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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // >> 23 // >> 24 // $Id: G4VTwistSurface.hh,v 1.4 2005/12/09 13:38:07 link Exp $ >> 25 // GEANT4 tag $Name: geant4-08-00-patch-01 $ >> 26 // >> 27 // >> 28 // -------------------------------------------------------------------- >> 29 // GEANT 4 class header file >> 30 // >> 31 // 26 // G4VTwistSurface 32 // G4VTwistSurface 27 // 33 // 28 // Class description: 34 // Class description: 29 // 35 // 30 // Abstract base class for boundary surface of << 36 // Abstract base class for boundary surface of G4VSolid. 31 37 32 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepbu << 38 // Author: 33 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), << 39 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp) 34 // from original version in Jupi << 40 // >> 41 // History: >> 42 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4 >> 43 // from original version in Jupiter-2.5.02 application. 35 // ------------------------------------------- 44 // -------------------------------------------------------------------- 36 #ifndef G4VTWISTSURFACE_HH << 45 #ifndef __G4VTWISTSURFACE__ 37 #define G4VTWISTSURFACE_HH << 46 #define __G4VTWISTSURFACE__ 38 << 39 #include <CLHEP/Units/SystemOfUnits.h> << 40 47 41 #include "G4VSolid.hh" 48 #include "G4VSolid.hh" 42 #include "geomdefs.hh" 49 #include "geomdefs.hh" 43 50 44 #include "G4RotationMatrix.hh" 51 #include "G4RotationMatrix.hh" 45 52 46 #define G4VSURFACENXX 10 53 #define G4VSURFACENXX 10 47 54 48 class G4VTwistSurface 55 class G4VTwistSurface 49 { 56 { 50 public: << 57 public: // without description >> 58 >> 59 enum EValidate {kDontValidate = 0, kValidateWithTol = 1, >> 60 kValidateWithoutTol = 2, kUninitialized = 3}; 51 61 52 enum EValidate { kDontValidate = 0, kValida << 62 public: // with description 53 kValidateWithoutTol = 2, k << 54 63 55 G4VTwistSurface (const G4String& name); << 64 G4VTwistSurface (const G4String &name); 56 G4VTwistSurface (const G4String& name, << 65 G4VTwistSurface (const G4String &name, 57 const G4RotationMatrix& ro << 66 const G4RotationMatrix &rot, 58 const G4ThreeVector& tl << 67 const G4ThreeVector &tlate, 59 G4int ha << 68 G4int handedness, 60 const EAxis ax << 69 const EAxis axis1, 61 const EAxis ax << 70 const EAxis axis2, 62 G4double ax << 71 G4double axis0min = -kInfinity, 63 G4double ax << 72 G4double axis1min = -kInfinity, 64 G4double ax << 73 G4double axis0max = kInfinity, 65 G4double ax << 74 G4double axis1max = kInfinity); 66 75 67 virtual ~G4VTwistSurface() = default; << 76 virtual ~G4VTwistSurface(); 68 77 69 virtual G4int AmIOnLeftSide(const G4Thr << 78 virtual G4int AmIOnLeftSide(const G4ThreeVector &me, 70 const G4Thr << 79 const G4ThreeVector &vec, 71 G4boo 80 G4bool withTol = true); 72 81 73 virtual G4double DistanceToBoundary( 82 virtual G4double DistanceToBoundary( G4int areacode, 74 << 83 G4ThreeVector &xx, 75 const << 84 const G4ThreeVector &p) ; 76 85 77 virtual G4double DistanceToIn(const G4Thre << 86 78 const G4Thre << 87 virtual G4double DistanceToIn(const G4ThreeVector &gp, 79 G4Thre << 88 const G4ThreeVector &gv, 80 virtual G4double DistanceToOut(const G4Thr << 89 G4ThreeVector &gxxbest); 81 const G4Thr << 90 virtual G4double DistanceToOut(const G4ThreeVector &gp, 82 G4Thr << 91 const G4ThreeVector &gv, 83 virtual G4double DistanceTo(const G4ThreeV << 92 G4ThreeVector &gxxbest); 84 G4ThreeV << 93 virtual G4double DistanceTo(const G4ThreeVector &gp, >> 94 G4ThreeVector &gxx); 85 95 86 virtual G4int DistanceToSurface(const G << 96 virtual G4int DistanceToSurface(const G4ThreeVector &gp, 87 const G << 97 const G4ThreeVector &gv, 88 G 98 G4ThreeVector gxx[], 89 G 99 G4double distance[], 90 G 100 G4int areacode[], 91 G 101 G4bool isvalid[], 92 EValida 102 EValidate validate=kValidateWithTol) = 0; 93 103 94 virtual G4int DistanceToSurface(const G << 104 virtual G4int DistanceToSurface(const G4ThreeVector &gp, 95 G 105 G4ThreeVector gxx[], 96 G 106 G4double distance[], 97 G 107 G4int areacode[]) = 0; 98 108 99 void DebugPrint() const; 109 void DebugPrint() const; 100 110 101 virtual G4ThreeVector GetNormal(const G4Thr << 111 // get methods >> 112 >> 113 virtual G4ThreeVector GetNormal(const G4ThreeVector &xx,G4bool isGlobal) = 0; 102 114 103 virtual G4String GetName() const { ret 115 virtual G4String GetName() const { return fName; } 104 virtual void GetBoundaryParameters << 116 virtual void GetBoundaryParameters(const G4int &areacode, 105 << 117 G4ThreeVector &d, 106 << 118 G4ThreeVector &x0, 107 << 119 G4int &boundarytype) const; 108 virtual G4ThreeVector GetBoundaryAtPZ(G4int 120 virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode, 109 const << 121 const G4ThreeVector &p) const; 110 122 111 inline G4double DistanceToPlaneWithV(const << 123 inline G4double DistanceToPlaneWithV(const G4ThreeVector &p, 112 const << 124 const G4ThreeVector &v, 113 const << 125 const G4ThreeVector &x0, 114 const << 126 const G4ThreeVector &n0, 115 << 127 G4ThreeVector &xx); 116 << 128 117 inline G4double DistanceToPlane(const G4Th << 129 inline G4double DistanceToPlane(const G4ThreeVector &p, 118 const G4Th << 130 const G4ThreeVector &x0, 119 const G4Th << 131 const G4ThreeVector &n0, 120 G4Th << 132 G4ThreeVector &xx); 121 133 122 inline G4double DistanceToPlane(const G4Th << 134 inline G4double DistanceToPlane(const G4ThreeVector &p, 123 const G4Th << 135 const G4ThreeVector &x0, 124 const G4Th << 136 const G4ThreeVector &t1, 125 const G4Th << 137 const G4ThreeVector &t2, 126 G4Th << 138 G4ThreeVector &xx, 127 G4Th << 139 G4ThreeVector &n); 128 << 140 129 inline G4double DistanceToLine (const G4Th << 141 inline G4double DistanceToLine (const G4ThreeVector &p, 130 const G4Th << 142 const G4ThreeVector &x0, 131 const G4Th << 143 const G4ThreeVector &d, 132 G4Th << 144 G4ThreeVector &xx); 133 << 145 134 inline G4bool IsAxis0 (G4int areacode) c << 146 inline G4bool IsAxis0 (G4int areacode) const; 135 inline G4bool IsAxis1 (G4int areacode) c << 147 inline G4bool IsAxis1 (G4int areacode) const; 136 inline G4bool IsOutside (G4int areacode) c << 148 inline G4bool IsOutside (G4int areacode) const; 137 inline G4bool IsInside (G4int areacode, G << 149 inline G4bool IsInside (G4int areacode, G4bool testbitmode = false) const; 138 inline G4bool IsBoundary (G4int areacode, G << 150 inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const; 139 inline G4bool IsCorner (G4int areacode, G << 151 inline G4bool IsCorner (G4int areacode, G4bool testbitmode = false) const; 140 inline G4bool IsValidNorm() const { return << 152 inline G4bool IsValidNorm() const { return fIsValidNorm; } 141 G4bool IsSameBoundary (G4VTwistSurface* sur << 153 G4bool IsSameBoundary (G4VTwistSurface *surface1, G4int areacode1, 142 G4VTwistSurface* sur << 154 G4VTwistSurface *surface2, G4int areacode2 ) const; 143 inline G4int GetAxisType(G4int areacode, G << 155 inline G4int GetAxisType(G4int areacode, G4int whichaxis) const; 144 << 156 145 inline G4ThreeVector ComputeGlobalPoint << 157 inline G4ThreeVector ComputeGlobalPoint (const G4ThreeVector &lp) const; 146 inline G4ThreeVector ComputeLocalPoint << 158 inline G4ThreeVector ComputeLocalPoint (const G4ThreeVector &gp) const; 147 inline G4ThreeVector ComputeGlobalDirection << 159 inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector &lp) const; 148 inline G4ThreeVector ComputeLocalDirection << 160 inline G4ThreeVector ComputeLocalDirection (const G4ThreeVector &gp) const; 149 161 150 // set methods 162 // set methods 151 163 152 inline void SetAxis(G4int i, const EAxis ax 164 inline void SetAxis(G4int i, const EAxis axis) { fAxis[i] = axis; } 153 inline void SetNeighbours(G4VTwistSurface* << 165 inline void SetNeighbours(G4VTwistSurface* axis0min, G4VTwistSurface* axis1min, 154 G4VTwistSurface* << 166 G4VTwistSurface* axis0max, G4VTwistSurface* axis1max); 155 167 156 virtual G4ThreeVector SurfacePoint(G4double << 168 virtual G4ThreeVector SurfacePoint(G4double , G4double, 157 G4bool i 169 G4bool isGlobal = false ) = 0 ; 158 virtual G4double GetBoundaryMin(G4double) = 170 virtual G4double GetBoundaryMin(G4double) = 0 ; 159 virtual G4double GetBoundaryMax(G4double) = 171 virtual G4double GetBoundaryMax(G4double) = 0 ; 160 virtual G4double GetSurfaceArea() = 0 ; 172 virtual G4double GetSurfaceArea() = 0 ; 161 virtual void GetFacets(G4int m, G4int n, G4 173 virtual void GetFacets(G4int m, G4int n, G4double xyz[][3], 162 G4int faces[][4], G4 174 G4int faces[][4], G4int iside) = 0 ; 163 G4int GetNode( G4int i, G4int j, G4int m, G << 175 G4int GetNode( G4int i, G4int j, G4int m, G4int n, G4int iside ) ; 164 G4int GetFace( G4int i, G4int j, G4int m, G << 176 G4int GetFace( G4int i, G4int j, G4int m, G4int n, G4int iside ) ; 165 G4int GetEdgeVisibility( G4int i, G4int j, << 177 G4int GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation) ; 166 G4int number, G4in << 178 >> 179 >> 180 public: // without description 167 181 168 G4VTwistSurface(__void__&); 182 G4VTwistSurface(__void__&); 169 // Fake default constructor for usage res 183 // Fake default constructor for usage restricted to direct object 170 // persistency for clients requiring prea 184 // persistency for clients requiring preallocation of memory for 171 // persistifiable objects. 185 // persistifiable objects. 172 186 173 protected: << 187 protected: // with description 174 188 175 inline G4VTwistSurface** GetNeighbours() { << 189 // get methods 176 inline G4int GetNeighbours(G4int areacode, << 190 177 inline G4ThreeVector GetCorner(G4int areaco << 191 inline G4VTwistSurface** GetNeighbours() { return fNeighbours; } 178 void GetBoundaryAxis(G4int areacode, EAxis << 192 inline G4int GetNeighbours(G4int areacode, G4VTwistSurface* surfaces[]); 179 void GetBoundaryLimit(G4int areacode, G4dou << 193 inline G4ThreeVector GetCorner(G4int areacode) const; 180 virtual G4int GetAreaCode(const G4ThreeVect << 194 void GetBoundaryAxis(G4int areacode, EAxis axis[]) const; 181 << 195 void GetBoundaryLimit(G4int areacode, G4double limit[]) const; 182 virtual void SetBoundary(const G4int& << 196 virtual G4int GetAreaCode(const G4ThreeVector &xx, G4bool withtol=true) = 0; 183 const G4ThreeVecto << 197 184 const G4ThreeVecto << 198 // set methods 185 const G4int& << 199 >> 200 virtual void SetBoundary(const G4int &axiscode, >> 201 const G4ThreeVector &direction, >> 202 const G4ThreeVector &x0, >> 203 const G4int &boundarytype); 186 // areacode must be one of them: 204 // areacode must be one of them: 187 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 205 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 188 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 206 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 189 // boundarytype represents the shape of l 207 // boundarytype represents the shape of locus 190 // from the start point to end point of b 208 // from the start point to end point of boundary. 191 // ex. 209 // ex. 192 // sAxisRho = linear line which start poi 210 // sAxisRho = linear line which start point is fixed at origin. 193 // sAxisPhi = part of circle which center 211 // sAxisPhi = part of circle which center placed at the origin. 194 212 195 void SetCorner(G4int areacode, G4double x, 213 void SetCorner(G4int areacode, G4double x, G4double y, G4double z); 196 214 197 private: 215 private: 198 216 199 virtual void SetBoundaries() = 0; 217 virtual void SetBoundaries() = 0; 200 virtual void SetCorners() = 0; 218 virtual void SetCorners() = 0; 201 219 202 // data members ----------------------------- 220 // data members --------------------------------------------------------- 203 221 204 public: 222 public: 205 223 206 static const G4int sOutside ; 224 static const G4int sOutside ; 207 static const G4int sInside ; 225 static const G4int sInside ; 208 static const G4int sBoundary; 226 static const G4int sBoundary; 209 static const G4int sCorner; 227 static const G4int sCorner; 210 static const G4int sC0Min1Min; 228 static const G4int sC0Min1Min; 211 static const G4int sC0Max1Min; 229 static const G4int sC0Max1Min; 212 static const G4int sC0Max1Max; 230 static const G4int sC0Max1Max; 213 static const G4int sC0Min1Max; 231 static const G4int sC0Min1Max; 214 static const G4int sAxisMin; 232 static const G4int sAxisMin; 215 static const G4int sAxisMax; 233 static const G4int sAxisMax; 216 static const G4int sAxisX; 234 static const G4int sAxisX; 217 static const G4int sAxisY; 235 static const G4int sAxisY; 218 static const G4int sAxisZ; 236 static const G4int sAxisZ; 219 static const G4int sAxisRho; 237 static const G4int sAxisRho; 220 static const G4int sAxisPhi; 238 static const G4int sAxisPhi; 221 static const G4int sAxis0; 239 static const G4int sAxis0; 222 static const G4int sAxis1; 240 static const G4int sAxis1; 223 static const G4int sSizeMask; 241 static const G4int sSizeMask; 224 static const G4int sAxisMask; 242 static const G4int sAxisMask; 225 static const G4int sAreaMask; 243 static const G4int sAreaMask; 226 244 227 protected: 245 protected: 228 246 229 class CurrentStatus 247 class CurrentStatus 230 { 248 { 231 public: << 249 public: 232 250 233 CurrentStatus(); 251 CurrentStatus(); 234 virtual ~CurrentStatus(); 252 virtual ~CurrentStatus(); 235 253 236 inline G4ThreeVector GetXX(G4int i) 254 inline G4ThreeVector GetXX(G4int i) const { return fXX[i]; } 237 inline G4double GetDistance(G4int i 255 inline G4double GetDistance(G4int i) const { return fDistance[i]; } 238 inline G4int GetAreacode(G4int i 256 inline G4int GetAreacode(G4int i) const { return fAreacode[i]; } 239 inline G4int GetNXX() 257 inline G4int GetNXX() const { return fNXX; } 240 inline G4bool IsDone() 258 inline G4bool IsDone() const { return fDone; } 241 inline G4bool IsValid(G4int i) 259 inline G4bool IsValid(G4int i) const { return fIsValid[i]; } 242 260 243 void SetCurrentStatus(G4int 261 void SetCurrentStatus(G4int i, 244 G4ThreeVector& << 262 G4ThreeVector &xx, 245 G4double& << 263 G4double &dist, 246 G4int& << 264 G4int &areacode, 247 G4bool& << 265 G4bool &isvalid, 248 G4int 266 G4int nxx, 249 EValidate 267 EValidate validate, 250 const G4ThreeVector* p, << 268 const G4ThreeVector *p, 251 const G4ThreeVector* v = << 269 const G4ThreeVector *v = 0); 252 270 253 void ResetfDone(EValidate validate, << 271 void ResetfDone(EValidate validate, 254 const G4ThreeVector* p, << 272 const G4ThreeVector *p, 255 const G4ThreeVector* v = nullp << 273 const G4ThreeVector *v = 0); 256 274 257 275 258 void DebugPrint() const; 276 void DebugPrint() const; 259 277 260 private: << 278 private: 261 279 262 G4double fDistance[G4VSURFAC 280 G4double fDistance[G4VSURFACENXX]; 263 G4ThreeVector fXX[G4VSURFACENXX]; 281 G4ThreeVector fXX[G4VSURFACENXX]; 264 G4int fAreacode[G4VSURFAC 282 G4int fAreacode[G4VSURFACENXX]; 265 G4bool fIsValid[G4VSURFACE 283 G4bool fIsValid[G4VSURFACENXX]; 266 G4int fNXX; 284 G4int fNXX; 267 G4ThreeVector fLastp; 285 G4ThreeVector fLastp; 268 G4ThreeVector fLastv; 286 G4ThreeVector fLastv; 269 EValidate fLastValidate; 287 EValidate fLastValidate; 270 G4bool fDone; 288 G4bool fDone; 271 }; 289 }; 272 290 273 class Boundary 291 class Boundary 274 { 292 { 275 public: << 293 public: 276 << 294 Boundary(); 277 Boundary() = default; << 295 virtual ~Boundary(); 278 virtual ~Boundary() = default; << 279 296 280 void SetFields(const G4int& areac << 297 void SetFields(const G4int &areacode, 281 const G4ThreeVector& d, << 298 const G4ThreeVector &d, 282 const G4ThreeVector& x0, << 299 const G4ThreeVector &x0, 283 const G4int& boun << 300 const G4int &boundarytype); 284 301 285 G4bool IsEmpty() const; 302 G4bool IsEmpty() const; 286 303 287 G4bool GetBoundaryParameters(const G4int << 304 G4bool GetBoundaryParameters(const G4int &areacode, 288 G4Thr << 305 G4ThreeVector &d, 289 G4Thr << 306 G4ThreeVector &x0, 290 G4int << 307 G4int &boundarytype) const; 291 308 292 private: << 309 private: 293 << 310 G4int fBoundaryAcode; 294 G4int fBoundaryAcode{-1}; << 295 G4ThreeVector fBoundaryDirection; 311 G4ThreeVector fBoundaryDirection; 296 G4ThreeVector fBoundaryX0; 312 G4ThreeVector fBoundaryX0; 297 G4int fBoundaryType{0}; << 313 G4int fBoundaryType; 298 }; 314 }; 299 315 300 EAxis fAxis[2]; 316 EAxis fAxis[2]; 301 G4double fAxisMin[2]; 317 G4double fAxisMin[2]; 302 G4double fAxisMax[2]; 318 G4double fAxisMax[2]; 303 CurrentStatus fCurStatWithV; 319 CurrentStatus fCurStatWithV; 304 CurrentStatus fCurStat; 320 CurrentStatus fCurStat; 305 G4RotationMatrix fRot; 321 G4RotationMatrix fRot; 306 G4ThreeVector fTrans; 322 G4ThreeVector fTrans; 307 G4int fHandedness; 323 G4int fHandedness; 308 class G4SurfCurNormal 324 class G4SurfCurNormal 309 { 325 { 310 public: 326 public: 311 << 312 G4ThreeVector p; 327 G4ThreeVector p; 313 G4ThreeVector normal; 328 G4ThreeVector normal; 314 }; 329 }; 315 G4SurfCurNormal fCurrentNormal; 330 G4SurfCurNormal fCurrentNormal; 316 G4bool fIsValidNorm; 331 G4bool fIsValidNorm; 317 G4double kCarTolerance; << 318 332 319 private: 333 private: 320 334 321 G4VTwistSurface* fNeighbours[4]; // {0,1,2, << 335 G4VTwistSurface *fNeighbours[4]; // {0,1,2,3} = sAxis0min, sAxis1min, 322 // << 336 // sAxis0max, sAxis1max 323 G4ThreeVector fCorners[4]; // corners o 337 G4ThreeVector fCorners[4]; // corners of the surface in local coordinate 324 Boundary fBoundaries[4]; // boundarie 338 Boundary fBoundaries[4]; // boundaries of the surface. 325 G4String fName; 339 G4String fName; 326 340 327 class G4SurfSideQuery 341 class G4SurfSideQuery 328 { 342 { 329 public: 343 public: 330 << 331 G4ThreeVector me; 344 G4ThreeVector me; 332 G4ThreeVector vec; 345 G4ThreeVector vec; 333 G4bool withTol; 346 G4bool withTol; 334 G4int amIOnLeftSide; 347 G4int amIOnLeftSide; 335 }; 348 }; 336 G4SurfSideQuery fAmIOnLeftSide; 349 G4SurfSideQuery fAmIOnLeftSide; 337 }; 350 }; 338 351 339 //============================================ 352 //======================================================== 340 // inline functions 353 // inline functions 341 //============================================ 354 //======================================================== 342 355 343 struct Intersection 356 struct Intersection 344 { 357 { 345 G4double phi ; // parameter phi 358 G4double phi ; // parameter phi 346 G4double u ; // parameter u 359 G4double u ; // parameter u 347 G4ThreeVector xx ; // intersection point i 360 G4ThreeVector xx ; // intersection point in cartesian 348 G4double distance ; // distance to intersec 361 G4double distance ; // distance to intersection 349 G4int areacode ; // the areacode of the << 362 G4int areacode; // the areacode of the intersection 350 G4bool isvalid ; // valid intersection ? 363 G4bool isvalid ; // valid intersection ?? 351 364 352 }; 365 }; 353 366 354 inline 367 inline 355 G4bool DistanceSort( const Intersection& a, co << 368 G4bool DistanceSort( const Intersection &a, const Intersection &b) 356 { 369 { 357 return a.distance < b.distance ; 370 return a.distance < b.distance ; 358 } 371 } 359 372 360 inline 373 inline 361 G4bool EqualIntersection( const Intersection& << 374 G4bool EqualIntersection( const Intersection &a, const Intersection &b) 362 { 375 { 363 return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP: << 376 return ( ( a.xx - b.xx ).mag() < kCarTolerance ) ; 364 } 377 } 365 378 366 #include "G4VTwistSurface.icc" 379 #include "G4VTwistSurface.icc" 367 380 368 #endif 381 #endif 369 382