Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4Navigator class Inline implementation << 27 // 26 // 28 // ------------------------------------------- << 27 // $Id: G4Navigator.icc 73164 2013-08-21 08:55:28Z gcosmo $ >> 28 // >> 29 // >> 30 // class G4Navigator Inline implementation >> 31 // >> 32 // ******************************************************************** 29 33 30 // ******************************************* 34 // ******************************************************************** 31 // GetCurrentLocalCoordinate 35 // GetCurrentLocalCoordinate 32 // 36 // 33 // Returns the local coordinate of the current 37 // Returns the local coordinate of the current track 34 // ******************************************* 38 // ******************************************************************** 35 // 39 // 36 inline 40 inline 37 G4ThreeVector G4Navigator::GetCurrentLocalCoor 41 G4ThreeVector G4Navigator::GetCurrentLocalCoordinate() const 38 { 42 { 39 return fLastLocatedPointLocal; 43 return fLastLocatedPointLocal; 40 } 44 } 41 45 42 // ******************************************* 46 // ******************************************************************** 43 // ComputeLocalAxis 47 // ComputeLocalAxis 44 // 48 // 45 // Returns local direction of vector direction 49 // Returns local direction of vector direction in world coord system 46 // ******************************************* 50 // ******************************************************************** 47 // 51 // 48 inline 52 inline 49 G4ThreeVector G4Navigator::ComputeLocalAxis(co 53 G4ThreeVector G4Navigator::ComputeLocalAxis(const G4ThreeVector& pVec) const 50 { 54 { 51 return fHistory.GetTopTransform().TransformA << 55 return (fHistory.GetTopTransform().IsRotated()) >> 56 ? fHistory.GetTopTransform().TransformAxis(pVec) : pVec ; 52 } 57 } 53 58 54 // ******************************************* 59 // ******************************************************************** 55 // ComputeLocalPoint 60 // ComputeLocalPoint 56 // 61 // 57 // Returns local coordinates of a point in the 62 // Returns local coordinates of a point in the world coord system 58 // ******************************************* 63 // ******************************************************************** 59 // 64 // 60 inline 65 inline 61 G4ThreeVector 66 G4ThreeVector 62 G4Navigator::ComputeLocalPoint(const G4ThreeVe 67 G4Navigator::ComputeLocalPoint(const G4ThreeVector& pGlobalPoint) const 63 { 68 { 64 return fHistory.GetTopTransform().TransformP << 69 return ( fHistory.GetTopTransform().TransformPoint(pGlobalPoint) ) ; 65 } 70 } 66 71 67 // ******************************************* 72 // ******************************************************************** 68 // GetWorldVolume 73 // GetWorldVolume 69 // 74 // 70 // Returns the current world (`topmost') volu 75 // Returns the current world (`topmost') volume 71 // ******************************************* 76 // ******************************************************************** 72 // 77 // 73 inline 78 inline 74 G4VPhysicalVolume* G4Navigator::GetWorldVolume 79 G4VPhysicalVolume* G4Navigator::GetWorldVolume() const 75 { 80 { 76 return fTopPhysical; 81 return fTopPhysical; 77 } 82 } 78 83 79 // ******************************************* 84 // ******************************************************************** 80 // SetWorldVolume 85 // SetWorldVolume 81 // 86 // 82 // Sets the world (`topmost') volume 87 // Sets the world (`topmost') volume 83 // ******************************************* 88 // ******************************************************************** 84 // 89 // 85 inline 90 inline 86 void G4Navigator::SetWorldVolume(G4VPhysicalVo 91 void G4Navigator::SetWorldVolume(G4VPhysicalVolume* pWorld) 87 { 92 { 88 if ( !(pWorld->GetTranslation() == G4ThreeVe << 93 if ( !(pWorld->GetTranslation()==G4ThreeVector(0,0,0)) ) 89 { 94 { 90 G4Exception ("G4Navigator::SetWorldVolume( 95 G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002", 91 FatalException, "Volume must 96 FatalException, "Volume must be centered on the origin."); 92 } 97 } 93 const G4RotationMatrix* rm = pWorld->GetRota 98 const G4RotationMatrix* rm = pWorld->GetRotation(); 94 if ( (rm != nullptr) && (!rm->isIdentity()) << 99 if ( rm && (!rm->isIdentity()) ) 95 { 100 { 96 G4Exception ("G4Navigator::SetWorldVolume( 101 G4Exception ("G4Navigator::SetWorldVolume()", "GeomNav0002", 97 FatalException, "Volume must 102 FatalException, "Volume must not be rotated."); 98 } 103 } 99 fTopPhysical = pWorld; 104 fTopPhysical = pWorld; 100 fHistory.SetFirstEntry(pWorld); 105 fHistory.SetFirstEntry(pWorld); 101 } 106 } 102 107 103 // ******************************************* 108 // ******************************************************************** 104 // SetGeometrycallyLimitedStep 109 // SetGeometrycallyLimitedStep 105 // 110 // 106 // Informs the navigator that the previous Ste 111 // Informs the navigator that the previous Step calculated 107 // by the geometry was taken in its entirety 112 // by the geometry was taken in its entirety 108 // ******************************************* 113 // ******************************************************************** 109 // 114 // 110 inline 115 inline 111 void G4Navigator::SetGeometricallyLimitedStep( 116 void G4Navigator::SetGeometricallyLimitedStep() 112 { 117 { 113 fWasLimitedByGeometry = true; << 118 fWasLimitedByGeometry=true; 114 } 119 } 115 120 116 // ******************************************* 121 // ******************************************************************** 117 // ResetStackAndState 122 // ResetStackAndState 118 // 123 // 119 // Resets stack and minimum of navigator state 124 // Resets stack and minimum of navigator state `machine' 120 // ******************************************* 125 // ******************************************************************** 121 // 126 // 122 inline 127 inline 123 void G4Navigator::ResetStackAndState() 128 void G4Navigator::ResetStackAndState() 124 { 129 { 125 fHistory.Reset(); 130 fHistory.Reset(); 126 ResetState(); 131 ResetState(); 127 } 132 } 128 133 129 // ******************************************* 134 // ******************************************************************** 130 // VolumeType 135 // VolumeType 131 // ******************************************* 136 // ******************************************************************** 132 // 137 // 133 inline 138 inline 134 EVolume G4Navigator::VolumeType(const G4VPhysi 139 EVolume G4Navigator::VolumeType(const G4VPhysicalVolume *pVol) const 135 { 140 { 136 return pVol->VolumeType(); 141 return pVol->VolumeType(); 137 } 142 } 138 143 139 // ******************************************* 144 // ******************************************************************** 140 // CharacteriseDaughters 145 // CharacteriseDaughters 141 // ******************************************* 146 // ******************************************************************** 142 // 147 // 143 inline 148 inline 144 EVolume G4Navigator::CharacteriseDaughters(con 149 EVolume G4Navigator::CharacteriseDaughters(const G4LogicalVolume *pLog) const 145 { 150 { 146 return pLog->CharacteriseDaughters(); 151 return pLog->CharacteriseDaughters(); 147 } 152 } 148 153 149 // ******************************************* 154 // ******************************************************************** 150 // GetDaughtersRegularStructureId 155 // GetDaughtersRegularStructureId 151 // ******************************************* 156 // ******************************************************************** 152 // 157 // 153 inline 158 inline 154 G4int G4Navigator:: 159 G4int G4Navigator:: 155 GetDaughtersRegularStructureId(const G4Logical 160 GetDaughtersRegularStructureId(const G4LogicalVolume *pLog) const 156 { 161 { 157 G4int regId = 0; 162 G4int regId = 0; 158 G4VPhysicalVolume *pVol; 163 G4VPhysicalVolume *pVol; 159 164 160 if ( pLog->GetNoDaughters() == 1 ) << 165 if ( pLog->GetNoDaughters()==1 ) 161 { 166 { 162 pVol = pLog->GetDaughter(0); 167 pVol = pLog->GetDaughter(0); 163 regId = pVol->GetRegularStructureId(); 168 regId = pVol->GetRegularStructureId(); 164 } 169 } 165 return regId; 170 return regId; 166 } 171 } 167 172 168 // ******************************************* 173 // ******************************************************************** 169 // GetGlobalToLocalTransform 174 // GetGlobalToLocalTransform 170 // 175 // 171 // Returns local to global transformation. 176 // Returns local to global transformation. 172 // I.e. transformation that will take point or 177 // I.e. transformation that will take point or axis in world coord system 173 // and return one in the local coord system 178 // and return one in the local coord system 174 // ******************************************* 179 // ******************************************************************** 175 // 180 // 176 inline 181 inline 177 const G4AffineTransform& G4Navigator::GetGloba 182 const G4AffineTransform& G4Navigator::GetGlobalToLocalTransform() const 178 { 183 { 179 return fHistory.GetTopTransform(); 184 return fHistory.GetTopTransform(); 180 } 185 } 181 186 182 // ******************************************* 187 // ******************************************************************** 183 // GetLocalToGlobalTransform 188 // GetLocalToGlobalTransform 184 // 189 // 185 // Returns global to local transformation 190 // Returns global to local transformation 186 // ******************************************* 191 // ******************************************************************** 187 // 192 // 188 inline 193 inline 189 const G4AffineTransform G4Navigator::GetLocalT 194 const G4AffineTransform G4Navigator::GetLocalToGlobalTransform() const 190 { 195 { 191 return fHistory.GetTopTransform().Inverse(); << 196 G4AffineTransform tempTransform; >> 197 tempTransform = fHistory.GetTopTransform().Inverse(); >> 198 return tempTransform; 192 } 199 } 193 200 194 // ******************************************* 201 // ******************************************************************** 195 // NetTranslation 202 // NetTranslation 196 // 203 // 197 // Computes+returns the local->global translat 204 // Computes+returns the local->global translation of current volume 198 // ******************************************* 205 // ******************************************************************** 199 // 206 // 200 inline 207 inline 201 G4ThreeVector G4Navigator::NetTranslation() co 208 G4ThreeVector G4Navigator::NetTranslation() const 202 { 209 { 203 return fHistory.GetTopTransform().InverseNet << 210 G4AffineTransform tf(fHistory.GetTopTransform().Inverse()); >> 211 return tf.NetTranslation(); 204 } 212 } 205 213 206 // ******************************************* 214 // ******************************************************************** 207 // NetRotation 215 // NetRotation 208 // 216 // 209 // Computes+returns the local->global rotation 217 // Computes+returns the local->global rotation of current volume 210 // ******************************************* 218 // ******************************************************************** 211 // 219 // 212 inline 220 inline 213 G4RotationMatrix G4Navigator::NetRotation() co 221 G4RotationMatrix G4Navigator::NetRotation() const 214 { 222 { 215 return fHistory.GetTopTransform().InverseNet << 223 G4AffineTransform tf(fHistory.GetTopTransform().Inverse()); >> 224 return tf.NetRotation(); >> 225 } >> 226 >> 227 // ******************************************************************** >> 228 // CreateGRSVolume >> 229 // >> 230 // `Touchable' creation method: caller has deletion responsibility >> 231 // ******************************************************************** >> 232 // >> 233 inline >> 234 G4GRSVolume* G4Navigator::CreateGRSVolume() const >> 235 { >> 236 G4AffineTransform tf(fHistory.GetTopTransform().Inverse()); >> 237 return new G4GRSVolume(fHistory.GetTopVolume(), >> 238 tf.NetRotation(), >> 239 tf.NetTranslation()); >> 240 } >> 241 >> 242 // ******************************************************************** >> 243 // CreateGRSSolid >> 244 // >> 245 // `Touchable' creation method: caller has deletion responsibility >> 246 // ******************************************************************** >> 247 // >> 248 inline >> 249 G4GRSSolid* G4Navigator::CreateGRSSolid() const >> 250 { >> 251 G4AffineTransform tf(fHistory.GetTopTransform().Inverse()); >> 252 return new G4GRSSolid(fHistory.GetTopVolume()->GetLogicalVolume()->GetSolid(), >> 253 tf.NetRotation(), >> 254 tf.NetTranslation()); 216 } 255 } 217 256 218 // ******************************************* 257 // ******************************************************************** 219 // CreateTouchableHistory 258 // CreateTouchableHistory 220 // 259 // 221 // `Touchable' creation method: caller has del 260 // `Touchable' creation method: caller has deletion responsibility 222 // ******************************************* 261 // ******************************************************************** 223 // 262 // 224 inline 263 inline 225 G4TouchableHistory* G4Navigator::CreateTouchab 264 G4TouchableHistory* G4Navigator::CreateTouchableHistory() const 226 { 265 { 227 return new G4TouchableHistory(fHistory); 266 return new G4TouchableHistory(fHistory); 228 } 267 } 229 268 230 // ******************************************* 269 // ******************************************************************** 231 // CreateTouchableHistory(history) 270 // CreateTouchableHistory(history) 232 // 271 // 233 // `Touchable' creation method: caller has del 272 // `Touchable' creation method: caller has deletion responsibility 234 // ******************************************* 273 // ******************************************************************** 235 // 274 // 236 inline 275 inline 237 G4TouchableHistory* 276 G4TouchableHistory* 238 G4Navigator::CreateTouchableHistory(const G4Na 277 G4Navigator::CreateTouchableHistory(const G4NavigationHistory* history) const 239 { 278 { 240 return new G4TouchableHistory(*history); 279 return new G4TouchableHistory(*history); 241 } 280 } 242 281 243 // ******************************************* 282 // ******************************************************************** 244 // LocateGlobalPointAndUpdateTouchableHandle 283 // LocateGlobalPointAndUpdateTouchableHandle 245 // ******************************************* 284 // ******************************************************************** 246 // 285 // 247 inline 286 inline 248 void G4Navigator::LocateGlobalPointAndUpdateTo 287 void G4Navigator::LocateGlobalPointAndUpdateTouchableHandle( 249 const G4ThreeVe 288 const G4ThreeVector& position, 250 const G4ThreeVe 289 const G4ThreeVector& direction, 251 G4Touchab 290 G4TouchableHandle& oldTouchableToUpdate, 252 const G4bool 291 const G4bool RelativeSearch ) 253 { 292 { 254 G4VPhysicalVolume* pPhysVol; 293 G4VPhysicalVolume* pPhysVol; 255 pPhysVol = LocateGlobalPointAndSetup( positi 294 pPhysVol = LocateGlobalPointAndSetup( position,&direction,RelativeSearch ); 256 if( fEnteredDaughter || fExitedMother ) 295 if( fEnteredDaughter || fExitedMother ) 257 { 296 { 258 oldTouchableToUpdate = CreateTouchableHis 297 oldTouchableToUpdate = CreateTouchableHistory(); 259 if( pPhysVol == nullptr ) << 298 if( pPhysVol == 0 ) 260 { 299 { 261 // We want to ensure that the touchable 300 // We want to ensure that the touchable is correct in this case. 262 // The method below should do this and << 301 // The method below should do this and recalculate a lot more .... 263 // 302 // 264 oldTouchableToUpdate->UpdateYourself( p 303 oldTouchableToUpdate->UpdateYourself( pPhysVol, &fHistory ); 265 } 304 } 266 } 305 } 267 return; 306 return; 268 } 307 } 269 308 270 // ******************************************* 309 // ******************************************************************** 271 // LocateGlobalPointAndUpdateTouchable 310 // LocateGlobalPointAndUpdateTouchable 272 // 311 // 273 // Use direction 312 // Use direction 274 // ******************************************* 313 // ******************************************************************** 275 // 314 // 276 inline 315 inline 277 void G4Navigator::LocateGlobalPointAndUpdateTo 316 void G4Navigator::LocateGlobalPointAndUpdateTouchable( 278 const G4ThreeVector 317 const G4ThreeVector& position, 279 const G4ThreeVector 318 const G4ThreeVector& direction, 280 G4VTouchable* 319 G4VTouchable* touchableToUpdate, 281 const G4bool 320 const G4bool RelativeSearch ) 282 { 321 { 283 G4VPhysicalVolume* pPhysVol; 322 G4VPhysicalVolume* pPhysVol; 284 pPhysVol = LocateGlobalPointAndSetup( positi 323 pPhysVol = LocateGlobalPointAndSetup( position, &direction, RelativeSearch); 285 touchableToUpdate->UpdateYourself( pPhysVol, 324 touchableToUpdate->UpdateYourself( pPhysVol, &fHistory ); 286 } 325 } 287 326 288 // ******************************************* 327 // ******************************************************************** 289 // LocateGlobalPointAndUpdateTouchable 328 // LocateGlobalPointAndUpdateTouchable 290 // ******************************************* 329 // ******************************************************************** 291 // 330 // 292 inline 331 inline 293 void G4Navigator::LocateGlobalPointAndUpdateTo 332 void G4Navigator::LocateGlobalPointAndUpdateTouchable( 294 const G4ThreeVector 333 const G4ThreeVector& position, 295 G4VTouchable* 334 G4VTouchable* touchableToUpdate, 296 const G4bool 335 const G4bool RelativeSearch ) 297 { 336 { 298 G4VPhysicalVolume* pPhysVol; 337 G4VPhysicalVolume* pPhysVol; 299 pPhysVol = LocateGlobalPointAndSetup( positi << 338 pPhysVol = LocateGlobalPointAndSetup( position, 0, RelativeSearch); 300 touchableToUpdate->UpdateYourself( pPhysVol, 339 touchableToUpdate->UpdateYourself( pPhysVol, &fHistory ); 301 } 340 } 302 341 303 // ******************************************* 342 // ******************************************************************** 304 // GetVerboseLevel 343 // GetVerboseLevel 305 // ******************************************* 344 // ******************************************************************** 306 // 345 // 307 inline 346 inline 308 G4int G4Navigator::GetVerboseLevel() const 347 G4int G4Navigator::GetVerboseLevel() const 309 { 348 { 310 return fVerbose; 349 return fVerbose; 311 } 350 } 312 351 313 // ******************************************* 352 // ******************************************************************** 314 // SetVerboseLevel 353 // SetVerboseLevel 315 // ******************************************* 354 // ******************************************************************** 316 // 355 // 317 inline 356 inline 318 void G4Navigator::SetVerboseLevel(G4int level) 357 void G4Navigator::SetVerboseLevel(G4int level) 319 { 358 { 320 fVerbose = level; 359 fVerbose = level; 321 fnormalNav.SetVerboseLevel(level); 360 fnormalNav.SetVerboseLevel(level); 322 GetVoxelNavigator().SetVerboseLevel(level); << 361 fvoxelNav.SetVerboseLevel(level); 323 fparamNav.SetVerboseLevel(level); 362 fparamNav.SetVerboseLevel(level); 324 freplicaNav.SetVerboseLevel(level); 363 freplicaNav.SetVerboseLevel(level); 325 fregularNav.SetVerboseLevel(level); 364 fregularNav.SetVerboseLevel(level); 326 if (fpExternalNav != nullptr) { fpExternalNa << 327 } 365 } 328 366 329 // ******************************************* 367 // ******************************************************************** 330 // IsActive 368 // IsActive 331 // ******************************************* 369 // ******************************************************************** 332 // 370 // 333 inline 371 inline 334 G4bool G4Navigator::IsActive() const 372 G4bool G4Navigator::IsActive() const 335 { 373 { 336 return fActive; 374 return fActive; 337 } 375 } 338 376 339 // ******************************************* 377 // ******************************************************************** 340 // Activate 378 // Activate 341 // ******************************************* 379 // ******************************************************************** 342 // 380 // 343 inline 381 inline 344 void G4Navigator::Activate(G4bool flag) 382 void G4Navigator::Activate(G4bool flag) 345 { 383 { 346 fActive = flag; 384 fActive = flag; 347 } 385 } 348 386 349 // ******************************************* 387 // ******************************************************************** 350 // EnteredDaughterVolume 388 // EnteredDaughterVolume 351 // 389 // 352 // To inform the caller if the track is enteri 390 // To inform the caller if the track is entering a daughter volume 353 // ******************************************* 391 // ******************************************************************** 354 // 392 // 355 inline 393 inline 356 G4bool G4Navigator::EnteredDaughterVolume() co 394 G4bool G4Navigator::EnteredDaughterVolume() const 357 { 395 { 358 return fEnteredDaughter; 396 return fEnteredDaughter; 359 } 397 } 360 398 361 // ******************************************* 399 // ******************************************************************** 362 // ExitedMotherVolume 400 // ExitedMotherVolume 363 // ******************************************* 401 // ******************************************************************** 364 // 402 // 365 inline 403 inline 366 G4bool G4Navigator::ExitedMotherVolume() const 404 G4bool G4Navigator::ExitedMotherVolume() const 367 { 405 { 368 return fExitedMother; 406 return fExitedMother; 369 } 407 } 370 408 371 // ******************************************* 409 // ******************************************************************** 372 // CheckMode 410 // CheckMode 373 // ******************************************* 411 // ******************************************************************** 374 // 412 // 375 inline 413 inline 376 void G4Navigator::CheckMode(G4bool mode) 414 void G4Navigator::CheckMode(G4bool mode) 377 { 415 { 378 fCheck = mode; 416 fCheck = mode; 379 fnormalNav.CheckMode(mode); 417 fnormalNav.CheckMode(mode); 380 GetVoxelNavigator().CheckMode(mode); << 418 fvoxelNav.CheckMode(mode); 381 fparamNav.CheckMode(mode); 419 fparamNav.CheckMode(mode); 382 freplicaNav.CheckMode(mode); 420 freplicaNav.CheckMode(mode); 383 fregularNav.CheckMode(mode); 421 fregularNav.CheckMode(mode); 384 if (fpExternalNav != nullptr) { fpExternalNa << 385 } 422 } 386 423 387 // ******************************************* 424 // ******************************************************************** 388 // IsCheckModeActive 425 // IsCheckModeActive 389 // ******************************************* 426 // ******************************************************************** 390 // 427 // 391 inline 428 inline 392 G4bool G4Navigator::IsCheckModeActive() const 429 G4bool G4Navigator::IsCheckModeActive() const 393 { 430 { 394 return fCheck; 431 return fCheck; 395 } 432 } 396 433 397 // ******************************************* 434 // ******************************************************************** 398 // SetPushVerbosity 435 // SetPushVerbosity 399 // ******************************************* 436 // ******************************************************************** 400 // 437 // 401 inline 438 inline 402 void G4Navigator::SetPushVerbosity(G4bool mode 439 void G4Navigator::SetPushVerbosity(G4bool mode) 403 { 440 { 404 fWarnPush = mode; 441 fWarnPush = mode; 405 } 442 } 406 443 407 // ******************************************* 444 // ******************************************************************** 408 // SeverityOfZeroStepping 445 // SeverityOfZeroStepping 409 // 446 // 410 // Reports on severity of error in case Naviga 447 // Reports on severity of error in case Navigator is stuck 411 // and is returning zero steps 448 // and is returning zero steps 412 // ******************************************* 449 // ******************************************************************** 413 // 450 // 414 inline 451 inline 415 G4int G4Navigator::SeverityOfZeroStepping( G4i 452 G4int G4Navigator::SeverityOfZeroStepping( G4int* noZeroSteps ) const 416 { 453 { 417 G4int severity = 0, noZeros = fNumberZeroSte << 454 G4int severity=0, noZeros= fNumberZeroSteps; 418 if( noZeroSteps != nullptr ) << 455 if( noZeroSteps) *noZeroSteps = fNumberZeroSteps; 419 { << 456 420 *noZeroSteps = fNumberZeroSteps; << 421 } << 422 if( noZeros >= fAbandonThreshold_NoZeroSteps 457 if( noZeros >= fAbandonThreshold_NoZeroSteps ) 423 { 458 { 424 severity = 10; 459 severity = 10; 425 } 460 } 426 if( noZeros > 0 && noZeros < fActionThreshol 461 if( noZeros > 0 && noZeros < fActionThreshold_NoZeroSteps ) 427 { 462 { 428 severity = 5 * noZeros / fActionThreshold 463 severity = 5 * noZeros / fActionThreshold_NoZeroSteps; 429 } 464 } 430 else if( noZeros == fActionThreshold_NoZeroS 465 else if( noZeros == fActionThreshold_NoZeroSteps ) 431 { 466 { 432 severity = 5; 467 severity = 5; 433 } 468 } 434 else if( noZeros >= fAbandonThreshold_NoZero 469 else if( noZeros >= fAbandonThreshold_NoZeroSteps - 2 ) 435 { 470 { 436 severity = 9; 471 severity = 9; 437 } 472 } 438 else if( noZeros < fAbandonThreshold_NoZeroS 473 else if( noZeros < fAbandonThreshold_NoZeroSteps - 2 ) 439 { 474 { 440 severity = 5 + 4 * (noZeros-fAbandonThres 475 severity = 5 + 4 * (noZeros-fAbandonThreshold_NoZeroSteps) 441 / fActionThreshold_NoZer 476 / fActionThreshold_NoZeroSteps; 442 } 477 } 443 return severity; 478 return severity; 444 } 479 } 445 480 446 // ******************************************* 481 // ******************************************************************** 447 // GetVoxelNavigator << 448 // ******************************************* << 449 // << 450 inline << 451 G4VoxelNavigation& G4Navigator::GetVoxelNaviga << 452 { << 453 return *fpvoxelNav; << 454 } << 455 << 456 // ******************************************* << 457 // EnableBestSafety 482 // EnableBestSafety 458 // ******************************************* 483 // ******************************************************************** 459 // 484 // 460 inline void G4Navigator::EnableBestSafety( G4b 485 inline void G4Navigator::EnableBestSafety( G4bool value ) 461 { 486 { 462 GetVoxelNavigator().EnableBestSafety( value << 487 fvoxelNav.EnableBestSafety( value ); 463 } << 464 << 465 // ******************************************* << 466 // SetExternalNavigation << 467 // ******************************************* << 468 // << 469 inline << 470 G4VExternalNavigation* G4Navigator::GetExterna << 471 { << 472 return fpExternalNav; << 473 } << 474 << 475 // ******************************************* << 476 // Clone << 477 // ******************************************* << 478 // << 479 inline << 480 G4Navigator* G4Navigator::Clone() const << 481 { << 482 auto clone_nav = new G4Navigator(); << 483 clone_nav->SetWorldVolume(fTopPhysical); << 484 if( fpExternalNav != nullptr ) << 485 { << 486 clone_nav->SetExternalNavigation(fpExterna << 487 } << 488 return clone_nav; << 489 } 488 } 490 489