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Geant4/geometry/solids/specific/include/G4PolyPhiFace.hh

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Differences between /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.3.0) and /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 9.4.p3)


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 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 // $Id: G4PolyPhiFace.hh,v 1.13 2010-07-12 15:25:37 gcosmo Exp $
                                                   >>  28 // GEANT4 tag $Name: not supported by cvs2svn $
                                                   >>  29 //
                                                   >>  30 // 
                                                   >>  31 // --------------------------------------------------------------------
                                                   >>  32 // GEANT 4 class header file
                                                   >>  33 //
                                                   >>  34 //
 26 // G4PolyPhiFace                                   35 // G4PolyPhiFace
 27 //                                                 36 //
 28 // Class description:                              37 // Class description:
 29 //                                                 38 //
 30 //   Definition of a face that bounds a polyco     39 //   Definition of a face that bounds a polycone or polyhedra when
 31 //   it has a phi opening:                         40 //   it has a phi opening:
 32 //                                                 41 //
 33 //   G4PolyPhiFace( const G4ReduciblePolygon*  <<  42 //   G4PolyPhiFace( const G4ReduciblePolygon *rz,
 34 //                        G4double phi,            43 //                        G4double phi,
 35 //                        G4double deltaPhi,       44 //                        G4double deltaPhi,
 36 //                        G4double phiOther )      45 //                        G4double phiOther )
 37 //                                                 46 //
 38 //   Specifically: a face that lies on a plane     47 //   Specifically: a face that lies on a plane that passes through
 39 //   the z axis. It has boundaries that are st     48 //   the z axis. It has boundaries that are straight lines of arbitrary
 40 //   length and direction, but with corners aw     49 //   length and direction, but with corners aways on the same side of
 41 //   the z axis.                                   50 //   the z axis.
 42                                                    51 
 43 // Author: David C. Williams (davidw@scipp.ucs <<  52 // Author: 
                                                   >>  53 //   David C. Williams (davidw@scipp.ucsc.edu)
 44 // -------------------------------------------     54 // --------------------------------------------------------------------
 45 #ifndef G4POLYPHIFACE_HH                       <<  55 
 46 #define G4POLYPHIFACE_HH 1                     <<  56 #ifndef G4PolyPhiFace_hh
                                                   >>  57 #define G4PolyPhiFace_hh
 47                                                    58 
 48 #include "G4VCSGface.hh"                           59 #include "G4VCSGface.hh"
 49 #include "G4TwoVector.hh"                          60 #include "G4TwoVector.hh"
 50                                                    61 
 51 class G4ReduciblePolygon;                          62 class G4ReduciblePolygon;
 52                                                    63 
 53 struct G4PolyPhiFaceVertex                         64 struct G4PolyPhiFaceVertex
 54 {                                                  65 {
 55   G4double x, y, r, z;   // position               66   G4double x, y, r, z;   // position
 56   G4double rNorm,                                  67   G4double rNorm, 
 57            zNorm;        // r/z normal             68            zNorm;        // r/z normal
 58   G4ThreeVector norm3D;  // 3D normal              69   G4ThreeVector norm3D;  // 3D normal
 59                                                    70 
 60   // Needed for Triangulation Algorithm            71   // Needed for Triangulation Algorithm
 61   //                                               72   //
 62   G4bool ear;                                      73   G4bool ear;
 63   G4PolyPhiFaceVertex *next,*prev;                 74   G4PolyPhiFaceVertex *next,*prev;
 64 };                                                 75 };
 65                                                    76 
 66 struct G4PolyPhiFaceEdge                           77 struct G4PolyPhiFaceEdge
 67 {                                                  78 {
 68   G4PolyPhiFaceEdge() = default;               <<  79   G4PolyPhiFaceEdge(): v0(0), v1(0), tr(.0), tz(0.), length(0.) {}
 69   G4PolyPhiFaceVertex  *v0{nullptr}, *v1{nullp <<  80   G4PolyPhiFaceVertex  *v0, *v1;  // Corners
 70   G4double tr{.0}, tz{0.},        // Unit vect <<  81   G4double tr, tz,                // Unit vector along edge
 71            length{0.};            // Length of <<  82            length;                // Length of edge
 72   G4ThreeVector norm3D;           // 3D edge n     83   G4ThreeVector norm3D;           // 3D edge normal vector
 73 };                                                 84 };
 74                                                    85 
 75 class G4PolyPhiFace : public G4VCSGface            86 class G4PolyPhiFace : public G4VCSGface
 76 {                                                  87 {
 77                                                    88 
 78   public:                                      <<  89   public:  // with description
 79                                                    90 
 80     G4PolyPhiFace( const G4ReduciblePolygon* r <<  91     G4PolyPhiFace( const G4ReduciblePolygon *rz,
 81                          G4double phi, G4doubl     92                          G4double phi, G4double deltaPhi, G4double phiOther );
 82       // Constructor.                              93       // Constructor.
 83       // Points r,z should be supplied in cloc     94       // Points r,z should be supplied in clockwise order in r,z.
 84       // For example:                              95       // For example:
 85       //                [1]---------[2]            96       //                [1]---------[2]         ^ R
 86       //                 |           |             97       //                 |           |          |
 87       //                 |           |             98       //                 |           |          +--> z
 88       //                [0]---------[3]            99       //                [0]---------[3]
 89                                                   100 
 90     ~G4PolyPhiFace() override;                 << 101     virtual ~G4PolyPhiFace();
 91       // Destructor. Removes edges and corners    102       // Destructor. Removes edges and corners.
 92                                                   103 
 93     G4PolyPhiFace( const G4PolyPhiFace &source    104     G4PolyPhiFace( const G4PolyPhiFace &source );
 94     G4PolyPhiFace& operator=( const G4PolyPhiF    105     G4PolyPhiFace& operator=( const G4PolyPhiFace &source );
 95       // Copy constructor and assgnment operat    106       // Copy constructor and assgnment operator.
 96                                                   107 
 97     G4bool Intersect( const G4ThreeVector& p,  << 108     G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
 98                             G4bool outgoing, G    109                             G4bool outgoing, G4double surfTolerance,
 99                             G4double& distance << 110                             G4double &distance, G4double &distFromSurface,
100                             G4ThreeVector& nor << 111                             G4ThreeVector &normal, G4bool &allBehind );
101                                                   112 
102     G4double Distance( const G4ThreeVector& p, << 113     G4double Distance( const G4ThreeVector &p, G4bool outgoing );
103                                                   114   
104     EInside Inside( const G4ThreeVector& p, G4 << 115     EInside Inside( const G4ThreeVector &p, G4double tolerance, 
105                           G4double* bestDistan << 116                           G4double *bestDistance );
106                                                   117     
107     G4ThreeVector Normal( const G4ThreeVector& << 118     G4ThreeVector Normal( const G4ThreeVector &p, G4double *bestDistance );
108                                 G4double* best << 
109                                                   119 
110     G4double Extent( const G4ThreeVector axis  << 120     G4double Extent( const G4ThreeVector axis );
111                                                   121   
112     void CalculateExtent( const EAxis axis,       122     void CalculateExtent( const EAxis axis, 
113                           const G4VoxelLimits     123                           const G4VoxelLimits &voxelLimit,
114                           const G4AffineTransf << 124                           const G4AffineTransform &tranform,
115                                 G4SolidExtentL << 125                                 G4SolidExtentList &extentList );
116                                                   126 
117     inline G4VCSGface* Clone() override;       << 127     inline G4VCSGface *Clone();
118       // Allocates on the heap a clone of this    128       // Allocates on the heap a clone of this face.
119                                                   129 
120     G4double SurfaceArea() override;           << 130     G4double SurfaceArea();
121     G4double SurfaceTriangle( const G4ThreeVec << 131     G4double SurfaceTriangle( G4ThreeVector p1, G4ThreeVector p2,
122                               const G4ThreeVec << 132                               G4ThreeVector p3, G4ThreeVector* p4);
123     G4ThreeVector GetPointOnFace() override;   << 133     G4ThreeVector GetPointOnFace();
124       // Auxiliary methods for determination o    134       // Auxiliary methods for determination of points on surface.
125                                                   135 
                                                   >> 136   public:  // without description
                                                   >> 137 
126     G4PolyPhiFace(__void__&);                     138     G4PolyPhiFace(__void__&);
127       // Fake default constructor for usage re    139       // Fake default constructor for usage restricted to direct object
128       // persistency for clients requiring pre    140       // persistency for clients requiring preallocation of memory for
129       // persistifiable objects.                  141       // persistifiable objects.
130                                                   142 
131     void Diagnose( G4VSolid* solid );          << 143     void Diagnose( G4VSolid *solid );
132       // Throw an exception if something is fo    144       // Throw an exception if something is found inconsistent with
133       // the solid. For debugging purposes onl    145       // the solid. For debugging purposes only
134                                                   146 
135   protected:                                      147   protected:
136                                                   148 
137     G4bool InsideEdgesExact( G4double r, G4dou    149     G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign,
138                              const G4ThreeVect << 150                              const G4ThreeVector &p, const G4ThreeVector &v );
139       // Decide if the point in r,z is inside     151       // Decide if the point in r,z is inside the edges of our face,
140       // **but** do so consistently with other    152       // **but** do so consistently with other faces.
141                                                   153 
142     G4bool InsideEdges( G4double r, G4double z    154     G4bool InsideEdges( G4double r, G4double z );
143     G4bool InsideEdges( G4double r, G4double z << 155     G4bool InsideEdges( G4double r, G4double z, G4double *distRZ2,
144                         G4PolyPhiFaceVertex**  << 156                         G4PolyPhiFaceVertex **base3Dnorm=0,
145                         G4ThreeVector** head3D << 157                         G4ThreeVector **head3Dnorm=0 );
146       // Decide if the point in r,z is inside     158       // Decide if the point in r,z is inside the edges of our face.
147                                                   159 
148     inline G4double ExactZOrder( G4double z,      160     inline G4double ExactZOrder( G4double z, 
149                                  G4double qx,     161                                  G4double qx, G4double qy, G4double qz, 
150                            const G4ThreeVector << 162                            const G4ThreeVector &v, 
151                                  G4double norm    163                                  G4double normSign,
152                            const G4PolyPhiFace << 164                            const G4PolyPhiFaceVertex *vert ) const;
153       // Decide precisely whether a trajectory    165       // Decide precisely whether a trajectory passes to the left, right,
154       // or exactly passes through the z posit    166       // or exactly passes through the z position of a vertex point in face.
155                                                   167 
156     void CopyStuff( const G4PolyPhiFace& sourc << 168     void CopyStuff( const G4PolyPhiFace &source );
                                                   >> 169 
                                                   >> 170   protected:
157                                                   171 
158     // Functions used for Triangulation in Cas    172     // Functions used for Triangulation in Case of generic Polygone.
159     // The triangulation is used for GetPointO    173     // The triangulation is used for GetPointOnFace()
160                                                   174 
161     G4double Area2( const G4TwoVector& a, cons << 175     G4double Area2( G4TwoVector a, G4TwoVector b, G4TwoVector c);
162       // Calculation of 2*Area of Triangle wit    176       // Calculation of 2*Area of Triangle with Sign
163                                                   177 
164     G4bool Left( const G4TwoVector& a, const G << 178     G4bool Left( G4TwoVector a, G4TwoVector b, G4TwoVector c );
165     G4bool LeftOn( const G4TwoVector& a, const << 179     G4bool LeftOn( G4TwoVector a, G4TwoVector b, G4TwoVector c );
166     G4bool Collinear( const G4TwoVector& a, co << 180     G4bool Collinear( G4TwoVector a, G4TwoVector b, G4TwoVector c );
167       // Boolean functions for sign of Surface    181       // Boolean functions for sign of Surface
168                                                   182 
169     G4bool IntersectProp( const G4TwoVector& a << 183     G4bool IntersectProp( G4TwoVector a, G4TwoVector b,
170                           const G4TwoVector& c << 184                           G4TwoVector c, G4TwoVector d );
171       // Boolean function for finding proper i    185       // Boolean function for finding proper intersection of two
172       // line segments (a,b) and (c,d).           186       // line segments (a,b) and (c,d).
173                                                   187 
174     G4bool Between( const G4TwoVector& a, cons << 188     G4bool Between( G4TwoVector a, G4TwoVector b, G4TwoVector c );
175       // Boolean function for determining if p    189       // Boolean function for determining if point c is between a and b
176       // where the three points (a,b,c) are on    190       // where the three points (a,b,c) are on the same line.
177                                                   191 
178     G4bool Intersect( const G4TwoVector& a, co << 192     G4bool Intersect( G4TwoVector a, G4TwoVector b,
179                       const G4TwoVector& c, co << 193                       G4TwoVector c, G4TwoVector d );
180       // Boolean function for finding proper i    194       // Boolean function for finding proper intersection or not
181       // of two line segments (a,b) and (c,d).    195       // of two line segments (a,b) and (c,d).
182                                                   196 
183     G4bool Diagonalie( G4PolyPhiFaceVertex* a, << 197     G4bool Diagonalie( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
184       // Boolean Diagonalie help to determine     198       // Boolean Diagonalie help to determine if diagonal s
185       // of segment (a,b) is convex or reflex.    199       // of segment (a,b) is convex or reflex.
186                                                   200 
187     G4bool InCone( G4PolyPhiFaceVertex *a, G4P    201     G4bool InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
188       // Boolean function for determining if b    202       // Boolean function for determining if b is inside the cone (a0,a,a1)
189       // where a is the center of the cone.       203       // where a is the center of the cone.
190                                                   204 
191     G4bool Diagonal( G4PolyPhiFaceVertex* a, G << 205     G4bool Diagonal( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
192       // Boolean function for determining if D    206       // Boolean function for determining if Diagonal is possible
193       // inside Polycone or PolyHedra.            207       // inside Polycone or PolyHedra.
194                                                   208 
195     void EarInit();                               209     void EarInit();
196       // Initialisation for Triangulisation by    210       // Initialisation for Triangulisation by ear tips.
197       // For details see "Computational Geomet    211       // For details see "Computational Geometry in C" by Joseph O'Rourke.
198                                                   212 
199     void Triangulate();                           213     void Triangulate();
200       // Triangularisation by ear tips for Pol    214       // Triangularisation by ear tips for Polycone or Polyhedra.
201       // For details see "Computational Geomet    215       // For details see "Computational Geometry in C" by Joseph O'Rourke.
202       // NOTE: a copy of the shape is made and    216       // NOTE: a copy of the shape is made and this copy is reordered in
203       //       order to have a list of triangl    217       //       order to have a list of triangles. This list is used by the
204       //       method GetPointOnFace().           218       //       method GetPointOnFace().
205                                                   219 
206   protected:                                      220   protected:
207                                                   221 
208     G4int numEdges = 0;  // Number of edges    << 222     G4int      numEdges;            // Number of edges
209     G4PolyPhiFaceEdge* edges = nullptr;        << 223     G4PolyPhiFaceEdge   *edges;     // The edges of the face
210     G4PolyPhiFaceVertex* corners = nullptr;    << 224     G4PolyPhiFaceVertex *corners;   // And the corners
211     G4ThreeVector normal;        // Normal uni << 225     G4ThreeVector    normal;        // Normal unit vector
212     G4ThreeVector radial;        // Unit vecto << 226     G4ThreeVector    radial;        // Unit vector along radial direction
213     G4ThreeVector surface;       // Point on s << 227     G4ThreeVector    surface;       // Point on surface
214     G4ThreeVector surface_point; // Auxiliary  << 228     G4ThreeVector    surface_point; // Auxiliary point on surface used for
215                                  // method Get << 229                                     // method GetPointOnFace() 
216     G4double rMin, rMax, // Extent in r        << 230     G4double   rMin, rMax, // Extent in r
217              zMin, zMax; // Extent in z        << 231                zMin, zMax; // Extent in z
218     G4bool allBehind = false; // True if the p << 232     G4bool      allBehind; // True if the polycone/polyhedra
219                               // is behind the << 233                            // is behind the place of this face
220     G4double kCarTolerance;      // Surface th << 234     G4double   kCarTolerance;// Surface thickness
221     G4double fSurfaceArea = 0.0; // Surface Ar << 235     G4double   fSurfaceArea; // Surface Area of PolyPhiFace 
222     G4PolyPhiFaceVertex* triangles = nullptr;  << 236     G4PolyPhiFaceVertex *triangles; // Auxiliary pointer to 'corners' used for
223       // Auxiliary pointer to 'corners' used f << 237                                     // triangulation. Copy structure, changing
224       // Copy structure, changing the structur << 238                                     // the structure of 'corners' (ear removal)
225 };                                                239 };
226                                                   240 
227 #include "G4PolyPhiFace.icc"                      241 #include "G4PolyPhiFace.icc"
228                                                   242 
229 #endif                                            243 #endif
230                                                   244