Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4VTwistSurface 26 // G4VTwistSurface 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // Abstract base class for boundary surface of 30 // Abstract base class for boundary surface of G4VSolid. 31 31 32 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepbu 32 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp), created. 33 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), 33 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4 34 // from original version in Jupi 34 // from original version in Jupiter-2.5.02 application. 35 // ------------------------------------------- 35 // -------------------------------------------------------------------- 36 #ifndef G4VTWISTSURFACE_HH 36 #ifndef G4VTWISTSURFACE_HH 37 #define G4VTWISTSURFACE_HH 37 #define G4VTWISTSURFACE_HH 38 38 39 #include <CLHEP/Units/SystemOfUnits.h> 39 #include <CLHEP/Units/SystemOfUnits.h> 40 40 41 #include "G4VSolid.hh" 41 #include "G4VSolid.hh" 42 #include "geomdefs.hh" 42 #include "geomdefs.hh" 43 43 44 #include "G4RotationMatrix.hh" 44 #include "G4RotationMatrix.hh" 45 45 46 #define G4VSURFACENXX 10 46 #define G4VSURFACENXX 10 47 47 48 class G4VTwistSurface 48 class G4VTwistSurface 49 { 49 { 50 public: << 50 public: // without description 51 51 52 enum EValidate { kDontValidate = 0, kValida 52 enum EValidate { kDontValidate = 0, kValidateWithTol = 1, 53 kValidateWithoutTol = 2, k 53 kValidateWithoutTol = 2, kUninitialized = 3 }; 54 54 >> 55 public: // with description >> 56 55 G4VTwistSurface (const G4String& name); 57 G4VTwistSurface (const G4String& name); 56 G4VTwistSurface (const G4String& name, 58 G4VTwistSurface (const G4String& name, 57 const G4RotationMatrix& ro << 59 const G4RotationMatrix& rot, 58 const G4ThreeVector& tl << 60 const G4ThreeVector& tlate, 59 G4int ha << 61 G4int handedness, 60 const EAxis ax << 62 const EAxis axis1, 61 const EAxis ax << 63 const EAxis axis2, 62 G4double ax << 64 G4double axis0min = -kInfinity, 63 G4double ax << 65 G4double axis1min = -kInfinity, 64 G4double ax << 66 G4double axis0max = kInfinity, 65 G4double ax << 67 G4double axis1max = kInfinity); 66 68 67 virtual ~G4VTwistSurface() = default; << 69 virtual ~G4VTwistSurface(); 68 70 69 virtual G4int AmIOnLeftSide(const G4Thr 71 virtual G4int AmIOnLeftSide(const G4ThreeVector& me, 70 const G4Thr 72 const G4ThreeVector& vec, 71 G4boo 73 G4bool withTol = true); 72 74 73 virtual G4double DistanceToBoundary( 75 virtual G4double DistanceToBoundary( G4int areacode, 74 76 G4ThreeVector& xx, 75 const 77 const G4ThreeVector& p) ; 76 78 77 virtual G4double DistanceToIn(const G4Thre 79 virtual G4double DistanceToIn(const G4ThreeVector& gp, 78 const G4Thre 80 const G4ThreeVector& gv, 79 G4Thre 81 G4ThreeVector& gxxbest); 80 virtual G4double DistanceToOut(const G4Thr 82 virtual G4double DistanceToOut(const G4ThreeVector& gp, 81 const G4Thr 83 const G4ThreeVector& gv, 82 G4Thr 84 G4ThreeVector& gxxbest); 83 virtual G4double DistanceTo(const G4ThreeV 85 virtual G4double DistanceTo(const G4ThreeVector& gp, 84 G4ThreeV 86 G4ThreeVector& gxx); 85 87 86 virtual G4int DistanceToSurface(const G 88 virtual G4int DistanceToSurface(const G4ThreeVector& gp, 87 const G 89 const G4ThreeVector& gv, 88 G 90 G4ThreeVector gxx[], 89 G 91 G4double distance[], 90 G 92 G4int areacode[], 91 G 93 G4bool isvalid[], 92 EValida 94 EValidate validate=kValidateWithTol) = 0; 93 95 94 virtual G4int DistanceToSurface(const G 96 virtual G4int DistanceToSurface(const G4ThreeVector& gp, 95 G 97 G4ThreeVector gxx[], 96 G 98 G4double distance[], 97 G 99 G4int areacode[]) = 0; 98 100 99 void DebugPrint() const; 101 void DebugPrint() const; 100 102 >> 103 // get methods >> 104 101 virtual G4ThreeVector GetNormal(const G4Thr 105 virtual G4ThreeVector GetNormal(const G4ThreeVector& xx,G4bool isGlobal) = 0; 102 106 103 virtual G4String GetName() const { ret 107 virtual G4String GetName() const { return fName; } 104 virtual void GetBoundaryParameters 108 virtual void GetBoundaryParameters(const G4int& areacode, 105 109 G4ThreeVector& d, 106 110 G4ThreeVector& x0, 107 111 G4int& boundarytype) const; 108 virtual G4ThreeVector GetBoundaryAtPZ(G4int 112 virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode, 109 const 113 const G4ThreeVector& p) const; 110 114 111 inline G4double DistanceToPlaneWithV(const 115 inline G4double DistanceToPlaneWithV(const G4ThreeVector& p, 112 const 116 const G4ThreeVector& v, 113 const 117 const G4ThreeVector& x0, 114 const 118 const G4ThreeVector& n0, 115 119 G4ThreeVector& xx); 116 120 117 inline G4double DistanceToPlane(const G4Th 121 inline G4double DistanceToPlane(const G4ThreeVector& p, 118 const G4Th 122 const G4ThreeVector& x0, 119 const G4Th 123 const G4ThreeVector& n0, 120 G4Th 124 G4ThreeVector& xx); 121 125 122 inline G4double DistanceToPlane(const G4Th 126 inline G4double DistanceToPlane(const G4ThreeVector& p, 123 const G4Th 127 const G4ThreeVector& x0, 124 const G4Th 128 const G4ThreeVector& t1, 125 const G4Th 129 const G4ThreeVector& t2, 126 G4Th 130 G4ThreeVector& xx, 127 G4Th 131 G4ThreeVector& n); 128 132 129 inline G4double DistanceToLine (const G4Th 133 inline G4double DistanceToLine (const G4ThreeVector& p, 130 const G4Th 134 const G4ThreeVector& x0, 131 const G4Th 135 const G4ThreeVector& d, 132 G4Th 136 G4ThreeVector& xx); 133 137 134 inline G4bool IsAxis0 (G4int areacode) c 138 inline G4bool IsAxis0 (G4int areacode) const; 135 inline G4bool IsAxis1 (G4int areacode) c 139 inline G4bool IsAxis1 (G4int areacode) const; 136 inline G4bool IsOutside (G4int areacode) c 140 inline G4bool IsOutside (G4int areacode) const; 137 inline G4bool IsInside (G4int areacode, G 141 inline G4bool IsInside (G4int areacode, G4bool testbitmode = false) const; 138 inline G4bool IsBoundary (G4int areacode, G 142 inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const; 139 inline G4bool IsCorner (G4int areacode, G 143 inline G4bool IsCorner (G4int areacode, G4bool testbitmode = false) const; 140 inline G4bool IsValidNorm() const { return 144 inline G4bool IsValidNorm() const { return fIsValidNorm; } 141 G4bool IsSameBoundary (G4VTwistSurface* sur 145 G4bool IsSameBoundary (G4VTwistSurface* surface1, G4int areacode1, 142 G4VTwistSurface* sur 146 G4VTwistSurface* surface2, G4int areacode2 ) const; 143 inline G4int GetAxisType(G4int areacode, G 147 inline G4int GetAxisType(G4int areacode, G4int whichaxis) const; 144 148 145 inline G4ThreeVector ComputeGlobalPoint 149 inline G4ThreeVector ComputeGlobalPoint (const G4ThreeVector& lp) const; 146 inline G4ThreeVector ComputeLocalPoint 150 inline G4ThreeVector ComputeLocalPoint (const G4ThreeVector& gp) const; 147 inline G4ThreeVector ComputeGlobalDirection 151 inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector& lp) const; 148 inline G4ThreeVector ComputeLocalDirection 152 inline G4ThreeVector ComputeLocalDirection (const G4ThreeVector& gp) const; 149 153 150 // set methods 154 // set methods 151 155 152 inline void SetAxis(G4int i, const EAxis ax 156 inline void SetAxis(G4int i, const EAxis axis) { fAxis[i] = axis; } 153 inline void SetNeighbours(G4VTwistSurface* 157 inline void SetNeighbours(G4VTwistSurface* ax0min, G4VTwistSurface* ax1min, 154 G4VTwistSurface* 158 G4VTwistSurface* ax0max, G4VTwistSurface* ax1max); 155 159 156 virtual G4ThreeVector SurfacePoint(G4double 160 virtual G4ThreeVector SurfacePoint(G4double, G4double, 157 G4bool i 161 G4bool isGlobal = false ) = 0 ; 158 virtual G4double GetBoundaryMin(G4double) = 162 virtual G4double GetBoundaryMin(G4double) = 0 ; 159 virtual G4double GetBoundaryMax(G4double) = 163 virtual G4double GetBoundaryMax(G4double) = 0 ; 160 virtual G4double GetSurfaceArea() = 0 ; 164 virtual G4double GetSurfaceArea() = 0 ; 161 virtual void GetFacets(G4int m, G4int n, G4 165 virtual void GetFacets(G4int m, G4int n, G4double xyz[][3], 162 G4int faces[][4], G4 166 G4int faces[][4], G4int iside) = 0 ; 163 G4int GetNode( G4int i, G4int j, G4int m, G 167 G4int GetNode( G4int i, G4int j, G4int m, G4int n, G4int iside ) ; 164 G4int GetFace( G4int i, G4int j, G4int m, G 168 G4int GetFace( G4int i, G4int j, G4int m, G4int n, G4int iside ) ; 165 G4int GetEdgeVisibility( G4int i, G4int j, 169 G4int GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n, 166 G4int number, G4in 170 G4int number, G4int orientation) ; 167 171 >> 172 public: // without description >> 173 168 G4VTwistSurface(__void__&); 174 G4VTwistSurface(__void__&); 169 // Fake default constructor for usage res 175 // Fake default constructor for usage restricted to direct object 170 // persistency for clients requiring prea 176 // persistency for clients requiring preallocation of memory for 171 // persistifiable objects. 177 // persistifiable objects. 172 178 173 protected: << 179 protected: // with description 174 180 >> 181 // get methods >> 182 175 inline G4VTwistSurface** GetNeighbours() { 183 inline G4VTwistSurface** GetNeighbours() { return fNeighbours; } 176 inline G4int GetNeighbours(G4int areacode, 184 inline G4int GetNeighbours(G4int areacode, G4VTwistSurface* surfaces[]); 177 inline G4ThreeVector GetCorner(G4int areaco 185 inline G4ThreeVector GetCorner(G4int areacode) const; 178 void GetBoundaryAxis(G4int areacode, EAxis << 186 void GetBoundaryAxis(G4int areacode, EAxis axis[]) const; 179 void GetBoundaryLimit(G4int areacode, G4dou << 187 void GetBoundaryLimit(G4int areacode, G4double limit[]) const; 180 virtual G4int GetAreaCode(const G4ThreeVect 188 virtual G4int GetAreaCode(const G4ThreeVector& xx, G4bool withtol=true) = 0; >> 189 >> 190 // set methods 181 191 182 virtual void SetBoundary(const G4int& 192 virtual void SetBoundary(const G4int& axiscode, 183 const G4ThreeVecto 193 const G4ThreeVector& direction, 184 const G4ThreeVecto 194 const G4ThreeVector& x0, 185 const G4int& 195 const G4int& boundarytype); 186 // areacode must be one of them: 196 // areacode must be one of them: 187 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 197 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 188 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 198 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 189 // boundarytype represents the shape of l 199 // boundarytype represents the shape of locus 190 // from the start point to end point of b 200 // from the start point to end point of boundary. 191 // ex. 201 // ex. 192 // sAxisRho = linear line which start poi 202 // sAxisRho = linear line which start point is fixed at origin. 193 // sAxisPhi = part of circle which center 203 // sAxisPhi = part of circle which center placed at the origin. 194 204 195 void SetCorner(G4int areacode, G4double x, 205 void SetCorner(G4int areacode, G4double x, G4double y, G4double z); 196 206 197 private: 207 private: 198 208 199 virtual void SetBoundaries() = 0; 209 virtual void SetBoundaries() = 0; 200 virtual void SetCorners() = 0; 210 virtual void SetCorners() = 0; 201 211 202 // data members ----------------------------- 212 // data members --------------------------------------------------------- 203 213 204 public: 214 public: 205 215 206 static const G4int sOutside ; 216 static const G4int sOutside ; 207 static const G4int sInside ; 217 static const G4int sInside ; 208 static const G4int sBoundary; 218 static const G4int sBoundary; 209 static const G4int sCorner; 219 static const G4int sCorner; 210 static const G4int sC0Min1Min; 220 static const G4int sC0Min1Min; 211 static const G4int sC0Max1Min; 221 static const G4int sC0Max1Min; 212 static const G4int sC0Max1Max; 222 static const G4int sC0Max1Max; 213 static const G4int sC0Min1Max; 223 static const G4int sC0Min1Max; 214 static const G4int sAxisMin; 224 static const G4int sAxisMin; 215 static const G4int sAxisMax; 225 static const G4int sAxisMax; 216 static const G4int sAxisX; 226 static const G4int sAxisX; 217 static const G4int sAxisY; 227 static const G4int sAxisY; 218 static const G4int sAxisZ; 228 static const G4int sAxisZ; 219 static const G4int sAxisRho; 229 static const G4int sAxisRho; 220 static const G4int sAxisPhi; 230 static const G4int sAxisPhi; 221 static const G4int sAxis0; 231 static const G4int sAxis0; 222 static const G4int sAxis1; 232 static const G4int sAxis1; 223 static const G4int sSizeMask; 233 static const G4int sSizeMask; 224 static const G4int sAxisMask; 234 static const G4int sAxisMask; 225 static const G4int sAreaMask; 235 static const G4int sAreaMask; 226 236 227 protected: 237 protected: 228 238 229 class CurrentStatus 239 class CurrentStatus 230 { 240 { 231 public: << 241 public: 232 242 233 CurrentStatus(); 243 CurrentStatus(); 234 virtual ~CurrentStatus(); 244 virtual ~CurrentStatus(); 235 245 236 inline G4ThreeVector GetXX(G4int i) 246 inline G4ThreeVector GetXX(G4int i) const { return fXX[i]; } 237 inline G4double GetDistance(G4int i 247 inline G4double GetDistance(G4int i) const { return fDistance[i]; } 238 inline G4int GetAreacode(G4int i 248 inline G4int GetAreacode(G4int i) const { return fAreacode[i]; } 239 inline G4int GetNXX() 249 inline G4int GetNXX() const { return fNXX; } 240 inline G4bool IsDone() 250 inline G4bool IsDone() const { return fDone; } 241 inline G4bool IsValid(G4int i) 251 inline G4bool IsValid(G4int i) const { return fIsValid[i]; } 242 252 243 void SetCurrentStatus(G4int 253 void SetCurrentStatus(G4int i, 244 G4ThreeVector& 254 G4ThreeVector& xx, 245 G4double& 255 G4double& dist, 246 G4int& 256 G4int& areacode, 247 G4bool& 257 G4bool& isvalid, 248 G4int 258 G4int nxx, 249 EValidate 259 EValidate validate, 250 const G4ThreeVector* p, 260 const G4ThreeVector* p, 251 const G4ThreeVector* v = 261 const G4ThreeVector* v = nullptr); 252 262 253 void ResetfDone(EValidate validate, 263 void ResetfDone(EValidate validate, 254 const G4ThreeVector* p, 264 const G4ThreeVector* p, 255 const G4ThreeVector* v = nullp 265 const G4ThreeVector* v = nullptr); 256 266 257 267 258 void DebugPrint() const; 268 void DebugPrint() const; 259 269 260 private: << 270 private: 261 271 262 G4double fDistance[G4VSURFAC 272 G4double fDistance[G4VSURFACENXX]; 263 G4ThreeVector fXX[G4VSURFACENXX]; 273 G4ThreeVector fXX[G4VSURFACENXX]; 264 G4int fAreacode[G4VSURFAC 274 G4int fAreacode[G4VSURFACENXX]; 265 G4bool fIsValid[G4VSURFACE 275 G4bool fIsValid[G4VSURFACENXX]; 266 G4int fNXX; 276 G4int fNXX; 267 G4ThreeVector fLastp; 277 G4ThreeVector fLastp; 268 G4ThreeVector fLastv; 278 G4ThreeVector fLastv; 269 EValidate fLastValidate; 279 EValidate fLastValidate; 270 G4bool fDone; 280 G4bool fDone; 271 }; 281 }; 272 282 273 class Boundary 283 class Boundary 274 { 284 { 275 public: << 285 public: 276 << 286 Boundary(); 277 Boundary() = default; << 287 virtual ~Boundary(); 278 virtual ~Boundary() = default; << 279 288 280 void SetFields(const G4int& areac 289 void SetFields(const G4int& areacode, 281 const G4ThreeVector& d, 290 const G4ThreeVector& d, 282 const G4ThreeVector& x0, 291 const G4ThreeVector& x0, 283 const G4int& boun 292 const G4int& boundarytype); 284 293 285 G4bool IsEmpty() const; 294 G4bool IsEmpty() const; 286 295 287 G4bool GetBoundaryParameters(const G4int 296 G4bool GetBoundaryParameters(const G4int& areacode, 288 G4Thr 297 G4ThreeVector& d, 289 G4Thr 298 G4ThreeVector& x0, 290 G4int 299 G4int& boundarytype) const; 291 300 292 private: << 301 private: 293 << 302 G4int fBoundaryAcode; 294 G4int fBoundaryAcode{-1}; << 295 G4ThreeVector fBoundaryDirection; 303 G4ThreeVector fBoundaryDirection; 296 G4ThreeVector fBoundaryX0; 304 G4ThreeVector fBoundaryX0; 297 G4int fBoundaryType{0}; << 305 G4int fBoundaryType; 298 }; 306 }; 299 307 300 EAxis fAxis[2]; 308 EAxis fAxis[2]; 301 G4double fAxisMin[2]; 309 G4double fAxisMin[2]; 302 G4double fAxisMax[2]; 310 G4double fAxisMax[2]; 303 CurrentStatus fCurStatWithV; 311 CurrentStatus fCurStatWithV; 304 CurrentStatus fCurStat; 312 CurrentStatus fCurStat; 305 G4RotationMatrix fRot; 313 G4RotationMatrix fRot; 306 G4ThreeVector fTrans; 314 G4ThreeVector fTrans; 307 G4int fHandedness; 315 G4int fHandedness; 308 class G4SurfCurNormal 316 class G4SurfCurNormal 309 { 317 { 310 public: 318 public: 311 << 312 G4ThreeVector p; 319 G4ThreeVector p; 313 G4ThreeVector normal; 320 G4ThreeVector normal; 314 }; 321 }; 315 G4SurfCurNormal fCurrentNormal; 322 G4SurfCurNormal fCurrentNormal; 316 G4bool fIsValidNorm; 323 G4bool fIsValidNorm; 317 G4double kCarTolerance; 324 G4double kCarTolerance; 318 325 319 private: 326 private: 320 327 321 G4VTwistSurface* fNeighbours[4]; // {0,1,2, 328 G4VTwistSurface* fNeighbours[4]; // {0,1,2,3} = sAxis0min, sAxis1min, 322 // 329 // sAxis0max, sAxis1max 323 G4ThreeVector fCorners[4]; // corners o 330 G4ThreeVector fCorners[4]; // corners of the surface in local coordinate 324 Boundary fBoundaries[4]; // boundarie 331 Boundary fBoundaries[4]; // boundaries of the surface. 325 G4String fName; 332 G4String fName; 326 333 327 class G4SurfSideQuery 334 class G4SurfSideQuery 328 { 335 { 329 public: 336 public: 330 << 331 G4ThreeVector me; 337 G4ThreeVector me; 332 G4ThreeVector vec; 338 G4ThreeVector vec; 333 G4bool withTol; 339 G4bool withTol; 334 G4int amIOnLeftSide; 340 G4int amIOnLeftSide; 335 }; 341 }; 336 G4SurfSideQuery fAmIOnLeftSide; 342 G4SurfSideQuery fAmIOnLeftSide; 337 }; 343 }; 338 344 339 //============================================ 345 //======================================================== 340 // inline functions 346 // inline functions 341 //============================================ 347 //======================================================== 342 348 343 struct Intersection 349 struct Intersection 344 { 350 { 345 G4double phi ; // parameter phi 351 G4double phi ; // parameter phi 346 G4double u ; // parameter u 352 G4double u ; // parameter u 347 G4ThreeVector xx ; // intersection point i 353 G4ThreeVector xx ; // intersection point in cartesian 348 G4double distance ; // distance to intersec 354 G4double distance ; // distance to intersection 349 G4int areacode ; // the areacode of the 355 G4int areacode ; // the areacode of the intersection 350 G4bool isvalid ; // valid intersection ? 356 G4bool isvalid ; // valid intersection ?? 351 357 352 }; 358 }; 353 359 354 inline 360 inline 355 G4bool DistanceSort( const Intersection& a, co 361 G4bool DistanceSort( const Intersection& a, const Intersection& b) 356 { 362 { 357 return a.distance < b.distance ; 363 return a.distance < b.distance ; 358 } 364 } 359 365 360 inline 366 inline 361 G4bool EqualIntersection( const Intersection& 367 G4bool EqualIntersection( const Intersection& a, const Intersection& b) 362 { 368 { 363 return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP: 369 return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP::mm ) ; 364 } 370 } 365 371 366 #include "G4VTwistSurface.icc" 372 #include "G4VTwistSurface.icc" 367 373 368 #endif 374 #endif 369 375