Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/navigation/include/G4Navigator.icc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /geometry/navigation/include/G4Navigator.icc (Version 11.3.0) and /geometry/navigation/include/G4Navigator.icc (Version 10.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4Navigator class Inline implementation     << 
 27 //                                                 26 //
 28 // ------------------------------------------- <<  27 //
                                                   >>  28 // 
                                                   >>  29 // class G4Navigator Inline implementation
                                                   >>  30 //
                                                   >>  31 // ********************************************************************
 29                                                    32 
 30 // *******************************************     33 // ********************************************************************
 31 // GetCurrentLocalCoordinate                       34 // GetCurrentLocalCoordinate
 32 //                                                 35 //
 33 // Returns the local coordinate of the current     36 // Returns the local coordinate of the current track
 34 // *******************************************     37 // ********************************************************************
 35 //                                                 38 //
 36 inline                                             39 inline
 37 G4ThreeVector G4Navigator::GetCurrentLocalCoor     40 G4ThreeVector G4Navigator::GetCurrentLocalCoordinate() const
 38 {                                                  41 {
 39   return fLastLocatedPointLocal;                   42   return fLastLocatedPointLocal;
 40 }                                                  43 }
 41                                                    44 
 42 // *******************************************     45 // ********************************************************************
 43 // ComputeLocalAxis                                46 // ComputeLocalAxis
 44 //                                                 47 //
 45 // Returns local direction of vector direction     48 // Returns local direction of vector direction in world coord system
 46 // *******************************************     49 // ********************************************************************
 47 //                                                 50 //
 48 inline                                             51 inline
 49 G4ThreeVector G4Navigator::ComputeLocalAxis(co     52 G4ThreeVector G4Navigator::ComputeLocalAxis(const G4ThreeVector& pVec) const
 50 {                                                  53 {
 51   return fHistory.GetTopTransform().TransformA     54   return fHistory.GetTopTransform().TransformAxis(pVec);
 52 }                                                  55 }
 53                                                    56 
 54 // *******************************************     57 // ********************************************************************
 55 // ComputeLocalPoint                               58 // ComputeLocalPoint
 56 //                                                 59 //
 57 // Returns local coordinates of a point in the     60 // Returns local coordinates of a point in the world coord system
 58 // *******************************************     61 // ********************************************************************
 59 //                                                 62 //
 60 inline                                             63 inline
 61 G4ThreeVector                                      64 G4ThreeVector
 62 G4Navigator::ComputeLocalPoint(const G4ThreeVe     65 G4Navigator::ComputeLocalPoint(const G4ThreeVector& pGlobalPoint) const
 63 {                                                  66 {
 64   return fHistory.GetTopTransform().TransformP     67   return fHistory.GetTopTransform().TransformPoint(pGlobalPoint);
 65 }                                                  68 }
 66                                                    69 
 67 // *******************************************     70 // ********************************************************************
 68 // GetWorldVolume                                  71 // GetWorldVolume
 69 //                                                 72 //
 70 // Returns the current  world (`topmost') volu     73 // Returns the current  world (`topmost') volume
 71 // *******************************************     74 // ********************************************************************
 72 //                                                 75 //
 73 inline                                             76 inline
 74 G4VPhysicalVolume* G4Navigator::GetWorldVolume     77 G4VPhysicalVolume* G4Navigator::GetWorldVolume() const
 75 {                                                  78 {
 76   return fTopPhysical;                             79   return fTopPhysical;
 77 }                                                  80 }
 78                                                    81 
 79 // *******************************************     82 // ********************************************************************
 80 // SetWorldVolume                                  83 // SetWorldVolume
 81 //                                                 84 //
 82 // Sets the world (`topmost') volume               85 // Sets the world (`topmost') volume
 83 // *******************************************     86 // ********************************************************************
 84 //                                                 87 //
 85 inline                                             88 inline
 86 void G4Navigator::SetWorldVolume(G4VPhysicalVo     89 void G4Navigator::SetWorldVolume(G4VPhysicalVolume* pWorld)
 87 {                                                  90 {
 88   if ( !(pWorld->GetTranslation() == G4ThreeVe <<  91   if ( !(pWorld->GetTranslation()==G4ThreeVector(0,0,0)) )
 89   {                                                92   {
 90     G4Exception ("G4Navigator::SetWorldVolume(     93     G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002",
 91                  FatalException, "Volume must      94                  FatalException, "Volume must be centered on the origin.");
 92   }                                                95   }
 93   const G4RotationMatrix* rm = pWorld->GetRota     96   const G4RotationMatrix* rm = pWorld->GetRotation();
 94   if ( (rm != nullptr) && (!rm->isIdentity())  <<  97   if ( rm && (!rm->isIdentity()) )
 95   {                                                98   {
 96     G4Exception ("G4Navigator::SetWorldVolume(     99     G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002",
 97                  FatalException, "Volume must     100                  FatalException, "Volume must not be rotated.");
 98   }                                               101   }
 99   fTopPhysical = pWorld;                          102   fTopPhysical = pWorld;
100   fHistory.SetFirstEntry(pWorld);                 103   fHistory.SetFirstEntry(pWorld);
101 }                                                 104 }
102                                                   105 
103 // *******************************************    106 // ********************************************************************
104 // SetGeometrycallyLimitedStep                    107 // SetGeometrycallyLimitedStep
105 //                                                108 //
106 // Informs the navigator that the previous Ste    109 // Informs the navigator that the previous Step calculated
107 // by the geometry was taken in its entirety      110 // by the geometry was taken in its entirety
108 // *******************************************    111 // ********************************************************************
109 //                                                112 //
110 inline                                            113 inline
111 void G4Navigator::SetGeometricallyLimitedStep(    114 void G4Navigator::SetGeometricallyLimitedStep()
112 {                                                 115 {
113   fWasLimitedByGeometry = true;                << 116   fWasLimitedByGeometry=true;
114 }                                                 117 }
115                                                   118 
116 // *******************************************    119 // ********************************************************************
117 // ResetStackAndState                             120 // ResetStackAndState
118 //                                                121 //
119 // Resets stack and minimum of navigator state    122 // Resets stack and minimum of navigator state `machine'
120 // *******************************************    123 // ********************************************************************
121 //                                                124 //
122 inline                                            125 inline
123 void G4Navigator::ResetStackAndState()            126 void G4Navigator::ResetStackAndState()
124 {                                                 127 {
125   fHistory.Reset();                               128   fHistory.Reset();
126   ResetState();                                   129   ResetState();
127 }                                                 130 }
128                                                   131 
129 // *******************************************    132 // ********************************************************************
130 // VolumeType                                     133 // VolumeType
131 // *******************************************    134 // ********************************************************************
132 //                                                135 //
133 inline                                            136 inline
134 EVolume G4Navigator::VolumeType(const G4VPhysi    137 EVolume G4Navigator::VolumeType(const G4VPhysicalVolume *pVol) const
135 {                                                 138 {
136   return pVol->VolumeType();                      139   return pVol->VolumeType();
137 }                                                 140 }
138                                                   141 
139 // *******************************************    142 // ********************************************************************
140 // CharacteriseDaughters                          143 // CharacteriseDaughters
141 // *******************************************    144 // ********************************************************************
142 //                                                145 //
143 inline                                            146 inline
144 EVolume G4Navigator::CharacteriseDaughters(con    147 EVolume G4Navigator::CharacteriseDaughters(const G4LogicalVolume *pLog) const
145 {                                                 148 {
146   return pLog->CharacteriseDaughters();           149   return pLog->CharacteriseDaughters();
147 }                                                 150 }
148                                                   151 
149 // *******************************************    152 // ********************************************************************
150 // GetDaughtersRegularStructureId                 153 // GetDaughtersRegularStructureId
151 // *******************************************    154 // ********************************************************************
152 //                                                155 //
153 inline                                            156 inline
154 G4int G4Navigator::                               157 G4int G4Navigator::
155 GetDaughtersRegularStructureId(const G4Logical    158 GetDaughtersRegularStructureId(const G4LogicalVolume *pLog) const
156 {                                                 159 {
157   G4int regId = 0;                                160   G4int regId = 0;
158   G4VPhysicalVolume *pVol;                        161   G4VPhysicalVolume *pVol;
159                                                   162 
160   if ( pLog->GetNoDaughters() == 1 )           << 163   if ( pLog->GetNoDaughters()==1 )
161   {                                               164   {
162     pVol = pLog->GetDaughter(0);                  165     pVol = pLog->GetDaughter(0);
163     regId = pVol->GetRegularStructureId();        166     regId = pVol->GetRegularStructureId();
164   }                                               167   }
165   return regId;                                   168   return regId;
166 }                                                 169 }
167                                                   170 
168 // *******************************************    171 // ********************************************************************
169 // GetGlobalToLocalTransform                      172 // GetGlobalToLocalTransform
170 //                                                173 //
171 // Returns local to global transformation.        174 // Returns local to global transformation.
172 // I.e. transformation that will take point or    175 // I.e. transformation that will take point or axis in world coord system
173 // and return one in the local coord system       176 // and return one in the local coord system
174 // *******************************************    177 // ********************************************************************
175 //                                                178 //
176 inline                                            179 inline
177 const G4AffineTransform& G4Navigator::GetGloba    180 const G4AffineTransform& G4Navigator::GetGlobalToLocalTransform() const
178 {                                                 181 {
179   return fHistory.GetTopTransform();              182   return fHistory.GetTopTransform();
180 }                                                 183 }
181                                                   184 
182 // *******************************************    185 // ********************************************************************
183 // GetLocalToGlobalTransform                      186 // GetLocalToGlobalTransform
184 //                                                187 //
185 // Returns global to local transformation         188 // Returns global to local transformation 
186 // *******************************************    189 // ********************************************************************
187 //                                                190 //
188 inline                                            191 inline
189 const G4AffineTransform G4Navigator::GetLocalT    192 const G4AffineTransform G4Navigator::GetLocalToGlobalTransform() const
190 {                                                 193 {
191   return fHistory.GetTopTransform().Inverse();    194   return fHistory.GetTopTransform().Inverse(); 
192 }                                                 195 }
193                                                   196 
194 // *******************************************    197 // ********************************************************************
195 // NetTranslation                                 198 // NetTranslation
196 //                                                199 //
197 // Computes+returns the local->global translat    200 // Computes+returns the local->global translation of current volume
198 // *******************************************    201 // ********************************************************************
199 //                                                202 //
200 inline                                            203 inline
201 G4ThreeVector G4Navigator::NetTranslation() co    204 G4ThreeVector G4Navigator::NetTranslation() const
202 {                                                 205 {
203   return fHistory.GetTopTransform().InverseNet    206   return fHistory.GetTopTransform().InverseNetTranslation();
204 }                                                 207 }
205                                                   208 
206 // *******************************************    209 // ********************************************************************
207 // NetRotation                                    210 // NetRotation
208 //                                                211 //
209 // Computes+returns the local->global rotation    212 // Computes+returns the local->global rotation of current volume
210 // *******************************************    213 // ********************************************************************
211 //                                                214 //
212 inline                                            215 inline
213 G4RotationMatrix G4Navigator::NetRotation() co    216 G4RotationMatrix G4Navigator::NetRotation() const
214 {                                                 217 {
215   return fHistory.GetTopTransform().InverseNet    218   return fHistory.GetTopTransform().InverseNetRotation();
216 }                                                 219 }
217                                                   220 
218 // *******************************************    221 // ********************************************************************
                                                   >> 222 // CreateGRSVolume
                                                   >> 223 //
                                                   >> 224 // `Touchable' creation method: caller has deletion responsibility
                                                   >> 225 // ********************************************************************
                                                   >> 226 //
                                                   >> 227 inline
                                                   >> 228 G4GRSVolume* G4Navigator::CreateGRSVolume() const
                                                   >> 229 {
                                                   >> 230   const G4AffineTransform& tf = fHistory.GetTopTransform();
                                                   >> 231   return new G4GRSVolume(fHistory.GetTopVolume(),
                                                   >> 232                          tf.InverseNetRotation(),
                                                   >> 233                          tf.InverseNetTranslation());
                                                   >> 234 }
                                                   >> 235 
                                                   >> 236 // ********************************************************************
                                                   >> 237 // CreateGRSSolid
                                                   >> 238 //
                                                   >> 239 // `Touchable' creation method: caller has deletion responsibility
                                                   >> 240 // ********************************************************************
                                                   >> 241 //
                                                   >> 242 inline
                                                   >> 243 G4GRSSolid* G4Navigator::CreateGRSSolid() const
                                                   >> 244 {
                                                   >> 245   const G4AffineTransform& tf = fHistory.GetTopTransform();
                                                   >> 246   return new G4GRSSolid(fHistory.GetTopVolume()->GetLogicalVolume()->GetSolid(),
                                                   >> 247                         tf.InverseNetRotation(),
                                                   >> 248                         tf.InverseNetTranslation());
                                                   >> 249 }
                                                   >> 250 
                                                   >> 251 // ********************************************************************
219 // CreateTouchableHistory                         252 // CreateTouchableHistory
220 //                                                253 //
221 // `Touchable' creation method: caller has del    254 // `Touchable' creation method: caller has deletion responsibility
222 // *******************************************    255 // ********************************************************************
223 //                                                256 //
224 inline                                            257 inline
225 G4TouchableHistory* G4Navigator::CreateTouchab    258 G4TouchableHistory* G4Navigator::CreateTouchableHistory() const
226 {                                                 259 {
227   return new G4TouchableHistory(fHistory);        260   return new G4TouchableHistory(fHistory);
228 }                                                 261 }
229                                                   262 
230 // *******************************************    263 // ********************************************************************
231 // CreateTouchableHistory(history)                264 // CreateTouchableHistory(history)
232 //                                                265 //
233 // `Touchable' creation method: caller has del    266 // `Touchable' creation method: caller has deletion responsibility
234 // *******************************************    267 // ********************************************************************
235 //                                                268 //
236 inline                                            269 inline
237 G4TouchableHistory*                               270 G4TouchableHistory*
238 G4Navigator::CreateTouchableHistory(const G4Na    271 G4Navigator::CreateTouchableHistory(const G4NavigationHistory* history) const
239 {                                                 272 {
240   return new G4TouchableHistory(*history);        273   return new G4TouchableHistory(*history);
241 }                                                 274 }
242                                                   275 
243 // *******************************************    276 // ********************************************************************
244 // LocateGlobalPointAndUpdateTouchableHandle      277 // LocateGlobalPointAndUpdateTouchableHandle
245 // *******************************************    278 // ********************************************************************
246 //                                                279 //
247 inline                                            280 inline
248 void G4Navigator::LocateGlobalPointAndUpdateTo    281 void G4Navigator::LocateGlobalPointAndUpdateTouchableHandle(
249                                const G4ThreeVe    282                                const G4ThreeVector&       position,
250                                const G4ThreeVe    283                                const G4ThreeVector&       direction,
251                                      G4Touchab    284                                      G4TouchableHandle&   oldTouchableToUpdate,
252                                const G4bool       285                                const G4bool               RelativeSearch )
253 {                                                 286 {
254   G4VPhysicalVolume* pPhysVol;                    287   G4VPhysicalVolume* pPhysVol;
255   pPhysVol = LocateGlobalPointAndSetup( positi    288   pPhysVol = LocateGlobalPointAndSetup( position,&direction,RelativeSearch );
256   if( fEnteredDaughter || fExitedMother )         289   if( fEnteredDaughter || fExitedMother )
257   {                                               290   {
258      oldTouchableToUpdate = CreateTouchableHis    291      oldTouchableToUpdate = CreateTouchableHistory();
259      if( pPhysVol == nullptr )                 << 292      if( pPhysVol == 0 )
260      {                                            293      {
261        // We want to ensure that the touchable    294        // We want to ensure that the touchable is correct in this case.
262        // The method below should do this and  << 295        //  The method below should do this and recalculate a lot more ....
263        //                                         296        //
264        oldTouchableToUpdate->UpdateYourself( p    297        oldTouchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
265      }                                            298      }
266   }                                               299   }
267   return;                                         300   return;
268 }                                                 301 }
269                                                   302 
270 // *******************************************    303 // ********************************************************************
271 // LocateGlobalPointAndUpdateTouchable            304 // LocateGlobalPointAndUpdateTouchable
272 //                                                305 //
273 // Use direction                                  306 // Use direction
274 // *******************************************    307 // ********************************************************************
275 //                                                308 //
276 inline                                            309 inline
277 void G4Navigator::LocateGlobalPointAndUpdateTo    310 void G4Navigator::LocateGlobalPointAndUpdateTouchable(
278                            const G4ThreeVector    311                            const G4ThreeVector&       position,
279                            const G4ThreeVector    312                            const G4ThreeVector&       direction,
280                                  G4VTouchable*    313                                  G4VTouchable*        touchableToUpdate,
281                            const G4bool           314                            const G4bool               RelativeSearch  )
282 {                                                 315 {
283   G4VPhysicalVolume* pPhysVol;                    316   G4VPhysicalVolume* pPhysVol;
284   pPhysVol = LocateGlobalPointAndSetup( positi    317   pPhysVol = LocateGlobalPointAndSetup( position, &direction, RelativeSearch);  
285   touchableToUpdate->UpdateYourself( pPhysVol,    318   touchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
286 }                                                 319 }
287                                                   320 
288 // *******************************************    321 // ********************************************************************
289 // LocateGlobalPointAndUpdateTouchable            322 // LocateGlobalPointAndUpdateTouchable
290 // *******************************************    323 // ********************************************************************
291 //                                                324 //
292 inline                                            325 inline
293 void G4Navigator::LocateGlobalPointAndUpdateTo    326 void G4Navigator::LocateGlobalPointAndUpdateTouchable(
294                            const G4ThreeVector    327                            const G4ThreeVector&       position,
295                                  G4VTouchable*    328                                  G4VTouchable*        touchableToUpdate,
296                            const G4bool           329                            const G4bool               RelativeSearch )
297 {                                                 330 {
298   G4VPhysicalVolume* pPhysVol;                    331   G4VPhysicalVolume* pPhysVol;
299   pPhysVol = LocateGlobalPointAndSetup( positi << 332   pPhysVol = LocateGlobalPointAndSetup( position, 0, RelativeSearch);  
300   touchableToUpdate->UpdateYourself( pPhysVol,    333   touchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
301 }                                                 334 }
302                                                   335 
303 // *******************************************    336 // ********************************************************************
304 // GetVerboseLevel                                337 // GetVerboseLevel
305 // *******************************************    338 // ********************************************************************
306 //                                                339 //
307 inline                                            340 inline
308 G4int G4Navigator::GetVerboseLevel() const        341 G4int G4Navigator::GetVerboseLevel() const
309 {                                                 342 {
310   return fVerbose;                                343   return fVerbose;
311 }                                                 344 }
312                                                   345 
313 // *******************************************    346 // ********************************************************************
314 // SetVerboseLevel                                347 // SetVerboseLevel
315 // *******************************************    348 // ********************************************************************
316 //                                                349 //
317 inline                                            350 inline
318 void G4Navigator::SetVerboseLevel(G4int level)    351 void G4Navigator::SetVerboseLevel(G4int level)
319 {                                                 352 {
320   fVerbose = level;                               353   fVerbose = level;
321   fnormalNav.SetVerboseLevel(level);              354   fnormalNav.SetVerboseLevel(level);
322   GetVoxelNavigator().SetVerboseLevel(level);  << 355   fvoxelNav.SetVerboseLevel(level);
323   fparamNav.SetVerboseLevel(level);               356   fparamNav.SetVerboseLevel(level);
324   freplicaNav.SetVerboseLevel(level);             357   freplicaNav.SetVerboseLevel(level);
325   fregularNav.SetVerboseLevel(level);             358   fregularNav.SetVerboseLevel(level);
326   if (fpExternalNav != nullptr) { fpExternalNa << 
327 }                                                 359 }
328                                                   360 
329 // *******************************************    361 // ********************************************************************
330 // IsActive                                       362 // IsActive
331 // *******************************************    363 // ********************************************************************
332 //                                                364 //
333 inline                                            365 inline
334 G4bool G4Navigator::IsActive() const              366 G4bool G4Navigator::IsActive() const
335 {                                                 367 {
336   return fActive;                                 368   return fActive;
337 }                                                 369 }
338                                                   370 
339 // *******************************************    371 // ********************************************************************
340 // Activate                                       372 // Activate
341 // *******************************************    373 // ********************************************************************
342 //                                                374 //
343 inline                                            375 inline
344 void G4Navigator::Activate(G4bool flag)           376 void G4Navigator::Activate(G4bool flag)
345 {                                                 377 {
346   fActive = flag;                                 378   fActive = flag;
347 }                                                 379 }
348                                                   380 
349 // *******************************************    381 // ********************************************************************
350 // EnteredDaughterVolume                          382 // EnteredDaughterVolume
351 //                                                383 //
352 // To inform the caller if the track is enteri    384 // To inform the caller if the track is entering a daughter volume
353 // *******************************************    385 // ********************************************************************
354 //                                                386 //
355 inline                                            387 inline
356 G4bool G4Navigator::EnteredDaughterVolume() co    388 G4bool G4Navigator::EnteredDaughterVolume() const
357 {                                                 389 {
358   return fEnteredDaughter;                        390   return fEnteredDaughter;
359 }                                                 391 }
360                                                   392 
361 // *******************************************    393 // ********************************************************************
362 // ExitedMotherVolume                             394 // ExitedMotherVolume
363 // *******************************************    395 // ********************************************************************
364 //                                                396 //
365 inline                                            397 inline
366 G4bool G4Navigator::ExitedMotherVolume() const    398 G4bool G4Navigator::ExitedMotherVolume() const
367 {                                                 399 {
368   return fExitedMother;                           400   return fExitedMother;
369 }                                                 401 }
370                                                   402 
371 // *******************************************    403 // ********************************************************************
372 // CheckMode                                      404 // CheckMode
373 // *******************************************    405 // ********************************************************************
374 //                                                406 //
375 inline                                            407 inline
376 void  G4Navigator::CheckMode(G4bool mode)         408 void  G4Navigator::CheckMode(G4bool mode)
377 {                                                 409 {
378   fCheck = mode;                                  410   fCheck = mode;
379   fnormalNav.CheckMode(mode);                     411   fnormalNav.CheckMode(mode);
380   GetVoxelNavigator().CheckMode(mode);         << 412   fvoxelNav.CheckMode(mode);
381   fparamNav.CheckMode(mode);                      413   fparamNav.CheckMode(mode);
382   freplicaNav.CheckMode(mode);                    414   freplicaNav.CheckMode(mode);
383   fregularNav.CheckMode(mode);                    415   fregularNav.CheckMode(mode);
384   if (fpExternalNav != nullptr) { fpExternalNa << 
385 }                                                 416 }
386                                                   417 
387 // *******************************************    418 // ********************************************************************
388 // IsCheckModeActive                              419 // IsCheckModeActive
389 // *******************************************    420 // ********************************************************************
390 //                                                421 //
391 inline                                            422 inline
392 G4bool G4Navigator::IsCheckModeActive() const     423 G4bool G4Navigator::IsCheckModeActive() const
393 {                                                 424 {
394   return fCheck;                                  425   return fCheck;
395 }                                                 426 }
396                                                   427 
397 // *******************************************    428 // ********************************************************************
398 // SetPushVerbosity                               429 // SetPushVerbosity
399 // *******************************************    430 // ********************************************************************
400 //                                                431 //
401 inline                                            432 inline
402 void G4Navigator::SetPushVerbosity(G4bool mode    433 void G4Navigator::SetPushVerbosity(G4bool mode)
403 {                                                 434 {
404   fWarnPush = mode;                               435   fWarnPush = mode;
405 }                                                 436 }
406                                                   437 
407 // *******************************************    438 // ********************************************************************
408 // SeverityOfZeroStepping                         439 // SeverityOfZeroStepping
409 //                                                440 //
410 // Reports on severity of error in case Naviga    441 // Reports on severity of error in case Navigator is stuck
411 // and is returning zero steps                    442 // and is returning zero steps
412 // *******************************************    443 // ********************************************************************
413 //                                                444 //
414 inline                                            445 inline 
415 G4int G4Navigator::SeverityOfZeroStepping( G4i    446 G4int G4Navigator::SeverityOfZeroStepping( G4int* noZeroSteps ) const 
416 {                                                 447 {
417   G4int severity = 0, noZeros = fNumberZeroSte << 448   G4int severity=0, noZeros= fNumberZeroSteps;
418   if( noZeroSteps != nullptr )                 << 449   if( noZeroSteps) *noZeroSteps = fNumberZeroSteps;
419   {                                            << 450 
420     *noZeroSteps = fNumberZeroSteps;           << 
421   }                                            << 
422   if( noZeros >= fAbandonThreshold_NoZeroSteps    451   if( noZeros >= fAbandonThreshold_NoZeroSteps )
423   {                                               452   {
424     severity = 10;                                453     severity = 10;
425   }                                               454   }
426   if( noZeros > 0 && noZeros < fActionThreshol    455   if( noZeros > 0 && noZeros < fActionThreshold_NoZeroSteps )
427   {                                               456   {
428     severity =  5 * noZeros / fActionThreshold    457     severity =  5 * noZeros / fActionThreshold_NoZeroSteps;
429   }                                               458   }
430   else if( noZeros == fActionThreshold_NoZeroS    459   else if( noZeros == fActionThreshold_NoZeroSteps )
431   {                                               460   {
432     severity =  5;                                461     severity =  5; 
433   }                                               462   }
434   else if( noZeros >= fAbandonThreshold_NoZero    463   else if( noZeros >= fAbandonThreshold_NoZeroSteps - 2 )
435   {                                               464   {
436     severity =  9;                                465     severity =  9; 
437   }                                               466   }
438   else if( noZeros < fAbandonThreshold_NoZeroS    467   else if( noZeros < fAbandonThreshold_NoZeroSteps - 2 )
439   {                                               468   {
440     severity =  5 + 4 * (noZeros-fAbandonThres    469     severity =  5 + 4 * (noZeros-fAbandonThreshold_NoZeroSteps)
441                       / fActionThreshold_NoZer    470                       / fActionThreshold_NoZeroSteps;
442   }                                               471   }
443   return severity;                                472   return severity;
444 }                                                 473 }
445                                                   474 
446 // *******************************************    475 // ********************************************************************
447 // GetVoxelNavigator                           << 
448 // ******************************************* << 
449 //                                             << 
450 inline                                         << 
451 G4VoxelNavigation& G4Navigator::GetVoxelNaviga << 
452 {                                              << 
453   return *fpvoxelNav;                          << 
454 }                                              << 
455                                                << 
456 // ******************************************* << 
457 // EnableBestSafety                               476 // EnableBestSafety
458 // *******************************************    477 // ********************************************************************
459 //                                                478 //
460 inline void G4Navigator::EnableBestSafety( G4b    479 inline void G4Navigator::EnableBestSafety( G4bool value )
461 {                                                 480 {
462   GetVoxelNavigator().EnableBestSafety( value  << 481   fvoxelNav.EnableBestSafety( value );
463 }                                              << 
464                                                << 
465 // ******************************************* << 
466 // SetExternalNavigation                       << 
467 // ******************************************* << 
468 //                                             << 
469 inline                                         << 
470 G4VExternalNavigation* G4Navigator::GetExterna << 
471 {                                              << 
472   return fpExternalNav;                        << 
473 }                                              << 
474                                                << 
475 // ******************************************* << 
476 // Clone                                       << 
477 // ******************************************* << 
478 //                                             << 
479 inline                                         << 
480 G4Navigator* G4Navigator::Clone() const        << 
481 {                                              << 
482   auto  clone_nav = new G4Navigator();         << 
483   clone_nav->SetWorldVolume(fTopPhysical);     << 
484   if( fpExternalNav != nullptr )               << 
485   {                                            << 
486     clone_nav->SetExternalNavigation(fpExterna << 
487   }                                            << 
488   return clone_nav;                            << 
489 }                                                 482 }
490                                                   483