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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // >> 27 // $Id: G4PolyPhiFace.hh,v 1.10 2007/05/11 13:54:28 gcosmo Exp $ >> 28 // GEANT4 tag $Name: geant4-09-01-patch-03 $ >> 29 // >> 30 // >> 31 // -------------------------------------------------------------------- >> 32 // GEANT 4 class header file >> 33 // >> 34 // 26 // G4PolyPhiFace 35 // G4PolyPhiFace 27 // 36 // 28 // Class description: 37 // Class description: 29 // 38 // 30 // Definition of a face that bounds a polyco 39 // Definition of a face that bounds a polycone or polyhedra when 31 // it has a phi opening: 40 // it has a phi opening: 32 // 41 // 33 // G4PolyPhiFace( const G4ReduciblePolygon* << 42 // G4PolyPhiFace( const G4ReduciblePolygon *rz, 34 // G4double phi, 43 // G4double phi, 35 // G4double deltaPhi, 44 // G4double deltaPhi, 36 // G4double phiOther ) 45 // G4double phiOther ) 37 // 46 // 38 // Specifically: a face that lies on a plane 47 // Specifically: a face that lies on a plane that passes through 39 // the z axis. It has boundaries that are st 48 // the z axis. It has boundaries that are straight lines of arbitrary 40 // length and direction, but with corners aw 49 // length and direction, but with corners aways on the same side of 41 // the z axis. 50 // the z axis. 42 51 43 // Author: David C. Williams (davidw@scipp.ucs << 52 // Author: >> 53 // David C. Williams (davidw@scipp.ucsc.edu) 44 // ------------------------------------------- 54 // -------------------------------------------------------------------- 45 #ifndef G4POLYPHIFACE_HH << 55 46 #define G4POLYPHIFACE_HH 1 << 56 #ifndef G4PolyPhiFace_hh >> 57 #define G4PolyPhiFace_hh 47 58 48 #include "G4VCSGface.hh" 59 #include "G4VCSGface.hh" 49 #include "G4TwoVector.hh" << 50 60 51 class G4ReduciblePolygon; 61 class G4ReduciblePolygon; 52 62 53 struct G4PolyPhiFaceVertex 63 struct G4PolyPhiFaceVertex 54 { 64 { 55 G4double x, y, r, z; // position 65 G4double x, y, r, z; // position 56 G4double rNorm, 66 G4double rNorm, 57 zNorm; // r/z normal 67 zNorm; // r/z normal 58 G4ThreeVector norm3D; // 3D normal 68 G4ThreeVector norm3D; // 3D normal 59 << 60 // Needed for Triangulation Algorithm << 61 // << 62 G4bool ear; << 63 G4PolyPhiFaceVertex *next,*prev; << 64 }; 69 }; 65 70 66 struct G4PolyPhiFaceEdge 71 struct G4PolyPhiFaceEdge 67 { 72 { 68 G4PolyPhiFaceEdge() = default; << 73 G4PolyPhiFaceEdge(): v0(0), v1(0) {} 69 G4PolyPhiFaceVertex *v0{nullptr}, *v1{nullp << 74 G4PolyPhiFaceVertex *v0, *v1; // Corners 70 G4double tr{.0}, tz{0.}, // Unit vect << 75 G4double tr, tz, // Unit vector along edge 71 length{0.}; // Length of << 76 length; // Length of edge 72 G4ThreeVector norm3D; // 3D edge n 77 G4ThreeVector norm3D; // 3D edge normal vector 73 }; 78 }; 74 79 75 class G4PolyPhiFace : public G4VCSGface 80 class G4PolyPhiFace : public G4VCSGface 76 { 81 { 77 82 78 public: << 83 public: // with description 79 84 80 G4PolyPhiFace( const G4ReduciblePolygon* r << 85 G4PolyPhiFace( const G4ReduciblePolygon *rz, 81 G4double phi, G4doubl 86 G4double phi, G4double deltaPhi, G4double phiOther ); 82 // Constructor. 87 // Constructor. 83 // Points r,z should be supplied in cloc 88 // Points r,z should be supplied in clockwise order in r,z. 84 // For example: 89 // For example: 85 // [1]---------[2] 90 // [1]---------[2] ^ R 86 // | | 91 // | | | 87 // | | 92 // | | +--> z 88 // [0]---------[3] 93 // [0]---------[3] 89 94 90 ~G4PolyPhiFace() override; << 95 virtual ~G4PolyPhiFace(); 91 // Destructor. Removes edges and corners 96 // Destructor. Removes edges and corners. 92 97 93 G4PolyPhiFace( const G4PolyPhiFace &source 98 G4PolyPhiFace( const G4PolyPhiFace &source ); 94 G4PolyPhiFace& operator=( const G4PolyPhiF 99 G4PolyPhiFace& operator=( const G4PolyPhiFace &source ); 95 // Copy constructor and assgnment operat 100 // Copy constructor and assgnment operator. 96 101 97 G4bool Intersect( const G4ThreeVector& p, << 102 G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v, 98 G4bool outgoing, G 103 G4bool outgoing, G4double surfTolerance, 99 G4double& distance << 104 G4double &distance, G4double &distFromSurface, 100 G4ThreeVector& nor << 105 G4ThreeVector &normal, G4bool &allBehind ); 101 106 102 G4double Distance( const G4ThreeVector& p, << 107 G4double Distance( const G4ThreeVector &p, G4bool outgoing ); 103 108 104 EInside Inside( const G4ThreeVector& p, G4 << 109 EInside Inside( const G4ThreeVector &p, G4double tolerance, 105 G4double* bestDistan << 110 G4double *bestDistance ); 106 111 107 G4ThreeVector Normal( const G4ThreeVector& << 112 G4ThreeVector Normal( const G4ThreeVector &p, G4double *bestDistance ); 108 G4double* best << 109 113 110 G4double Extent( const G4ThreeVector axis << 114 G4double Extent( const G4ThreeVector axis ); 111 115 112 void CalculateExtent( const EAxis axis, 116 void CalculateExtent( const EAxis axis, 113 const G4VoxelLimits 117 const G4VoxelLimits &voxelLimit, 114 const G4AffineTransf << 118 const G4AffineTransform &tranform, 115 G4SolidExtentL << 119 G4SolidExtentList &extentList ); 116 120 117 inline G4VCSGface* Clone() override; << 121 inline G4VCSGface *Clone(); 118 // Allocates on the heap a clone of this 122 // Allocates on the heap a clone of this face. 119 123 120 G4double SurfaceArea() override; << 124 public: // without description 121 G4double SurfaceTriangle( const G4ThreeVec << 122 const G4ThreeVec << 123 G4ThreeVector GetPointOnFace() override; << 124 // Auxiliary methods for determination o << 125 125 126 G4PolyPhiFace(__void__&); 126 G4PolyPhiFace(__void__&); 127 // Fake default constructor for usage re 127 // Fake default constructor for usage restricted to direct object 128 // persistency for clients requiring pre 128 // persistency for clients requiring preallocation of memory for 129 // persistifiable objects. 129 // persistifiable objects. 130 130 131 void Diagnose( G4VSolid* solid ); << 131 void Diagnose( G4VSolid *solid ); 132 // Throw an exception if something is fo 132 // Throw an exception if something is found inconsistent with 133 // the solid. For debugging purposes onl 133 // the solid. For debugging purposes only 134 134 135 protected: 135 protected: 136 136 137 G4bool InsideEdgesExact( G4double r, G4dou 137 G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign, 138 const G4ThreeVect << 138 const G4ThreeVector &p, const G4ThreeVector &v ); 139 // Decide if the point in r,z is inside 139 // Decide if the point in r,z is inside the edges of our face, 140 // **but** do so consistently with other 140 // **but** do so consistently with other faces. 141 141 142 G4bool InsideEdges( G4double r, G4double z 142 G4bool InsideEdges( G4double r, G4double z ); 143 G4bool InsideEdges( G4double r, G4double z << 143 G4bool InsideEdges( G4double r, G4double z, G4double *distRZ2, 144 G4PolyPhiFaceVertex** << 144 G4PolyPhiFaceVertex **base3Dnorm=0, 145 G4ThreeVector** head3D << 145 G4ThreeVector **head3Dnorm=0 ); 146 // Decide if the point in r,z is inside 146 // Decide if the point in r,z is inside the edges of our face. 147 147 148 inline G4double ExactZOrder( G4double z, 148 inline G4double ExactZOrder( G4double z, 149 G4double qx, 149 G4double qx, G4double qy, G4double qz, 150 const G4ThreeVector << 150 const G4ThreeVector &v, 151 G4double norm 151 G4double normSign, 152 const G4PolyPhiFace << 152 const G4PolyPhiFaceVertex *vert ) const; 153 // Decide precisely whether a trajectory 153 // Decide precisely whether a trajectory passes to the left, right, 154 // or exactly passes through the z posit 154 // or exactly passes through the z position of a vertex point in face. 155 155 156 void CopyStuff( const G4PolyPhiFace& sourc << 156 void CopyStuff( const G4PolyPhiFace &source ); 157 << 158 // Functions used for Triangulation in Cas << 159 // The triangulation is used for GetPointO << 160 << 161 G4double Area2( const G4TwoVector& a, cons << 162 // Calculation of 2*Area of Triangle wit << 163 << 164 G4bool Left( const G4TwoVector& a, const G << 165 G4bool LeftOn( const G4TwoVector& a, const << 166 G4bool Collinear( const G4TwoVector& a, co << 167 // Boolean functions for sign of Surface << 168 << 169 G4bool IntersectProp( const G4TwoVector& a << 170 const G4TwoVector& c << 171 // Boolean function for finding proper i << 172 // line segments (a,b) and (c,d). << 173 << 174 G4bool Between( const G4TwoVector& a, cons << 175 // Boolean function for determining if p << 176 // where the three points (a,b,c) are on << 177 << 178 G4bool Intersect( const G4TwoVector& a, co << 179 const G4TwoVector& c, co << 180 // Boolean function for finding proper i << 181 // of two line segments (a,b) and (c,d). << 182 << 183 G4bool Diagonalie( G4PolyPhiFaceVertex* a, << 184 // Boolean Diagonalie help to determine << 185 // of segment (a,b) is convex or reflex. << 186 << 187 G4bool InCone( G4PolyPhiFaceVertex *a, G4P << 188 // Boolean function for determining if b << 189 // where a is the center of the cone. << 190 << 191 G4bool Diagonal( G4PolyPhiFaceVertex* a, G << 192 // Boolean function for determining if D << 193 // inside Polycone or PolyHedra. << 194 << 195 void EarInit(); << 196 // Initialisation for Triangulisation by << 197 // For details see "Computational Geomet << 198 << 199 void Triangulate(); << 200 // Triangularisation by ear tips for Pol << 201 // For details see "Computational Geomet << 202 // NOTE: a copy of the shape is made and << 203 // order to have a list of triangl << 204 // method GetPointOnFace(). << 205 157 206 protected: 158 protected: 207 159 208 G4int numEdges = 0; // Number of edges << 160 G4int numEdges; // Number of edges 209 G4PolyPhiFaceEdge* edges = nullptr; << 161 G4PolyPhiFaceEdge *edges; // The edges of the face 210 G4PolyPhiFaceVertex* corners = nullptr; << 162 G4PolyPhiFaceVertex *corners; // And the corners 211 G4ThreeVector normal; // Normal uni << 163 G4ThreeVector normal; // Normal unit vector 212 G4ThreeVector radial; // Unit vecto << 164 G4ThreeVector radial; // Unit vector along radial direction 213 G4ThreeVector surface; // Point on s << 165 G4ThreeVector surface; // Point on surface 214 G4ThreeVector surface_point; // Auxiliary << 166 G4double rMin, rMax, // Extent in r 215 // method Get << 167 zMin, zMax; // Extent in z 216 G4double rMin, rMax, // Extent in r << 168 G4bool allBehind; // True if the polycone/polyhedra 217 zMin, zMax; // Extent in z << 169 // is behind the place of this face 218 G4bool allBehind = false; // True if the p << 170 G4double kCarTolerance; // Surface thickness 219 // is behind the << 220 G4double kCarTolerance; // Surface th << 221 G4double fSurfaceArea = 0.0; // Surface Ar << 222 G4PolyPhiFaceVertex* triangles = nullptr; << 223 // Auxiliary pointer to 'corners' used f << 224 // Copy structure, changing the structur << 225 }; 171 }; 226 172 227 #include "G4PolyPhiFace.icc" 173 #include "G4PolyPhiFace.icc" 228 174 229 #endif 175 #endif 230 176