Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // class G4TouchableHistory Implementation 27 // 28 // Created: Paul Kent, August 1996 29 // ------------------------------------------- 30 31 #include "G4TouchableHistory.hh" 32 33 G4Allocator<G4TouchableHistory>*& aTouchableHi 34 { 35 G4ThreadLocalStatic G4Allocator<G4TouchableH 36 return _instance; 37 } 38 39 G4TouchableHistory::G4TouchableHistory() 40 : ftlate(G4ThreeVector(0.,0.,0.)) 41 42 { 43 fhistory.SetFirstEntry(nullptr); 44 } 45 46 G4TouchableHistory::G4TouchableHistory( const 47 : fhistory(history) 48 { 49 const G4AffineTransform& tf = fhistory.GetTo 50 ftlate = tf.InverseNetTranslation(); 51 frot = tf.InverseNetRotation(); 52 } 53 54 G4TouchableHistory::~G4TouchableHistory() = de 55 56 const G4ThreeVector& 57 G4TouchableHistory::GetTranslation(G4int depth 58 { 59 // The value returned will change at the nex 60 // Copy it if you want to use it! 61 // 62 static G4ThreadLocal G4ThreeVector* ctrans = 63 if ( ctrans == nullptr ) { ctrans = new G4T 64 if(depth==0.0) 65 { 66 return ftlate; 67 } 68 else 69 { 70 *ctrans = 71 fhistory.GetTransform(CalculateHistoryIn 72 return *ctrans; 73 } 74 } 75 76 const G4RotationMatrix* 77 G4TouchableHistory::GetRotation(G4int depth) c 78 { 79 // The value returned will change at the nex 80 // Copy it if you want to use it! 81 // 82 static G4ThreadLocal G4RotationMatrix* rotM 83 if ( rotM == nullptr ) { rotM = new G4Rotat 84 85 if(depth==0.0) 86 { 87 return &frot; 88 } 89 else 90 { 91 *rotM = fhistory.GetTransform(CalculateHis 92 return rotM; 93 } 94 } 95