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Geant4/geometry/solids/specific/src/G4ClippablePolygon.cc

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Differences between /geometry/solids/specific/src/G4ClippablePolygon.cc (Version 11.3.0) and /geometry/solids/specific/src/G4ClippablePolygon.cc (Version 10.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4ClippablePolygon implementation           <<  26 //
                                                   >>  27 //
                                                   >>  28 // 
                                                   >>  29 // --------------------------------------------------------------------
                                                   >>  30 // GEANT 4 class source file
                                                   >>  31 //
                                                   >>  32 //
                                                   >>  33 // G4ClippablePolygon.cc
 27 //                                                 34 //
 28 // Includes code from G4VSolid (P.Kent, V.Gric     35 // Includes code from G4VSolid (P.Kent, V.Grichine, J.Allison)
                                                   >>  36 //
 29 // -------------------------------------------     37 // --------------------------------------------------------------------
 30                                                    38 
 31 #include "G4ClippablePolygon.hh"                   39 #include "G4ClippablePolygon.hh"
 32                                                    40 
 33 #include "G4VoxelLimits.hh"                        41 #include "G4VoxelLimits.hh"
 34 #include "G4GeometryTolerance.hh"                  42 #include "G4GeometryTolerance.hh"
 35                                                    43 
                                                   >>  44 //
 36 // Constructor                                     45 // Constructor
 37 //                                                 46 //
 38 G4ClippablePolygon::G4ClippablePolygon()           47 G4ClippablePolygon::G4ClippablePolygon()
 39   : normal(0.,0.,0.)                               48   : normal(0.,0.,0.)
 40 {                                                  49 {
 41   kCarTolerance = G4GeometryTolerance::GetInst     50   kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
 42 }                                                  51 }
 43                                                    52 
                                                   >>  53 
                                                   >>  54 //
 44 // Destructor                                      55 // Destructor
 45 //                                                 56 //
 46 G4ClippablePolygon::~G4ClippablePolygon() = de <<  57 G4ClippablePolygon::~G4ClippablePolygon()
                                                   >>  58 {
                                                   >>  59 }
 47                                                    60 
                                                   >>  61 
                                                   >>  62 //
 48 // AddVertexInOrder                                63 // AddVertexInOrder
 49 //                                                 64 //
 50 void G4ClippablePolygon::AddVertexInOrder( con     65 void G4ClippablePolygon::AddVertexInOrder( const G4ThreeVector vertex )
 51 {                                                  66 {
 52   vertices.push_back( vertex );                    67   vertices.push_back( vertex );
 53 }                                                  68 }
 54                                                    69 
                                                   >>  70 
                                                   >>  71 //
 55 // ClearAllVertices                                72 // ClearAllVertices
 56 //                                                 73 //
 57 void G4ClippablePolygon::ClearAllVertices()        74 void G4ClippablePolygon::ClearAllVertices()
 58 {                                                  75 {
 59   vertices.clear();                                76   vertices.clear();
 60 }                                                  77 }
 61                                                    78 
                                                   >>  79 
                                                   >>  80 //
 62 // Clip                                            81 // Clip
 63 //                                                 82 //
 64 G4bool G4ClippablePolygon::Clip( const G4Voxel <<  83 G4bool G4ClippablePolygon::Clip( const G4VoxelLimits &voxelLimit )
 65 {                                                  84 {
 66   if (voxelLimit.IsLimited())                  <<  85   if (voxelLimit.IsLimited()) {
 67   {                                            << 
 68     ClipAlongOneAxis( voxelLimit, kXAxis );        86     ClipAlongOneAxis( voxelLimit, kXAxis );
 69     ClipAlongOneAxis( voxelLimit, kYAxis );        87     ClipAlongOneAxis( voxelLimit, kYAxis );
 70     ClipAlongOneAxis( voxelLimit, kZAxis );        88     ClipAlongOneAxis( voxelLimit, kZAxis );
 71   }                                                89   }
 72                                                    90   
 73   return (!vertices.empty());                  <<  91   return (vertices.size() > 0);
 74 }                                                  92 }
 75                                                    93 
                                                   >>  94 
                                                   >>  95 //
 76 // PartialClip                                     96 // PartialClip
 77 //                                                 97 //
 78 // Clip, while ignoring the indicated axis         98 // Clip, while ignoring the indicated axis
 79 //                                                 99 //
 80 G4bool G4ClippablePolygon::PartialClip( const  << 100 G4bool G4ClippablePolygon::PartialClip( const G4VoxelLimits &voxelLimit,
 81                                         const     101                                         const EAxis IgnoreMe )
 82 {                                                 102 {
 83   if (voxelLimit.IsLimited())                  << 103   if (voxelLimit.IsLimited()) {
 84   {                                            << 
 85     if (IgnoreMe != kXAxis) ClipAlongOneAxis(     104     if (IgnoreMe != kXAxis) ClipAlongOneAxis( voxelLimit, kXAxis );
 86     if (IgnoreMe != kYAxis) ClipAlongOneAxis(     105     if (IgnoreMe != kYAxis) ClipAlongOneAxis( voxelLimit, kYAxis );
 87     if (IgnoreMe != kZAxis) ClipAlongOneAxis(     106     if (IgnoreMe != kZAxis) ClipAlongOneAxis( voxelLimit, kZAxis );
 88   }                                               107   }
 89                                                   108   
 90   return (!vertices.empty());                  << 109   return (vertices.size() > 0);
 91 }                                                 110 }
 92                                                   111 
                                                   >> 112 
                                                   >> 113 //
 93 // GetExtent                                      114 // GetExtent
 94 //                                                115 //
 95 G4bool G4ClippablePolygon::GetExtent( const EA    116 G4bool G4ClippablePolygon::GetExtent( const EAxis axis, 
 96                                             G4 << 117                                             G4double &min,
 97                                             G4 << 118                                             G4double &max ) const
 98 {                                                 119 {
 99   //                                              120   //
100   // Okay, how many entries do we have?           121   // Okay, how many entries do we have?
101   //                                              122   //
102   std::size_t noLeft = vertices.size();        << 123   G4int noLeft = vertices.size();
103                                                   124   
104   //                                              125   //
105   // Return false if nothing is left              126   // Return false if nothing is left
106   //                                              127   //
107   if (noLeft == 0) return false;                  128   if (noLeft == 0) return false;
108                                                   129   
109   //                                              130   //
110   // Initialize min and max to our first verte    131   // Initialize min and max to our first vertex
111   //                                              132   //
112   min = max = vertices[0].operator()( axis );     133   min = max = vertices[0].operator()( axis );
113                                                   134   
114   //                                              135   //
115   // Compare to the rest                          136   // Compare to the rest
116   //                                              137   //
117   for( std::size_t i=1; i<noLeft; ++i )        << 138   G4int i;
                                                   >> 139   for( i=1; i<noLeft; i++ )
118   {                                               140   {
119     G4double component = vertices[i].operator(    141     G4double component = vertices[i].operator()( axis );
120     if (component < min )                         142     if (component < min )
121       min = component;                            143       min = component;
122     else if (component > max )                    144     else if (component > max )
123       max = component;                            145       max = component;
124   }                                               146   }
125                                                   147   
126   return true;                                    148   return true;
127 }                                                 149 }
128                                                   150 
                                                   >> 151 
                                                   >> 152 //
129 // GetMinPoint                                    153 // GetMinPoint
130 //                                                154 //
131 // Returns pointer to minimum point along the     155 // Returns pointer to minimum point along the specified axis.
132 // Take care! Do not use pointer after destroy    156 // Take care! Do not use pointer after destroying parent polygon.
133 //                                                157 //
134 const G4ThreeVector* G4ClippablePolygon::GetMi << 158 const G4ThreeVector *G4ClippablePolygon::GetMinPoint( const EAxis axis ) const
135 {                                                 159 {
136   std::size_t noLeft = vertices.size();        << 160   G4int noLeft = vertices.size();
137   if (noLeft==0)                                  161   if (noLeft==0)
138   {                                            << 
139     G4Exception("G4ClippablePolygon::GetMinPoi    162     G4Exception("G4ClippablePolygon::GetMinPoint()",
140                 "GeomSolids0002", FatalExcepti    163                 "GeomSolids0002", FatalException, "Empty polygon.");
141   }                                            << 164   
142                                                << 
143   const G4ThreeVector *answer = &(vertices[0])    165   const G4ThreeVector *answer = &(vertices[0]);
144   G4double min = answer->operator()(axis);        166   G4double min = answer->operator()(axis);
145                                                   167 
146   for( std::size_t i=1; i<noLeft; ++i )        << 168   G4int i;
                                                   >> 169   for( i=1; i<noLeft; i++ )
147   {                                               170   {
148     G4double component = vertices[i].operator(    171     G4double component = vertices[i].operator()( axis );
149     if (component < min)                          172     if (component < min)
150     {                                             173     {
151       answer = &(vertices[i]);                    174       answer = &(vertices[i]);
152       min = component;                            175       min = component;
153     }                                             176     }
154   }                                               177   }
155                                                   178   
156   return answer;                                  179   return answer;
157 }                                                 180 }
158                                                   181 
                                                   >> 182 
                                                   >> 183 //
159 // GetMaxPoint                                    184 // GetMaxPoint
160 //                                                185 //
161 // Returns pointer to maximum point along the     186 // Returns pointer to maximum point along the specified axis.
162 // Take care! Do not use pointer after destroy    187 // Take care! Do not use pointer after destroying parent polygon.
163 //                                                188 //
164 const G4ThreeVector* G4ClippablePolygon::GetMa << 189 const G4ThreeVector *G4ClippablePolygon::GetMaxPoint( const EAxis axis ) const
165 {                                                 190 {
166   std::size_t noLeft = vertices.size();        << 191   G4int noLeft = vertices.size();
167   if (noLeft==0)                                  192   if (noLeft==0)
168   {                                            << 
169     G4Exception("G4ClippablePolygon::GetMaxPoi    193     G4Exception("G4ClippablePolygon::GetMaxPoint()",
170                 "GeomSolids0002", FatalExcepti    194                 "GeomSolids0002", FatalException, "Empty polygon.");
171   }                                            << 195   
172                                                << 
173   const G4ThreeVector *answer = &(vertices[0])    196   const G4ThreeVector *answer = &(vertices[0]);
174   G4double max = answer->operator()(axis);        197   G4double max = answer->operator()(axis);
175                                                   198 
176   for( std::size_t i=1; i<noLeft; ++i )        << 199   G4int i;
                                                   >> 200   for( i=1; i<noLeft; i++ )
177   {                                               201   {
178     G4double component = vertices[i].operator(    202     G4double component = vertices[i].operator()( axis );
179     if (component > max)                          203     if (component > max)
180     {                                             204     {
181       answer = &(vertices[i]);                    205       answer = &(vertices[i]);
182       max = component;                            206       max = component;
183     }                                             207     }
184   }                                               208   }
185                                                   209   
186   return answer;                                  210   return answer;
187 }                                                 211 }
                                                   >> 212     
188                                                   213 
                                                   >> 214 //
189 // InFrontOf                                      215 // InFrontOf
190 //                                                216 //
191 // Decide if this polygon is in "front" of ano    217 // Decide if this polygon is in "front" of another when
192 // viewed along the specified axis. For our pu    218 // viewed along the specified axis. For our purposes here,
193 // it is sufficient to use the minimum extent     219 // it is sufficient to use the minimum extent of the
194 // polygon along the axis to determine this.      220 // polygon along the axis to determine this.
195 //                                                221 //
196 // In case the minima of the two polygons are     222 // In case the minima of the two polygons are equal,
197 // we use a more sophisticated test.              223 // we use a more sophisticated test.
198 //                                                224 //
199 // Note that it is possible for the two follow    225 // Note that it is possible for the two following
200 // statements to both return true or both retu    226 // statements to both return true or both return false:
201 //         polygon1.InFrontOf(polygon2)           227 //         polygon1.InFrontOf(polygon2)
202 //         polygon2.BehindOf(polygon1)            228 //         polygon2.BehindOf(polygon1)
203 //                                                229 //
204 G4bool G4ClippablePolygon::InFrontOf( const G4 << 230 G4bool G4ClippablePolygon::InFrontOf( const G4ClippablePolygon &other,
205                                             EA    231                                             EAxis axis ) const
206 {                                                 232 {
207   //                                              233   //
208   // If things are empty, do something semi-se    234   // If things are empty, do something semi-sensible
209   //                                              235   //
210   std::size_t noLeft = vertices.size();        << 236   G4int noLeft = vertices.size();
211   if (noLeft==0) return false;                    237   if (noLeft==0) return false;
212                                                   238   
213   if (other.Empty()) return true;                 239   if (other.Empty()) return true;
214                                                   240 
215   //                                              241   //
216   // Get minimum of other polygon                 242   // Get minimum of other polygon
217   //                                              243   //
218   const G4ThreeVector *minPointOther = other.G    244   const G4ThreeVector *minPointOther = other.GetMinPoint( axis );
219   const G4double minOther = minPointOther->ope    245   const G4double minOther = minPointOther->operator()(axis);
220                                                   246   
221   //                                              247   //
222   // Get minimum of this polygon                  248   // Get minimum of this polygon
223   //                                              249   //
224   const G4ThreeVector *minPoint = GetMinPoint(    250   const G4ThreeVector *minPoint = GetMinPoint( axis );
225   const G4double min = minPoint->operator()(ax    251   const G4double min = minPoint->operator()(axis);
226                                                   252   
227   //                                              253   //
228   // Easy decision                                254   // Easy decision
229   //                                              255   //
230   if (min < minOther-kCarTolerance) return tru    256   if (min < minOther-kCarTolerance) return true;    // Clear winner
231                                                   257   
232   if (minOther < min-kCarTolerance) return fal    258   if (minOther < min-kCarTolerance) return false;    // Clear loser
233                                                   259   
234   //                                              260   //
235   // We have a tie (this will not be all that     261   // We have a tie (this will not be all that rare since our
236   // polygons are connected)                      262   // polygons are connected)
237   //                                              263   //
238   // Check to see if there is a vertex in the     264   // Check to see if there is a vertex in the other polygon
239   // that is behind this one (or vice versa)      265   // that is behind this one (or vice versa)
240   //                                              266   //
241   G4bool answer;                                  267   G4bool answer;
242   G4ThreeVector normalOther = other.GetNormal(    268   G4ThreeVector normalOther = other.GetNormal();
243                                                   269   
244   if (std::fabs(normalOther(axis)) > std::fabs    270   if (std::fabs(normalOther(axis)) > std::fabs(normal(axis)))
245   {                                               271   {
246     G4double minP, maxP;                          272     G4double minP, maxP;
247     GetPlanerExtent( *minPointOther, normalOth    273     GetPlanerExtent( *minPointOther, normalOther, minP, maxP );
248                                                   274     
249     answer = (normalOther(axis) > 0) ? (minP <    275     answer = (normalOther(axis) > 0) ? (minP < -kCarTolerance)
250                                      : (maxP >    276                                      : (maxP > +kCarTolerance);
251   }                                               277   }
252   else                                            278   else
253   {                                               279   {
254     G4double minP, maxP;                          280     G4double minP, maxP;
255     other.GetPlanerExtent( *minPoint, normal,     281     other.GetPlanerExtent( *minPoint, normal, minP, maxP );
256                                                   282     
257     answer = (normal(axis) > 0) ? (maxP > +kCa    283     answer = (normal(axis) > 0) ? (maxP > +kCarTolerance)
258                                 : (minP < -kCa    284                                 : (minP < -kCarTolerance);
259   }                                               285   }
260   return answer;                                  286   return answer;
261 }                                                 287 }
262                                                   288 
                                                   >> 289 //
263 // BehindOf                                       290 // BehindOf
264 //                                                291 //
265 // Decide if this polygon is behind another.      292 // Decide if this polygon is behind another.
266 // See notes in method "InFrontOf"                293 // See notes in method "InFrontOf"
267 //                                                294 //
268 G4bool G4ClippablePolygon::BehindOf( const G4C << 295 G4bool G4ClippablePolygon::BehindOf( const G4ClippablePolygon &other,
269                                            EAx    296                                            EAxis axis ) const
270 {                                                 297 {
271   //                                              298   //
272   // If things are empty, do something semi-se    299   // If things are empty, do something semi-sensible
273   //                                              300   //
274   std::size_t noLeft = vertices.size();        << 301   G4int noLeft = vertices.size();
275   if (noLeft==0) return false;                    302   if (noLeft==0) return false;
276                                                   303   
277   if (other.Empty()) return true;                 304   if (other.Empty()) return true;
278                                                   305 
279   //                                              306   //
280   // Get minimum of other polygon                 307   // Get minimum of other polygon
281   //                                              308   //
282   const G4ThreeVector *maxPointOther = other.G    309   const G4ThreeVector *maxPointOther = other.GetMaxPoint( axis );
283   const G4double maxOther = maxPointOther->ope    310   const G4double maxOther = maxPointOther->operator()(axis);
284                                                   311   
285   //                                              312   //
286   // Get minimum of this polygon                  313   // Get minimum of this polygon
287   //                                              314   //
288   const G4ThreeVector *maxPoint = GetMaxPoint(    315   const G4ThreeVector *maxPoint = GetMaxPoint( axis );
289   const G4double max = maxPoint->operator()(ax    316   const G4double max = maxPoint->operator()(axis);
290                                                   317   
291   //                                              318   //
292   // Easy decision                                319   // Easy decision
293   //                                              320   //
294   if (max > maxOther+kCarTolerance) return tru    321   if (max > maxOther+kCarTolerance) return true;    // Clear winner
295                                                   322   
296   if (maxOther > max+kCarTolerance) return fal    323   if (maxOther > max+kCarTolerance) return false;    // Clear loser
297                                                   324   
298   //                                              325   //
299   // We have a tie (this will not be all that     326   // We have a tie (this will not be all that rare since our
300   // polygons are connected)                      327   // polygons are connected)
301   //                                              328   //
302   // Check to see if there is a vertex in the     329   // Check to see if there is a vertex in the other polygon
303   // that is in front of this one (or vice ver    330   // that is in front of this one (or vice versa)
304   //                                              331   //
305   G4bool answer;                                  332   G4bool answer;
306   G4ThreeVector normalOther = other.GetNormal(    333   G4ThreeVector normalOther = other.GetNormal();
307                                                   334   
308   if (std::fabs(normalOther(axis)) > std::fabs    335   if (std::fabs(normalOther(axis)) > std::fabs(normal(axis)))
309   {                                               336   {
310     G4double minP, maxP;                          337     G4double minP, maxP;
311     GetPlanerExtent( *maxPointOther, normalOth    338     GetPlanerExtent( *maxPointOther, normalOther, minP, maxP );
312                                                   339     
313     answer = (normalOther(axis) > 0) ? (maxP >    340     answer = (normalOther(axis) > 0) ? (maxP > +kCarTolerance)
314                                      : (minP <    341                                      : (minP < -kCarTolerance);
315   }                                               342   }
316   else                                            343   else
317   {                                               344   {
318     G4double minP, maxP;                          345     G4double minP, maxP;
319     other.GetPlanerExtent( *maxPoint, normal,     346     other.GetPlanerExtent( *maxPoint, normal, minP, maxP );
320                                                   347     
321     answer = (normal(axis) > 0) ? (minP < -kCa    348     answer = (normal(axis) > 0) ? (minP < -kCarTolerance)
322                                 : (maxP > +kCa    349                                 : (maxP > +kCarTolerance);
323   }                                               350   }
324   return answer;                                  351   return answer;
325 }                                                 352 }
326                                                   353 
                                                   >> 354 
                                                   >> 355 //
327 // GetPlanerExtent                                356 // GetPlanerExtent
328 //                                                357 //
329 // Get min/max distance in or out of a plane      358 // Get min/max distance in or out of a plane
330 //                                                359 //
331 G4bool G4ClippablePolygon::GetPlanerExtent( co << 360 G4bool G4ClippablePolygon::GetPlanerExtent( const G4ThreeVector &pointOnPlane, 
332                                             co << 361                                             const G4ThreeVector &planeNormal,
333                                                << 362                                                   G4double &min,
334                                                << 363                                                   G4double &max ) const
335 {                                                 364 {
336   //                                              365   //
337   // Okay, how many entries do we have?           366   // Okay, how many entries do we have?
338   //                                              367   //
339   std::size_t noLeft = vertices.size();        << 368   G4int noLeft = vertices.size();
340                                                   369   
341   //                                              370   //
342   // Return false if nothing is left              371   // Return false if nothing is left
343   //                                              372   //
344   if (noLeft == 0) return false;                  373   if (noLeft == 0) return false;
345                                                   374   
346   //                                              375   //
347   // Initialize min and max to our first verte    376   // Initialize min and max to our first vertex
348   //                                              377   //
349   min = max = planeNormal.dot(vertices[0]-poin    378   min = max = planeNormal.dot(vertices[0]-pointOnPlane);
350                                                   379   
351   //                                              380   //
352   // Compare to the rest                          381   // Compare to the rest
353   //                                              382   //
354   for( std::size_t i=1; i<noLeft; ++i )        << 383   G4int i;
                                                   >> 384   for( i=1; i<noLeft; i++ )
355   {                                               385   {
356     G4double component = planeNormal.dot(verti    386     G4double component = planeNormal.dot(vertices[i] - pointOnPlane);
357     if (component < min )                         387     if (component < min )
358       min = component;                            388       min = component;
359     else if (component > max )                    389     else if (component > max )
360       max = component;                            390       max = component;
361   }                                               391   }
362                                                   392   
363   return true;                                    393   return true;
364 }                                                 394 }
365                                                   395 
366 // ClipAlongOneAxis                            << 396 
367 //                                                397 //
368 // Clip along just one axis, as specified in v    398 // Clip along just one axis, as specified in voxelLimit
369 //                                                399 //
370 void G4ClippablePolygon::ClipAlongOneAxis( con << 400 void G4ClippablePolygon::ClipAlongOneAxis( const G4VoxelLimits &voxelLimit,
371                                            con    401                                            const EAxis axis )
372 {                                                 402 {    
373   if (!voxelLimit.IsLimited(axis)) return;        403   if (!voxelLimit.IsLimited(axis)) return;
374                                                   404   
375   G4ThreeVectorList tempPolygon;                  405   G4ThreeVectorList tempPolygon;
376                                                   406 
377   //                                              407   //
378   // Build a "simple" voxelLimit that includes    408   // Build a "simple" voxelLimit that includes only the min extent
379   // and apply this to our vertices, producing    409   // and apply this to our vertices, producing result in tempPolygon
380   //                                              410   //
381   G4VoxelLimits simpleLimit1;                     411   G4VoxelLimits simpleLimit1;
382   simpleLimit1.AddLimit( axis, voxelLimit.GetM    412   simpleLimit1.AddLimit( axis, voxelLimit.GetMinExtent(axis), kInfinity );
383   ClipToSimpleLimits( vertices, tempPolygon, s    413   ClipToSimpleLimits( vertices, tempPolygon, simpleLimit1 );
384                                                   414 
385   //                                              415   //
386   // If nothing is left from the above clip, w    416   // If nothing is left from the above clip, we might as well return now
387   // (but with an empty vertices)                 417   // (but with an empty vertices)
388   //                                              418   //
389   if (tempPolygon.empty())                     << 419   if (tempPolygon.size() == 0)
390   {                                               420   {
391     vertices.clear();                             421     vertices.clear();
392     return;                                       422     return;
393   }                                               423   }
394                                                   424 
395   //                                              425   //
396   // Now do the same, but using a "simple" lim    426   // Now do the same, but using a "simple" limit that includes only the max
397   // extent. Apply this to out tempPolygon, pr    427   // extent. Apply this to out tempPolygon, producing result in vertices.
398   //                                              428   //
399   G4VoxelLimits simpleLimit2;                     429   G4VoxelLimits simpleLimit2;
400   simpleLimit2.AddLimit( axis, -kInfinity, vox    430   simpleLimit2.AddLimit( axis, -kInfinity, voxelLimit.GetMaxExtent(axis) );
401   ClipToSimpleLimits( tempPolygon, vertices, s    431   ClipToSimpleLimits( tempPolygon, vertices, simpleLimit2 );
402                                                   432 
403   //                                              433   //
404   // If nothing is left, return now               434   // If nothing is left, return now
405   //                                              435   //
406   if (vertices.empty()) return;                << 436   if (vertices.size() == 0) return;
407 }                                                 437 }
408                                                   438 
409 // ClipToSimpleLimits                          << 439 
410 //                                                440 //
411 // pVoxelLimits must be only limited along one    441 // pVoxelLimits must be only limited along one axis, and either the maximum
412 // along the axis must be +kInfinity, or the m    442 // along the axis must be +kInfinity, or the minimum -kInfinity
413 //                                                443 //
414 void G4ClippablePolygon::ClipToSimpleLimits( G    444 void G4ClippablePolygon::ClipToSimpleLimits( G4ThreeVectorList& pPolygon,
415                                              G    445                                              G4ThreeVectorList& outputPolygon,
416                                        const G    446                                        const G4VoxelLimits& pVoxelLimit   )
417 {                                                 447 {
418   std::size_t noVertices = pPolygon.size();    << 448   G4int i;
                                                   >> 449   G4int noVertices=pPolygon.size();
419   G4ThreeVector vEnd,vStart;                      450   G4ThreeVector vEnd,vStart;
420                                                   451 
421   outputPolygon.clear();                          452   outputPolygon.clear();
422                                                   453     
423   for (std::size_t i=0; i<noVertices; ++i)     << 454   for (i=0;i<noVertices;i++)
424   {                                               455   {
425     vStart=pPolygon[i];                           456     vStart=pPolygon[i];
426     if (i==noVertices-1)                          457     if (i==noVertices-1)
427     {                                             458     {
428       vEnd=pPolygon[0];                           459       vEnd=pPolygon[0];
429     }                                             460     }
430     else                                          461     else
431     {                                             462     {
432       vEnd=pPolygon[i+1];                         463       vEnd=pPolygon[i+1];
433     }                                             464     }
434                                                   465 
435     if (pVoxelLimit.Inside(vStart))               466     if (pVoxelLimit.Inside(vStart))
436     {                                             467     {
437       if (pVoxelLimit.Inside(vEnd))               468       if (pVoxelLimit.Inside(vEnd))
438       {                                           469       {
439         // vStart and vEnd inside -> output en    470         // vStart and vEnd inside -> output end point
440         //                                        471         //
441         outputPolygon.push_back(vEnd);            472         outputPolygon.push_back(vEnd);
442       }                                           473       }
443       else                                        474       else
444       {                                           475       {
445         // vStart inside, vEnd outside -> outp    476         // vStart inside, vEnd outside -> output crossing point
446         //                                        477         //
447         pVoxelLimit.ClipToLimits(vStart,vEnd);    478         pVoxelLimit.ClipToLimits(vStart,vEnd);
448         outputPolygon.push_back(vEnd);            479         outputPolygon.push_back(vEnd);
449       }                                           480       }
450     }                                             481     }
451     else                                          482     else
452     {                                             483     {
453       if (pVoxelLimit.Inside(vEnd))               484       if (pVoxelLimit.Inside(vEnd))
454       {                                           485       {
455         // vStart outside, vEnd inside -> outp    486         // vStart outside, vEnd inside -> output inside section
456         //                                        487         //
457         pVoxelLimit.ClipToLimits(vStart,vEnd);    488         pVoxelLimit.ClipToLimits(vStart,vEnd);
458         outputPolygon.push_back(vStart);          489         outputPolygon.push_back(vStart);
459         outputPolygon.push_back(vEnd);            490         outputPolygon.push_back(vEnd);
460       }                                           491       }
461       else    // Both point outside -> no outp    492       else    // Both point outside -> no output
462       {                                           493       {
463       }                                           494       }
464     }                                             495     }
465   }                                               496   }
466 }                                                 497 }
467                                                   498