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Geant4/geometry/management/src/G4LogicalCrystalVolume.cc

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Differences between /geometry/management/src/G4LogicalCrystalVolume.cc (Version 11.3.0) and /geometry/management/src/G4LogicalCrystalVolume.cc (Version 11.1.3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Implementation of G4LogicalCrystalVolume        26 // Implementation of G4LogicalCrystalVolume
 27 //                                                 27 //
 28 // 21-04-16, created by E.Bagli                    28 // 21-04-16, created by E.Bagli 
 29 // -------------------------------------------     29 // --------------------------------------------------------------------
 30                                                    30 
 31 #include "G4LogicalCrystalVolume.hh"               31 #include "G4LogicalCrystalVolume.hh"
 32 #include "G4ExtendedMaterial.hh"                   32 #include "G4ExtendedMaterial.hh"
 33 #include "G4CrystalExtension.hh"                   33 #include "G4CrystalExtension.hh"
 34 #include "G4VMaterialExtension.hh"                 34 #include "G4VMaterialExtension.hh"
 35                                                    35 
 36 std::vector<G4LogicalVolume*> G4LogicalCrystal     36 std::vector<G4LogicalVolume*> G4LogicalCrystalVolume::fLCVvec;
 37                                                    37 
 38 // -------------------------------------------     38 // --------------------------------------------------------------------
 39                                                    39 
 40 G4LogicalCrystalVolume::                           40 G4LogicalCrystalVolume::
 41 G4LogicalCrystalVolume(G4VSolid* pSolid, G4Ext     41 G4LogicalCrystalVolume(G4VSolid* pSolid, G4ExtendedMaterial* pMaterial,
 42                        const G4String& name, G     42                        const G4String& name, G4FieldManager* pFieldMgr,
 43                        G4VSensitiveDetector* p     43                        G4VSensitiveDetector* pSDetector,
 44                        G4UserLimits* pULimits,     44                        G4UserLimits* pULimits, G4bool optimise,
 45                        G4int h, G4int k, G4int     45                        G4int h, G4int k, G4int l, G4double rot)
 46 : G4LogicalVolume(pSolid,pMaterial,name,pField     46 : G4LogicalVolume(pSolid,pMaterial,name,pFieldMgr,pSDetector,pULimits,optimise)
 47 {                                                  47 {
 48   SetMillerOrientation(h, k, l, rot);              48   SetMillerOrientation(h, k, l, rot);
 49   fLCVvec.push_back(this);                         49   fLCVvec.push_back(this);
 50 }                                                  50 }
 51                                                    51 
 52 // -------------------------------------------     52 // --------------------------------------------------------------------
 53                                                    53 
 54 G4LogicalCrystalVolume::~G4LogicalCrystalVolum     54 G4LogicalCrystalVolume::~G4LogicalCrystalVolume()
 55 {                                                  55 {
 56   fLCVvec.erase( std::remove(fLCVvec.begin(),f     56   fLCVvec.erase( std::remove(fLCVvec.begin(),fLCVvec.end(), this ),
 57                  fLCVvec.end() );                  57                  fLCVvec.end() );
 58 }                                                  58 }
 59                                                    59 
 60 // -------------------------------------------     60 // --------------------------------------------------------------------
 61                                                    61 
 62 G4bool G4LogicalCrystalVolume::IsLattice(G4Log     62 G4bool G4LogicalCrystalVolume::IsLattice(G4LogicalVolume* aLV)
 63 {                                                  63 {
 64   return std::find(fLCVvec.begin(), fLCVvec.en     64   return std::find(fLCVvec.begin(), fLCVvec.end(), aLV) != fLCVvec.end();
 65 }                                                  65 }
 66                                                    66 
 67 // -------------------------------------------     67 // --------------------------------------------------------------------
 68                                                    68 
 69 const G4CrystalExtension* G4LogicalCrystalVolu     69 const G4CrystalExtension* G4LogicalCrystalVolume::GetCrystal() const
 70 {                                                  70 {
 71   return dynamic_cast<G4CrystalExtension*>(        71   return dynamic_cast<G4CrystalExtension*>(
 72          dynamic_cast<G4ExtendedMaterial*>(Get     72          dynamic_cast<G4ExtendedMaterial*>(GetMaterial() )
 73                                 ->RetrieveExte     73                                 ->RetrieveExtension("crystal"));
 74 }                                                  74 }       
 75                                                    75 
 76 // -------------------------------------------     76 // --------------------------------------------------------------------
 77                                                    77 
 78 const G4ThreeVector& G4LogicalCrystalVolume::G     78 const G4ThreeVector& G4LogicalCrystalVolume::GetBasis(G4int i) const
 79 {                                                  79 {
 80   return GetCrystal()->GetUnitCell()->GetBasis     80   return GetCrystal()->GetUnitCell()->GetBasis(i);
 81 }                                                  81 }
 82                                                    82 
 83 // -------------------------------------------     83 // --------------------------------------------------------------------
 84                                                    84 
 85 void G4LogicalCrystalVolume::SetMillerOrientat     85 void G4LogicalCrystalVolume::SetMillerOrientation(G4int h,
 86                                                    86                                                   G4int k,
 87                                                    87                                                   G4int l,
 88                                                    88                                                   G4double rot)
 89 {                                                  89 {
 90   // Align Miller normal vector (hkl) with +Z      90   // Align Miller normal vector (hkl) with +Z axis, and rotation about axis
 91                                                    91 
 92   if (verboseLevel != 0)                       <<  92   if (verboseLevel)
 93   {                                                93   {
 94     G4cout << "G4LatticePhysical::SetMillerOri     94     G4cout << "G4LatticePhysical::SetMillerOrientation(" << h << " "
 95            << k << " " << l << ", " << rot/CLH     95            << k << " " << l << ", " << rot/CLHEP::deg << " deg)" << G4endl;
 96   }                                                96   }
 97                                                    97     
 98    hMiller = h;                                    98    hMiller = h;
 99    kMiller = k;                                    99    kMiller = k;
100    lMiller = l;                                   100    lMiller = l;
101    fRot = rot;                                    101    fRot = rot;
102                                                   102     
103    G4ThreeVector norm = (h*GetBasis(0)+k*GetBa    103    G4ThreeVector norm = (h*GetBasis(0)+k*GetBasis(1)+l*GetBasis(2)).unit();
104                                                   104     
105    if (verboseLevel>1) G4cout << " norm = " <<    105    if (verboseLevel>1) G4cout << " norm = " << norm << G4endl;
106                                                   106     
107    // Aligns geometry +Z axis with lattice (hk    107    // Aligns geometry +Z axis with lattice (hkl) normal
108    fOrient = G4RotationMatrix::IDENTITY;          108    fOrient = G4RotationMatrix::IDENTITY;
109    fOrient.rotateZ(rot).rotateY(norm.theta()).    109    fOrient.rotateZ(rot).rotateY(norm.theta()).rotateZ(norm.phi());
110    fInverse = fOrient.inverse();                  110    fInverse = fOrient.inverse();
111                                                   111     
112    if (verboseLevel>1) G4cout << " fOrient = "    112    if (verboseLevel>1) G4cout << " fOrient = " << fOrient << G4endl;
113                                                   113     
114    // FIXME:  Is this equivalent to (phi,theta    114    // FIXME:  Is this equivalent to (phi,theta,rot) Euler angles???
115 }                                                 115 }
116                                                   116 
117 // -------------------------------------------    117 // --------------------------------------------------------------------
118                                                   118 
119 // Rotate input vector between lattice and sol    119 // Rotate input vector between lattice and solid orientations
120                                                   120 
121 const G4ThreeVector&                              121 const G4ThreeVector&
122 G4LogicalCrystalVolume::RotateToLattice(G4Thre    122 G4LogicalCrystalVolume::RotateToLattice(G4ThreeVector& dir) const
123 {                                                 123 {
124   return dir.transform(fOrient);                  124   return dir.transform(fOrient);
125 }                                                 125 }
126                                                   126 
127 const G4ThreeVector&                              127 const G4ThreeVector&
128 G4LogicalCrystalVolume::RotateToSolid(G4ThreeV    128 G4LogicalCrystalVolume::RotateToSolid(G4ThreeVector& dir) const
129 {                                                 129 {
130   return dir.transform(fInverse);                 130   return dir.transform(fInverse);
131 }                                                 131 }
132                                                   132 
133 // -------------------------------------------    133 // --------------------------------------------------------------------
134                                                   134