Geant4 Cross Reference

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Geant4/geometry/management/src/G4VPhysicalVolume.cc

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Diff markup

Differences between /geometry/management/src/G4VPhysicalVolume.cc (Version 11.3.0) and /geometry/management/src/G4VPhysicalVolume.cc (Version 10.3.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 // $Id: G4VPhysicalVolume.cc 100428 2016-10-21 12:59:37Z gcosmo $
                                                   >>  28 //
                                                   >>  29 // 
 26 // class G4VPhysicalVolume Implementation          30 // class G4VPhysicalVolume Implementation
 27 //                                                 31 //
 28 // 15.01.13, G.Cosmo, A.Dotti: Modified for th << 
 29 // 28.08.96, P.Kent: Replaced transform by rot << 
 30 // 25.07.96, P.Kent: Modified interface for ne << 
 31 // 24.07.95, P.Kent: First non-stub version    << 
 32 // -------------------------------------------     32 // --------------------------------------------------------------------
 33                                                    33 
 34 #include "G4VPhysicalVolume.hh"                    34 #include "G4VPhysicalVolume.hh"
 35                                                    35 
 36 #include "G4PhysicalVolumeStore.hh"                36 #include "G4PhysicalVolumeStore.hh"
 37 #include "G4LogicalVolume.hh"                      37 #include "G4LogicalVolume.hh"
 38                                                    38 
 39 // This new field helps to use the class G4PVM     39 // This new field helps to use the class G4PVManager
 40 //                                                 40 //
 41 G4PVManager G4VPhysicalVolume::subInstanceMana     41 G4PVManager G4VPhysicalVolume::subInstanceManager;
 42                                                    42 
 43 // These macros change the references to field     43 // These macros change the references to fields that are now encapsulated
 44 // in the class G4PVData.                          44 // in the class G4PVData.
 45 //                                                 45 //
 46 #define G4MT_rot ((subInstanceManager.offset[i     46 #define G4MT_rot ((subInstanceManager.offset[instanceID]).frot)
 47 #define G4MT_tx ((subInstanceManager.offset[in <<  47 #define G4MT_trans ((subInstanceManager.offset[instanceID]).ftrans)
 48 #define G4MT_ty ((subInstanceManager.offset[in << 
 49 #define G4MT_tz ((subInstanceManager.offset[in << 
 50 #define G4MT_pvdata (subInstanceManager.offset     48 #define G4MT_pvdata (subInstanceManager.offset[instanceID])
 51                                                    49 
 52 // Constructor: init parameters and register i     50 // Constructor: init parameters and register in Store
 53 //                                                 51 //
 54 G4VPhysicalVolume::G4VPhysicalVolume( G4Rotati <<  52 G4VPhysicalVolume::G4VPhysicalVolume( G4RotationMatrix *pRot,
 55                                 const G4ThreeV <<  53                                 const G4ThreeVector &tlate,
 56                                 const G4String     54                                 const G4String& pName,
 57                                       G4Logica     55                                       G4LogicalVolume* pLogical,
 58                                       G4VPhysi     56                                       G4VPhysicalVolume* )
 59   : flogical(pLogical), fname(pName)           <<  57   : flogical(pLogical),
                                                   >>  58     fname(pName), flmother(0)
 60 {                                                  59 {
 61   instanceID = subInstanceManager.CreateSubIns     60   instanceID = subInstanceManager.CreateSubInstance();
 62                                                    61 
 63   this->SetRotation( pRot );       // G4MT_rot     62   this->SetRotation( pRot );       // G4MT_rot = pRot;
 64   this->SetTranslation( tlate );   // G4MT_tra     63   this->SetTranslation( tlate );   // G4MT_trans = tlate;
 65                                                    64 
 66   // Initialize 'Shadow' data structure - for      65   // Initialize 'Shadow' data structure - for use by object persistency
 67   pvdata = new G4PVData();                         66   pvdata = new G4PVData();
 68   pvdata->frot = pRot;                             67   pvdata->frot = pRot;
 69   pvdata->tx = tlate.x();                      <<  68   pvdata->ftrans = G4ThreeVector(tlate);
 70   pvdata->ty = tlate.y();                      << 
 71   pvdata->tz = tlate.z();                      << 
 72                                                    69 
 73   G4PhysicalVolumeStore::Register(this);           70   G4PhysicalVolumeStore::Register(this);
 74 }                                                  71 }
 75                                                    72 
 76 // Fake default constructor - sets only member     73 // Fake default constructor - sets only member data and allocates memory
 77 //                            for usage restri     74 //                            for usage restricted to object persistency.
 78 //                                                 75 //
 79 G4VPhysicalVolume::G4VPhysicalVolume( __void__     76 G4VPhysicalVolume::G4VPhysicalVolume( __void__& )
 80   : fname("")                                  <<  77   : flogical(0), fname(""), flmother(0), pvdata(0)
 81 {                                                  78 {
 82   // Register to store                             79   // Register to store
 83   //                                               80   //
 84   instanceID = subInstanceManager.CreateSubIns     81   instanceID = subInstanceManager.CreateSubInstance();
 85                                                    82 
 86   G4PhysicalVolumeStore::Register(this);           83   G4PhysicalVolumeStore::Register(this);
 87 }                                                  84 }
 88                                                    85 
 89 // Destructor -  remove from Store                 86 // Destructor -  remove from Store
 90 //                                                 87 //
 91 G4VPhysicalVolume::~G4VPhysicalVolume()            88 G4VPhysicalVolume::~G4VPhysicalVolume() 
 92 {                                                  89 {
 93   delete pvdata;                                   90   delete pvdata;
 94   G4PhysicalVolumeStore::DeRegister(this);         91   G4PhysicalVolumeStore::DeRegister(this);
 95 }                                                  92 }
 96                                                    93 
 97 // Set volume name and notify store of the cha << 
 98 //                                             << 
 99 void G4VPhysicalVolume::SetName(const G4String << 
100 {                                              << 
101   fname = pName;                               << 
102   G4PhysicalVolumeStore::GetInstance()->SetMap << 
103 }                                              << 
104                                                << 
105 // This method is similar to the constructor.      94 // This method is similar to the constructor. It is used by each worker
106 // thread to achieve the same effect as that o     95 // thread to achieve the same effect as that of the master thread exept
107 // to register the new created instance. This      96 // to register the new created instance. This method is invoked explicitly.
108 // It does not create a new G4VPhysicalVolume      97 // It does not create a new G4VPhysicalVolume instance.
109 // It only assign the value for the fields enc     98 // It only assign the value for the fields encapsulated by the class G4PVData.
110 //                                                 99 //
111 void G4VPhysicalVolume::                          100 void G4VPhysicalVolume::
112 InitialiseWorker( G4VPhysicalVolume* /*pMaster    101 InitialiseWorker( G4VPhysicalVolume* /*pMasterObject*/,
113                   G4RotationMatrix *pRot,         102                   G4RotationMatrix *pRot,
114                   const G4ThreeVector &tlate)     103                   const G4ThreeVector &tlate)
115 {                                                 104 {
116   subInstanceManager.SlaveCopySubInstanceArray    105   subInstanceManager.SlaveCopySubInstanceArray();
117                                                   106 
118   this->SetRotation( pRot );      // G4MT_rot     107   this->SetRotation( pRot );      // G4MT_rot   = pRot;
119   this->SetTranslation( tlate );  // G4MT_tran    108   this->SetTranslation( tlate );  // G4MT_trans = tlate;
120   //  G4PhysicalVolumeStore::Register(this);      109   //  G4PhysicalVolumeStore::Register(this);
121 }                                                 110 }
122                                                   111 
123 // Release memory allocated for offset         << 
124 //                                             << 
125 void G4VPhysicalVolume::Clean()                << 
126 {                                              << 
127   subInstanceManager.FreeSlave();              << 
128 }                                              << 
129                                                << 
130 // This method is similar to the destructor. I    112 // This method is similar to the destructor. It is used by each worker
131 // thread to achieve the partial effect as tha    113 // thread to achieve the partial effect as that of the master thread.
132 // For G4VPhysicalVolume instances, nothing mo    114 // For G4VPhysicalVolume instances, nothing more to do here.
133 //                                                115 //
134 void G4VPhysicalVolume::TerminateWorker( G4VPh    116 void G4VPhysicalVolume::TerminateWorker( G4VPhysicalVolume* /*pMasterObject*/)
135 {                                                 117 {
136 }                                                 118 }
137                                                   119 
138 // Returns the private data instance manager.     120 // Returns the private data instance manager.
139 //                                                121 //
140 const G4PVManager& G4VPhysicalVolume::GetSubIn    122 const G4PVManager& G4VPhysicalVolume::GetSubInstanceManager()
141 {                                                 123 {
142   return subInstanceManager;                      124   return subInstanceManager;
143 }                                                 125 }
144                                                   126 
145 G4int G4VPhysicalVolume::GetMultiplicity() con    127 G4int G4VPhysicalVolume::GetMultiplicity() const
146 {                                                 128 {
147   return 1;                                       129   return 1;
148 }                                                 130 }
149                                                   131 
150 const G4ThreeVector G4VPhysicalVolume::GetTran << 132 const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const
151 {                                                 133 {
152   return G4ThreeVector(G4MT_tx, G4MT_ty, G4MT_ << 134   return G4MT_trans;
153 }                                                 135 }
154                                                   136 
155 void G4VPhysicalVolume::SetTranslation(const G    137 void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &vec)
156 {                                                 138 {
157   G4MT_tx=vec.x(); G4MT_ty=vec.y(); G4MT_tz=ve << 139   G4MT_trans=vec;
158 }                                                 140 }
159                                                   141 
160 const G4RotationMatrix* G4VPhysicalVolume::Get    142 const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const
161 {                                                 143 {
162   return G4MT_rot;                                144   return G4MT_rot;
163 }                                                 145 }
164                                                   146 
165 G4RotationMatrix* G4VPhysicalVolume::GetRotati    147 G4RotationMatrix* G4VPhysicalVolume::GetRotation()
166 {                                                 148 {
167   return G4MT_rot;                                149   return G4MT_rot;
168 }                                                 150 }
169                                                   151 
170 void G4VPhysicalVolume::SetRotation(G4Rotation    152 void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot)
171 {                                                 153 {
172   G4MT_rot = pRot;                             << 154   G4MT_rot=pRot;
173 }                                                 155 }
174                                                   156 
175 G4RotationMatrix* G4VPhysicalVolume::GetObject    157 G4RotationMatrix* G4VPhysicalVolume::GetObjectRotation() const
176 {                                                 158 {
177   static G4RotationMatrix aRotM;                  159   static G4RotationMatrix aRotM;
178   static G4RotationMatrix IdentityRM;             160   static G4RotationMatrix IdentityRM;
179                                                   161 
180   G4RotationMatrix* retval = &IdentityRM;         162   G4RotationMatrix* retval = &IdentityRM;
181                                                   163 
182   // Insure against frot being a null pointer     164   // Insure against frot being a null pointer
183   if(this->GetRotation() != nullptr)           << 165   if(this->GetRotation())
184   {                                               166   {
185      aRotM = GetRotation()->inverse();            167      aRotM = GetRotation()->inverse();
186      retval= &aRotM;                              168      retval= &aRotM;
187   }                                               169   }
188   return retval;                                  170   return retval;
189 }                                                 171 }
190                                                   172 
191 G4RotationMatrix G4VPhysicalVolume::GetObjectR    173 G4RotationMatrix G4VPhysicalVolume::GetObjectRotationValue() const
192 {                                                 174 {
193   G4RotationMatrix aRotM;   // Initialised to  << 175   G4RotationMatrix  aRotM;   // Initialised to identity
194                                                   176 
195   // Insure against G4MT_rot being a null poin    177   // Insure against G4MT_rot being a null pointer
196   if(G4MT_rot)                                    178   if(G4MT_rot)
197   {                                               179   {
198      aRotM = G4MT_rot->inverse();              << 180      aRotM= G4MT_rot->inverse();
199   }                                               181   }
200   return aRotM;                                   182   return aRotM;
201 }                                                 183 }
202                                                   184 
203 G4ThreeVector  G4VPhysicalVolume::GetObjectTra    185 G4ThreeVector  G4VPhysicalVolume::GetObjectTranslation() const
204 {                                                 186 {
205   return {G4MT_tx, G4MT_ty, G4MT_tz};          << 187   return G4MT_trans;
206 }                                                 188 }
207                                                   189 
208 const G4RotationMatrix* G4VPhysicalVolume::Get    190 const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const
209 {                                                 191 {
210   return G4MT_rot;                                192   return G4MT_rot;
211 }                                                 193 }
212                                                   194 
213 G4ThreeVector  G4VPhysicalVolume::GetFrameTran    195 G4ThreeVector  G4VPhysicalVolume::GetFrameTranslation() const
214 {                                                 196 {
215   return -G4ThreeVector(G4MT_tx, G4MT_ty, G4MT << 197   return -G4MT_trans;
216 }                                                 198 }
217                                                   199 
218 // Only implemented for placed and parameteris    200 // Only implemented for placed and parameterised volumes.
219 // Not required for replicas.                     201 // Not required for replicas.
220 //                                                202 //
221 G4bool G4VPhysicalVolume::CheckOverlaps(G4int,    203 G4bool G4VPhysicalVolume::CheckOverlaps(G4int, G4double, G4bool, G4int)
222 {                                                 204 {
223   return false;                                   205   return false;
224 }                                                 206 }
225                                                   207