Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4SolidExtentList.cc

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Differences between /geometry/solids/specific/src/G4SolidExtentList.cc (Version 11.3.0) and /geometry/solids/specific/src/G4SolidExtentList.cc (Version 5.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // G4SolidExtentList implementation; a list of << 
 27 //                                                 23 //
 28 // Author: David C. Williams (davidw@scipp.ucs <<  24 // $Id: G4SolidExtentList.cc,v 1.3 2002/10/28 11:47:53 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-01 $
                                                   >>  26 //
                                                   >>  27 // 
                                                   >>  28 // --------------------------------------------------------------------
                                                   >>  29 // GEANT 4 class source file
                                                   >>  30 //
                                                   >>  31 //
                                                   >>  32 // G4SolidExtentList.cc
                                                   >>  33 //
                                                   >>  34 // Implementation of a list of (voxel) extents along one axis
                                                   >>  35 //
 29 // -------------------------------------------     36 // --------------------------------------------------------------------
 30                                                    37 
 31 #include "G4SolidExtentList.hh"                    38 #include "G4SolidExtentList.hh"
 32 #include "G4VoxelLimits.hh"                        39 #include "G4VoxelLimits.hh"
 33 #include "G4GeometryTolerance.hh"              << 
 34                                                    40 
                                                   >>  41 
                                                   >>  42 //
 35 // Constructor (default)                           43 // Constructor (default)
 36 //                                                 44 //
 37 G4SolidExtentList::G4SolidExtentList()             45 G4SolidExtentList::G4SolidExtentList() 
 38 {                                                  46 {
 39   axis = kZAxis;                                   47   axis = kZAxis;
 40   minLimit = -INT_MAX/2;                       <<  48   limited = false;
 41   maxLimit =  INT_MAX/2;                       <<  49   minLimit = -DBL_MAX;
                                                   >>  50   maxLimit = +DBL_MAX;
 42 }                                                  51 }
 43                                                    52 
                                                   >>  53 
                                                   >>  54 //
 44 // Constructor (limited case)                      55 // Constructor (limited case)
 45 //                                                 56 //
 46 G4SolidExtentList::G4SolidExtentList( const EA     57 G4SolidExtentList::G4SolidExtentList( const EAxis targetAxis,
 47                                       const G4     58                                       const G4VoxelLimits &voxelLimits )
 48 {                                                  59 {
 49   axis = targetAxis;                               60   axis = targetAxis;
 50                                                    61   
 51   limited = voxelLimits.IsLimited( axis );         62   limited = voxelLimits.IsLimited( axis );
 52   if (limited)                                     63   if (limited)
 53   {                                                64   {
 54     minLimit = voxelLimits.GetMinExtent( axis      65     minLimit = voxelLimits.GetMinExtent( axis );
 55     maxLimit = voxelLimits.GetMaxExtent( axis      66     maxLimit = voxelLimits.GetMaxExtent( axis );
 56   }                                                67   }
 57   else                                             68   else
 58   {                                                69   {
 59     minLimit = -INT_MAX/2;                     <<  70     minLimit = -DBL_MAX;
 60     maxLimit =  INT_MAX/2;                     <<  71     maxLimit = +DBL_MAX;
 61   }                                                72   }
 62 }                                                  73 }
 63                                                    74 
                                                   >>  75 
                                                   >>  76 //
 64 // Destructor                                      77 // Destructor
 65 //                                                 78 //
 66 G4SolidExtentList::~G4SolidExtentList() = defa <<  79 G4SolidExtentList::~G4SolidExtentList()
                                                   >>  80 {
                                                   >>  81 }
                                                   >>  82 
 67                                                    83 
                                                   >>  84 //
 68 // AddSurface                                      85 // AddSurface
 69 //                                                 86 //
 70 //                                                 87 //
 71 void G4SolidExtentList::AddSurface( const G4Cl <<  88 void G4SolidExtentList::AddSurface( const G4ClippablePolygon &surface )
 72 {                                                  89 {
 73   //                                               90   //
 74   // Keep track of four surfaces                   91   // Keep track of four surfaces
 75   //                                               92   //
 76   G4double smin=.0, smax=0.;                   <<  93   G4double min, max;
 77                                                    94   
 78   surface.GetExtent( axis, smin, smax );       <<  95   surface.GetExtent( axis, min, max );
 79                                                    96   
 80   if (smin > maxLimit)                         <<  97   if (min > maxLimit)
 81   {                                                98   {
 82     //                                             99     //
 83     // Nearest surface beyond maximum limit       100     // Nearest surface beyond maximum limit
 84     //                                            101     //
 85     if (surface.InFrontOf(minAbove,axis)) minA    102     if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
 86   }                                               103   }
 87   else if (smax < minLimit)                    << 104   else if (max < minLimit)
 88   {                                               105   {
 89     //                                            106     //
 90     // Nearest surface below minimum limit        107     // Nearest surface below minimum limit
 91     //                                            108     //
 92     if (surface.BehindOf(maxBelow,axis)) maxBe    109     if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
 93   }                                               110   }
 94   else                                            111   else
 95   {                                               112   {
 96     //                                            113     //
 97     // Max and min surfaces inside                114     // Max and min surfaces inside
 98     //                                            115     //
 99     if (surface.BehindOf(maxSurface,axis)) max    116     if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
100     if (surface.InFrontOf(minSurface,axis)) mi    117     if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
101   }                                               118   }
102 }                                                 119 }
103                                                   120 
                                                   >> 121 
                                                   >> 122 
                                                   >> 123 //
104 // GetExtent                                      124 // GetExtent
105 //                                                125 //
106 // Return extent after processing all surfaces    126 // Return extent after processing all surfaces
107 //                                                127 //
108 G4bool G4SolidExtentList::GetExtent( G4double& << 128 G4bool G4SolidExtentList::GetExtent( G4double &min, G4double &max ) const
109 {                                                 129 {
110   G4double kCarTolerance = G4GeometryTolerance << 
111                            ->GetSurfaceToleran << 
112   //                                              130   //
113   // Did we have any surfaces within the limit    131   // Did we have any surfaces within the limits?
114   //                                              132   //
115   if (minSurface.Empty())                         133   if (minSurface.Empty())
116   {                                               134   {
117     //                                            135     //
118     // Nothing! Do we have anything above?        136     // Nothing! Do we have anything above?
119     //                                            137     //
120     if (minAbove.Empty()) return false;           138     if (minAbove.Empty()) return false;
121                                                   139     
122     //                                            140     //
123     // Yup. Is it facing inwards?                 141     // Yup. Is it facing inwards?
124     //                                            142     //
125     if (minAbove.GetNormal().operator()(axis)     143     if (minAbove.GetNormal().operator()(axis) < 0) return false;
126                                                   144     
127     //                                            145     //
128     // No. We must be entirely within the soli    146     // No. We must be entirely within the solid
129     //                                            147     //
130     emax = maxLimit + kCarTolerance;           << 148     max = maxLimit + kCarTolerance;
131     emin = minLimit - kCarTolerance;           << 149     min = minLimit - kCarTolerance;
132     return true;                                  150     return true;
133   }                                               151   }
134                                                   152   
135   //                                              153   //
136   // Check max surface                            154   // Check max surface
137   //                                              155   //
138   if (maxSurface.GetNormal().operator()(axis)     156   if (maxSurface.GetNormal().operator()(axis) < 0)
139   {                                               157   {
140     //                                            158     //
141     // Inward facing: max limit must be embedd    159     // Inward facing: max limit must be embedded within solid
142     //                                            160     //
143     emax = maxLimit + kCarTolerance;           << 161     max = maxLimit + kCarTolerance;
144   }                                               162   }
145   else                                            163   else
146   {                                               164   {
147     G4double sMin=0., sMax=0.;                 << 165     G4double sMin, sMax;
148     maxSurface.GetExtent( axis, sMin, sMax );     166     maxSurface.GetExtent( axis, sMin, sMax );
149     emax = ( (sMax > maxLimit) ? maxLimit : sM << 167     max = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
150   }                                               168   }
151                                                   169   
152   //                                              170   //
153   // Check min surface                            171   // Check min surface
154   //                                              172   //
155   if (minSurface.GetNormal().operator()(axis)     173   if (minSurface.GetNormal().operator()(axis) > 0)
156   {                                               174   {
157     //                                            175     //
158     // Inward facing: max limit must be embedd    176     // Inward facing: max limit must be embedded within solid
159     //                                            177     //
160     emin = minLimit - kCarTolerance;           << 178     min = minLimit - kCarTolerance;
161   }                                               179   }
162   else                                            180   else
163   {                                               181   {
164     G4double sMin=0., sMax=0.;                 << 182     G4double sMin, sMax;
165     minSurface.GetExtent( axis, sMin, sMax );     183     minSurface.GetExtent( axis, sMin, sMax );
166     emin = ( (sMin < minLimit) ? minLimit : sM << 184     min = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
167   }                                               185   }
168                                                   186   
169   return true;                                    187   return true;
170 }                                                 188 }
171                                                   189 
172                                                   190