Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4Navigator class Inline implementation 26 // G4Navigator class Inline implementation 27 // 27 // 28 // ------------------------------------------- 28 // -------------------------------------------------------------------- 29 29 30 // ******************************************* 30 // ******************************************************************** 31 // GetCurrentLocalCoordinate 31 // GetCurrentLocalCoordinate 32 // 32 // 33 // Returns the local coordinate of the current 33 // Returns the local coordinate of the current track 34 // ******************************************* 34 // ******************************************************************** 35 // 35 // 36 inline 36 inline 37 G4ThreeVector G4Navigator::GetCurrentLocalCoor 37 G4ThreeVector G4Navigator::GetCurrentLocalCoordinate() const 38 { 38 { 39 return fLastLocatedPointLocal; 39 return fLastLocatedPointLocal; 40 } 40 } 41 41 42 // ******************************************* 42 // ******************************************************************** 43 // ComputeLocalAxis 43 // ComputeLocalAxis 44 // 44 // 45 // Returns local direction of vector direction 45 // Returns local direction of vector direction in world coord system 46 // ******************************************* 46 // ******************************************************************** 47 // 47 // 48 inline 48 inline 49 G4ThreeVector G4Navigator::ComputeLocalAxis(co 49 G4ThreeVector G4Navigator::ComputeLocalAxis(const G4ThreeVector& pVec) const 50 { 50 { 51 return fHistory.GetTopTransform().TransformA 51 return fHistory.GetTopTransform().TransformAxis(pVec); 52 } 52 } 53 53 54 // ******************************************* 54 // ******************************************************************** 55 // ComputeLocalPoint 55 // ComputeLocalPoint 56 // 56 // 57 // Returns local coordinates of a point in the 57 // Returns local coordinates of a point in the world coord system 58 // ******************************************* 58 // ******************************************************************** 59 // 59 // 60 inline 60 inline 61 G4ThreeVector 61 G4ThreeVector 62 G4Navigator::ComputeLocalPoint(const G4ThreeVe 62 G4Navigator::ComputeLocalPoint(const G4ThreeVector& pGlobalPoint) const 63 { 63 { 64 return fHistory.GetTopTransform().TransformP 64 return fHistory.GetTopTransform().TransformPoint(pGlobalPoint); 65 } 65 } 66 66 67 // ******************************************* 67 // ******************************************************************** 68 // GetWorldVolume 68 // GetWorldVolume 69 // 69 // 70 // Returns the current world (`topmost') volu 70 // Returns the current world (`topmost') volume 71 // ******************************************* 71 // ******************************************************************** 72 // 72 // 73 inline 73 inline 74 G4VPhysicalVolume* G4Navigator::GetWorldVolume 74 G4VPhysicalVolume* G4Navigator::GetWorldVolume() const 75 { 75 { 76 return fTopPhysical; 76 return fTopPhysical; 77 } 77 } 78 78 79 // ******************************************* 79 // ******************************************************************** 80 // SetWorldVolume 80 // SetWorldVolume 81 // 81 // 82 // Sets the world (`topmost') volume 82 // Sets the world (`topmost') volume 83 // ******************************************* 83 // ******************************************************************** 84 // 84 // 85 inline 85 inline 86 void G4Navigator::SetWorldVolume(G4VPhysicalVo 86 void G4Navigator::SetWorldVolume(G4VPhysicalVolume* pWorld) 87 { 87 { 88 if ( !(pWorld->GetTranslation() == G4ThreeVe 88 if ( !(pWorld->GetTranslation() == G4ThreeVector(0,0,0)) ) 89 { 89 { 90 G4Exception ("G4Navigator::SetWorldVolume( 90 G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002", 91 FatalException, "Volume must 91 FatalException, "Volume must be centered on the origin."); 92 } 92 } 93 const G4RotationMatrix* rm = pWorld->GetRota 93 const G4RotationMatrix* rm = pWorld->GetRotation(); 94 if ( (rm != nullptr) && (!rm->isIdentity()) 94 if ( (rm != nullptr) && (!rm->isIdentity()) ) 95 { 95 { 96 G4Exception ("G4Navigator::SetWorldVolume( 96 G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002", 97 FatalException, "Volume must 97 FatalException, "Volume must not be rotated."); 98 } 98 } 99 fTopPhysical = pWorld; 99 fTopPhysical = pWorld; 100 fHistory.SetFirstEntry(pWorld); 100 fHistory.SetFirstEntry(pWorld); 101 } 101 } 102 102 103 // ******************************************* 103 // ******************************************************************** 104 // SetGeometrycallyLimitedStep 104 // SetGeometrycallyLimitedStep 105 // 105 // 106 // Informs the navigator that the previous Ste 106 // Informs the navigator that the previous Step calculated 107 // by the geometry was taken in its entirety 107 // by the geometry was taken in its entirety 108 // ******************************************* 108 // ******************************************************************** 109 // 109 // 110 inline 110 inline 111 void G4Navigator::SetGeometricallyLimitedStep( 111 void G4Navigator::SetGeometricallyLimitedStep() 112 { 112 { 113 fWasLimitedByGeometry = true; 113 fWasLimitedByGeometry = true; 114 } 114 } 115 115 116 // ******************************************* 116 // ******************************************************************** 117 // ResetStackAndState 117 // ResetStackAndState 118 // 118 // 119 // Resets stack and minimum of navigator state 119 // Resets stack and minimum of navigator state `machine' 120 // ******************************************* 120 // ******************************************************************** 121 // 121 // 122 inline 122 inline 123 void G4Navigator::ResetStackAndState() 123 void G4Navigator::ResetStackAndState() 124 { 124 { 125 fHistory.Reset(); 125 fHistory.Reset(); 126 ResetState(); 126 ResetState(); 127 } 127 } 128 128 129 // ******************************************* 129 // ******************************************************************** 130 // VolumeType 130 // VolumeType 131 // ******************************************* 131 // ******************************************************************** 132 // 132 // 133 inline 133 inline 134 EVolume G4Navigator::VolumeType(const G4VPhysi 134 EVolume G4Navigator::VolumeType(const G4VPhysicalVolume *pVol) const 135 { 135 { 136 return pVol->VolumeType(); 136 return pVol->VolumeType(); 137 } 137 } 138 138 139 // ******************************************* 139 // ******************************************************************** 140 // CharacteriseDaughters 140 // CharacteriseDaughters 141 // ******************************************* 141 // ******************************************************************** 142 // 142 // 143 inline 143 inline 144 EVolume G4Navigator::CharacteriseDaughters(con 144 EVolume G4Navigator::CharacteriseDaughters(const G4LogicalVolume *pLog) const 145 { 145 { 146 return pLog->CharacteriseDaughters(); 146 return pLog->CharacteriseDaughters(); 147 } 147 } 148 148 149 // ******************************************* 149 // ******************************************************************** 150 // GetDaughtersRegularStructureId 150 // GetDaughtersRegularStructureId 151 // ******************************************* 151 // ******************************************************************** 152 // 152 // 153 inline 153 inline 154 G4int G4Navigator:: 154 G4int G4Navigator:: 155 GetDaughtersRegularStructureId(const G4Logical 155 GetDaughtersRegularStructureId(const G4LogicalVolume *pLog) const 156 { 156 { 157 G4int regId = 0; 157 G4int regId = 0; 158 G4VPhysicalVolume *pVol; 158 G4VPhysicalVolume *pVol; 159 159 160 if ( pLog->GetNoDaughters() == 1 ) 160 if ( pLog->GetNoDaughters() == 1 ) 161 { 161 { 162 pVol = pLog->GetDaughter(0); 162 pVol = pLog->GetDaughter(0); 163 regId = pVol->GetRegularStructureId(); 163 regId = pVol->GetRegularStructureId(); 164 } 164 } 165 return regId; 165 return regId; 166 } 166 } 167 167 168 // ******************************************* 168 // ******************************************************************** 169 // GetGlobalToLocalTransform 169 // GetGlobalToLocalTransform 170 // 170 // 171 // Returns local to global transformation. 171 // Returns local to global transformation. 172 // I.e. transformation that will take point or 172 // I.e. transformation that will take point or axis in world coord system 173 // and return one in the local coord system 173 // and return one in the local coord system 174 // ******************************************* 174 // ******************************************************************** 175 // 175 // 176 inline 176 inline 177 const G4AffineTransform& G4Navigator::GetGloba 177 const G4AffineTransform& G4Navigator::GetGlobalToLocalTransform() const 178 { 178 { 179 return fHistory.GetTopTransform(); 179 return fHistory.GetTopTransform(); 180 } 180 } 181 181 182 // ******************************************* 182 // ******************************************************************** 183 // GetLocalToGlobalTransform 183 // GetLocalToGlobalTransform 184 // 184 // 185 // Returns global to local transformation 185 // Returns global to local transformation 186 // ******************************************* 186 // ******************************************************************** 187 // 187 // 188 inline 188 inline 189 const G4AffineTransform G4Navigator::GetLocalT 189 const G4AffineTransform G4Navigator::GetLocalToGlobalTransform() const 190 { 190 { 191 return fHistory.GetTopTransform().Inverse(); 191 return fHistory.GetTopTransform().Inverse(); 192 } 192 } 193 193 194 // ******************************************* 194 // ******************************************************************** 195 // NetTranslation 195 // NetTranslation 196 // 196 // 197 // Computes+returns the local->global translat 197 // Computes+returns the local->global translation of current volume 198 // ******************************************* 198 // ******************************************************************** 199 // 199 // 200 inline 200 inline 201 G4ThreeVector G4Navigator::NetTranslation() co 201 G4ThreeVector G4Navigator::NetTranslation() const 202 { 202 { 203 return fHistory.GetTopTransform().InverseNet 203 return fHistory.GetTopTransform().InverseNetTranslation(); 204 } 204 } 205 205 206 // ******************************************* 206 // ******************************************************************** 207 // NetRotation 207 // NetRotation 208 // 208 // 209 // Computes+returns the local->global rotation 209 // Computes+returns the local->global rotation of current volume 210 // ******************************************* 210 // ******************************************************************** 211 // 211 // 212 inline 212 inline 213 G4RotationMatrix G4Navigator::NetRotation() co 213 G4RotationMatrix G4Navigator::NetRotation() const 214 { 214 { 215 return fHistory.GetTopTransform().InverseNet 215 return fHistory.GetTopTransform().InverseNetRotation(); 216 } 216 } 217 217 218 // ******************************************* 218 // ******************************************************************** 219 // CreateTouchableHistory 219 // CreateTouchableHistory 220 // 220 // 221 // `Touchable' creation method: caller has del 221 // `Touchable' creation method: caller has deletion responsibility 222 // ******************************************* 222 // ******************************************************************** 223 // 223 // 224 inline 224 inline 225 G4TouchableHistory* G4Navigator::CreateTouchab 225 G4TouchableHistory* G4Navigator::CreateTouchableHistory() const 226 { 226 { 227 return new G4TouchableHistory(fHistory); 227 return new G4TouchableHistory(fHistory); 228 } 228 } 229 229 230 // ******************************************* 230 // ******************************************************************** 231 // CreateTouchableHistory(history) 231 // CreateTouchableHistory(history) 232 // 232 // 233 // `Touchable' creation method: caller has del 233 // `Touchable' creation method: caller has deletion responsibility 234 // ******************************************* 234 // ******************************************************************** 235 // 235 // 236 inline 236 inline 237 G4TouchableHistory* 237 G4TouchableHistory* 238 G4Navigator::CreateTouchableHistory(const G4Na 238 G4Navigator::CreateTouchableHistory(const G4NavigationHistory* history) const 239 { 239 { 240 return new G4TouchableHistory(*history); 240 return new G4TouchableHistory(*history); 241 } 241 } 242 242 243 // ******************************************* 243 // ******************************************************************** 244 // LocateGlobalPointAndUpdateTouchableHandle 244 // LocateGlobalPointAndUpdateTouchableHandle 245 // ******************************************* 245 // ******************************************************************** 246 // 246 // 247 inline 247 inline 248 void G4Navigator::LocateGlobalPointAndUpdateTo 248 void G4Navigator::LocateGlobalPointAndUpdateTouchableHandle( 249 const G4ThreeVe 249 const G4ThreeVector& position, 250 const G4ThreeVe 250 const G4ThreeVector& direction, 251 G4Touchab 251 G4TouchableHandle& oldTouchableToUpdate, 252 const G4bool 252 const G4bool RelativeSearch ) 253 { 253 { 254 G4VPhysicalVolume* pPhysVol; 254 G4VPhysicalVolume* pPhysVol; 255 pPhysVol = LocateGlobalPointAndSetup( positi 255 pPhysVol = LocateGlobalPointAndSetup( position,&direction,RelativeSearch ); 256 if( fEnteredDaughter || fExitedMother ) 256 if( fEnteredDaughter || fExitedMother ) 257 { 257 { 258 oldTouchableToUpdate = CreateTouchableHis 258 oldTouchableToUpdate = CreateTouchableHistory(); 259 if( pPhysVol == nullptr ) 259 if( pPhysVol == nullptr ) 260 { 260 { 261 // We want to ensure that the touchable 261 // We want to ensure that the touchable is correct in this case. 262 // The method below should do this and 262 // The method below should do this and recalculate a lot more .... 263 // 263 // 264 oldTouchableToUpdate->UpdateYourself( p 264 oldTouchableToUpdate->UpdateYourself( pPhysVol, &fHistory ); 265 } 265 } 266 } 266 } 267 return; 267 return; 268 } 268 } 269 269 270 // ******************************************* 270 // ******************************************************************** 271 // LocateGlobalPointAndUpdateTouchable 271 // LocateGlobalPointAndUpdateTouchable 272 // 272 // 273 // Use direction 273 // Use direction 274 // ******************************************* 274 // ******************************************************************** 275 // 275 // 276 inline 276 inline 277 void G4Navigator::LocateGlobalPointAndUpdateTo 277 void G4Navigator::LocateGlobalPointAndUpdateTouchable( 278 const G4ThreeVector 278 const G4ThreeVector& position, 279 const G4ThreeVector 279 const G4ThreeVector& direction, 280 G4VTouchable* 280 G4VTouchable* touchableToUpdate, 281 const G4bool 281 const G4bool RelativeSearch ) 282 { 282 { 283 G4VPhysicalVolume* pPhysVol; 283 G4VPhysicalVolume* pPhysVol; 284 pPhysVol = LocateGlobalPointAndSetup( positi 284 pPhysVol = LocateGlobalPointAndSetup( position, &direction, RelativeSearch); 285 touchableToUpdate->UpdateYourself( pPhysVol, 285 touchableToUpdate->UpdateYourself( pPhysVol, &fHistory ); 286 } 286 } 287 287 288 // ******************************************* 288 // ******************************************************************** 289 // LocateGlobalPointAndUpdateTouchable 289 // LocateGlobalPointAndUpdateTouchable 290 // ******************************************* 290 // ******************************************************************** 291 // 291 // 292 inline 292 inline 293 void G4Navigator::LocateGlobalPointAndUpdateTo 293 void G4Navigator::LocateGlobalPointAndUpdateTouchable( 294 const G4ThreeVector 294 const G4ThreeVector& position, 295 G4VTouchable* 295 G4VTouchable* touchableToUpdate, 296 const G4bool 296 const G4bool RelativeSearch ) 297 { 297 { 298 G4VPhysicalVolume* pPhysVol; 298 G4VPhysicalVolume* pPhysVol; 299 pPhysVol = LocateGlobalPointAndSetup( positi 299 pPhysVol = LocateGlobalPointAndSetup( position, nullptr, RelativeSearch); 300 touchableToUpdate->UpdateYourself( pPhysVol, 300 touchableToUpdate->UpdateYourself( pPhysVol, &fHistory ); 301 } 301 } 302 302 303 // ******************************************* 303 // ******************************************************************** 304 // GetVerboseLevel 304 // GetVerboseLevel 305 // ******************************************* 305 // ******************************************************************** 306 // 306 // 307 inline 307 inline 308 G4int G4Navigator::GetVerboseLevel() const 308 G4int G4Navigator::GetVerboseLevel() const 309 { 309 { 310 return fVerbose; 310 return fVerbose; 311 } 311 } 312 312 313 // ******************************************* 313 // ******************************************************************** 314 // SetVerboseLevel 314 // SetVerboseLevel 315 // ******************************************* 315 // ******************************************************************** 316 // 316 // 317 inline 317 inline 318 void G4Navigator::SetVerboseLevel(G4int level) 318 void G4Navigator::SetVerboseLevel(G4int level) 319 { 319 { 320 fVerbose = level; 320 fVerbose = level; 321 fnormalNav.SetVerboseLevel(level); 321 fnormalNav.SetVerboseLevel(level); 322 GetVoxelNavigator().SetVerboseLevel(level); 322 GetVoxelNavigator().SetVerboseLevel(level); 323 fparamNav.SetVerboseLevel(level); 323 fparamNav.SetVerboseLevel(level); 324 freplicaNav.SetVerboseLevel(level); 324 freplicaNav.SetVerboseLevel(level); 325 fregularNav.SetVerboseLevel(level); 325 fregularNav.SetVerboseLevel(level); 326 if (fpExternalNav != nullptr) { fpExternalNa 326 if (fpExternalNav != nullptr) { fpExternalNav->SetVerboseLevel(level); } 327 } 327 } 328 328 329 // ******************************************* 329 // ******************************************************************** 330 // IsActive 330 // IsActive 331 // ******************************************* 331 // ******************************************************************** 332 // 332 // 333 inline 333 inline 334 G4bool G4Navigator::IsActive() const 334 G4bool G4Navigator::IsActive() const 335 { 335 { 336 return fActive; 336 return fActive; 337 } 337 } 338 338 339 // ******************************************* 339 // ******************************************************************** 340 // Activate 340 // Activate 341 // ******************************************* 341 // ******************************************************************** 342 // 342 // 343 inline 343 inline 344 void G4Navigator::Activate(G4bool flag) 344 void G4Navigator::Activate(G4bool flag) 345 { 345 { 346 fActive = flag; 346 fActive = flag; 347 } 347 } 348 348 349 // ******************************************* 349 // ******************************************************************** 350 // EnteredDaughterVolume 350 // EnteredDaughterVolume 351 // 351 // 352 // To inform the caller if the track is enteri 352 // To inform the caller if the track is entering a daughter volume 353 // ******************************************* 353 // ******************************************************************** 354 // 354 // 355 inline 355 inline 356 G4bool G4Navigator::EnteredDaughterVolume() co 356 G4bool G4Navigator::EnteredDaughterVolume() const 357 { 357 { 358 return fEnteredDaughter; 358 return fEnteredDaughter; 359 } 359 } 360 360 361 // ******************************************* 361 // ******************************************************************** 362 // ExitedMotherVolume 362 // ExitedMotherVolume 363 // ******************************************* 363 // ******************************************************************** 364 // 364 // 365 inline 365 inline 366 G4bool G4Navigator::ExitedMotherVolume() const 366 G4bool G4Navigator::ExitedMotherVolume() const 367 { 367 { 368 return fExitedMother; 368 return fExitedMother; 369 } 369 } 370 370 371 // ******************************************* 371 // ******************************************************************** 372 // CheckMode 372 // CheckMode 373 // ******************************************* 373 // ******************************************************************** 374 // 374 // 375 inline 375 inline 376 void G4Navigator::CheckMode(G4bool mode) 376 void G4Navigator::CheckMode(G4bool mode) 377 { 377 { 378 fCheck = mode; 378 fCheck = mode; 379 fnormalNav.CheckMode(mode); 379 fnormalNav.CheckMode(mode); 380 GetVoxelNavigator().CheckMode(mode); 380 GetVoxelNavigator().CheckMode(mode); 381 fparamNav.CheckMode(mode); 381 fparamNav.CheckMode(mode); 382 freplicaNav.CheckMode(mode); 382 freplicaNav.CheckMode(mode); 383 fregularNav.CheckMode(mode); 383 fregularNav.CheckMode(mode); 384 if (fpExternalNav != nullptr) { fpExternalNa 384 if (fpExternalNav != nullptr) { fpExternalNav->CheckMode(mode); } 385 } 385 } 386 386 387 // ******************************************* 387 // ******************************************************************** 388 // IsCheckModeActive 388 // IsCheckModeActive 389 // ******************************************* 389 // ******************************************************************** 390 // 390 // 391 inline 391 inline 392 G4bool G4Navigator::IsCheckModeActive() const 392 G4bool G4Navigator::IsCheckModeActive() const 393 { 393 { 394 return fCheck; 394 return fCheck; 395 } 395 } 396 396 397 // ******************************************* 397 // ******************************************************************** 398 // SetPushVerbosity 398 // SetPushVerbosity 399 // ******************************************* 399 // ******************************************************************** 400 // 400 // 401 inline 401 inline 402 void G4Navigator::SetPushVerbosity(G4bool mode 402 void G4Navigator::SetPushVerbosity(G4bool mode) 403 { 403 { 404 fWarnPush = mode; 404 fWarnPush = mode; 405 } 405 } 406 406 407 // ******************************************* 407 // ******************************************************************** 408 // SeverityOfZeroStepping 408 // SeverityOfZeroStepping 409 // 409 // 410 // Reports on severity of error in case Naviga 410 // Reports on severity of error in case Navigator is stuck 411 // and is returning zero steps 411 // and is returning zero steps 412 // ******************************************* 412 // ******************************************************************** 413 // 413 // 414 inline 414 inline 415 G4int G4Navigator::SeverityOfZeroStepping( G4i 415 G4int G4Navigator::SeverityOfZeroStepping( G4int* noZeroSteps ) const 416 { 416 { 417 G4int severity = 0, noZeros = fNumberZeroSte 417 G4int severity = 0, noZeros = fNumberZeroSteps; 418 if( noZeroSteps != nullptr ) 418 if( noZeroSteps != nullptr ) 419 { 419 { 420 *noZeroSteps = fNumberZeroSteps; 420 *noZeroSteps = fNumberZeroSteps; 421 } 421 } 422 if( noZeros >= fAbandonThreshold_NoZeroSteps 422 if( noZeros >= fAbandonThreshold_NoZeroSteps ) 423 { 423 { 424 severity = 10; 424 severity = 10; 425 } 425 } 426 if( noZeros > 0 && noZeros < fActionThreshol 426 if( noZeros > 0 && noZeros < fActionThreshold_NoZeroSteps ) 427 { 427 { 428 severity = 5 * noZeros / fActionThreshold 428 severity = 5 * noZeros / fActionThreshold_NoZeroSteps; 429 } 429 } 430 else if( noZeros == fActionThreshold_NoZeroS 430 else if( noZeros == fActionThreshold_NoZeroSteps ) 431 { 431 { 432 severity = 5; 432 severity = 5; 433 } 433 } 434 else if( noZeros >= fAbandonThreshold_NoZero 434 else if( noZeros >= fAbandonThreshold_NoZeroSteps - 2 ) 435 { 435 { 436 severity = 9; 436 severity = 9; 437 } 437 } 438 else if( noZeros < fAbandonThreshold_NoZeroS 438 else if( noZeros < fAbandonThreshold_NoZeroSteps - 2 ) 439 { 439 { 440 severity = 5 + 4 * (noZeros-fAbandonThres 440 severity = 5 + 4 * (noZeros-fAbandonThreshold_NoZeroSteps) 441 / fActionThreshold_NoZer 441 / fActionThreshold_NoZeroSteps; 442 } 442 } 443 return severity; 443 return severity; 444 } 444 } 445 445 446 // ******************************************* 446 // ******************************************************************** 447 // GetVoxelNavigator 447 // GetVoxelNavigator 448 // ******************************************* 448 // ******************************************************************** 449 // 449 // 450 inline 450 inline 451 G4VoxelNavigation& G4Navigator::GetVoxelNaviga 451 G4VoxelNavigation& G4Navigator::GetVoxelNavigator() 452 { 452 { 453 return *fpvoxelNav; 453 return *fpvoxelNav; 454 } 454 } 455 455 456 // ******************************************* 456 // ******************************************************************** 457 // EnableBestSafety 457 // EnableBestSafety 458 // ******************************************* 458 // ******************************************************************** 459 // 459 // 460 inline void G4Navigator::EnableBestSafety( G4b 460 inline void G4Navigator::EnableBestSafety( G4bool value ) 461 { 461 { 462 GetVoxelNavigator().EnableBestSafety( value 462 GetVoxelNavigator().EnableBestSafety( value ); 463 } 463 } 464 464 465 // ******************************************* 465 // ******************************************************************** 466 // SetExternalNavigation 466 // SetExternalNavigation 467 // ******************************************* 467 // ******************************************************************** 468 // 468 // 469 inline 469 inline 470 G4VExternalNavigation* G4Navigator::GetExterna 470 G4VExternalNavigation* G4Navigator::GetExternalNavigation() const 471 { 471 { 472 return fpExternalNav; 472 return fpExternalNav; 473 } 473 } 474 474 475 // ******************************************* 475 // ******************************************************************** 476 // Clone 476 // Clone 477 // ******************************************* 477 // ******************************************************************** 478 // 478 // 479 inline 479 inline 480 G4Navigator* G4Navigator::Clone() const 480 G4Navigator* G4Navigator::Clone() const 481 { 481 { 482 auto clone_nav = new G4Navigator(); 482 auto clone_nav = new G4Navigator(); 483 clone_nav->SetWorldVolume(fTopPhysical); 483 clone_nav->SetWorldVolume(fTopPhysical); 484 if( fpExternalNav != nullptr ) 484 if( fpExternalNav != nullptr ) 485 { 485 { 486 clone_nav->SetExternalNavigation(fpExterna 486 clone_nav->SetExternalNavigation(fpExternalNav->Clone()); 487 } 487 } 488 return clone_nav; 488 return clone_nav; 489 } 489 } 490 490