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Geant4/geometry/solids/specific/include/G4PolyPhiFace.hh

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Differences between /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.3.0) and /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.0.p3,)


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  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // G4PolyPhiFace                                  
 27 //                                                
 28 // Class description:                             
 29 //                                                
 30 //   Definition of a face that bounds a polyco    
 31 //   it has a phi opening:                        
 32 //                                                
 33 //   G4PolyPhiFace( const G4ReduciblePolygon*     
 34 //                        G4double phi,           
 35 //                        G4double deltaPhi,      
 36 //                        G4double phiOther )     
 37 //                                                
 38 //   Specifically: a face that lies on a plane    
 39 //   the z axis. It has boundaries that are st    
 40 //   length and direction, but with corners aw    
 41 //   the z axis.                                  
 42                                                   
 43 // Author: David C. Williams (davidw@scipp.ucs    
 44 // -------------------------------------------    
 45 #ifndef G4POLYPHIFACE_HH                          
 46 #define G4POLYPHIFACE_HH 1                        
 47                                                   
 48 #include "G4VCSGface.hh"                          
 49 #include "G4TwoVector.hh"                         
 50                                                   
 51 class G4ReduciblePolygon;                         
 52                                                   
 53 struct G4PolyPhiFaceVertex                        
 54 {                                                 
 55   G4double x, y, r, z;   // position              
 56   G4double rNorm,                                 
 57            zNorm;        // r/z normal            
 58   G4ThreeVector norm3D;  // 3D normal             
 59                                                   
 60   // Needed for Triangulation Algorithm           
 61   //                                              
 62   G4bool ear;                                     
 63   G4PolyPhiFaceVertex *next,*prev;                
 64 };                                                
 65                                                   
 66 struct G4PolyPhiFaceEdge                          
 67 {                                                 
 68   G4PolyPhiFaceEdge() = default;                  
 69   G4PolyPhiFaceVertex  *v0{nullptr}, *v1{nullp    
 70   G4double tr{.0}, tz{0.},        // Unit vect    
 71            length{0.};            // Length of    
 72   G4ThreeVector norm3D;           // 3D edge n    
 73 };                                                
 74                                                   
 75 class G4PolyPhiFace : public G4VCSGface           
 76 {                                                 
 77                                                   
 78   public:                                         
 79                                                   
 80     G4PolyPhiFace( const G4ReduciblePolygon* r    
 81                          G4double phi, G4doubl    
 82       // Constructor.                             
 83       // Points r,z should be supplied in cloc    
 84       // For example:                             
 85       //                [1]---------[2]           
 86       //                 |           |            
 87       //                 |           |            
 88       //                [0]---------[3]           
 89                                                   
 90     ~G4PolyPhiFace() override;                    
 91       // Destructor. Removes edges and corners    
 92                                                   
 93     G4PolyPhiFace( const G4PolyPhiFace &source    
 94     G4PolyPhiFace& operator=( const G4PolyPhiF    
 95       // Copy constructor and assgnment operat    
 96                                                   
 97     G4bool Intersect( const G4ThreeVector& p,     
 98                             G4bool outgoing, G    
 99                             G4double& distance    
100                             G4ThreeVector& nor    
101                                                   
102     G4double Distance( const G4ThreeVector& p,    
103                                                   
104     EInside Inside( const G4ThreeVector& p, G4    
105                           G4double* bestDistan    
106                                                   
107     G4ThreeVector Normal( const G4ThreeVector&    
108                                 G4double* best    
109                                                   
110     G4double Extent( const G4ThreeVector axis     
111                                                   
112     void CalculateExtent( const EAxis axis,       
113                           const G4VoxelLimits     
114                           const G4AffineTransf    
115                                 G4SolidExtentL    
116                                                   
117     inline G4VCSGface* Clone() override;          
118       // Allocates on the heap a clone of this    
119                                                   
120     G4double SurfaceArea() override;              
121     G4double SurfaceTriangle( const G4ThreeVec    
122                               const G4ThreeVec    
123     G4ThreeVector GetPointOnFace() override;      
124       // Auxiliary methods for determination o    
125                                                   
126     G4PolyPhiFace(__void__&);                     
127       // Fake default constructor for usage re    
128       // persistency for clients requiring pre    
129       // persistifiable objects.                  
130                                                   
131     void Diagnose( G4VSolid* solid );             
132       // Throw an exception if something is fo    
133       // the solid. For debugging purposes onl    
134                                                   
135   protected:                                      
136                                                   
137     G4bool InsideEdgesExact( G4double r, G4dou    
138                              const G4ThreeVect    
139       // Decide if the point in r,z is inside     
140       // **but** do so consistently with other    
141                                                   
142     G4bool InsideEdges( G4double r, G4double z    
143     G4bool InsideEdges( G4double r, G4double z    
144                         G4PolyPhiFaceVertex**     
145                         G4ThreeVector** head3D    
146       // Decide if the point in r,z is inside     
147                                                   
148     inline G4double ExactZOrder( G4double z,      
149                                  G4double qx,     
150                            const G4ThreeVector    
151                                  G4double norm    
152                            const G4PolyPhiFace    
153       // Decide precisely whether a trajectory    
154       // or exactly passes through the z posit    
155                                                   
156     void CopyStuff( const G4PolyPhiFace& sourc    
157                                                   
158     // Functions used for Triangulation in Cas    
159     // The triangulation is used for GetPointO    
160                                                   
161     G4double Area2( const G4TwoVector& a, cons    
162       // Calculation of 2*Area of Triangle wit    
163                                                   
164     G4bool Left( const G4TwoVector& a, const G    
165     G4bool LeftOn( const G4TwoVector& a, const    
166     G4bool Collinear( const G4TwoVector& a, co    
167       // Boolean functions for sign of Surface    
168                                                   
169     G4bool IntersectProp( const G4TwoVector& a    
170                           const G4TwoVector& c    
171       // Boolean function for finding proper i    
172       // line segments (a,b) and (c,d).           
173                                                   
174     G4bool Between( const G4TwoVector& a, cons    
175       // Boolean function for determining if p    
176       // where the three points (a,b,c) are on    
177                                                   
178     G4bool Intersect( const G4TwoVector& a, co    
179                       const G4TwoVector& c, co    
180       // Boolean function for finding proper i    
181       // of two line segments (a,b) and (c,d).    
182                                                   
183     G4bool Diagonalie( G4PolyPhiFaceVertex* a,    
184       // Boolean Diagonalie help to determine     
185       // of segment (a,b) is convex or reflex.    
186                                                   
187     G4bool InCone( G4PolyPhiFaceVertex *a, G4P    
188       // Boolean function for determining if b    
189       // where a is the center of the cone.       
190                                                   
191     G4bool Diagonal( G4PolyPhiFaceVertex* a, G    
192       // Boolean function for determining if D    
193       // inside Polycone or PolyHedra.            
194                                                   
195     void EarInit();                               
196       // Initialisation for Triangulisation by    
197       // For details see "Computational Geomet    
198                                                   
199     void Triangulate();                           
200       // Triangularisation by ear tips for Pol    
201       // For details see "Computational Geomet    
202       // NOTE: a copy of the shape is made and    
203       //       order to have a list of triangl    
204       //       method GetPointOnFace().           
205                                                   
206   protected:                                      
207                                                   
208     G4int numEdges = 0;  // Number of edges       
209     G4PolyPhiFaceEdge* edges = nullptr;           
210     G4PolyPhiFaceVertex* corners = nullptr;       
211     G4ThreeVector normal;        // Normal uni    
212     G4ThreeVector radial;        // Unit vecto    
213     G4ThreeVector surface;       // Point on s    
214     G4ThreeVector surface_point; // Auxiliary     
215                                  // method Get    
216     G4double rMin, rMax, // Extent in r           
217              zMin, zMax; // Extent in z           
218     G4bool allBehind = false; // True if the p    
219                               // is behind the    
220     G4double kCarTolerance;      // Surface th    
221     G4double fSurfaceArea = 0.0; // Surface Ar    
222     G4PolyPhiFaceVertex* triangles = nullptr;     
223       // Auxiliary pointer to 'corners' used f    
224       // Copy structure, changing the structur    
225 };                                                
226                                                   
227 #include "G4PolyPhiFace.icc"                      
228                                                   
229 #endif                                            
230