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Geant4/geometry/management/src/G4VPhysicalVolume.cc

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Diff markup

Differences between /geometry/management/src/G4VPhysicalVolume.cc (Version 11.3.0) and /geometry/management/src/G4VPhysicalVolume.cc (Version 9.3.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 // $Id: G4VPhysicalVolume.cc,v 1.14 2007/04/11 08:00:12 gcosmo Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-03-patch-02 $
                                                   >>  29 //
                                                   >>  30 // 
 26 // class G4VPhysicalVolume Implementation          31 // class G4VPhysicalVolume Implementation
 27 //                                                 32 //
 28 // 15.01.13, G.Cosmo, A.Dotti: Modified for th << 
 29 // 28.08.96, P.Kent: Replaced transform by rot << 
 30 // 25.07.96, P.Kent: Modified interface for ne << 
 31 // 24.07.95, P.Kent: First non-stub version    << 
 32 // -------------------------------------------     33 // --------------------------------------------------------------------
 33                                                    34 
 34 #include "G4VPhysicalVolume.hh"                    35 #include "G4VPhysicalVolume.hh"
 35                                                    36 
 36 #include "G4PhysicalVolumeStore.hh"                37 #include "G4PhysicalVolumeStore.hh"
 37 #include "G4LogicalVolume.hh"                      38 #include "G4LogicalVolume.hh"
 38                                                    39 
 39 // This new field helps to use the class G4PVM << 
 40 //                                             << 
 41 G4PVManager G4VPhysicalVolume::subInstanceMana << 
 42                                                << 
 43 // These macros change the references to field << 
 44 // in the class G4PVData.                      << 
 45 //                                             << 
 46 #define G4MT_rot ((subInstanceManager.offset[i << 
 47 #define G4MT_tx ((subInstanceManager.offset[in << 
 48 #define G4MT_ty ((subInstanceManager.offset[in << 
 49 #define G4MT_tz ((subInstanceManager.offset[in << 
 50 #define G4MT_pvdata (subInstanceManager.offset << 
 51                                                << 
 52 // Constructor: init parameters and register i     40 // Constructor: init parameters and register in Store
 53 //                                                 41 //
 54 G4VPhysicalVolume::G4VPhysicalVolume( G4Rotati <<  42 G4VPhysicalVolume::G4VPhysicalVolume( G4RotationMatrix *pRot,
 55                                 const G4ThreeV <<  43                                 const G4ThreeVector &tlate,
 56                                 const G4String     44                                 const G4String& pName,
 57                                       G4Logica     45                                       G4LogicalVolume* pLogical,
 58                                       G4VPhysi     46                                       G4VPhysicalVolume* )
 59   : flogical(pLogical), fname(pName)           <<  47   : frot(pRot), ftrans(tlate), flogical(pLogical),
                                                   >>  48     fname(pName), flmother(0)
 60 {                                                  49 {
 61   instanceID = subInstanceManager.CreateSubIns << 
 62                                                << 
 63   this->SetRotation( pRot );       // G4MT_rot << 
 64   this->SetTranslation( tlate );   // G4MT_tra << 
 65                                                << 
 66   // Initialize 'Shadow' data structure - for  << 
 67   pvdata = new G4PVData();                     << 
 68   pvdata->frot = pRot;                         << 
 69   pvdata->tx = tlate.x();                      << 
 70   pvdata->ty = tlate.y();                      << 
 71   pvdata->tz = tlate.z();                      << 
 72                                                << 
 73   G4PhysicalVolumeStore::Register(this);           50   G4PhysicalVolumeStore::Register(this);
 74 }                                                  51 }
 75                                                    52 
 76 // Fake default constructor - sets only member     53 // Fake default constructor - sets only member data and allocates memory
 77 //                            for usage restri     54 //                            for usage restricted to object persistency.
 78 //                                                 55 //
 79 G4VPhysicalVolume::G4VPhysicalVolume( __void__     56 G4VPhysicalVolume::G4VPhysicalVolume( __void__& )
 80   : fname("")                                  <<  57   : frot(0), flogical(0), fname(""), flmother(0)
 81 {                                                  58 {
 82   // Register to store                             59   // Register to store
 83   //                                               60   //
 84   instanceID = subInstanceManager.CreateSubIns << 
 85                                                << 
 86   G4PhysicalVolumeStore::Register(this);           61   G4PhysicalVolumeStore::Register(this);
 87 }                                                  62 }
 88                                                    63 
 89 // Destructor -  remove from Store                 64 // Destructor -  remove from Store
 90 //                                                 65 //
 91 G4VPhysicalVolume::~G4VPhysicalVolume()            66 G4VPhysicalVolume::~G4VPhysicalVolume() 
 92 {                                                  67 {
 93   delete pvdata;                               << 
 94   G4PhysicalVolumeStore::DeRegister(this);         68   G4PhysicalVolumeStore::DeRegister(this);
 95 }                                                  69 }
 96                                                    70 
 97 // Set volume name and notify store of the cha << 
 98 //                                             << 
 99 void G4VPhysicalVolume::SetName(const G4String << 
100 {                                              << 
101   fname = pName;                               << 
102   G4PhysicalVolumeStore::GetInstance()->SetMap << 
103 }                                              << 
104                                                << 
105 // This method is similar to the constructor.  << 
106 // thread to achieve the same effect as that o << 
107 // to register the new created instance. This  << 
108 // It does not create a new G4VPhysicalVolume  << 
109 // It only assign the value for the fields enc << 
110 //                                             << 
111 void G4VPhysicalVolume::                       << 
112 InitialiseWorker( G4VPhysicalVolume* /*pMaster << 
113                   G4RotationMatrix *pRot,      << 
114                   const G4ThreeVector &tlate)  << 
115 {                                              << 
116   subInstanceManager.SlaveCopySubInstanceArray << 
117                                                << 
118   this->SetRotation( pRot );      // G4MT_rot  << 
119   this->SetTranslation( tlate );  // G4MT_tran << 
120   //  G4PhysicalVolumeStore::Register(this);   << 
121 }                                              << 
122                                                << 
123 // Release memory allocated for offset         << 
124 //                                             << 
125 void G4VPhysicalVolume::Clean()                << 
126 {                                              << 
127   subInstanceManager.FreeSlave();              << 
128 }                                              << 
129                                                << 
130 // This method is similar to the destructor. I << 
131 // thread to achieve the partial effect as tha << 
132 // For G4VPhysicalVolume instances, nothing mo << 
133 //                                             << 
134 void G4VPhysicalVolume::TerminateWorker( G4VPh << 
135 {                                              << 
136 }                                              << 
137                                                << 
138 // Returns the private data instance manager.  << 
139 //                                             << 
140 const G4PVManager& G4VPhysicalVolume::GetSubIn << 
141 {                                              << 
142   return subInstanceManager;                   << 
143 }                                              << 
144                                                << 
145 G4int G4VPhysicalVolume::GetMultiplicity() con     71 G4int G4VPhysicalVolume::GetMultiplicity() const
146 {                                                  72 {
147   return 1;                                        73   return 1;
148 }                                                  74 }
149                                                    75 
150 const G4ThreeVector G4VPhysicalVolume::GetTran << 
151 {                                              << 
152   return G4ThreeVector(G4MT_tx, G4MT_ty, G4MT_ << 
153 }                                              << 
154                                                << 
155 void G4VPhysicalVolume::SetTranslation(const G << 
156 {                                              << 
157   G4MT_tx=vec.x(); G4MT_ty=vec.y(); G4MT_tz=ve << 
158 }                                              << 
159                                                << 
160 const G4RotationMatrix* G4VPhysicalVolume::Get << 
161 {                                              << 
162   return G4MT_rot;                             << 
163 }                                              << 
164                                                << 
165 G4RotationMatrix* G4VPhysicalVolume::GetRotati << 
166 {                                              << 
167   return G4MT_rot;                             << 
168 }                                              << 
169                                                << 
170 void G4VPhysicalVolume::SetRotation(G4Rotation << 
171 {                                              << 
172   G4MT_rot = pRot;                             << 
173 }                                              << 
174                                                << 
175 G4RotationMatrix* G4VPhysicalVolume::GetObject     76 G4RotationMatrix* G4VPhysicalVolume::GetObjectRotation() const
176 {                                                  77 {
177   static G4RotationMatrix aRotM;               <<  78   static G4RotationMatrix  aRotM; 
178   static G4RotationMatrix IdentityRM;          <<  79   static G4RotationMatrix  IdentityRM;  // Never changed (from "1")
179                                                <<  80   G4RotationMatrix* retval; 
180   G4RotationMatrix* retval = &IdentityRM;      << 
181                                                    81 
182   // Insure against frot being a null pointer      82   // Insure against frot being a null pointer
183   if(this->GetRotation() != nullptr)           <<  83   if(frot)
184   {                                                84   {
185      aRotM = GetRotation()->inverse();         <<  85     aRotM= frot->inverse();
186      retval= &aRotM;                           <<  86     retval= &aRotM;
187   }                                                87   }
188   return retval;                               <<  88   else
189 }                                              << 
190                                                << 
191 G4RotationMatrix G4VPhysicalVolume::GetObjectR << 
192 {                                              << 
193   G4RotationMatrix aRotM;   // Initialised to  << 
194                                                << 
195   // Insure against G4MT_rot being a null poin << 
196   if(G4MT_rot)                                 << 
197   {                                                89   {
198      aRotM = G4MT_rot->inverse();              <<  90     retval= &IdentityRM;
199   }                                                91   }
200   return aRotM;                                <<  92   return retval;
201 }                                              << 
202                                                << 
203 G4ThreeVector  G4VPhysicalVolume::GetObjectTra << 
204 {                                              << 
205   return {G4MT_tx, G4MT_ty, G4MT_tz};          << 
206 }                                              << 
207                                                << 
208 const G4RotationMatrix* G4VPhysicalVolume::Get << 
209 {                                              << 
210   return G4MT_rot;                             << 
211 }                                              << 
212                                                << 
213 G4ThreeVector  G4VPhysicalVolume::GetFrameTran << 
214 {                                              << 
215   return -G4ThreeVector(G4MT_tx, G4MT_ty, G4MT << 
216 }                                                  93 }
217                                                    94 
218 // Only implemented for placed and parameteris     95 // Only implemented for placed and parameterised volumes.
219 // Not required for replicas.                      96 // Not required for replicas.
220 //                                                 97 //
221 G4bool G4VPhysicalVolume::CheckOverlaps(G4int, <<  98 G4bool G4VPhysicalVolume::CheckOverlaps(G4int, G4double, G4bool)
222 {                                                  99 {
223   return false;                                   100   return false;
224 }                                                 101 }
225                                                   102