Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4PolyPhiFace 26 // G4PolyPhiFace 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // Definition of a face that bounds a polyco 30 // Definition of a face that bounds a polycone or polyhedra when 31 // it has a phi opening: 31 // it has a phi opening: 32 // 32 // 33 // G4PolyPhiFace( const G4ReduciblePolygon* 33 // G4PolyPhiFace( const G4ReduciblePolygon* rz, 34 // G4double phi, 34 // G4double phi, 35 // G4double deltaPhi, 35 // G4double deltaPhi, 36 // G4double phiOther ) 36 // G4double phiOther ) 37 // 37 // 38 // Specifically: a face that lies on a plane 38 // Specifically: a face that lies on a plane that passes through 39 // the z axis. It has boundaries that are st 39 // the z axis. It has boundaries that are straight lines of arbitrary 40 // length and direction, but with corners aw 40 // length and direction, but with corners aways on the same side of 41 // the z axis. 41 // the z axis. 42 42 43 // Author: David C. Williams (davidw@scipp.ucs 43 // Author: David C. Williams (davidw@scipp.ucsc.edu) 44 // ------------------------------------------- 44 // -------------------------------------------------------------------- 45 #ifndef G4POLYPHIFACE_HH 45 #ifndef G4POLYPHIFACE_HH 46 #define G4POLYPHIFACE_HH 1 << 46 #define G4POLYPHIFACE_HH 47 47 48 #include "G4VCSGface.hh" 48 #include "G4VCSGface.hh" 49 #include "G4TwoVector.hh" 49 #include "G4TwoVector.hh" 50 50 51 class G4ReduciblePolygon; 51 class G4ReduciblePolygon; 52 52 53 struct G4PolyPhiFaceVertex 53 struct G4PolyPhiFaceVertex 54 { 54 { 55 G4double x, y, r, z; // position 55 G4double x, y, r, z; // position 56 G4double rNorm, 56 G4double rNorm, 57 zNorm; // r/z normal 57 zNorm; // r/z normal 58 G4ThreeVector norm3D; // 3D normal 58 G4ThreeVector norm3D; // 3D normal 59 59 60 // Needed for Triangulation Algorithm 60 // Needed for Triangulation Algorithm 61 // 61 // 62 G4bool ear; 62 G4bool ear; 63 G4PolyPhiFaceVertex *next,*prev; 63 G4PolyPhiFaceVertex *next,*prev; 64 }; 64 }; 65 65 66 struct G4PolyPhiFaceEdge 66 struct G4PolyPhiFaceEdge 67 { 67 { 68 G4PolyPhiFaceEdge() = default; << 68 G4PolyPhiFaceEdge() {} 69 G4PolyPhiFaceVertex *v0{nullptr}, *v1{nullp 69 G4PolyPhiFaceVertex *v0{nullptr}, *v1{nullptr}; // Corners 70 G4double tr{.0}, tz{0.}, // Unit vect 70 G4double tr{.0}, tz{0.}, // Unit vector along edge 71 length{0.}; // Length of 71 length{0.}; // Length of edge 72 G4ThreeVector norm3D; // 3D edge n 72 G4ThreeVector norm3D; // 3D edge normal vector 73 }; 73 }; 74 74 75 class G4PolyPhiFace : public G4VCSGface 75 class G4PolyPhiFace : public G4VCSGface 76 { 76 { 77 77 78 public: 78 public: 79 79 80 G4PolyPhiFace( const G4ReduciblePolygon* r 80 G4PolyPhiFace( const G4ReduciblePolygon* rz, 81 G4double phi, G4doubl 81 G4double phi, G4double deltaPhi, G4double phiOther ); 82 // Constructor. 82 // Constructor. 83 // Points r,z should be supplied in cloc 83 // Points r,z should be supplied in clockwise order in r,z. 84 // For example: 84 // For example: 85 // [1]---------[2] 85 // [1]---------[2] ^ R 86 // | | 86 // | | | 87 // | | 87 // | | +--> z 88 // [0]---------[3] 88 // [0]---------[3] 89 89 90 ~G4PolyPhiFace() override; 90 ~G4PolyPhiFace() override; 91 // Destructor. Removes edges and corners 91 // Destructor. Removes edges and corners. 92 92 93 G4PolyPhiFace( const G4PolyPhiFace &source 93 G4PolyPhiFace( const G4PolyPhiFace &source ); 94 G4PolyPhiFace& operator=( const G4PolyPhiF 94 G4PolyPhiFace& operator=( const G4PolyPhiFace &source ); 95 // Copy constructor and assgnment operat 95 // Copy constructor and assgnment operator. 96 96 97 G4bool Intersect( const G4ThreeVector& p, 97 G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v, 98 G4bool outgoing, G 98 G4bool outgoing, G4double surfTolerance, 99 G4double& distance 99 G4double& distance, G4double& distFromSurface, 100 G4ThreeVector& nor 100 G4ThreeVector& normal, G4bool& allBehind ) override; 101 101 102 G4double Distance( const G4ThreeVector& p, 102 G4double Distance( const G4ThreeVector& p, G4bool outgoing ) override; 103 103 104 EInside Inside( const G4ThreeVector& p, G4 104 EInside Inside( const G4ThreeVector& p, G4double tolerance, 105 G4double* bestDistan 105 G4double* bestDistance ) override; 106 106 107 G4ThreeVector Normal( const G4ThreeVector& 107 G4ThreeVector Normal( const G4ThreeVector& p, 108 G4double* best 108 G4double* bestDistance ) override; 109 109 110 G4double Extent( const G4ThreeVector axis 110 G4double Extent( const G4ThreeVector axis ) override; 111 111 112 void CalculateExtent( const EAxis axis, 112 void CalculateExtent( const EAxis axis, 113 const G4VoxelLimits 113 const G4VoxelLimits &voxelLimit, 114 const G4AffineTransf 114 const G4AffineTransform& tranform, 115 G4SolidExtentL 115 G4SolidExtentList& extentList ) override; 116 116 117 inline G4VCSGface* Clone() override; 117 inline G4VCSGface* Clone() override; 118 // Allocates on the heap a clone of this 118 // Allocates on the heap a clone of this face. 119 119 120 G4double SurfaceArea() override; 120 G4double SurfaceArea() override; 121 G4double SurfaceTriangle( const G4ThreeVec 121 G4double SurfaceTriangle( const G4ThreeVector& p1, const G4ThreeVector& p2, 122 const G4ThreeVec 122 const G4ThreeVector& p3, G4ThreeVector* p4); 123 G4ThreeVector GetPointOnFace() override; 123 G4ThreeVector GetPointOnFace() override; 124 // Auxiliary methods for determination o 124 // Auxiliary methods for determination of points on surface. 125 125 126 G4PolyPhiFace(__void__&); 126 G4PolyPhiFace(__void__&); 127 // Fake default constructor for usage re 127 // Fake default constructor for usage restricted to direct object 128 // persistency for clients requiring pre 128 // persistency for clients requiring preallocation of memory for 129 // persistifiable objects. 129 // persistifiable objects. 130 130 131 void Diagnose( G4VSolid* solid ); 131 void Diagnose( G4VSolid* solid ); 132 // Throw an exception if something is fo 132 // Throw an exception if something is found inconsistent with 133 // the solid. For debugging purposes onl 133 // the solid. For debugging purposes only 134 134 135 protected: 135 protected: 136 136 137 G4bool InsideEdgesExact( G4double r, G4dou 137 G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign, 138 const G4ThreeVect 138 const G4ThreeVector& p, const G4ThreeVector& v ); 139 // Decide if the point in r,z is inside 139 // Decide if the point in r,z is inside the edges of our face, 140 // **but** do so consistently with other 140 // **but** do so consistently with other faces. 141 141 142 G4bool InsideEdges( G4double r, G4double z 142 G4bool InsideEdges( G4double r, G4double z ); 143 G4bool InsideEdges( G4double r, G4double z 143 G4bool InsideEdges( G4double r, G4double z, G4double* distRZ2, 144 G4PolyPhiFaceVertex** 144 G4PolyPhiFaceVertex** base3Dnorm = nullptr, 145 G4ThreeVector** head3D 145 G4ThreeVector** head3Dnorm = nullptr ); 146 // Decide if the point in r,z is inside 146 // Decide if the point in r,z is inside the edges of our face. 147 147 148 inline G4double ExactZOrder( G4double z, 148 inline G4double ExactZOrder( G4double z, 149 G4double qx, 149 G4double qx, G4double qy, G4double qz, 150 const G4ThreeVector 150 const G4ThreeVector& v, 151 G4double norm 151 G4double normSign, 152 const G4PolyPhiFace 152 const G4PolyPhiFaceVertex* vert ) const; 153 // Decide precisely whether a trajectory 153 // Decide precisely whether a trajectory passes to the left, right, 154 // or exactly passes through the z posit 154 // or exactly passes through the z position of a vertex point in face. 155 155 156 void CopyStuff( const G4PolyPhiFace& sourc 156 void CopyStuff( const G4PolyPhiFace& source ); 157 157 158 // Functions used for Triangulation in Cas 158 // Functions used for Triangulation in Case of generic Polygone. 159 // The triangulation is used for GetPointO 159 // The triangulation is used for GetPointOnFace() 160 160 161 G4double Area2( const G4TwoVector& a, cons 161 G4double Area2( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c); 162 // Calculation of 2*Area of Triangle wit 162 // Calculation of 2*Area of Triangle with Sign 163 163 164 G4bool Left( const G4TwoVector& a, const G 164 G4bool Left( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c ); 165 G4bool LeftOn( const G4TwoVector& a, const 165 G4bool LeftOn( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c ); 166 G4bool Collinear( const G4TwoVector& a, co 166 G4bool Collinear( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c ); 167 // Boolean functions for sign of Surface 167 // Boolean functions for sign of Surface 168 168 169 G4bool IntersectProp( const G4TwoVector& a 169 G4bool IntersectProp( const G4TwoVector& a, const G4TwoVector& b, 170 const G4TwoVector& c 170 const G4TwoVector& c, const G4TwoVector& d ); 171 // Boolean function for finding proper i 171 // Boolean function for finding proper intersection of two 172 // line segments (a,b) and (c,d). 172 // line segments (a,b) and (c,d). 173 173 174 G4bool Between( const G4TwoVector& a, cons 174 G4bool Between( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c ); 175 // Boolean function for determining if p 175 // Boolean function for determining if point c is between a and b 176 // where the three points (a,b,c) are on 176 // where the three points (a,b,c) are on the same line. 177 177 178 G4bool Intersect( const G4TwoVector& a, co 178 G4bool Intersect( const G4TwoVector& a, const G4TwoVector& b, 179 const G4TwoVector& c, co 179 const G4TwoVector& c, const G4TwoVector& d ); 180 // Boolean function for finding proper i 180 // Boolean function for finding proper intersection or not 181 // of two line segments (a,b) and (c,d). 181 // of two line segments (a,b) and (c,d). 182 182 183 G4bool Diagonalie( G4PolyPhiFaceVertex* a, 183 G4bool Diagonalie( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b ); 184 // Boolean Diagonalie help to determine 184 // Boolean Diagonalie help to determine if diagonal s 185 // of segment (a,b) is convex or reflex. 185 // of segment (a,b) is convex or reflex. 186 186 187 G4bool InCone( G4PolyPhiFaceVertex *a, G4P 187 G4bool InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b ); 188 // Boolean function for determining if b 188 // Boolean function for determining if b is inside the cone (a0,a,a1) 189 // where a is the center of the cone. 189 // where a is the center of the cone. 190 190 191 G4bool Diagonal( G4PolyPhiFaceVertex* a, G 191 G4bool Diagonal( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b ); 192 // Boolean function for determining if D 192 // Boolean function for determining if Diagonal is possible 193 // inside Polycone or PolyHedra. 193 // inside Polycone or PolyHedra. 194 194 195 void EarInit(); 195 void EarInit(); 196 // Initialisation for Triangulisation by 196 // Initialisation for Triangulisation by ear tips. 197 // For details see "Computational Geomet 197 // For details see "Computational Geometry in C" by Joseph O'Rourke. 198 198 199 void Triangulate(); 199 void Triangulate(); 200 // Triangularisation by ear tips for Pol 200 // Triangularisation by ear tips for Polycone or Polyhedra. 201 // For details see "Computational Geomet 201 // For details see "Computational Geometry in C" by Joseph O'Rourke. 202 // NOTE: a copy of the shape is made and 202 // NOTE: a copy of the shape is made and this copy is reordered in 203 // order to have a list of triangl 203 // order to have a list of triangles. This list is used by the 204 // method GetPointOnFace(). 204 // method GetPointOnFace(). 205 205 206 protected: 206 protected: 207 207 208 G4int numEdges = 0; // Number of edges << 208 G4int numEdges; // Number of edges 209 G4PolyPhiFaceEdge* edges = nullptr; 209 G4PolyPhiFaceEdge* edges = nullptr; // The edges of the face 210 G4PolyPhiFaceVertex* corners = nullptr; 210 G4PolyPhiFaceVertex* corners = nullptr; // And the corners 211 G4ThreeVector normal; // Normal uni 211 G4ThreeVector normal; // Normal unit vector 212 G4ThreeVector radial; // Unit vecto 212 G4ThreeVector radial; // Unit vector along radial direction 213 G4ThreeVector surface; // Point on s 213 G4ThreeVector surface; // Point on surface 214 G4ThreeVector surface_point; // Auxiliary 214 G4ThreeVector surface_point; // Auxiliary point on surface used for 215 // method Get 215 // method GetPointOnFace() 216 G4double rMin, rMax, // Extent in r 216 G4double rMin, rMax, // Extent in r 217 zMin, zMax; // Extent in z 217 zMin, zMax; // Extent in z 218 G4bool allBehind = false; // True if the p 218 G4bool allBehind = false; // True if the polycone/polyhedra 219 // is behind the 219 // is behind the place of this face 220 G4double kCarTolerance; // Surface th 220 G4double kCarTolerance; // Surface thickness 221 G4double fSurfaceArea = 0.0; // Surface Ar 221 G4double fSurfaceArea = 0.0; // Surface Area of PolyPhiFace 222 G4PolyPhiFaceVertex* triangles = nullptr; 222 G4PolyPhiFaceVertex* triangles = nullptr; 223 // Auxiliary pointer to 'corners' used f 223 // Auxiliary pointer to 'corners' used for triangulation. 224 // Copy structure, changing the structur 224 // Copy structure, changing the structure of 'corners' (ear removal) 225 }; 225 }; 226 226 227 #include "G4PolyPhiFace.icc" 227 #include "G4PolyPhiFace.icc" 228 228 229 #endif 229 #endif 230 230