Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/specific/include/G4VTwistSurface.hh

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Differences between /geometry/solids/specific/include/G4VTwistSurface.hh (Version 11.3.0) and /geometry/solids/specific/include/G4VTwistSurface.hh (Version 10.7)


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 25 //                                                 25 //
 26 // G4VTwistSurface                                 26 // G4VTwistSurface
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // Abstract base class for boundary surface of     30 // Abstract base class for boundary surface of G4VSolid.
 31                                                    31 
 32 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepbu     32 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp), created.
 33 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch),     33 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
 34 //               from original version in Jupi     34 //               from original version in Jupiter-2.5.02 application.
 35 // -------------------------------------------     35 // --------------------------------------------------------------------
 36 #ifndef G4VTWISTSURFACE_HH                         36 #ifndef G4VTWISTSURFACE_HH
 37 #define G4VTWISTSURFACE_HH                         37 #define G4VTWISTSURFACE_HH
 38                                                    38 
 39 #include <CLHEP/Units/SystemOfUnits.h>             39 #include <CLHEP/Units/SystemOfUnits.h>
 40                                                    40 
 41 #include "G4VSolid.hh"                             41 #include "G4VSolid.hh"
 42 #include "geomdefs.hh"                             42 #include "geomdefs.hh"
 43                                                    43 
 44 #include "G4RotationMatrix.hh"                     44 #include "G4RotationMatrix.hh"
 45                                                    45 
 46 #define G4VSURFACENXX 10                           46 #define G4VSURFACENXX 10
 47                                                    47 
 48 class G4VTwistSurface                              48 class G4VTwistSurface
 49 {                                                  49 {
 50  public:                                       <<  50  public:  // without description
 51                                                    51 
 52    enum EValidate { kDontValidate = 0, kValida     52    enum EValidate { kDontValidate = 0, kValidateWithTol = 1, 
 53                     kValidateWithoutTol = 2, k     53                     kValidateWithoutTol = 2, kUninitialized = 3 };
 54                                                    54 
                                                   >>  55  public:  // with description
                                                   >>  56 
 55    G4VTwistSurface (const G4String& name);         57    G4VTwistSurface (const G4String& name);
 56    G4VTwistSurface (const G4String& name,          58    G4VTwistSurface (const G4String& name,
 57                     const G4RotationMatrix& ro <<  59                const G4RotationMatrix& rot,
 58                     const G4ThreeVector&    tl <<  60                const G4ThreeVector&    tlate,
 59                           G4int             ha <<  61                      G4int             handedness,
 60                     const EAxis             ax <<  62                const EAxis             axis1,
 61                     const EAxis             ax <<  63                const EAxis             axis2,
 62                           G4double          ax <<  64                      G4double          axis0min = -kInfinity,
 63                           G4double          ax <<  65                      G4double          axis1min = -kInfinity,
 64                           G4double          ax <<  66                      G4double          axis0max = kInfinity,
 65                           G4double          ax <<  67                      G4double          axis1max = kInfinity);
 66                                                    68 
 67    virtual ~G4VTwistSurface() = default;       <<  69    virtual ~G4VTwistSurface();
 68                                                    70 
 69    virtual G4int     AmIOnLeftSide(const G4Thr     71    virtual G4int     AmIOnLeftSide(const G4ThreeVector& me, 
 70                                    const G4Thr     72                                    const G4ThreeVector& vec, 
 71                                          G4boo     73                                          G4bool withTol = true);
 72                                                    74 
 73    virtual G4double  DistanceToBoundary(           75    virtual G4double  DistanceToBoundary(      G4int areacode,
 74                                                    76                                               G4ThreeVector& xx,
 75                                         const      77                                         const G4ThreeVector& p) ;
 76                                                    78 
 77    virtual G4double  DistanceToIn(const G4Thre     79    virtual G4double  DistanceToIn(const G4ThreeVector& gp,
 78                                   const G4Thre     80                                   const G4ThreeVector& gv,
 79                                         G4Thre     81                                         G4ThreeVector& gxxbest);
 80    virtual G4double  DistanceToOut(const G4Thr     82    virtual G4double  DistanceToOut(const G4ThreeVector& gp,
 81                                    const G4Thr     83                                    const G4ThreeVector& gv,
 82                                          G4Thr     84                                          G4ThreeVector& gxxbest);
 83    virtual G4double  DistanceTo(const G4ThreeV     85    virtual G4double  DistanceTo(const G4ThreeVector& gp,
 84                                       G4ThreeV     86                                       G4ThreeVector& gxx);
 85                                                    87       
 86    virtual G4int     DistanceToSurface(const G     88    virtual G4int     DistanceToSurface(const G4ThreeVector& gp,
 87                                        const G     89                                        const G4ThreeVector& gv,
 88                                              G     90                                              G4ThreeVector gxx[],
 89                                              G     91                                              G4double      distance[],
 90                                              G     92                                              G4int         areacode[],
 91                                              G     93                                              G4bool        isvalid[],
 92                                        EValida     94                                        EValidate validate=kValidateWithTol) = 0;
 93                                                    95 
 94    virtual G4int     DistanceToSurface(const G     96    virtual G4int     DistanceToSurface(const G4ThreeVector& gp,
 95                                              G     97                                              G4ThreeVector gxx[],
 96                                              G     98                                              G4double      distance[],
 97                                              G     99                                              G4int         areacode[]) = 0;
 98                                                   100                                              
 99    void              DebugPrint() const;          101    void              DebugPrint() const;
100                                                   102 
                                                   >> 103    // get methods
                                                   >> 104 
101    virtual G4ThreeVector GetNormal(const G4Thr    105    virtual G4ThreeVector GetNormal(const G4ThreeVector& xx,G4bool isGlobal) = 0;
102                                                   106    
103    virtual G4String      GetName() const { ret    107    virtual G4String      GetName() const { return fName; }
104    virtual void          GetBoundaryParameters    108    virtual void          GetBoundaryParameters(const G4int& areacode,
105                                                   109                                                G4ThreeVector& d,
106                                                   110                                                G4ThreeVector& x0,
107                                                   111                                                G4int& boundarytype) const;
108    virtual G4ThreeVector GetBoundaryAtPZ(G4int    112    virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode,
109                                          const    113                                          const G4ThreeVector& p) const;
110                                                   114 
111    inline  G4double DistanceToPlaneWithV(const    115    inline  G4double DistanceToPlaneWithV(const G4ThreeVector& p,
112                                          const    116                                          const G4ThreeVector& v,
113                                          const    117                                          const G4ThreeVector& x0,
114                                          const    118                                          const G4ThreeVector& n0,
115                                                   119                                                G4ThreeVector& xx);
116                                                   120 
117    inline  G4double DistanceToPlane(const G4Th    121    inline  G4double DistanceToPlane(const G4ThreeVector& p,
118                                     const G4Th    122                                     const G4ThreeVector& x0,
119                                     const G4Th    123                                     const G4ThreeVector& n0,
120                                           G4Th    124                                           G4ThreeVector& xx);
121                                                   125    
122    inline  G4double DistanceToPlane(const G4Th    126    inline  G4double DistanceToPlane(const G4ThreeVector& p,
123                                     const G4Th    127                                     const G4ThreeVector& x0,
124                                     const G4Th    128                                     const G4ThreeVector& t1,
125                                     const G4Th    129                                     const G4ThreeVector& t2,
126                                           G4Th    130                                           G4ThreeVector& xx,
127                                           G4Th    131                                           G4ThreeVector& n);
128                                                   132 
129    inline  G4double DistanceToLine (const G4Th    133    inline  G4double DistanceToLine (const G4ThreeVector& p,
130                                     const G4Th    134                                     const G4ThreeVector& x0,
131                                     const G4Th    135                                     const G4ThreeVector& d,
132                                           G4Th    136                                           G4ThreeVector& xx);
133                                                   137 
134    inline G4bool IsAxis0    (G4int areacode) c    138    inline G4bool IsAxis0    (G4int areacode) const;
135    inline G4bool IsAxis1    (G4int areacode) c    139    inline G4bool IsAxis1    (G4int areacode) const;
136    inline G4bool IsOutside  (G4int areacode) c    140    inline G4bool IsOutside  (G4int areacode) const;
137    inline G4bool IsInside   (G4int areacode, G    141    inline G4bool IsInside   (G4int areacode, G4bool testbitmode = false) const;
138    inline G4bool IsBoundary (G4int areacode, G    142    inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const;
139    inline G4bool IsCorner   (G4int areacode, G    143    inline G4bool IsCorner   (G4int areacode, G4bool testbitmode = false) const;
140    inline G4bool IsValidNorm() const { return     144    inline G4bool IsValidNorm() const { return fIsValidNorm; }
141    G4bool IsSameBoundary (G4VTwistSurface* sur    145    G4bool IsSameBoundary (G4VTwistSurface* surface1, G4int areacode1,
142                           G4VTwistSurface* sur    146                           G4VTwistSurface* surface2, G4int areacode2 ) const;
143    inline G4int  GetAxisType(G4int areacode, G    147    inline G4int  GetAxisType(G4int areacode, G4int whichaxis) const;
144                                                   148 
145    inline G4ThreeVector ComputeGlobalPoint        149    inline G4ThreeVector ComputeGlobalPoint     (const G4ThreeVector& lp) const;
146    inline G4ThreeVector ComputeLocalPoint         150    inline G4ThreeVector ComputeLocalPoint      (const G4ThreeVector& gp) const;
147    inline G4ThreeVector ComputeGlobalDirection    151    inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector& lp) const;
148    inline G4ThreeVector ComputeLocalDirection     152    inline G4ThreeVector ComputeLocalDirection  (const G4ThreeVector& gp) const;
149                                                   153   
150    // set methods                                 154    // set methods
151                                                   155 
152    inline void SetAxis(G4int i, const EAxis ax    156    inline void SetAxis(G4int i, const EAxis axis)  { fAxis[i] = axis; }
153    inline void SetNeighbours(G4VTwistSurface*     157    inline void SetNeighbours(G4VTwistSurface* ax0min, G4VTwistSurface* ax1min, 
154                              G4VTwistSurface*     158                              G4VTwistSurface* ax0max, G4VTwistSurface* ax1max);
155                                                   159 
156    virtual G4ThreeVector SurfacePoint(G4double    160    virtual G4ThreeVector SurfacePoint(G4double, G4double,
157                                       G4bool i    161                                       G4bool isGlobal = false ) = 0 ;
158    virtual G4double GetBoundaryMin(G4double) =    162    virtual G4double GetBoundaryMin(G4double) = 0 ;
159    virtual G4double GetBoundaryMax(G4double) =    163    virtual G4double GetBoundaryMax(G4double) = 0 ;
160    virtual G4double GetSurfaceArea() = 0 ;        164    virtual G4double GetSurfaceArea() = 0 ;
161    virtual void GetFacets(G4int m, G4int n, G4    165    virtual void GetFacets(G4int m, G4int n, G4double xyz[][3],
162                           G4int faces[][4], G4    166                           G4int faces[][4], G4int iside) = 0 ;
163    G4int GetNode( G4int i, G4int j, G4int m, G    167    G4int GetNode( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
164    G4int GetFace( G4int i, G4int j, G4int m, G    168    G4int GetFace( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
165    G4int GetEdgeVisibility( G4int i, G4int j,     169    G4int GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n,
166                             G4int number, G4in    170                             G4int number, G4int orientation) ;
167                                                   171 
                                                   >> 172  public:  // without description
                                                   >> 173 
168    G4VTwistSurface(__void__&);                    174    G4VTwistSurface(__void__&);
169      // Fake default constructor for usage res    175      // Fake default constructor for usage restricted to direct object
170      // persistency for clients requiring prea    176      // persistency for clients requiring preallocation of memory for
171      // persistifiable objects.                   177      // persistifiable objects.
172                                                   178 
173  protected:                                    << 179  protected:  // with description
174                                                   180  
                                                   >> 181    // get methods
                                                   >> 182 
175    inline G4VTwistSurface** GetNeighbours() {     183    inline G4VTwistSurface** GetNeighbours() { return fNeighbours; } 
176    inline G4int GetNeighbours(G4int areacode,     184    inline G4int GetNeighbours(G4int areacode, G4VTwistSurface* surfaces[]);
177    inline G4ThreeVector GetCorner(G4int areaco    185    inline G4ThreeVector GetCorner(G4int areacode) const;
178    void GetBoundaryAxis(G4int areacode, EAxis  << 186           void GetBoundaryAxis(G4int areacode, EAxis axis[]) const;
179    void GetBoundaryLimit(G4int areacode, G4dou << 187           void GetBoundaryLimit(G4int areacode, G4double limit[]) const;
180    virtual G4int GetAreaCode(const G4ThreeVect    188    virtual G4int GetAreaCode(const G4ThreeVector& xx, G4bool withtol=true) = 0;
                                                   >> 189       
                                                   >> 190    // set methods
181                                                   191 
182    virtual void SetBoundary(const G4int&          192    virtual void SetBoundary(const G4int&         axiscode, 
183                             const G4ThreeVecto    193                             const G4ThreeVector& direction,
184                             const G4ThreeVecto    194                             const G4ThreeVector& x0, 
185                             const G4int&          195                             const G4int&         boundarytype);
186      // areacode must be one of them:             196      // areacode must be one of them:
187      // sAxis0 & sAxisMin, sAxis0 & sAxisMax,     197      // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
188      // sAxis1 & sAxisMin, sAxis1 & sAxisMax.     198      // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
189      // boundarytype represents the shape of l    199      // boundarytype represents the shape of locus
190      // from the start point to end point of b    200      // from the start point to end point of boundary.
191      // ex.                                       201      // ex.
192      // sAxisRho = linear line which start poi    202      // sAxisRho = linear line which start point is fixed at origin.
193      // sAxisPhi = part of circle which center    203      // sAxisPhi = part of circle which center placed at the origin.
194                                                   204                             
195    void SetCorner(G4int areacode, G4double x,     205    void SetCorner(G4int areacode, G4double x, G4double y, G4double z);
196                                                   206 
197  private:                                         207  private:
198                                                   208 
199    virtual void SetBoundaries() = 0;              209    virtual void SetBoundaries() = 0;
200    virtual void SetCorners()    = 0;              210    virtual void SetCorners()    = 0;
201                                                   211    
202  // data members -----------------------------    212  // data members ---------------------------------------------------------
203                                                   213 
204  public:                                          214  public:
205                                                   215 
206    static const G4int sOutside ;                  216    static const G4int sOutside ;
207    static const G4int sInside  ;                  217    static const G4int sInside  ;
208    static const G4int sBoundary;                  218    static const G4int sBoundary;
209    static const G4int sCorner;                    219    static const G4int sCorner;
210    static const G4int sC0Min1Min;                 220    static const G4int sC0Min1Min;
211    static const G4int sC0Max1Min;                 221    static const G4int sC0Max1Min;
212    static const G4int sC0Max1Max;                 222    static const G4int sC0Max1Max;
213    static const G4int sC0Min1Max;                 223    static const G4int sC0Min1Max;
214    static const G4int sAxisMin;                   224    static const G4int sAxisMin;
215    static const G4int sAxisMax;                   225    static const G4int sAxisMax;
216    static const G4int sAxisX;                     226    static const G4int sAxisX;
217    static const G4int sAxisY;                     227    static const G4int sAxisY;
218    static const G4int sAxisZ;                     228    static const G4int sAxisZ;
219    static const G4int sAxisRho;                   229    static const G4int sAxisRho;
220    static const G4int sAxisPhi;                   230    static const G4int sAxisPhi;
221    static const G4int sAxis0;                     231    static const G4int sAxis0;
222    static const G4int sAxis1;                     232    static const G4int sAxis1;
223    static const G4int sSizeMask;                  233    static const G4int sSizeMask;
224    static const G4int sAxisMask;                  234    static const G4int sAxisMask;
225    static const G4int sAreaMask;                  235    static const G4int sAreaMask;
226                                                   236 
227  protected:                                       237  protected:
228                                                   238  
229    class CurrentStatus                            239    class CurrentStatus 
230    {                                              240    {
231      public:                                   << 241     public:
232                                                   242 
233       CurrentStatus();                            243       CurrentStatus();
234       virtual ~CurrentStatus();                   244       virtual ~CurrentStatus();
235                                                   245       
236       inline G4ThreeVector GetXX(G4int i)         246       inline G4ThreeVector GetXX(G4int i)       const { return fXX[i];       }
237       inline G4double      GetDistance(G4int i    247       inline G4double      GetDistance(G4int i) const { return fDistance[i]; }
238       inline G4int         GetAreacode(G4int i    248       inline G4int         GetAreacode(G4int i) const { return fAreacode[i]; }
239       inline G4int         GetNXX()               249       inline G4int         GetNXX()             const { return fNXX;         }
240       inline G4bool        IsDone()               250       inline G4bool        IsDone()             const { return fDone;        }
241       inline G4bool        IsValid(G4int i)       251       inline G4bool        IsValid(G4int i)     const { return fIsValid[i];  }
242                                                   252 
243       void SetCurrentStatus(G4int                 253       void SetCurrentStatus(G4int                i, 
244                             G4ThreeVector&        254                             G4ThreeVector&       xx, 
245                             G4double&             255                             G4double&            dist, 
246                             G4int&                256                             G4int&               areacode, 
247                             G4bool&               257                             G4bool&              isvalid,
248                             G4int                 258                             G4int                nxx,
249                             EValidate             259                             EValidate            validate,
250                       const G4ThreeVector* p,     260                       const G4ThreeVector* p, 
251                       const G4ThreeVector* v =    261                       const G4ThreeVector* v = nullptr);
252                                                   262 
253       void ResetfDone(EValidate validate,         263       void ResetfDone(EValidate validate,
254                 const G4ThreeVector* p,           264                 const G4ThreeVector* p, 
255                 const G4ThreeVector* v = nullp    265                 const G4ThreeVector* v = nullptr);
256                                                   266 
257                                                   267 
258       void DebugPrint() const;                    268       void DebugPrint() const;
259                                                   269 
260      private:                                  << 270     private:
261                                                   271 
262       G4double             fDistance[G4VSURFAC    272       G4double             fDistance[G4VSURFACENXX];
263       G4ThreeVector        fXX[G4VSURFACENXX];    273       G4ThreeVector        fXX[G4VSURFACENXX];
264       G4int                fAreacode[G4VSURFAC    274       G4int                fAreacode[G4VSURFACENXX];
265       G4bool               fIsValid[G4VSURFACE    275       G4bool               fIsValid[G4VSURFACENXX];
266       G4int                fNXX;                  276       G4int                fNXX;
267       G4ThreeVector        fLastp;                277       G4ThreeVector        fLastp;
268       G4ThreeVector        fLastv;                278       G4ThreeVector        fLastv;
269       EValidate            fLastValidate;         279       EValidate            fLastValidate;
270       G4bool               fDone;                 280       G4bool               fDone;
271    };                                             281    };
272                                                   282       
273    class Boundary                                 283    class Boundary 
274    {                                              284    {
275      public:                                   << 285     public:
276                                                << 286       Boundary();
277       Boundary() = default;                    << 287       virtual ~Boundary();
278       virtual ~Boundary() = default;           << 
279                                                   288       
280       void SetFields(const G4int&        areac    289       void SetFields(const G4int&        areacode, 
281                      const G4ThreeVector& d,      290                      const G4ThreeVector& d, 
282                      const G4ThreeVector& x0,     291                      const G4ThreeVector& x0, 
283                      const G4int&         boun    292                      const G4int&         boundarytype);
284                                                   293       
285       G4bool IsEmpty() const;                     294       G4bool IsEmpty() const;
286                                                   295       
287       G4bool GetBoundaryParameters(const G4int    296       G4bool GetBoundaryParameters(const G4int&         areacode, 
288                                          G4Thr    297                                          G4ThreeVector& d,
289                                          G4Thr    298                                          G4ThreeVector& x0, 
290                                          G4int    299                                          G4int&         boundarytype) const;
291                                                   300 
292      private:                                  << 301     private:
293                                                << 302       G4int          fBoundaryAcode;
294       G4int          fBoundaryAcode{-1};       << 
295       G4ThreeVector  fBoundaryDirection;          303       G4ThreeVector  fBoundaryDirection;
296       G4ThreeVector  fBoundaryX0;                 304       G4ThreeVector  fBoundaryX0;
297       G4int          fBoundaryType{0};         << 305       G4int          fBoundaryType;
298    };                                             306    };
299                                                   307 
300    EAxis               fAxis[2];                  308    EAxis               fAxis[2];
301    G4double            fAxisMin[2];               309    G4double            fAxisMin[2];
302    G4double            fAxisMax[2];               310    G4double            fAxisMax[2];
303    CurrentStatus       fCurStatWithV;             311    CurrentStatus       fCurStatWithV;
304    CurrentStatus       fCurStat;                  312    CurrentStatus       fCurStat;
305    G4RotationMatrix    fRot;                      313    G4RotationMatrix    fRot;
306    G4ThreeVector       fTrans;                    314    G4ThreeVector       fTrans;
307    G4int               fHandedness;               315    G4int               fHandedness;
308    class G4SurfCurNormal                          316    class G4SurfCurNormal
309    {                                              317    {
310      public:                                      318      public:
311                                                << 
312        G4ThreeVector p;                           319        G4ThreeVector p;
313        G4ThreeVector normal;                      320        G4ThreeVector normal;
314    };                                             321    };
315    G4SurfCurNormal     fCurrentNormal;            322    G4SurfCurNormal     fCurrentNormal;
316    G4bool              fIsValidNorm;              323    G4bool              fIsValidNorm;
317    G4double            kCarTolerance;             324    G4double            kCarTolerance;
318                                                   325                         
319  private:                                         326  private:
320                                                   327                      
321    G4VTwistSurface* fNeighbours[4]; // {0,1,2,    328    G4VTwistSurface* fNeighbours[4]; // {0,1,2,3} = sAxis0min, sAxis1min, 
322                                     //            329                                     //             sAxis0max, sAxis1max
323    G4ThreeVector fCorners[4];     // corners o    330    G4ThreeVector fCorners[4];     // corners of the surface in local coordinate
324    Boundary      fBoundaries[4];  // boundarie    331    Boundary      fBoundaries[4];  // boundaries of the surface.
325    G4String      fName;                           332    G4String      fName;
326                                                   333    
327    class G4SurfSideQuery                          334    class G4SurfSideQuery
328    {                                              335    {
329      public:                                      336      public:
330                                                << 
331        G4ThreeVector me;                          337        G4ThreeVector me;
332        G4ThreeVector vec;                         338        G4ThreeVector vec;
333        G4bool        withTol;                     339        G4bool        withTol;
334        G4int         amIOnLeftSide;               340        G4int         amIOnLeftSide;
335    };                                             341    };
336    G4SurfSideQuery fAmIOnLeftSide;                342    G4SurfSideQuery fAmIOnLeftSide;
337 };                                                343 };
338                                                   344 
339 //============================================    345 //========================================================
340 // inline functions                               346 // inline functions
341 //============================================    347 //========================================================
342                                                   348 
343 struct Intersection                               349 struct Intersection
344 {                                                 350 {    
345   G4double phi ;  // parameter phi                351   G4double phi ;  // parameter phi
346   G4double u ;    // parameter u                  352   G4double u ;    // parameter u
347   G4ThreeVector xx ;   // intersection point i    353   G4ThreeVector xx ;   // intersection point in cartesian
348   G4double distance ;  // distance to intersec    354   G4double distance ;  // distance to intersection
349   G4int areacode ;     // the areacode of the     355   G4int areacode ;     // the areacode of the intersection
350   G4bool isvalid ;     // valid intersection ?    356   G4bool isvalid ;     // valid intersection ??
351                                                   357 
352 };                                                358 };
353                                                   359 
354 inline                                            360 inline
355 G4bool DistanceSort( const Intersection& a, co    361 G4bool DistanceSort( const Intersection& a, const Intersection& b) 
356 {                                                 362 {
357   return a.distance < b.distance ;                363   return a.distance < b.distance ;
358 }                                                 364 }
359                                                   365 
360 inline                                            366 inline
361 G4bool EqualIntersection( const Intersection&     367 G4bool EqualIntersection( const Intersection& a, const Intersection& b)
362 {                                                 368 {
363   return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP:    369   return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP::mm ) ;  
364 }                                                 370 }
365                                                   371 
366 #include "G4VTwistSurface.icc"                    372 #include "G4VTwistSurface.icc"
367                                                   373 
368 #endif                                            374 #endif
369                                                   375