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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // class G4BrentLocator implementation 26 // class G4BrentLocator implementation 27 // 27 // 28 // 27.10.08 - Tatiana Nikitina. 28 // 27.10.08 - Tatiana Nikitina. 29 // 04.10.11 - John Apostolakis, revised conver 29 // 04.10.11 - John Apostolakis, revised convergence to use Surface Normal 30 // ------------------------------------------- 30 // --------------------------------------------------------------------------- 31 31 32 #include <iomanip> 32 #include <iomanip> 33 33 34 #include "G4BrentLocator.hh" 34 #include "G4BrentLocator.hh" 35 #include "G4ios.hh" 35 #include "G4ios.hh" 36 36 37 G4BrentLocator::G4BrentLocator(G4Navigator *th 37 G4BrentLocator::G4BrentLocator(G4Navigator *theNavigator) 38 : G4VIntersectionLocator(theNavigator) 38 : G4VIntersectionLocator(theNavigator) 39 { 39 { 40 // In case of too slow progress in finding I 40 // In case of too slow progress in finding Intersection Point 41 // intermediates Points on the Track must be 41 // intermediates Points on the Track must be stored. 42 // Initialise the array of Pointers [max_dep 42 // Initialise the array of Pointers [max_depth+1] to do this 43 43 44 G4ThreeVector zeroV(0.0,0.0,0.0); 44 G4ThreeVector zeroV(0.0,0.0,0.0); 45 for (auto & idepth : ptrInterMedFT) 45 for (auto & idepth : ptrInterMedFT) 46 { 46 { 47 idepth = new G4FieldTrack( zeroV, zeroV, 0 47 idepth = new G4FieldTrack( zeroV, zeroV, 0., 0., 0., 0.); 48 } 48 } 49 } 49 } 50 50 51 G4BrentLocator::~G4BrentLocator() 51 G4BrentLocator::~G4BrentLocator() 52 { 52 { 53 for (auto & idepth : ptrInterMedFT) 53 for (auto & idepth : ptrInterMedFT) 54 { 54 { 55 delete idepth; 55 delete idepth; 56 } 56 } 57 } 57 } 58 58 59 // ------------------------------------------- 59 // -------------------------------------------------------------------------- 60 // G4bool G4PropagatorInField::LocateIntersect 60 // G4bool G4PropagatorInField::LocateIntersectionPoint( 61 // const G4FieldTrack& CurveStart 61 // const G4FieldTrack& CurveStartPointVelocity, // A 62 // const G4FieldTrack& CurveEndPo 62 // const G4FieldTrack& CurveEndPointVelocity, // B 63 // const G4ThreeVector& TrialPoint 63 // const G4ThreeVector& TrialPoint, // E 64 // G4FieldTrack& Intersecte 64 // G4FieldTrack& IntersectedOrRecalculated // Output 65 // G4bool& recalculat 65 // G4bool& recalculated) // Out 66 // ------------------------------------------- 66 // -------------------------------------------------------------------------- 67 // 67 // 68 // Function that returns the intersection of t 68 // Function that returns the intersection of the true path with the surface 69 // of the current volume (either the external 69 // of the current volume (either the external one or the inner one with one 70 // of the daughters: 70 // of the daughters: 71 // 71 // 72 // A = Initial point 72 // A = Initial point 73 // B = another point 73 // B = another point 74 // 74 // 75 // Both A and B are assumed to be on the true 75 // Both A and B are assumed to be on the true path: 76 // 76 // 77 // E is the first point of intersection of 77 // E is the first point of intersection of the chord AB with 78 // a volume other than A (on the surface 78 // a volume other than A (on the surface of A or of a daughter) 79 // 79 // 80 // Convention of Use : 80 // Convention of Use : 81 // i) If it returns "true", then Intersect 81 // i) If it returns "true", then IntersectionPointVelocity is set 82 // to the approximate intersection poin 82 // to the approximate intersection point. 83 // ii) If it returns "false", no intersecti 83 // ii) If it returns "false", no intersection was found. 84 // The validity of IntersectedOrRecalcu 84 // The validity of IntersectedOrRecalculated depends on 'recalculated' 85 // a) if latter is false, then Intersec 85 // a) if latter is false, then IntersectedOrRecalculated is invalid. 86 // b) if latter is true, then Intersec 86 // b) if latter is true, then IntersectedOrRecalculated is 87 // the new endpoint, due to a re-int 87 // the new endpoint, due to a re-integration. 88 // ------------------------------------------- 88 // -------------------------------------------------------------------------- 89 // NOTE: implementation taken from G4Propagato 89 // NOTE: implementation taken from G4PropagatorInField 90 // New second order locator is added 90 // New second order locator is added 91 // 91 // 92 G4bool G4BrentLocator::EstimateIntersectionPoi 92 G4bool G4BrentLocator::EstimateIntersectionPoint( 93 const G4FieldTrack& CurveStart 93 const G4FieldTrack& CurveStartPointVelocity, // A 94 const G4FieldTrack& CurveEndPo 94 const G4FieldTrack& CurveEndPointVelocity, // B 95 const G4ThreeVector& TrialPoint 95 const G4ThreeVector& TrialPoint, // E 96 G4FieldTrack& Intersecte 96 G4FieldTrack& IntersectedOrRecalculatedFT, // Output 97 G4bool& recalculat 97 G4bool& recalculatedEndPoint, // Out 98 G4double& fPreviousS 98 G4double& fPreviousSafety, // In/Out 99 G4ThreeVector& fPreviousS 99 G4ThreeVector& fPreviousSftOrigin) // In/Out 100 100 101 { 101 { 102 // Find Intersection Point ( A, B, E ) of t 102 // Find Intersection Point ( A, B, E ) of true path AB - start at E. 103 103 104 G4bool found_approximate_intersection = fals 104 G4bool found_approximate_intersection = false; 105 G4bool there_is_no_intersection = fals 105 G4bool there_is_no_intersection = false; 106 106 107 G4FieldTrack CurrentA_PointVelocity = Curve 107 G4FieldTrack CurrentA_PointVelocity = CurveStartPointVelocity; 108 G4FieldTrack CurrentB_PointVelocity = Curve 108 G4FieldTrack CurrentB_PointVelocity = CurveEndPointVelocity; 109 G4ThreeVector CurrentE_Point = TrialPoint; 109 G4ThreeVector CurrentE_Point = TrialPoint; 110 G4bool validNormalAtE = false; 110 G4bool validNormalAtE = false; 111 G4ThreeVector NormalAtEntry; 111 G4ThreeVector NormalAtEntry; 112 112 113 G4FieldTrack ApproxIntersecPointV(CurveEndP 113 G4FieldTrack ApproxIntersecPointV(CurveEndPointVelocity); // FT-Def-Construct 114 G4double NewSafety = 0.0; 114 G4double NewSafety = 0.0; 115 G4bool last_AF_intersection = false; 115 G4bool last_AF_intersection = false; 116 116 117 // G4bool final_section= true; // Shows whe 117 // G4bool final_section= true; // Shows whether current section is last 118 // (i.e. B=f 118 // (i.e. B=full end) 119 G4bool first_section = true; 119 G4bool first_section = true; 120 recalculatedEndPoint = false; 120 recalculatedEndPoint = false; 121 121 122 G4bool restoredFullEndpoint = false; 122 G4bool restoredFullEndpoint = false; 123 123 124 G4long oldprc; // cout, cerr precision 124 G4long oldprc; // cout, cerr precision 125 G4int substep_no = 0; 125 G4int substep_no = 0; 126 126 127 // Limits for substep number 127 // Limits for substep number 128 // 128 // 129 const G4int max_substeps= 10000; // Test 129 const G4int max_substeps= 10000; // Test 120 (old value 100 ) 130 const G4int warn_substeps= 1000; // 130 const G4int warn_substeps= 1000; // 100 131 131 132 // Statistics for substeps 132 // Statistics for substeps 133 // 133 // 134 static G4ThreadLocal G4int max_no_seen= -1; 134 static G4ThreadLocal G4int max_no_seen= -1; 135 135 136 // Counter for restarting Bintermed 136 // Counter for restarting Bintermed 137 // 137 // 138 G4int restartB = 0; 138 G4int restartB = 0; 139 139 140 //------------------------------------------ 140 //-------------------------------------------------------------------------- 141 // Algorithm for the case if progress in fo 141 // Algorithm for the case if progress in founding intersection is too slow. 142 // Process is defined too slow if after N=p 142 // Process is defined too slow if after N=param_substeps advances on the 143 // path, it will be only 'fraction_done' of 143 // path, it will be only 'fraction_done' of the total length. 144 // In this case the remaining length is div 144 // In this case the remaining length is divided in two half and 145 // the loop is restarted for each half. 145 // the loop is restarted for each half. 146 // If progress is still too slow, the divis 146 // If progress is still too slow, the division in two halfs continue 147 // until 'max_depth'. 147 // until 'max_depth'. 148 //------------------------------------------ 148 //-------------------------------------------------------------------------- 149 149 150 const G4int param_substeps = 50; // Test val 150 const G4int param_substeps = 50; // Test value for the maximum number 151 // of subst 151 // of substeps 152 const G4double fraction_done = 0.3; 152 const G4double fraction_done = 0.3; 153 153 154 G4bool Second_half = false; // First hal 154 G4bool Second_half = false; // First half or second half of divided step 155 155 156 NormalAtEntry = GetSurfaceNormal(CurrentE_Po 156 NormalAtEntry = GetSurfaceNormal(CurrentE_Point, validNormalAtE); 157 157 158 // We need to know this for the 'final_secti 158 // We need to know this for the 'final_section': 159 // real 'final_section' or first half 'final 159 // real 'final_section' or first half 'final_section' 160 // In algorithm it is considered that the 'S 160 // In algorithm it is considered that the 'Second_half' is true 161 // and it becomes false only if we are in th 161 // and it becomes false only if we are in the first-half of level 162 // depthness or if we are in the first secti 162 // depthness or if we are in the first section 163 163 164 G4int depth = 0; // Depth counts how many su 164 G4int depth = 0; // Depth counts how many subdivisions of initial step made 165 165 166 #ifdef G4DEBUG_FIELD 166 #ifdef G4DEBUG_FIELD 167 const G4double tolerance = 1.0e-8; 167 const G4double tolerance = 1.0e-8; 168 G4ThreeVector StartPosition = CurveStartPoi 168 G4ThreeVector StartPosition = CurveStartPointVelocity.GetPosition(); 169 if( (TrialPoint - StartPosition).mag() < tol 169 if( (TrialPoint - StartPosition).mag() < tolerance * CLHEP::mm ) 170 { 170 { 171 G4Exception("G4BrentLocator::EstimateInte 171 G4Exception("G4BrentLocator::EstimateIntersectionPoint()", 172 "GeomNav1002", JustWarning, 172 "GeomNav1002", JustWarning, 173 "Intersection point F is exac 173 "Intersection point F is exactly at start point A." ); 174 } 174 } 175 #endif 175 #endif 176 176 177 // Intermediates Points on the Track = Subdi 177 // Intermediates Points on the Track = Subdivided Points must be stored. 178 // Give the initial values to 'InterMedFt' 178 // Give the initial values to 'InterMedFt' 179 // Important is 'ptrInterMedFT[0]', it saves 179 // Important is 'ptrInterMedFT[0]', it saves the 'EndCurvePoint' 180 // 180 // 181 *ptrInterMedFT[0] = CurveEndPointVelocity; 181 *ptrInterMedFT[0] = CurveEndPointVelocity; 182 for (auto idepth=1; idepth<max_depth+1; ++id 182 for (auto idepth=1; idepth<max_depth+1; ++idepth ) 183 { 183 { 184 *ptrInterMedFT[idepth] = CurveStartPointVe 184 *ptrInterMedFT[idepth] = CurveStartPointVelocity; 185 } 185 } 186 186 187 //Final_section boolean store 187 //Final_section boolean store 188 G4bool fin_section_depth[max_depth]; 188 G4bool fin_section_depth[max_depth]; 189 for (bool & idepth : fin_section_depth) 189 for (bool & idepth : fin_section_depth) 190 { 190 { 191 idepth = true; 191 idepth = true; 192 } 192 } 193 193 194 // 'SubStartPoint' is needed to calculate th 194 // 'SubStartPoint' is needed to calculate the length of the divided step 195 // 195 // 196 G4FieldTrack SubStart_PointVelocity = CurveS 196 G4FieldTrack SubStart_PointVelocity = CurveStartPointVelocity; 197 197 198 do // Loop checking, 07.10.2016, J.Apostol 198 do // Loop checking, 07.10.2016, J.Apostolakis 199 { 199 { 200 G4int substep_no_p = 0; 200 G4int substep_no_p = 0; 201 G4bool sub_final_section = false; // the s 201 G4bool sub_final_section = false; // the same as final_section, 202 // but f 202 // but for 'sub_section' 203 SubStart_PointVelocity = CurrentA_PointVel 203 SubStart_PointVelocity = CurrentA_PointVelocity; 204 204 205 do // Loop checking, 07.10.2016, J.Apost 205 do // Loop checking, 07.10.2016, J.Apostolakis 206 { // REPEAT param 206 { // REPEAT param 207 G4ThreeVector Point_A = CurrentA_PointVe 207 G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition(); 208 G4ThreeVector Point_B = CurrentB_PointVe 208 G4ThreeVector Point_B = CurrentB_PointVelocity.GetPosition(); 209 209 210 // F = a point on true AB path close to 210 // F = a point on true AB path close to point E 211 // (the closest if possible) 211 // (the closest if possible) 212 // 212 // 213 if(substep_no_p==0) 213 if(substep_no_p==0) 214 { 214 { 215 ApproxIntersecPointV = GetChordFinderF 215 ApproxIntersecPointV = GetChordFinderFor() 216 ->ApproxCurvePo 216 ->ApproxCurvePointV( CurrentA_PointVelocity, 217 217 CurrentB_PointVelocity, 218 218 CurrentE_Point, 219 219 GetEpsilonStepFor()); 220 // The above method is the key & mo 220 // The above method is the key & most intuitive part ... 221 } 221 } 222 #ifdef G4DEBUG_FIELD 222 #ifdef G4DEBUG_FIELD 223 if( ApproxIntersecPointV.GetCurveLength( 223 if( ApproxIntersecPointV.GetCurveLength() > 224 CurrentB_PointVelocity.GetCurveLengt 224 CurrentB_PointVelocity.GetCurveLength() * (1.0 + tolerance) ) 225 { 225 { 226 G4Exception("G4BrentLocator::EstimateI 226 G4Exception("G4BrentLocator::EstimateIntersectionPoint()", 227 "GeomNav0003", FatalExcept 227 "GeomNav0003", FatalException, 228 "Intermediate F point is p 228 "Intermediate F point is past end B point" ); 229 } 229 } 230 #endif 230 #endif 231 231 232 G4ThreeVector CurrentF_Point = ApproxInt 232 G4ThreeVector CurrentF_Point = ApproxIntersecPointV.GetPosition(); 233 233 234 // First check whether EF is small - the 234 // First check whether EF is small - then F is a good approx. point 235 // Calculate the length and direction of 235 // Calculate the length and direction of the chord AF 236 // 236 // 237 G4ThreeVector ChordEF_Vector = CurrentF 237 G4ThreeVector ChordEF_Vector = CurrentF_Point - CurrentE_Point; 238 G4ThreeVector NewMomentumDir = ApproxIn 238 G4ThreeVector NewMomentumDir = ApproxIntersecPointV.GetMomentumDir(); 239 G4double MomDir_dot_Norm = NewMome 239 G4double MomDir_dot_Norm = NewMomentumDir.dot( NormalAtEntry ) ; 240 240 241 #ifdef G4DEBUG_FIELD 241 #ifdef G4DEBUG_FIELD 242 G4ThreeVector ChordAB = Point_B - Point 242 G4ThreeVector ChordAB = Point_B - Point_A; 243 243 244 G4VIntersectionLocator::ReportTrialStep( 244 G4VIntersectionLocator::ReportTrialStep( substep_no, ChordAB, 245 ChordEF_Vector, NewMomentumDir, 245 ChordEF_Vector, NewMomentumDir, NormalAtEntry, validNormalAtE ); 246 #endif 246 #endif 247 247 248 G4bool adequate_angle; 248 G4bool adequate_angle; 249 adequate_angle = ( MomDir_dot_Norm >= 0 249 adequate_angle = ( MomDir_dot_Norm >= 0.0 ) // Can use -epsilon instead. 250 || (! validNormalAtE ); 250 || (! validNormalAtE ); // Makes criterion invalid 251 G4double EF_dist2 = ChordEF_Vector.mag2( 251 G4double EF_dist2 = ChordEF_Vector.mag2(); 252 if ( ( EF_dist2 <= sqr(fiDeltaIntersecti 252 if ( ( EF_dist2 <= sqr(fiDeltaIntersection) && ( adequate_angle ) ) 253 || ( EF_dist2 <= kCarTolerance*kCarTol 253 || ( EF_dist2 <= kCarTolerance*kCarTolerance ) ) 254 { 254 { 255 found_approximate_intersection = true; 255 found_approximate_intersection = true; 256 256 257 // Create the "point" return value 257 // Create the "point" return value 258 // 258 // 259 IntersectedOrRecalculatedFT = ApproxIn 259 IntersectedOrRecalculatedFT = ApproxIntersecPointV; 260 IntersectedOrRecalculatedFT.SetPositio 260 IntersectedOrRecalculatedFT.SetPosition( CurrentE_Point ); 261 261 262 if ( GetAdjustementOfFoundIntersection 262 if ( GetAdjustementOfFoundIntersection() ) 263 { 263 { 264 // Try to Get Correction of Intersec 264 // Try to Get Correction of IntersectionPoint using SurfaceNormal() 265 // 265 // 266 G4ThreeVector IP; 266 G4ThreeVector IP; 267 G4ThreeVector MomentumDir=ApproxInte 267 G4ThreeVector MomentumDir=ApproxIntersecPointV.GetMomentumDirection(); 268 G4bool goodCorrection = AdjustmentOf 268 G4bool goodCorrection = AdjustmentOfFoundIntersection( Point_A, 269 CurrentE_P 269 CurrentE_Point, CurrentF_Point, MomentumDir, 270 last_AF_in 270 last_AF_intersection, IP, NewSafety, 271 fPreviousS 271 fPreviousSafety, fPreviousSftOrigin ); 272 if ( goodCorrection ) 272 if ( goodCorrection ) 273 { 273 { 274 IntersectedOrRecalculatedFT = Appr 274 IntersectedOrRecalculatedFT = ApproxIntersecPointV; 275 IntersectedOrRecalculatedFT.SetPos 275 IntersectedOrRecalculatedFT.SetPosition(IP); 276 } 276 } 277 } 277 } 278 278 279 // Note: in order to return a point on 279 // Note: in order to return a point on the boundary, 280 // we must return E. But it is F 280 // we must return E. But it is F on the curve. 281 // So we must "cheat": we are us 281 // So we must "cheat": we are using the position at point E 282 // and the velocity at point F ! 282 // and the velocity at point F !!! 283 // 283 // 284 // This must limit the length we can a 284 // This must limit the length we can allow for displacement! 285 } 285 } 286 else // E is NOT close enough to the cu 286 else // E is NOT close enough to the curve (ie point F) 287 { 287 { 288 // Check whether any volumes are encou 288 // Check whether any volumes are encountered by the chord AF 289 // ----------------------------------- 289 // --------------------------------------------------------- 290 // First relocate to restore any Voxel 290 // First relocate to restore any Voxel etc information 291 // in the Navigator before calling Com 291 // in the Navigator before calling ComputeStep() 292 // 292 // 293 GetNavigatorFor()->LocateGlobalPointWi 293 GetNavigatorFor()->LocateGlobalPointWithinVolume( Point_A ); 294 294 295 G4ThreeVector PointG; // Candidate i 295 G4ThreeVector PointG; // Candidate intersection point 296 G4double stepLengthAF; 296 G4double stepLengthAF; 297 G4bool usedNavigatorAF = false; 297 G4bool usedNavigatorAF = false; 298 G4bool Intersects_AF = IntersectChord( 298 G4bool Intersects_AF = IntersectChord( Point_A, CurrentF_Point, 299 299 NewSafety,fPreviousSafety, 300 300 fPreviousSftOrigin, 301 301 stepLengthAF, 302 302 PointG, 303 303 &usedNavigatorAF); 304 last_AF_intersection = Intersects_AF; 304 last_AF_intersection = Intersects_AF; 305 if( Intersects_AF ) 305 if( Intersects_AF ) 306 { 306 { 307 // G is our new Candidate for the in 307 // G is our new Candidate for the intersection point. 308 // It replaces "E" and we will repe 308 // It replaces "E" and we will repeat the test to see if 309 // it is a good enough approximate p 309 // it is a good enough approximate point for us. 310 // B <- F 310 // B <- F 311 // E <- G 311 // E <- G 312 // 312 // 313 G4FieldTrack EndPoint = ApproxInters 313 G4FieldTrack EndPoint = ApproxIntersecPointV; 314 ApproxIntersecPointV = GetChordFinde 314 ApproxIntersecPointV = GetChordFinderFor()->ApproxCurvePointS( 315 CurrentA_Poin 315 CurrentA_PointVelocity, CurrentB_PointVelocity, 316 EndPoint,Curr 316 EndPoint,CurrentE_Point, CurrentF_Point,PointG, 317 true, GetEpsi 317 true, GetEpsilonStepFor() ); 318 CurrentB_PointVelocity = EndPoint; 318 CurrentB_PointVelocity = EndPoint; 319 CurrentE_Point = PointG; 319 CurrentE_Point = PointG; 320 320 321 // Need to recalculate the Exit Norm 321 // Need to recalculate the Exit Normal at the new PointG 322 // Know that a call was made to Navi 322 // Know that a call was made to Navigator::ComputeStep in 323 // IntersectChord above. 323 // IntersectChord above. 324 // 324 // 325 G4bool validNormalLast; 325 G4bool validNormalLast; 326 NormalAtEntry = GetSurfaceNormal( P 326 NormalAtEntry = GetSurfaceNormal( PointG, validNormalLast ); 327 validNormalAtE = validNormalLast; 327 validNormalAtE = validNormalLast; 328 328 329 // By moving point B, must take care 329 // By moving point B, must take care if current 330 // AF has no intersection to try cur 330 // AF has no intersection to try current FB!! 331 // 331 // 332 fin_section_depth[depth] = false; 332 fin_section_depth[depth] = false; 333 #ifdef G4VERBOSE 333 #ifdef G4VERBOSE 334 if( fVerboseLevel > 3 ) 334 if( fVerboseLevel > 3 ) 335 { 335 { 336 G4cout << "G4PiF::LI> Investigatin 336 G4cout << "G4PiF::LI> Investigating intermediate point" 337 << " at s=" << ApproxInters 337 << " at s=" << ApproxIntersecPointV.GetCurveLength() 338 << " on way to full s=" 338 << " on way to full s=" 339 << CurveEndPointVelocity.Ge 339 << CurveEndPointVelocity.GetCurveLength() << G4endl; 340 } 340 } 341 #endif 341 #endif 342 } 342 } 343 else // not Intersects_AF 343 else // not Intersects_AF 344 { 344 { 345 // In this case: 345 // In this case: 346 // There is NO intersection of AF wi 346 // There is NO intersection of AF with a volume boundary. 347 // We must continue the search in th 347 // We must continue the search in the segment FB! 348 // 348 // 349 GetNavigatorFor()->LocateGlobalPoint 349 GetNavigatorFor()->LocateGlobalPointWithinVolume( CurrentF_Point ); 350 350 351 G4double stepLengthFB; 351 G4double stepLengthFB; 352 G4ThreeVector PointH; 352 G4ThreeVector PointH; 353 G4bool usedNavigatorFB = false; 353 G4bool usedNavigatorFB = false; 354 354 355 // Check whether any volumes are enc 355 // Check whether any volumes are encountered by the chord FB 356 // --------------------------------- 356 // --------------------------------------------------------- 357 357 358 G4bool Intersects_FB = IntersectChor 358 G4bool Intersects_FB = IntersectChord( CurrentF_Point, Point_B, 359 359 NewSafety,fPreviousSafety, 360 360 fPreviousSftOrigin, 361 361 stepLengthFB, 362 362 PointH, 363 363 &usedNavigatorFB); 364 if( Intersects_FB ) 364 if( Intersects_FB ) 365 { 365 { 366 // There is an intersection of FB 366 // There is an intersection of FB with a volume boundary 367 // H <- First Intersection of Chor 367 // H <- First Intersection of Chord FB 368 368 369 // H is our new Candidate for the 369 // H is our new Candidate for the intersection point. 370 // It replaces "E" and we will re 370 // It replaces "E" and we will repeat the test to see if 371 // it is a good enough approximate 371 // it is a good enough approximate point for us. 372 372 373 // Note that F must be in volume v 373 // Note that F must be in volume volA (the same as A) 374 // (otherwise AF would meet a volu 374 // (otherwise AF would meet a volume boundary!) 375 // A <- F 375 // A <- F 376 // E <- H 376 // E <- H 377 // 377 // 378 G4FieldTrack InterMed = ApproxInte 378 G4FieldTrack InterMed = ApproxIntersecPointV; 379 ApproxIntersecPointV = GetChordFin 379 ApproxIntersecPointV = GetChordFinderFor()->ApproxCurvePointS( 380 CurrentA_PointVeloci 380 CurrentA_PointVelocity,CurrentB_PointVelocity, 381 InterMed,CurrentE_Po 381 InterMed,CurrentE_Point,CurrentF_Point,PointH, 382 false,GetEpsilonStep 382 false,GetEpsilonStepFor()); 383 CurrentA_PointVelocity = InterMed; 383 CurrentA_PointVelocity = InterMed; 384 CurrentE_Point = PointH; 384 CurrentE_Point = PointH; 385 385 386 // Need to recalculate the Exit No 386 // Need to recalculate the Exit Normal at the new PointG 387 // 387 // 388 G4bool validNormalLast; 388 G4bool validNormalLast; 389 NormalAtEntry = GetSurfaceNormal( 389 NormalAtEntry = GetSurfaceNormal( PointH, validNormalLast ); 390 validNormalAtE = validNormalLast; 390 validNormalAtE = validNormalLast; 391 } 391 } 392 else // not Intersects_FB 392 else // not Intersects_FB 393 { 393 { 394 // There is NO intersection of FB 394 // There is NO intersection of FB with a volume boundary 395 395 396 if( fin_section_depth[depth] ) 396 if( fin_section_depth[depth] ) 397 { 397 { 398 // If B is the original endpoint 398 // If B is the original endpoint, this means that whatever 399 // volume(s) intersected the ori 399 // volume(s) intersected the original chord, none touch the 400 // smaller chords we have used. 400 // smaller chords we have used. 401 // The value of 'IntersectedOrRe 401 // The value of 'IntersectedOrRecalculatedFT' returned is 402 // likely not valid 402 // likely not valid 403 403 404 // Check on real final_section o 404 // Check on real final_section or SubEndSection 405 // 405 // 406 if( ((Second_half)&&(depth==0)) 406 if( ((Second_half)&&(depth==0)) || (first_section) ) 407 { 407 { 408 there_is_no_intersection = tru 408 there_is_no_intersection = true; // real final_section 409 } 409 } 410 else 410 else 411 { 411 { 412 // end of subsection, not real 412 // end of subsection, not real final section 413 // exit from the and go to the 413 // exit from the and go to the depth-1 level 414 414 415 substep_no_p = param_substeps+ 415 substep_no_p = param_substeps+2; // exit from the loop 416 416 417 // but 'Second_half' is still 417 // but 'Second_half' is still true because we need to find 418 // the 'CurrentE_point' for th 418 // the 'CurrentE_point' for the next loop 419 // 419 // 420 Second_half = true; 420 Second_half = true; 421 sub_final_section = true; 421 sub_final_section = true; 422 } 422 } 423 } 423 } 424 else 424 else 425 { 425 { 426 if( depth==0 ) 426 if( depth==0 ) 427 { 427 { 428 // We must restore the origina 428 // We must restore the original endpoint 429 // 429 // 430 CurrentA_PointVelocity = Curre 430 CurrentA_PointVelocity = CurrentB_PointVelocity; // Got to B 431 CurrentB_PointVelocity = Curve 431 CurrentB_PointVelocity = CurveEndPointVelocity; 432 SubStart_PointVelocity = Curre 432 SubStart_PointVelocity = CurrentA_PointVelocity; 433 ApproxIntersecPointV = GetChor 433 ApproxIntersecPointV = GetChordFinderFor() 434 ->ApproxCurvePo 434 ->ApproxCurvePointV( CurrentA_PointVelocity, 435 435 CurrentB_PointVelocity, 436 436 CurrentE_Point, 437 437 GetEpsilonStepFor()); 438 438 439 restoredFullEndpoint = true; 439 restoredFullEndpoint = true; 440 ++restartB; // counter 440 ++restartB; // counter 441 } 441 } 442 else 442 else 443 { 443 { 444 // We must restore the depth e 444 // We must restore the depth endpoint 445 // 445 // 446 CurrentA_PointVelocity = Curre 446 CurrentA_PointVelocity = CurrentB_PointVelocity; // Got to B 447 CurrentB_PointVelocity = *ptr 447 CurrentB_PointVelocity = *ptrInterMedFT[depth]; 448 SubStart_PointVelocity = Curre 448 SubStart_PointVelocity = CurrentA_PointVelocity; 449 ApproxIntersecPointV = GetChor 449 ApproxIntersecPointV = GetChordFinderFor() 450 ->ApproxCurvePo 450 ->ApproxCurvePointV( CurrentA_PointVelocity, 451 451 CurrentB_PointVelocity, 452 452 CurrentE_Point, 453 453 GetEpsilonStepFor()); 454 restoredFullEndpoint = true; 454 restoredFullEndpoint = true; 455 ++restartB; // counter 455 ++restartB; // counter 456 } 456 } 457 } 457 } 458 } // Endif (Intersects_FB) 458 } // Endif (Intersects_FB) 459 } // Endif (Intersects_AF) 459 } // Endif (Intersects_AF) 460 460 461 // Ensure that the new endpoints are n 461 // Ensure that the new endpoints are not further apart in space 462 // than on the curve due to different 462 // than on the curve due to different errors in the integration 463 // 463 // 464 G4double linDistSq, curveDist; 464 G4double linDistSq, curveDist; 465 linDistSq = ( CurrentB_PointVelocity.G 465 linDistSq = ( CurrentB_PointVelocity.GetPosition() 466 - CurrentA_PointVelocity.G 466 - CurrentA_PointVelocity.GetPosition() ).mag2(); 467 curveDist = CurrentB_PointVelocity.Get 467 curveDist = CurrentB_PointVelocity.GetCurveLength() 468 - CurrentA_PointVelocity.G 468 - CurrentA_PointVelocity.GetCurveLength(); 469 469 470 // Change this condition for very stri 470 // Change this condition for very strict parameters of propagation 471 // 471 // 472 if( curveDist*curveDist*(1+2* GetEpsil 472 if( curveDist*curveDist*(1+2* GetEpsilonStepFor()) < linDistSq ) 473 { 473 { 474 // Re-integrate to obtain a new B 474 // Re-integrate to obtain a new B 475 // 475 // 476 G4FieldTrack newEndPointFT= 476 G4FieldTrack newEndPointFT= 477 ReEstimateEndpoint( CurrentA 477 ReEstimateEndpoint( CurrentA_PointVelocity, 478 CurrentB 478 CurrentB_PointVelocity, 479 linDistS 479 linDistSq, // to avoid recalculation 480 curveDis 480 curveDist ); 481 G4FieldTrack oldPointVelB = CurrentB 481 G4FieldTrack oldPointVelB = CurrentB_PointVelocity; 482 CurrentB_PointVelocity = newEndPoint 482 CurrentB_PointVelocity = newEndPointFT; 483 483 484 if ( (fin_section_depth[depth]) 484 if ( (fin_section_depth[depth]) // real final section 485 &&( first_section || ((Second_ha 485 &&( first_section || ((Second_half)&&(depth==0)) ) ) 486 { 486 { 487 recalculatedEndPoint = true; 487 recalculatedEndPoint = true; 488 IntersectedOrRecalculatedFT = newE 488 IntersectedOrRecalculatedFT = newEndPointFT; 489 // So that we can return it, if 489 // So that we can return it, if it is the endpoint! 490 } 490 } 491 } 491 } 492 if( curveDist < 0.0 ) 492 if( curveDist < 0.0 ) 493 { 493 { 494 fVerboseLevel = 5; // Print out a ma 494 fVerboseLevel = 5; // Print out a maximum of information 495 printStatus( CurrentA_PointVelocity, 495 printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity, 496 -1.0, NewSafety, subst 496 -1.0, NewSafety, substep_no ); 497 std::ostringstream message; 497 std::ostringstream message; 498 message << "Error in advancing propa 498 message << "Error in advancing propagation." << G4endl 499 << " Error in advanci 499 << " Error in advancing propagation." << G4endl 500 << " Point A (start) 500 << " Point A (start) is " << CurrentA_PointVelocity 501 << G4endl 501 << G4endl 502 << " Point B (end) 502 << " Point B (end) is " << CurrentB_PointVelocity 503 << G4endl 503 << G4endl 504 << " Curve distance i 504 << " Curve distance is " << curveDist << G4endl 505 << G4endl 505 << G4endl 506 << "The final curve point is 506 << "The final curve point is not further along" 507 << " than the original!" << 507 << " than the original!" << G4endl; 508 508 509 if( recalculatedEndPoint ) 509 if( recalculatedEndPoint ) 510 { 510 { 511 message << "Recalculation of EndPo 511 message << "Recalculation of EndPoint was called with fEpsStep= " 512 << GetEpsilonStepFor() << 512 << GetEpsilonStepFor() << G4endl; 513 } 513 } 514 oldprc = G4cerr.precision(20); 514 oldprc = G4cerr.precision(20); 515 message << " Point A (Curve start) 515 message << " Point A (Curve start) is " << CurveStartPointVelocity 516 << G4endl 516 << G4endl 517 << " Point B (Curve end) 517 << " Point B (Curve end) is " << CurveEndPointVelocity 518 << G4endl 518 << G4endl 519 << " Point A (Current start) 519 << " Point A (Current start) is " << CurrentA_PointVelocity 520 << G4endl 520 << G4endl 521 << " Point B (Current end) 521 << " Point B (Current end) is " << CurrentB_PointVelocity 522 << G4endl 522 << G4endl 523 << " Point S (Sub start) 523 << " Point S (Sub start) is " << SubStart_PointVelocity 524 << G4endl 524 << G4endl 525 << " Point E (Trial Point) 525 << " Point E (Trial Point) is " << CurrentE_Point 526 << G4endl 526 << G4endl 527 << " Old Point F(Intersectio 527 << " Old Point F(Intersection) is " << CurrentF_Point 528 << G4endl 528 << G4endl 529 << " New Point F(Intersectio 529 << " New Point F(Intersection) is " << ApproxIntersecPointV 530 << G4endl 530 << G4endl 531 << " LocateIntersecti 531 << " LocateIntersection parameters are : Substep no= " 532 << substep_no << G4endl 532 << substep_no << G4endl 533 << " Substep depth no 533 << " Substep depth no= "<< substep_no_p << " Depth= " 534 << depth << G4endl 534 << depth << G4endl 535 << " Restarted no= "< 535 << " Restarted no= "<< restartB << " Epsilon= " 536 << GetEpsilonStepFor() <<" D 536 << GetEpsilonStepFor() <<" DeltaInters= " 537 << GetDeltaIntersectionFor() 537 << GetDeltaIntersectionFor(); 538 G4cerr.precision( oldprc ); 538 G4cerr.precision( oldprc ); 539 539 540 G4Exception("G4BrentLocator::Estimat 540 G4Exception("G4BrentLocator::EstimateIntersectionPoint()", 541 "GeomNav0003", FatalExce 541 "GeomNav0003", FatalException, message); 542 } 542 } 543 543 544 if( restoredFullEndpoint ) 544 if( restoredFullEndpoint ) 545 { 545 { 546 fin_section_depth[depth] = restoredF 546 fin_section_depth[depth] = restoredFullEndpoint; 547 restoredFullEndpoint = false; 547 restoredFullEndpoint = false; 548 } 548 } 549 } // EndIf ( E is close enough to the cu 549 } // EndIf ( E is close enough to the curve, ie point F. ) 550 // tests ChordAF_Vector.mag() <= maxim 550 // tests ChordAF_Vector.mag() <= maximum_lateral_displacement 551 551 552 #ifdef G4DEBUG_LOCATE_INTERSECTION 552 #ifdef G4DEBUG_LOCATE_INTERSECTION 553 G4int trigger_substepno_print= warn_subs 553 G4int trigger_substepno_print= warn_substeps - 20 ; 554 554 555 if( substep_no >= trigger_substepno_prin 555 if( substep_no >= trigger_substepno_print ) 556 { 556 { 557 G4cout << "Difficulty in converging in 557 G4cout << "Difficulty in converging in " 558 << "G4BrentLocator::EstimateInt 558 << "G4BrentLocator::EstimateIntersectionPoint()" 559 << G4endl 559 << G4endl 560 << " Substep no = " << subst 560 << " Substep no = " << substep_no << G4endl; 561 if( substep_no == trigger_substepno_pr 561 if( substep_no == trigger_substepno_print ) 562 { 562 { 563 printStatus( CurveStartPointVelocity 563 printStatus( CurveStartPointVelocity, CurveEndPointVelocity, 564 -1.0, NewSafety, 0); 564 -1.0, NewSafety, 0); 565 } 565 } 566 G4cout << " State of point A: "; 566 G4cout << " State of point A: "; 567 printStatus( CurrentA_PointVelocity, C 567 printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity, 568 -1.0, NewSafety, substep_ 568 -1.0, NewSafety, substep_no-1, 0); 569 G4cout << " State of point B: "; 569 G4cout << " State of point B: "; 570 printStatus( CurrentA_PointVelocity, C 570 printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity, 571 -1.0, NewSafety, substep_ 571 -1.0, NewSafety, substep_no); 572 } 572 } 573 #endif 573 #endif 574 ++substep_no; 574 ++substep_no; 575 ++substep_no_p; 575 ++substep_no_p; 576 576 577 } while ( ( ! found_approximate_intersect 577 } while ( ( ! found_approximate_intersection ) 578 && ( ! there_is_no_intersection ) 578 && ( ! there_is_no_intersection ) 579 && ( substep_no_p <= param_substep 579 && ( substep_no_p <= param_substeps) ); // UNTIL found or 580 580 // failed param substep 581 first_section = false; 581 first_section = false; 582 582 583 if( (!found_approximate_intersection) && ( 583 if( (!found_approximate_intersection) && (!there_is_no_intersection) ) 584 { 584 { 585 G4double did_len = std::abs( CurrentA_Po 585 G4double did_len = std::abs( CurrentA_PointVelocity.GetCurveLength() 586 - SubStart_PointVelocit 586 - SubStart_PointVelocity.GetCurveLength()); 587 G4double all_len = std::abs( CurrentB_Po 587 G4double all_len = std::abs( CurrentB_PointVelocity.GetCurveLength() 588 - SubStart_PointVelocit 588 - SubStart_PointVelocity.GetCurveLength()); 589 589 590 G4double stepLengthAB; 590 G4double stepLengthAB; 591 G4ThreeVector PointGe; 591 G4ThreeVector PointGe; 592 592 593 // Check if progress is too slow and if 593 // Check if progress is too slow and if it possible to go deeper, 594 // then halve the step if so 594 // then halve the step if so 595 // 595 // 596 if ( ( did_len < fraction_done*all_len ) 596 if ( ( did_len < fraction_done*all_len ) 597 && (depth < max_depth) && (!sub_final_ 597 && (depth < max_depth) && (!sub_final_section) ) 598 { 598 { 599 Second_half=false; 599 Second_half=false; 600 ++depth; 600 ++depth; 601 601 602 G4double Sub_len = (all_len-did_len)/( 602 G4double Sub_len = (all_len-did_len)/(2.); 603 G4FieldTrack start = CurrentA_PointVel 603 G4FieldTrack start = CurrentA_PointVelocity; 604 auto integrDriver = 604 auto integrDriver = 605 GetChordFinderFor()-> 605 GetChordFinderFor()->GetIntegrationDriver(); 606 integrDriver->AccurateAdvance(start, S 606 integrDriver->AccurateAdvance(start, Sub_len, GetEpsilonStepFor()); 607 *ptrInterMedFT[depth] = start; 607 *ptrInterMedFT[depth] = start; 608 CurrentB_PointVelocity = *ptrInterMedF 608 CurrentB_PointVelocity = *ptrInterMedFT[depth]; 609 609 610 // Adjust 'SubStartPoint' to calculate 610 // Adjust 'SubStartPoint' to calculate the 'did_length' in next loop 611 // 611 // 612 SubStart_PointVelocity = CurrentA_Poin 612 SubStart_PointVelocity = CurrentA_PointVelocity; 613 613 614 // Find new trial intersection point n 614 // Find new trial intersection point needed at start of the loop 615 // 615 // 616 G4ThreeVector Point_A = CurrentA_Point 616 G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition(); 617 G4ThreeVector SubE_point = CurrentB_Po 617 G4ThreeVector SubE_point = CurrentB_PointVelocity.GetPosition(); 618 618 619 GetNavigatorFor()->LocateGlobalPointWi 619 GetNavigatorFor()->LocateGlobalPointWithinVolume(Point_A); 620 G4bool Intersects_AB = IntersectChord( 620 G4bool Intersects_AB = IntersectChord(Point_A, SubE_point, 621 621 NewSafety, fPreviousSafety, 622 622 fPreviousSftOrigin,stepLengthAB, 623 623 PointGe); 624 if( Intersects_AB ) 624 if( Intersects_AB ) 625 { 625 { 626 last_AF_intersection = Intersects_AB 626 last_AF_intersection = Intersects_AB; 627 CurrentE_Point = PointGe; 627 CurrentE_Point = PointGe; 628 fin_section_depth[depth] = true; 628 fin_section_depth[depth] = true; 629 629 630 // Need to recalculate the Exit Norm 630 // Need to recalculate the Exit Normal at the new PointG 631 // 631 // 632 G4bool validNormalAB; 632 G4bool validNormalAB; 633 NormalAtEntry = GetSurfaceNormal( Po 633 NormalAtEntry = GetSurfaceNormal( PointGe, validNormalAB ); 634 validNormalAtE = validNormalAB; 634 validNormalAtE = validNormalAB; 635 } 635 } 636 else 636 else 637 { 637 { 638 // No intersection found for first p 638 // No intersection found for first part of curve 639 // (CurrentA,InterMedPoint[depth]). 639 // (CurrentA,InterMedPoint[depth]). Go to the second part 640 // 640 // 641 Second_half = true; 641 Second_half = true; 642 } 642 } 643 } // if did_len 643 } // if did_len 644 644 645 if( (Second_half)&&(depth!=0) ) 645 if( (Second_half)&&(depth!=0) ) 646 { 646 { 647 // Second part of curve (InterMed[dept 647 // Second part of curve (InterMed[depth],Intermed[depth-1]) ) 648 // On the depth-1 level normally we ar 648 // On the depth-1 level normally we are on the 'second_half' 649 649 650 Second_half = true; 650 Second_half = true; 651 651 652 // Find new trial intersection point 652 // Find new trial intersection point needed at start of the loop 653 // 653 // 654 SubStart_PointVelocity = *ptrInterMedF 654 SubStart_PointVelocity = *ptrInterMedFT[depth]; 655 CurrentA_PointVelocity = *ptrInterMedF 655 CurrentA_PointVelocity = *ptrInterMedFT[depth]; 656 CurrentB_PointVelocity = *ptrInterMedF 656 CurrentB_PointVelocity = *ptrInterMedFT[depth-1]; 657 // Ensure that the new endpoints are 657 // Ensure that the new endpoints are not further apart in space 658 // than on the curve due to different 658 // than on the curve due to different errors in the integration 659 // 659 // 660 G4double linDistSq, curveDist; 660 G4double linDistSq, curveDist; 661 linDistSq = ( CurrentB_PointVelocity.G 661 linDistSq = ( CurrentB_PointVelocity.GetPosition() 662 - CurrentA_PointVelocity.G 662 - CurrentA_PointVelocity.GetPosition() ).mag2(); 663 curveDist = CurrentB_PointVelocity.Get 663 curveDist = CurrentB_PointVelocity.GetCurveLength() 664 - CurrentA_PointVelocity.G 664 - CurrentA_PointVelocity.GetCurveLength(); 665 if( curveDist*curveDist*(1+2*GetEpsilo 665 if( curveDist*curveDist*(1+2*GetEpsilonStepFor() ) < linDistSq ) 666 { 666 { 667 // Re-integrate to obtain a new B 667 // Re-integrate to obtain a new B 668 // 668 // 669 G4FieldTrack newEndPointFT = 669 G4FieldTrack newEndPointFT = 670 ReEstimateEndpoint( CurrentA 670 ReEstimateEndpoint( CurrentA_PointVelocity, 671 CurrentB 671 CurrentB_PointVelocity, 672 linDistS 672 linDistSq, // to avoid recalculation 673 curveDis 673 curveDist ); 674 G4FieldTrack oldPointVelB = CurrentB 674 G4FieldTrack oldPointVelB = CurrentB_PointVelocity; 675 CurrentB_PointVelocity = newEndPoint 675 CurrentB_PointVelocity = newEndPointFT; 676 if ( depth==1 ) 676 if ( depth==1 ) 677 { 677 { 678 recalculatedEndPoint = true; 678 recalculatedEndPoint = true; 679 IntersectedOrRecalculatedFT = newE 679 IntersectedOrRecalculatedFT = newEndPointFT; 680 // So that we can return it, if it 680 // So that we can return it, if it is the endpoint! 681 } 681 } 682 } 682 } 683 683 684 684 685 G4ThreeVector Point_A = CurrentA_Po 685 G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition(); 686 G4ThreeVector SubE_point = CurrentB_Po 686 G4ThreeVector SubE_point = CurrentB_PointVelocity.GetPosition(); 687 GetNavigatorFor()->LocateGlobalPointWi 687 GetNavigatorFor()->LocateGlobalPointWithinVolume(Point_A); 688 G4bool Intersects_AB = IntersectChord( 688 G4bool Intersects_AB = IntersectChord(Point_A, SubE_point, NewSafety, 689 689 fPreviousSafety, 690 690 fPreviousSftOrigin,stepLengthAB, PointGe); 691 if( Intersects_AB ) 691 if( Intersects_AB ) 692 { 692 { 693 last_AF_intersection = Intersects_AB 693 last_AF_intersection = Intersects_AB; 694 CurrentE_Point = PointGe; 694 CurrentE_Point = PointGe; 695 695 696 G4bool validNormalAB; 696 G4bool validNormalAB; 697 NormalAtEntry = GetSurfaceNormal( P 697 NormalAtEntry = GetSurfaceNormal( PointGe, validNormalAB ); 698 validNormalAtE = validNormalAB; 698 validNormalAtE = validNormalAB; 699 } 699 } 700 700 701 depth--; 701 depth--; 702 fin_section_depth[depth]=true; 702 fin_section_depth[depth]=true; 703 } 703 } 704 } // if(!found_aproximate_intersection) 704 } // if(!found_aproximate_intersection) 705 705 706 } while ( ( ! found_approximate_intersection 706 } while ( ( ! found_approximate_intersection ) 707 && ( ! there_is_no_intersection ) 707 && ( ! there_is_no_intersection ) 708 && ( substep_no <= max_substeps) ) 708 && ( substep_no <= max_substeps) ); // UNTIL found or failed 709 709 710 if( substep_no > max_no_seen ) 710 if( substep_no > max_no_seen ) 711 { 711 { 712 max_no_seen = substep_no; 712 max_no_seen = substep_no; 713 #ifdef G4DEBUG_LOCATE_INTERSECTION 713 #ifdef G4DEBUG_LOCATE_INTERSECTION 714 if( max_no_seen > warn_substeps ) 714 if( max_no_seen > warn_substeps ) 715 { 715 { 716 trigger_substepno_print = max_no_seen-20 716 trigger_substepno_print = max_no_seen-20; // Want to see last 20 steps 717 } 717 } 718 #endif 718 #endif 719 } 719 } 720 720 721 if( ( substep_no >= max_substeps) 721 if( ( substep_no >= max_substeps) 722 && !there_is_no_intersection 722 && !there_is_no_intersection 723 && !found_approximate_intersection ) 723 && !found_approximate_intersection ) 724 { 724 { 725 G4cout << "ERROR - G4BrentLocator::Estimat 725 G4cout << "ERROR - G4BrentLocator::EstimateIntersectionPoint()" << G4endl 726 << " Start and end-point of 726 << " Start and end-point of requested Step:" << G4endl; 727 printStatus( CurveStartPointVelocity, Curv 727 printStatus( CurveStartPointVelocity, CurveEndPointVelocity, 728 -1.0, NewSafety, 0); 728 -1.0, NewSafety, 0); 729 G4cout << " Start and end-point of 729 G4cout << " Start and end-point of current Sub-Step:" << G4endl; 730 printStatus( CurrentA_PointVelocity, Curre 730 printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity, 731 -1.0, NewSafety, substep_no-1 731 -1.0, NewSafety, substep_no-1); 732 printStatus( CurrentA_PointVelocity, Curre 732 printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity, 733 -1.0, NewSafety, substep_no); 733 -1.0, NewSafety, substep_no); 734 std::ostringstream message; 734 std::ostringstream message; 735 message << "Too many substeps!" << G4endl 735 message << "Too many substeps!" << G4endl 736 << " Convergence is requi 736 << " Convergence is requiring too many substeps: " 737 << substep_no << G4endl 737 << substep_no << G4endl 738 << " Abandoning effort to 738 << " Abandoning effort to intersect. " << G4endl 739 << " Found intersection = 739 << " Found intersection = " 740 << found_approximate_intersection 740 << found_approximate_intersection << G4endl 741 << " Intersection exists 741 << " Intersection exists = " 742 << !there_is_no_intersection << G4 742 << !there_is_no_intersection << G4endl; 743 oldprc = G4cout.precision( 10 ); 743 oldprc = G4cout.precision( 10 ); 744 G4double done_len = CurrentA_PointVelocity 744 G4double done_len = CurrentA_PointVelocity.GetCurveLength(); 745 G4double full_len = CurveEndPointVelocity. 745 G4double full_len = CurveEndPointVelocity.GetCurveLength(); 746 message << " Undertaken only length 746 message << " Undertaken only length: " << done_len 747 << " out of " << full_len << " req 747 << " out of " << full_len << " required." << G4endl 748 << " Remaining length = " < 748 << " Remaining length = " << full_len - done_len; 749 G4cout.precision( oldprc ); 749 G4cout.precision( oldprc ); 750 750 751 G4Exception("G4BrentLocator::EstimateInter 751 G4Exception("G4BrentLocator::EstimateIntersectionPoint()", 752 "GeomNav0003", FatalException, 752 "GeomNav0003", FatalException, message); 753 } 753 } 754 else if( substep_no >= warn_substeps ) 754 else if( substep_no >= warn_substeps ) 755 { 755 { 756 oldprc = G4cout.precision( 10 ); 756 oldprc = G4cout.precision( 10 ); 757 std::ostringstream message; 757 std::ostringstream message; 758 message << "Many substeps while trying to 758 message << "Many substeps while trying to locate intersection." 759 << G4endl 759 << G4endl 760 << " Undertaken length: " 760 << " Undertaken length: " 761 << CurrentB_PointVelocity.GetCurve 761 << CurrentB_PointVelocity.GetCurveLength() 762 << " - Needed: " << substep_no << 762 << " - Needed: " << substep_no << " substeps." << G4endl 763 << " Warning level = " << 763 << " Warning level = " << warn_substeps 764 << " and maximum substeps = " << m 764 << " and maximum substeps = " << max_substeps; 765 G4Exception("G4BrentLocator::EstimateInter 765 G4Exception("G4BrentLocator::EstimateIntersectionPoint()", 766 "GeomNav1002", JustWarning, me 766 "GeomNav1002", JustWarning, message); 767 G4cout.precision( oldprc ); 767 G4cout.precision( oldprc ); 768 } 768 } 769 return !there_is_no_intersection; // Succe 769 return !there_is_no_intersection; // Success or failure 770 } 770 } 771 771