Geant4 Cross Reference

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Geant4/geometry/management/src/G4TouchableHistory.cc

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Diff markup

Differences between /geometry/management/src/G4TouchableHistory.cc (Version 11.3.0) and /geometry/management/src/G4TouchableHistory.cc (Version 11.2.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 // 
 26 // class G4TouchableHistory Implementation         26 // class G4TouchableHistory Implementation
 27 //                                                 27 //
 28 // Created: Paul Kent, August 1996                 28 // Created: Paul Kent, August 1996
 29 // -------------------------------------------     29 // ----------------------------------------------------------------------
 30                                                    30 
 31 #include "G4TouchableHistory.hh"                   31 #include "G4TouchableHistory.hh"
 32                                                    32 
 33 G4Allocator<G4TouchableHistory>*& aTouchableHi     33 G4Allocator<G4TouchableHistory>*& aTouchableHistoryAllocator()
 34 {                                                  34 {
 35   G4ThreadLocalStatic G4Allocator<G4TouchableH     35   G4ThreadLocalStatic G4Allocator<G4TouchableHistory>* _instance = nullptr;
 36   return _instance;                                36   return _instance;
 37 }                                                  37 }
 38                                                    38 
 39 G4TouchableHistory::G4TouchableHistory()           39 G4TouchableHistory::G4TouchableHistory()
 40   : ftlate(G4ThreeVector(0.,0.,0.))                40   : ftlate(G4ThreeVector(0.,0.,0.))
 41                                                    41     
 42 {                                                  42 { 
 43   fhistory.SetFirstEntry(nullptr);                 43   fhistory.SetFirstEntry(nullptr);
 44 }                                                  44 }
 45                                                    45 
 46 G4TouchableHistory::G4TouchableHistory( const      46 G4TouchableHistory::G4TouchableHistory( const G4NavigationHistory& history )
 47   : fhistory(history)                              47   : fhistory(history)
 48 {                                                  48 {
 49   const G4AffineTransform& tf = fhistory.GetTo     49   const G4AffineTransform& tf = fhistory.GetTopTransform();
 50   ftlate = tf.InverseNetTranslation();             50   ftlate = tf.InverseNetTranslation();
 51   frot = tf.InverseNetRotation();                  51   frot = tf.InverseNetRotation();
 52 }                                                  52 }
 53                                                    53 
 54 G4TouchableHistory::~G4TouchableHistory() = de     54 G4TouchableHistory::~G4TouchableHistory() = default;
 55                                                    55 
 56 const G4ThreeVector&                               56 const G4ThreeVector&
 57 G4TouchableHistory::GetTranslation(G4int depth     57 G4TouchableHistory::GetTranslation(G4int depth) const
 58 {                                                  58 { 
 59   // The value returned will change at the nex     59   // The value returned will change at the next call
 60   // Copy it if you want to use it!                60   // Copy it if you want to use it!
 61   //                                               61   //
 62   static G4ThreadLocal G4ThreeVector* ctrans =     62   static G4ThreadLocal G4ThreeVector* ctrans = nullptr;
 63   if ( ctrans == nullptr )  { ctrans = new G4T     63   if ( ctrans == nullptr )  { ctrans = new G4ThreeVector; }
 64   if(depth==0.0)                                   64   if(depth==0.0)
 65   {                                                65   {
 66     return ftlate;                                 66     return ftlate;
 67   }                                                67   }
 68   else                                             68   else
 69   {                                                69   {
 70     *ctrans =                                      70     *ctrans =
 71       fhistory.GetTransform(CalculateHistoryIn     71       fhistory.GetTransform(CalculateHistoryIndex(depth)).NetTranslation();
 72     return *ctrans;                                72     return *ctrans;
 73   }                                                73   }
 74 }                                                  74 }
 75                                                    75 
 76 const G4RotationMatrix*                            76 const G4RotationMatrix*
 77 G4TouchableHistory::GetRotation(G4int depth) c     77 G4TouchableHistory::GetRotation(G4int depth) const
 78 {                                                  78 { 
 79   // The value returned will change at the nex     79   // The value returned will change at the next call
 80   // Copy it if you want to use it!                80   // Copy it if you want to use it!
 81   //                                               81   //
 82   static G4ThreadLocal G4RotationMatrix* rotM      82   static G4ThreadLocal G4RotationMatrix* rotM = nullptr;
 83   if ( rotM == nullptr )  { rotM = new G4Rotat     83   if ( rotM == nullptr )  { rotM = new G4RotationMatrix; }
 84                                                    84 
 85   if(depth==0.0)                                   85   if(depth==0.0)
 86   {                                                86   {
 87     return &frot;                                  87     return &frot;
 88   }                                                88   }
 89   else                                             89   else
 90   {                                                90   {
 91     *rotM = fhistory.GetTransform(CalculateHis     91     *rotM = fhistory.GetTransform(CalculateHistoryIndex(depth)).NetRotation();
 92     return rotM;                                   92     return rotM;
 93   }                                                93   }
 94 }                                                  94 }
 95                                                    95