Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4SolidExtentList.cc

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Diff markup

Differences between /geometry/solids/specific/src/G4SolidExtentList.cc (Version 11.3.0) and /geometry/solids/specific/src/G4SolidExtentList.cc (Version 10.7.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 // G4SolidExtentList implementation; a list of     26 // G4SolidExtentList implementation; a list of (voxel) extents along one axis.
 27 //                                                 27 //
 28 // Author: David C. Williams (davidw@scipp.ucs     28 // Author: David C. Williams (davidw@scipp.ucsc.edu)
 29 // -------------------------------------------     29 // --------------------------------------------------------------------
 30                                                    30 
 31 #include "G4SolidExtentList.hh"                    31 #include "G4SolidExtentList.hh"
 32 #include "G4VoxelLimits.hh"                        32 #include "G4VoxelLimits.hh"
 33 #include "G4GeometryTolerance.hh"                  33 #include "G4GeometryTolerance.hh"
 34                                                    34 
 35 // Constructor (default)                           35 // Constructor (default)
 36 //                                                 36 //
 37 G4SolidExtentList::G4SolidExtentList()             37 G4SolidExtentList::G4SolidExtentList() 
 38 {                                                  38 {
 39   axis = kZAxis;                                   39   axis = kZAxis;
 40   minLimit = -INT_MAX/2;                           40   minLimit = -INT_MAX/2;
 41   maxLimit =  INT_MAX/2;                           41   maxLimit =  INT_MAX/2;
 42 }                                                  42 }
 43                                                    43 
 44 // Constructor (limited case)                      44 // Constructor (limited case)
 45 //                                                 45 //
 46 G4SolidExtentList::G4SolidExtentList( const EA     46 G4SolidExtentList::G4SolidExtentList( const EAxis targetAxis,
 47                                       const G4     47                                       const G4VoxelLimits &voxelLimits )
 48 {                                                  48 {
 49   axis = targetAxis;                               49   axis = targetAxis;
 50                                                    50   
 51   limited = voxelLimits.IsLimited( axis );         51   limited = voxelLimits.IsLimited( axis );
 52   if (limited)                                     52   if (limited)
 53   {                                                53   {
 54     minLimit = voxelLimits.GetMinExtent( axis      54     minLimit = voxelLimits.GetMinExtent( axis );
 55     maxLimit = voxelLimits.GetMaxExtent( axis      55     maxLimit = voxelLimits.GetMaxExtent( axis );
 56   }                                                56   }
 57   else                                             57   else
 58   {                                                58   {
 59     minLimit = -INT_MAX/2;                         59     minLimit = -INT_MAX/2;
 60     maxLimit =  INT_MAX/2;                         60     maxLimit =  INT_MAX/2;
 61   }                                                61   }
 62 }                                                  62 }
 63                                                    63 
 64 // Destructor                                      64 // Destructor
 65 //                                                 65 //
 66 G4SolidExtentList::~G4SolidExtentList() = defa <<  66 G4SolidExtentList::~G4SolidExtentList()
                                                   >>  67 {
                                                   >>  68 }
 67                                                    69 
 68 // AddSurface                                      70 // AddSurface
 69 //                                                 71 //
 70 //                                                 72 //
 71 void G4SolidExtentList::AddSurface( const G4Cl     73 void G4SolidExtentList::AddSurface( const G4ClippablePolygon& surface )
 72 {                                                  74 {
 73   //                                               75   //
 74   // Keep track of four surfaces                   76   // Keep track of four surfaces
 75   //                                               77   //
 76   G4double smin=.0, smax=0.;                   <<  78   G4double min, max;
 77                                                    79   
 78   surface.GetExtent( axis, smin, smax );       <<  80   surface.GetExtent( axis, min, max );
 79                                                    81   
 80   if (smin > maxLimit)                         <<  82   if (min > maxLimit)
 81   {                                                83   {
 82     //                                             84     //
 83     // Nearest surface beyond maximum limit        85     // Nearest surface beyond maximum limit
 84     //                                             86     //
 85     if (surface.InFrontOf(minAbove,axis)) minA     87     if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
 86   }                                                88   }
 87   else if (smax < minLimit)                    <<  89   else if (max < minLimit)
 88   {                                                90   {
 89     //                                             91     //
 90     // Nearest surface below minimum limit         92     // Nearest surface below minimum limit
 91     //                                             93     //
 92     if (surface.BehindOf(maxBelow,axis)) maxBe     94     if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
 93   }                                                95   }
 94   else                                             96   else
 95   {                                                97   {
 96     //                                             98     //
 97     // Max and min surfaces inside                 99     // Max and min surfaces inside
 98     //                                            100     //
 99     if (surface.BehindOf(maxSurface,axis)) max    101     if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
100     if (surface.InFrontOf(minSurface,axis)) mi    102     if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
101   }                                               103   }
102 }                                                 104 }
103                                                   105 
104 // GetExtent                                      106 // GetExtent
105 //                                                107 //
106 // Return extent after processing all surfaces    108 // Return extent after processing all surfaces
107 //                                                109 //
108 G4bool G4SolidExtentList::GetExtent( G4double& << 110 G4bool G4SolidExtentList::GetExtent( G4double& min, G4double& max ) const
109 {                                                 111 {
110   G4double kCarTolerance = G4GeometryTolerance    112   G4double kCarTolerance = G4GeometryTolerance::GetInstance()
111                            ->GetSurfaceToleran    113                            ->GetSurfaceTolerance();
112   //                                              114   //
113   // Did we have any surfaces within the limit    115   // Did we have any surfaces within the limits?
114   //                                              116   //
115   if (minSurface.Empty())                         117   if (minSurface.Empty())
116   {                                               118   {
117     //                                            119     //
118     // Nothing! Do we have anything above?        120     // Nothing! Do we have anything above?
119     //                                            121     //
120     if (minAbove.Empty()) return false;           122     if (minAbove.Empty()) return false;
121                                                   123     
122     //                                            124     //
123     // Yup. Is it facing inwards?                 125     // Yup. Is it facing inwards?
124     //                                            126     //
125     if (minAbove.GetNormal().operator()(axis)     127     if (minAbove.GetNormal().operator()(axis) < 0) return false;
126                                                   128     
127     //                                            129     //
128     // No. We must be entirely within the soli    130     // No. We must be entirely within the solid
129     //                                            131     //
130     emax = maxLimit + kCarTolerance;           << 132     max = maxLimit + kCarTolerance;
131     emin = minLimit - kCarTolerance;           << 133     min = minLimit - kCarTolerance;
132     return true;                                  134     return true;
133   }                                               135   }
134                                                   136   
135   //                                              137   //
136   // Check max surface                            138   // Check max surface
137   //                                              139   //
138   if (maxSurface.GetNormal().operator()(axis)     140   if (maxSurface.GetNormal().operator()(axis) < 0)
139   {                                               141   {
140     //                                            142     //
141     // Inward facing: max limit must be embedd    143     // Inward facing: max limit must be embedded within solid
142     //                                            144     //
143     emax = maxLimit + kCarTolerance;           << 145     max = maxLimit + kCarTolerance;
144   }                                               146   }
145   else                                            147   else
146   {                                               148   {
147     G4double sMin=0., sMax=0.;                 << 149     G4double sMin, sMax;
148     maxSurface.GetExtent( axis, sMin, sMax );     150     maxSurface.GetExtent( axis, sMin, sMax );
149     emax = ( (sMax > maxLimit) ? maxLimit : sM << 151     max = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
150   }                                               152   }
151                                                   153   
152   //                                              154   //
153   // Check min surface                            155   // Check min surface
154   //                                              156   //
155   if (minSurface.GetNormal().operator()(axis)     157   if (minSurface.GetNormal().operator()(axis) > 0)
156   {                                               158   {
157     //                                            159     //
158     // Inward facing: max limit must be embedd    160     // Inward facing: max limit must be embedded within solid
159     //                                            161     //
160     emin = minLimit - kCarTolerance;           << 162     min = minLimit - kCarTolerance;
161   }                                               163   }
162   else                                            164   else
163   {                                               165   {
164     G4double sMin=0., sMax=0.;                 << 166     G4double sMin, sMax;
165     minSurface.GetExtent( axis, sMin, sMax );     167     minSurface.GetExtent( axis, sMin, sMax );
166     emin = ( (sMin < minLimit) ? minLimit : sM << 168     min = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
167   }                                               169   }
168                                                   170   
169   return true;                                    171   return true;
170 }                                                 172 }
171                                                   173 
172                                                   174