Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/navigation/include/G4Navigator.icc

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Diff markup

Differences between /geometry/navigation/include/G4Navigator.icc (Version 11.3.0) and /geometry/navigation/include/G4Navigator.icc (Version 10.1.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4Navigator class Inline implementation     << 
 27 //                                                 26 //
 28 // ------------------------------------------- <<  27 // $Id: G4Navigator.icc 73164 2013-08-21 08:55:28Z gcosmo $
                                                   >>  28 //
                                                   >>  29 // 
                                                   >>  30 // class G4Navigator Inline implementation
                                                   >>  31 //
                                                   >>  32 // ********************************************************************
 29                                                    33 
 30 // *******************************************     34 // ********************************************************************
 31 // GetCurrentLocalCoordinate                       35 // GetCurrentLocalCoordinate
 32 //                                                 36 //
 33 // Returns the local coordinate of the current     37 // Returns the local coordinate of the current track
 34 // *******************************************     38 // ********************************************************************
 35 //                                                 39 //
 36 inline                                             40 inline
 37 G4ThreeVector G4Navigator::GetCurrentLocalCoor     41 G4ThreeVector G4Navigator::GetCurrentLocalCoordinate() const
 38 {                                                  42 {
 39   return fLastLocatedPointLocal;                   43   return fLastLocatedPointLocal;
 40 }                                                  44 }
 41                                                    45 
 42 // *******************************************     46 // ********************************************************************
 43 // ComputeLocalAxis                                47 // ComputeLocalAxis
 44 //                                                 48 //
 45 // Returns local direction of vector direction     49 // Returns local direction of vector direction in world coord system
 46 // *******************************************     50 // ********************************************************************
 47 //                                                 51 //
 48 inline                                             52 inline
 49 G4ThreeVector G4Navigator::ComputeLocalAxis(co     53 G4ThreeVector G4Navigator::ComputeLocalAxis(const G4ThreeVector& pVec) const
 50 {                                                  54 {
 51   return fHistory.GetTopTransform().TransformA <<  55   return (fHistory.GetTopTransform().IsRotated())
                                                   >>  56          ? fHistory.GetTopTransform().TransformAxis(pVec) : pVec ;
 52 }                                                  57 }
 53                                                    58 
 54 // *******************************************     59 // ********************************************************************
 55 // ComputeLocalPoint                               60 // ComputeLocalPoint
 56 //                                                 61 //
 57 // Returns local coordinates of a point in the     62 // Returns local coordinates of a point in the world coord system
 58 // *******************************************     63 // ********************************************************************
 59 //                                                 64 //
 60 inline                                             65 inline
 61 G4ThreeVector                                      66 G4ThreeVector
 62 G4Navigator::ComputeLocalPoint(const G4ThreeVe     67 G4Navigator::ComputeLocalPoint(const G4ThreeVector& pGlobalPoint) const
 63 {                                                  68 {
 64   return fHistory.GetTopTransform().TransformP <<  69   return ( fHistory.GetTopTransform().TransformPoint(pGlobalPoint) ) ;
 65 }                                                  70 }
 66                                                    71 
 67 // *******************************************     72 // ********************************************************************
 68 // GetWorldVolume                                  73 // GetWorldVolume
 69 //                                                 74 //
 70 // Returns the current  world (`topmost') volu     75 // Returns the current  world (`topmost') volume
 71 // *******************************************     76 // ********************************************************************
 72 //                                                 77 //
 73 inline                                             78 inline
 74 G4VPhysicalVolume* G4Navigator::GetWorldVolume     79 G4VPhysicalVolume* G4Navigator::GetWorldVolume() const
 75 {                                                  80 {
 76   return fTopPhysical;                             81   return fTopPhysical;
 77 }                                                  82 }
 78                                                    83 
 79 // *******************************************     84 // ********************************************************************
 80 // SetWorldVolume                                  85 // SetWorldVolume
 81 //                                                 86 //
 82 // Sets the world (`topmost') volume               87 // Sets the world (`topmost') volume
 83 // *******************************************     88 // ********************************************************************
 84 //                                                 89 //
 85 inline                                             90 inline
 86 void G4Navigator::SetWorldVolume(G4VPhysicalVo     91 void G4Navigator::SetWorldVolume(G4VPhysicalVolume* pWorld)
 87 {                                                  92 {
 88   if ( !(pWorld->GetTranslation() == G4ThreeVe <<  93   if ( !(pWorld->GetTranslation()==G4ThreeVector(0,0,0)) )
 89   {                                                94   {
 90     G4Exception ("G4Navigator::SetWorldVolume(     95     G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002",
 91                  FatalException, "Volume must      96                  FatalException, "Volume must be centered on the origin.");
 92   }                                                97   }
 93   const G4RotationMatrix* rm = pWorld->GetRota     98   const G4RotationMatrix* rm = pWorld->GetRotation();
 94   if ( (rm != nullptr) && (!rm->isIdentity())  <<  99   if ( rm && (!rm->isIdentity()) )
 95   {                                               100   {
 96     G4Exception ("G4Navigator::SetWorldVolume(    101     G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002",
 97                  FatalException, "Volume must     102                  FatalException, "Volume must not be rotated.");
 98   }                                               103   }
 99   fTopPhysical = pWorld;                          104   fTopPhysical = pWorld;
100   fHistory.SetFirstEntry(pWorld);                 105   fHistory.SetFirstEntry(pWorld);
101 }                                                 106 }
102                                                   107 
103 // *******************************************    108 // ********************************************************************
104 // SetGeometrycallyLimitedStep                    109 // SetGeometrycallyLimitedStep
105 //                                                110 //
106 // Informs the navigator that the previous Ste    111 // Informs the navigator that the previous Step calculated
107 // by the geometry was taken in its entirety      112 // by the geometry was taken in its entirety
108 // *******************************************    113 // ********************************************************************
109 //                                                114 //
110 inline                                            115 inline
111 void G4Navigator::SetGeometricallyLimitedStep(    116 void G4Navigator::SetGeometricallyLimitedStep()
112 {                                                 117 {
113   fWasLimitedByGeometry = true;                << 118   fWasLimitedByGeometry=true;
114 }                                                 119 }
115                                                   120 
116 // *******************************************    121 // ********************************************************************
117 // ResetStackAndState                             122 // ResetStackAndState
118 //                                                123 //
119 // Resets stack and minimum of navigator state    124 // Resets stack and minimum of navigator state `machine'
120 // *******************************************    125 // ********************************************************************
121 //                                                126 //
122 inline                                            127 inline
123 void G4Navigator::ResetStackAndState()            128 void G4Navigator::ResetStackAndState()
124 {                                                 129 {
125   fHistory.Reset();                               130   fHistory.Reset();
126   ResetState();                                   131   ResetState();
127 }                                                 132 }
128                                                   133 
129 // *******************************************    134 // ********************************************************************
130 // VolumeType                                     135 // VolumeType
131 // *******************************************    136 // ********************************************************************
132 //                                                137 //
133 inline                                            138 inline
134 EVolume G4Navigator::VolumeType(const G4VPhysi    139 EVolume G4Navigator::VolumeType(const G4VPhysicalVolume *pVol) const
135 {                                                 140 {
136   return pVol->VolumeType();                      141   return pVol->VolumeType();
137 }                                                 142 }
138                                                   143 
139 // *******************************************    144 // ********************************************************************
140 // CharacteriseDaughters                          145 // CharacteriseDaughters
141 // *******************************************    146 // ********************************************************************
142 //                                                147 //
143 inline                                            148 inline
144 EVolume G4Navigator::CharacteriseDaughters(con    149 EVolume G4Navigator::CharacteriseDaughters(const G4LogicalVolume *pLog) const
145 {                                                 150 {
146   return pLog->CharacteriseDaughters();           151   return pLog->CharacteriseDaughters();
147 }                                                 152 }
148                                                   153 
149 // *******************************************    154 // ********************************************************************
150 // GetDaughtersRegularStructureId                 155 // GetDaughtersRegularStructureId
151 // *******************************************    156 // ********************************************************************
152 //                                                157 //
153 inline                                            158 inline
154 G4int G4Navigator::                               159 G4int G4Navigator::
155 GetDaughtersRegularStructureId(const G4Logical    160 GetDaughtersRegularStructureId(const G4LogicalVolume *pLog) const
156 {                                                 161 {
157   G4int regId = 0;                                162   G4int regId = 0;
158   G4VPhysicalVolume *pVol;                        163   G4VPhysicalVolume *pVol;
159                                                   164 
160   if ( pLog->GetNoDaughters() == 1 )           << 165   if ( pLog->GetNoDaughters()==1 )
161   {                                               166   {
162     pVol = pLog->GetDaughter(0);                  167     pVol = pLog->GetDaughter(0);
163     regId = pVol->GetRegularStructureId();        168     regId = pVol->GetRegularStructureId();
164   }                                               169   }
165   return regId;                                   170   return regId;
166 }                                                 171 }
167                                                   172 
168 // *******************************************    173 // ********************************************************************
169 // GetGlobalToLocalTransform                      174 // GetGlobalToLocalTransform
170 //                                                175 //
171 // Returns local to global transformation.        176 // Returns local to global transformation.
172 // I.e. transformation that will take point or    177 // I.e. transformation that will take point or axis in world coord system
173 // and return one in the local coord system       178 // and return one in the local coord system
174 // *******************************************    179 // ********************************************************************
175 //                                                180 //
176 inline                                            181 inline
177 const G4AffineTransform& G4Navigator::GetGloba    182 const G4AffineTransform& G4Navigator::GetGlobalToLocalTransform() const
178 {                                                 183 {
179   return fHistory.GetTopTransform();              184   return fHistory.GetTopTransform();
180 }                                                 185 }
181                                                   186 
182 // *******************************************    187 // ********************************************************************
183 // GetLocalToGlobalTransform                      188 // GetLocalToGlobalTransform
184 //                                                189 //
185 // Returns global to local transformation         190 // Returns global to local transformation 
186 // *******************************************    191 // ********************************************************************
187 //                                                192 //
188 inline                                            193 inline
189 const G4AffineTransform G4Navigator::GetLocalT    194 const G4AffineTransform G4Navigator::GetLocalToGlobalTransform() const
190 {                                                 195 {
191   return fHistory.GetTopTransform().Inverse(); << 196   G4AffineTransform  tempTransform;
                                                   >> 197   tempTransform = fHistory.GetTopTransform().Inverse(); 
                                                   >> 198   return tempTransform;
192 }                                                 199 }
193                                                   200 
194 // *******************************************    201 // ********************************************************************
195 // NetTranslation                                 202 // NetTranslation
196 //                                                203 //
197 // Computes+returns the local->global translat    204 // Computes+returns the local->global translation of current volume
198 // *******************************************    205 // ********************************************************************
199 //                                                206 //
200 inline                                            207 inline
201 G4ThreeVector G4Navigator::NetTranslation() co    208 G4ThreeVector G4Navigator::NetTranslation() const
202 {                                                 209 {
203   return fHistory.GetTopTransform().InverseNet << 210   G4AffineTransform tf(fHistory.GetTopTransform().Inverse());
                                                   >> 211   return tf.NetTranslation();
204 }                                                 212 }
205                                                   213 
206 // *******************************************    214 // ********************************************************************
207 // NetRotation                                    215 // NetRotation
208 //                                                216 //
209 // Computes+returns the local->global rotation    217 // Computes+returns the local->global rotation of current volume
210 // *******************************************    218 // ********************************************************************
211 //                                                219 //
212 inline                                            220 inline
213 G4RotationMatrix G4Navigator::NetRotation() co    221 G4RotationMatrix G4Navigator::NetRotation() const
214 {                                                 222 {
215   return fHistory.GetTopTransform().InverseNet << 223   G4AffineTransform tf(fHistory.GetTopTransform().Inverse());
                                                   >> 224   return tf.NetRotation();
                                                   >> 225 }
                                                   >> 226 
                                                   >> 227 // ********************************************************************
                                                   >> 228 // CreateGRSVolume
                                                   >> 229 //
                                                   >> 230 // `Touchable' creation method: caller has deletion responsibility
                                                   >> 231 // ********************************************************************
                                                   >> 232 //
                                                   >> 233 inline
                                                   >> 234 G4GRSVolume* G4Navigator::CreateGRSVolume() const
                                                   >> 235 {
                                                   >> 236   G4AffineTransform tf(fHistory.GetTopTransform().Inverse());
                                                   >> 237   return new G4GRSVolume(fHistory.GetTopVolume(),
                                                   >> 238                          tf.NetRotation(),
                                                   >> 239                          tf.NetTranslation());
                                                   >> 240 }
                                                   >> 241 
                                                   >> 242 // ********************************************************************
                                                   >> 243 // CreateGRSSolid
                                                   >> 244 //
                                                   >> 245 // `Touchable' creation method: caller has deletion responsibility
                                                   >> 246 // ********************************************************************
                                                   >> 247 //
                                                   >> 248 inline
                                                   >> 249 G4GRSSolid* G4Navigator::CreateGRSSolid() const
                                                   >> 250 {
                                                   >> 251   G4AffineTransform tf(fHistory.GetTopTransform().Inverse());
                                                   >> 252   return new G4GRSSolid(fHistory.GetTopVolume()->GetLogicalVolume()->GetSolid(),
                                                   >> 253                         tf.NetRotation(),
                                                   >> 254                         tf.NetTranslation());
216 }                                                 255 }
217                                                   256 
218 // *******************************************    257 // ********************************************************************
219 // CreateTouchableHistory                         258 // CreateTouchableHistory
220 //                                                259 //
221 // `Touchable' creation method: caller has del    260 // `Touchable' creation method: caller has deletion responsibility
222 // *******************************************    261 // ********************************************************************
223 //                                                262 //
224 inline                                            263 inline
225 G4TouchableHistory* G4Navigator::CreateTouchab    264 G4TouchableHistory* G4Navigator::CreateTouchableHistory() const
226 {                                                 265 {
227   return new G4TouchableHistory(fHistory);        266   return new G4TouchableHistory(fHistory);
228 }                                                 267 }
229                                                   268 
230 // *******************************************    269 // ********************************************************************
231 // CreateTouchableHistory(history)                270 // CreateTouchableHistory(history)
232 //                                                271 //
233 // `Touchable' creation method: caller has del    272 // `Touchable' creation method: caller has deletion responsibility
234 // *******************************************    273 // ********************************************************************
235 //                                                274 //
236 inline                                            275 inline
237 G4TouchableHistory*                               276 G4TouchableHistory*
238 G4Navigator::CreateTouchableHistory(const G4Na    277 G4Navigator::CreateTouchableHistory(const G4NavigationHistory* history) const
239 {                                                 278 {
240   return new G4TouchableHistory(*history);        279   return new G4TouchableHistory(*history);
241 }                                                 280 }
242                                                   281 
243 // *******************************************    282 // ********************************************************************
244 // LocateGlobalPointAndUpdateTouchableHandle      283 // LocateGlobalPointAndUpdateTouchableHandle
245 // *******************************************    284 // ********************************************************************
246 //                                                285 //
247 inline                                            286 inline
248 void G4Navigator::LocateGlobalPointAndUpdateTo    287 void G4Navigator::LocateGlobalPointAndUpdateTouchableHandle(
249                                const G4ThreeVe    288                                const G4ThreeVector&       position,
250                                const G4ThreeVe    289                                const G4ThreeVector&       direction,
251                                      G4Touchab    290                                      G4TouchableHandle&   oldTouchableToUpdate,
252                                const G4bool       291                                const G4bool               RelativeSearch )
253 {                                                 292 {
254   G4VPhysicalVolume* pPhysVol;                    293   G4VPhysicalVolume* pPhysVol;
255   pPhysVol = LocateGlobalPointAndSetup( positi    294   pPhysVol = LocateGlobalPointAndSetup( position,&direction,RelativeSearch );
256   if( fEnteredDaughter || fExitedMother )         295   if( fEnteredDaughter || fExitedMother )
257   {                                               296   {
258      oldTouchableToUpdate = CreateTouchableHis    297      oldTouchableToUpdate = CreateTouchableHistory();
259      if( pPhysVol == nullptr )                 << 298      if( pPhysVol == 0 )
260      {                                            299      {
261        // We want to ensure that the touchable    300        // We want to ensure that the touchable is correct in this case.
262        // The method below should do this and  << 301        //  The method below should do this and recalculate a lot more ....
263        //                                         302        //
264        oldTouchableToUpdate->UpdateYourself( p    303        oldTouchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
265      }                                            304      }
266   }                                               305   }
267   return;                                         306   return;
268 }                                                 307 }
269                                                   308 
270 // *******************************************    309 // ********************************************************************
271 // LocateGlobalPointAndUpdateTouchable            310 // LocateGlobalPointAndUpdateTouchable
272 //                                                311 //
273 // Use direction                                  312 // Use direction
274 // *******************************************    313 // ********************************************************************
275 //                                                314 //
276 inline                                            315 inline
277 void G4Navigator::LocateGlobalPointAndUpdateTo    316 void G4Navigator::LocateGlobalPointAndUpdateTouchable(
278                            const G4ThreeVector    317                            const G4ThreeVector&       position,
279                            const G4ThreeVector    318                            const G4ThreeVector&       direction,
280                                  G4VTouchable*    319                                  G4VTouchable*        touchableToUpdate,
281                            const G4bool           320                            const G4bool               RelativeSearch  )
282 {                                                 321 {
283   G4VPhysicalVolume* pPhysVol;                    322   G4VPhysicalVolume* pPhysVol;
284   pPhysVol = LocateGlobalPointAndSetup( positi    323   pPhysVol = LocateGlobalPointAndSetup( position, &direction, RelativeSearch);  
285   touchableToUpdate->UpdateYourself( pPhysVol,    324   touchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
286 }                                                 325 }
287                                                   326 
288 // *******************************************    327 // ********************************************************************
289 // LocateGlobalPointAndUpdateTouchable            328 // LocateGlobalPointAndUpdateTouchable
290 // *******************************************    329 // ********************************************************************
291 //                                                330 //
292 inline                                            331 inline
293 void G4Navigator::LocateGlobalPointAndUpdateTo    332 void G4Navigator::LocateGlobalPointAndUpdateTouchable(
294                            const G4ThreeVector    333                            const G4ThreeVector&       position,
295                                  G4VTouchable*    334                                  G4VTouchable*        touchableToUpdate,
296                            const G4bool           335                            const G4bool               RelativeSearch )
297 {                                                 336 {
298   G4VPhysicalVolume* pPhysVol;                    337   G4VPhysicalVolume* pPhysVol;
299   pPhysVol = LocateGlobalPointAndSetup( positi << 338   pPhysVol = LocateGlobalPointAndSetup( position, 0, RelativeSearch);  
300   touchableToUpdate->UpdateYourself( pPhysVol,    339   touchableToUpdate->UpdateYourself( pPhysVol, &fHistory );
301 }                                                 340 }
302                                                   341 
303 // *******************************************    342 // ********************************************************************
304 // GetVerboseLevel                                343 // GetVerboseLevel
305 // *******************************************    344 // ********************************************************************
306 //                                                345 //
307 inline                                            346 inline
308 G4int G4Navigator::GetVerboseLevel() const        347 G4int G4Navigator::GetVerboseLevel() const
309 {                                                 348 {
310   return fVerbose;                                349   return fVerbose;
311 }                                                 350 }
312                                                   351 
313 // *******************************************    352 // ********************************************************************
314 // SetVerboseLevel                                353 // SetVerboseLevel
315 // *******************************************    354 // ********************************************************************
316 //                                                355 //
317 inline                                            356 inline
318 void G4Navigator::SetVerboseLevel(G4int level)    357 void G4Navigator::SetVerboseLevel(G4int level)
319 {                                                 358 {
320   fVerbose = level;                               359   fVerbose = level;
321   fnormalNav.SetVerboseLevel(level);              360   fnormalNav.SetVerboseLevel(level);
322   GetVoxelNavigator().SetVerboseLevel(level);  << 361   fvoxelNav.SetVerboseLevel(level);
323   fparamNav.SetVerboseLevel(level);               362   fparamNav.SetVerboseLevel(level);
324   freplicaNav.SetVerboseLevel(level);             363   freplicaNav.SetVerboseLevel(level);
325   fregularNav.SetVerboseLevel(level);             364   fregularNav.SetVerboseLevel(level);
326   if (fpExternalNav != nullptr) { fpExternalNa << 
327 }                                                 365 }
328                                                   366 
329 // *******************************************    367 // ********************************************************************
330 // IsActive                                       368 // IsActive
331 // *******************************************    369 // ********************************************************************
332 //                                                370 //
333 inline                                            371 inline
334 G4bool G4Navigator::IsActive() const              372 G4bool G4Navigator::IsActive() const
335 {                                                 373 {
336   return fActive;                                 374   return fActive;
337 }                                                 375 }
338                                                   376 
339 // *******************************************    377 // ********************************************************************
340 // Activate                                       378 // Activate
341 // *******************************************    379 // ********************************************************************
342 //                                                380 //
343 inline                                            381 inline
344 void G4Navigator::Activate(G4bool flag)           382 void G4Navigator::Activate(G4bool flag)
345 {                                                 383 {
346   fActive = flag;                                 384   fActive = flag;
347 }                                                 385 }
348                                                   386 
349 // *******************************************    387 // ********************************************************************
350 // EnteredDaughterVolume                          388 // EnteredDaughterVolume
351 //                                                389 //
352 // To inform the caller if the track is enteri    390 // To inform the caller if the track is entering a daughter volume
353 // *******************************************    391 // ********************************************************************
354 //                                                392 //
355 inline                                            393 inline
356 G4bool G4Navigator::EnteredDaughterVolume() co    394 G4bool G4Navigator::EnteredDaughterVolume() const
357 {                                                 395 {
358   return fEnteredDaughter;                        396   return fEnteredDaughter;
359 }                                                 397 }
360                                                   398 
361 // *******************************************    399 // ********************************************************************
362 // ExitedMotherVolume                             400 // ExitedMotherVolume
363 // *******************************************    401 // ********************************************************************
364 //                                                402 //
365 inline                                            403 inline
366 G4bool G4Navigator::ExitedMotherVolume() const    404 G4bool G4Navigator::ExitedMotherVolume() const
367 {                                                 405 {
368   return fExitedMother;                           406   return fExitedMother;
369 }                                                 407 }
370                                                   408 
371 // *******************************************    409 // ********************************************************************
372 // CheckMode                                      410 // CheckMode
373 // *******************************************    411 // ********************************************************************
374 //                                                412 //
375 inline                                            413 inline
376 void  G4Navigator::CheckMode(G4bool mode)         414 void  G4Navigator::CheckMode(G4bool mode)
377 {                                                 415 {
378   fCheck = mode;                                  416   fCheck = mode;
379   fnormalNav.CheckMode(mode);                     417   fnormalNav.CheckMode(mode);
380   GetVoxelNavigator().CheckMode(mode);         << 418   fvoxelNav.CheckMode(mode);
381   fparamNav.CheckMode(mode);                      419   fparamNav.CheckMode(mode);
382   freplicaNav.CheckMode(mode);                    420   freplicaNav.CheckMode(mode);
383   fregularNav.CheckMode(mode);                    421   fregularNav.CheckMode(mode);
384   if (fpExternalNav != nullptr) { fpExternalNa << 
385 }                                                 422 }
386                                                   423 
387 // *******************************************    424 // ********************************************************************
388 // IsCheckModeActive                              425 // IsCheckModeActive
389 // *******************************************    426 // ********************************************************************
390 //                                                427 //
391 inline                                            428 inline
392 G4bool G4Navigator::IsCheckModeActive() const     429 G4bool G4Navigator::IsCheckModeActive() const
393 {                                                 430 {
394   return fCheck;                                  431   return fCheck;
395 }                                                 432 }
396                                                   433 
397 // *******************************************    434 // ********************************************************************
398 // SetPushVerbosity                               435 // SetPushVerbosity
399 // *******************************************    436 // ********************************************************************
400 //                                                437 //
401 inline                                            438 inline
402 void G4Navigator::SetPushVerbosity(G4bool mode    439 void G4Navigator::SetPushVerbosity(G4bool mode)
403 {                                                 440 {
404   fWarnPush = mode;                               441   fWarnPush = mode;
405 }                                                 442 }
406                                                   443 
407 // *******************************************    444 // ********************************************************************
408 // SeverityOfZeroStepping                         445 // SeverityOfZeroStepping
409 //                                                446 //
410 // Reports on severity of error in case Naviga    447 // Reports on severity of error in case Navigator is stuck
411 // and is returning zero steps                    448 // and is returning zero steps
412 // *******************************************    449 // ********************************************************************
413 //                                                450 //
414 inline                                            451 inline 
415 G4int G4Navigator::SeverityOfZeroStepping( G4i    452 G4int G4Navigator::SeverityOfZeroStepping( G4int* noZeroSteps ) const 
416 {                                                 453 {
417   G4int severity = 0, noZeros = fNumberZeroSte << 454   G4int severity=0, noZeros= fNumberZeroSteps;
418   if( noZeroSteps != nullptr )                 << 455   if( noZeroSteps) *noZeroSteps = fNumberZeroSteps;
419   {                                            << 456 
420     *noZeroSteps = fNumberZeroSteps;           << 
421   }                                            << 
422   if( noZeros >= fAbandonThreshold_NoZeroSteps    457   if( noZeros >= fAbandonThreshold_NoZeroSteps )
423   {                                               458   {
424     severity = 10;                                459     severity = 10;
425   }                                               460   }
426   if( noZeros > 0 && noZeros < fActionThreshol    461   if( noZeros > 0 && noZeros < fActionThreshold_NoZeroSteps )
427   {                                               462   {
428     severity =  5 * noZeros / fActionThreshold    463     severity =  5 * noZeros / fActionThreshold_NoZeroSteps;
429   }                                               464   }
430   else if( noZeros == fActionThreshold_NoZeroS    465   else if( noZeros == fActionThreshold_NoZeroSteps )
431   {                                               466   {
432     severity =  5;                                467     severity =  5; 
433   }                                               468   }
434   else if( noZeros >= fAbandonThreshold_NoZero    469   else if( noZeros >= fAbandonThreshold_NoZeroSteps - 2 )
435   {                                               470   {
436     severity =  9;                                471     severity =  9; 
437   }                                               472   }
438   else if( noZeros < fAbandonThreshold_NoZeroS    473   else if( noZeros < fAbandonThreshold_NoZeroSteps - 2 )
439   {                                               474   {
440     severity =  5 + 4 * (noZeros-fAbandonThres    475     severity =  5 + 4 * (noZeros-fAbandonThreshold_NoZeroSteps)
441                       / fActionThreshold_NoZer    476                       / fActionThreshold_NoZeroSteps;
442   }                                               477   }
443   return severity;                                478   return severity;
444 }                                                 479 }
445                                                   480 
446 // *******************************************    481 // ********************************************************************
447 // GetVoxelNavigator                           << 
448 // ******************************************* << 
449 //                                             << 
450 inline                                         << 
451 G4VoxelNavigation& G4Navigator::GetVoxelNaviga << 
452 {                                              << 
453   return *fpvoxelNav;                          << 
454 }                                              << 
455                                                << 
456 // ******************************************* << 
457 // EnableBestSafety                               482 // EnableBestSafety
458 // *******************************************    483 // ********************************************************************
459 //                                                484 //
460 inline void G4Navigator::EnableBestSafety( G4b    485 inline void G4Navigator::EnableBestSafety( G4bool value )
461 {                                                 486 {
462   GetVoxelNavigator().EnableBestSafety( value  << 487   fvoxelNav.EnableBestSafety( value );
463 }                                              << 
464                                                << 
465 // ******************************************* << 
466 // SetExternalNavigation                       << 
467 // ******************************************* << 
468 //                                             << 
469 inline                                         << 
470 G4VExternalNavigation* G4Navigator::GetExterna << 
471 {                                              << 
472   return fpExternalNav;                        << 
473 }                                              << 
474                                                << 
475 // ******************************************* << 
476 // Clone                                       << 
477 // ******************************************* << 
478 //                                             << 
479 inline                                         << 
480 G4Navigator* G4Navigator::Clone() const        << 
481 {                                              << 
482   auto  clone_nav = new G4Navigator();         << 
483   clone_nav->SetWorldVolume(fTopPhysical);     << 
484   if( fpExternalNav != nullptr )               << 
485   {                                            << 
486     clone_nav->SetExternalNavigation(fpExterna << 
487   }                                            << 
488   return clone_nav;                            << 
489 }                                                 488 }
490                                                   489