Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/navigation/src/G4VoxelSafety.cc

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Diff markup

Differences between /geometry/navigation/src/G4VoxelSafety.cc (Version 11.3.0) and /geometry/navigation/src/G4VoxelSafety.cc (Version 4.1.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //  Author:  John Apostolakis                     
 28 //  First version:  31 May 2010                   
 29 //                                                
 30 // -------------------------------------------    
 31 #include "G4VoxelSafety.hh"                       
 32                                                   
 33 #include "G4GeometryTolerance.hh"                 
 34                                                   
 35 #include "G4SmartVoxelProxy.hh"                   
 36 #include "G4SmartVoxelNode.hh"                    
 37 #include "G4SmartVoxelHeader.hh"                  
 38                                                   
 39 // *******************************************    
 40 // Constructor                                    
 41 //     - copied from G4VoxelNavigation  (1st v    
 42 // *******************************************    
 43 //                                                
 44 G4VoxelSafety::G4VoxelSafety()                    
 45   : fVoxelAxisStack(kNavigatorVoxelStackMax,kX    
 46     fVoxelNoSlicesStack(kNavigatorVoxelStackMa    
 47     fVoxelSliceWidthStack(kNavigatorVoxelStack    
 48     fVoxelNodeNoStack(kNavigatorVoxelStackMax,    
 49     fVoxelHeaderStack(kNavigatorVoxelStackMax,    
 50 {                                                 
 51   kCarTolerance = G4GeometryTolerance::GetInst    
 52 }                                                 
 53                                                   
 54 // *******************************************    
 55 // Destructor                                     
 56 // *******************************************    
 57 //                                                
 58 G4VoxelSafety::~G4VoxelSafety() = default;        
 59                                                   
 60 // *******************************************    
 61 // ComputeSafety                                  
 62 //                                                
 63 // Calculates the isotropic distance to the ne    
 64 // specified point in the local coordinate sys    
 65 // The localpoint utilised must be within the     
 66 // *******************************************    
 67 //                                                
 68 G4double                                          
 69 G4VoxelSafety::ComputeSafety(const G4ThreeVect    
 70                              const G4VPhysical    
 71                                    G4double ma    
 72 {                                                 
 73   G4LogicalVolume *motherLogical;                 
 74   G4VSolid *motherSolid;                          
 75   G4SmartVoxelHeader *motherVoxelHeader;          
 76   G4double motherSafety, ourSafety;               
 77   G4int localNoDaughters;                         
 78   G4double daughterSafety;                        
 79                                                   
 80   motherLogical = currentPhysical.GetLogicalVo    
 81   fpMotherLogical= motherLogical;   // For use    
 82   motherSolid = motherLogical->GetSolid();        
 83   motherVoxelHeader = motherLogical->GetVoxelH    
 84                                                   
 85 #ifdef G4VERBOSE                                  
 86   if( fVerbose > 0 )                              
 87   {                                               
 88     G4cout << "*** G4VoxelSafety::ComputeSafet    
 89   }                                               
 90 #endif                                            
 91                                                   
 92   // Check that point is inside mother volume     
 93   //                                              
 94   EInside  insideMother = motherSolid->Inside(    
 95   if( insideMother != kInside  )                  
 96   {                                               
 97 #ifdef G4DEBUG_NAVIGATION                         
 98     if( insideMother == kOutside )                
 99     {                                             
100       std::ostringstream message;                 
101       message << "Safety method called for loc    
102               << G4endl                           
103               << "Location for safety is Outsi    
104               << "The approximate distance to     
105               << "(safety from outside) is: "     
106               << motherSolid->DistanceToIn( lo    
107       message << "  Problem occurred with phys    
108               << " Name: " << currentPhysical.    
109               << " Copy No: " << currentPhysic    
110               << "    Local Point = " << local    
111       message << "  Description of solid: " <<    
112               << *motherSolid << G4endl;          
113       G4Exception("G4VoxelSafety::ComputeSafet    
114                   FatalException, message);       
115     }                                             
116 #endif                                            
117     return 0.0;                                   
118   }                                               
119                                                   
120   //  First limit:  mother safety - distance t    
121   //                                              
122   motherSafety = motherSolid->DistanceToOut(lo    
123   ourSafety = motherSafety;                 //    
124                                                   
125 #ifdef G4VERBOSE                                  
126   if(( fCheck ) ) // && ( fVerbose == 1 ))        
127   {                                               
128     G4cout << "    Invoked DistanceToOut(p) fo    
129            << motherSolid->GetName()              
130            << ". Solid replied: " << motherSaf    
131            << "    For local point p: " << loc    
132            << ", to be considered as 'mother s    
133   }                                               
134 #endif                                            
135   localNoDaughters = (G4int)motherLogical->Get    
136                                                   
137   fBlockList.Enlarge(localNoDaughters);           
138   fBlockList.Reset();                             
139                                                   
140   fVoxelDepth = -1;  // Resets the depth -- mu    
141   daughterSafety= SafetyForVoxelHeader(motherV    
142                                        current    
143   ourSafety= std::min( motherSafety, daughterS    
144                                                   
145   return ourSafety;                               
146 }                                                 
147                                                   
148 // *******************************************    
149 // SafetyForVoxelNode                             
150 //                                                
151 // Calculate the safety for volumes included i    
152 // *******************************************    
153 //                                                
154 G4double                                          
155 G4VoxelSafety::SafetyForVoxelNode( const G4Sma    
156                                    const G4Thr    
157 {                                                 
158    G4double ourSafety = DBL_MAX;                  
159                                                   
160    G4long curNoVolumes, contentNo;                
161    G4int sampleNo;                                
162    G4VPhysicalVolume* samplePhysical;             
163                                                   
164    G4double      sampleSafety = 0.0;              
165    G4ThreeVector samplePoint;                     
166    G4VSolid*     ptrSolid = nullptr;              
167                                                   
168    curNoVolumes = curVoxelNode->GetNoContained    
169                                                   
170    for ( contentNo=curNoVolumes-1; contentNo>=    
171    {                                              
172       sampleNo = curVoxelNode->GetVolume((G4in    
173       if ( !fBlockList.IsBlocked(sampleNo) )      
174       {                                           
175         fBlockList.BlockVolume(sampleNo);         
176                                                   
177         samplePhysical = fpMotherLogical->GetD    
178         G4AffineTransform sampleTf(samplePhysi    
179                                    samplePhysi    
180         sampleTf.Invert();                        
181         samplePoint = sampleTf.TransformPoint(    
182         ptrSolid = samplePhysical->GetLogicalV    
183                                                   
184         sampleSafety = ptrSolid->DistanceToIn(    
185         ourSafety = std::min( sampleSafety, ou    
186 #ifdef G4VERBOSE                                  
187         if(( fCheck ) && ( fVerbose == 1 ))       
188         {                                         
189           G4cout << "*** G4VoxelSafety::Safety    
190                  << "    Invoked DistanceToIn(    
191                  << ptrSolid->GetName()           
192                  << ". Solid replied: " << sam    
193                  << "    For local point p: "     
194                  << ", to be considered as 'da    
195         }                                         
196 #endif                                            
197       }                                           
198    }  // end for contentNo                        
199                                                   
200    return ourSafety;                              
201 }                                                 
202                                                   
203 // *******************************************    
204 // SafetyForVoxelHeader                           
205 //                                                
206 // Cycles through levels of headers to process    
207 // Obtained by modifying VoxelLocate (to cycle    
208 // *******************************************    
209 //                                                
210 G4double                                          
211 G4VoxelSafety::SafetyForVoxelHeader( const G4S    
212                                      const G4T    
213                                            G4d    
214                                      const G4V    
215                                            G4d    
216                                            G4d    
217                                    )              
218 {                                                 
219   const G4SmartVoxelHeader* const targetVoxelH    
220   G4SmartVoxelNode* targetVoxelNode = nullptr;    
221                                                   
222   const G4SmartVoxelProxy* sampleProxy;           
223   EAxis    targetHeaderAxis;                      
224   G4double targetHeaderMin, targetHeaderMax, t    
225   G4int    targetHeaderNoSlices;                  
226   G4int    targetNodeNo;                          
227                                                   
228   G4double minSafety = previousMinSafety;         
229   G4double ourSafety = DBL_MAX;                   
230   unsigned int checkedNum= 0;                     
231                                                   
232   ++fVoxelDepth;                                  
233   // fVoxelDepth  set by ComputeSafety or prev    
234                                                   
235   targetHeaderAxis =      targetVoxelHeader->G    
236   targetHeaderNoSlices =  (G4int)targetVoxelHe    
237   targetHeaderMin =       targetVoxelHeader->G    
238   targetHeaderMax =       targetVoxelHeader->G    
239                                                   
240   targetHeaderNodeWidth = (targetHeaderMax-tar    
241                           / targetHeaderNoSlic    
242                                                   
243   G4double localCrd = localPoint(targetHeaderA    
244                                                   
245   const auto  candNodeNo = G4int( (localCrd-ta    
246                                  / targetHeade    
247   // Ensure that it is between 0 and targetHea    
248                                                   
249 #ifdef G4DEBUG_VOXELISATION                       
250   if( candNodeNo < 0 || candNodeNo > targetHea    
251   {                                               
252      G4ExceptionDescription ed;                   
253      ed << " Potential ERROR."                    
254         << " Point is outside range of Voxel i    
255      ed << "  Node number of point " << localP    
256         << "is outside the range. " << G4endl;    
257      ed << "    Voxel node Num= " << candNodeN    
258         << " and maximum= " << targetHeaderNoS    
259      ed << "    Axis = " << targetHeaderAxis      
260         << "  No of slices = " << targetHeader    
261      ed << "    Local coord = " << localCrd       
262         << "  Voxel Min = " << targetHeaderMin    
263         <<            " Max = " << targetHeade    
264      G4LogicalVolume *pLogical= currentPhysica    
265      ed << "  Current volume (physical) = " <<    
266         << "   (logical) = " << pLogical->GetN    
267      G4VSolid* pSolid= pLogical->GetSolid();      
268      ed << "  Solid type = " << pSolid->GetEnt    
269      ed << *pSolid << G4endl;                     
270      G4Exception("G4VoxelSafety::SafetyForVoxe    
271                  JustWarning, ed,                 
272                  "Point is outside range of Vo    
273   }                                               
274 #endif                                            
275                                                   
276   const G4int pointNodeNo =                       
277               std::max( 0, std::min( candNodeN    
278                                                   
279 #ifdef G4VERBOSE                                  
280   if( fVerbose > 2 )                              
281   {                                               
282     G4cout << G4endl;                             
283     G4cout << "**** G4VoxelSafety::SafetyForVo    
284     G4cout << "  Called at Depth     = " << fV    
285     G4cout << " Calculated pointNodeNo= " << p    
286            << "  from position= " <<  localPoi    
287            << "  min= "    << targetHeaderMin     
288            << "  max= "    << targetHeaderMax     
289            << "  width= "  << targetHeaderNode    
290            << "  no-slices= " << targetHeaderN    
291            << "  axis=  "  << targetHeaderAxis    
292   }                                               
293   else if (fVerbose == 1)                         
294   {                                               
295     G4cout << " VoxelSafety: Depth  = " << fVo    
296            << " Number of Slices = " << target    
297            << " Header (address) = " << target    
298   }                                               
299 #endif                                            
300                                                   
301   // Stack info for stepping                      
302   //                                              
303   fVoxelAxisStack[fVoxelDepth] = targetHeaderA    
304   fVoxelNoSlicesStack[fVoxelDepth] = targetHea    
305   fVoxelSliceWidthStack[fVoxelDepth] = targetH    
306                                                   
307   fVoxelHeaderStack[fVoxelDepth] = pHeader;       
308                                                   
309   G4int   trialUp = -1,     trialDown = -1;       
310   G4double distUp = DBL_MAX, distDown = DBL_MA    
311                                                   
312   // Using Equivalent voxels - this is pre-ini    
313   //                                              
314   G4int nextUp =   pointNodeNo+1;                 
315   G4int nextDown = pointNodeNo-1;                 
316                                                   
317   G4int    nextNodeNo = pointNodeNo;              
318   G4double distAxis;  // Distance in current A    
319   distAxis = 0.0;  // Starting in node contain    
320                                                   
321   G4bool nextIsInside = false;                    
322                                                   
323   G4double distMaxInterest= std::min( previous    
324     // We will not look beyond this distance.     
325     // This distance will be updated to reflec    
326     // max ( minSafety, maxLength ) at each st    
327                                                   
328   targetNodeNo = pointNodeNo;                     
329   do                                              
330   {                                               
331      G4double nodeSafety = DBL_MAX, headerSafe    
332      fVoxelNodeNoStack[fVoxelDepth] = targetNo    
333                                                   
334      ++checkedNum;                                
335                                                   
336      sampleProxy = targetVoxelHeader->GetSlice    
337                                                   
338 #ifdef G4DEBUG_NAVIGATION                         
339      assert( sampleProxy != 0);                   
340      if( fVerbose > 2 )                           
341      {                                            
342        G4cout << " -Checking node " << targetN    
343               << " is proxy with address " <<     
344      }                                            
345 #endif                                            
346                                                   
347      if ( sampleProxy == nullptr )                
348      {                                            
349        G4ExceptionDescription ed;                 
350        ed << " Problem for node number= " << t    
351           << "    Number of slides = " << targ    
352           << G4endl;                              
353        G4Exception( "G4VoxelSafety::SafetyForV    
354                     FatalException, ed,           
355                     "Problem sampleProxy is Ze    
356      }                                            
357      else if ( sampleProxy->IsNode() )            
358      {                                            
359        targetVoxelNode = sampleProxy->GetNode(    
360                                                   
361        // Deal with the node here [ i.e. the l    
362        //                                         
363        nodeSafety= SafetyForVoxelNode( targetV    
364 #ifdef G4DEBUG_NAVIGATION                         
365        if( fVerbose > 2 )                         
366        {                                          
367           G4cout << " -- It is a Node ";          
368           G4cout << "    its safety= " << node    
369                  << " our level Saf = " << our    
370                  << "  MinSaf= " << minSafety     
371        }                                          
372 #endif                                            
373         ourSafety= std::min( ourSafety, nodeSa    
374                                                   
375         trialUp = targetVoxelNode->GetMaxEquiv    
376         trialDown = targetVoxelNode->GetMinEqu    
377      }                                            
378      else                                         
379      {                                            
380         const G4SmartVoxelHeader* pNewVoxelHea    
381                                                   
382         G4double distCombined_Sq;                 
383         distCombined_Sq = distUpperDepth_Sq +     
384                                                   
385 #ifdef G4DEBUG_NAVIGATION                         
386         if( fVerbose > 2 )                        
387         {                                         
388           G4double distCombined= std::sqrt( di    
389           G4double distUpperDepth= std::sqrt (    
390           G4cout << " -- It is a Header " << G    
391           G4cout << "  Recurse to deal with ne    
392                  << fVoxelDepth+1 << G4endl;      
393           G4cout << "  Distances:  Upper= " <<    
394                  << " Axis= " << distAxis         
395                  << " Combined= " << distCombi    
396         }                                         
397 #endif                                            
398                                                   
399         // Recurse to deal with lower levels      
400         //                                        
401         headerSafety= SafetyForVoxelHeader( pN    
402                                             ma    
403                                             di    
404         ourSafety = std::min( ourSafety, heade    
405                                                   
406 #ifdef G4DEBUG_NAVIGATION                         
407         if( fVerbose > 2 )                        
408         {                                         
409           G4cout << "      >> Header safety =     
410                  << " our level Saf = " << our    
411         }                                         
412 #endif                                            
413         trialUp =   pNewVoxelHeader->GetMaxEqu    
414         trialDown = pNewVoxelHeader->GetMinEqu    
415      }                                            
416      minSafety = std::min( minSafety, ourSafet    
417                                                   
418      // Find next closest Voxel                   
419      //    - first try: by simple subtraction     
420      //    - later:  using distance  (TODO - t    
421      //                                           
422      if( targetNodeNo >= pointNodeNo )            
423      {                                            
424         nextUp = trialUp;                         
425         // distUp   = std::max( targetHeaderMa    
426         G4double lowerEdgeOfNext = targetHeade    
427                                  + nextUp * ta    
428         distUp = lowerEdgeOfNext-localCrd ;       
429         if( distUp < 0.0 )                        
430         {                                         
431            distUp = DBL_MAX;  // On the wrong     
432         }                                         
433 #ifdef G4DEBUG_NAVIGATION                         
434        if( fVerbose > 2 )                         
435        {                                          
436          G4cout << " > Updated nextUp= " << ne    
437        }                                          
438 #endif                                            
439      }                                            
440                                                   
441      if( targetNodeNo <= pointNodeNo )            
442      {                                            
443          nextDown = trialDown;                    
444          // distDown = std::max( localCrd-targ    
445          G4double upperEdgeOfNext = targetHead    
446                                   + (nextDown+    
447          distDown = localCrd-upperEdgeOfNext;     
448          if( distDown < 0.0 )                     
449          {                                        
450             distDown= DBL_MAX; // On the wrong    
451          }                                        
452 #ifdef G4DEBUG_NAVIGATION                         
453        if( fVerbose > 2 )                         
454        {                                          
455          G4cout << " > Updated nextDown= " <<     
456        }                                          
457 #endif                                            
458      }                                            
459                                                   
460 #ifdef G4DEBUG_NAVIGATION                         
461      if( fVerbose > 2 )                           
462      {                                            
463        G4cout << " Node= " << pointNodeNo         
464               << " Up:   next= " << nextUp  <<    
465               << nextUp - pointNodeNo             
466               << " trialUp=  " << trialUp << "    
467               << trialUp - pointNodeNo            
468               << " Down: next= " << nextDown <    
469               << targetNodeNo - nextDown          
470               << " trialDwn= " << trialDown <<    
471               << targetNodeNo - trialDown         
472               << " condition (next is Inside)=    
473               << G4endl;                          
474      }                                            
475 #endif                                            
476                                                   
477      G4bool UpIsClosest;                          
478      UpIsClosest = distUp < distDown;             
479                                                   
480      if( (nextUp < targetHeaderNoSlices)          
481          && (UpIsClosest || (nextDown < 0)) )     
482      {                                            
483        nextNodeNo = nextUp;                       
484        distAxis = distUp;                         
485        ++nextUp; // Default                       
486 #ifdef G4VERBOSE                                  
487        if( fVerbose > 2 )                         
488        {                                          
489           G4cout << " > Chose Up.   Depth= " <    
490                  << "   Nodes: next= " << next    
491                  << " new nextUp=   " << nextU    
492                  << " Dist = " << distAxis <<     
493        }                                          
494 #endif                                            
495      }                                            
496      else                                         
497      {                                            
498        nextNodeNo = nextDown;                     
499        distAxis = distDown;                       
500        --nextDown; // A default value             
501 #ifdef G4VERBOSE                                  
502        if( fVerbose > 2 )                         
503        {                                          
504          G4cout << " > Chose Down.  Depth= " <    
505                 << "  Nodes: next= " << nextNo    
506                 << " new nextDown=  " << nextD    
507                 << " Dist = " << distAxis << G    
508        }                                          
509 #endif                                            
510      }                                            
511                                                   
512      nextIsInside = (nextNodeNo >= 0) && (next    
513      if( nextIsInside )                           
514      {                                            
515        targetNodeNo= nextNodeNo;                  
516                                                   
517 #ifdef G4DEBUG_NAVIGATION                         
518        assert( targetVoxelHeader->GetSlice(nex    
519        G4bool bContinue = (distAxis<minSafety)    
520        if( !bContinue )                           
521        {                                          
522          if( fVerbose > 2 )                       
523          {                                        
524            G4cout << " Can skip remaining at d    
525                   << " >>  distAxis= " << dist    
526                   << " minSafety= " << minSafe    
527          }                                        
528        }                                          
529 #endif                                            
530      }                                            
531      else                                         
532      {                                            
533 #ifdef G4DEBUG_NAVIGATION                         
534        if( fVerbose > 2)                          
535        {                                          
536          G4cout << " VoxSaf> depth= " << fVoxe    
537          G4cout << " VoxSaf> No more candidate    
538                 << " nodeUp= " << nextUp          
539                 << " lastSlice= " << targetHea    
540        }                                          
541 #endif                                            
542      }                                            
543                                                   
544      // This calculation can be 'hauled'-up to    
545      //                                           
546      distMaxInterest = std::min( minSafety, ma    
547                                                   
548   } while ( nextIsInside && ( distAxis*distAxi    
549                             < distMaxInterest*    
550                                                   
551 #ifdef G4VERBOSE                                  
552   if( fVerbose > 0 )                              
553   {                                               
554     G4cout << " Ended for targetNodeNo -- chec    
555            << targetHeaderNoSlices << " slices    
556     G4cout << " ===== Returning from SafetyFor    
557            << "  Depth= " << fVoxelDepth << G4    
558            << G4endl;                             
559   }                                               
560 #endif                                            
561                                                   
562   // Go back one level                            
563   fVoxelDepth--;                                  
564                                                   
565   return ourSafety;                               
566 }                                                 
567