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Geant4/geometry/solids/specific/include/G4PolyPhiFace.hh

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Differences between /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 11.3.0) and /geometry/solids/specific/include/G4PolyPhiFace.hh (Version 10.5.p1)


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 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 //
                                                   >>  28 // 
                                                   >>  29 // --------------------------------------------------------------------
                                                   >>  30 // GEANT 4 class header file
                                                   >>  31 //
                                                   >>  32 //
 26 // G4PolyPhiFace                                   33 // G4PolyPhiFace
 27 //                                                 34 //
 28 // Class description:                              35 // Class description:
 29 //                                                 36 //
 30 //   Definition of a face that bounds a polyco     37 //   Definition of a face that bounds a polycone or polyhedra when
 31 //   it has a phi opening:                         38 //   it has a phi opening:
 32 //                                                 39 //
 33 //   G4PolyPhiFace( const G4ReduciblePolygon*  <<  40 //   G4PolyPhiFace( const G4ReduciblePolygon *rz,
 34 //                        G4double phi,            41 //                        G4double phi,
 35 //                        G4double deltaPhi,       42 //                        G4double deltaPhi,
 36 //                        G4double phiOther )      43 //                        G4double phiOther )
 37 //                                                 44 //
 38 //   Specifically: a face that lies on a plane     45 //   Specifically: a face that lies on a plane that passes through
 39 //   the z axis. It has boundaries that are st     46 //   the z axis. It has boundaries that are straight lines of arbitrary
 40 //   length and direction, but with corners aw     47 //   length and direction, but with corners aways on the same side of
 41 //   the z axis.                                   48 //   the z axis.
 42                                                    49 
 43 // Author: David C. Williams (davidw@scipp.ucs <<  50 // Author: 
                                                   >>  51 //   David C. Williams (davidw@scipp.ucsc.edu)
 44 // -------------------------------------------     52 // --------------------------------------------------------------------
 45 #ifndef G4POLYPHIFACE_HH                       <<  53 
 46 #define G4POLYPHIFACE_HH 1                     <<  54 #ifndef G4PolyPhiFace_hh
                                                   >>  55 #define G4PolyPhiFace_hh
 47                                                    56 
 48 #include "G4VCSGface.hh"                           57 #include "G4VCSGface.hh"
 49 #include "G4TwoVector.hh"                          58 #include "G4TwoVector.hh"
 50                                                    59 
 51 class G4ReduciblePolygon;                          60 class G4ReduciblePolygon;
 52                                                    61 
 53 struct G4PolyPhiFaceVertex                         62 struct G4PolyPhiFaceVertex
 54 {                                                  63 {
 55   G4double x, y, r, z;   // position               64   G4double x, y, r, z;   // position
 56   G4double rNorm,                                  65   G4double rNorm, 
 57            zNorm;        // r/z normal             66            zNorm;        // r/z normal
 58   G4ThreeVector norm3D;  // 3D normal              67   G4ThreeVector norm3D;  // 3D normal
 59                                                    68 
 60   // Needed for Triangulation Algorithm            69   // Needed for Triangulation Algorithm
 61   //                                               70   //
 62   G4bool ear;                                      71   G4bool ear;
 63   G4PolyPhiFaceVertex *next,*prev;                 72   G4PolyPhiFaceVertex *next,*prev;
 64 };                                                 73 };
 65                                                    74 
 66 struct G4PolyPhiFaceEdge                           75 struct G4PolyPhiFaceEdge
 67 {                                                  76 {
 68   G4PolyPhiFaceEdge() = default;               <<  77   G4PolyPhiFaceEdge(): v0(0), v1(0), tr(.0), tz(0.), length(0.) {}
 69   G4PolyPhiFaceVertex  *v0{nullptr}, *v1{nullp <<  78   G4PolyPhiFaceVertex  *v0, *v1;  // Corners
 70   G4double tr{.0}, tz{0.},        // Unit vect <<  79   G4double tr, tz,                // Unit vector along edge
 71            length{0.};            // Length of <<  80            length;                // Length of edge
 72   G4ThreeVector norm3D;           // 3D edge n     81   G4ThreeVector norm3D;           // 3D edge normal vector
 73 };                                                 82 };
 74                                                    83 
 75 class G4PolyPhiFace : public G4VCSGface            84 class G4PolyPhiFace : public G4VCSGface
 76 {                                                  85 {
 77                                                    86 
 78   public:                                      <<  87   public:  // with description
 79                                                    88 
 80     G4PolyPhiFace( const G4ReduciblePolygon* r <<  89     G4PolyPhiFace( const G4ReduciblePolygon *rz,
 81                          G4double phi, G4doubl     90                          G4double phi, G4double deltaPhi, G4double phiOther );
 82       // Constructor.                              91       // Constructor.
 83       // Points r,z should be supplied in cloc     92       // Points r,z should be supplied in clockwise order in r,z.
 84       // For example:                              93       // For example:
 85       //                [1]---------[2]            94       //                [1]---------[2]         ^ R
 86       //                 |           |             95       //                 |           |          |
 87       //                 |           |             96       //                 |           |          +--> z
 88       //                [0]---------[3]            97       //                [0]---------[3]
 89                                                    98 
 90     ~G4PolyPhiFace() override;                 <<  99     virtual ~G4PolyPhiFace();
 91       // Destructor. Removes edges and corners    100       // Destructor. Removes edges and corners.
 92                                                   101 
 93     G4PolyPhiFace( const G4PolyPhiFace &source    102     G4PolyPhiFace( const G4PolyPhiFace &source );
 94     G4PolyPhiFace& operator=( const G4PolyPhiF    103     G4PolyPhiFace& operator=( const G4PolyPhiFace &source );
 95       // Copy constructor and assgnment operat    104       // Copy constructor and assgnment operator.
 96                                                   105 
 97     G4bool Intersect( const G4ThreeVector& p,  << 106     G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
 98                             G4bool outgoing, G    107                             G4bool outgoing, G4double surfTolerance,
 99                             G4double& distance << 108                             G4double &distance, G4double &distFromSurface,
100                             G4ThreeVector& nor << 109                             G4ThreeVector &normal, G4bool &allBehind );
101                                                   110 
102     G4double Distance( const G4ThreeVector& p, << 111     G4double Distance( const G4ThreeVector &p, G4bool outgoing );
103                                                   112   
104     EInside Inside( const G4ThreeVector& p, G4 << 113     EInside Inside( const G4ThreeVector &p, G4double tolerance, 
105                           G4double* bestDistan << 114                           G4double *bestDistance );
106                                                   115     
107     G4ThreeVector Normal( const G4ThreeVector& << 116     G4ThreeVector Normal( const G4ThreeVector &p, G4double *bestDistance );
108                                 G4double* best << 
109                                                   117 
110     G4double Extent( const G4ThreeVector axis  << 118     G4double Extent( const G4ThreeVector axis );
111                                                   119   
112     void CalculateExtent( const EAxis axis,       120     void CalculateExtent( const EAxis axis, 
113                           const G4VoxelLimits     121                           const G4VoxelLimits &voxelLimit,
114                           const G4AffineTransf << 122                           const G4AffineTransform &tranform,
115                                 G4SolidExtentL << 123                                 G4SolidExtentList &extentList );
116                                                   124 
117     inline G4VCSGface* Clone() override;       << 125     inline G4VCSGface *Clone();
118       // Allocates on the heap a clone of this    126       // Allocates on the heap a clone of this face.
119                                                   127 
120     G4double SurfaceArea() override;           << 128     G4double SurfaceArea();
121     G4double SurfaceTriangle( const G4ThreeVec << 129     G4double SurfaceTriangle( G4ThreeVector p1, G4ThreeVector p2,
122                               const G4ThreeVec << 130                               G4ThreeVector p3, G4ThreeVector* p4);
123     G4ThreeVector GetPointOnFace() override;   << 131     G4ThreeVector GetPointOnFace();
124       // Auxiliary methods for determination o    132       // Auxiliary methods for determination of points on surface.
125                                                   133 
                                                   >> 134   public:  // without description
                                                   >> 135 
126     G4PolyPhiFace(__void__&);                     136     G4PolyPhiFace(__void__&);
127       // Fake default constructor for usage re    137       // Fake default constructor for usage restricted to direct object
128       // persistency for clients requiring pre    138       // persistency for clients requiring preallocation of memory for
129       // persistifiable objects.                  139       // persistifiable objects.
130                                                   140 
131     void Diagnose( G4VSolid* solid );          << 141     void Diagnose( G4VSolid *solid );
132       // Throw an exception if something is fo    142       // Throw an exception if something is found inconsistent with
133       // the solid. For debugging purposes onl    143       // the solid. For debugging purposes only
134                                                   144 
135   protected:                                      145   protected:
136                                                   146 
137     G4bool InsideEdgesExact( G4double r, G4dou    147     G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign,
138                              const G4ThreeVect << 148                              const G4ThreeVector &p, const G4ThreeVector &v );
139       // Decide if the point in r,z is inside     149       // Decide if the point in r,z is inside the edges of our face,
140       // **but** do so consistently with other    150       // **but** do so consistently with other faces.
141                                                   151 
142     G4bool InsideEdges( G4double r, G4double z    152     G4bool InsideEdges( G4double r, G4double z );
143     G4bool InsideEdges( G4double r, G4double z << 153     G4bool InsideEdges( G4double r, G4double z, G4double *distRZ2,
144                         G4PolyPhiFaceVertex**  << 154                         G4PolyPhiFaceVertex **base3Dnorm=0,
145                         G4ThreeVector** head3D << 155                         G4ThreeVector **head3Dnorm=0 );
146       // Decide if the point in r,z is inside     156       // Decide if the point in r,z is inside the edges of our face.
147                                                   157 
148     inline G4double ExactZOrder( G4double z,      158     inline G4double ExactZOrder( G4double z, 
149                                  G4double qx,     159                                  G4double qx, G4double qy, G4double qz, 
150                            const G4ThreeVector << 160                            const G4ThreeVector &v, 
151                                  G4double norm    161                                  G4double normSign,
152                            const G4PolyPhiFace << 162                            const G4PolyPhiFaceVertex *vert ) const;
153       // Decide precisely whether a trajectory    163       // Decide precisely whether a trajectory passes to the left, right,
154       // or exactly passes through the z posit    164       // or exactly passes through the z position of a vertex point in face.
155                                                   165 
156     void CopyStuff( const G4PolyPhiFace& sourc << 166     void CopyStuff( const G4PolyPhiFace &source );
                                                   >> 167 
                                                   >> 168   protected:
157                                                   169 
158     // Functions used for Triangulation in Cas    170     // Functions used for Triangulation in Case of generic Polygone.
159     // The triangulation is used for GetPointO    171     // The triangulation is used for GetPointOnFace()
160                                                   172 
161     G4double Area2( const G4TwoVector& a, cons << 173     G4double Area2( G4TwoVector a, G4TwoVector b, G4TwoVector c);
162       // Calculation of 2*Area of Triangle wit    174       // Calculation of 2*Area of Triangle with Sign
163                                                   175 
164     G4bool Left( const G4TwoVector& a, const G << 176     G4bool Left( G4TwoVector a, G4TwoVector b, G4TwoVector c );
165     G4bool LeftOn( const G4TwoVector& a, const << 177     G4bool LeftOn( G4TwoVector a, G4TwoVector b, G4TwoVector c );
166     G4bool Collinear( const G4TwoVector& a, co << 178     G4bool Collinear( G4TwoVector a, G4TwoVector b, G4TwoVector c );
167       // Boolean functions for sign of Surface    179       // Boolean functions for sign of Surface
168                                                   180 
169     G4bool IntersectProp( const G4TwoVector& a << 181     G4bool IntersectProp( G4TwoVector a, G4TwoVector b,
170                           const G4TwoVector& c << 182                           G4TwoVector c, G4TwoVector d );
171       // Boolean function for finding proper i    183       // Boolean function for finding proper intersection of two
172       // line segments (a,b) and (c,d).           184       // line segments (a,b) and (c,d).
173                                                   185 
174     G4bool Between( const G4TwoVector& a, cons << 186     G4bool Between( G4TwoVector a, G4TwoVector b, G4TwoVector c );
175       // Boolean function for determining if p    187       // Boolean function for determining if point c is between a and b
176       // where the three points (a,b,c) are on    188       // where the three points (a,b,c) are on the same line.
177                                                   189 
178     G4bool Intersect( const G4TwoVector& a, co << 190     G4bool Intersect( G4TwoVector a, G4TwoVector b,
179                       const G4TwoVector& c, co << 191                       G4TwoVector c, G4TwoVector d );
180       // Boolean function for finding proper i    192       // Boolean function for finding proper intersection or not
181       // of two line segments (a,b) and (c,d).    193       // of two line segments (a,b) and (c,d).
182                                                   194 
183     G4bool Diagonalie( G4PolyPhiFaceVertex* a, << 195     G4bool Diagonalie( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
184       // Boolean Diagonalie help to determine     196       // Boolean Diagonalie help to determine if diagonal s
185       // of segment (a,b) is convex or reflex.    197       // of segment (a,b) is convex or reflex.
186                                                   198 
187     G4bool InCone( G4PolyPhiFaceVertex *a, G4P    199     G4bool InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
188       // Boolean function for determining if b    200       // Boolean function for determining if b is inside the cone (a0,a,a1)
189       // where a is the center of the cone.       201       // where a is the center of the cone.
190                                                   202 
191     G4bool Diagonal( G4PolyPhiFaceVertex* a, G << 203     G4bool Diagonal( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
192       // Boolean function for determining if D    204       // Boolean function for determining if Diagonal is possible
193       // inside Polycone or PolyHedra.            205       // inside Polycone or PolyHedra.
194                                                   206 
195     void EarInit();                               207     void EarInit();
196       // Initialisation for Triangulisation by    208       // Initialisation for Triangulisation by ear tips.
197       // For details see "Computational Geomet    209       // For details see "Computational Geometry in C" by Joseph O'Rourke.
198                                                   210 
199     void Triangulate();                           211     void Triangulate();
200       // Triangularisation by ear tips for Pol    212       // Triangularisation by ear tips for Polycone or Polyhedra.
201       // For details see "Computational Geomet    213       // For details see "Computational Geometry in C" by Joseph O'Rourke.
202       // NOTE: a copy of the shape is made and    214       // NOTE: a copy of the shape is made and this copy is reordered in
203       //       order to have a list of triangl    215       //       order to have a list of triangles. This list is used by the
204       //       method GetPointOnFace().           216       //       method GetPointOnFace().
205                                                   217 
206   protected:                                      218   protected:
207                                                   219 
208     G4int numEdges = 0;  // Number of edges    << 220     G4int      numEdges;            // Number of edges
209     G4PolyPhiFaceEdge* edges = nullptr;        << 221     G4PolyPhiFaceEdge   *edges;     // The edges of the face
210     G4PolyPhiFaceVertex* corners = nullptr;    << 222     G4PolyPhiFaceVertex *corners;   // And the corners
211     G4ThreeVector normal;        // Normal uni << 223     G4ThreeVector    normal;        // Normal unit vector
212     G4ThreeVector radial;        // Unit vecto << 224     G4ThreeVector    radial;        // Unit vector along radial direction
213     G4ThreeVector surface;       // Point on s << 225     G4ThreeVector    surface;       // Point on surface
214     G4ThreeVector surface_point; // Auxiliary  << 226     G4ThreeVector    surface_point; // Auxiliary point on surface used for
215                                  // method Get << 227                                     // method GetPointOnFace() 
216     G4double rMin, rMax, // Extent in r        << 228     G4double   rMin, rMax, // Extent in r
217              zMin, zMax; // Extent in z        << 229                zMin, zMax; // Extent in z
218     G4bool allBehind = false; // True if the p << 230     G4bool      allBehind; // True if the polycone/polyhedra
219                               // is behind the << 231                            // is behind the place of this face
220     G4double kCarTolerance;      // Surface th << 232     G4double   kCarTolerance;// Surface thickness
221     G4double fSurfaceArea = 0.0; // Surface Ar << 233     G4double   fSurfaceArea; // Surface Area of PolyPhiFace 
222     G4PolyPhiFaceVertex* triangles = nullptr;  << 234     G4PolyPhiFaceVertex *triangles; // Auxiliary pointer to 'corners' used for
223       // Auxiliary pointer to 'corners' used f << 235                                     // triangulation. Copy structure, changing
224       // Copy structure, changing the structur << 236                                     // the structure of 'corners' (ear removal)
225 };                                                237 };
226                                                   238 
227 #include "G4PolyPhiFace.icc"                      239 #include "G4PolyPhiFace.icc"
228                                                   240 
229 #endif                                            241 #endif
230                                                   242