Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4EnclosingCylinder.cc

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Differences between /geometry/solids/specific/src/G4EnclosingCylinder.cc (Version 11.3.0) and /geometry/solids/specific/src/G4EnclosingCylinder.cc (Version 4.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // Implementation of G4EnclosingCylinder, a ut << 
 27 // for a quick check of geometry.              << 
 28 //                                                 23 //
 29 // Author: David C. Williams (davidw@scipp.ucs <<  24 // $Id: G4EnclosingCylinder.cc,v 1.3 2001/07/11 10:00:16 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-00 $
                                                   >>  26 //
                                                   >>  27 // 
                                                   >>  28 // --------------------------------------------------------------------
                                                   >>  29 // GEANT 4 class source file
                                                   >>  30 //
                                                   >>  31 //
                                                   >>  32 // G4EnclosingCylinder.cc
                                                   >>  33 //
                                                   >>  34 // Implementation of a utility class for a quick check of geometry.
                                                   >>  35 //
 30 // -------------------------------------------     36 // --------------------------------------------------------------------
 31                                                    37 
 32 #include "G4EnclosingCylinder.hh"                  38 #include "G4EnclosingCylinder.hh"
 33 #include "G4PhysicalConstants.hh"              << 
 34 #include "G4ReduciblePolygon.hh"                   39 #include "G4ReduciblePolygon.hh"
 35 #include "G4GeometryTolerance.hh"              << 
 36                                                    40 
                                                   >>  41 //
 37 // Constructor                                     42 // Constructor
 38 //                                                 43 //
 39 G4EnclosingCylinder::G4EnclosingCylinder( cons <<  44 G4EnclosingCylinder::G4EnclosingCylinder( const G4ReduciblePolygon *rz,
 40                                                <<  45                   G4bool thePhiIsOpen, 
 41                                                <<  46                   G4double theStartPhi,
 42                                                <<  47             G4double theTotalPhi )
 43   : startPhi(theStartPhi), totalPhi(theTotalPh << 
 44     concave(theTotalPhi > pi)                  << 
 45 {                                                  48 {
 46   //                                           <<  49   //
 47   // Obtain largest r and smallest and largest <<  50   // Obtain largest r and smallest and largest z
 48   //                                           <<  51   //
 49   radius = rz->Amax();                         <<  52   radius = rz->Amax();
 50   zHi = rz->Bmax();                            <<  53   zHi = rz->Bmax();
 51   zLo = rz->Bmin();                            <<  54   zLo = rz->Bmin();
 52                                                <<  55   
 53   G4double kCarTolerance = G4GeometryTolerance <<  56   //
 54                            ->GetSurfaceToleran <<  57   // Save phi info
 55   //                                           <<  58   //
 56   // Save phi info                             <<  59   phiIsOpen = thePhiIsOpen;
 57   //                                           <<  60   if ( phiIsOpen )
 58   phiIsOpen = thePhiIsOpen;                    <<  61         {
 59   if ( phiIsOpen )                             <<  62     startPhi = theStartPhi;
 60   {                                            <<  63     totalPhi = theTotalPhi;
 61     rx1 = std::cos(startPhi);                  <<  64     
 62     ry1 = std::sin(startPhi);                  <<  65     rx1 = cos(startPhi);
 63     dx1 = +ry1*10*kCarTolerance;               <<  66     ry1 = sin(startPhi);
 64     dy1 = -rx1*10*kCarTolerance;               <<  67     dx1 = +ry1*10*kCarTolerance;
 65                                                <<  68     dy1 = -rx1*10*kCarTolerance;
 66     rx2 = std::cos(startPhi+totalPhi);         <<  69     
 67     ry2 = std::sin(startPhi+totalPhi);         <<  70     rx2 = cos(startPhi+totalPhi);
 68     dx2 = -ry2*10*kCarTolerance;               <<  71     ry2 = sin(startPhi+totalPhi);
 69     dy2 = +rx2*10*kCarTolerance;               <<  72     dx2 = -ry2*10*kCarTolerance;
 70   }                                            <<  73     dy2 = +rx2*10*kCarTolerance;
 71                                                <<  74     
 72   //                                           <<  75     concave = totalPhi > M_PI;
 73   // Add safety                                <<  76   }
 74   //                                           <<  77   
 75   radius += 10*kCarTolerance;                  <<  78   //
 76   zLo    -= 10*kCarTolerance;                  <<  79   // Add safety
 77   zHi    += 10*kCarTolerance;                  <<  80   //
                                                   >>  81   radius += 10*kCarTolerance;
                                                   >>  82   zLo    -= 10*kCarTolerance;
                                                   >>  83   zHi    += 10*kCarTolerance;
 78 }                                                  84 }
 79                                                    85 
 80 // Fake default constructor - sets only member << 
 81 //                            for usage restri << 
 82 //                                                 86 //
 83 G4EnclosingCylinder::G4EnclosingCylinder( __vo <<  87 // Destructor
 84 : radius(0.), zLo(0.), zHi(0.), phiIsOpen(fals <<  88 //
 85   concave(false)                               <<  89 G4EnclosingCylinder::~G4EnclosingCylinder() {;}
 86 {                                              << 
 87 }                                              << 
 88                                                    90 
                                                   >>  91 
                                                   >>  92 //
 89 // Outside                                         93 // Outside
 90 //                                                 94 //
 91 // Decide very rapidly if the point is outside     95 // Decide very rapidly if the point is outside the cylinder
 92 //                                                 96 //
 93 // If one is not certain, return false             97 // If one is not certain, return false
 94 //                                                 98 //
 95 G4bool G4EnclosingCylinder::MustBeOutside( con <<  99 G4bool G4EnclosingCylinder::MustBeOutside( const G4ThreeVector &p ) const
 96 {                                                 100 {
 97   if (p.perp() > radius) return true;          << 101   if (p.perp() > radius) return true;
 98   if (p.z() < zLo) return true;                << 102   if (p.z() < zLo) return true;
 99   if (p.z() > zHi) return true;                << 103   if (p.z() > zHi) return true;
100                                                << 104 
101   if (phiIsOpen)                               << 105   if (phiIsOpen) {
102   {                                            << 106     if (concave) {
103     if (concave)                               << 107       if ( ((p.x()-dx1)*ry1 - (p.y()-dy1)*rx1) < 0) return false;
104     {                                          << 108       if ( ((p.x()-dx2)*ry2 - (p.y()-dy2)*rx2) > 0) return false;
105       if ( ((p.x()-dx1)*ry1 - (p.y()-dy1)*rx1) << 109     }
106       if ( ((p.x()-dx2)*ry2 - (p.y()-dy2)*rx2) << 110     else {
107     }                                          << 111       if ( ((p.x()-dx1)*ry1 - (p.y()-dy1)*rx1) > 0) return true;
108     else                                       << 112       if ( ((p.x()-dx2)*ry2 - (p.y()-dy2)*rx2) < 0) return true;
109     {                                          << 113     }
110       if ( ((p.x()-dx1)*ry1 - (p.y()-dy1)*rx1) << 114   }
111       if ( ((p.x()-dx2)*ry2 - (p.y()-dy2)*rx2) << 115   
112     }                                          << 116   return false;
113   }                                            << 
114                                                << 
115   return false;                                << 
116 }                                                 117 }
117                                                << 118     
                                                   >> 119     
                                                   >> 120 //
118 // Misses                                         121 // Misses
119 //                                                122 //
120 // Decide very rapidly if the trajectory is go    123 // Decide very rapidly if the trajectory is going to miss the cylinder
121 //                                                124 //
122 // If one is not sure, return false               125 // If one is not sure, return false
123 //                                                126 //
124 G4bool G4EnclosingCylinder::ShouldMiss( const  << 127 G4bool G4EnclosingCylinder::ShouldMiss( const G4ThreeVector &p, const G4ThreeVector &v ) const
125                                         const  << 
126 {                                                 128 {
127   if (!MustBeOutside(p)) return false;         << 129   if (!MustBeOutside(p)) return false;
128                                                << 130   
129   G4double cross = p.x()*v.y() - p.y()*v.x();  << 131   G4double cross = p.x()*v.y() - p.y()*v.x();
130   if (cross > radius) return true;             << 132   if (cross > radius) return true;
131                                                << 133   
132   if (p.perp() > radius)                       << 134   if (p.perp() > radius) {
133   {                                            << 135     G4double dot = p.x()*v.x() + p.y()*v.y();
134     G4double dot = p.x()*v.x() + p.y()*v.y();  << 136     if (dot > 0) return true;
135     if (dot > 0) return true;                  << 137   }
136   }                                            << 
137                                                   138 
138   return false;                                << 139   return false;
139 }                                              << 140 }   
140                                                   141