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Geant4/geometry/solids/specific/src/G4EnclosingCylinder.cc

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Differences between /geometry/solids/specific/src/G4EnclosingCylinder.cc (Version 11.3.0) and /geometry/solids/specific/src/G4EnclosingCylinder.cc (Version 10.3.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 10 // *                                               10 // *                                                                  *
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 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Implementation of G4EnclosingCylinder, a ut << 
 27 // for a quick check of geometry.              << 
 28 //                                                 26 //
 29 // Author: David C. Williams (davidw@scipp.ucs <<  27 // $Id: G4EnclosingCylinder.cc 66356 2012-12-18 09:02:32Z gcosmo $
                                                   >>  28 //
                                                   >>  29 // 
                                                   >>  30 // --------------------------------------------------------------------
                                                   >>  31 // GEANT 4 class source file
                                                   >>  32 //
                                                   >>  33 //
                                                   >>  34 // G4EnclosingCylinder.cc
                                                   >>  35 //
                                                   >>  36 // Implementation of a utility class for a quick check of geometry.
                                                   >>  37 //
 30 // -------------------------------------------     38 // --------------------------------------------------------------------
 31                                                    39 
 32 #include "G4EnclosingCylinder.hh"                  40 #include "G4EnclosingCylinder.hh"
 33 #include "G4PhysicalConstants.hh"                  41 #include "G4PhysicalConstants.hh"
 34 #include "G4ReduciblePolygon.hh"                   42 #include "G4ReduciblePolygon.hh"
 35 #include "G4GeometryTolerance.hh"                  43 #include "G4GeometryTolerance.hh"
 36                                                    44 
                                                   >>  45 //
 37 // Constructor                                     46 // Constructor
 38 //                                                 47 //
 39 G4EnclosingCylinder::G4EnclosingCylinder( cons <<  48 G4EnclosingCylinder::G4EnclosingCylinder( const G4ReduciblePolygon *rz,
 40                                                    49                                                 G4bool thePhiIsOpen, 
 41                                                    50                                                 G4double theStartPhi,
 42                                                    51                                                 G4double theTotalPhi )
 43   : startPhi(theStartPhi), totalPhi(theTotalPh     52   : startPhi(theStartPhi), totalPhi(theTotalPhi),
                                                   >>  53     rx1(0.), ry1(0.), dx1(0.), dy1(0.),
                                                   >>  54     rx2(0.), ry2(0.), dx2(0.), dy2(0.),     
 44     concave(theTotalPhi > pi)                      55     concave(theTotalPhi > pi)
 45 {                                                  56 {
 46   //                                               57   //
 47   // Obtain largest r and smallest and largest     58   // Obtain largest r and smallest and largest z
 48   //                                               59   //
 49   radius = rz->Amax();                             60   radius = rz->Amax();
 50   zHi = rz->Bmax();                                61   zHi = rz->Bmax();
 51   zLo = rz->Bmin();                                62   zLo = rz->Bmin();
 52                                                    63 
 53   G4double kCarTolerance = G4GeometryTolerance     64   G4double kCarTolerance = G4GeometryTolerance::GetInstance()
 54                            ->GetSurfaceToleran     65                            ->GetSurfaceTolerance();
 55   //                                               66   //
 56   // Save phi info                                 67   // Save phi info
 57   //                                               68   //
 58   phiIsOpen = thePhiIsOpen;                        69   phiIsOpen = thePhiIsOpen;
 59   if ( phiIsOpen )                                 70   if ( phiIsOpen )
 60   {                                                71   {    
 61     rx1 = std::cos(startPhi);                      72     rx1 = std::cos(startPhi);
 62     ry1 = std::sin(startPhi);                      73     ry1 = std::sin(startPhi);
 63     dx1 = +ry1*10*kCarTolerance;                   74     dx1 = +ry1*10*kCarTolerance;
 64     dy1 = -rx1*10*kCarTolerance;                   75     dy1 = -rx1*10*kCarTolerance;
 65                                                    76     
 66     rx2 = std::cos(startPhi+totalPhi);             77     rx2 = std::cos(startPhi+totalPhi);
 67     ry2 = std::sin(startPhi+totalPhi);             78     ry2 = std::sin(startPhi+totalPhi);
 68     dx2 = -ry2*10*kCarTolerance;                   79     dx2 = -ry2*10*kCarTolerance;
 69     dy2 = +rx2*10*kCarTolerance;                   80     dy2 = +rx2*10*kCarTolerance;
 70   }                                                81   }
 71                                                    82   
 72   //                                               83   //
 73   // Add safety                                    84   // Add safety
 74   //                                               85   //
 75   radius += 10*kCarTolerance;                      86   radius += 10*kCarTolerance;
 76   zLo    -= 10*kCarTolerance;                      87   zLo    -= 10*kCarTolerance;
 77   zHi    += 10*kCarTolerance;                      88   zHi    += 10*kCarTolerance;
 78 }                                                  89 }
 79                                                    90 
                                                   >>  91 //
 80 // Fake default constructor - sets only member     92 // Fake default constructor - sets only member data and allocates memory
 81 //                            for usage restri     93 //                            for usage restricted to object persistency.
 82 //                                                 94 //
 83 G4EnclosingCylinder::G4EnclosingCylinder( __vo     95 G4EnclosingCylinder::G4EnclosingCylinder( __void__& )
 84 : radius(0.), zLo(0.), zHi(0.), phiIsOpen(fals <<  96 : radius(0.), zLo(0.), zHi(0.), phiIsOpen(0.), startPhi(0.), totalPhi(0.),
                                                   >>  97   rx1(0.), ry1(0.), dx1(0.), dy1(0.), rx2(0.), ry2(0.), dx2(0.), dy2(0.),
 85   concave(false)                                   98   concave(false)
 86 {                                                  99 {
 87 }                                                 100 }
 88                                                   101 
                                                   >> 102 //
                                                   >> 103 // Destructor
                                                   >> 104 //
                                                   >> 105 G4EnclosingCylinder::~G4EnclosingCylinder()
                                                   >> 106 {
                                                   >> 107 }
                                                   >> 108 
                                                   >> 109 
                                                   >> 110 //
 89 // Outside                                        111 // Outside
 90 //                                                112 //
 91 // Decide very rapidly if the point is outside    113 // Decide very rapidly if the point is outside the cylinder
 92 //                                                114 //
 93 // If one is not certain, return false            115 // If one is not certain, return false
 94 //                                                116 //
 95 G4bool G4EnclosingCylinder::MustBeOutside( con << 117 G4bool G4EnclosingCylinder::MustBeOutside( const G4ThreeVector &p ) const
 96 {                                                 118 {
 97   if (p.perp() > radius) return true;             119   if (p.perp() > radius) return true;
 98   if (p.z() < zLo) return true;                   120   if (p.z() < zLo) return true;
 99   if (p.z() > zHi) return true;                   121   if (p.z() > zHi) return true;
100                                                   122 
101   if (phiIsOpen)                                  123   if (phiIsOpen)
102   {                                               124   {
103     if (concave)                                  125     if (concave)
104     {                                             126     {
105       if ( ((p.x()-dx1)*ry1 - (p.y()-dy1)*rx1)    127       if ( ((p.x()-dx1)*ry1 - (p.y()-dy1)*rx1) < 0) return false;
106       if ( ((p.x()-dx2)*ry2 - (p.y()-dy2)*rx2)    128       if ( ((p.x()-dx2)*ry2 - (p.y()-dy2)*rx2) > 0) return false;
107     }                                             129     }
108     else                                          130     else
109     {                                             131     {
110       if ( ((p.x()-dx1)*ry1 - (p.y()-dy1)*rx1)    132       if ( ((p.x()-dx1)*ry1 - (p.y()-dy1)*rx1) > 0) return true;
111       if ( ((p.x()-dx2)*ry2 - (p.y()-dy2)*rx2)    133       if ( ((p.x()-dx2)*ry2 - (p.y()-dy2)*rx2) < 0) return true;
112     }                                             134     }
113   }                                               135   }
114                                                   136   
115   return false;                                   137   return false;
116 }                                                 138 }
117                                                << 139     
                                                   >> 140     
                                                   >> 141 //
118 // Misses                                         142 // Misses
119 //                                                143 //
120 // Decide very rapidly if the trajectory is go    144 // Decide very rapidly if the trajectory is going to miss the cylinder
121 //                                                145 //
122 // If one is not sure, return false               146 // If one is not sure, return false
123 //                                                147 //
124 G4bool G4EnclosingCylinder::ShouldMiss( const  << 148 G4bool G4EnclosingCylinder::ShouldMiss( const G4ThreeVector &p,
125                                         const  << 149                                         const G4ThreeVector &v ) const
126 {                                                 150 {
127   if (!MustBeOutside(p)) return false;            151   if (!MustBeOutside(p)) return false;
128                                                   152   
129   G4double cross = p.x()*v.y() - p.y()*v.x();     153   G4double cross = p.x()*v.y() - p.y()*v.x();
130   if (cross > radius) return true;                154   if (cross > radius) return true;
131                                                   155   
132   if (p.perp() > radius)                          156   if (p.perp() > radius)
133   {                                               157   {
134     G4double dot = p.x()*v.x() + p.y()*v.y();     158     G4double dot = p.x()*v.x() + p.y()*v.y();
135     if (dot > 0) return true;                     159     if (dot > 0) return true;
136   }                                               160   }
137                                                   161 
138   return false;                                   162   return false;
139 }                                                 163 }
140                                                   164