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Geant4/geometry/solids/specific/include/G4PolyPhiFace.hh

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Differences between /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.3.0) and /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.0)


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 25 //                                                 25 //
 26 // G4PolyPhiFace                                   26 // G4PolyPhiFace
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 //   Definition of a face that bounds a polyco     30 //   Definition of a face that bounds a polycone or polyhedra when
 31 //   it has a phi opening:                         31 //   it has a phi opening:
 32 //                                                 32 //
 33 //   G4PolyPhiFace( const G4ReduciblePolygon*      33 //   G4PolyPhiFace( const G4ReduciblePolygon* rz,
 34 //                        G4double phi,            34 //                        G4double phi,
 35 //                        G4double deltaPhi,       35 //                        G4double deltaPhi,
 36 //                        G4double phiOther )      36 //                        G4double phiOther )
 37 //                                                 37 //
 38 //   Specifically: a face that lies on a plane     38 //   Specifically: a face that lies on a plane that passes through
 39 //   the z axis. It has boundaries that are st     39 //   the z axis. It has boundaries that are straight lines of arbitrary
 40 //   length and direction, but with corners aw     40 //   length and direction, but with corners aways on the same side of
 41 //   the z axis.                                   41 //   the z axis.
 42                                                    42 
 43 // Author: David C. Williams (davidw@scipp.ucs     43 // Author: David C. Williams (davidw@scipp.ucsc.edu)
 44 // -------------------------------------------     44 // --------------------------------------------------------------------
 45 #ifndef G4POLYPHIFACE_HH                           45 #ifndef G4POLYPHIFACE_HH
 46 #define G4POLYPHIFACE_HH 1                     <<  46 #define G4POLYPHIFACE_HH
 47                                                    47 
 48 #include "G4VCSGface.hh"                           48 #include "G4VCSGface.hh"
 49 #include "G4TwoVector.hh"                          49 #include "G4TwoVector.hh"
 50                                                    50 
 51 class G4ReduciblePolygon;                          51 class G4ReduciblePolygon;
 52                                                    52 
 53 struct G4PolyPhiFaceVertex                         53 struct G4PolyPhiFaceVertex
 54 {                                                  54 {
 55   G4double x, y, r, z;   // position               55   G4double x, y, r, z;   // position
 56   G4double rNorm,                                  56   G4double rNorm, 
 57            zNorm;        // r/z normal             57            zNorm;        // r/z normal
 58   G4ThreeVector norm3D;  // 3D normal              58   G4ThreeVector norm3D;  // 3D normal
 59                                                    59 
 60   // Needed for Triangulation Algorithm            60   // Needed for Triangulation Algorithm
 61   //                                               61   //
 62   G4bool ear;                                      62   G4bool ear;
 63   G4PolyPhiFaceVertex *next,*prev;                 63   G4PolyPhiFaceVertex *next,*prev;
 64 };                                                 64 };
 65                                                    65 
 66 struct G4PolyPhiFaceEdge                           66 struct G4PolyPhiFaceEdge
 67 {                                                  67 {
 68   G4PolyPhiFaceEdge() = default;               <<  68   G4PolyPhiFaceEdge(): v0(0), v1(0), tr(.0), tz(0.), length(0.) {}
 69   G4PolyPhiFaceVertex  *v0{nullptr}, *v1{nullp <<  69   G4PolyPhiFaceVertex  *v0, *v1;  // Corners
 70   G4double tr{.0}, tz{0.},        // Unit vect <<  70   G4double tr, tz,                // Unit vector along edge
 71            length{0.};            // Length of <<  71            length;                // Length of edge
 72   G4ThreeVector norm3D;           // 3D edge n     72   G4ThreeVector norm3D;           // 3D edge normal vector
 73 };                                                 73 };
 74                                                    74 
 75 class G4PolyPhiFace : public G4VCSGface            75 class G4PolyPhiFace : public G4VCSGface
 76 {                                                  76 {
 77                                                    77 
 78   public:                                      <<  78   public:  // with description
 79                                                    79 
 80     G4PolyPhiFace( const G4ReduciblePolygon* r     80     G4PolyPhiFace( const G4ReduciblePolygon* rz,
 81                          G4double phi, G4doubl     81                          G4double phi, G4double deltaPhi, G4double phiOther );
 82       // Constructor.                              82       // Constructor.
 83       // Points r,z should be supplied in cloc     83       // Points r,z should be supplied in clockwise order in r,z.
 84       // For example:                              84       // For example:
 85       //                [1]---------[2]            85       //                [1]---------[2]         ^ R
 86       //                 |           |             86       //                 |           |          |
 87       //                 |           |             87       //                 |           |          +--> z
 88       //                [0]---------[3]            88       //                [0]---------[3]
 89                                                    89 
 90     ~G4PolyPhiFace() override;                 <<  90     virtual ~G4PolyPhiFace();
 91       // Destructor. Removes edges and corners     91       // Destructor. Removes edges and corners.
 92                                                    92 
 93     G4PolyPhiFace( const G4PolyPhiFace &source     93     G4PolyPhiFace( const G4PolyPhiFace &source );
 94     G4PolyPhiFace& operator=( const G4PolyPhiF     94     G4PolyPhiFace& operator=( const G4PolyPhiFace &source );
 95       // Copy constructor and assgnment operat     95       // Copy constructor and assgnment operator.
 96                                                    96 
 97     G4bool Intersect( const G4ThreeVector& p,      97     G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v,
 98                             G4bool outgoing, G     98                             G4bool outgoing, G4double surfTolerance,
 99                             G4double& distance     99                             G4double& distance, G4double& distFromSurface,
100                             G4ThreeVector& nor << 100                             G4ThreeVector& normal, G4bool& allBehind );
101                                                   101 
102     G4double Distance( const G4ThreeVector& p, << 102     G4double Distance( const G4ThreeVector& p, G4bool outgoing );
103                                                   103   
104     EInside Inside( const G4ThreeVector& p, G4    104     EInside Inside( const G4ThreeVector& p, G4double tolerance, 
105                           G4double* bestDistan << 105                           G4double* bestDistance );
106                                                   106     
107     G4ThreeVector Normal( const G4ThreeVector& << 107     G4ThreeVector Normal( const G4ThreeVector& p, G4double* bestDistance );
108                                 G4double* best << 
109                                                   108 
110     G4double Extent( const G4ThreeVector axis  << 109     G4double Extent( const G4ThreeVector axis );
111                                                   110   
112     void CalculateExtent( const EAxis axis,       111     void CalculateExtent( const EAxis axis, 
113                           const G4VoxelLimits     112                           const G4VoxelLimits &voxelLimit,
114                           const G4AffineTransf    113                           const G4AffineTransform& tranform,
115                                 G4SolidExtentL << 114                                 G4SolidExtentList& extentList );
116                                                   115 
117     inline G4VCSGface* Clone() override;       << 116     inline G4VCSGface* Clone();
118       // Allocates on the heap a clone of this    117       // Allocates on the heap a clone of this face.
119                                                   118 
120     G4double SurfaceArea() override;           << 119     G4double SurfaceArea();
121     G4double SurfaceTriangle( const G4ThreeVec << 120     G4double SurfaceTriangle( G4ThreeVector p1, G4ThreeVector p2,
122                               const G4ThreeVec << 121                               G4ThreeVector p3, G4ThreeVector* p4);
123     G4ThreeVector GetPointOnFace() override;   << 122     G4ThreeVector GetPointOnFace();
124       // Auxiliary methods for determination o    123       // Auxiliary methods for determination of points on surface.
125                                                   124 
                                                   >> 125   public:  // without description
                                                   >> 126 
126     G4PolyPhiFace(__void__&);                     127     G4PolyPhiFace(__void__&);
127       // Fake default constructor for usage re    128       // Fake default constructor for usage restricted to direct object
128       // persistency for clients requiring pre    129       // persistency for clients requiring preallocation of memory for
129       // persistifiable objects.                  130       // persistifiable objects.
130                                                   131 
131     void Diagnose( G4VSolid* solid );             132     void Diagnose( G4VSolid* solid );
132       // Throw an exception if something is fo    133       // Throw an exception if something is found inconsistent with
133       // the solid. For debugging purposes onl    134       // the solid. For debugging purposes only
134                                                   135 
135   protected:                                      136   protected:
136                                                   137 
137     G4bool InsideEdgesExact( G4double r, G4dou    138     G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign,
138                              const G4ThreeVect    139                              const G4ThreeVector& p, const G4ThreeVector& v );
139       // Decide if the point in r,z is inside     140       // Decide if the point in r,z is inside the edges of our face,
140       // **but** do so consistently with other    141       // **but** do so consistently with other faces.
141                                                   142 
142     G4bool InsideEdges( G4double r, G4double z    143     G4bool InsideEdges( G4double r, G4double z );
143     G4bool InsideEdges( G4double r, G4double z    144     G4bool InsideEdges( G4double r, G4double z, G4double* distRZ2,
144                         G4PolyPhiFaceVertex**     145                         G4PolyPhiFaceVertex** base3Dnorm = nullptr,
145                         G4ThreeVector** head3D    146                         G4ThreeVector** head3Dnorm = nullptr );
146       // Decide if the point in r,z is inside     147       // Decide if the point in r,z is inside the edges of our face.
147                                                   148 
148     inline G4double ExactZOrder( G4double z,      149     inline G4double ExactZOrder( G4double z, 
149                                  G4double qx,     150                                  G4double qx, G4double qy, G4double qz, 
150                            const G4ThreeVector    151                            const G4ThreeVector& v, 
151                                  G4double norm    152                                  G4double normSign,
152                            const G4PolyPhiFace    153                            const G4PolyPhiFaceVertex* vert ) const;
153       // Decide precisely whether a trajectory    154       // Decide precisely whether a trajectory passes to the left, right,
154       // or exactly passes through the z posit    155       // or exactly passes through the z position of a vertex point in face.
155                                                   156 
156     void CopyStuff( const G4PolyPhiFace& sourc    157     void CopyStuff( const G4PolyPhiFace& source );
157                                                   158 
                                                   >> 159   protected:
                                                   >> 160 
158     // Functions used for Triangulation in Cas    161     // Functions used for Triangulation in Case of generic Polygone.
159     // The triangulation is used for GetPointO    162     // The triangulation is used for GetPointOnFace()
160                                                   163 
161     G4double Area2( const G4TwoVector& a, cons << 164     G4double Area2( G4TwoVector a, G4TwoVector b, G4TwoVector c);
162       // Calculation of 2*Area of Triangle wit    165       // Calculation of 2*Area of Triangle with Sign
163                                                   166 
164     G4bool Left( const G4TwoVector& a, const G << 167     G4bool Left( G4TwoVector a, G4TwoVector b, G4TwoVector c );
165     G4bool LeftOn( const G4TwoVector& a, const << 168     G4bool LeftOn( G4TwoVector a, G4TwoVector b, G4TwoVector c );
166     G4bool Collinear( const G4TwoVector& a, co << 169     G4bool Collinear( G4TwoVector a, G4TwoVector b, G4TwoVector c );
167       // Boolean functions for sign of Surface    170       // Boolean functions for sign of Surface
168                                                   171 
169     G4bool IntersectProp( const G4TwoVector& a << 172     G4bool IntersectProp( G4TwoVector a, G4TwoVector b,
170                           const G4TwoVector& c << 173                           G4TwoVector c, G4TwoVector d );
171       // Boolean function for finding proper i    174       // Boolean function for finding proper intersection of two
172       // line segments (a,b) and (c,d).           175       // line segments (a,b) and (c,d).
173                                                   176 
174     G4bool Between( const G4TwoVector& a, cons << 177     G4bool Between( G4TwoVector a, G4TwoVector b, G4TwoVector c );
175       // Boolean function for determining if p    178       // Boolean function for determining if point c is between a and b
176       // where the three points (a,b,c) are on    179       // where the three points (a,b,c) are on the same line.
177                                                   180 
178     G4bool Intersect( const G4TwoVector& a, co << 181     G4bool Intersect( G4TwoVector a, G4TwoVector b,
179                       const G4TwoVector& c, co << 182                       G4TwoVector c, G4TwoVector d );
180       // Boolean function for finding proper i    183       // Boolean function for finding proper intersection or not
181       // of two line segments (a,b) and (c,d).    184       // of two line segments (a,b) and (c,d).
182                                                   185 
183     G4bool Diagonalie( G4PolyPhiFaceVertex* a,    186     G4bool Diagonalie( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
184       // Boolean Diagonalie help to determine     187       // Boolean Diagonalie help to determine if diagonal s
185       // of segment (a,b) is convex or reflex.    188       // of segment (a,b) is convex or reflex.
186                                                   189 
187     G4bool InCone( G4PolyPhiFaceVertex *a, G4P    190     G4bool InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
188       // Boolean function for determining if b    191       // Boolean function for determining if b is inside the cone (a0,a,a1)
189       // where a is the center of the cone.       192       // where a is the center of the cone.
190                                                   193 
191     G4bool Diagonal( G4PolyPhiFaceVertex* a, G    194     G4bool Diagonal( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
192       // Boolean function for determining if D    195       // Boolean function for determining if Diagonal is possible
193       // inside Polycone or PolyHedra.            196       // inside Polycone or PolyHedra.
194                                                   197 
195     void EarInit();                               198     void EarInit();
196       // Initialisation for Triangulisation by    199       // Initialisation for Triangulisation by ear tips.
197       // For details see "Computational Geomet    200       // For details see "Computational Geometry in C" by Joseph O'Rourke.
198                                                   201 
199     void Triangulate();                           202     void Triangulate();
200       // Triangularisation by ear tips for Pol    203       // Triangularisation by ear tips for Polycone or Polyhedra.
201       // For details see "Computational Geomet    204       // For details see "Computational Geometry in C" by Joseph O'Rourke.
202       // NOTE: a copy of the shape is made and    205       // NOTE: a copy of the shape is made and this copy is reordered in
203       //       order to have a list of triangl    206       //       order to have a list of triangles. This list is used by the
204       //       method GetPointOnFace().           207       //       method GetPointOnFace().
205                                                   208 
206   protected:                                      209   protected:
207                                                   210 
208     G4int numEdges = 0;  // Number of edges    << 211     G4int numEdges;              // Number of edges
209     G4PolyPhiFaceEdge* edges = nullptr;           212     G4PolyPhiFaceEdge* edges = nullptr;       // The edges of the face
210     G4PolyPhiFaceVertex* corners = nullptr;       213     G4PolyPhiFaceVertex* corners = nullptr;   // And the corners
211     G4ThreeVector normal;        // Normal uni    214     G4ThreeVector normal;        // Normal unit vector
212     G4ThreeVector radial;        // Unit vecto    215     G4ThreeVector radial;        // Unit vector along radial direction
213     G4ThreeVector surface;       // Point on s    216     G4ThreeVector surface;       // Point on surface
214     G4ThreeVector surface_point; // Auxiliary     217     G4ThreeVector surface_point; // Auxiliary point on surface used for
215                                  // method Get    218                                  // method GetPointOnFace() 
216     G4double rMin, rMax, // Extent in r           219     G4double rMin, rMax, // Extent in r
217              zMin, zMax; // Extent in z           220              zMin, zMax; // Extent in z
218     G4bool allBehind = false; // True if the p    221     G4bool allBehind = false; // True if the polycone/polyhedra
219                               // is behind the    222                               // is behind the place of this face
220     G4double kCarTolerance;      // Surface th    223     G4double kCarTolerance;      // Surface thickness
221     G4double fSurfaceArea = 0.0; // Surface Ar    224     G4double fSurfaceArea = 0.0; // Surface Area of PolyPhiFace 
222     G4PolyPhiFaceVertex* triangles = nullptr;     225     G4PolyPhiFaceVertex* triangles = nullptr;
223       // Auxiliary pointer to 'corners' used f    226       // Auxiliary pointer to 'corners' used for triangulation.
224       // Copy structure, changing the structur    227       // Copy structure, changing the structure of 'corners' (ear removal)
225 };                                                228 };
226                                                   229 
227 #include "G4PolyPhiFace.icc"                      230 #include "G4PolyPhiFace.icc"
228                                                   231 
229 #endif                                            232 #endif
230                                                   233