Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/management/src/G4VoxelLimits.cc

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Diff markup

Differences between /geometry/management/src/G4VoxelLimits.cc (Version 11.3.0) and /geometry/management/src/G4VoxelLimits.cc (Version 10.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Class G4VoxelLimits implementation          << 
 27 //                                                 26 //
 28 // 13.07.95, P.Kent - Initial version          <<  27 //
                                                   >>  28 // class G4VoxelLimits
                                                   >>  29 // 
                                                   >>  30 // Implementation
                                                   >>  31 //
                                                   >>  32 // History:
                                                   >>  33 //
                                                   >>  34 // 14.03.02 V. Grichine, cosmetics
                                                   >>  35 // 13.07.95 P.Kent Initial version
 29 // -------------------------------------------     36 // --------------------------------------------------------------------
 30                                                    37 
 31 #include "G4VoxelLimits.hh"                        38 #include "G4VoxelLimits.hh"
 32                                                    39 
 33 #include "G4ios.hh"                                40 #include "G4ios.hh"
 34                                                    41 
 35 //////////////////////////////////////////////     42 ///////////////////////////////////////////////////////////////////////////
 36 //                                                 43 //
                                                   >>  44 // Empty constructor and destructor
                                                   >>  45 //
                                                   >>  46 
                                                   >>  47 G4VoxelLimits::G4VoxelLimits()
                                                   >>  48  : fxAxisMin(-kInfinity),fxAxisMax(kInfinity),
                                                   >>  49    fyAxisMin(-kInfinity),fyAxisMax(kInfinity),
                                                   >>  50    fzAxisMin(-kInfinity),fzAxisMax(kInfinity)
                                                   >>  51 {
                                                   >>  52 }
                                                   >>  53 
                                                   >>  54 G4VoxelLimits::~G4VoxelLimits()
                                                   >>  55 {
                                                   >>  56 }
                                                   >>  57 
                                                   >>  58 ///////////////////////////////////////////////////////////////////////////
                                                   >>  59 //
 37 // Further restrict limits                         60 // Further restrict limits
 38 // No checks for illegal restrictions              61 // No checks for illegal restrictions
 39 //                                                 62 //
                                                   >>  63 
 40 void G4VoxelLimits::AddLimit( const EAxis pAxi     64 void G4VoxelLimits::AddLimit( const EAxis pAxis, 
 41                               const G4double p     65                               const G4double pMin,
 42                               const G4double p     66                               const G4double pMax )
 43 {                                                  67 {
 44   if ( pAxis == kXAxis )                           68   if ( pAxis == kXAxis )
 45   {                                                69   {
 46     if ( pMin > fxAxisMin ) fxAxisMin = pMin ;     70     if ( pMin > fxAxisMin ) fxAxisMin = pMin ;    
 47     if ( pMax < fxAxisMax ) fxAxisMax = pMax ;     71     if ( pMax < fxAxisMax ) fxAxisMax = pMax ;    
 48   }                                                72   }
 49   else if ( pAxis == kYAxis )                      73   else if ( pAxis == kYAxis )
 50   {                                                74   {
 51     if ( pMin > fyAxisMin ) fyAxisMin = pMin ;     75     if ( pMin > fyAxisMin ) fyAxisMin = pMin ;    
 52     if ( pMax < fyAxisMax ) fyAxisMax = pMax ;     76     if ( pMax < fyAxisMax ) fyAxisMax = pMax ;
 53   }                                                77   }
 54   else                                             78   else
 55   {                                                79   { 
 56     assert( pAxis == kZAxis ) ;                    80     assert( pAxis == kZAxis ) ;
 57                                                    81 
 58     if ( pMin > fzAxisMin ) fzAxisMin = pMin ;     82     if ( pMin > fzAxisMin ) fzAxisMin = pMin ;
 59     if ( pMax < fzAxisMax ) fzAxisMax = pMax ;     83     if ( pMax < fzAxisMax ) fzAxisMax = pMax ;
 60   }                                                84   }
 61 }                                                  85 }
 62                                                    86 
 63 //////////////////////////////////////////////     87 ///////////////////////////////////////////////////////////////////////////
 64 //                                                 88 //
 65 // ClipToLimits                                    89 // ClipToLimits
 66 //                                                 90 //
 67 // Clip the line segment pStart->pEnd to the v     91 // Clip the line segment pStart->pEnd to the volume described by the
 68 // current limits. Return true if the line rem     92 // current limits. Return true if the line remains after clipping,
 69 // else false, and leave the vectors in an und     93 // else false, and leave the vectors in an undefined state.
 70 //                                                 94 //
 71 // Process:                                        95 // Process:
 72 //                                                 96 //
 73 // Use Cohen-Sutherland clipping in 3D             97 // Use Cohen-Sutherland clipping in 3D
 74 // [Fundamentals of Interactive Computer Graph     98 // [Fundamentals of Interactive Computer Graphics,Foley & Van Dam]
 75 //                                                 99 //
                                                   >> 100 
 76 G4bool G4VoxelLimits::ClipToLimits( G4ThreeVec    101 G4bool G4VoxelLimits::ClipToLimits( G4ThreeVector& pStart,
 77                                     G4ThreeVec    102                                     G4ThreeVector& pEnd      ) const
 78 {                                                 103 {
 79   G4int sCode, eCode ;                            104   G4int sCode, eCode ;
 80   G4bool remainsAfterClip ;                       105   G4bool remainsAfterClip ;
 81                                                   106     
 82   // Determine if line is trivially inside (bo    107   // Determine if line is trivially inside (both outcodes==0) or outside
 83   // (logical AND of outcodes !=0)                108   // (logical AND of outcodes !=0)
 84                                                   109 
 85   sCode = OutCode(pStart) ;                       110   sCode = OutCode(pStart) ;
 86   eCode = OutCode(pEnd)   ;                       111   eCode = OutCode(pEnd)   ;
 87                                                   112 
 88   if ( (sCode & eCode) != 0 )                  << 113   if ( sCode & eCode )
 89   {                                               114   {
 90     // Trivially outside, no intersection with    115     // Trivially outside, no intersection with region
 91                                                   116 
 92     remainsAfterClip = false;                     117     remainsAfterClip = false;
 93   }                                               118   }
 94   else if ( sCode == 0 && eCode == 0 )            119   else if ( sCode == 0 && eCode == 0 )
 95   {                                               120   {
 96     // Trivially inside, no intersections         121     // Trivially inside, no intersections
 97                                                   122 
 98     remainsAfterClip = true ;                     123     remainsAfterClip = true ;
 99   }                                               124   }
100   else                                            125   else
101   {                                               126   {
102     // Line segment *may* cut volume boundarie    127     // Line segment *may* cut volume boundaries
103     // At most, one end point is inside           128     // At most, one end point is inside
104                                                   129 
105     G4double x1, y1, z1, x2, y2, z2 ;             130     G4double x1, y1, z1, x2, y2, z2 ;
106                                                   131 
107     x1 = pStart.x() ;                             132     x1 = pStart.x() ;
108     y1 = pStart.y() ;                             133     y1 = pStart.y() ;
109     z1 = pStart.z() ;                             134     z1 = pStart.z() ;
110                                                   135 
111     x2 = pEnd.x() ;                               136     x2 = pEnd.x() ;
112     y2 = pEnd.y() ;                               137     y2 = pEnd.y() ;
113     z2 = pEnd.z() ;                               138     z2 = pEnd.z() ;
114                                                << 139     /*
                                                   >> 140     if( std::abs(x1-x2) < kCarTolerance*kCarTolerance)
                                                   >> 141     {
                                                   >> 142       G4cout<<"x1 = "<<x1<<"\t"<<"x2 = "<<x2<<G4endl; 
                                                   >> 143     }   
                                                   >> 144     if( std::abs(y1-y2) < kCarTolerance*kCarTolerance)
                                                   >> 145     {
                                                   >> 146       G4cout<<"y1 = "<<y1<<"\t"<<"y2 = "<<y2<<G4endl; 
                                                   >> 147     }   
                                                   >> 148     if( std::abs(z1-z2) < kCarTolerance*kCarTolerance)
                                                   >> 149     {
                                                   >> 150       G4cout<<"z1 = "<<z1<<"\t"<<"z2 = "<<z2<<G4endl; 
                                                   >> 151     } 
                                                   >> 152     */  
115     while ( sCode != eCode )  // Loop checking    153     while ( sCode != eCode )  // Loop checking, 06.08.2015, G.Cosmo
116     {                                             154     {
117       // Copy vectors to work variables x1-z1,    155       // Copy vectors to work variables x1-z1,x2-z2
118       // Ensure x1-z1 lies outside volume, swa    156       // Ensure x1-z1 lies outside volume, swapping vectors and outcodes
119       // if necessary                             157       // if necessary
120                                                   158 
121       if ( sCode != 0 )                        << 159       if ( sCode )
122       {                                           160       {
123         if ( (sCode & 0x01) != 0 )  // Clip ag << 161         if ( sCode & 0x01 )  // Clip against fxAxisMin
124         {                                         162         {
125           z1 += (fxAxisMin-x1)*(z2-z1)/(x2-x1)    163           z1 += (fxAxisMin-x1)*(z2-z1)/(x2-x1);
126           y1 += (fxAxisMin-x1)*(y2-y1)/(x2-x1)    164           y1 += (fxAxisMin-x1)*(y2-y1)/(x2-x1);
127           x1  = fxAxisMin;                        165           x1  = fxAxisMin;
128         }                                         166         }
129         else if ( (sCode & 0x02) != 0 ) // Cli << 167         else if ( sCode & 0x02 ) // Clip against fxAxisMax
130         {                                         168         {
131           z1 += (fxAxisMax-x1)*(z2-z1)/(x2-x1)    169           z1 += (fxAxisMax-x1)*(z2-z1)/(x2-x1);
132           y1 += (fxAxisMax-x1)*(y2-y1)/(x2-x1)    170           y1 += (fxAxisMax-x1)*(y2-y1)/(x2-x1);
133           x1  = fxAxisMax ;                       171           x1  = fxAxisMax ;
134         }                                         172         }
135         else if ( (sCode & 0x04) != 0 )  // Cl << 173         else if ( sCode & 0x04 )  // Clip against fyAxisMin
136         {                                         174         {
137           x1 += (fyAxisMin-y1)*(x2-x1)/(y2-y1)    175           x1 += (fyAxisMin-y1)*(x2-x1)/(y2-y1);
138           z1 += (fyAxisMin-y1)*(z2-z1)/(y2-y1)    176           z1 += (fyAxisMin-y1)*(z2-z1)/(y2-y1);
139           y1  = fyAxisMin;                        177           y1  = fyAxisMin;
140         }                                         178         }
141         else if ( (sCode & 0x08) != 0 )  // Cl << 179         else if ( sCode & 0x08 )  // Clip against fyAxisMax
142         {                                         180         {
143           x1 += (fyAxisMax-y1)*(x2-x1)/(y2-y1)    181           x1 += (fyAxisMax-y1)*(x2-x1)/(y2-y1);
144           z1 += (fyAxisMax-y1)*(z2-z1)/(y2-y1)    182           z1 += (fyAxisMax-y1)*(z2-z1)/(y2-y1);
145           y1  = fyAxisMax;                        183           y1  = fyAxisMax;
146         }                                         184         }
147         else if ( (sCode & 0x10) != 0 )  // Cl << 185         else if ( sCode & 0x10 )  // Clip against fzAxisMin
148         {                                         186         {
149           x1 += (fzAxisMin-z1)*(x2-x1)/(z2-z1)    187           x1 += (fzAxisMin-z1)*(x2-x1)/(z2-z1);
150           y1 += (fzAxisMin-z1)*(y2-y1)/(z2-z1)    188           y1 += (fzAxisMin-z1)*(y2-y1)/(z2-z1);
151           z1  = fzAxisMin;                        189           z1  = fzAxisMin;
152         }                                         190         }
153         else if ( (sCode & 0x20) != 0 )  // Cl << 191         else if ( sCode & 0x20 )  // Clip against fzAxisMax
154         {                                         192         {
155           x1 += (fzAxisMax-z1)*(x2-x1)/(z2-z1)    193           x1 += (fzAxisMax-z1)*(x2-x1)/(z2-z1);
156           y1 += (fzAxisMax-z1)*(y2-y1)/(z2-z1)    194           y1 += (fzAxisMax-z1)*(y2-y1)/(z2-z1);
157           z1  = fzAxisMax;                        195           z1  = fzAxisMax;
158         }                                         196         }
159       }                                           197       }
160       if ( eCode != 0 )  // Clip 2nd end: repe << 198       if ( eCode )  // Clip 2nd end: repeat of 1st, but 1<>2
161       {                                           199       {
162         if ( (eCode & 0x01) != 0 )  // Clip ag << 200         if ( eCode & 0x01 )  // Clip against fxAxisMin
163         {                                         201         {
164           z2 += (fxAxisMin-x2)*(z1-z2)/(x1-x2)    202           z2 += (fxAxisMin-x2)*(z1-z2)/(x1-x2);
165           y2 += (fxAxisMin-x2)*(y1-y2)/(x1-x2)    203           y2 += (fxAxisMin-x2)*(y1-y2)/(x1-x2);
166           x2  = fxAxisMin;                        204           x2  = fxAxisMin;
167         }                                         205         }
168         else if ( (eCode & 0x02) != 0 )  // Cl << 206         else if ( eCode & 0x02 )  // Clip against fxAxisMax
169         {                                         207         {
170           z2 += (fxAxisMax-x2)*(z1-z2)/(x1-x2)    208           z2 += (fxAxisMax-x2)*(z1-z2)/(x1-x2);
171           y2 += (fxAxisMax-x2)*(y1-y2)/(x1-x2)    209           y2 += (fxAxisMax-x2)*(y1-y2)/(x1-x2);
172           x2  = fxAxisMax;                        210           x2  = fxAxisMax;
173         }                                         211         }
174         else if ( (eCode & 0x04) != 0 )  // Cl << 212         else if ( eCode & 0x04 )  // Clip against fyAxisMin
175         {                                         213         {
176           x2 += (fyAxisMin-y2)*(x1-x2)/(y1-y2)    214           x2 += (fyAxisMin-y2)*(x1-x2)/(y1-y2);
177           z2 += (fyAxisMin-y2)*(z1-z2)/(y1-y2)    215           z2 += (fyAxisMin-y2)*(z1-z2)/(y1-y2);
178           y2  = fyAxisMin;                        216           y2  = fyAxisMin;
179         }                                         217         }
180         else if ((eCode&0x08) != 0)  // Clip a << 218         else if (eCode&0x08)  // Clip against fyAxisMax
181         {                                         219         {
182           x2 += (fyAxisMax-y2)*(x1-x2)/(y1-y2)    220           x2 += (fyAxisMax-y2)*(x1-x2)/(y1-y2);
183           z2 += (fyAxisMax-y2)*(z1-z2)/(y1-y2)    221           z2 += (fyAxisMax-y2)*(z1-z2)/(y1-y2);
184           y2  = fyAxisMax;                        222           y2  = fyAxisMax;
185         }                                         223         }
186         else if ( (eCode & 0x10) != 0 )  // Cl << 224         else if ( eCode & 0x10 )  // Clip against fzAxisMin
187         {                                         225         {
188           x2 += (fzAxisMin-z2)*(x1-x2)/(z1-z2)    226           x2 += (fzAxisMin-z2)*(x1-x2)/(z1-z2);
189           y2 += (fzAxisMin-z2)*(y1-y2)/(z1-z2)    227           y2 += (fzAxisMin-z2)*(y1-y2)/(z1-z2);
190           z2  = fzAxisMin;                        228           z2  = fzAxisMin;
191         }                                         229         }
192         else if ( (eCode & 0x20) != 0 )  // Cl << 230         else if ( eCode & 0x20 )  // Clip against fzAxisMax
193         {                                         231         {
194           x2 += (fzAxisMax-z2)*(x1-x2)/(z1-z2)    232           x2 += (fzAxisMax-z2)*(x1-x2)/(z1-z2);
195           y2 += (fzAxisMax-z2)*(y1-y2)/(z1-z2)    233           y2 += (fzAxisMax-z2)*(y1-y2)/(z1-z2);
196           z2  = fzAxisMax;                        234           z2  = fzAxisMax;
197         }                                         235         }
198       }                                           236       }
                                                   >> 237       //  G4endl; G4cout<<"x1 = "<<x1<<"\t"<<"x2 = "<<x2<<G4endl<<G4endl;
199       pStart = G4ThreeVector(x1,y1,z1);           238       pStart = G4ThreeVector(x1,y1,z1);
200       pEnd   = G4ThreeVector(x2,y2,z2);           239       pEnd   = G4ThreeVector(x2,y2,z2);
201       sCode  = OutCode(pStart);                   240       sCode  = OutCode(pStart);
202       eCode  = OutCode(pEnd);                     241       eCode  = OutCode(pEnd);
203     }                                             242     }
204     remainsAfterClip = sCode == 0 && eCode ==  << 243     if ( sCode == 0 && eCode == 0 ) remainsAfterClip = true;
                                                   >> 244     else                            remainsAfterClip = false;
205   }                                               245   }
206   return remainsAfterClip;                        246   return remainsAfterClip;
207 }                                                 247 }
208                                                   248 
209 //////////////////////////////////////////////    249 ////////////////////////////////////////////////////////////////////////////
210 //                                                250 //
211 // Calculate the `outcode' for the specified v    251 // Calculate the `outcode' for the specified vector:
212 // The following bits are set:                    252 // The following bits are set:
213 //   0      pVec.x()<fxAxisMin && IsXLimited()    253 //   0      pVec.x()<fxAxisMin && IsXLimited()
214 //   1      pVec.x()>fxAxisMax && IsXLimited()    254 //   1      pVec.x()>fxAxisMax && IsXLimited()
215 //   2      pVec.y()<fyAxisMin && IsYLimited()    255 //   2      pVec.y()<fyAxisMin && IsYLimited()
216 //   3      pVec.y()>fyAxisMax && IsYLimited()    256 //   3      pVec.y()>fyAxisMax && IsYLimited()
217 //   4      pVec.z()<fzAxisMin && IsZLimited()    257 //   4      pVec.z()<fzAxisMin && IsZLimited()
218 //   5      pVec.z()>fzAxisMax && IsZLimited()    258 //   5      pVec.z()>fzAxisMax && IsZLimited()
219 //                                                259 //
                                                   >> 260 
220 G4int G4VoxelLimits::OutCode( const G4ThreeVec    261 G4int G4VoxelLimits::OutCode( const G4ThreeVector& pVec ) const
221 {                                                 262 {
222   G4int code = 0 ;                // The outco    263   G4int code = 0 ;                // The outcode
223                                                   264 
224   if ( IsXLimited() )                             265   if ( IsXLimited() )
225   {                                               266   {
226     if ( pVec.x() < fxAxisMin ) code |= 0x01 ;    267     if ( pVec.x() < fxAxisMin ) code |= 0x01 ;
227     if ( pVec.x() > fxAxisMax ) code |= 0x02 ;    268     if ( pVec.x() > fxAxisMax ) code |= 0x02 ;
228   }                                               269   }
229   if ( IsYLimited() )                             270   if ( IsYLimited() )
230   {                                               271   {
231     if ( pVec.y() < fyAxisMin ) code |= 0x04 ;    272     if ( pVec.y() < fyAxisMin ) code |= 0x04 ;
232     if ( pVec.y() > fyAxisMax ) code |= 0x08 ;    273     if ( pVec.y() > fyAxisMax ) code |= 0x08 ;
233   }                                               274   }
234   if (IsZLimited())                               275   if (IsZLimited())
235   {                                               276   {
236     if ( pVec.z() < fzAxisMin ) code |= 0x10 ;    277     if ( pVec.z() < fzAxisMin ) code |= 0x10 ;
237     if ( pVec.z() > fzAxisMax ) code |= 0x20 ;    278     if ( pVec.z() > fzAxisMax ) code |= 0x20 ;
238   }                                               279   }
239   return code;                                    280   return code;
240 }                                                 281 }
241                                                   282 
242 //////////////////////////////////////////////    283 ///////////////////////////////////////////////////////////////////////////////
243                                                   284 
244 std::ostream& operator << (std::ostream& os, c    285 std::ostream& operator << (std::ostream& os, const G4VoxelLimits& pLim)
245 {                                                 286 {
246     os << "{";                                    287     os << "{";
247     if (pLim.IsXLimited())                        288     if (pLim.IsXLimited())
248         {                                         289         {
249             os << "(" << pLim.GetMinXExtent()     290             os << "(" << pLim.GetMinXExtent() 
250                << "," << pLim.GetMaxXExtent()     291                << "," << pLim.GetMaxXExtent() << ") ";
251         }                                         292         }
252     else                                          293     else
253         {                                         294         {
254             os << "(-,-) ";                       295             os << "(-,-) ";
255         }                                         296         }
256     if (pLim.IsYLimited())                        297     if (pLim.IsYLimited())
257         {                                         298         {
258             os << "(" << pLim.GetMinYExtent()     299             os << "(" << pLim.GetMinYExtent() 
259                << "," << pLim.GetMaxYExtent()     300                << "," << pLim.GetMaxYExtent() << ") ";
260         }                                         301         }
261     else                                          302     else
262         {                                         303         {
263             os << "(-,-) ";                       304             os << "(-,-) ";
264         }                                         305         }
265     if (pLim.IsZLimited())                        306     if (pLim.IsZLimited())
266         {                                         307         {
267             os << "(" << pLim.GetMinZExtent()     308             os << "(" << pLim.GetMinZExtent()
268                << "," << pLim.GetMaxZExtent()     309                << "," << pLim.GetMaxZExtent() << ")";
269         }                                         310         }
270     else                                          311     else
271         {                                         312         {
272             os << "(-,-)";                        313             os << "(-,-)";
273         }                                         314         }
274     os << "}";                                    315     os << "}";
275     return os;                                    316     return os;
276 }                                                 317 }
277                                                   318