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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4SolidExtentList implementation; a list of 26 // G4SolidExtentList implementation; a list of (voxel) extents along one axis. 27 // 27 // 28 // Author: David C. Williams (davidw@scipp.ucs 28 // Author: David C. Williams (davidw@scipp.ucsc.edu) 29 // ------------------------------------------- 29 // -------------------------------------------------------------------- 30 30 31 #include "G4SolidExtentList.hh" 31 #include "G4SolidExtentList.hh" 32 #include "G4VoxelLimits.hh" 32 #include "G4VoxelLimits.hh" 33 #include "G4GeometryTolerance.hh" 33 #include "G4GeometryTolerance.hh" 34 34 35 // Constructor (default) 35 // Constructor (default) 36 // 36 // 37 G4SolidExtentList::G4SolidExtentList() 37 G4SolidExtentList::G4SolidExtentList() 38 { 38 { 39 axis = kZAxis; 39 axis = kZAxis; 40 minLimit = -INT_MAX/2; 40 minLimit = -INT_MAX/2; 41 maxLimit = INT_MAX/2; 41 maxLimit = INT_MAX/2; 42 } 42 } 43 43 44 // Constructor (limited case) 44 // Constructor (limited case) 45 // 45 // 46 G4SolidExtentList::G4SolidExtentList( const EA 46 G4SolidExtentList::G4SolidExtentList( const EAxis targetAxis, 47 const G4 47 const G4VoxelLimits &voxelLimits ) 48 { 48 { 49 axis = targetAxis; 49 axis = targetAxis; 50 50 51 limited = voxelLimits.IsLimited( axis ); 51 limited = voxelLimits.IsLimited( axis ); 52 if (limited) 52 if (limited) 53 { 53 { 54 minLimit = voxelLimits.GetMinExtent( axis 54 minLimit = voxelLimits.GetMinExtent( axis ); 55 maxLimit = voxelLimits.GetMaxExtent( axis 55 maxLimit = voxelLimits.GetMaxExtent( axis ); 56 } 56 } 57 else 57 else 58 { 58 { 59 minLimit = -INT_MAX/2; 59 minLimit = -INT_MAX/2; 60 maxLimit = INT_MAX/2; 60 maxLimit = INT_MAX/2; 61 } 61 } 62 } 62 } 63 63 64 // Destructor 64 // Destructor 65 // 65 // 66 G4SolidExtentList::~G4SolidExtentList() = defa << 66 G4SolidExtentList::~G4SolidExtentList() >> 67 { >> 68 } 67 69 68 // AddSurface 70 // AddSurface 69 // 71 // 70 // 72 // 71 void G4SolidExtentList::AddSurface( const G4Cl 73 void G4SolidExtentList::AddSurface( const G4ClippablePolygon& surface ) 72 { 74 { 73 // 75 // 74 // Keep track of four surfaces 76 // Keep track of four surfaces 75 // 77 // 76 G4double smin=.0, smax=0.; << 78 G4double min, max; 77 79 78 surface.GetExtent( axis, smin, smax ); << 80 surface.GetExtent( axis, min, max ); 79 81 80 if (smin > maxLimit) << 82 if (min > maxLimit) 81 { 83 { 82 // 84 // 83 // Nearest surface beyond maximum limit 85 // Nearest surface beyond maximum limit 84 // 86 // 85 if (surface.InFrontOf(minAbove,axis)) minA 87 if (surface.InFrontOf(minAbove,axis)) minAbove = surface; 86 } 88 } 87 else if (smax < minLimit) << 89 else if (max < minLimit) 88 { 90 { 89 // 91 // 90 // Nearest surface below minimum limit 92 // Nearest surface below minimum limit 91 // 93 // 92 if (surface.BehindOf(maxBelow,axis)) maxBe 94 if (surface.BehindOf(maxBelow,axis)) maxBelow = surface; 93 } 95 } 94 else 96 else 95 { 97 { 96 // 98 // 97 // Max and min surfaces inside 99 // Max and min surfaces inside 98 // 100 // 99 if (surface.BehindOf(maxSurface,axis)) max 101 if (surface.BehindOf(maxSurface,axis)) maxSurface = surface; 100 if (surface.InFrontOf(minSurface,axis)) mi 102 if (surface.InFrontOf(minSurface,axis)) minSurface = surface; 101 } 103 } 102 } 104 } 103 105 104 // GetExtent 106 // GetExtent 105 // 107 // 106 // Return extent after processing all surfaces 108 // Return extent after processing all surfaces 107 // 109 // 108 G4bool G4SolidExtentList::GetExtent( G4double& << 110 G4bool G4SolidExtentList::GetExtent( G4double& min, G4double& max ) const 109 { 111 { 110 G4double kCarTolerance = G4GeometryTolerance 112 G4double kCarTolerance = G4GeometryTolerance::GetInstance() 111 ->GetSurfaceToleran 113 ->GetSurfaceTolerance(); 112 // 114 // 113 // Did we have any surfaces within the limit 115 // Did we have any surfaces within the limits? 114 // 116 // 115 if (minSurface.Empty()) 117 if (minSurface.Empty()) 116 { 118 { 117 // 119 // 118 // Nothing! Do we have anything above? 120 // Nothing! Do we have anything above? 119 // 121 // 120 if (minAbove.Empty()) return false; 122 if (minAbove.Empty()) return false; 121 123 122 // 124 // 123 // Yup. Is it facing inwards? 125 // Yup. Is it facing inwards? 124 // 126 // 125 if (minAbove.GetNormal().operator()(axis) 127 if (minAbove.GetNormal().operator()(axis) < 0) return false; 126 128 127 // 129 // 128 // No. We must be entirely within the soli 130 // No. We must be entirely within the solid 129 // 131 // 130 emax = maxLimit + kCarTolerance; << 132 max = maxLimit + kCarTolerance; 131 emin = minLimit - kCarTolerance; << 133 min = minLimit - kCarTolerance; 132 return true; 134 return true; 133 } 135 } 134 136 135 // 137 // 136 // Check max surface 138 // Check max surface 137 // 139 // 138 if (maxSurface.GetNormal().operator()(axis) 140 if (maxSurface.GetNormal().operator()(axis) < 0) 139 { 141 { 140 // 142 // 141 // Inward facing: max limit must be embedd 143 // Inward facing: max limit must be embedded within solid 142 // 144 // 143 emax = maxLimit + kCarTolerance; << 145 max = maxLimit + kCarTolerance; 144 } 146 } 145 else 147 else 146 { 148 { 147 G4double sMin=0., sMax=0.; << 149 G4double sMin, sMax; 148 maxSurface.GetExtent( axis, sMin, sMax ); 150 maxSurface.GetExtent( axis, sMin, sMax ); 149 emax = ( (sMax > maxLimit) ? maxLimit : sM << 151 max = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance; 150 } 152 } 151 153 152 // 154 // 153 // Check min surface 155 // Check min surface 154 // 156 // 155 if (minSurface.GetNormal().operator()(axis) 157 if (minSurface.GetNormal().operator()(axis) > 0) 156 { 158 { 157 // 159 // 158 // Inward facing: max limit must be embedd 160 // Inward facing: max limit must be embedded within solid 159 // 161 // 160 emin = minLimit - kCarTolerance; << 162 min = minLimit - kCarTolerance; 161 } 163 } 162 else 164 else 163 { 165 { 164 G4double sMin=0., sMax=0.; << 166 G4double sMin, sMax; 165 minSurface.GetExtent( axis, sMin, sMax ); 167 minSurface.GetExtent( axis, sMin, sMax ); 166 emin = ( (sMin < minLimit) ? minLimit : sM << 168 min = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance; 167 } 169 } 168 170 169 return true; 171 return true; 170 } 172 } 171 173 172 174