Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/management/src/G4RegionStore.cc

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Diff markup

Differences between /geometry/management/src/G4RegionStore.cc (Version 11.3.0) and /geometry/management/src/G4RegionStore.cc (Version 11.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4RegionStore implementation                    26 // G4RegionStore implementation
 27 //                                                 27 //
 28 // 18.09.02, G.Cosmo - Initial version             28 // 18.09.02, G.Cosmo - Initial version
 29 // -------------------------------------------     29 // --------------------------------------------------------------------
 30                                                    30 
 31 #include "G4Region.hh"                             31 #include "G4Region.hh"
 32 #include "G4RegionStore.hh"                        32 #include "G4RegionStore.hh"
 33 #include "G4GeometryManager.hh"                    33 #include "G4GeometryManager.hh"
 34 #include "G4VPhysicalVolume.hh"                    34 #include "G4VPhysicalVolume.hh"
 35 #include "G4PhysicalVolumeStore.hh"                35 #include "G4PhysicalVolumeStore.hh"
 36                                                    36 
 37 #include "G4ios.hh"                                37 #include "G4ios.hh"
 38 #include "G4AutoLock.hh"                           38 #include "G4AutoLock.hh"
 39                                                    39 
 40 namespace                                          40 namespace
 41 {                                                  41 {
 42   G4Mutex mapMutex = G4MUTEX_INITIALIZER;          42   G4Mutex mapMutex = G4MUTEX_INITIALIZER;
 43 }                                                  43 }
 44                                                    44 
 45 // *******************************************     45 // ***************************************************************************
 46 // Static class variables                          46 // Static class variables
 47 // *******************************************     47 // ***************************************************************************
 48 //                                                 48 //
 49 G4RegionStore* G4RegionStore::fgInstance = nul     49 G4RegionStore* G4RegionStore::fgInstance = nullptr;
 50 G4ThreadLocal G4VStoreNotifier* G4RegionStore:     50 G4ThreadLocal G4VStoreNotifier* G4RegionStore::fgNotifier = nullptr;
 51 G4ThreadLocal G4bool G4RegionStore::locked = f     51 G4ThreadLocal G4bool G4RegionStore::locked = false;
 52                                                    52 
 53 // *******************************************     53 // ***************************************************************************
 54 // Protected constructor: Construct underlying     54 // Protected constructor: Construct underlying container with
 55 // initial size of 20 entries                      55 // initial size of 20 entries
 56 // *******************************************     56 // ***************************************************************************
 57 //                                                 57 //
 58 G4RegionStore::G4RegionStore()                     58 G4RegionStore::G4RegionStore()
 59                                                <<  59   : std::vector<G4Region*>()
 60 {                                                  60 {
 61   reserve(20);                                     61   reserve(20);
 62 }                                                  62 }
 63                                                    63 
 64 // *******************************************     64 // ***************************************************************************
 65 // Destructor                                      65 // Destructor
 66 // *******************************************     66 // ***************************************************************************
 67 //                                                 67 //
 68 G4RegionStore::~G4RegionStore()                    68 G4RegionStore::~G4RegionStore() 
 69 {                                                  69 {
 70   Clean();  // Delete all regions in the store     70   Clean();  // Delete all regions in the store
 71   G4Region::Clean();  // Delete allocated sub-     71   G4Region::Clean();  // Delete allocated sub-instance data
 72 }                                                  72 }
 73                                                    73 
 74 // *******************************************     74 // ***************************************************************************
 75 // Delete all regions from the store except fo     75 // Delete all regions from the store except for the world region
 76 // *******************************************     76 // ***************************************************************************
 77 //                                                 77 //
 78 void G4RegionStore::Clean()                        78 void G4RegionStore::Clean()
 79 {                                                  79 {
 80   // Do nothing if geometry is closed              80   // Do nothing if geometry is closed
 81   //                                               81   //
 82   if (G4GeometryManager::GetInstance()->IsGeom <<  82   if (G4GeometryManager::IsGeometryClosed())
 83   {                                                83   {
 84     G4cout << "WARNING - Attempt to delete the     84     G4cout << "WARNING - Attempt to delete the region store"
 85            << " while geometry closed !" << G4     85            << " while geometry closed !" << G4endl;
 86     return;                                        86     return;
 87   }                                                87   }
 88                                                    88 
 89   // Locks store for deletion of regions. De-r     89   // Locks store for deletion of regions. De-registration will be
 90   // performed at this stage. G4Regions will n     90   // performed at this stage. G4Regions will not de-register themselves.
 91   //                                               91   //
 92   locked = true;                                   92   locked = true;  
 93                                                    93 
 94   G4RegionStore* store = GetInstance();            94   G4RegionStore* store = GetInstance();
 95                                                    95 
 96   for(auto pos=store->cbegin(); pos!=store->ce     96   for(auto pos=store->cbegin(); pos!=store->cend(); ++pos)
 97   {                                                97   {
 98     if (fgNotifier != nullptr) { fgNotifier->N     98     if (fgNotifier != nullptr) { fgNotifier->NotifyDeRegistration(); }
 99     delete *pos;                                   99     delete *pos;
100   }                                               100   }
101                                                   101 
102   store->bmap.clear(); store->mvalid = false;     102   store->bmap.clear(); store->mvalid = false;
103   locked = false;                                 103   locked = false;
104   store->clear();                                 104   store->clear();
105 }                                                 105 }
106                                                   106 
107 // *******************************************    107 // ***************************************************************************
108 // Associate user notifier to the store           108 // Associate user notifier to the store
109 // *******************************************    109 // ***************************************************************************
110 //                                                110 //
111 void G4RegionStore::SetNotifier(G4VStoreNotifi    111 void G4RegionStore::SetNotifier(G4VStoreNotifier* pNotifier)
112 {                                                 112 {
113   GetInstance();                                  113   GetInstance();
114   fgNotifier = pNotifier;                         114   fgNotifier = pNotifier;
115 }                                                 115 }
116                                                   116 
117 // *******************************************    117 // ***************************************************************************
118 // Bring contents of internal map up to date a    118 // Bring contents of internal map up to date and reset validity flag
119 // *******************************************    119 // ***************************************************************************
120 //                                                120 //
121 void G4RegionStore::UpdateMap()                   121 void G4RegionStore::UpdateMap()
122 {                                                 122 {
123   G4AutoLock l(&mapMutex);  // to avoid thread    123   G4AutoLock l(&mapMutex);  // to avoid thread contention at initialisation
124   if (mvalid) return;                             124   if (mvalid) return;
125   bmap.clear();                                   125   bmap.clear();
126   for(auto pos=GetInstance()->cbegin(); pos!=G    126   for(auto pos=GetInstance()->cbegin(); pos!=GetInstance()->cend(); ++pos)
127   {                                               127   {
128     const G4String& reg_name = (*pos)->GetName    128     const G4String& reg_name = (*pos)->GetName();
129     auto it = bmap.find(reg_name);                129     auto it = bmap.find(reg_name);
130     if (it != bmap.cend())                        130     if (it != bmap.cend())
131     {                                             131     {
132       it->second.push_back(*pos);                 132       it->second.push_back(*pos);
133     }                                             133     }
134     else                                          134     else
135     {                                             135     {
136       std::vector<G4Region*> reg_vec { *pos };    136       std::vector<G4Region*> reg_vec { *pos };
137       bmap.insert(std::make_pair(reg_name, reg    137       bmap.insert(std::make_pair(reg_name, reg_vec));
138     }                                             138     }
139   }                                               139   }
140   mvalid = true;                                  140   mvalid = true;
141   l.unlock();                                     141   l.unlock();
142 }                                                 142 }
143                                                   143 
144 // *******************************************    144 // ***************************************************************************
145 // Add Region to container                        145 // Add Region to container
146 // *******************************************    146 // ***************************************************************************
147 //                                                147 //
148 void G4RegionStore::Register(G4Region* pRegion    148 void G4RegionStore::Register(G4Region* pRegion)
149 {                                                 149 {
150   G4RegionStore* store = GetInstance();           150   G4RegionStore* store = GetInstance();
151   store->push_back(pRegion);                      151   store->push_back(pRegion);
152   const G4String& reg_name = pRegion->GetName(    152   const G4String& reg_name = pRegion->GetName();
153   auto it = store->bmap.find(reg_name);           153   auto it = store->bmap.find(reg_name);
154   if (it != store->bmap.cend())                   154   if (it != store->bmap.cend())
155   {                                               155   {
156     it->second.push_back(pRegion);                156     it->second.push_back(pRegion);
157   }                                               157   }
158   else                                            158   else
159   {                                               159   {
160     std::vector<G4Region*> reg_vec { pRegion }    160     std::vector<G4Region*> reg_vec { pRegion };
161     store->bmap.insert(std::make_pair(reg_name    161     store->bmap.insert(std::make_pair(reg_name, reg_vec));
162   }                                               162   }
163   if (fgNotifier != nullptr) { fgNotifier->Not << 163   if (fgNotifier) { fgNotifier->NotifyRegistration(); }
164   store->mvalid = true;                           164   store->mvalid = true;
165 }                                                 165 }
166                                                   166 
167 // *******************************************    167 // ***************************************************************************
168 // Remove Region from container                   168 // Remove Region from container
169 // *******************************************    169 // ***************************************************************************
170 //                                                170 //
171 void G4RegionStore::DeRegister(G4Region* pRegi    171 void G4RegionStore::DeRegister(G4Region* pRegion)
172 {                                                 172 {
173   G4RegionStore* store = GetInstance();           173   G4RegionStore* store = GetInstance();
174   if (!locked)    // Do not de-register if loc    174   if (!locked)    // Do not de-register if locked !
175   {                                               175   {
176     if (fgNotifier != nullptr)  { fgNotifier->    176     if (fgNotifier != nullptr)  { fgNotifier->NotifyDeRegistration(); }
177     for (auto i=store->cbegin(); i!=store->cen    177     for (auto i=store->cbegin(); i!=store->cend(); ++i)
178     {                                             178     {
179       if (**i==*pRegion)                          179       if (**i==*pRegion)
180       {                                           180       {
181         store->erase(i);                          181         store->erase(i);
182         break;                                    182         break;
183       }                                           183       }
184     }                                             184     }
185     const G4String& reg_name = pRegion->GetNam    185     const G4String& reg_name = pRegion->GetName();
186     auto it = store->bmap.find(reg_name);         186     auto it = store->bmap.find(reg_name);
187     if (it != store->bmap.cend())                 187     if (it != store->bmap.cend())
188     {                                             188     {
189       if (it->second.size() > 1)                  189       if (it->second.size() > 1)
190       {                                           190       {
191         for (auto i=it->second.cbegin(); i!=it    191         for (auto i=it->second.cbegin(); i!=it->second.cend(); ++i)
192         {                                         192         {
193           if (**i==*pRegion)                      193           if (**i==*pRegion)
194           {                                       194           {
195             it->second.erase(i);                  195             it->second.erase(i);
196             break;                                196             break;
197           }                                       197           }
198         }                                         198         }
199       }                                           199       }
200       else                                        200       else
201       {                                           201       {
202         store->bmap.erase(it);                    202         store->bmap.erase(it);
203       }                                           203       }
204     }                                             204     }
205   }                                               205   }
206 }                                                 206 }
207                                                   207 
208 // *******************************************    208 // ***************************************************************************
209 // Return ptr to Store, setting if necessary      209 // Return ptr to Store, setting if necessary
210 // *******************************************    210 // ***************************************************************************
211 //                                                211 //
212 G4RegionStore* G4RegionStore::GetInstance()       212 G4RegionStore* G4RegionStore::GetInstance()
213 {                                                 213 {
214   static G4RegionStore worldStore;                214   static G4RegionStore worldStore;
215   if (fgInstance == nullptr)                      215   if (fgInstance == nullptr)
216   {                                               216   {
217     fgInstance = &worldStore;                     217     fgInstance = &worldStore;
218   }                                               218   }
219   return fgInstance;                              219   return fgInstance;
220 }                                                 220 }
221                                                   221 
222 // *******************************************    222 // ***************************************************************************
223 // Loops through all regions to verify if a re    223 // Loops through all regions to verify if a region has been modified.
224 // It returns TRUE if just one region is modif    224 // It returns TRUE if just one region is modified.
225 // *******************************************    225 // ***************************************************************************
226 //                                                226 //
227 G4bool G4RegionStore::IsModified() const          227 G4bool G4RegionStore::IsModified() const
228 {                                                 228 {
229   for (auto i=GetInstance()->cbegin(); i!=GetI    229   for (auto i=GetInstance()->cbegin(); i!=GetInstance()->cend(); ++i)
230   {                                               230   {
231     if ((*i)->IsModified()) { return true; }      231     if ((*i)->IsModified()) { return true; }
232   }                                               232   }
233   return false;                                   233   return false;
234 }                                                 234 }
235                                                   235 
236 // *******************************************    236 // ***************************************************************************
237 // Loops through all regions to reset flag for    237 // Loops through all regions to reset flag for modification to FALSE.
238 // Used by the run manager to notify that the     238 // Used by the run manager to notify that the physics table has been updated.
239 // *******************************************    239 // ***************************************************************************
240 //                                                240 //
241 void G4RegionStore::ResetRegionModified()         241 void G4RegionStore::ResetRegionModified()
242 {                                                 242 {
243   for (auto i=GetInstance()->cbegin(); i!=GetI    243   for (auto i=GetInstance()->cbegin(); i!=GetInstance()->cend(); ++i)
244   {                                               244   {
245     (*i)->RegionModified(false);                  245     (*i)->RegionModified(false);
246   }                                               246   }
247 }                                                 247 }
248                                                   248 
249 // *******************************************    249 // ***************************************************************************
250 // Forces recomputation of material lists in a    250 // Forces recomputation of material lists in all regions in the store.
251 // *******************************************    251 // ***************************************************************************
252 //                                                252 //
253 void G4RegionStore::UpdateMaterialList(G4VPhys    253 void G4RegionStore::UpdateMaterialList(G4VPhysicalVolume* currentWorld)
254 {                                                 254 {
255   for (auto i=GetInstance()->cbegin(); i!=GetI    255   for (auto i=GetInstance()->cbegin(); i!=GetInstance()->cend(); ++i)
256   {                                               256   {
257     if((*i)->IsInMassGeometry() || (*i)->IsInP    257     if((*i)->IsInMassGeometry() || (*i)->IsInParallelGeometry()
258                                 || (currentWor    258                                 || (currentWorld != nullptr))
259     { (*i)->UpdateMaterialList(); }               259     { (*i)->UpdateMaterialList(); }
260   }                                               260   }
261 }                                                 261 }
262                                                   262 
263 // *******************************************    263 // ***************************************************************************
264 // Returns a region through its name specifica    264 // Returns a region through its name specification.
265 // *******************************************    265 // ***************************************************************************
266 //                                                266 //
267 G4Region* G4RegionStore::GetRegion(const G4Str    267 G4Region* G4RegionStore::GetRegion(const G4String& name, G4bool verbose) const
268 {                                                 268 {
269   G4RegionStore* store = GetInstance();           269   G4RegionStore* store = GetInstance();
270   if (!store->mvalid)  { store->UpdateMap(); }    270   if (!store->mvalid)  { store->UpdateMap(); }
271   auto pos = store->bmap.find(name);              271   auto pos = store->bmap.find(name);
272   if(pos != store->bmap.cend())                   272   if(pos != store->bmap.cend())
273   {                                               273   {
274     if ((verbose) && (pos->second.size()>1))      274     if ((verbose) && (pos->second.size()>1))
275     {                                             275     {
276       std::ostringstream message;                 276       std::ostringstream message;
277       message << "There exists more than ONE r    277       message << "There exists more than ONE region in store named: "
278               << name << "!" << G4endl            278               << name << "!" << G4endl
279               << "Returning the first found.";    279               << "Returning the first found.";
280       G4Exception("G4RegionStore::GetSolid()",    280       G4Exception("G4RegionStore::GetSolid()",
281                   "GeomMgt1001", JustWarning,     281                   "GeomMgt1001", JustWarning, message);
282     }                                             282     }
283     return pos->second[0];                        283     return pos->second[0];
284   }                                               284   }
285   if (verbose)                                    285   if (verbose)
286   {                                               286   {
287     std::ostringstream message;                   287     std::ostringstream message;
288     message << "Region NOT found in store !" <    288     message << "Region NOT found in store !" << G4endl
289             << "        Region " << name << "     289             << "        Region " << name << " NOT found in store !" << G4endl
290             << "        Returning NULL pointer    290             << "        Returning NULL pointer.";
291     G4Exception("G4RegionStore::GetRegion()",     291     G4Exception("G4RegionStore::GetRegion()",
292                 "GeomMgt1001", JustWarning, me    292                 "GeomMgt1001", JustWarning, message);
293   }                                               293   }
294   return nullptr;                                 294   return nullptr;
295 }                                                 295 }
296                                                   296 
297 // *******************************************    297 // ***************************************************************************
298 // Returns a region through its name specifica    298 // Returns a region through its name specification, if it exists.
299 // If it does not exist it will allocate a new    299 // If it does not exist it will allocate a new region with the given
300 // name, delegating the ownership to the calle    300 // name, delegating the ownership to the caller client.
301 // *******************************************    301 // ***************************************************************************
302 //                                                302 //
303 G4Region* G4RegionStore::FindOrCreateRegion(co    303 G4Region* G4RegionStore::FindOrCreateRegion(const G4String& name)
304 {                                                 304 {
305   G4Region* target = GetRegion(name,false);       305   G4Region* target = GetRegion(name,false);
306   if (target == nullptr)                          306   if (target == nullptr)
307   {                                               307   {
308     target = new G4Region(name);                  308     target = new G4Region(name);
309   }                                               309   }
310   return target;                                  310   return target;
311 }                                                 311 }
312                                                   312 
313 // *******************************************    313 // **************************************************************************
314 // Set a world physical volume pointer to a re    314 // Set a world physical volume pointer to a region that belongs to it.
315 // Scan over all world volumes.                   315 // Scan over all world volumes.
316 // *******************************************    316 // **************************************************************************
317 //                                                317 //
318 void G4RegionStore::SetWorldVolume()              318 void G4RegionStore::SetWorldVolume()
319 {                                                 319 {
320   // Reset all pointers first                     320   // Reset all pointers first
321   //                                              321   //
322   for (auto i=GetInstance()->cbegin(); i!=GetI    322   for (auto i=GetInstance()->cbegin(); i!=GetInstance()->cend(); ++i)
323   { (*i)->SetWorld(nullptr); }                    323   { (*i)->SetWorld(nullptr); }
324                                                   324 
325   // Find world volumes                           325   // Find world volumes
326   //                                              326   //
327   G4PhysicalVolumeStore* fPhysicalVolumeStore     327   G4PhysicalVolumeStore* fPhysicalVolumeStore
328     = G4PhysicalVolumeStore::GetInstance();       328     = G4PhysicalVolumeStore::GetInstance();
329   std::size_t nPhys = fPhysicalVolumeStore->si    329   std::size_t nPhys = fPhysicalVolumeStore->size();
330   for(std::size_t iPhys=0; iPhys<nPhys; ++iPhy    330   for(std::size_t iPhys=0; iPhys<nPhys; ++iPhys)
331   {                                               331   {
332     G4VPhysicalVolume* fPhys = (*fPhysicalVolu    332     G4VPhysicalVolume* fPhys = (*fPhysicalVolumeStore)[iPhys];
333     if(fPhys->GetMotherLogical() != nullptr) {    333     if(fPhys->GetMotherLogical() != nullptr) { continue; } // not a world volume
334                                                   334 
335     // Now 'fPhys' is a world volume, set it t    335     // Now 'fPhys' is a world volume, set it to regions that belong to it.
336     //                                            336     //
337     for (auto i=GetInstance()->cbegin(); i!=Ge    337     for (auto i=GetInstance()->cbegin(); i!=GetInstance()->cend(); ++i)
338     { (*i)->SetWorld(fPhys); }                    338     { (*i)->SetWorld(fPhys); }
339   }                                               339   }
340 }                                                 340 }
341                                                   341 
342                                                   342