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Geant4/geometry/solids/specific/include/G4PolyPhiFace.hh

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Differences between /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.3.0) and /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 6.2)


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 25 //                                                 22 //
                                                   >>  23 //
                                                   >>  24 // $Id: G4PolyPhiFace.hh,v 1.5 2002/10/28 11:47:50 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02-patch-01 $
                                                   >>  26 //
                                                   >>  27 // 
                                                   >>  28 // --------------------------------------------------------------------
                                                   >>  29 // GEANT 4 class header file
                                                   >>  30 //
                                                   >>  31 //
 26 // G4PolyPhiFace                                   32 // G4PolyPhiFace
 27 //                                                 33 //
 28 // Class description:                              34 // Class description:
 29 //                                                 35 //
 30 //   Definition of a face that bounds a polyco     36 //   Definition of a face that bounds a polycone or polyhedra when
 31 //   it has a phi opening:                         37 //   it has a phi opening:
 32 //                                                 38 //
 33 //   G4PolyPhiFace( const G4ReduciblePolygon*  <<  39 //   G4PolyPhiFace( const G4ReduciblePolygon *rz,
 34 //                        G4double phi,            40 //                        G4double phi,
 35 //                        G4double deltaPhi,       41 //                        G4double deltaPhi,
 36 //                        G4double phiOther )      42 //                        G4double phiOther )
 37 //                                                 43 //
 38 //   Specifically: a face that lies on a plane     44 //   Specifically: a face that lies on a plane that passes through
 39 //   the z axis. It has boundaries that are st     45 //   the z axis. It has boundaries that are straight lines of arbitrary
 40 //   length and direction, but with corners aw     46 //   length and direction, but with corners aways on the same side of
 41 //   the z axis.                                   47 //   the z axis.
 42                                                    48 
 43 // Author: David C. Williams (davidw@scipp.ucs <<  49 // Author: 
                                                   >>  50 //   David C. Williams (davidw@scipp.ucsc.edu)
 44 // -------------------------------------------     51 // --------------------------------------------------------------------
 45 #ifndef G4POLYPHIFACE_HH                       <<  52 
 46 #define G4POLYPHIFACE_HH 1                     <<  53 #ifndef G4PolyPhiFace_hh
                                                   >>  54 #define G4PolyPhiFace_hh
 47                                                    55 
 48 #include "G4VCSGface.hh"                           56 #include "G4VCSGface.hh"
 49 #include "G4TwoVector.hh"                      << 
 50                                                    57 
 51 class G4ReduciblePolygon;                          58 class G4ReduciblePolygon;
 52                                                    59 
 53 struct G4PolyPhiFaceVertex                     <<  60 typedef struct
 54 {                                                  61 {
 55   G4double x, y, r, z;   // position               62   G4double x, y, r, z;   // position
 56   G4double rNorm,                                  63   G4double rNorm, 
 57            zNorm;        // r/z normal             64            zNorm;        // r/z normal
 58   G4ThreeVector norm3D;  // 3D normal              65   G4ThreeVector norm3D;  // 3D normal
                                                   >>  66 } G4PolyPhiFaceVertex;
 59                                                    67 
 60   // Needed for Triangulation Algorithm        <<  68 typedef struct
 61   //                                           << 
 62   G4bool ear;                                  << 
 63   G4PolyPhiFaceVertex *next,*prev;             << 
 64 };                                             << 
 65                                                << 
 66 struct G4PolyPhiFaceEdge                       << 
 67 {                                                  69 {
 68   G4PolyPhiFaceEdge() = default;               <<  70   G4PolyPhiFaceVertex  *v0, *v1;  // Corners
 69   G4PolyPhiFaceVertex  *v0{nullptr}, *v1{nullp <<  71   G4double tr, tz,                // Unit vector along edge
 70   G4double tr{.0}, tz{0.},        // Unit vect <<  72            length;                // Length of edge
 71            length{0.};            // Length of << 
 72   G4ThreeVector norm3D;           // 3D edge n     73   G4ThreeVector norm3D;           // 3D edge normal vector
 73 };                                             <<  74 } G4PolyPhiFaceEdge;
 74                                                    75 
 75 class G4PolyPhiFace : public G4VCSGface            76 class G4PolyPhiFace : public G4VCSGface
 76 {                                                  77 {
 77                                                    78 
 78   public:                                      <<  79   public:  // with description
 79                                                    80 
 80     G4PolyPhiFace( const G4ReduciblePolygon* r <<  81   G4PolyPhiFace( const G4ReduciblePolygon *rz,
 81                          G4double phi, G4doubl <<  82                        G4double phi, G4double deltaPhi, G4double phiOther );
 82       // Constructor.                          <<  83     // Constructor.
 83       // Points r,z should be supplied in cloc <<  84     // Points r,z should be supplied in clockwise order in r,z.
 84       // For example:                          <<  85     // For example:
 85       //                [1]---------[2]        <<  86     //                [1]---------[2]         ^ R
 86       //                 |           |         <<  87     //                 |           |          |
 87       //                 |           |         <<  88     //                 |           |          +--> z
 88       //                [0]---------[3]        <<  89     //                [0]---------[3]
 89                                                <<  90 
 90     ~G4PolyPhiFace() override;                 <<  91   virtual ~G4PolyPhiFace();
 91       // Destructor. Removes edges and corners <<  92     // Destructor. Removes edges and corners.
 92                                                <<  93 
 93     G4PolyPhiFace( const G4PolyPhiFace &source <<  94   G4PolyPhiFace( const G4PolyPhiFace &source );
 94     G4PolyPhiFace& operator=( const G4PolyPhiF <<  95   G4PolyPhiFace& operator=( const G4PolyPhiFace &source );
 95       // Copy constructor and assgnment operat <<  96     // Copy constructor and assgnment operator.
 96                                                <<  97 
 97     G4bool Intersect( const G4ThreeVector& p,  <<  98   G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
 98                             G4bool outgoing, G <<  99                           G4bool outgoing, G4double surfTolerance,
 99                             G4double& distance << 100                           G4double &distance, G4double &distFromSurface,
100                             G4ThreeVector& nor << 101                           G4ThreeVector &normal, G4bool &allBehind );
101                                                   102 
102     G4double Distance( const G4ThreeVector& p, << 103   G4double Distance( const G4ThreeVector &p, G4bool outgoing );
103                                                   104   
104     EInside Inside( const G4ThreeVector& p, G4 << 105   EInside Inside( const G4ThreeVector &p, G4double tolerance, 
105                           G4double* bestDistan << 106                         G4double *bestDistance );
106                                                   107     
107     G4ThreeVector Normal( const G4ThreeVector& << 108   G4ThreeVector Normal( const G4ThreeVector &p, G4double *bestDistance );
108                                 G4double* best << 
109                                                   109 
110     G4double Extent( const G4ThreeVector axis  << 110   G4double Extent( const G4ThreeVector axis );
111                                                   111   
112     void CalculateExtent( const EAxis axis,    << 112   void CalculateExtent( const EAxis axis, 
113                           const G4VoxelLimits  << 113                         const G4VoxelLimits &voxelLimit,
114                           const G4AffineTransf << 114                         const G4AffineTransform &tranform,
115                                 G4SolidExtentL << 115                               G4SolidExtentList &extentList );
116                                                << 116 
117     inline G4VCSGface* Clone() override;       << 117   inline G4VCSGface *Clone();
118       // Allocates on the heap a clone of this << 118     // Allocates on the heap a clone of this face.
119                                                << 119 
120     G4double SurfaceArea() override;           << 120   public:  // without description
121     G4double SurfaceTriangle( const G4ThreeVec << 121 
122                               const G4ThreeVec << 122   void Diagnose( G4VSolid *solid );
123     G4ThreeVector GetPointOnFace() override;   << 123     // Throw an exception if something is found inconsistent with
124       // Auxiliary methods for determination o << 124     // the solid. For debugging purposes only
125                                                << 
126     G4PolyPhiFace(__void__&);                  << 
127       // Fake default constructor for usage re << 
128       // persistency for clients requiring pre << 
129       // persistifiable objects.               << 
130                                                << 
131     void Diagnose( G4VSolid* solid );          << 
132       // Throw an exception if something is fo << 
133       // the solid. For debugging purposes onl << 
134                                                << 
135   protected:                                   << 
136                                                   125 
137     G4bool InsideEdgesExact( G4double r, G4dou << 
138                              const G4ThreeVect << 
139       // Decide if the point in r,z is inside  << 
140       // **but** do so consistently with other << 
141                                                << 
142     G4bool InsideEdges( G4double r, G4double z << 
143     G4bool InsideEdges( G4double r, G4double z << 
144                         G4PolyPhiFaceVertex**  << 
145                         G4ThreeVector** head3D << 
146       // Decide if the point in r,z is inside  << 
147                                                << 
148     inline G4double ExactZOrder( G4double z,   << 
149                                  G4double qx,  << 
150                            const G4ThreeVector << 
151                                  G4double norm << 
152                            const G4PolyPhiFace << 
153       // Decide precisely whether a trajectory << 
154       // or exactly passes through the z posit << 
155                                                << 
156     void CopyStuff( const G4PolyPhiFace& sourc << 
157                                                << 
158     // Functions used for Triangulation in Cas << 
159     // The triangulation is used for GetPointO << 
160                                                << 
161     G4double Area2( const G4TwoVector& a, cons << 
162       // Calculation of 2*Area of Triangle wit << 
163                                                << 
164     G4bool Left( const G4TwoVector& a, const G << 
165     G4bool LeftOn( const G4TwoVector& a, const << 
166     G4bool Collinear( const G4TwoVector& a, co << 
167       // Boolean functions for sign of Surface << 
168                                                << 
169     G4bool IntersectProp( const G4TwoVector& a << 
170                           const G4TwoVector& c << 
171       // Boolean function for finding proper i << 
172       // line segments (a,b) and (c,d).        << 
173                                                << 
174     G4bool Between( const G4TwoVector& a, cons << 
175       // Boolean function for determining if p << 
176       // where the three points (a,b,c) are on << 
177                                                << 
178     G4bool Intersect( const G4TwoVector& a, co << 
179                       const G4TwoVector& c, co << 
180       // Boolean function for finding proper i << 
181       // of two line segments (a,b) and (c,d). << 
182                                                << 
183     G4bool Diagonalie( G4PolyPhiFaceVertex* a, << 
184       // Boolean Diagonalie help to determine  << 
185       // of segment (a,b) is convex or reflex. << 
186                                                << 
187     G4bool InCone( G4PolyPhiFaceVertex *a, G4P << 
188       // Boolean function for determining if b << 
189       // where a is the center of the cone.    << 
190                                                << 
191     G4bool Diagonal( G4PolyPhiFaceVertex* a, G << 
192       // Boolean function for determining if D << 
193       // inside Polycone or PolyHedra.         << 
194                                                << 
195     void EarInit();                            << 
196       // Initialisation for Triangulisation by << 
197       // For details see "Computational Geomet << 
198                                                << 
199     void Triangulate();                        << 
200       // Triangularisation by ear tips for Pol << 
201       // For details see "Computational Geomet << 
202       // NOTE: a copy of the shape is made and << 
203       //       order to have a list of triangl << 
204       //       method GetPointOnFace().        << 
205                                                   126 
206   protected:                                      127   protected:
207                                                   128 
208     G4int numEdges = 0;  // Number of edges    << 129   G4PolyPhiFaceEdge   *edges;     // The edges of the face
209     G4PolyPhiFaceEdge* edges = nullptr;        << 130   G4PolyPhiFaceVertex *corners;   // And the corners
210     G4PolyPhiFaceVertex* corners = nullptr;    << 131   G4int      numEdges;            // Number of edges
211     G4ThreeVector normal;        // Normal uni << 132   G4ThreeVector    normal;        // Normal unit vector
212     G4ThreeVector radial;        // Unit vecto << 133   G4ThreeVector    radial;        // Unit vector along radial direction
213     G4ThreeVector surface;       // Point on s << 134   G4ThreeVector    surface;       // Point on surface
214     G4ThreeVector surface_point; // Auxiliary  << 135   G4double   rMin, rMax, // Extent in r
215                                  // method Get << 
216     G4double rMin, rMax, // Extent in r        << 
217              zMin, zMax; // Extent in z           136              zMin, zMax; // Extent in z
218     G4bool allBehind = false; // True if the p << 137   G4bool      allBehind; // True if the polycone/polyhedra
219                               // is behind the << 138                          // is behind the place of this face
220     G4double kCarTolerance;      // Surface th << 139 
221     G4double fSurfaceArea = 0.0; // Surface Ar << 140   G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign,
222     G4PolyPhiFaceVertex* triangles = nullptr;  << 141                            const G4ThreeVector &p, const G4ThreeVector &v );
223       // Auxiliary pointer to 'corners' used f << 142     // Decide if the point in r,z is inside the edges of our face,
224       // Copy structure, changing the structur << 143     // **but** do so consistently with other faces.
                                                   >> 144 
                                                   >> 145   G4bool InsideEdges( G4double r, G4double z );
                                                   >> 146   G4bool InsideEdges( G4double r, G4double z, G4double *distRZ2,
                                                   >> 147                       G4PolyPhiFaceVertex **base3Dnorm=0,
                                                   >> 148                       G4ThreeVector **head3Dnorm=0 );
                                                   >> 149     // Decide if the point in r,z is inside the edges of our face.
                                                   >> 150 
                                                   >> 151   inline G4double ExactZOrder( G4double z, 
                                                   >> 152                                G4double qx, G4double qy, G4double qz, 
                                                   >> 153                          const G4ThreeVector &v, 
                                                   >> 154                                G4double normSign,
                                                   >> 155                          const G4PolyPhiFaceVertex *vert ) const;
                                                   >> 156     // Decide precisely whether a trajectory passes to the left, right,
                                                   >> 157     // or exactly passes through the z position of a vertex point in face.
                                                   >> 158 
                                                   >> 159   void CopyStuff( const G4PolyPhiFace &source );
225 };                                                160 };
226                                                   161 
227 #include "G4PolyPhiFace.icc"                      162 #include "G4PolyPhiFace.icc"
228                                                   163 
229 #endif                                            164 #endif
230                                                   165