;  // xx is on the corner.
916             else                        areaco    836             else                        areacode |= sBoundary; 
917          }                                        837          }
918                                                   838 
919          if ((areacode & sBoundary) != sBounda << 839          if ((areacode & sBoundary) != sBoundary) {
920          {                                     << 
921             areacode |= (sAxis0 & sAxisX) | (s    840             areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
922          }                                        841          }           
923       }                                           842       }
924       return areacode;                            843       return areacode;
925    }                                           << 844    } else {
926    else                                        << 
927    {                                           << 
928       G4Exception("G4TwistTubsSide::GetAreaCod    845       G4Exception("G4TwistTubsSide::GetAreaCode()",
929                   "GeomSolids0001", FatalExcep << 846                   "NotImplemented", FatalException,
930                   "Feature NOT implemented !")    847                   "Feature NOT implemented !");
931    }                                              848    }
932    return areacode;                               849    return areacode;
933 }                                                 850 }
934                                                   851 
935 //============================================    852 //=====================================================================
936 //* SetCorners( arglist ) --------------------    853 //* SetCorners( arglist ) -------------------------------------------------
937                                                   854 
938 void G4TwistTubsSide::SetCorners( G4double end << 855 void G4TwistTubsSide::SetCorners(
939                                   G4double end << 856                                   G4double      endInnerRad[2],
940                                   G4double end << 857                                   G4double      endOuterRad[2],
941                                   G4double end << 858                                   G4double      endPhi[2],
                                                   >> 859                                   G4double      endZ[2])
942 {                                                 860 {
943    // Set Corner points in local coodinate.       861    // Set Corner points in local coodinate.   
944                                                   862 
945    if (fAxis[0] == kXAxis && fAxis[1] == kZAxi << 863    if (fAxis[0] == kXAxis && fAxis[1] == kZAxis) {
946    {                                           << 864    
947       G4int zmin = 0 ;  // at -ve z               865       G4int zmin = 0 ;  // at -ve z
948       G4int zmax = 1 ;  // at +ve z               866       G4int zmax = 1 ;  // at +ve z
949                                                   867 
950       G4double x, y, z;                           868       G4double x, y, z;
951                                                   869       
952       // corner of Axis0min and Axis1min          870       // corner of Axis0min and Axis1min
953       x = endInnerRad[zmin]*std::cos(endPhi[zm    871       x = endInnerRad[zmin]*std::cos(endPhi[zmin]);
954       y = endInnerRad[zmin]*std::sin(endPhi[zm    872       y = endInnerRad[zmin]*std::sin(endPhi[zmin]);
955       z = endZ[zmin];                             873       z = endZ[zmin];
956       SetCorner(sC0Min1Min, x, y, z);             874       SetCorner(sC0Min1Min, x, y, z);
957                                                   875       
958       // corner of Axis0max and Axis1min          876       // corner of Axis0max and Axis1min
959       x = endOuterRad[zmin]*std::cos(endPhi[zm    877       x = endOuterRad[zmin]*std::cos(endPhi[zmin]);
960       y = endOuterRad[zmin]*std::sin(endPhi[zm    878       y = endOuterRad[zmin]*std::sin(endPhi[zmin]);
961       z = endZ[zmin];                             879       z = endZ[zmin];
962       SetCorner(sC0Max1Min, x, y, z);             880       SetCorner(sC0Max1Min, x, y, z);
963                                                   881       
964       // corner of Axis0max and Axis1max          882       // corner of Axis0max and Axis1max
965       x = endOuterRad[zmax]*std::cos(endPhi[zm    883       x = endOuterRad[zmax]*std::cos(endPhi[zmax]);
966       y = endOuterRad[zmax]*std::sin(endPhi[zm    884       y = endOuterRad[zmax]*std::sin(endPhi[zmax]);
967       z = endZ[zmax];                             885       z = endZ[zmax];
968       SetCorner(sC0Max1Max, x, y, z);             886       SetCorner(sC0Max1Max, x, y, z);
969                                                   887       
970       // corner of Axis0min and Axis1max          888       // corner of Axis0min and Axis1max
971       x = endInnerRad[zmax]*std::cos(endPhi[zm    889       x = endInnerRad[zmax]*std::cos(endPhi[zmax]);
972       y = endInnerRad[zmax]*std::sin(endPhi[zm    890       y = endInnerRad[zmax]*std::sin(endPhi[zmax]);
973       z = endZ[zmax];                             891       z = endZ[zmax];
974       SetCorner(sC0Min1Max, x, y, z);             892       SetCorner(sC0Min1Max, x, y, z);
975                                                   893 
976    }                                           << 894    } else {
977    else                                        << 895       G4cerr << "ERROR - G4TwistTubsFlatSide::SetCorners()" << G4endl
978    {                                           << 896              << "        fAxis[0] = " << fAxis[0] << G4endl
979       std::ostringstream message;              << 897              << "        fAxis[1] = " << fAxis[1] << G4endl;
980       message << "Feature NOT implemented !" < << 
981               << "        fAxis[0] = " << fAxi << 
982               << "        fAxis[1] = " << fAxi << 
983       G4Exception("G4TwistTubsSide::SetCorners    898       G4Exception("G4TwistTubsSide::SetCorners()",
984                   "GeomSolids0001", FatalExcep << 899                   "NotImplemented", FatalException,
                                                   >> 900                   "Feature NOT implemented !");
985    }                                              901    }
986 }                                                 902 }
987                                                   903 
988 //============================================    904 //=====================================================================
989 //* SetCorners() -----------------------------    905 //* SetCorners() ------------------------------------------------------
990                                                   906 
991 void G4TwistTubsSide::SetCorners()                907 void G4TwistTubsSide::SetCorners()
992 {                                                 908 {
993    G4Exception("G4TwistTubsSide::SetCorners()"    909    G4Exception("G4TwistTubsSide::SetCorners()",
994                "GeomSolids0001", FatalExceptio << 910                "NotImplemented", FatalException,
995                "Method NOT implemented !");       911                "Method NOT implemented !");
996 }                                                 912 }
997                                                   913 
998 //============================================    914 //=====================================================================
999 //* SetBoundaries() --------------------------    915 //* SetBoundaries() ---------------------------------------------------
1000                                                  916 
1001 void G4TwistTubsSide::SetBoundaries()            917 void G4TwistTubsSide::SetBoundaries()
1002 {                                                918 {
1003    // Set direction-unit vector of boundary-l    919    // Set direction-unit vector of boundary-lines in local coodinate. 
1004    //                                            920    //   
1005    G4ThreeVector direction;                      921    G4ThreeVector direction;
1006                                                  922    
1007    if (fAxis[0] == kXAxis && fAxis[1] == kZAx << 923    if (fAxis[0] == kXAxis && fAxis[1] == kZAxis) {
1008    {                                          << 924       
1009       // sAxis0 & sAxisMin                       925       // sAxis0 & sAxisMin
1010       direction = GetCorner(sC0Min1Max) - Get    926       direction = GetCorner(sC0Min1Max) - GetCorner(sC0Min1Min);
1011       direction = direction.unit();              927       direction = direction.unit();
1012       SetBoundary(sAxis0 & (sAxisX | sAxisMin    928       SetBoundary(sAxis0 & (sAxisX | sAxisMin), direction, 
1013                   GetCorner(sC0Min1Min), sAxi    929                   GetCorner(sC0Min1Min), sAxisZ) ;
1014                                                  930       
1015       // sAxis0 & sAxisMax                       931       // sAxis0 & sAxisMax
1016       direction = GetCorner(sC0Max1Max) - Get    932       direction = GetCorner(sC0Max1Max) - GetCorner(sC0Max1Min);
1017       direction = direction.unit();              933       direction = direction.unit();
1018       SetBoundary(sAxis0 & (sAxisX | sAxisMax    934       SetBoundary(sAxis0 & (sAxisX | sAxisMax), direction, 
1019                   GetCorner(sC0Max1Min), sAxi    935                   GetCorner(sC0Max1Min), sAxisZ);
1020                                                  936                   
1021       // sAxis1 & sAxisMin                       937       // sAxis1 & sAxisMin
1022       direction = GetCorner(sC0Max1Min) - Get    938       direction = GetCorner(sC0Max1Min) - GetCorner(sC0Min1Min);
1023       direction = direction.unit();              939       direction = direction.unit();
1024       SetBoundary(sAxis1 & (sAxisZ | sAxisMin    940       SetBoundary(sAxis1 & (sAxisZ | sAxisMin), direction, 
1025                   GetCorner(sC0Min1Min), sAxi    941                   GetCorner(sC0Min1Min), sAxisX);
1026                                                  942                   
1027       // sAxis1 & sAxisMax                       943       // sAxis1 & sAxisMax
1028       direction = GetCorner(sC0Max1Max) - Get    944       direction = GetCorner(sC0Max1Max) - GetCorner(sC0Min1Max);
1029       direction = direction.unit();              945       direction = direction.unit();
1030       SetBoundary(sAxis1 & (sAxisZ | sAxisMax    946       SetBoundary(sAxis1 & (sAxisZ | sAxisMax), direction, 
1031                   GetCorner(sC0Min1Max), sAxi    947                   GetCorner(sC0Min1Max), sAxisX);
1032                                                  948                   
1033    }                                          << 949    } else {
1034    else                                       << 950       G4cerr << "ERROR - G4TwistTubsFlatSide::SetBoundaries()" << G4endl
1035    {                                          << 951              << "        fAxis[0] = " << fAxis[0] << G4endl
1036       std::ostringstream message;             << 952              << "        fAxis[1] = " << fAxis[1] << G4endl;
1037       message << "Feature NOT implemented !"  << 
1038               << "        fAxis[0] = " << fAx << 
1039               << "        fAxis[1] = " << fAx << 
1040       G4Exception("G4TwistTubsSide::SetCorner    953       G4Exception("G4TwistTubsSide::SetCorners()",
1041                   "GeomSolids0001", FatalExce << 954                   "NotImplemented", FatalException,
                                                   >> 955                   "Feature NOT implemented !");
1042    }                                             956    }
1043 }                                                957 }
1044                                                  958 
1045 //===========================================    959 //=====================================================================
1046 //* GetFacets() -----------------------------    960 //* GetFacets() -------------------------------------------------------
1047                                                  961 
1048 void G4TwistTubsSide::GetFacets( G4int k, G4i << 962 void G4TwistTubsSide::GetFacets( G4int m, G4int n, G4double xyz[][3],
1049                                  G4int faces[    963                                  G4int faces[][4], G4int iside ) 
1050 {                                                964 {
                                                   >> 965 
1051   G4double z ;     // the two parameters for     966   G4double z ;     // the two parameters for the surface equation
1052   G4double x,xmin,xmax ;                         967   G4double x,xmin,xmax ;
1053                                                  968 
1054   G4ThreeVector p ;  // a point on the surfac    969   G4ThreeVector p ;  // a point on the surface, given by (z,u)
1055                                                  970 
1056   G4int nnode ;                                  971   G4int nnode ;
1057   G4int nface ;                                  972   G4int nface ;
1058                                                  973 
1059   // calculate the (n-1)*(k-1) vertices       << 974   // calculate the (n-1)*(m-1) vertices
1060                                                  975 
1061   for ( G4int i = 0 ; i<n ; ++i )             << 976   G4int i,j ;
                                                   >> 977 
                                                   >> 978   for ( i = 0 ; i<n ; i++ )
1062   {                                              979   {
                                                   >> 980 
1063     z = fAxisMin[1] + i*(fAxisMax[1]-fAxisMin    981     z = fAxisMin[1] + i*(fAxisMax[1]-fAxisMin[1])/(n-1) ;
1064                                                  982 
1065     for ( G4int j = 0 ; j<k ; ++j )           << 983     for ( j = 0 ; j<m ; j++ ) {
1066     {                                         << 984 
1067       nnode = GetNode(i,j,k,n,iside) ;        << 985       nnode = GetNode(i,j,m,n,iside) ;
1068                                                  986 
1069       xmin = GetBoundaryMin(z) ;                 987       xmin = GetBoundaryMin(z) ; 
1070       xmax = GetBoundaryMax(z) ;                 988       xmax = GetBoundaryMax(z) ;
1071                                                  989 
1072       if (fHandedness < 0)                    << 990       if (fHandedness < 0) { 
1073       {                                       << 991         x = xmin + j*(xmax-xmin)/(m-1) ;
1074         x = xmin + j*(xmax-xmin)/(k-1) ;      << 992       } else {               
1075       }                                       << 993         x = xmax - j*(xmax-xmin)/(m-1) ;
1076       else                                    << 
1077       {                                       << 
1078         x = xmax - j*(xmax-xmin)/(k-1) ;      << 
1079       }                                          994       }
1080                                                  995 
1081       p = SurfacePoint(x,z,true) ;  // surfac    996       p = SurfacePoint(x,z,true) ;  // surface point in global coord.system
1082                                                  997 
1083       xyz[nnode][0] = p.x() ;                    998       xyz[nnode][0] = p.x() ;
1084       xyz[nnode][1] = p.y() ;                    999       xyz[nnode][1] = p.y() ;
1085       xyz[nnode][2] = p.z() ;                    1000       xyz[nnode][2] = p.z() ;
1086                                                  1001 
1087       if ( i<n-1 && j<k-1 )   // clock wise f << 1002       if ( i<n-1 && j<m-1 ) {   // clock wise filling
1088       {                                       << 1003         
1089         nface = GetFace(i,j,k,n,iside) ;      << 1004         nface = GetFace(i,j,m,n,iside) ;
1090                                               << 1005 
1091   faces[nface][0] = GetEdgeVisibility(i,j,k,n << 1006   faces[nface][0] = GetEdgeVisibility(i,j,m,n,0,1) * ( GetNode(i  ,j  ,m,n,iside)+1) ;  
1092                         * ( GetNode(i  ,j  ,k << 1007   faces[nface][1] = GetEdgeVisibility(i,j,m,n,1,1) * ( GetNode(i+1,j  ,m,n,iside)+1) ;
1093   faces[nface][1] = GetEdgeVisibility(i,j,k,n << 1008   faces[nface][2] = GetEdgeVisibility(i,j,m,n,2,1) * ( GetNode(i+1,j+1,m,n,iside)+1) ;
1094                         * ( GetNode(i+1,j  ,k << 1009   faces[nface][3] = GetEdgeVisibility(i,j,m,n,3,1) * ( GetNode(i  ,j+1,m,n,iside)+1) ;
1095   faces[nface][2] = GetEdgeVisibility(i,j,k,n << 1010 
1096                         * ( GetNode(i+1,j+1,k << 
1097   faces[nface][3] = GetEdgeVisibility(i,j,k,n << 
1098                         * ( GetNode(i  ,j+1,k << 
1099       }                                          1011       }
1100     }                                            1012     }
1101   }                                              1013   }
1102 }                                                1014 }
1103                                                  1015