Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4SolidExtentList.cc

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Differences between /geometry/solids/specific/src/G4SolidExtentList.cc (Version 11.3.0) and /geometry/solids/specific/src/G4SolidExtentList.cc (Version 9.1.p2)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4SolidExtentList implementation; a list of << 
 27 //                                                 26 //
 28 // Author: David C. Williams (davidw@scipp.ucs <<  27 // $Id: G4SolidExtentList.cc,v 1.5 2007/05/11 13:54:29 gcosmo Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-01-patch-02 $
                                                   >>  29 //
                                                   >>  30 // 
                                                   >>  31 // --------------------------------------------------------------------
                                                   >>  32 // GEANT 4 class source file
                                                   >>  33 //
                                                   >>  34 //
                                                   >>  35 // G4SolidExtentList.cc
                                                   >>  36 //
                                                   >>  37 // Implementation of a list of (voxel) extents along one axis
                                                   >>  38 //
 29 // -------------------------------------------     39 // --------------------------------------------------------------------
 30                                                    40 
 31 #include "G4SolidExtentList.hh"                    41 #include "G4SolidExtentList.hh"
 32 #include "G4VoxelLimits.hh"                        42 #include "G4VoxelLimits.hh"
 33 #include "G4GeometryTolerance.hh"                  43 #include "G4GeometryTolerance.hh"
 34                                                    44 
                                                   >>  45 
                                                   >>  46 //
 35 // Constructor (default)                           47 // Constructor (default)
 36 //                                                 48 //
 37 G4SolidExtentList::G4SolidExtentList()             49 G4SolidExtentList::G4SolidExtentList() 
 38 {                                                  50 {
 39   axis = kZAxis;                                   51   axis = kZAxis;
 40   minLimit = -INT_MAX/2;                       <<  52   limited = false;
 41   maxLimit =  INT_MAX/2;                       <<  53   minLimit = -DBL_MAX;
                                                   >>  54   maxLimit = +DBL_MAX;
 42 }                                                  55 }
 43                                                    56 
                                                   >>  57 
                                                   >>  58 //
 44 // Constructor (limited case)                      59 // Constructor (limited case)
 45 //                                                 60 //
 46 G4SolidExtentList::G4SolidExtentList( const EA     61 G4SolidExtentList::G4SolidExtentList( const EAxis targetAxis,
 47                                       const G4     62                                       const G4VoxelLimits &voxelLimits )
 48 {                                                  63 {
 49   axis = targetAxis;                               64   axis = targetAxis;
 50                                                    65   
 51   limited = voxelLimits.IsLimited( axis );         66   limited = voxelLimits.IsLimited( axis );
 52   if (limited)                                     67   if (limited)
 53   {                                                68   {
 54     minLimit = voxelLimits.GetMinExtent( axis      69     minLimit = voxelLimits.GetMinExtent( axis );
 55     maxLimit = voxelLimits.GetMaxExtent( axis      70     maxLimit = voxelLimits.GetMaxExtent( axis );
 56   }                                                71   }
 57   else                                             72   else
 58   {                                                73   {
 59     minLimit = -INT_MAX/2;                     <<  74     minLimit = -DBL_MAX;
 60     maxLimit =  INT_MAX/2;                     <<  75     maxLimit = +DBL_MAX;
 61   }                                                76   }
 62 }                                                  77 }
 63                                                    78 
                                                   >>  79 
                                                   >>  80 //
 64 // Destructor                                      81 // Destructor
 65 //                                                 82 //
 66 G4SolidExtentList::~G4SolidExtentList() = defa <<  83 G4SolidExtentList::~G4SolidExtentList()
                                                   >>  84 {
                                                   >>  85 }
                                                   >>  86 
 67                                                    87 
                                                   >>  88 //
 68 // AddSurface                                      89 // AddSurface
 69 //                                                 90 //
 70 //                                                 91 //
 71 void G4SolidExtentList::AddSurface( const G4Cl <<  92 void G4SolidExtentList::AddSurface( const G4ClippablePolygon &surface )
 72 {                                                  93 {
 73   //                                               94   //
 74   // Keep track of four surfaces                   95   // Keep track of four surfaces
 75   //                                               96   //
 76   G4double smin=.0, smax=0.;                   <<  97   G4double min, max;
 77                                                    98   
 78   surface.GetExtent( axis, smin, smax );       <<  99   surface.GetExtent( axis, min, max );
 79                                                   100   
 80   if (smin > maxLimit)                         << 101   if (min > maxLimit)
 81   {                                               102   {
 82     //                                            103     //
 83     // Nearest surface beyond maximum limit       104     // Nearest surface beyond maximum limit
 84     //                                            105     //
 85     if (surface.InFrontOf(minAbove,axis)) minA    106     if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
 86   }                                               107   }
 87   else if (smax < minLimit)                    << 108   else if (max < minLimit)
 88   {                                               109   {
 89     //                                            110     //
 90     // Nearest surface below minimum limit        111     // Nearest surface below minimum limit
 91     //                                            112     //
 92     if (surface.BehindOf(maxBelow,axis)) maxBe    113     if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
 93   }                                               114   }
 94   else                                            115   else
 95   {                                               116   {
 96     //                                            117     //
 97     // Max and min surfaces inside                118     // Max and min surfaces inside
 98     //                                            119     //
 99     if (surface.BehindOf(maxSurface,axis)) max    120     if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
100     if (surface.InFrontOf(minSurface,axis)) mi    121     if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
101   }                                               122   }
102 }                                                 123 }
103                                                   124 
                                                   >> 125 
                                                   >> 126 
                                                   >> 127 //
104 // GetExtent                                      128 // GetExtent
105 //                                                129 //
106 // Return extent after processing all surfaces    130 // Return extent after processing all surfaces
107 //                                                131 //
108 G4bool G4SolidExtentList::GetExtent( G4double& << 132 G4bool G4SolidExtentList::GetExtent( G4double &min, G4double &max ) const
109 {                                                 133 {
110   G4double kCarTolerance = G4GeometryTolerance    134   G4double kCarTolerance = G4GeometryTolerance::GetInstance()
111                            ->GetSurfaceToleran    135                            ->GetSurfaceTolerance();
112   //                                              136   //
113   // Did we have any surfaces within the limit    137   // Did we have any surfaces within the limits?
114   //                                              138   //
115   if (minSurface.Empty())                         139   if (minSurface.Empty())
116   {                                               140   {
117     //                                            141     //
118     // Nothing! Do we have anything above?        142     // Nothing! Do we have anything above?
119     //                                            143     //
120     if (minAbove.Empty()) return false;           144     if (minAbove.Empty()) return false;
121                                                   145     
122     //                                            146     //
123     // Yup. Is it facing inwards?                 147     // Yup. Is it facing inwards?
124     //                                            148     //
125     if (minAbove.GetNormal().operator()(axis)     149     if (minAbove.GetNormal().operator()(axis) < 0) return false;
126                                                   150     
127     //                                            151     //
128     // No. We must be entirely within the soli    152     // No. We must be entirely within the solid
129     //                                            153     //
130     emax = maxLimit + kCarTolerance;           << 154     max = maxLimit + kCarTolerance;
131     emin = minLimit - kCarTolerance;           << 155     min = minLimit - kCarTolerance;
132     return true;                                  156     return true;
133   }                                               157   }
134                                                   158   
135   //                                              159   //
136   // Check max surface                            160   // Check max surface
137   //                                              161   //
138   if (maxSurface.GetNormal().operator()(axis)     162   if (maxSurface.GetNormal().operator()(axis) < 0)
139   {                                               163   {
140     //                                            164     //
141     // Inward facing: max limit must be embedd    165     // Inward facing: max limit must be embedded within solid
142     //                                            166     //
143     emax = maxLimit + kCarTolerance;           << 167     max = maxLimit + kCarTolerance;
144   }                                               168   }
145   else                                            169   else
146   {                                               170   {
147     G4double sMin=0., sMax=0.;                 << 171     G4double sMin, sMax;
148     maxSurface.GetExtent( axis, sMin, sMax );     172     maxSurface.GetExtent( axis, sMin, sMax );
149     emax = ( (sMax > maxLimit) ? maxLimit : sM << 173     max = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
150   }                                               174   }
151                                                   175   
152   //                                              176   //
153   // Check min surface                            177   // Check min surface
154   //                                              178   //
155   if (minSurface.GetNormal().operator()(axis)     179   if (minSurface.GetNormal().operator()(axis) > 0)
156   {                                               180   {
157     //                                            181     //
158     // Inward facing: max limit must be embedd    182     // Inward facing: max limit must be embedded within solid
159     //                                            183     //
160     emin = minLimit - kCarTolerance;           << 184     min = minLimit - kCarTolerance;
161   }                                               185   }
162   else                                            186   else
163   {                                               187   {
164     G4double sMin=0., sMax=0.;                 << 188     G4double sMin, sMax;
165     minSurface.GetExtent( axis, sMin, sMax );     189     minSurface.GetExtent( axis, sMin, sMax );
166     emin = ( (sMin < minLimit) ? minLimit : sM << 190     min = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
167   }                                               191   }
168                                                   192   
169   return true;                                    193   return true;
170 }                                                 194 }
171                                                   195 
172                                                   196