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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ReduciblePolygon implementation; a utilit 26 // G4ReduciblePolygon implementation; a utility class used to specify, 27 // test, reduce, and/or otherwise manipulate a 27 // test, reduce, and/or otherwise manipulate a 2D polygon. 28 // See G4ReduciblePolygon.hh for more info. 28 // See G4ReduciblePolygon.hh for more info. 29 // 29 // 30 // Author: David C. Williams (davidw@scipp.ucs 30 // Author: David C. Williams (davidw@scipp.ucsc.edu) 31 // ------------------------------------------- 31 // -------------------------------------------------------------------- 32 32 33 #include "G4ReduciblePolygon.hh" 33 #include "G4ReduciblePolygon.hh" 34 #include "globals.hh" 34 #include "globals.hh" 35 35 36 // Constructor: with simple arrays 36 // Constructor: with simple arrays 37 // 37 // 38 G4ReduciblePolygon::G4ReduciblePolygon( const 38 G4ReduciblePolygon::G4ReduciblePolygon( const G4double a[], 39 const 39 const G4double b[], 40 40 G4int n ) 41 : aMin(0.), aMax(0.), bMin(0.), bMax(0.) 41 : aMin(0.), aMax(0.), bMin(0.), bMax(0.) 42 { 42 { 43 // 43 // 44 // Do all of the real work in Create 44 // Do all of the real work in Create 45 // 45 // 46 Create( a, b, n ); 46 Create( a, b, n ); 47 } 47 } 48 48 49 // Constructor: special PGON/PCON case 49 // Constructor: special PGON/PCON case 50 // 50 // 51 G4ReduciblePolygon::G4ReduciblePolygon( const 51 G4ReduciblePolygon::G4ReduciblePolygon( const G4double rmin[], 52 const 52 const G4double rmax[], 53 const 53 const G4double z[], G4int n ) 54 : aMin(0.), aMax(0.), bMin(0.), bMax(0.) 54 : aMin(0.), aMax(0.), bMin(0.), bMax(0.) 55 { 55 { 56 // 56 // 57 // Translate 57 // Translate 58 // 58 // 59 auto a = new G4double[n*2]; << 59 G4double *a = new G4double[n*2]; 60 auto b = new G4double[n*2]; << 60 G4double *b = new G4double[n*2]; 61 61 62 G4double *rOut = a + n, 62 G4double *rOut = a + n, 63 *zOut = b + n, 63 *zOut = b + n, 64 *rIn = rOut-1, 64 *rIn = rOut-1, 65 *zIn = zOut-1; 65 *zIn = zOut-1; 66 66 67 for( G4int i=0; i < n; ++i, ++rOut, ++zOut, 67 for( G4int i=0; i < n; ++i, ++rOut, ++zOut, --rIn, --zIn ) 68 { 68 { 69 *rOut = rmax[i]; 69 *rOut = rmax[i]; 70 *rIn = rmin[i]; 70 *rIn = rmin[i]; 71 *zOut = *zIn = z[i]; 71 *zOut = *zIn = z[i]; 72 } 72 } 73 73 74 Create( a, b, n*2 ); 74 Create( a, b, n*2 ); 75 75 76 delete [] a; 76 delete [] a; 77 delete [] b; 77 delete [] b; 78 } 78 } 79 79 80 // Create 80 // Create 81 // 81 // 82 // To be called by constructors, fill in the l 82 // To be called by constructors, fill in the list and statistics for a new 83 // polygon 83 // polygon 84 // 84 // 85 void G4ReduciblePolygon::Create( const G4doubl 85 void G4ReduciblePolygon::Create( const G4double a[], 86 const G4doubl 86 const G4double b[], G4int n ) 87 { 87 { 88 if (n<3) 88 if (n<3) 89 G4Exception("G4ReduciblePolygon::Create()", 89 G4Exception("G4ReduciblePolygon::Create()", "GeomSolids0002", 90 FatalErrorInArgument, "Less tha 90 FatalErrorInArgument, "Less than 3 vertices specified."); 91 91 92 const G4double *anext = a, *bnext = b; 92 const G4double *anext = a, *bnext = b; 93 ABVertex* prev = nullptr; 93 ABVertex* prev = nullptr; 94 do // Loop checking, 13.08.2015, G.Cosmo 94 do // Loop checking, 13.08.2015, G.Cosmo 95 { 95 { 96 auto newVertex = new ABVertex; << 96 ABVertex *newVertex = new ABVertex; 97 newVertex->a = *anext; 97 newVertex->a = *anext; 98 newVertex->b = *bnext; 98 newVertex->b = *bnext; 99 newVertex->next = nullptr; 99 newVertex->next = nullptr; 100 if (prev==nullptr) 100 if (prev==nullptr) 101 { 101 { 102 vertexHead = newVertex; 102 vertexHead = newVertex; 103 } 103 } 104 else 104 else 105 { 105 { 106 prev->next = newVertex; 106 prev->next = newVertex; 107 } 107 } 108 108 109 prev = newVertex; 109 prev = newVertex; 110 } while( ++anext, ++bnext < b+n ); 110 } while( ++anext, ++bnext < b+n ); 111 111 112 numVertices = n; 112 numVertices = n; 113 113 114 CalculateMaxMin(); 114 CalculateMaxMin(); 115 } 115 } 116 116 117 // Fake default constructor - sets only member 117 // Fake default constructor - sets only member data and allocates memory 118 // for usage restri 118 // for usage restricted to object persistency. 119 // 119 // 120 G4ReduciblePolygon::G4ReduciblePolygon( __void 120 G4ReduciblePolygon::G4ReduciblePolygon( __void__& ) 121 : aMin(0.), aMax(0.), bMin(0.), bMax(0.) 121 : aMin(0.), aMax(0.), bMin(0.), bMax(0.) 122 { 122 { 123 } 123 } 124 124 125 125 126 // 126 // 127 // Destructor 127 // Destructor 128 // 128 // 129 G4ReduciblePolygon::~G4ReduciblePolygon() 129 G4ReduciblePolygon::~G4ReduciblePolygon() 130 { 130 { 131 ABVertex* curr = vertexHead; 131 ABVertex* curr = vertexHead; 132 while( curr != nullptr ) // Loop checking 132 while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 133 { 133 { 134 ABVertex* toDelete = curr; 134 ABVertex* toDelete = curr; 135 curr = curr->next; 135 curr = curr->next; 136 delete toDelete; 136 delete toDelete; 137 } 137 } 138 } 138 } 139 139 140 // CopyVertices 140 // CopyVertices 141 // 141 // 142 // Copy contents into simple linear arrays. 142 // Copy contents into simple linear arrays. 143 // ***** CAUTION ***** Be care to declare the 143 // ***** CAUTION ***** Be care to declare the arrays to a large 144 // enough size! 144 // enough size! 145 // 145 // 146 void G4ReduciblePolygon::CopyVertices( G4doubl 146 void G4ReduciblePolygon::CopyVertices( G4double a[], G4double b[] ) const 147 { 147 { 148 G4double *anext = a, *bnext = b; 148 G4double *anext = a, *bnext = b; 149 ABVertex *curr = vertexHead; 149 ABVertex *curr = vertexHead; 150 while( curr != nullptr ) // Loop checking 150 while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 151 { 151 { 152 *anext++ = curr->a; 152 *anext++ = curr->a; 153 *bnext++ = curr->b; 153 *bnext++ = curr->b; 154 curr = curr->next; 154 curr = curr->next; 155 } 155 } 156 } 156 } 157 157 158 // ScaleA 158 // ScaleA 159 // 159 // 160 // Multiply all a values by a common scale 160 // Multiply all a values by a common scale 161 // 161 // 162 void G4ReduciblePolygon::ScaleA( G4double scal 162 void G4ReduciblePolygon::ScaleA( G4double scale ) 163 { 163 { 164 ABVertex* curr = vertexHead; 164 ABVertex* curr = vertexHead; 165 while( curr != nullptr ) // Loop checking 165 while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 166 { 166 { 167 curr->a *= scale; 167 curr->a *= scale; 168 curr = curr->next; 168 curr = curr->next; 169 } 169 } 170 } 170 } 171 171 172 // ScaleB 172 // ScaleB 173 // 173 // 174 // Multiply all b values by a common scale 174 // Multiply all b values by a common scale 175 // 175 // 176 void G4ReduciblePolygon::ScaleB( G4double scal 176 void G4ReduciblePolygon::ScaleB( G4double scale ) 177 { 177 { 178 ABVertex* curr = vertexHead; 178 ABVertex* curr = vertexHead; 179 while( curr != nullptr ) // Loop checking 179 while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 180 { 180 { 181 curr->b *= scale; 181 curr->b *= scale; 182 curr = curr->next; 182 curr = curr->next; 183 } 183 } 184 } 184 } 185 185 186 // RemoveDuplicateVertices 186 // RemoveDuplicateVertices 187 // 187 // 188 // Remove adjacent vertices that are equal. Re 188 // Remove adjacent vertices that are equal. Returns "false" if there 189 // is a problem (too few vertices remaining). 189 // is a problem (too few vertices remaining). 190 // 190 // 191 G4bool G4ReduciblePolygon::RemoveDuplicateVert 191 G4bool G4ReduciblePolygon::RemoveDuplicateVertices( G4double tolerance ) 192 { 192 { 193 ABVertex *curr = vertexHead, 193 ABVertex *curr = vertexHead, 194 *prev = nullptr, *next = nullptr; 194 *prev = nullptr, *next = nullptr; 195 while( curr != nullptr ) // Loop checking 195 while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 196 { 196 { 197 next = curr->next; 197 next = curr->next; 198 if (next == nullptr) next = vertexHead; 198 if (next == nullptr) next = vertexHead; 199 199 200 if (std::fabs(curr->a-next->a) < tolerance 200 if (std::fabs(curr->a-next->a) < tolerance && 201 std::fabs(curr->b-next->b) < tolerance 201 std::fabs(curr->b-next->b) < tolerance ) 202 { 202 { 203 // 203 // 204 // Duplicate found: do we have > 3 verti 204 // Duplicate found: do we have > 3 vertices? 205 // 205 // 206 if (numVertices <= 3) 206 if (numVertices <= 3) 207 { 207 { 208 CalculateMaxMin(); 208 CalculateMaxMin(); 209 return false; 209 return false; 210 } 210 } 211 211 212 // 212 // 213 // Delete 213 // Delete 214 // 214 // 215 ABVertex* toDelete = curr; 215 ABVertex* toDelete = curr; 216 curr = curr->next; 216 curr = curr->next; 217 delete toDelete; 217 delete toDelete; 218 218 219 numVertices--; 219 numVertices--; 220 220 221 if (prev != nullptr) 221 if (prev != nullptr) 222 prev->next = curr; 222 prev->next = curr; 223 else 223 else 224 vertexHead = curr; 224 vertexHead = curr; 225 } 225 } 226 else 226 else 227 { 227 { 228 prev = curr; 228 prev = curr; 229 curr = curr->next; 229 curr = curr->next; 230 } 230 } 231 } 231 } 232 232 233 // 233 // 234 // In principle, this is not needed, but why 234 // In principle, this is not needed, but why not just play it safe? 235 // 235 // 236 CalculateMaxMin(); 236 CalculateMaxMin(); 237 237 238 return true; 238 return true; 239 } 239 } 240 240 241 // RemoveRedundantVertices 241 // RemoveRedundantVertices 242 // 242 // 243 // Remove any unneeded vertices, i.e. those ve 243 // Remove any unneeded vertices, i.e. those vertices which 244 // are on the line connecting the previous and 244 // are on the line connecting the previous and next vertices. 245 // 245 // 246 G4bool G4ReduciblePolygon::RemoveRedundantVert 246 G4bool G4ReduciblePolygon::RemoveRedundantVertices( G4double tolerance ) 247 { 247 { 248 // 248 // 249 // Under these circumstances, we can quit no 249 // Under these circumstances, we can quit now! 250 // 250 // 251 if (numVertices <= 2) return false; 251 if (numVertices <= 2) return false; 252 252 253 G4double tolerance2 = tolerance*tolerance; 253 G4double tolerance2 = tolerance*tolerance; 254 254 255 // 255 // 256 // Loop over all vertices 256 // Loop over all vertices 257 // 257 // 258 ABVertex *curr = vertexHead, *next = nullptr 258 ABVertex *curr = vertexHead, *next = nullptr; 259 while( curr != nullptr ) // Loop checking 259 while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 260 { 260 { 261 next = curr->next; 261 next = curr->next; 262 if (next == nullptr) next = vertexHead; 262 if (next == nullptr) next = vertexHead; 263 263 264 G4double da = next->a - curr->a, 264 G4double da = next->a - curr->a, 265 db = next->b - curr->b; 265 db = next->b - curr->b; 266 266 267 // 267 // 268 // Loop over all subsequent vertices, up t 268 // Loop over all subsequent vertices, up to curr 269 // 269 // 270 for(;;) 270 for(;;) 271 { 271 { 272 // 272 // 273 // Get vertex after next 273 // Get vertex after next 274 // 274 // 275 ABVertex* test = next->next; 275 ABVertex* test = next->next; 276 if (test == nullptr) test = vertexHead; 276 if (test == nullptr) test = vertexHead; 277 277 278 // 278 // 279 // If we are back to the original vertex 279 // If we are back to the original vertex, stop 280 // 280 // 281 if (test==curr) break; 281 if (test==curr) break; 282 282 283 // 283 // 284 // Test for parallel line segments 284 // Test for parallel line segments 285 // 285 // 286 G4double dat = test->a - curr->a, 286 G4double dat = test->a - curr->a, 287 dbt = test->b - curr->b; 287 dbt = test->b - curr->b; 288 288 289 if (std::fabs(dat*db-dbt*da)>tolerance2) 289 if (std::fabs(dat*db-dbt*da)>tolerance2) break; 290 290 291 // 291 // 292 // Redundant vertex found: do we have > 292 // Redundant vertex found: do we have > 3 vertices? 293 // 293 // 294 if (numVertices <= 3) 294 if (numVertices <= 3) 295 { 295 { 296 CalculateMaxMin(); 296 CalculateMaxMin(); 297 return false; 297 return false; 298 } 298 } 299 299 300 // 300 // 301 // Delete vertex pointed to by next. Car 301 // Delete vertex pointed to by next. Carefully! 302 // 302 // 303 if (curr->next != nullptr) 303 if (curr->next != nullptr) 304 { // next is not head 304 { // next is not head 305 if (next->next != nullptr) 305 if (next->next != nullptr) 306 curr->next = test; // next is not t 306 curr->next = test; // next is not tail 307 else 307 else 308 curr->next = nullptr; // New tail 308 curr->next = nullptr; // New tail 309 } 309 } 310 else 310 else 311 vertexHead = test; // New head 311 vertexHead = test; // New head 312 312 313 if ((curr != next) && (next != test)) de 313 if ((curr != next) && (next != test)) delete next; 314 314 315 --numVertices; 315 --numVertices; 316 316 317 // 317 // 318 // Replace next by the vertex we just te 318 // Replace next by the vertex we just tested, 319 // and keep on going... 319 // and keep on going... 320 // 320 // 321 next = test; 321 next = test; 322 da = dat; db = dbt; 322 da = dat; db = dbt; 323 } 323 } 324 curr = curr->next; 324 curr = curr->next; 325 } 325 } 326 326 327 // 327 // 328 // In principle, this is not needed, but why 328 // In principle, this is not needed, but why not just play it safe? 329 // 329 // 330 CalculateMaxMin(); 330 CalculateMaxMin(); 331 331 332 return true; 332 return true; 333 } 333 } 334 334 335 // ReverseOrder 335 // ReverseOrder 336 // 336 // 337 // Reverse the order of the vertices 337 // Reverse the order of the vertices 338 // 338 // 339 void G4ReduciblePolygon::ReverseOrder() 339 void G4ReduciblePolygon::ReverseOrder() 340 { 340 { 341 // 341 // 342 // Loop over all vertices 342 // Loop over all vertices 343 // 343 // 344 ABVertex* prev = vertexHead; 344 ABVertex* prev = vertexHead; 345 if (prev==nullptr) return; // No vertices 345 if (prev==nullptr) return; // No vertices 346 346 347 ABVertex* curr = prev->next; 347 ABVertex* curr = prev->next; 348 if (curr==nullptr) return; // Just one ve 348 if (curr==nullptr) return; // Just one vertex 349 349 350 // 350 // 351 // Our new tail 351 // Our new tail 352 // 352 // 353 vertexHead->next = nullptr; 353 vertexHead->next = nullptr; 354 354 355 for(;;) 355 for(;;) 356 { 356 { 357 // 357 // 358 // Save pointer to next vertex (in origina 358 // Save pointer to next vertex (in original order) 359 // 359 // 360 ABVertex *save = curr->next; 360 ABVertex *save = curr->next; 361 361 362 // 362 // 363 // Replace it with a pointer to the previo 363 // Replace it with a pointer to the previous one 364 // (in original order) 364 // (in original order) 365 // 365 // 366 curr->next = prev; 366 curr->next = prev; 367 367 368 // 368 // 369 // Last vertex? 369 // Last vertex? 370 // 370 // 371 if (save == nullptr) break; 371 if (save == nullptr) break; 372 372 373 // 373 // 374 // Next vertex 374 // Next vertex 375 // 375 // 376 prev = curr; 376 prev = curr; 377 curr = save; 377 curr = save; 378 } 378 } 379 379 380 // 380 // 381 // Our new head 381 // Our new head 382 // 382 // 383 vertexHead = curr; 383 vertexHead = curr; 384 } 384 } 385 385 386 386 387 // StartWithZMin 387 // StartWithZMin 388 // 388 // 389 // Starting alway with Zmin=bMin 389 // Starting alway with Zmin=bMin 390 // This method is used for GenericPolycone 390 // This method is used for GenericPolycone 391 // 391 // 392 void G4ReduciblePolygon::StartWithZMin() 392 void G4ReduciblePolygon::StartWithZMin() 393 { 393 { 394 ABVertex* curr = vertexHead; 394 ABVertex* curr = vertexHead; 395 G4double bcurr = curr->b; 395 G4double bcurr = curr->b; 396 ABVertex* prev = curr; 396 ABVertex* prev = curr; 397 while( curr != nullptr) // Loop checking, 397 while( curr != nullptr) // Loop checking, 13.08.2015, G.Cosmo 398 { 398 { 399 if(curr->b < bcurr) 399 if(curr->b < bcurr) 400 { 400 { 401 bcurr = curr->b; 401 bcurr = curr->b; 402 ABVertex* curr1 = curr; 402 ABVertex* curr1 = curr; 403 while( curr1 != nullptr ) // Loop che 403 while( curr1 != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 404 { 404 { 405 if(curr1->next == nullptr) { curr1->ne 405 if(curr1->next == nullptr) { curr1->next = vertexHead; break; } 406 curr1 = curr1->next; 406 curr1 = curr1->next; 407 } 407 } 408 vertexHead = curr; 408 vertexHead = curr; 409 prev->next = nullptr; 409 prev->next = nullptr; 410 } 410 } 411 prev = curr; 411 prev = curr; 412 curr = curr->next; 412 curr = curr->next; 413 } 413 } 414 } 414 } 415 415 416 // CrossesItself 416 // CrossesItself 417 // 417 // 418 // Return "true" if the polygon crosses itself 418 // Return "true" if the polygon crosses itself 419 // 419 // 420 // Warning: this routine is not very fast (run 420 // Warning: this routine is not very fast (runs as N**2) 421 // 421 // 422 G4bool G4ReduciblePolygon::CrossesItself( G4do 422 G4bool G4ReduciblePolygon::CrossesItself( G4double tolerance ) 423 { 423 { 424 G4double tolerance2 = tolerance*tolerance; 424 G4double tolerance2 = tolerance*tolerance; 425 G4double one = 1.0-tolerance, 425 G4double one = 1.0-tolerance, 426 zero = tolerance; 426 zero = tolerance; 427 // 427 // 428 // Top loop over line segments. By the time 428 // Top loop over line segments. By the time we finish 429 // with the second to last segment, we're do 429 // with the second to last segment, we're done. 430 // 430 // 431 ABVertex *curr1 = vertexHead, *next1 = nullp 431 ABVertex *curr1 = vertexHead, *next1 = nullptr; 432 while (curr1->next != nullptr) // Loop ch 432 while (curr1->next != nullptr) // Loop checking, 13.08.2015, G.Cosmo 433 { 433 { 434 next1 = curr1->next; 434 next1 = curr1->next; 435 G4double da1 = next1->a-curr1->a, 435 G4double da1 = next1->a-curr1->a, 436 db1 = next1->b-curr1->b; 436 db1 = next1->b-curr1->b; 437 437 438 // 438 // 439 // Inner loop over subsequent line segment 439 // Inner loop over subsequent line segments 440 // 440 // 441 ABVertex* curr2 = next1->next; 441 ABVertex* curr2 = next1->next; 442 while( curr2 != nullptr ) // Loop check 442 while( curr2 != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 443 { 443 { 444 ABVertex* next2 = curr2->next; 444 ABVertex* next2 = curr2->next; 445 if (next2==nullptr) next2 = vertexHead; 445 if (next2==nullptr) next2 = vertexHead; 446 G4double da2 = next2->a-curr2->a, 446 G4double da2 = next2->a-curr2->a, 447 db2 = next2->b-curr2->b; 447 db2 = next2->b-curr2->b; 448 G4double a12 = curr2->a-curr1->a, 448 G4double a12 = curr2->a-curr1->a, 449 b12 = curr2->b-curr1->b; 449 b12 = curr2->b-curr1->b; 450 450 451 // 451 // 452 // Calculate intersection of the two lin 452 // Calculate intersection of the two lines 453 // 453 // 454 G4double deter = da1*db2 - db1*da2; 454 G4double deter = da1*db2 - db1*da2; 455 if (std::fabs(deter) > tolerance2) 455 if (std::fabs(deter) > tolerance2) 456 { 456 { 457 G4double s1, s2; 457 G4double s1, s2; 458 s1 = (a12*db2-b12*da2)/deter; 458 s1 = (a12*db2-b12*da2)/deter; 459 459 460 if (s1 >= zero && s1 < one) 460 if (s1 >= zero && s1 < one) 461 { 461 { 462 s2 = -(da1*b12-db1*a12)/deter; 462 s2 = -(da1*b12-db1*a12)/deter; 463 if (s2 >= zero && s2 < one) return t 463 if (s2 >= zero && s2 < one) return true; 464 } 464 } 465 } 465 } 466 curr2 = curr2->next; 466 curr2 = curr2->next; 467 } 467 } 468 curr1 = next1; 468 curr1 = next1; 469 } 469 } 470 return false; 470 return false; 471 } 471 } 472 472 473 // BisectedBy 473 // BisectedBy 474 // 474 // 475 // Decide if a line through two points crosses 475 // Decide if a line through two points crosses the polygon, within tolerance 476 // 476 // 477 G4bool G4ReduciblePolygon::BisectedBy( G4doubl 477 G4bool G4ReduciblePolygon::BisectedBy( G4double a1, G4double b1, 478 G4doubl 478 G4double a2, G4double b2, 479 G4doubl 479 G4double tolerance ) 480 { 480 { 481 G4int nNeg = 0, nPos = 0; 481 G4int nNeg = 0, nPos = 0; 482 482 483 G4double a12 = a2-a1, b12 = b2-b1; 483 G4double a12 = a2-a1, b12 = b2-b1; 484 G4double len12 = std::sqrt( a12*a12 + b12*b1 484 G4double len12 = std::sqrt( a12*a12 + b12*b12 ); 485 a12 /= len12; b12 /= len12; 485 a12 /= len12; b12 /= len12; 486 486 487 ABVertex* curr = vertexHead; 487 ABVertex* curr = vertexHead; 488 do // Loop checking, 13.08.2015, G.Cosmo 488 do // Loop checking, 13.08.2015, G.Cosmo 489 { 489 { 490 G4double av = curr->a - a1, 490 G4double av = curr->a - a1, 491 bv = curr->b - b1; 491 bv = curr->b - b1; 492 492 493 G4double cross = av*b12 - bv*a12; 493 G4double cross = av*b12 - bv*a12; 494 494 495 if (cross < -tolerance) 495 if (cross < -tolerance) 496 { 496 { 497 if (nPos != 0) return true; << 497 if (nPos) return true; 498 ++nNeg; 498 ++nNeg; 499 } 499 } 500 else if (cross > tolerance) 500 else if (cross > tolerance) 501 { 501 { 502 if (nNeg != 0) return true; << 502 if (nNeg) return true; 503 ++nPos; 503 ++nPos; 504 } 504 } 505 curr = curr->next; 505 curr = curr->next; 506 } while( curr != nullptr ); 506 } while( curr != nullptr ); 507 507 508 return false; 508 return false; 509 } 509 } 510 510 511 // Area 511 // Area 512 // 512 // 513 // Calculated signed polygon area, where polyg 513 // Calculated signed polygon area, where polygons specified in a 514 // clockwise manner (where x==a, y==b) have ne 514 // clockwise manner (where x==a, y==b) have negative area 515 // 515 // 516 // References: [O' Rourke (C)] pp. 18-27; [ 516 // References: [O' Rourke (C)] pp. 18-27; [Gems II] pp. 5-6: 517 // "The Area of a Simple Polygon", Jon Rokn 517 // "The Area of a Simple Polygon", Jon Rokne. 518 // 518 // 519 G4double G4ReduciblePolygon::Area() 519 G4double G4ReduciblePolygon::Area() 520 { 520 { 521 G4double answer = 0; 521 G4double answer = 0; 522 522 523 ABVertex *curr = vertexHead, *next = nullptr 523 ABVertex *curr = vertexHead, *next = nullptr; 524 do // Loop checking, 13.08.2015, G.Cosmo 524 do // Loop checking, 13.08.2015, G.Cosmo 525 { 525 { 526 next = curr->next; 526 next = curr->next; 527 if (next==nullptr) next = vertexHead; << 527 if (next==0) next = vertexHead; 528 528 529 answer += curr->a*next->b - curr->b*next-> 529 answer += curr->a*next->b - curr->b*next->a; 530 curr = curr->next; 530 curr = curr->next; 531 } while( curr != nullptr ); 531 } while( curr != nullptr ); 532 532 533 return 0.5*answer; 533 return 0.5*answer; 534 } 534 } 535 535 536 // Print 536 // Print 537 // 537 // 538 void G4ReduciblePolygon::Print() 538 void G4ReduciblePolygon::Print() 539 { 539 { 540 ABVertex* curr = vertexHead; 540 ABVertex* curr = vertexHead; 541 do // Loop checking, 13.08.2015, G.Cosmo 541 do // Loop checking, 13.08.2015, G.Cosmo 542 { 542 { 543 G4cerr << curr->a << " " << curr->b << G4e 543 G4cerr << curr->a << " " << curr->b << G4endl; 544 curr = curr->next; 544 curr = curr->next; 545 } while( curr != nullptr ); 545 } while( curr != nullptr ); 546 } 546 } 547 547 548 // CalculateMaxMin 548 // CalculateMaxMin 549 // 549 // 550 // To be called when the vertices are changed, 550 // To be called when the vertices are changed, this 551 // routine re-calculates global values 551 // routine re-calculates global values 552 // 552 // 553 void G4ReduciblePolygon::CalculateMaxMin() 553 void G4ReduciblePolygon::CalculateMaxMin() 554 { 554 { 555 ABVertex* curr = vertexHead; 555 ABVertex* curr = vertexHead; 556 aMin = aMax = curr->a; 556 aMin = aMax = curr->a; 557 bMin = bMax = curr->b; 557 bMin = bMax = curr->b; 558 curr = curr->next; 558 curr = curr->next; 559 while( curr != nullptr ) // Loop checking 559 while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo 560 { 560 { 561 if (curr->a < aMin) 561 if (curr->a < aMin) 562 aMin = curr->a; 562 aMin = curr->a; 563 else if (curr->a > aMax) 563 else if (curr->a > aMax) 564 aMax = curr->a; 564 aMax = curr->a; 565 565 566 if (curr->b < bMin) 566 if (curr->b < bMin) 567 bMin = curr->b; 567 bMin = curr->b; 568 else if (curr->b > bMax) 568 else if (curr->b > bMax) 569 bMax = curr->b; 569 bMax = curr->b; 570 570 571 curr = curr->next; 571 curr = curr->next; 572 } 572 } 573 } 573 } 574 574