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Geant4/geometry/solids/specific/include/G4PolyPhiFace.hh

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Differences between /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.3.0) and /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.2.2)


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 25 //                                                 25 //
 26 // G4PolyPhiFace                                   26 // G4PolyPhiFace
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 //   Definition of a face that bounds a polyco     30 //   Definition of a face that bounds a polycone or polyhedra when
 31 //   it has a phi opening:                         31 //   it has a phi opening:
 32 //                                                 32 //
 33 //   G4PolyPhiFace( const G4ReduciblePolygon*      33 //   G4PolyPhiFace( const G4ReduciblePolygon* rz,
 34 //                        G4double phi,            34 //                        G4double phi,
 35 //                        G4double deltaPhi,       35 //                        G4double deltaPhi,
 36 //                        G4double phiOther )      36 //                        G4double phiOther )
 37 //                                                 37 //
 38 //   Specifically: a face that lies on a plane     38 //   Specifically: a face that lies on a plane that passes through
 39 //   the z axis. It has boundaries that are st     39 //   the z axis. It has boundaries that are straight lines of arbitrary
 40 //   length and direction, but with corners aw     40 //   length and direction, but with corners aways on the same side of
 41 //   the z axis.                                   41 //   the z axis.
 42                                                    42 
 43 // Author: David C. Williams (davidw@scipp.ucs     43 // Author: David C. Williams (davidw@scipp.ucsc.edu)
 44 // -------------------------------------------     44 // --------------------------------------------------------------------
 45 #ifndef G4POLYPHIFACE_HH                           45 #ifndef G4POLYPHIFACE_HH
 46 #define G4POLYPHIFACE_HH 1                         46 #define G4POLYPHIFACE_HH 1
 47                                                    47 
 48 #include "G4VCSGface.hh"                           48 #include "G4VCSGface.hh"
 49 #include "G4TwoVector.hh"                          49 #include "G4TwoVector.hh"
 50                                                    50 
 51 class G4ReduciblePolygon;                          51 class G4ReduciblePolygon;
 52                                                    52 
 53 struct G4PolyPhiFaceVertex                         53 struct G4PolyPhiFaceVertex
 54 {                                                  54 {
 55   G4double x, y, r, z;   // position               55   G4double x, y, r, z;   // position
 56   G4double rNorm,                                  56   G4double rNorm, 
 57            zNorm;        // r/z normal             57            zNorm;        // r/z normal
 58   G4ThreeVector norm3D;  // 3D normal              58   G4ThreeVector norm3D;  // 3D normal
 59                                                    59 
 60   // Needed for Triangulation Algorithm            60   // Needed for Triangulation Algorithm
 61   //                                               61   //
 62   G4bool ear;                                      62   G4bool ear;
 63   G4PolyPhiFaceVertex *next,*prev;                 63   G4PolyPhiFaceVertex *next,*prev;
 64 };                                                 64 };
 65                                                    65 
 66 struct G4PolyPhiFaceEdge                           66 struct G4PolyPhiFaceEdge
 67 {                                                  67 {
 68   G4PolyPhiFaceEdge() = default;                   68   G4PolyPhiFaceEdge() = default;
 69   G4PolyPhiFaceVertex  *v0{nullptr}, *v1{nullp     69   G4PolyPhiFaceVertex  *v0{nullptr}, *v1{nullptr};  // Corners
 70   G4double tr{.0}, tz{0.},        // Unit vect     70   G4double tr{.0}, tz{0.},        // Unit vector along edge
 71            length{0.};            // Length of     71            length{0.};            // Length of edge
 72   G4ThreeVector norm3D;           // 3D edge n     72   G4ThreeVector norm3D;           // 3D edge normal vector
 73 };                                                 73 };
 74                                                    74 
 75 class G4PolyPhiFace : public G4VCSGface            75 class G4PolyPhiFace : public G4VCSGface
 76 {                                                  76 {
 77                                                    77 
 78   public:                                          78   public:
 79                                                    79 
 80     G4PolyPhiFace( const G4ReduciblePolygon* r     80     G4PolyPhiFace( const G4ReduciblePolygon* rz,
 81                          G4double phi, G4doubl     81                          G4double phi, G4double deltaPhi, G4double phiOther );
 82       // Constructor.                              82       // Constructor.
 83       // Points r,z should be supplied in cloc     83       // Points r,z should be supplied in clockwise order in r,z.
 84       // For example:                              84       // For example:
 85       //                [1]---------[2]            85       //                [1]---------[2]         ^ R
 86       //                 |           |             86       //                 |           |          |
 87       //                 |           |             87       //                 |           |          +--> z
 88       //                [0]---------[3]            88       //                [0]---------[3]
 89                                                    89 
 90     ~G4PolyPhiFace() override;                     90     ~G4PolyPhiFace() override;
 91       // Destructor. Removes edges and corners     91       // Destructor. Removes edges and corners.
 92                                                    92 
 93     G4PolyPhiFace( const G4PolyPhiFace &source     93     G4PolyPhiFace( const G4PolyPhiFace &source );
 94     G4PolyPhiFace& operator=( const G4PolyPhiF     94     G4PolyPhiFace& operator=( const G4PolyPhiFace &source );
 95       // Copy constructor and assgnment operat     95       // Copy constructor and assgnment operator.
 96                                                    96 
 97     G4bool Intersect( const G4ThreeVector& p,      97     G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v,
 98                             G4bool outgoing, G     98                             G4bool outgoing, G4double surfTolerance,
 99                             G4double& distance     99                             G4double& distance, G4double& distFromSurface,
100                             G4ThreeVector& nor    100                             G4ThreeVector& normal, G4bool& allBehind ) override;
101                                                   101 
102     G4double Distance( const G4ThreeVector& p,    102     G4double Distance( const G4ThreeVector& p, G4bool outgoing ) override;
103                                                   103   
104     EInside Inside( const G4ThreeVector& p, G4    104     EInside Inside( const G4ThreeVector& p, G4double tolerance, 
105                           G4double* bestDistan    105                           G4double* bestDistance ) override;
106                                                   106     
107     G4ThreeVector Normal( const G4ThreeVector&    107     G4ThreeVector Normal( const G4ThreeVector& p,
108                                 G4double* best    108                                 G4double* bestDistance ) override;
109                                                   109 
110     G4double Extent( const G4ThreeVector axis     110     G4double Extent( const G4ThreeVector axis ) override;
111                                                   111   
112     void CalculateExtent( const EAxis axis,       112     void CalculateExtent( const EAxis axis, 
113                           const G4VoxelLimits     113                           const G4VoxelLimits &voxelLimit,
114                           const G4AffineTransf    114                           const G4AffineTransform& tranform,
115                                 G4SolidExtentL    115                                 G4SolidExtentList& extentList ) override;
116                                                   116 
117     inline G4VCSGface* Clone() override;          117     inline G4VCSGface* Clone() override;
118       // Allocates on the heap a clone of this    118       // Allocates on the heap a clone of this face.
119                                                   119 
120     G4double SurfaceArea() override;              120     G4double SurfaceArea() override;
121     G4double SurfaceTriangle( const G4ThreeVec    121     G4double SurfaceTriangle( const G4ThreeVector& p1, const G4ThreeVector& p2,
122                               const G4ThreeVec    122                               const G4ThreeVector& p3, G4ThreeVector* p4);
123     G4ThreeVector GetPointOnFace() override;      123     G4ThreeVector GetPointOnFace() override;
124       // Auxiliary methods for determination o    124       // Auxiliary methods for determination of points on surface.
125                                                   125 
126     G4PolyPhiFace(__void__&);                     126     G4PolyPhiFace(__void__&);
127       // Fake default constructor for usage re    127       // Fake default constructor for usage restricted to direct object
128       // persistency for clients requiring pre    128       // persistency for clients requiring preallocation of memory for
129       // persistifiable objects.                  129       // persistifiable objects.
130                                                   130 
131     void Diagnose( G4VSolid* solid );             131     void Diagnose( G4VSolid* solid );
132       // Throw an exception if something is fo    132       // Throw an exception if something is found inconsistent with
133       // the solid. For debugging purposes onl    133       // the solid. For debugging purposes only
134                                                   134 
135   protected:                                      135   protected:
136                                                   136 
137     G4bool InsideEdgesExact( G4double r, G4dou    137     G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign,
138                              const G4ThreeVect    138                              const G4ThreeVector& p, const G4ThreeVector& v );
139       // Decide if the point in r,z is inside     139       // Decide if the point in r,z is inside the edges of our face,
140       // **but** do so consistently with other    140       // **but** do so consistently with other faces.
141                                                   141 
142     G4bool InsideEdges( G4double r, G4double z    142     G4bool InsideEdges( G4double r, G4double z );
143     G4bool InsideEdges( G4double r, G4double z    143     G4bool InsideEdges( G4double r, G4double z, G4double* distRZ2,
144                         G4PolyPhiFaceVertex**     144                         G4PolyPhiFaceVertex** base3Dnorm = nullptr,
145                         G4ThreeVector** head3D    145                         G4ThreeVector** head3Dnorm = nullptr );
146       // Decide if the point in r,z is inside     146       // Decide if the point in r,z is inside the edges of our face.
147                                                   147 
148     inline G4double ExactZOrder( G4double z,      148     inline G4double ExactZOrder( G4double z, 
149                                  G4double qx,     149                                  G4double qx, G4double qy, G4double qz, 
150                            const G4ThreeVector    150                            const G4ThreeVector& v, 
151                                  G4double norm    151                                  G4double normSign,
152                            const G4PolyPhiFace    152                            const G4PolyPhiFaceVertex* vert ) const;
153       // Decide precisely whether a trajectory    153       // Decide precisely whether a trajectory passes to the left, right,
154       // or exactly passes through the z posit    154       // or exactly passes through the z position of a vertex point in face.
155                                                   155 
156     void CopyStuff( const G4PolyPhiFace& sourc    156     void CopyStuff( const G4PolyPhiFace& source );
157                                                   157 
158     // Functions used for Triangulation in Cas    158     // Functions used for Triangulation in Case of generic Polygone.
159     // The triangulation is used for GetPointO    159     // The triangulation is used for GetPointOnFace()
160                                                   160 
161     G4double Area2( const G4TwoVector& a, cons    161     G4double Area2( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c);
162       // Calculation of 2*Area of Triangle wit    162       // Calculation of 2*Area of Triangle with Sign
163                                                   163 
164     G4bool Left( const G4TwoVector& a, const G    164     G4bool Left( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
165     G4bool LeftOn( const G4TwoVector& a, const    165     G4bool LeftOn( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
166     G4bool Collinear( const G4TwoVector& a, co    166     G4bool Collinear( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
167       // Boolean functions for sign of Surface    167       // Boolean functions for sign of Surface
168                                                   168 
169     G4bool IntersectProp( const G4TwoVector& a    169     G4bool IntersectProp( const G4TwoVector& a, const G4TwoVector& b,
170                           const G4TwoVector& c    170                           const G4TwoVector& c, const G4TwoVector& d );
171       // Boolean function for finding proper i    171       // Boolean function for finding proper intersection of two
172       // line segments (a,b) and (c,d).           172       // line segments (a,b) and (c,d).
173                                                   173 
174     G4bool Between( const G4TwoVector& a, cons    174     G4bool Between( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
175       // Boolean function for determining if p    175       // Boolean function for determining if point c is between a and b
176       // where the three points (a,b,c) are on    176       // where the three points (a,b,c) are on the same line.
177                                                   177 
178     G4bool Intersect( const G4TwoVector& a, co    178     G4bool Intersect( const G4TwoVector& a, const G4TwoVector& b,
179                       const G4TwoVector& c, co    179                       const G4TwoVector& c, const G4TwoVector& d );
180       // Boolean function for finding proper i    180       // Boolean function for finding proper intersection or not
181       // of two line segments (a,b) and (c,d).    181       // of two line segments (a,b) and (c,d).
182                                                   182 
183     G4bool Diagonalie( G4PolyPhiFaceVertex* a,    183     G4bool Diagonalie( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
184       // Boolean Diagonalie help to determine     184       // Boolean Diagonalie help to determine if diagonal s
185       // of segment (a,b) is convex or reflex.    185       // of segment (a,b) is convex or reflex.
186                                                   186 
187     G4bool InCone( G4PolyPhiFaceVertex *a, G4P    187     G4bool InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
188       // Boolean function for determining if b    188       // Boolean function for determining if b is inside the cone (a0,a,a1)
189       // where a is the center of the cone.       189       // where a is the center of the cone.
190                                                   190 
191     G4bool Diagonal( G4PolyPhiFaceVertex* a, G    191     G4bool Diagonal( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
192       // Boolean function for determining if D    192       // Boolean function for determining if Diagonal is possible
193       // inside Polycone or PolyHedra.            193       // inside Polycone or PolyHedra.
194                                                   194 
195     void EarInit();                               195     void EarInit();
196       // Initialisation for Triangulisation by    196       // Initialisation for Triangulisation by ear tips.
197       // For details see "Computational Geomet    197       // For details see "Computational Geometry in C" by Joseph O'Rourke.
198                                                   198 
199     void Triangulate();                           199     void Triangulate();
200       // Triangularisation by ear tips for Pol    200       // Triangularisation by ear tips for Polycone or Polyhedra.
201       // For details see "Computational Geomet    201       // For details see "Computational Geometry in C" by Joseph O'Rourke.
202       // NOTE: a copy of the shape is made and    202       // NOTE: a copy of the shape is made and this copy is reordered in
203       //       order to have a list of triangl    203       //       order to have a list of triangles. This list is used by the
204       //       method GetPointOnFace().           204       //       method GetPointOnFace().
205                                                   205 
206   protected:                                      206   protected:
207                                                   207 
208     G4int numEdges = 0;  // Number of edges       208     G4int numEdges = 0;  // Number of edges
209     G4PolyPhiFaceEdge* edges = nullptr;           209     G4PolyPhiFaceEdge* edges = nullptr;       // The edges of the face
210     G4PolyPhiFaceVertex* corners = nullptr;       210     G4PolyPhiFaceVertex* corners = nullptr;   // And the corners
211     G4ThreeVector normal;        // Normal uni    211     G4ThreeVector normal;        // Normal unit vector
212     G4ThreeVector radial;        // Unit vecto    212     G4ThreeVector radial;        // Unit vector along radial direction
213     G4ThreeVector surface;       // Point on s    213     G4ThreeVector surface;       // Point on surface
214     G4ThreeVector surface_point; // Auxiliary     214     G4ThreeVector surface_point; // Auxiliary point on surface used for
215                                  // method Get    215                                  // method GetPointOnFace() 
216     G4double rMin, rMax, // Extent in r           216     G4double rMin, rMax, // Extent in r
217              zMin, zMax; // Extent in z           217              zMin, zMax; // Extent in z
218     G4bool allBehind = false; // True if the p    218     G4bool allBehind = false; // True if the polycone/polyhedra
219                               // is behind the    219                               // is behind the place of this face
220     G4double kCarTolerance;      // Surface th    220     G4double kCarTolerance;      // Surface thickness
221     G4double fSurfaceArea = 0.0; // Surface Ar    221     G4double fSurfaceArea = 0.0; // Surface Area of PolyPhiFace 
222     G4PolyPhiFaceVertex* triangles = nullptr;     222     G4PolyPhiFaceVertex* triangles = nullptr;
223       // Auxiliary pointer to 'corners' used f    223       // Auxiliary pointer to 'corners' used for triangulation.
224       // Copy structure, changing the structur    224       // Copy structure, changing the structure of 'corners' (ear removal)
225 };                                                225 };
226                                                   226 
227 #include "G4PolyPhiFace.icc"                      227 #include "G4PolyPhiFace.icc"
228                                                   228 
229 #endif                                            229 #endif
230                                                   230