Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4SolidExtentList.cc

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Diff markup

Differences between /geometry/solids/specific/src/G4SolidExtentList.cc (Version 11.3.0) and /geometry/solids/specific/src/G4SolidExtentList.cc (Version 10.2.p2)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4SolidExtentList implementation; a list of << 
 27 //                                                 26 //
 28 // Author: David C. Williams (davidw@scipp.ucs <<  27 // $Id: G4SolidExtentList.cc 66356 2012-12-18 09:02:32Z gcosmo $
                                                   >>  28 //
                                                   >>  29 // 
                                                   >>  30 // --------------------------------------------------------------------
                                                   >>  31 // GEANT 4 class source file
                                                   >>  32 //
                                                   >>  33 //
                                                   >>  34 // G4SolidExtentList.cc
                                                   >>  35 //
                                                   >>  36 // Implementation of a list of (voxel) extents along one axis
                                                   >>  37 //
 29 // -------------------------------------------     38 // --------------------------------------------------------------------
 30                                                    39 
 31 #include "G4SolidExtentList.hh"                    40 #include "G4SolidExtentList.hh"
 32 #include "G4VoxelLimits.hh"                        41 #include "G4VoxelLimits.hh"
 33 #include "G4GeometryTolerance.hh"                  42 #include "G4GeometryTolerance.hh"
 34                                                    43 
                                                   >>  44 
                                                   >>  45 //
 35 // Constructor (default)                           46 // Constructor (default)
 36 //                                                 47 //
 37 G4SolidExtentList::G4SolidExtentList()             48 G4SolidExtentList::G4SolidExtentList() 
 38 {                                                  49 {
 39   axis = kZAxis;                                   50   axis = kZAxis;
                                                   >>  51   limited = false;
 40   minLimit = -INT_MAX/2;                           52   minLimit = -INT_MAX/2;
 41   maxLimit =  INT_MAX/2;                           53   maxLimit =  INT_MAX/2;
 42 }                                                  54 }
 43                                                    55 
                                                   >>  56 
                                                   >>  57 //
 44 // Constructor (limited case)                      58 // Constructor (limited case)
 45 //                                                 59 //
 46 G4SolidExtentList::G4SolidExtentList( const EA     60 G4SolidExtentList::G4SolidExtentList( const EAxis targetAxis,
 47                                       const G4     61                                       const G4VoxelLimits &voxelLimits )
 48 {                                                  62 {
 49   axis = targetAxis;                               63   axis = targetAxis;
 50                                                    64   
 51   limited = voxelLimits.IsLimited( axis );         65   limited = voxelLimits.IsLimited( axis );
 52   if (limited)                                     66   if (limited)
 53   {                                                67   {
 54     minLimit = voxelLimits.GetMinExtent( axis      68     minLimit = voxelLimits.GetMinExtent( axis );
 55     maxLimit = voxelLimits.GetMaxExtent( axis      69     maxLimit = voxelLimits.GetMaxExtent( axis );
 56   }                                                70   }
 57   else                                             71   else
 58   {                                                72   {
 59     minLimit = -INT_MAX/2;                         73     minLimit = -INT_MAX/2;
 60     maxLimit =  INT_MAX/2;                         74     maxLimit =  INT_MAX/2;
 61   }                                                75   }
 62 }                                                  76 }
 63                                                    77 
                                                   >>  78 
                                                   >>  79 //
 64 // Destructor                                      80 // Destructor
 65 //                                                 81 //
 66 G4SolidExtentList::~G4SolidExtentList() = defa <<  82 G4SolidExtentList::~G4SolidExtentList()
                                                   >>  83 {
                                                   >>  84 }
                                                   >>  85 
 67                                                    86 
                                                   >>  87 //
 68 // AddSurface                                      88 // AddSurface
 69 //                                                 89 //
 70 //                                                 90 //
 71 void G4SolidExtentList::AddSurface( const G4Cl <<  91 void G4SolidExtentList::AddSurface( const G4ClippablePolygon &surface )
 72 {                                                  92 {
 73   //                                               93   //
 74   // Keep track of four surfaces                   94   // Keep track of four surfaces
 75   //                                               95   //
 76   G4double smin=.0, smax=0.;                   <<  96   G4double min, max;
 77                                                    97   
 78   surface.GetExtent( axis, smin, smax );       <<  98   surface.GetExtent( axis, min, max );
 79                                                    99   
 80   if (smin > maxLimit)                         << 100   if (min > maxLimit)
 81   {                                               101   {
 82     //                                            102     //
 83     // Nearest surface beyond maximum limit       103     // Nearest surface beyond maximum limit
 84     //                                            104     //
 85     if (surface.InFrontOf(minAbove,axis)) minA    105     if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
 86   }                                               106   }
 87   else if (smax < minLimit)                    << 107   else if (max < minLimit)
 88   {                                               108   {
 89     //                                            109     //
 90     // Nearest surface below minimum limit        110     // Nearest surface below minimum limit
 91     //                                            111     //
 92     if (surface.BehindOf(maxBelow,axis)) maxBe    112     if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
 93   }                                               113   }
 94   else                                            114   else
 95   {                                               115   {
 96     //                                            116     //
 97     // Max and min surfaces inside                117     // Max and min surfaces inside
 98     //                                            118     //
 99     if (surface.BehindOf(maxSurface,axis)) max    119     if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
100     if (surface.InFrontOf(minSurface,axis)) mi    120     if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
101   }                                               121   }
102 }                                                 122 }
103                                                   123 
                                                   >> 124 
                                                   >> 125 
                                                   >> 126 //
104 // GetExtent                                      127 // GetExtent
105 //                                                128 //
106 // Return extent after processing all surfaces    129 // Return extent after processing all surfaces
107 //                                                130 //
108 G4bool G4SolidExtentList::GetExtent( G4double& << 131 G4bool G4SolidExtentList::GetExtent( G4double &min, G4double &max ) const
109 {                                                 132 {
110   G4double kCarTolerance = G4GeometryTolerance    133   G4double kCarTolerance = G4GeometryTolerance::GetInstance()
111                            ->GetSurfaceToleran    134                            ->GetSurfaceTolerance();
112   //                                              135   //
113   // Did we have any surfaces within the limit    136   // Did we have any surfaces within the limits?
114   //                                              137   //
115   if (minSurface.Empty())                         138   if (minSurface.Empty())
116   {                                               139   {
117     //                                            140     //
118     // Nothing! Do we have anything above?        141     // Nothing! Do we have anything above?
119     //                                            142     //
120     if (minAbove.Empty()) return false;           143     if (minAbove.Empty()) return false;
121                                                   144     
122     //                                            145     //
123     // Yup. Is it facing inwards?                 146     // Yup. Is it facing inwards?
124     //                                            147     //
125     if (minAbove.GetNormal().operator()(axis)     148     if (minAbove.GetNormal().operator()(axis) < 0) return false;
126                                                   149     
127     //                                            150     //
128     // No. We must be entirely within the soli    151     // No. We must be entirely within the solid
129     //                                            152     //
130     emax = maxLimit + kCarTolerance;           << 153     max = maxLimit + kCarTolerance;
131     emin = minLimit - kCarTolerance;           << 154     min = minLimit - kCarTolerance;
132     return true;                                  155     return true;
133   }                                               156   }
134                                                   157   
135   //                                              158   //
136   // Check max surface                            159   // Check max surface
137   //                                              160   //
138   if (maxSurface.GetNormal().operator()(axis)     161   if (maxSurface.GetNormal().operator()(axis) < 0)
139   {                                               162   {
140     //                                            163     //
141     // Inward facing: max limit must be embedd    164     // Inward facing: max limit must be embedded within solid
142     //                                            165     //
143     emax = maxLimit + kCarTolerance;           << 166     max = maxLimit + kCarTolerance;
144   }                                               167   }
145   else                                            168   else
146   {                                               169   {
147     G4double sMin=0., sMax=0.;                 << 170     G4double sMin, sMax;
148     maxSurface.GetExtent( axis, sMin, sMax );     171     maxSurface.GetExtent( axis, sMin, sMax );
149     emax = ( (sMax > maxLimit) ? maxLimit : sM << 172     max = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
150   }                                               173   }
151                                                   174   
152   //                                              175   //
153   // Check min surface                            176   // Check min surface
154   //                                              177   //
155   if (minSurface.GetNormal().operator()(axis)     178   if (minSurface.GetNormal().operator()(axis) > 0)
156   {                                               179   {
157     //                                            180     //
158     // Inward facing: max limit must be embedd    181     // Inward facing: max limit must be embedded within solid
159     //                                            182     //
160     emin = minLimit - kCarTolerance;           << 183     min = minLimit - kCarTolerance;
161   }                                               184   }
162   else                                            185   else
163   {                                               186   {
164     G4double sMin=0., sMax=0.;                 << 187     G4double sMin, sMax;
165     minSurface.GetExtent( axis, sMin, sMax );     188     minSurface.GetExtent( axis, sMin, sMax );
166     emin = ( (sMin < minLimit) ? minLimit : sM << 189     min = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
167   }                                               190   }
168                                                   191   
169   return true;                                    192   return true;
170 }                                                 193 }
171                                                   194 
172                                                   195